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Sony won't be bringing any more single-player games to PC, says PlayStation Studios boss
PortSony PlayStationconsole exclusivity

Following rumors earlier this year that Sony had decided to pull back from releasing PlayStation 5 exclusives on PC, PlayStation Studios boss Hermen Hulst has now reportedly told staff that PlayStation's single-player games will remain exclusive to its own consoles.

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https://www.gamesindustry.biz/sony-wont-be-bringing-any-more-single-player-games-to-pc-says-playstation-studios-boss
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Sony won't be bringing any more single-player games to PC, says PlayStation Studios boss
PortSony PlayStationconsole exclusivity

Following rumors earlier this year that Sony had decided to pull back from releasing PlayStation 5 exclusives on PC, PlayStation Studios boss Hermen Hulst has now reportedly told staff that PlayStation's single-player games will remain exclusive to its own consoles.

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https://www.gamesindustry.biz/sony-wont-be-bringing-any-more-single-player-games-to-pc-says-playstation-studios-boss
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Meet Seed, the planet-sized society simulator
Klang GamesDevelopmentmassively multiplayer online game

Seed is one of those games that has the potential to either dominate the world, or collapse spectacularly under the weight of its own lofty ambitions.

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https://www.gamesindustry.biz/meet-seed-the-planet-sized-society-simulator
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Meet Seed, the planet-sized society simulator
Klang GamesDevelopmentmassively multiplayer online game

Seed is one of those games that has the potential to either dominate the world, or collapse spectacularly under the weight of its own lofty ambitions.

Read more

https://www.gamesindustry.biz/meet-seed-the-planet-sized-society-simulator
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The hangover kicks in after a decade of games-as-a-service obsession | Opinion
Sony Computer EntertainmentCapcomGames as a serviceSEGA

Financial results season is upon us, and as is so often the case, it is a generous benefactor to anyone with an interest in seeing how the industry's winds are blowing. It throws up numbers, narratives, and the occasional brutally expensive admission of failure, and asks only that we do the courtesy of joining the dots between them.

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https://www.gamesindustry.biz/the-hangover-kicks-in-after-a-decade-of-games-as-a-service-obsession-opinion
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The hangover kicks in after a decade of games-as-a-service obsession | Opinion
Sony Computer EntertainmentCapcomGames as a serviceSEGA

Financial results season is upon us, and as is so often the case, it is a generous benefactor to anyone with an interest in seeing how the industry's winds are blowing. It throws up numbers, narratives, and the occasional brutally expensive admission of failure, and asks only that we do the courtesy of joining the dots between them.

Read more

https://www.gamesindustry.biz/the-hangover-kicks-in-after-a-decade-of-games-as-a-service-obsession-opinion
Extensions
Unity reveals winners for its 2026 Humanity Grant
AwardsUnity

Unity has named the winners of its 2026 Unity for Humanity Grant, highlighting the achievements of ten developers and three honourable mentions from eight countries.

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https://www.gamesindustry.biz/unity-reveals-winners-for-its-2026-humanity-grant
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Unity reveals winners for its 2026 Humanity Grant
AwardsUnity

Unity has named the winners of its 2026 Unity for Humanity Grant, highlighting the achievements of ten developers and three honourable mentions from eight countries.

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https://www.gamesindustry.biz/unity-reveals-winners-for-its-2026-humanity-grant
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Advocating for Godot: A report from A Maze Berlin | Opinion
Godot GamesA Maze Berlin 2026DevelopmentUnity

And so to Berlin, where the A Maze indie games festival is celebrating its 15th year, and time continues to make fools of all of us.

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https://www.gamesindustry.biz/advocating-for-godot-a-report-from-a-maze-berlin-opinion
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Advocating for Godot: A report from A Maze Berlin | Opinion
Godot GamesA Maze Berlin 2026DevelopmentUnity

And so to Berlin, where the A Maze indie games festival is celebrating its 15th year, and time continues to make fools of all of us.

Read more

https://www.gamesindustry.biz/advocating-for-godot-a-report-from-a-maze-berlin-opinion
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Nexon Q1 net income rises 118% to $360.7m
FinancialsNexon

Nexon reported strong first-quarter results, with net income rising 118% year-over-year, supported by a ¥14.5 billion ($91.4 million) foreign exchange gain.

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https://www.gamesindustry.biz/nexon-q1-net-income-rises-118-to-3607m
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Nexon Q1 net income rises 118% to $360.7m
FinancialsNexon

Nexon reported strong first-quarter results, with net income rising 118% year-over-year, supported by a ¥14.5 billion ($91.4 million) foreign exchange gain.

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https://www.gamesindustry.biz/nexon-q1-net-income-rises-118-to-3607m
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Square Enix FY26 operating income surges 34.9% despite net sales decline
Square EnixFinancials

Square Enix has reported financial results for the year ending March 31, 2026, noting a decline in net sales due to reduced revenues from MMOs and games for smart devices and PC browsers.

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https://www.gamesindustry.biz/square-enix-fy26-operating-income-surges-349-despite-net-sales-decline
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Square Enix FY26 operating income surges 34.9% despite net sales decline
Square EnixFinancials

Square Enix has reported financial results for the year ending March 31, 2026, noting a decline in net sales due to reduced revenues from MMOs and games for smart devices and PC browsers.

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https://www.gamesindustry.biz/square-enix-fy26-operating-income-surges-349-despite-net-sales-decline
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Mobile gaming has a new, and growing, measurement problem | Opinion
MobileAppsFlyerdata

Fortnite is back on Google Play. Google has cut its store fee to 20% – or 15% if developers integrate its AI assistant, cloud saves, and achievements. The headlines have focused on what developers stand to save. But the more important question is what this moment exposes. The industry doesn't actually have a reliable picture of where mobile game revenue comes from anymore.

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https://www.gamesindustry.biz/mobile-gaming-has-a-new-and-growing-measurement-problem-opinion
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Mobile gaming has a new, and growing, measurement problem | Opinion
MobileAppsFlyerdata

Fortnite is back on Google Play. Google has cut its store fee to 20% – or 15% if developers integrate its AI assistant, cloud saves, and achievements. The headlines have focused on what developers stand to save. But the more important question is what this moment exposes. The industry doesn't actually have a reliable picture of where mobile game revenue comes from anymore.

Read more

https://www.gamesindustry.biz/mobile-gaming-has-a-new-and-growing-measurement-problem-opinion
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Amazon reportedly cancels Lord of the Rings MMO
Amazon Gamescanceled gamesEmbracer Group

Amazon has reportedly cancelled its Lord of the Rings MMO, according to sources familiar with the project.

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https://www.gamesindustry.biz/amazon-reportedly-cancels-lord-of-the-rings-mmo
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Amazon reportedly cancels Lord of the Rings MMO
Amazon Gamescanceled gamesEmbracer Group

Amazon has reportedly cancelled its Lord of the Rings MMO, according to sources familiar with the project.

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https://www.gamesindustry.biz/amazon-reportedly-cancels-lord-of-the-rings-mmo
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BFI announces recipients of IBD awards, launches new funding stream for UK devs
fundingUK Games IndustryDevelopmentbfi

The BFI has announced the recipients of its International Business Development (IBD) awards and introduced a new funding stream to support video game marketing efforts.

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https://www.gamesindustry.biz/bfi-announces-recipients-of-ibd-awards-launches-new-funding-stream-for-uk-devs
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BFI announces recipients of IBD awards, launches new funding stream for UK devs
fundingUK Games IndustryDevelopmentbfi

The BFI has announced the recipients of its International Business Development (IBD) awards and introduced a new funding stream to support video game marketing efforts.

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https://www.gamesindustry.biz/bfi-announces-recipients-of-ibd-awards-launches-new-funding-stream-for-uk-devs
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Warner Bros. Discovery once again glosses over gaming business in Q1 2026 financials
Warner Bros DiscoveryPublishingFinancials

Warner Bros. Discovery (WBD) said it was "preparing for its next chapter," but once again made no reference to its games business in a letter to shareholders after games revenue slumped 30%.

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https://www.gamesindustry.biz/warner-bros-discovery-once-again-glosses-over-gaming-business-in-q1-2026-financials
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Warner Bros. Discovery once again glosses over gaming business in Q1 2026 financials
Warner Bros DiscoveryPublishingFinancials

Warner Bros. Discovery (WBD) said it was "preparing for its next chapter," but once again made no reference to its games business in a letter to shareholders after games revenue slumped 30%.

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https://www.gamesindustry.biz/warner-bros-discovery-once-again-glosses-over-gaming-business-in-q1-2026-financials
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"The old school publishing model is dead" – Silver Lining Interactive joins the new wave of pick and mix publishers
Silver Lining InteractivePublishing

Silver Lining Interactive wants you to know that everything is going swimmingly. "We couldn’t have hoped for a better first year," is how founder Luke Keighran framed it in a celebratory press statement released this week to coincide with the launch of Outbound, a game which has racked up 1.5 million wishlists on Steam, with over 100,000 more on consoles.

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https://www.gamesindustry.biz/the-old-school-publishing-model-is-dead-silver-lining-interactive-joins-the-new-wave-of-pick-and-mix-publishers
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"The old school publishing model is dead" – Silver Lining Interactive joins the new wave of pick and mix publishers
Silver Lining InteractivePublishing

Silver Lining Interactive wants you to know that everything is going swimmingly. "We couldn’t have hoped for a better first year," is how founder Luke Keighran framed it in a celebratory press statement released this week to coincide with the launch of Outbound, a game which has racked up 1.5 million wishlists on Steam, with over 100,000 more on consoles.

Read more

https://www.gamesindustry.biz/the-old-school-publishing-model-is-dead-silver-lining-interactive-joins-the-new-wave-of-pick-and-mix-publishers
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Sensor Tower acquires AppMagic
Sensor TowerAppMagicAcquisitions

Sensor Tower has acquired mobile app intelligence firm AppMagic for an undisclosed amount.

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https://www.gamesindustry.biz/sensor-tower-acquires-appmagic
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Sensor Tower acquires AppMagic
Sensor TowerAppMagicAcquisitions

Sensor Tower has acquired mobile app intelligence firm AppMagic for an undisclosed amount.

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https://www.gamesindustry.biz/sensor-tower-acquires-appmagic
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New AAA collective to publish Star Wars: Fate of the Old Republic plus games from CoD and Yu-Gi-Oh! veterans
GreaterThan GroupInvestmentfundingStar Wars: Fate Of The Old Republic

Former NetEase executive Simon Zhu has launched a new holding company, GreaterThan Group (GTG), securing $40 million in funding and approximately $60 million in additional commitments.

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https://www.gamesindustry.biz/former-netease-exec-simon-zhu-secures-100m-to-launch-greaterthan-group
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New AAA collective to publish Star Wars: Fate of the Old Republic plus games from CoD and Yu-Gi-Oh! veterans
GreaterThan GroupInvestmentfundingStar Wars: Fate Of The Old Republic

Former NetEase executive Simon Zhu has launched a new holding company, GreaterThan Group (GTG), securing $40 million in funding and approximately $60 million in additional commitments.

Read more

https://www.gamesindustry.biz/former-netease-exec-simon-zhu-secures-100m-to-launch-greaterthan-group
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Capcom secures ninth consecutive year of profit boosted by Resident Evil Requiem
CapcomResident Evil RequiemFinancials

Capcom has reported increased profits across all divisions for the ninth consecutive year, driven by its core digital contents segment – particularly Resident Evil Requiem and strong catalogue sales within the franchise.

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https://www.gamesindustry.biz/capcom-secures-ninth-consecutive-year-of-profit-boosted-by-resident-evil-requiem
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Capcom secures ninth consecutive year of profit boosted by Resident Evil Requiem
CapcomResident Evil RequiemFinancials

Capcom has reported increased profits across all divisions for the ninth consecutive year, driven by its core digital contents segment – particularly Resident Evil Requiem and strong catalogue sales within the franchise.

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https://www.gamesindustry.biz/capcom-secures-ninth-consecutive-year-of-profit-boosted-by-resident-evil-requiem
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Indika dev Odd Meter raises $5m to fund next project
fundingOdd MeterIndikaDevelopment

Indika developer Odd Meter has secured $5 million in a funding round led by Gem Capital and Autotelic Ventures.

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https://www.gamesindustry.biz/indika-dev-odd-meter-raises-5m-to-fund-next-project
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Indika dev Odd Meter raises $5m to fund next project
fundingOdd MeterIndikaDevelopment

Indika developer Odd Meter has secured $5 million in a funding round led by Gem Capital and Autotelic Ventures.

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https://www.gamesindustry.biz/indika-dev-odd-meter-raises-5m-to-fund-next-project
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SNK announces new studio lead by Tekken veteran Katsuhiro Harada
VS StudioBandai Namco EntertainmentSNKDevelopment

SNK has announced it is investing in a new studio founded by Katsuhiro Harada, the veteran Bandai Namco producer and long-term perma-sunglasses-wearing face of the Tekken franchise. VS Studio and SNK will "collaborate on game software development to further strengthen their development capabilities", and SNK "will support the launch of the new studio and plans to make it a consolidated subsidiary," the company said in a press release.

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https://www.gamesindustry.biz/snk-announces-new-studio-lead-by-tekken-veteran-katsuhiro-harada
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SNK announces new studio lead by Tekken veteran Katsuhiro Harada
VS StudioBandai Namco EntertainmentSNKDevelopment

SNK has announced it is investing in a new studio founded by Katsuhiro Harada, the veteran Bandai Namco producer and long-term perma-sunglasses-wearing face of the Tekken franchise. VS Studio and SNK will "collaborate on game software development to further strengthen their development capabilities", and SNK "will support the launch of the new studio and plans to make it a consolidated subsidiary," the company said in a press release.

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https://www.gamesindustry.biz/snk-announces-new-studio-lead-by-tekken-veteran-katsuhiro-harada
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Crimson Desert increases Pearl Abyss Q1 earnings more than fivefold to $220.6m
Pearl AbyssFinancialsCrimson Desert

South Korean developer Pearl Abyss's Q1 operating revenue surged 419.8% year-over-year to ₩328.5 billion ($220.6 million), driven by the March 19 launch of Crimson Desert.

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https://www.gamesindustry.biz/crimson-desert-increases-pearl-abyss-q1-earnings-more-than-fivefold-to-2206m
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Crimson Desert increases Pearl Abyss Q1 earnings more than fivefold to $220.6m
Pearl AbyssFinancialsCrimson Desert

South Korean developer Pearl Abyss's Q1 operating revenue surged 419.8% year-over-year to ₩328.5 billion ($220.6 million), driven by the March 19 launch of Crimson Desert.

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https://www.gamesindustry.biz/crimson-desert-increases-pearl-abyss-q1-earnings-more-than-fivefold-to-2206m
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Sega reports $31.6m net loss during FY26, cancels 'Super Game' project amid strategic pivot
SEGA Sammy HoldingsFinancialsSEGA

Sega Sammy has released its financial results for the year ending March 31, 2026. While net sales increased by 13.6%, operating income from its entertainment contents, including the video games division, declined from ¥40.8 billion ($259 million) to ¥32.4 billion ($205.5 million).

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https://www.gamesindustry.biz/sega-reports-316m-net-loss-during-fy26-cancels-super-game-project-amid-strategic-pivot
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Sega reports $31.6m net loss during FY26, cancels 'Super Game' project amid strategic pivot
SEGA Sammy HoldingsFinancialsSEGA

Sega Sammy has released its financial results for the year ending March 31, 2026. While net sales increased by 13.6%, operating income from its entertainment contents, including the video games division, declined from ¥40.8 billion ($259 million) to ¥32.4 billion ($205.5 million).

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https://www.gamesindustry.biz/sega-reports-316m-net-loss-during-fy26-cancels-super-game-project-amid-strategic-pivot
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Why the founder of Kongregate believes that Roblox is its successor
KongregateRoblox CorporationDevelopment

User-generated content (UGC) in the gaming space is a buzzy topic, with platforms like Roblox, Fortnite, Minecraft and even GTA Online serving as a platform for thousands of creators to build their own games and in some cases their own fortunes – but it's not a new one.

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https://www.gamesindustry.biz/why-the-founder-of-kongregate-believes-that-roblox-is-its-successor
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Why the founder of Kongregate believes that Roblox is its successor
KongregateRoblox CorporationDevelopment

User-generated content (UGC) in the gaming space is a buzzy topic, with platforms like Roblox, Fortnite, Minecraft and even GTA Online serving as a platform for thousands of creators to build their own games and in some cases their own fortunes – but it's not a new one.

Read more

https://www.gamesindustry.biz/why-the-founder-of-kongregate-believes-that-roblox-is-its-successor
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Double Fine Productions is the latest Microsoft subsidiary to unionise
Xbox Game StudiosUnionDouble Fine ProductionsunionisationMicrosoft

Psychonauts developer Double Fine Productions has filed to unionise with support from the Communications Workers of America (CWA).

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https://www.gamesindustry.biz/double-fine-productions-is-the-latest-microsoft-subsidiary-to-unionise
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Double Fine Productions is the latest Microsoft subsidiary to unionise
Xbox Game StudiosUnionDouble Fine ProductionsunionisationMicrosoft

Psychonauts developer Double Fine Productions has filed to unionise with support from the Communications Workers of America (CWA).

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https://www.gamesindustry.biz/double-fine-productions-is-the-latest-microsoft-subsidiary-to-unionise
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Atari acquires rights to first five Wizardry RPGs
WizardryPublishingAtariAcquisitionsDrecom Co.ip

Atari has acquired the "complete and exclusive rights" to the first five games in the original Wizardry RPG series, including related intellectual property from the original rights holder.

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https://www.gamesindustry.biz/atari-acquires-rights-to-first-five-wizardry-rpgs
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Atari acquires rights to first five Wizardry RPGs
WizardryPublishingAtariAcquisitionsDrecom Co.ip

Atari has acquired the "complete and exclusive rights" to the first five games in the original Wizardry RPG series, including related intellectual property from the original rights holder.

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https://www.gamesindustry.biz/atari-acquires-rights-to-first-five-wizardry-rpgs
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Indie games have built a thriving economy in territory traditional publishers abandoned or ignored | Opinion
Godot GamesPublishingSteam

It's easy to be drawn in by the drama of a revolution – a monumental game or technology that transforms an entire genre or industry segment, or even invents an entirely new one from whole cloth. The hype around those moments and the permanent anticipation for the Next Big Thing can, however, blind us to a different but equally important kind of change – the sort that happens incrementally, quietly, without the excitement of a major product launch or the fanfare of a shiny new technology.

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https://www.gamesindustry.biz/indie-games-have-built-a-thriving-economy-in-territory-traditional-publishers-abandoned-or-ignored-opinion
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Indie games have built a thriving economy in territory traditional publishers abandoned or ignored | Opinion
Godot GamesPublishingSteam

It's easy to be drawn in by the drama of a revolution – a monumental game or technology that transforms an entire genre or industry segment, or even invents an entirely new one from whole cloth. The hype around those moments and the permanent anticipation for the Next Big Thing can, however, blind us to a different but equally important kind of change – the sort that happens incrementally, quietly, without the excitement of a major product launch or the fanfare of a shiny new technology.

Read more

https://www.gamesindustry.biz/indie-games-have-built-a-thriving-economy-in-territory-traditional-publishers-abandoned-or-ignored-opinion
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PlayStation records $765m impairment loss from Bungie as operating income falls 41.6% in Q4
BungieSony financialsSonyFinancialsSony Interactive EntertainmentMarathon (2026)

Sony has released its full-year financial results, reporting stable sales and a modest increase in operating income for its Games & Network Services segment (G&NS).

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https://www.gamesindustry.biz/playstation-records-765m-impairment-loss-from-bungie-as-operating-income-falls-416-in-q4
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PlayStation records $765m impairment loss from Bungie as operating income falls 41.6% in Q4
BungieSony financialsSonyFinancialsSony Interactive EntertainmentMarathon (2026)

Sony has released its full-year financial results, reporting stable sales and a modest increase in operating income for its Games & Network Services segment (G&NS).

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https://www.gamesindustry.biz/playstation-records-765m-impairment-loss-from-bungie-as-operating-income-falls-416-in-q4
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"I'm not going to fight the Chinese Communist Party" – Why Eve Online firm CCP Games rebranded to Fenris Creations
Fenris CreationsCCP GamesEve OnlinePearl Abyssbuyout

It's been a pretty busy news week for Eve Online maker CCP Games. It started with the company breaking away from its Korean owner Pearl Abyss, which acquired the firm in 2018. Then, CCP announced it was rebranding as Fenris Creations.

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https://www.gamesindustry.biz/im-not-going-to-fight-the-chinese-communist-party-why-eve-online-firm-ccp-games-rebranded-to-fenris-creations
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"I'm not going to fight the Chinese Communist Party" – Why Eve Online firm CCP Games rebranded to Fenris Creations
Fenris CreationsCCP GamesEve OnlinePearl Abyssbuyout

It's been a pretty busy news week for Eve Online maker CCP Games. It started with the company breaking away from its Korean owner Pearl Abyss, which acquired the firm in 2018. Then, CCP announced it was rebranding as Fenris Creations.

Read more

https://www.gamesindustry.biz/im-not-going-to-fight-the-chinese-communist-party-why-eve-online-firm-ccp-games-rebranded-to-fenris-creations
Extensions
Nintendo FY sales soar 98.6% to $14.6bn following launch of Switch 2
Nintendo financialsFinancialsNintendo

Nintendo has published its full year financial results, reporting substantial growth in net sales and profits following the first fiscal year of the Switch 2.

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https://www.gamesindustry.biz/nintendo-fy-sales-soar-986-to-146bn-following-launch-of-switch-2
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Nintendo FY sales soar 98.6% to $14.6bn following launch of Switch 2
Nintendo financialsFinancialsNintendo

Nintendo has published its full year financial results, reporting substantial growth in net sales and profits following the first fiscal year of the Switch 2.

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https://www.gamesindustry.biz/nintendo-fy-sales-soar-986-to-146bn-following-launch-of-switch-2
Extensions
2K lays off staff working on free-to-play shooter Project Ethos, while hinting at "new direction and focus"
2K31st Union

2K has laid off staff at 31st Union, the studio working on free-to-play shooter Project Ethos. The news was announced in an internal memo sent by studio head Ben Brinkman, which 2K subsequently shared with GamesIndustry.biz.

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https://www.gamesindustry.biz/2k-lays-off-staff-working-on-free-to-play-shooter-project-ethos-while-hinting-at-new-direction-and-focus
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2K lays off staff working on free-to-play shooter Project Ethos, while hinting at "new direction and focus"
2K31st Union

2K has laid off staff at 31st Union, the studio working on free-to-play shooter Project Ethos. The news was announced in an internal memo sent by studio head Ben Brinkman, which 2K subsequently shared with GamesIndustry.biz.

Read more

https://www.gamesindustry.biz/2k-lays-off-staff-working-on-free-to-play-shooter-project-ethos-while-hinting-at-new-direction-and-focus
Extensions
Unity Q1 revenue rises 17%, posts $347m loss following IronSource closure
FinancialsUnity

Unity has published its financial results for the first quarter ended March 31, 2026, with overall revenue rising 17% to $508 million, up from $435 million during the same quarter last year.

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https://www.gamesindustry.biz/unity-q1-revenue-rises-17-posts-347m-loss-following-ironsource-closure
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Unity Q1 revenue rises 17%, posts $347m loss following IronSource closure
FinancialsUnity

Unity has published its financial results for the first quarter ended March 31, 2026, with overall revenue rising 17% to $508 million, up from $435 million during the same quarter last year.

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https://www.gamesindustry.biz/unity-q1-revenue-rises-17-posts-347m-loss-following-ironsource-closure
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Founders of Gearbox Quebec announce new studio to "create original, premium games on our own terms"
GearboxRicochetDevelopment

The founders of Gearbox Quebec, which contributed to multiple Borderlands titles, have announced a new Canadian studio containing a number of other Canadian AAA developers. Studio Ricochet has a goal of creating "original, premium games on their own terms" while "taking the opposite approach" to other post-AAA teams which have run into problems.

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https://www.gamesindustry.biz/founders-of-gearbox-quebec-announce-new-studio-to-create-original-premium-games-on-our-own-terms
Extensions
Founders of Gearbox Quebec announce new studio to "create original, premium games on our own terms"
GearboxRicochetDevelopment

The founders of Gearbox Quebec, which contributed to multiple Borderlands titles, have announced a new Canadian studio containing a number of other Canadian AAA developers. Studio Ricochet has a goal of creating "original, premium games on their own terms" while "taking the opposite approach" to other post-AAA teams which have run into problems.

Read more

https://www.gamesindustry.biz/founders-of-gearbox-quebec-announce-new-studio-to-create-original-premium-games-on-our-own-terms
Extensions
EA closes FY26 with "record" performance thanks to Battlefield 6 and Apex Legends
Electronic Arts FinancialsEAElectronic ArtsFinancials

Electronic Arts has announced the preliminary results of its fourth fiscal quarter – and the financial results for the full year – reporting a "record" performance underpinned by a successful Battlefield 6 launch, and live services portfolio growth. Net income was down 20.9% across the whole year, but up 81.5% across the latest quarter.

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https://www.gamesindustry.biz/ea-closes-fy26-with-record-performance-thanks-to-battlefield-6-and-apex-legends
Extensions
EA closes FY26 with "record" performance thanks to Battlefield 6 and Apex Legends
Electronic Arts FinancialsEAElectronic ArtsFinancials

Electronic Arts has announced the preliminary results of its fourth fiscal quarter – and the financial results for the full year – reporting a "record" performance underpinned by a successful Battlefield 6 launch, and live services portfolio growth. Net income was down 20.9% across the whole year, but up 81.5% across the latest quarter.

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https://www.gamesindustry.biz/ea-closes-fy26-with-record-performance-thanks-to-battlefield-6-and-apex-legends
Extensions
Recent Build a Rocket Boy layoffs were reportedly continuation of cuts announced in March
LayoffsBuild A Rocket Boy

Update, May 18, 2026: A former Build a Rocket Boy employee has commented on recent reports that the developer was hit with more layoffs in May, saying that this was not a fresh round of redundancies, but instead a continuation of those announced in March.

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https://www.gamesindustry.biz/build-a-rocket-boy-reportedly-hit-with-more-layoffs
Extensions
Recent Build a Rocket Boy layoffs were reportedly continuation of cuts announced in March
LayoffsBuild A Rocket Boy

Update, May 18, 2026: A former Build a Rocket Boy employee has commented on recent reports that the developer was hit with more layoffs in May, saying that this was not a fresh round of redundancies, but instead a continuation of those announced in March.

Read more

https://www.gamesindustry.biz/build-a-rocket-boy-reportedly-hit-with-more-layoffs
Extensions
IGN Entertainment releases internal data as public report, developed by Kantar and UC Berkeley
IGN Entertainmentdata

IGN Entertainment (IGNE), the parent organization of GamesIndustry.biz, has released a new report developed in association with Kantar and UC Berkeley analysing entertainment consumption. The data, based on detailed polling of thousands of highly-committed content consumers in the US, UK and Australia, suggests diverging consumption habits of three distinct generations of consumers.

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https://www.gamesindustry.biz/ign-entertainment-releases-internal-data-as-public-report-developed-by-kantar-and-uc-berkeley
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IGN Entertainment releases internal data as public report, developed by Kantar and UC Berkeley
IGN Entertainmentdata

IGN Entertainment (IGNE), the parent organization of GamesIndustry.biz, has released a new report developed in association with Kantar and UC Berkeley analysing entertainment consumption. The data, based on detailed polling of thousands of highly-committed content consumers in the US, UK and Australia, suggests diverging consumption habits of three distinct generations of consumers.

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https://www.gamesindustry.biz/ign-entertainment-releases-internal-data-as-public-report-developed-by-kantar-and-uc-berkeley
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"It's a totally crazy market" – The seismic impact of the AI boom on video game hardware
AIHardware

Generative AI has had a seismic impact on the price and availability of computer hardware. Major chip producers like Samsung, Hynix, and Micron have focused on furnishing the rapidly rising number of AI data centres around the world, and as a result, components for consumer hardware are in short supply – and have skyrocketed in price.

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https://www.gamesindustry.biz/its-a-totally-crazy-market-the-seismic-impact-of-the-ai-boom-on-video-game-hardware
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"It's a totally crazy market" – The seismic impact of the AI boom on video game hardware
AIHardware

Generative AI has had a seismic impact on the price and availability of computer hardware. Major chip producers like Samsung, Hynix, and Micron have focused on furnishing the rapidly rising number of AI data centres around the world, and as a result, components for consumer hardware are in short supply – and have skyrocketed in price.

Read more

https://www.gamesindustry.biz/its-a-totally-crazy-market-the-seismic-impact-of-the-ai-boom-on-video-game-hardware
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Pearl Abyss sells CCP back to its CEO for less than half what it paid, plus $20 million in crypto
Pearl AbyssCCP Games

Pearl Abyss, the Korean developer of hit MMO Crimson Desert, has sold Eve Online developer CCP Games back to its CEO Hilmar Veigar Pétursson for $100 million in cash and $20 million in "token acquisition rights", eight years after buying it for $225 million in cash plus $200 million in performance-related payouts. The figures were reported by Korean outlet Digital Today.

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https://www.gamesindustry.biz/pearl-abyss-sells-ccp-back-to-its-ceo-for-less-than-half-what-it-paid-plus-20-million-in-crypto
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Pearl Abyss sells CCP back to its CEO for less than half what it paid, plus $20 million in crypto
Pearl AbyssCCP Games

Pearl Abyss, the Korean developer of hit MMO Crimson Desert, has sold Eve Online developer CCP Games back to its CEO Hilmar Veigar Pétursson for $100 million in cash and $20 million in "token acquisition rights", eight years after buying it for $225 million in cash plus $200 million in performance-related payouts. The figures were reported by Korean outlet Digital Today.

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https://www.gamesindustry.biz/pearl-abyss-sells-ccp-back-to-its-ceo-for-less-than-half-what-it-paid-plus-20-million-in-crypto
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Sony expected to pay US customers $7.8m in PlayStation Store settlement
Sony PlayStationSony Interactive EntertainmentLawsuitLegal

Sony Interactive Entertainment is expected to pay $7.8 million in refunds to US customers after a lawsuit alleging antitrust practices on the PlayStation Store.

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https://www.gamesindustry.biz/sony-expected-to-pay-us-customers-78m-in-playstation-store-settlement
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Sony expected to pay US customers $7.8m in PlayStation Store settlement
Sony PlayStationSony Interactive EntertainmentLawsuitLegal

Sony Interactive Entertainment is expected to pay $7.8 million in refunds to US customers after a lawsuit alleging antitrust practices on the PlayStation Store.

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https://www.gamesindustry.biz/sony-expected-to-pay-us-customers-78m-in-playstation-store-settlement
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Valve’s hardware graduates from side-quest to full-blown ambition | Opinion
Valve

2026 is meant to be a key year for Valve's ambitions in the hardware space, and next week, the first piece of the puzzle falls into place. Reviews for the Steam Controller – the compan's redesigned gamepad, a decade on from the original's troubled debut – are in, and they're good. Remarkably good, in fact: a chorus of near-universal praise from outlets that you might expect to pick apart the idiosyncrasies of a $99 controller with far more relish.

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https://www.gamesindustry.biz/valves-hardware-graduates-from-side-quest-to-full-blown-ambition
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Valve’s hardware graduates from side-quest to full-blown ambition | Opinion
Valve

2026 is meant to be a key year for Valve's ambitions in the hardware space, and next week, the first piece of the puzzle falls into place. Reviews for the Steam Controller – the compan's redesigned gamepad, a decade on from the original's troubled debut – are in, and they're good. Remarkably good, in fact: a chorus of near-universal praise from outlets that you might expect to pick apart the idiosyncrasies of a $99 controller with far more relish.

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https://www.gamesindustry.biz/valves-hardware-graduates-from-side-quest-to-full-blown-ambition
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Podcast: iicon, Gamescom Latam, and Roblox financials
Podcastiicon 2026Gamescom Latam 2026GamesIndustry.biz

This week's GamesIndustry.biz podcast is now live, once again recapping the main stories of the last seven days. This week, Lewis called in from GamesCom Latam to share the view from the Brazilian development scene, and I shared my thoughts on two days with some very high-level executives at the ESA's iicon conference.

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https://www.gamesindustry.biz/podcast-iicon-gamescom-latam-and-roblox-financials
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Podcast: iicon, Gamescom Latam, and Roblox financials
Podcastiicon 2026Gamescom Latam 2026GamesIndustry.biz

This week's GamesIndustry.biz podcast is now live, once again recapping the main stories of the last seven days. This week, Lewis called in from GamesCom Latam to share the view from the Brazilian development scene, and I shared my thoughts on two days with some very high-level executives at the ESA's iicon conference.

Read more

https://www.gamesindustry.biz/podcast-iicon-gamescom-latam-and-roblox-financials
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Gamescom Latam shows Brazil's dev scene has huge potential, but it's waiting for a spark | Opinion
InvestmentGamescom Latam 2026BrazilEvents

Eliana Russi, head of B2B at Gamescom Latam, gives an emphatic answer when I ask what Brazil's game development scene needs to take it to the next level. "Money!" she cries, hands in the air.

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https://www.gamesindustry.biz/gamescom-latam-shows-brazils-dev-scene-has-huge-potential-but-its-waiting-for-a-spark-opinion
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Gamescom Latam shows Brazil's dev scene has huge potential, but it's waiting for a spark | Opinion
InvestmentGamescom Latam 2026BrazilEvents

Eliana Russi, head of B2B at Gamescom Latam, gives an emphatic answer when I ask what Brazil's game development scene needs to take it to the next level. "Money!" she cries, hands in the air.

Read more

https://www.gamesindustry.biz/gamescom-latam-shows-brazils-dev-scene-has-huge-potential-but-its-waiting-for-a-spark-opinion
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ESA's iicon was a promising start, but needs more commitment and more candour | Opinion
iicon 2026Entertainment Software Association

The ESA's first event since the late, largely lamented E3 has been built with a very different objective. Rather than a brash, sprawling conference centre with consumers as the explicit audience and implicit attendees, iicon took place on one stage and a handful of meeting rooms in a new, sparsely-populated casino towards the bottom end of the Las Vegas strip. The audience could be counted – just about – in hundreds, rather than tens of thousands; the stage presentations were about strategy, government policy and brand partnerships. The attendee list was ruthlessly policed, the news value was negligible, the coffee was good: the only similarity to E3 was the timezone and the logo on the invite.

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https://www.gamesindustry.biz/esas-iicon-was-a-promising-start-but-needs-more-commitment-and-more-candour-opinion
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ESA's iicon was a promising start, but needs more commitment and more candour | Opinion
iicon 2026Entertainment Software Association

The ESA's first event since the late, largely lamented E3 has been built with a very different objective. Rather than a brash, sprawling conference centre with consumers as the explicit audience and implicit attendees, iicon took place on one stage and a handful of meeting rooms in a new, sparsely-populated casino towards the bottom end of the Las Vegas strip. The audience could be counted – just about – in hundreds, rather than tens of thousands; the stage presentations were about strategy, government policy and brand partnerships. The attendee list was ruthlessly policed, the news value was negligible, the coffee was good: the only similarity to E3 was the timezone and the logo on the invite.

Read more

https://www.gamesindustry.biz/esas-iicon-was-a-promising-start-but-needs-more-commitment-and-more-candour-opinion
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Krafton Q1 revenue up 56.9% to $931m, driven by mobile content
KraftonPUBG: BattlegroundsFinancials

Krafton reported record Q1 results, with revenue up 56.9% to ₩1.37 trillion ($931 million) and operating profit at ₩561.6 billion ($381.3 million).

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https://www.gamesindustry.biz/krafton-q1-revenue-up-569-to-931m-driven-by-mobile-content
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Krafton Q1 revenue up 56.9% to $931m, driven by mobile content
KraftonPUBG: BattlegroundsFinancials

Krafton reported record Q1 results, with revenue up 56.9% to ₩1.37 trillion ($931 million) and operating profit at ₩561.6 billion ($381.3 million).

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https://www.gamesindustry.biz/krafton-q1-revenue-up-569-to-931m-driven-by-mobile-content
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Roblox reports strong Q1 growth, revises full-year forecast due to new safety measures
Roblox CorporationFinancials

Roblox reported strong first-quarter revenue and bookings growth in its latest financial results. However, the company lowered its annual growth outlook due to mandatory age checks and new safety measures.

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https://www.gamesindustry.biz/roblox-reports-strong-q1-growth-revises-full-year-forecast-due-to-new-saftey-measures
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Roblox reports strong Q1 growth, revises full-year forecast due to new safety measures
Roblox CorporationFinancials

Roblox reported strong first-quarter revenue and bookings growth in its latest financial results. However, the company lowered its annual growth outlook due to mandatory age checks and new safety measures.

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https://www.gamesindustry.biz/roblox-reports-strong-q1-growth-revises-full-year-forecast-due-to-new-saftey-measures
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Epic Games Store launches on iPhone in Japan
Epic vs AppleEpic GamesEpic Games Store

The Epic Games Store is now available on iPhone in Japan, following the enactment of the Mobile Software Competition Act (MSCA) in December 2025.

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https://www.gamesindustry.biz/epic-games-store-launches-on-iphone-in-japan
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Epic Games Store launches on iPhone in Japan
Epic vs AppleEpic GamesEpic Games Store

The Epic Games Store is now available on iPhone in Japan, following the enactment of the Mobile Software Competition Act (MSCA) in December 2025.

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https://www.gamesindustry.biz/epic-games-store-launches-on-iphone-in-japan
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Sony confirms DRM policy on PS4 and PS5 is a "one-time check"
SonyDRMSony PlayStation

Sony has clarified that the DRM check for newly-bought digital games on PlayStation 4 and 5 is required only once after purchase.

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https://www.gamesindustry.biz/sony-confirms-drm-policy-on-ps4-and-ps5-is-a-one-time-check
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Sony confirms DRM policy on PS4 and PS5 is a "one-time check"
SonyDRMSony PlayStation

Sony has clarified that the DRM check for newly-bought digital games on PlayStation 4 and 5 is required only once after purchase.

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https://www.gamesindustry.biz/sony-confirms-drm-policy-on-ps4-and-ps5-is-a-one-time-check
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Inkle's Jon Ingold on why self-publishing is where it's at
inkleself-publishingPublishing

In a talk at the Self-Publishing Toolkit event at the London Games Festival in April, Inkle co-founder Jon Ingold laid out in black and white why the studio has been doing very well all these years without a publisher, thank you very much.

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https://www.gamesindustry.biz/inkles-jon-ingold-on-why-self-publishing-is-where-its-at
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Inkle's Jon Ingold on why self-publishing is where it's at
inkleself-publishingPublishing

In a talk at the Self-Publishing Toolkit event at the London Games Festival in April, Inkle co-founder Jon Ingold laid out in black and white why the studio has been doing very well all these years without a publisher, thank you very much.

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https://www.gamesindustry.biz/inkles-jon-ingold-on-why-self-publishing-is-where-its-at
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Xbox hardware revenue drops 33% year-on-year during Q3
Xboxmicrosoft financialsMicrosoftFinancials

Microsoft has published its third-quarter results, reporting a 5% decrease in Xbox content and services and a significant 33% drop in hardware revenues.

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https://www.gamesindustry.biz/xbox-hardware-revenue-drops-33-year-on-year-during-q3
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Xbox hardware revenue drops 33% year-on-year during Q3
Xboxmicrosoft financialsMicrosoftFinancials

Microsoft has published its third-quarter results, reporting a 5% decrease in Xbox content and services and a significant 33% drop in hardware revenues.

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https://www.gamesindustry.biz/xbox-hardware-revenue-drops-33-year-on-year-during-q3
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Digital Bros. acquires Wuchang: Fallen Feathers IP for $4.6m
Digital BrosLeenzee GamesAcquisitionsPublishing

Digital Bros. has acquired the Wuchang: Fallen Feathers IP from developer Chengdu Lingze Technology Co. Ltd (also known as Leenzee) for around $4.6 million.

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https://www.gamesindustry.biz/digital-bros-acquires-wuchang-fallen-feathers-ip-for-46m
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Digital Bros. acquires Wuchang: Fallen Feathers IP for $4.6m
Digital BrosLeenzee GamesAcquisitionsPublishing

Digital Bros. has acquired the Wuchang: Fallen Feathers IP from developer Chengdu Lingze Technology Co. Ltd (also known as Leenzee) for around $4.6 million.

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https://www.gamesindustry.biz/digital-bros-acquires-wuchang-fallen-feathers-ip-for-46m
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Greedfall developer Spiders set to close
closureSpidersNacon

Greedfall: The Dying World developer Spiders is set to close.

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https://www.gamesindustry.biz/greedfall-developer-spiders-reportedly-set-to-close
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Greedfall developer Spiders set to close
closureSpidersNacon

Greedfall: The Dying World developer Spiders is set to close.

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https://www.gamesindustry.biz/greedfall-developer-spiders-reportedly-set-to-close
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Housemarque to host session at Nordic Game 2026
Nordic Game 2026HousemarqueEvent

Finnish developer Housemarque will present a talk at this year's Nordic Game conference, focusing on the development of its latest title Saros.

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https://www.gamesindustry.biz/housemarque-to-host-session-at-nordic-game-2026
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Housemarque to host session at Nordic Game 2026
Nordic Game 2026HousemarqueEvent

Finnish developer Housemarque will present a talk at this year's Nordic Game conference, focusing on the development of its latest title Saros.

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https://www.gamesindustry.biz/housemarque-to-host-session-at-nordic-game-2026
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How Evil Empire makes one of the most effective indie showcase events – while juggling Castlevania, live ops, and building its own IP
Evil EmpireShowcaseThe Triple-I InitiativeDevelopment

Digital showcases have become a cornerstone of the modern publishing landscape. From State of Play to Wholesome Direct to Indie Fan Fest, among many others, there's one for every segment – and the Triple-I Initiative has become one of the most effectivel for indies. It was set up by French studio Evil Empire, which was born to keep Dead Cells going after the game's original developer, Motion Twin, wanted to move on to new projects. Alongside working on the likes of The Rogue Prince of Persia and Castlevania: Belmont's Curse, the company puts together the 45-minute Triple-I initiative showcase every April.

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https://www.gamesindustry.biz/how-evil-empire-makes-one-of-the-most-effect-indie-showcase-events-while-juggling-castlevania-live-ops-and-building-its-own-ip
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How Evil Empire makes one of the most effective indie showcase events – while juggling Castlevania, live ops, and building its own IP
Evil EmpireShowcaseThe Triple-I InitiativeDevelopment

Digital showcases have become a cornerstone of the modern publishing landscape. From State of Play to Wholesome Direct to Indie Fan Fest, among many others, there's one for every segment – and the Triple-I Initiative has become one of the most effectivel for indies. It was set up by French studio Evil Empire, which was born to keep Dead Cells going after the game's original developer, Motion Twin, wanted to move on to new projects. Alongside working on the likes of The Rogue Prince of Persia and Castlevania: Belmont's Curse, the company puts together the 45-minute Triple-I initiative showcase every April.

Read more

https://www.gamesindustry.biz/how-evil-empire-makes-one-of-the-most-effect-indie-showcase-events-while-juggling-castlevania-live-ops-and-building-its-own-ip
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Amazon pilots playable game demos on Twitch
Amazon Web ServicesDemosTwitchAmazon

Amazon is testing the ability to play game demos through Twitch.

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https://www.gamesindustry.biz/amazon-pilots-playable-game-demos-on-twitch
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Amazon pilots playable game demos on Twitch
Amazon Web ServicesDemosTwitchAmazon

Amazon is testing the ability to play game demos through Twitch.

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https://www.gamesindustry.biz/amazon-pilots-playable-game-demos-on-twitch
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"There was that period in time, pre-Sonic, where it was, 'You're so lucky that Hollywood is even looking at you'"
Story KitchenTransmedia

You might not have heard of the name Story Kitchen, but you've definitely heard of the movies and TV shows it's been involved with. The production company specialises in adaptations of video games, and its list of projects includes the Sonic the Hedgehog movies and both the live-action and animated Tomb Raider TV series, as well as upcoming TV and film projects based on Vampire Survivors, Life is Strange, Grow a Garden, Streets of Rage, Just Cause, Sifu, Kingmakers, Shinobi, House of the Dead, Split Fiction, and many more.

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https://www.gamesindustry.biz/there-was-that-period-in-time-pre-sonic-where-it-was-youre-so-lucky-that-hollywood-is-even-looking-at-you
Extensions
"There was that period in time, pre-Sonic, where it was, 'You're so lucky that Hollywood is even looking at you'"
Story KitchenTransmedia

You might not have heard of the name Story Kitchen, but you've definitely heard of the movies and TV shows it's been involved with. The production company specialises in adaptations of video games, and its list of projects includes the Sonic the Hedgehog movies and both the live-action and animated Tomb Raider TV series, as well as upcoming TV and film projects based on Vampire Survivors, Life is Strange, Grow a Garden, Streets of Rage, Just Cause, Sifu, Kingmakers, Shinobi, House of the Dead, Split Fiction, and many more.

Read more

https://www.gamesindustry.biz/there-was-that-period-in-time-pre-sonic-where-it-was-youre-so-lucky-that-hollywood-is-even-looking-at-you
Extensions
Magic: The Gathering Arena devs announce plans to unionise
Wizards of the CoastunionsUnionHasbrounionisation

A supermajority of Magic: The Gathering Arena developers have announced plans to unionise with the Communications Workers of America (CWA).

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https://www.gamesindustry.biz/magic-the-gathering-arena-devs-announce-plans-to-unionise
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Magic: The Gathering Arena devs announce plans to unionise
Wizards of the CoastunionsUnionHasbrounionisation

A supermajority of Magic: The Gathering Arena developers have announced plans to unionise with the Communications Workers of America (CWA).

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https://www.gamesindustry.biz/magic-the-gathering-arena-devs-announce-plans-to-unionise
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Landfall's Rebecca Lautner announced as speaker at Game Republic New Horizons 2026
Game RepublicLandfall GamesGame Republic New Horizons 2026Event

The organisers of this year's Game Republic New Horizons conference have announced their second speaker: Rebecca Lautner, chief business officer at Landfall.

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https://www.gamesindustry.biz/landfalls-rebecca-lautner-announced-as-speaker-at-game-republic-new-horizons-2026
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Landfall's Rebecca Lautner announced as speaker at Game Republic New Horizons 2026
Game RepublicLandfall GamesGame Republic New Horizons 2026Event

The organisers of this year's Game Republic New Horizons conference have announced their second speaker: Rebecca Lautner, chief business officer at Landfall.

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https://www.gamesindustry.biz/landfalls-rebecca-lautner-announced-as-speaker-at-game-republic-new-horizons-2026
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Into Games' IG50 program to support new devs from working-class backgrounds opens again next month
Into GamesUbisoft ReflectionsDevelopment

Into Games has opened its applications for IG50, the annual program that recognizes "50 of the most talented yet-to-be-hired people in UK games from working-class and low-income backgrounds."

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https://www.gamesindustry.biz/into-games-ig50-program-to-support-new-devs-from-working-class-backgrounds-opens-again-next-month
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Into Games' IG50 program to support new devs from working-class backgrounds opens again next month
Into GamesUbisoft ReflectionsDevelopment

Into Games has opened its applications for IG50, the annual program that recognizes "50 of the most talented yet-to-be-hired people in UK games from working-class and low-income backgrounds."

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https://www.gamesindustry.biz/into-games-ig50-program-to-support-new-devs-from-working-class-backgrounds-opens-again-next-month
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Why publishers and investors are increasingly backing user-generated games over conventional ones
Roblox CorporationMojangfunding

The runaway success of hit games created on user-generation platforms, chiefly Roblox, is increasingly attracting investment from venture capital and publishers who previously backed PC and console games, says investment firm Double Black Capital, who say that major publishers won't be far behind.

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https://www.gamesindustry.biz/why-publishers-and-investors-are-increasingly-backing-user-generated-games-over-conventional-ones
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Why publishers and investors are increasingly backing user-generated games over conventional ones
Roblox CorporationMojangfunding

The runaway success of hit games created on user-generation platforms, chiefly Roblox, is increasingly attracting investment from venture capital and publishers who previously backed PC and console games, says investment firm Double Black Capital, who say that major publishers won't be far behind.

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https://www.gamesindustry.biz/why-publishers-and-investors-are-increasingly-backing-user-generated-games-over-conventional-ones
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Bulletstorm dev People Can Fly acquires Cooldown Games
Cooldown GamesPublishingAcquisitionsDevelopmentPeople Can Fly

Warsaw-based developer People Can Fly has acquired Cooldown Games for an undisclosed amount.

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https://www.gamesindustry.biz/bulletstorm-dev-people-can-fly-acquires-cooldown-games
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Bulletstorm dev People Can Fly acquires Cooldown Games
Cooldown GamesPublishingAcquisitionsDevelopmentPeople Can Fly

Warsaw-based developer People Can Fly has acquired Cooldown Games for an undisclosed amount.

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https://www.gamesindustry.biz/bulletstorm-dev-people-can-fly-acquires-cooldown-games
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"More charities than ever are looking at games": Meet Cause+Select, the platform linking the games industry to top charities
CharityCause+Select

The video games sector is no stranger to charity. Industry organisations like GamesAid and SpecialEffect are long-established, in addition to the speedrunning event Games Done Quick, Yogscast's Jingle Jam and Humble Bundle (owned by GamesIndustry.biz parent IGN Entertainment) that have seen developers, publishers and content creators raising money for a variety of good causes.

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https://www.gamesindustry.biz/more-charities-than-ever-are-looking-at-games-meet-causeselect-the-platform-linking-the-games-industry-to-top-charities
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"More charities than ever are looking at games": Meet Cause+Select, the platform linking the games industry to top charities
CharityCause+Select

The video games sector is no stranger to charity. Industry organisations like GamesAid and SpecialEffect are long-established, in addition to the speedrunning event Games Done Quick, Yogscast's Jingle Jam and Humble Bundle (owned by GamesIndustry.biz parent IGN Entertainment) that have seen developers, publishers and content creators raising money for a variety of good causes.

Read more

https://www.gamesindustry.biz/more-charities-than-ever-are-looking-at-games-meet-causeselect-the-platform-linking-the-games-industry-to-top-charities
Extensions
Podcast: Call of Duty, Game Pass, and the Mario movie
PodcastGamesIndustry.biz

It's Friday, so we have another episode of the pre-alpha GamesIndustry.biz Podcast. Once again I'm joined by Lewis Packwood to discuss the main issues of the week, which is to say Xbox: specifically, the decision to pull Call of Duty out of Game Pass and cut its price. It's a big decision, and we have some data to suggest the thinking behind it.

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https://www.gamesindustry.biz/podcast-call-of-duty-game-pass-and-the-mario-movie
Extensions
Podcast: Call of Duty, Game Pass, and the Mario movie
PodcastGamesIndustry.biz

It's Friday, so we have another episode of the pre-alpha GamesIndustry.biz Podcast. Once again I'm joined by Lewis Packwood to discuss the main issues of the week, which is to say Xbox: specifically, the decision to pull Call of Duty out of Game Pass and cut its price. It's a big decision, and we have some data to suggest the thinking behind it.

Read more

https://www.gamesindustry.biz/podcast-call-of-duty-game-pass-and-the-mario-movie
Extensions
Tools to tell if your game is broken
Developmentdevelopment tools

Matthew Tighe's company Do Games has spent the best part of the last decade porting games to consoles, including titles like Cult of the Lamb and Art of Rally. His new venture, Gameworks, aims to take all of the knowledge gleaned from that effort and apply it to making developers' lives a little easier.

Read more

https://www.gamesindustry.biz/tools-to-tell-if-your-game-is-broken
Extensions
Tools to tell if your game is broken
Developmentdevelopment tools

Matthew Tighe's company Do Games has spent the best part of the last decade porting games to consoles, including titles like Cult of the Lamb and Art of Rally. His new venture, Gameworks, aims to take all of the knowledge gleaned from that effort and apply it to making developers' lives a little easier.

Read more

https://www.gamesindustry.biz/tools-to-tell-if-your-game-is-broken
Extensions