To distribute your app with Electron, you need to package it for each operating system you want to target. The goal is to generate a .exe file for Windows, a .app for macOS, and a .deb for Debian-based Linux distributions.
Customize and package your Electron app with OS-specific bundles (.app, .exe, etc.) via JS or CLI - electron/packager
To distribute your app with Electron, you need to package it for each operating system you want to target. The goal is to generate a .exe file for Windows, a .app for macOS, and a .deb for Debian-based Linux distributions.
I spent a good chunk of the last month streamlining Wilderplace’s build and release process - read on to learn how to do the same for your HTML game.
Building and Packaging an Electron App wasn't as straight forward as I had hoped. This guide aims to help you navigate the complexities of doing so and avoid pitfalls along the way.
A behind-the-scenes look at the third version of d20, my beloved passion project.
Engines? We don't need engines in Planet HTML5!