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Make Things. Make Sense.

Part of Make Things. Make Sense.

stories primary
Shady Derivatives and the Business of Software
Financing software projects is like buying a bond. What if, instead, we thought about it like a credit default swap?
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Teaching Timmy to Ride
This is a parable about the the difference between solving an engineering problem, versus solving a design problem.
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Paying it Forward
Instead of bickering over who came up with what idea, let's agree instead, in the service of good ideas, to help more people find their way to them.
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Generation Liminal
Or: A step-by-step guide to marketing to Dorian and just about everybody he knows.
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Outlier
What do I know about classifying things? I'm an information architect!
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Math Whiz
“When am I ever going to use this” you ask? Probably never, because you were taught the wrong stuff, the wrong way, for the wrong purpose.
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Post-Geek
“A geek is a person without a compass, and that isn't me.”
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Transactions and Relationships
The transaction is an artificial social construct that enables people to interact without maintaining relationships. It is essential to the function of modern society, but exhibits limitations.
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La Forme de Flâner
Une enquête à propos d'un autre paradigme pour obtenir le logiciel, or something.
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Dissolving the Redesign
The redesign, as a concept, is neither necessary nor desirable when applied to working with the Web. I would also like to make it the technically, organizationally and financially inferior decision.
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The Topological Thinness of Summer Daisies
While I was briefly experimenting with the IA Institute library, I stumbled across an interesting and valuable find.
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Deliverables, Simple and Complex
Or, why I won't give you an estimate on a complex deliverable.
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No Longer No Sense of an Ending
This is my first feature piece on Contents Magazine, about harnessing the properties of hypertext and the Web for superior reader experiences and business results.
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Serendipitous Questionnaire
A student from the University of Delaware contacted me with a questionnaire about information architecture. It was thought-provoking, so I figured I'd share it.
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My Work at the IA Institute: An Anthology
In the advent of my presentation at the IA Institute 2012 annual general meeting, I decided to round up all the work I had done so far.
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Content Management: A Case Study (Of Sorts)
This is part of my ongoing effort to bring to the surface more examples of what I do.
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On the “Building” of Software and Websites
I have long believed that software the Web are a poor fit for the archetypal construction project, but I always imagined they could be brought into alignment. Now I'm pretty sure they can't.
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Navigation by Shibboleth
I have been mulling for years over how to do the navigation for this site, such that it entices some people without turning away others (for all values thereof). I think I may have figured it out.
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Pronoun Policy
I am sick to death of writing "his or her".
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Principles of Information Systems
I have been working with information systems for over half my life, but never once had I assembled a fundamental set of principles for how I believe they should behave.
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Shearing Layers Applied to the Web
It appears that the concept of shearing layers, popularized by Stewart Brand, isn't just applicable to buildings.
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The Rubik's Cube Principle
Or, why I don't care about user experience (as a first-order objective).
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Something Happened in New York
Unexpected results in podcast form from a visit to Contact Conference.
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2-Up Content Audit
I made a tool to help me create and maintain editorial continuity on the Web. It is also an example of conceptual integrity in the design and implementation of a simple piece of software.
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A Skeleton of the Artificial
Consider this a season-appropriate treatment on why the things that don't break, don't break.
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Show and Tell
I was inspired to produce some long-overdue remarks on my process, as well as expose it.
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The Isomorphism Shuffle
If I believed Agile was the answer, I'd still be a programmer.
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Visualizing Paths Through the Web
Here is another installment on data-driven content strategy. This time I demonstrate a technique for looking at the paths readers take through a site, specifically this one.
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Biconditionalism and Teratology
While we are illogical animals, logic is what enables us to be what we are.
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Content Robo-Inventory
Here is an update concerning my work doing automated semantic content inventories, using the IA Institute website as a guinea pig.
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Offering: Non-Interaction Design
In which I pitch to people who make software-driven products the glorious B2B product-yielding service of "non-interaction" design.
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Pascal's Wager, After Gödel
Consider this as more of an argument for not arguing with people that, by the very nature of their position, you'll never be able to win an argument with.
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Money-for-Opus (and the Bits for Free)
This is my first attempt at gelling my position on the debate over what to do about the commerce of creative work, inspired by Douglas Rushkoff.
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A Conversation with Lisa
This is why I have friends.
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Basic Input-Output System
Many are calling for an update to our cultural operating system. I suggest we should start by replacing its firmware.
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Beat
Solving a problem simply means representing it so as to make the solution transparent. — Herbert A. Simon
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Cell Calendar
I came up with the cell a few years ago as a strategy for time management as it pertains to creative work, and with some help from a friend, I finally put it into practice.
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Characterizing the Information Architecture Institute
This is a recap of the story behind the conceptual model I designed for the Information Architecture Institute, put somewhat more eloquently than I did on the microphone at the 2011 member's meeting on March 31 in Denver, Colorado.
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Iterate, Increment, Prescribe
Many of those who make a business out of innovation train on either iteration or incrementalism as the successor to prescriptive design and the key to productivity. I believe there is a time and place for each.
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I Manufacture Language
Sometimes we just need new ways of talking about things.
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Stuff and Things
Abstraction is the lever. Concreteness is the fulcrum.
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Geek Rhetoric
If you are a nerd, there is scarcely a difference between a moral truth and a logical one. That's not going to help so much with buy-in, however.
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On Being Weird
A friend remarked that she was weird. I replied.
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Open for Business
Here's the plan: I assemble a group of awesome subscribers and regularly send them a curated stream of novel, semi-custom software, IA and UX technique.
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Wants and Needs
For a while I've been wanting to probe the distinction of needs and wants and how that relates to highly-synthetic work. I have just received my prompt.
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Pot-Pourri
This pot-pourri began as a comment chez Umair Haque and went haywire. I go all over the place. Be warned.
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Moving Society Past Information Hegemony
A political scientist considers how the way information is organized can be used to control people. I agree, though I am also optimistic about the future.
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Interview with Jeff Parks on the IA Podcast
This is 85 minutes of my scintillating conversation with Jeff Parks on his IA Podcast about a number of topics around user experience and the state of post-industrial business and work.
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Lofting the Project Triangle
It is perhaps time to consider adding a dimension to the calculus of project management.
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What Are We Paying Enterprise Software Vendors For?
I am quite convinced that the paradigm of software as a piece of equipment (or service, even) is in need of a tune-up.
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Is Your Intellectual Property More Important than My Personal Property?
My concern about DRM anti-circumvention legislation is that it appears to value ephemeral intellectual property over tangible personal property, and erodes the very concept of the latter.
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Response to Scantron Nation
Another runaway comment, this time at GOOD, about the significance creep of standardized testing.
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The Purpose of Business is Profit?
In order to perform in business, I needed to reconcile why I was doing it, the effect of my performance and how it compares to the behaviour and rhetoric I see around me. In order to do that, I went to the source.
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Idiot SEO Savant
I have a low tolerance for snake oil, and search engine optimization is near the top of my list.
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The Domains of Human Endeavour
This is about as concise as I can get on the subject of getting things done.
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On Our Haste to Employ Design Metaphors
I am unapologetically inclement when it comes to the brain-dead casting of information management tools to pre-computer standards. I recently caught some heat about a comment I made regarding the commutation of grid calendars, adapted for paper, to a computer screen which does not obey the same constraints. This document explains my position.
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People, Rather than Features, are the Largest Common Factor
We create and market software with an emphasis on features, but I believe we should focus on people. I make this argument here, and look at four powerful and inexpensive artifacts that put people in the centre and define their experience around a piece of software with increasing precision: the ecosystem model, personas, scenarios and user experience sketches.
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Two Expedient, Desirable Products
In order to promote my principle of expedient desirable products, I figured it would make sense to begin providing some.
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Scientia Potentia Est
Too easily are we confused about the nature and value of private thought and activity, especially in an age when so many of these activities are recorded as a matter of course. Here I argue that our language distinguishing privacy and secrecy is poor, our expectations for disclosure are crude, and that privacy of information and communication are as essential to society as private property.
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Rad Bromance
This piece is my mandatory weigh-in on the "rock star" designer/developer phenomenon.
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The Principle of One Degree
Though wildly unpredictable in character, the projects with which we concern ourselves in the 21st century reduce to actions that incur little if any capital or indeed any variable cost. Instead of betting on the successful engineering of an outcome to occur within a fixed envelope of cost and time, it may be beneficial to put immediately to work the results obtainable within a single conceptual degree.
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Byproducts of Ambient Wealth
I have considered for some time — and I am confident that I am not the first — that it is difficult to think more sophisticated thoughts than our present duties will allow. That is, our very ability to cogitate relies not only on our own economic surplus, but the surplus surrounding us.
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A Game of Lift and Carry
Once upon a time it was a serious undertaking just to concentrate physical resources into one place and time. With that problem mostly solved, we devote much of our energy toward figuring out what to do with the resources we've concentrated.
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Why Don't You Just Get a Job?
Sometimes it is necessary to close some doors in order to open others.
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An Archimedean Bath
According to legend, the ancient Greek scholar Archimedes discovered the solution to a confounding problem, by accident, in one of the most unexpected of places.
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Advice from an Old Statesman
As part of my ongoing assault on thought-terminating clichés, I treat Benjamin Franklin's oft-abused aphorism, "time is money".
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Two Birds, One Stone
This is what happens when you think in the shower.
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From the Edges of the Universe to Neighbouring Nanometres
As a professional problem-solver, it is essential that I understand the character of my most important factor of production and key stock-in-trade: information.
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Considering the Spherical Cow
I unabashedly believe perfectionism has a time and place, and in this article I attempt to reconcile it with reality.
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Notes from Pecha Kucha
On September 17, 02009, I spoke at Pecha Kucha Night. On this page is a link to the full script, a recording of the slide deck, and references.
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Stop Guessing and Get the Data
As a mnemonic to myself and an attempt to be helpful to others, I have sketched out a pattern for an effective precursor to solving problems, which begins with taking a deep breath and getting the data.
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Pecha-Kucha Night Vancouver, Volume 7
This is a quick note to announce my participation at Pecha-Kucha Night in Vancouver, September 17 02009.
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Working Titles get Random Cryptonyms
This is a sketch of an idea for naming projects and other processes and properties within an organization by way of randomly-generated cryptonyms. These cryptonyms serve as intentionally meaningless handles to ultimately decouple projects from products and minimize the psychological implications that meaningful names may evoke.
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The Web Doesn't Have Content, the Web IS Content
This was a comment I left in response to Christopher Detzi's post called The Content Conundrum on Boxes and Arrows. It got mangled by their CMS, so I reformatted it here.
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Sketching a Definition of Design
In this piece, I finally commit my definition of design to the annals of cyberspace.
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The Distraction Account
In this article, I evaluate a means of mitigating the distractions that impede on the productivity of creative work, specifically that on computers by way of relegating network-originated distractions to a separate account.
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Computational Feasibility for Interaction Designers
This is the first in a series of articles addressing the aspects of computational feasibility and computer and software engineering which pertain to interaction designers.
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Must Analogue and Digital Compete?
This essay is a short enquiry into the perceived dichotomy between 'analogue' and 'digital' behaviours, technologies and experiences.
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Introducing the Cell
In this piece, I introduce a basic unit of time accounting for knowledge workers which I call the cell.
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The NetMap
A tour of the NetMap interface I designed to interact with the IP address space.
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Discernible Parts: A Hypothesis
This short article suggests that consistent idiosyncratic behaviour in a designed object can be more thoroughly understood than a metaphor.
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Where is the User in this Picture?
Interaction designers, information architects and other user experience professionals may wonder why I omitted the user from this doodle.
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Defining Feeds
This document explores the relationship of Web syndication feeds to conventional hypertext documents.
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Ode to Code
Here I embarrass myself by writing a quatrain comparing software to other kinds of artifacts of information.
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Whither the Mighty Newspaper?
A modest proposal for a business model that could restore the competitiveness and relevance of traditional newspapers.
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Notes on the Synthesis of Form
Notes on Notes on the Synthesis of Form.
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Dynamic Faceted Taxonomies for Organizing Web Resources
This is a problem statement for some early work on going beyond strict hierarchies and making Web resources identifiable from more than one location.
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This Whole Site is a Sketch
Not only is this site an inexpensive way to explore ideas without committing to anything, it's also my guinea pig for broader structural experiments.
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Typesetting Best Practices
Here I am back in 2008 trying to decide what the heck to do about the typesetting.
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Designing a Relative Layout
Back in 2008, I was puzzling out how to do a relative page layout à la Robert Bringhurst, but didn't appear to return to write down what I came up with.
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What's Up with the Layout?
When I put this site up back in 2008, people were asking me why it looked the way it did.
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Not a Blog, Not a Wiki and Certainly Not a Bliki
This was a very early attempt to frame expectations around the structural characteristics of this website.
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