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2D Graphics on Modern GPU

raphlinus.github.io

Is the traditional 2D imaging model nearing the end of its usefulness, or does it have a shiny future in the “modern graphics” world? I spent a week on a research retreat in a cottage in the woods to answer this question, as it shapes the future of UI toolkits. Performant UI must use GPU effectively, and it’s increasingly common to write UI directly in terms of GPU rendering, without a 2D graphics API as in the intermediate layer. Is that the future, or perhaps a mistake?

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