Pausing and resuming code can be useful for various things, like implementing coroutines, async/await, limiting how much CPU time untrusted code gets, and so...
Cross-platform game engine in Rust. . Contribute to not-fl3/macroquad development by creating an account on GitHub.
TL;DR: I made a budget Pascal compiler to WebAssembly so that I can play a hangman game that my friends and I made 10 years ago. Check out the demo and the github repository.