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The Rust I Wanted Had No Future

graydon2.dreamwidth.org

In a recent <a href="https://www.youtube.com/watch?v=16gT4nebygg">podcast about Rust leadership</a>, the BDFL question came up <em>again</em> and Jeremy Soller said (in the understatement of the century) that "I believe Graydon would have said no to some things we all like now". And this echoes a <a

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Writing a Programming Language for Fun

For a little under a year I’ve been working on a programming language project. It’s a high level language that compiles to WebAssembly, designed to small games or scripts. Here I’ll introduce the language, explain my design decisions thus far, and complain about naming things.

Writing a Programming Language for Fun

For a little under a year I’ve been working on a programming language project. It’s a high level language that compiles to WebAssembly, designed to small games or scripts. Here I’ll introduce the language, explain my design decisions thus far, and complain about naming things.

felt

A toy programming language to program toys

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Writing a Programming Language for Fun

For a little under a year I’ve been working on a programming language project. It’s a high level language that compiles to WebAssembly, designed to small games or scripts. Here I’ll introduce the language, explain my design decisions thus far, and complain about naming things.

Writing a Programming Language for Fun

For a little under a year I’ve been working on a programming language project. It’s a high level language that compiles to WebAssembly, designed to small games or scripts. Here I’ll introduce the language, explain my design decisions thus far, and complain about naming things.