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Hauntological Videogame Form: Nostalgia and a "High Technology" Medium

doi.org

This thesis introduces the term Hauntological Form as a means of examining the contemporary form of mainstream videogames. The increasing presence of nostalgia is deemed paradoxical to a forward-facing high technology medium such as videogames. Yet, this is only a symptom of an underlying problem with the medium. By expanding upon hauntology, as used by Mark Fisher and Simon Reynolds to examine the state of popular music, the thesis will use this to identify what is happening to the current form of videogames and why. The scope of the thesis is concerned with the current state of the mainstream videogames medium and investigates the increasingly troubled perspective the medium has with the future. It is argued that the medium to compensate for this looks to its past and treats it as a resource to sustain itself. Aiding this investigation the thesis provides focuses on the contemporary state of the medium as of writing, which is 2023, and is supported by examples across the history of the medium but no earlier than 1983 when the North American videogame market crash occurred. Thus, allowing the thesis to consider the previous time the medium faced a turning point. Influencing this thesis is that it is not primarily targeting an academic audience. Instead, it aims to also be of benefit to videogame developers, videogame students, and others actively engaged with the videogames medium. The contribution to knowledge that this thesis is providing is a new understanding of the changing form of contemporary mainstream videogames. One that instead of providing novel experiences is looking to its past to provide resources for remediated experiences so that “new” products can enter the market. Thus, changing the way that the medium presents itself, gradually dropping the pretence that it is a forward-facing medium and instead relying on its past to sustain the medium long term.

2 pages link to this URL
The Switch 2 is different enough - Relative Nostalgia

The Switch 2 has been out for almost a month now and whilst there are many who are very happy with Nintendo’s follow up hybrid system, there are some who are vocal online bemoaning a perceived lack of differences from the previous Switch. In this post I’m probably going to come across as a Nintendo fanboy1 but this post isn’t specifically about defending Nintendo, instead it is about questioning what these netizens (to borrow the Chinese terminology of online posters) were expecting and why they seem to think something is missing. This is not an in depth analysis of all...

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Nostalgic for the Future as Depicted in the Past - Relative Nostalgia

After speaking with a fellow researcher of nostalgia, I’ve had a statement that he mentioned rattling around in my head. That is about being “nostalgic for the future”. Part of why this stands out for me is due to my research around hauntology and the relationship that media has with it. In short, media (videogames, film, TV, and music) are struggling to imagine a different future. Not only in what these media forms depict but also how they reincorporate elements from past media forms. This contributes to what Mark Fisher refers to as “lost futures” which instead are replaced with...

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