A pixel art editor where pixels fuse into each other on a grid. SVG export, share-by-URL, no backend. Built around a single corner rule.
https://d4mr.com/posts/pixgel-liquid-pixel-art/
A visual guide to VLIW SIMD architectures, instruction scheduling, and why packing operations into cycles matters.
https://d4mr.com/posts/anthropic-kernel-challenge-part-1-understanding-vliw-machines/
How to build the delightful click-and-drag number input interaction from design tools using the Pointer Lock API.
https://d4mr.com/posts/figma-style-drag-inputs/
A deep dive into perpetual funding rates, delta-neutral strategies, interest rate swaps, and why hedging rates is so capital-efficient.
https://d4mr.com/posts/ethena-boros-funding-rates/
How I discovered HyperEVM system transactions have two valid hashes, and the rabbit hole that led me into nanoreth's source code.
https://d4mr.com/posts/hyperevm-phantom-hash/
How flashblocks and EIP-7702 forced us to rethink transaction infrastructure at thirdweb.
https://d4mr.com/posts/engine-core-flashblocks/
2 years and 7 months of learnings distilled into 25k lines of production Rust. This is the best thing I've ever built.
https://d4mr.com/posts/thirdweb-building-engine-core/
Why I can't stand the narrative hand-holding in Demon Slayer, and what shows like Arcane and Frieren prove about trusting your audience.
https://d4mr.com/posts/demon-slayer-sucks/
How we built universal settlement infrastructure for programmatic fiat payments at ETHIndia 2024, winning the main track.
https://d4mr.com/posts/zkrail-trustless-fiat/
Collections and Ownership in Rust, with Illustrated Examples (and Illustrations)
https://d4mr.com/posts/rust-collection-ownership/