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GitHub - evanw/esbuild: An extremely fast bundler for the web

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An extremely fast bundler for the web. Contribute to evanw/esbuild development by creating an account on GitHub.

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Rails 7.0: Fulfilling a vision

This version of Rails has been years in the conceptual making. It’s the fulfillment of a vision to present a truly full-stack approach to web development that tackles both the front- and back-end challenges with equal vigor. An omakase menu that includes everything from the aperitif to the dessert.

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Hspak

Blog of Hong Shick Pak

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Starting a TypeScript Project in 2021

This is a guide for starting a TypeScript project in 2021 with modern tooling. TypeScript 4 Optionally esbuild to bundle for browsers (and Node.js) Linting with typescript-eslint (tslint is deprecated) Testing with Jest (and ts-jest) Publishing a package to npm Continuous integration (GitHub Actions / GitLab CI) Automatic API documentation with TypeDoc

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tsup: Excluding Files From the Build

A short explainer on how you can exclude test files and other unwanted files from your tsup build output using negative glob patterns in the entry field.

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Vite.js Next Generation Frontend Tooling + Craft CMS

Vite.js is next generation frontend tooling for modern JavaScript that combines speed with simplicity. This article shows you how to integrate Vite.js…

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The Surprising Anatomy of a One-Man Map Tech Stack

Protomaps is a independent project to build a new map of the world. This scale of mission demands a wide range of novel frontend and backend components, like an open source spatial database, a serverless tile archive format, and a vector map renderer. There’s also a web application — the one you’re looking at now — with subsystems to process background tasks, ingest metrics and manage objects on cloud storage. Finally, there’s the core map engine for cartographic generalization and tiling of OpenStreetMap data, which you can access at Protomaps Downloads.

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DIY Gatsby: MDX

Part III of a series where we'll look into how this blog was made. The third part covers how MDX rendering works.

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