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Veni, Vidi, Scripsi

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Three Hundred Million Skill Points
entertainmentEVE OnlineMeaningless MilestonesSkill Points
Time flies when you’re having fun… or when CCP keeps stuffing you full of skill points.  Omegas get 15K from the New Eden Store every week, there are the AIR daily goals that will get you 300K every month easily enough, the login rewards, the event rewards… I swear, if you told 2007 me that […]
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Time flies when you’re having fun… or when CCP keeps stuffing you full of skill points.  Omegas get 15K from the New Eden Store every week, there are the AIR daily goals that will get you 300K every month easily enough, the login rewards, the event rewards… I swear, if you told 2007 me that I would be rolling in this many skill points I am not sure he would believe you.

But I think he was still training up the now long gone learning skills back then.  We wouldn’t see the end of those until late 2010.

Back then I was good if I could get in 10 million skill points in under eight months.  Now… well, as noted, CCP is just giving them away.

So here I am again.  The last post was only in January and I’ve made another ten million skill points.

The state of skill points – May 2026

I dumped a bunch of free skill points into Gallente Carrier V for Wilhelm, as much to have that screen shot show 300 million skill points as to hurry it up.  I usually like to carry about a million skill points for “just in case” scenarios, but with the current event continuing to dump skill points on us I’ll be able to build up the reserve again before we get to the next expansion.  There might be some new skills I need with that.  We’ll see.

My other characters on my main account both have plenty of unallocated skill points, but when I go in and total them all up this is what I come up with.

Wilhelm Arcturus    - 300,011,011 
Escher Alias        -  93,145,017
Percy Dovetonsiles  -  29,640,530

Total               - 422,796,045

Almost 423 million skill points across all three.  Again, that is largely due to how free CCP is with skill points.

As for me current skill point allocation on Wilhelm, it now looks like this:

Spaceship Cmd          95,622,171 (79)*
Gunnery                37,678,667 (53)*
Drones                 25,966,256 (27)*
Navigation             20,089,568 (15)*
Fleet Support          16,385,250 (16)*
Missiles               12,550,911 (22)
Electronic Sys         11,928,629 (15)*
Armor                  11,204,549 (14)
Engineering             8,939,855 (15)
Scanning                7,168,000 (07)
Neural Enhancements     6,882,275 (08)
Resc Processing         6,433,916 (13)* 
Shields                 6,074,039 (12)
Science                 5,714,282 (21)
Trade                   5,047,765 (11)
Planet Mgmt             4,352,000 (05)
Subsystems              4,096,000 (16)
Targeting               3,840,000 (08)
Rigging                 3,209,100 (10)
Sequencing              2,058,211 (10)
Production              1,922,644 (06)
Structure Mgmt          1,458,138 (06)
Social                  1,364,785 (10)
Corp Mgmt                  24,000 (02)
Unallocated                10,000 (00)

Total                ~300,011,011 (398)

The categories marked with an asterisk are the ones that have changed since the last check-in.

As usual, Spaceship Command saw growth.  There are always new ships showing up to train into.

Gunnery saw an increase as well, likely filling out some missing skills for tech II variations.

Drones includes fighters and since the coalition was getting real about using carriers as a doctrine, I invested some time in making sure I had related skills trained up.  I’ve only had my Archon since 2013.  You’d think I would have done that by now… but your would be wrong.

My Archon jumping into Geminate

I never actually got to use my fighters in a battle, the log jam at Atioth pretty much making that impossible… but I did join a fleet and undock!  That was at least a step forward towards using it in combat!

Navigation also saw a boost as I put some time in on Jump Portal Generation to allow my Archon to conduit the maximum number of subcaps, something I did actually get to do during one move op during the Geminate campaign.

Conduit jump in progress

That accounted for most of the skill points this time around.  I am not sure what I trained in fleet support, and the other two were just minor items.

So there I am, past the 300 million skill point barrier, such that it was.

Thanks to EVELens, which I wrote about previously, I am able once again to break out my skill by level without having to go into the game and manually count them.

 

Level 1 - 2
Level 2 - 10
Level 3 - 14
Level 4 - 79
Level 5 - 293

Lots of level V skills, which is kind of where you end up after you run out of skills to spread out with.  My training queue is basically a long list of skills that need to be trained to level V.

I am once again at a point where I feel like I could stop on my main and maybe invest some training on one of my alts.  But we will have an expansion coming out next month, which CCP is probably talking about RIGHT NOW at Fanfest, which may bring with it more skills to train.

As always, for those who want to know the history of this post… well, the series goes all the way back to 2007 when I hit ten million skill points and thought that was a thing!

When will I get to 310 million?  That depends a lot on what CCP does and how many skill points they hand out.

Wilhelm2451
http://tagn.wordpress.com/?p=148566
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TAGN Fantasy Critic League 2026 – Week Twenty, Outbound and Down
entertainmentFantasy Critic LeagueDirective 8020MixtapeOutbound
This will be an abbreviated weekly update as we’re away for the weekend, so I will have to cut things off early, before the bids are resolved and probably before some final score updates for the week. But I will try to keep to the usual format, so we’ll kick off with the scores from […]
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This will be an abbreviated weekly update as we’re away for the weekend, so I will have to cut things off early, before the bids are resolved and probably before some final score updates for the week.

Fantasy Critic League – Like Fantasy Football, but for Video Games

But I will try to keep to the usual format, so we’ll kick off with the scores from the previous week.

Week 19 scores

Having left off there we were heading into week 20 where Outbound, the cozy co-op title.

Outbound… in an obviously VW inspired van

I looked at the demo of that a while back, and it had its merits.  However, the gap between a demo and a full fledged product can be quite wide.  We saw last week that early reviews had come in somewhat weak.

  • Outbound
    • [Picked by Pretty Blue Fox Games (Bhagpuss)]
    • Now has a score of 70

As noted previously, there are not any scathing negative reviews.  Outbound doesn’t seem to be a divisive “love it or hate it” sort of title.  There are some genuinely positive reviews out there for it… but they tend to also deliver a 7/10 score.

Last week after landing at 70 it crept down to 68 before releasing this week, giving it a negative score on the board, pushing Bhagpuss down a bit.

  • Publisher Score Updates
    • S Class Warfare Studios (p0tsh0t)
      • Moved from 9th place to 8th place
    • Pretty Blue Fox Games (Bhagpuss)
      • Score has gone DOWN from 23.8 to 21.8
      • Moved from 8th place to 9th place

Not great.  But Outbound was not done yet.  Shortly after launch some more reviews came in and pushed the title down some more.

  • Outbound
    • [Picked by Pretty Blue Fox Games (Bhagpuss)]
    • Score has gone DOWN from 68.0 to 66.4

Then, just to compound things, Mixtape saw a bit of a drop as well.

  • Mixtape
    • [Picked by Pretty Blue Fox Games (Bhagpuss)]
    • Score has gone DOWN from 92.1 to 89.1

Still an excellent score for Mixtape, and nobody is turning in bad reviews of it.  This looks to be more a matter of the effect sites that award 1-5 stars, full stars only, giving it a 4/5, which translates to an 80 in the land of Fantasy Critic League.  So it goes.

Then some minor shift in reviews saw Shintar and I swap places in the rankings.

  • Publisher Score Updates
    • TAGN HQ (Wilhelm)
      • Moved from 3rd place to 2nd place
    • Play Forever Mwahahaha (Shintar)
      • Moved from 2nd place to 3rd place

We ended last week .3 points apart, so it didn’t take much to change positions.  The new gap was .04 points, so destined to change again.

Then the other release slated for week twenty started pulling in some reviews.

  • Directive 8020: A Dark Pictures Game
    • [Picked by Green River Gaming (Nimgimli)]
    • Now has a score of 76.0

Not a bad score… certainly not during a week when Outbound is on the board… but there are clearly some mixed reviews in the 3/5 star range.

Directive 8020: A Dark Pictures Game

That wasn’t enough to change the board… but something else got some reviews and Shintar and I swapped positions again.

  • Publisher Score Updates
    • Play Forever Mwahahaha (Shintar)
      • Moved from 3rd place to 2nd place
    • TAGN HQ (Wilhelm)
      • Moved from 2nd place to 3rd place

And then Mixtape took another hit.

  • Mixtape
    • [Picked by Pretty Blue Fox Games (Bhagpuss)]
    • Score has gone DOWN from 89.1 to 87.8

That was enough to push Bhagpuss down another peg on the board.

  • Publisher Score Updates
    • Frabjous Day Enterprises (Archey)
      • Moved from 10th place to 9th place
    • Pretty Blue Fox Games (Bhagpuss)
      • Moved from 9th place to 10th place

Dropping below 90 is a pretty big hit because points are doubled between 90 and 100, so having a 92 was a pretty big deal.  Now, however, Mixtape is has just… a very good score still.  We’ll all be longing for more titles landing in the high 80s.

And the hits kept on coming.

  • inKONBINI: One Store. Many Stories
    • [Picked by Crash and Burn Games (Shawn)]
    • Score has gone DOWN from 81.6 to 79.3
  • Outbound
    • [Picked by Pretty Blue Fox Games (Bhagpuss)]
    • Score has gone DOWN from 66.9 to 65

Things were tight enough down field that both of those drops managed to change up the board once more.

  • Publisher Score Updates
    • Corr’s Creative Collective (Corr)
      • Moved from 7th place to 6th place
    • Crash and Burn Games (Shawn)
      • Score has gone DOWN from 29.6 to 27.2
      • Moved from 6th place to 7th place
    • Hidalgo Trading Company (Pallais)
      • Moved from 11th place to 10th place
    • Pretty Blue Fox Games (Bhagpuss)
      • Score has gone DOWN from 13.7 to 11.9
      • Moved from 10th place to 11th place

There was starting to be a “who is this actually for” vibe in some of the reviews, including The Aftermath asking that directly about Mixtape.

Then a drop too small for the bot to announce, but large enough to change the rankings once more.

  • Publisher Score Updates
    • Rodent Entertainment (Arhanta)
      • Moved from 12th place to 11th place
    • Pretty Blue Fox Games (Bhagpuss)
      • Moved from 11th place to 12th place

That swapped back shortly thereafter, but it once again suggests how close things are on the board.

And then another double dump.

  • inKONBINI: One Store. Many Stories
    • [Picked by Crash and Burn Games (Shawn)]
    • Score has gone DOWN from 79.3 to 76.1
  • Outbound
    • [Picked by Pretty Blue Fox Games (Bhagpuss)]
    • Score has gone DOWN from 65.9 to 64.2

Outbound felt like it was trying to drop below Pokemon Champions.  That was enough for definitively drop Bhagpuss behind Arhanta on the board.

  • Publisher Score Updates
    • Rodent Entertainment (Arhanta)
      • Moved from 12th place to 11th place
    • Pretty Blue Fox Games (Bhagpuss)
      • Score has gone DOWN from 12.7 to 10.8
      • Moved from 11th place to 12th place

All of which left us with the scoreboard looking like this mid-week.

Week 20 scores – early edition

Bhagpuss, after jumping to mid-pack last week, has fallen back down… but is at least not in last place.  The league doesn’t feel very positive about his prospects however.

I had to cut that off on Wednesday night to be sure I had time to do it.  But that includes the two releases for the week, so seems like a pretty reasonable place to make the call.

As of this writing there was a single date update, with one of our many Warhammer titles in play this year.

  • Warhammer 40,000: Mechanicus II
    • [Picked by Frabjous Day Enterprises (Archey)]
      • Release date changed from ‘Spring 2026’
      • to ‘Thursday, May 21, 2026’

That makes for four titles in the queue for next week.

Week 21 Coming up

First up will be Forza Horizon 6, which was my first pick in the league draft.  I have high hopes for this pick as past games in the series have landed 90s on Metacritic.  Hoping for a strong result and maybe ending up in first place for a while.

Also on tap is Yoshi and the Mysterious Book, a Switch 2 title and the ninth in the Yoshi series of games from Nintendo.  Could be hot.  Could be not.  The Nintendo review sites can be pretty fierce about what pleases them and what makes them yawn.

Then there is LEGO Batman: Legacy of the Dark Knight, which was a title I also wanted, but Corr got in there ahead of me.  It too is getting good buzz and has the potential for a strong score.  The only negative I have seen is that the system requirements on PC are a bit steep for a Traveller’s Tales LEGO title.  But a good game will overcome that.

And finally… Warhammer 40,000: Mechanicus II. Who knows?  I have no read on that, so we shall see.

Next week’s post will be back to a full week’s coverage, plus whatever fell between the cracks on Friday or Saturday that I would have otherwise covered this week.  The review embargo for FH6 and LEGO Batman will lift after I write this, so I expect to come back to some scores already boiling.

Related:

Wilhelm2451
http://tagn.wordpress.com/?p=148702
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NetHack Turns 5.0
Ancient GamingentertainmentHackIsland of KesmaiNetHackRogue
NetHack, which will hit the 40 year mark next year if you adhere strictly to its origin, or past 40 years if you mark from the start Hack, from which it was forked, which in turn was a rework of Rogue, the origin of the term “Rogue-like”) and started off in the tradition of the […]
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NetHack, which will hit the 40 year mark next year if you adhere strictly to its origin, or past 40 years if you mark from the start Hack, from which it was forked, which in turn was a rework of Rogue, the origin of the term “Rogue-like”) and started off in the tradition of the ASCII terminal emulation tradition of its predecessors, has reached a new milestone.

Going back to origins, unlike MUDs, which were text based interactions where you entered commands and got responses, the Rogue genre sought to create a more visual experience by using text to build out the dungeon view as a top down view, with your character represented by the @ sign.

Hack back in the day

I mention terminal emulation both because I am old and because the ability to control the cursor and use it to draw things on a screen that was, back in the day, often restricted to 80 columns and 24 rows of character.  So back in the day you needed a terminal emulation program that supported something like the VT52 cursor controls so the game could draw, maintain, and update characters all over the screen.

Primitive by today’s standards, this was actually fairly sophisticated functionality back in the 80s which allowed a certain amount of universality in support.  I could play this on my Apple II back in the day using the CompuServe terminal program. (It would also let you play Island of Kesmai, which took the Rogue top down ASCII graphics idea to online multi-player gaming.)

By the early 90s, as computers grew in capability and dumb terminals began to fall by the wayside, NetHack migrated to a form that you would run locally.  It would still put up a window and still ran in ASCII text, but there was not need to connect to a host computer or have a terminal emulation program.

This was was prime era of playing NetHack.  I downloaded the binaries… using at FTP program likely, though it could have been Gopher… as well as the source code, which I used to tinker with… and spent quite a bit.

And then I kind of left NetHack behind in the back half of the 90s, favoring MUDs and graphical titles with online options such as Diablo, which itself was inspired by NetHack.

NetHack expanded in depth as the restrictions on size and just kept on moving along.  Then, last week, somebody mentioned the 5.0 release on Discord and I was intrigued.  What would NetHack look like in 2026?  I found the NetHack.org site, linked at the end of the post, grabbed the zipped Windows binaries, extracted them into a folder and launched the game.

Starting off in 2026

That looks like a lot of options, though I am also pretty sure most of them existed back in the 90s.  They have all evolved, but I remember playing as a tourist way back in the day.

One thing that is new a tutorial that lets you wander about a safe area with instructions etched on the ground so as you pass over them it gives you instructions.

The NetHack 5 tutorial area

This is a long way from the 90s.  Colors are important in this new era and you can see the line of sight calculations on the map where what I can see are marked in white periods while things out of my site, but other wise previously explored, are green periods on the map.

The line of sight thing was always one of the more sophisticated aspects of the game.

The tutorial is very good at giving you a sense of all the things going on in just moving about the game.  It does, however, tend to quickly overload you on the various key commands to accomplish tasks.

On leaving the tutorial and entering the main game I did not get very far, largely due to command recollection issues.  But things end pretty much the same way they did back in the day.

RIP Wilhelm

I ran out of food, then passed out while fighting a jackal, which is not the way to win a fight for sure.

Another new aspect of the game, at least to me, is that it now also comes with a graphical UI version, basically a tile set replacing the character set.  There were a couple of knock-offs of NetHack back in the 90s that did something similar.  So, for comparison, this is the tutorial area as seen in the graphical version of the game.

The tutorial area, with the tile set

The tile set is a bit teeny tiny, at least on my big monitor, and you get the sense of the difference in aspect ratio between text and graphical UI, but otherwise the game is mostly the same.

Mostly.

The graphical version is a little easier to navigate when you’ve forgotten one of the myriad key commands, giving you a list of choices which you can click on or type in.  That was a bit easier on me as I have long forgotten all of the commend conventions like q for quaffing a potion or z for zapping a wand or whatever.

I did considerably better on my run with the graphical UI, making it down into the gnomish mines.

In the gnomish mines, where the gnomes are not happy to see you

Still, it all ended in tears, as it tends to.

The graphical grave stone

At least I didn’t starve.  And that gnome had help.  But once again I failed to find the Amulet of Yendor.

So it goes.  As in the Rogue-like tradition, when you die you go back and start from scratch.  You might find some evidence of past runs now and then.  I seem to recall the ghost of your past self making an occasional appearance.  But when you’re dead your done.

I took a few more runs at it, but I am not sure, here in 2026, it is going to become the minor obsession it was for me around 1993.  But it is nice to see that it lives on and that a generation not even born when the game was started is able to experience life as the @ symbol in an ASCII dungeon.

Related:

 

 

Wilhelm2451
http://tagn.wordpress.com/?p=148520
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Making Level 75 in Pokemon Go and Onward to Level 76
entertainmentPokemon Go
The climb to level 80 continues for us in Pokemon Go.  My wife and I made it to level 75 back in mid-March and, two months later, we find ourselves landing at level 76. To get to level 75 the tasks were the main barrier.  The requirements were: Earn 34 Platinum medals Hatch 75 Eggs […]
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The climb to level 80 continues for us in Pokemon Go.  My wife and I made it to level 75 back in mid-March and, two months later, we find ourselves landing at level 76.

Level 75 achieved

To get to level 75 the tasks were the main barrier.  The requirements were:

  • Earn 34 Platinum medals
  • Hatch 75 Eggs
  • Make 999 Great Throws
  • Send 500 Gifts to friends

And of those, the 999 great throws turned out to be the gating task.  We were both done with the other three tasks before we had even made it half way through the great throws.

But, aside from the platinum medals, those were pretty much things you could do by just playing the game.  Catch enough pokemon and you’re going to get to that many great throws.

Also, it helps to have around 280 people on your friends lists for sending gifts, while the egg hatching… we now get a daily 1km egg, which made 75 eggs pretty easy to hatch.

So we arrived.

My stats getting to level 75

I got there a bit ahead of my wife.  I just land a higher percentage of great throws I guess, because she catches more pokemon than I do.

That brings us around to the next level.  What will it take to get to level 76?

On the xp front we’re both covered.  The big level 80 update last October left us both with enough excess xp to ride to at least level 78.  So no worries on that front.

The xp requirement for level 76 done already

With that not being a barrier, we’re back to focusing on the tasks required for level 76.

The tasks required for level 76

Spelling those out for later re-use, they are:

  • Earn 38 Platinum medals
  • Defeat 100 Team GO Rocket Grunts
  • Explore 300 km
  • Catch 200 Pokemon in a single day

Taking those from the bottom up, 200 pokemon in a single day is… doable.

It will take a bit of planning.  It would be nice to do it during an event over at the community center where pokemon are plentiful and where there are lures running.  And, of course, you need to stock up on Pokeballs.  I would want to have 600 on hand.  But I am not too concerned about making this one happen.

Exploring 300 km… this will take some time, but it will just happen on its own given my one simple trick for getting steps in Pokemon Go.  Still, of the tasks, this one could be gating… or would be gating if not for one other task.  But it will likely be the second to last to complete.

Defeating 100 Team Go Rocket grunts… that is doable.  In fact, it might help me with the final task.

Finally, the 38 platinum medals… this is going to be the challenge for me.  I have around six that I am within a couple months of getting to platinum, including the one for defeating the aforementioned grunts.  I need to defeat 260 more to hit the 2,000 needed for the platinum medal.

But it feels like I will be long done with the other tasks before I get to 38 platinum medals.

Once again, I hope to get to my long promised platinum medal planning post where I scope out the 16 medals I have the best chance of getting, because to get to level 80 you need a total of 50 platinum medals.

It is mostly written.  I just have to buckle down and finish it.  But it is one of those things where I keep finding other things to write about first.

Wilhelm2451
http://tagn.wordpress.com/?p=148603
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Friday EVE Online Bullet Points on Thursday for EVE Fanfest
CCPentertainmentEVE Monthly Economic ReportEVE OnlineFriday Bullet PointsBlockchainCryptoEVE ClassicEVE FanfestFenris CreationsGoogle DeepMindPLEX For Good
It is Thursday, but EVE Fanfest is already kicking off so I figured I would slip in a quick post about the coming event and what to watch for along with some other related tidbits. EVE Fanfest in Reykjavik – May 14-16 CCP – EVE Fanfest Megablog CCP – EVE Fanfest 2026 – Join Us […]
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It is Thursday, but EVE Fanfest is already kicking off so I figured I would slip in a quick post about the coming event and what to watch for along with some other related tidbits.

Fanfest is coming up in just about two weeks as EVE Online players and CCP employees converge on the Harpa in Reykjavik, Iceland to celebrate the soon to be 23 year old title that carries on as much despite itself as because of what it delivers.

For those of us not headed to Iceland some of the key events will be streamed on the CCP Twitch channel… no, that is dead now and doesn’t redirect to the new channel because… incompetence I am going to guess… so make sure you go to the Fenris Twitch channel.

The Fanfest Streaming Schedule

The primary item for me is the EVE Fanfest Keynote at 16:30 UTC on Friday.  A keynote speech generally sets the tone and delivers key updates.  CCP generally does poorly on this, dedicating the first third to half of any keynote patting themselves on the back.

Eventually they get to the things we care about.  I expect that a reveal of the next expansion, due in June, will be the actual anchor for the keynote.  But, given that Hilmar will be out there talking about the Google DeepMind investment in the company, I won’t be surprised if he doesn’t insist on retreading that again.

  • Hints of EVE Online Classic?

As part of the Megablog there was this tidbit that I want to call out on its own.

Crucible Gameplay Stations
The year is 2012. Fanfest is hosted at Harpa for the first time ever. Gangnam Style is taking over the World. TEST alliance held space. It was a completely different time! What better way to pay homage to that first Fanfest at Harpa than to have an EVE Online build from that time. Be sure to set your clone state!

I am sure that this will light a fire under somebody that the idea of EVE Classic is a good one.  It is not.  But there is always somebody out there willing to go to the mat over misplaced nostalgia or some problematic game mechanic they miss.  Warp to zero will remain a thing, get over it.

Also on the EVE Fanfest agenda is CCP handing out $80,000 in prizes for people who created mods for EVE Frontier.

On one hand, I get it.  CCP is trying to bootstrap a replacement for its only successful title, EVE Online, and think that maybe some bribes will go a long way.

On the other hand, EVE Frontier is a blockchain boondoggle that is trying to make the whole “play to earn” thing real despite the fact that it has never worked and a couple minutes of examination leads you to gaping holes in the idea.

Meanwhile, fan sites that maintain an essential ecosystem to support EVE Online go hungry.

The only bright side is that some of the payout for the winners will be in CCP’s soon to be worthless crypto.  Reap what you sow.

Also likely to be covered at Fanfest is the PLEX For Good idea will now be on autopilot, always available to donate to.

PLEX for Good has had some notable success in the past rallying capsuleers to donate to worthy causes.

  • 2005 – $25,326 – Southeast Asia (tsunami)
  • 2010 – $34,350 – Haiti (earthquake)
  • 2010 – $38,900 – Pakistan (monsoon)
  • 2011 – $44,600 – Japan (earthquake and tsunami)
  • 2011 – $32,900 – United States (Hurricane Irene)
  • 2013 – $190,890 – Philippines (Typhoon Haiyan)
  • 2015 – $103,650 – Nepal (earthquake)
  • 2020 – $107,454 – Australia (bushfires)
  • 2020 – $135,550 – Global (COVID-19)
  • 2022 – $501,652 – Ukraine (humanitarian relief)
  • 2023 – $26,140 Turkey/Syria (earthquake)

That said, I am always a bit wary of companies running fundraising for charity as being more a tax dodge than being a genuine effort.  You provide the money, they turn around and donate and take the tax credit.  Still, as long as CCP is picking good charities and is clear on where the money is going, this is probably good.  You can, after all, but PLEX with ISK and donate it.  Where else can you do that with your in-game currency?

Monthly Economic Report for April 2026

The MER for April landed this week as well, so I figure I might as well slot that in here even if it isn’t directly related to Fanfest.  CCP highlighted the following for April:

  • April saw increased battle activity, with the two largest battles being the Battle of Atioth at the beginning of the month and the Battle of 4-HWWF at the end. This contributed to higher Destruction Value, alongside lower Mining and Production Values.

  • After increasing in March, ISK Faucets in April declined back to levels comparable to February.

  • The Mineral Price Index increased by 9% month-over-month.

April included much of what ended up being called the Vexor War, as noted in the first bullet point from there.  Destruction keeps the New Eden economy going, though that was still not as much destruction as back in November when we were clearing out the Drone Regions after the collapse of Pandemic Horde.

The mineral price index rising might be related to the war as well, because the Gallente election was ostensibly promoting mining as a goal, which one might think would have the opposite effect.

  • Getting Thrown to the Fenris

I will be interested to see how things play out in general at Fanfest with the new company name.  Changing the name of a long running corporation is not something you do lightly and we’ve seen CCP… they are still CCP because even changing the name on a corporation takes time so they are currently just doing business as Fenris Creations while they work on that… comes with a lot of costs.  Everything from lawyers needed to make the change to the need to update contracts as they come due to changing the letterhead and the name on the building to updating all the related URLs while not doing a self own and breaking all the links to said URLs.

For example, they managed to do that on Twitch so if you have anything linked to the old CCP account there… well, there is something else there now, but it isn’t anything you’d recognize.

Good thing they didn’t put CCP TV all over things…

It is a mess that will take five years to untangle at a minimum.  I know, I’ve lived through this sort of thing.

I don’t wholly believe either of the reasons for the name change so far… this all strikes me as a Hilmar thinking something is cool moment and everything else feels like an after the fact rationalization… though at least the name “Fenris” being on the box of The Danger Game suggests that they might have owned or had claim on the rights… though they couldn’t go with “Fenris Corporation” because it appears that is a Marvel thing, or Fenris Publishing, because that was already a thing too.

So let’s see where they take this.

Wilhelm2451
http://tagn.wordpress.com/?p=148214
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CONCORD Steps in and Finally Installs Cloning Services in Jita 4-4
entertainmentEVE OnlineCapsuleer DayCONCORDJitaWarpath
One of the updates that came with the Capsuleer Day XXIII: Warpath event has been an empire conflict around Jita, with there being trouble at the jump gates leading into New Eden’s trading hub. There was a lore post about this earlier this week, which led with this: CONCORD’s new oversight of Jita is the […]
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One of the updates that came with the Capsuleer Day XXIII: Warpath event has been an empire conflict around Jita, with there being trouble at the jump gates leading into New Eden’s trading hub.

Welcome to Jita 4-4, the most fabulous station in New Eden

There was a lore post about this earlier this week, which led with this:

CONCORD’s new oversight of Jita is the result of weeks of negotiation between the Caldari State, CONCORD, business leaders, and Ducasse acting as a representative of Jita’s non-Caldari residents. Under the agreement, the legendary station Jita 4-4 will remain under the control of the Caldari Navy, but with a plan to review that status over the next six months. This review includes a buy-out clause, should all parties agree.

And, sure enough it you go to Jita you will see that the CONCORD is now listed as running the place.

The sovereignty location note

Likewise, on the new in-game map, Jita says CONCORD now owns the system.

New Sovereignty in Jita

CONCORD is, of course, the neutral space police who tried to maintain law and order across the four main empires.  When you shoot somebody in high sec it is CONCORD that comes for you.

CONCORD’s corporate bio

This makes sense from a game play perspective as Jita is the main trade hub of New Eden and putting it under CONCORD control means that if you have bad standings with the Caldari State you are no longer going to get shot in system by the Caldari State police.

And who knows, maybe CONCORD will respond faster to ganks… though the whole plan with Exordium, the coming new player region, has meant that Jita was downgraded to 0.9 security status.

While there will now be a trade embassy in Jita for each of the other three empires, Jita 4-4  remains a Caldari Navy Assembly Plant administered by the Caldari State.

Quafe Company Trade Embassy in Jita

All of this is summed up pretty clearly in the patch notes.

  • The system of Jita has become independent from the Caldari.
    • The system will be administered by CONCORD, who will control sovereignty within the system, in collaboration with EverMore.
    • EverMore has stepped in as the acting police force, managing piracy and customs enforcement within the system.
    • As a result, capsuleers with poor standings or at war with the Caldari will no longer be attacked while in Jita.
  • New Trade Embassies for the Amarr, Gallente, and Minmatar have been established around Jita III, Jita VIII, and Jita II, respectively.
    • These stations include Factional Warfare enlistment services!
  • The Caldari Navy retains control over the station at Jita IV-4, and taxes in the station are unaffected.

Basically, Jita under new stewardship, but aside from a few changes, things remain mostly the same.

All of this seems like a pretty good change.  There was some concern at the start of this even that CCP was going to try to mess with the idea of Jita as the center of the New Eden economy, something they did before Jita started to fill that role.  Instead CCP has solidified the place of Jita in the New Eden economy.  Major economic disruption averted.

For me, however, this all buries the lede.  The actual important aspect of the update was the last bullet point on the list in the patch notes, the addition of a clone bay to Jita 4-4.

  • A Clone Bay service has been made available in the Jita IV-4 Caldari Navy Assembly Plant.

I cannot emphasize enough how long many people have been waiting for that services icon to appear in Jita 4-4.

Clone Bay at Last!

This hasn’t been anything like a game breaking issue, but the fact that you cannot install a clone in the most popular station in all of New Eden… that has been a minor annoyance since… forever.

There was always a work around.  You could install a clone in some of the other stations in Jita.  But clone management without undocking was not really a thing until now.

For a lot of people this is probably a non-event.  But if you live in a world where you need to get to Jita and your space organization is under a war declaration, having this available will be an upgrade.

How all of this relates to the Caldari State take over of the Syndicate region remains to be seen.

Related:

Wilhelm2451
http://tagn.wordpress.com/?p=148743
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Home From Geminate and the End of the Vexor War Campaign
entertainmentEVE OnlineNull Sec4-HWWFAtiothGeminateImperiumVale of the SilentVexor WarWinterCo
During the final timer they were much more prepared to shoot bombers and during the timer Shines DMed me and said that the BR showed they had already killed 800 of our bombers and I responded “Shines, I have 8000 bombers” and I believe his reply was the Ace Ventura allllrightythen.gif. -Asher Elias, Victory in […]
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During the final timer they were much more prepared to shoot bombers and during the timer Shines DMed me and said that the BR showed they had already killed 800 of our bombers and I responded “Shines, I have 8000 bombers” and I believe his reply was the Ace Ventura allllrightythen.gif.

-Asher Elias, Victory in Geminate post

The word came down on Thursday evening that we were done for now in Geminate, that move ops would commence over the weekend, and that people should start packing their capitals to haul their stuff home.

As noted, we completed the task at hand.  As it turned out, as recounted by Asher in his Victory in Geminate post, while the 4-HWWF Keepstar was on our list, the fact that The Initiative decided to ref it while we were involved with another fight was completely unplanned and forced the Imperium to push up their plans by a couple of weeks and scramble to pull together the ships needed to take down the Keepstar.

So last week victory was declared in the campaign, our objectives had been completed, and some propaganda was shared to celebrate our achievement.

Asher says V for Victory…

Of course, not everybody is a fan of the “Young Asher” era, so there was an alternate “Fat Asher” version posted to Reddit as well.

It was a fine campaign and one cannot fault WinterCo.  They fought and made us pay a significant price for our victory.  They did make some choices as to what was worth defending and what they were willing to sacrifice.  There are some alliances in WinterCo who are not thrilled that Fraternity wasn’t there to defend them.  But, again, some alliances chose to put themselves right in out path and… how did you image that would turn out.

TEST locations, November to January

Overall, a good time with lots of fights and enough ship losses to keep the New Eden economy humming as we set fire to trillions in assets.  But all parties end and knowing when the fun is over is part of the experience.

It was time to head home.

With an eye to getting people moved before they started to fly off for Fanfest, move ops started on Friday in EUTZ.

As is my tradition, I got in on the first move op I could find.  The coalition is very good these days about running many such move ops to make sure people make it home safely, but I came up during the Winter War and the Fountain War when there was maybe one move op each for US and EU and if you missed it you were on your own.  Being left behind a few times has made me keen to get going as early as possible.

The coalition is also good about setting up long running ops… on Saturday move ops ran beyond the 8 hour mark… that are mostly DIY affairs.  You join a fleet appropriate to your ship type, jump drive or no jump drive, and either have a cyno chain available to get you home or a series of titans that open up bridges up and down the chain at regular intervals.

Caps landing on a Keepstar in the move chain

The only sticking point was the need to take the regional gate between Atioth and K-IYNW, which covers a distance too far to jump or bridge across.  That meant regular gate crossing events, where a cover fleet would be spun up and deployed, the gate declared green, followed by ships going back and forth between the systems.

Capital ships landing on the K-IYNW side of the gate

The crossing aside, there was little friction aside from jump timers to my getting my main and my alt home.

All of which leaves us with the status of Geminate after the war.  The Imperium has decided to keep the three constellations in Geminate closest to us.

Geminate – May 4, 2026 – Now with lines

That meant letting go of BWF-ZZ, a system that connects to high sec, and Fraternity was quick to snatch it back when we started moving home.

BWF-ZZ was let go

There was an over-earnest thread over on Reddit about why the Imperium would let go of a system with such obvious value, being close to Jita.  I say “over-earnest” because the thread author was absolutely not having any excuses for not holding that system… as opposed to exploring the actual reason.  Anyway, we let it go and that was that.

We are leaving behind forces in Atioth to help hold that chunk of Geminate, but otherwise it is back to Insmother for the coalition.

There was also some talk on the fireside this past weekend about maybe slimming down GSF.  We bulked up as an alliance and coalition in part because Fraternity and Pandemic Horde significantly out sized us in the not too distant past.

The top five alliances by members – Oct 25, 2024

And then Pandemic Horde collapsed and we were left in a weight class of our own, being close in size to WinterCo and The Initiative combined.

We shall see if anything comes of that.  It is one thing to say it, it is another thing to act on it.  The latest participation report… we get those monthly… showed a number of corporations that completely missed the war.  So there are targets.

In the past we have tended to scale down by losing.  The Casino War was excellent for shedding the deadwood.  However, something like that is a bit difficult to engineer.  The best we have managed recently is moving our home twice in a year, and people still caught up.

The other path has been to have groups break off and go it on their own.  The Initiative did that, though every time they appear on the same side of a battle report with us somebody runs to Reddit to declare that we’re still allied.

So I am not sure how any slimming down will be accomplished.  We will see how things look in a year I suppose.

My Vexor War posts so far:

Wilhelm2451
http://tagn.wordpress.com/?p=148563
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