The world of licenses is the legal world, a world where the literal meaning of words is important and where all the crevasses are exploited. I'm not a lawyer, nor have I studied laws, and whatever I say will be based on what I understood from my reading. In this episode we're going to do a small overview of the topic of licenses on U...
MariaDB Server is one of the most popular database servers in the world. It’s made by the original developers of MySQL and guaranteed to stay open source. … Continue reading "About MariaDB Server"
People who are involved in the open-source community often ask us why Vivaldi browser isn’t available under a unified open-source license. Here we explain why.
TimelapseThing is a Python script that includes a number of tools for working with timelapse image series (in JPG format). It can be used to deflicker images (if some images in the series are mildy under- or over-exposed), merge a series of JPGs into a video, batch crop and resize, expand a series into a longer series, and lighten/darken/median merge using a sliding window approach (see below) for artistic effect and artifact removal (such as someone walking across your timelapse and getting caught in a frame). The heavy lifting is done using ImageMagick’s convert tool, and ffmpeg for video creation, so these tools are required.
After receiving my BlackBerry PlayBook through the developer offer in March, I started to think of the possibility of porting NodeBeat to the PlayBook platform.
MariaDB Server is one of the most popular database servers in the world. It’s made by the original developers of MySQL and guaranteed to stay open source. … Continue reading "About MariaDB Server"
MariaDB Server is one of the most popular database servers in the world. It’s made by the original developers of MySQL and guaranteed to stay open source. … Continue reading "About MariaDB Server"
MariaDB Server is one of the most popular database servers in the world. It’s made by the original developers of MySQL and guaranteed to stay open source. … Continue reading "About MariaDB Server"
Source code used in the paper "Variations of Facial Actions While Playing Games with Inducing Boredom and Stress", published at VSGames 2016 - Dovyski/face-tracking-games
On many Unix-based operating systems, rsync is a command line tool for transferring and synchronizing files on a computer, either between storage attached directly to the computer or between anothe…
The sed stream editor is a non-interactive line editor that can perform powerful editing operations on text streams or files. Learning to use sed well will …
Memcached is an open source, distributed, in-memory key-value store. Learn how Memcached works and how you can use it as a cache or session store to speed up your applications.
Open source or it didn't happen! | Branimir Karadžić's Home PageBranimir Karadžić
This article was originally published at Carbon Games blog here. One of the most common questions people are asking us is what engine/tech we’re using for AirMech. Well, yesterday we nuked last closed source library from our code base and as of today all the code we’re using is custom in-house or open source. We now have a complete list of open source software we’re using for our game development. This list is complete for all software we’re using on the client.
I've previously written on the motivation that led us to formulate the Unlicense, a template for dedicating your software to the public domain. Today, I will elucidate the rationale for and the provenance of each of the four brief paragraphs (plus footer) that constitute the Unlicense.
Today is Public Domain Day, in honor of which I'm hereby relicensing (or more properly, unlicensing) all of my software into the public domain. As the public domain is these days unfortunately somewhat an obscure concept to many people, and disclaiming copyright interest in open-source software seems at present a relatively rare phenomenon, I will elaborate some on the rationale and implications.
This FAQ addresses questions for developers & companies interested in working on Business Source License (BSL) software or adopting BSL for their own business.
Explore the essentials of FOSS and open-source licenses. Understand GPL, LGPL, BSD, MIT, and more, to make informed software licensing decisions today!
After receiving my BlackBerry PlayBook through the developer offer in March, I started to think of the possibility of porting NodeBeat to the PlayBook platform.
Today is Public Domain Day, in honor of which I'm hereby relicensing (or more properly, unlicensing) all of my software into the public domain. As the public domain is these days unfortunately somewhat an obscure concept to many people, and disclaiming copyright interest in open-source software seems at present a relatively rare phenomenon, I will elaborate some on the rationale and implications.
I've previously written on the motivation that led us to formulate the Unlicense, a template for dedicating your software to the public domain. Today, I will elucidate the rationale for and the provenance of each of the four brief paragraphs (plus footer) that constitute the Unlicense.
Why agentic coding changes everything for the open-source craft and maintainership. It has been two months since I’ve been using AI coding agents “for real”. In my previous article, I reflected on my experiment to vibe-code a full Emacs module from scratch. In there, I intentionally left one important question unanswered: what is the meaning and impact of agentic coding on the free software ecosystem we have all grown accustomed to? Right now, I have many thoughts but no good answers, and the reason is that the more I use these tools, the more I doubt my long-held beliefs about open-source licensing. While I’ve found that agentic coding makes me more productive—provided I supervise the agents carefully, in some circumstances—it also distances me from the act of coding itself, stripping away the pride of craftsmanship and thus the desire to publish code as open source. The bigger worry, however, is for the ecosystem as a whole. Let’s dive into what’s on my mind right now.