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(This is a revisit of the topic of an old post from 2014. And it's about Running the Transylvania Chronicles.)
Bad reasons to play the Transylvania Chronicles Your group can't decide whether they want to play Vampire the Masquerade in modern times or in the dark ages? Why not play both?Sounds cool, right? Start in the 12th century play on to 1999! But it's not the same experience.
One of the core story elements in Vampire games is being manipulated by Elders. Either directly bossed around by less than subtle (and probably relatively young) Kindred, or being moved on the chess board by proper Elders and only learning in the aftermath (if at all) what really was going on.
It's immense fun to start out in the modern world as Neonates who haven't been Vampires for more than a decade or so. In TC, when you reach the modern world, you are Elders yourself. That has it's own appeal (see below), but it's a different game.
It's one of the most prolific Adventures in the classic WoD, so it's probably very well written and easy to run!It's prolific, yes. And it's good, yes. But it's not well written and not easy to run. There are a lot of plot holes and gaps to fill. Expect to do a lot of work. You're not alone though. A lot of people have posted good ideas in the past, and Kelly Clark is running a good actual play series of it over on the DorkTales yt channel.
And this blog is my documentation and advice. So you're in the right place.
Good reasons to play the Transylvania Chronicles Play Vampire Elders whom you really knowMany players like to at least try to play Elders and find that it's a difficult thing to do. Sure, it's relatively easy to imagine to have so much power.
But to get into the mindset of a character that is centuries old? That's a tall order. What drives them? In what terms do they think about the world?
Instead of having a cold start with playing an Elder, the Transylvania Chronicles give you the opportunity to start out with this character when it is still a Neonate. Playing and developing the character over a course of eight centuries can not only be a rewarding experience in and of itself, it also makes it much easier to get into the character's head.
Witnessing key event in the World of Darkness timelineTC not only takes you from the end of the 12th to the end of the 20th century, it also places you right in the middle of the action in a few key events of the WoD timeline, like the Anarch Revolt or the Council of Thorns.
You also get to meet a lot of the signature characters from the clan novels, like Anatole or Sascha Vykos.