In the back half of my batch, job search and life have begun to cut into my RC time just a little. I’m feeling a little bit less productive as a result, but did get some stuff done:
A toy programming language you use to build other toys - elliegoldstein/brick
In the back half of my batch, job search and life have begun to cut into my RC time just a little. I’m feeling a little bit less productive as a result, but did get some stuff done:
Personal life got in the way for 2 of the 5 days of Week 8, which is unfortunate but happens. I only had time to focus on one project this week, but it was a chunky one: I wrote a linker for Brick’s toolchain.
Let’s say you’re new to Rust. Maybe you’ve read TRPL and worked through Rustlings or YARR. You can write enough Rust to solve problems, and can fix compiler errors when they crop up. Now you come to a more nebulous question: how do you write good Rust? And how do you write Rust that won’t require mortal combat with the borrow checker?