There’s an apocryphal story from the development of a game called Battle Chess. A Product Manager was well-known to always have to make a comment or propose a change on anything, no matter how minor - so, an engineer intentionally added an incongruous companion duck in a piece’s animation. The PM could say “looks good - but lose the duck”, and feel that they’d had a meaningful impact, when in fact the end result after removing the “sacrificial duck” was exactly as the engineer had originally intended.
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