This is a relatively high-level summary post of design decisions I made so far while implementing Asteracea and its related packages like the lignin group of crates. I’m making this post partially in response to Raph Levien’s Xilem: an architecture for UI in Rust, since I noticed we have largely similar approaches to app structure and lifecycle management (although we went for somewhat different solutions that are presented in superficially very different ways to the developer).
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