The importance of playtesting cannot be understated. It shows how real players are interacting with your game and what difficulties they may have with your designs. Because I want to target people of all ages and backgrounds, I needed my design to be as intuitive as possible.
Game DevelopmentTeachingBoard GamesGodotJapanKahoot
In this article, I discuss 5 different English games that I use to teach English in the classroom. The complexity of these games range from a simple card game, to a full blown 3D puzzle game made in Godot.
Tucked away in the mountains of Shimane, Iinan-cho is a small town with festivals, hot springs, great food, and plenty to explore. This guide brings together essential travel information, local spots, and seasonal events to help you make the most of a visit, whether you are staying overnight or just passing through.
This is my interpretation of the card game 'Uno', but modified for the purpose of teaching English to Japanese school children. The rules of the game are identical to the original card game, but with a small change. Every time someone plays a card, they must say an English word or sentence.
When I came to Japan, I brought three pieces of luggage with me: A large backpack as my carry-on, a large suitcase packed with summer clothes, a large suitcase packed with winter clothes. Depending on where you are located, you may not need an even split of winter and summer clothing...
Ok, maybe I am writing this blog post two months after I have already arrived. And maybe it has been almost a year since my last blog post. But you know what they say, better late than never! What is JET? For those unaware, JET is a program where native English speakers are given an […]
This year I participated in IC3D’s 2022 Toys for Tots program. IC3D is a company that uses 3D printing to make manufacturing more accessible. They offer a range of services, including custom equipment and design, as well as their own line of 3D printing filament. I was introduced to this program by a colleague of […]
Introducing… Hammer Recently, I was lucky enough to be given an early access developer key to S&box, which is a spiritual successor to Garry’s Mod. S&box uses the latest version of Source 2. As S&box’s API is still in heavily development, I decided to learn its map editor, Hammer. Two of the most helpful tutorial […]
After looking through some pictures of abandoned game dev projects, I realized I should add them to my blog as a mini portfolio. The following pictures are from various projects I have worked on over the last two years. They are ordered from oldest to newest. Every 3D model was created by me, except for […]
Growing a tree In order to create a lush forest, we need a proper tree asset that we can place all over our level. I was able to find this great tutorial on YouTube by CG Geek. This was the tree model that I came up with: Next, I needed smaller plants to cover the […]