You may know that all numbers in JavaScript are 64 bit double-precision floating point values. This is sometimes convenient and it works pretty well as a default for novice programmers, who are often confused by integer math, and rightfully so when 1 / 2 = 0. Unfortunately, it makes things slow. Doubles take a lot of memory and floating point math is slower than integer math on CPUs. It's also inconvenient if you want to port existing code to JavaScript, because existing code usually expects to use integer math.
No pages have linked to this URL yet.