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Multi-Agent Systems and AI Transformations
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AI everywhere, agents everywhere. We just finished the first quarter of 2026, and a lot happened in those first 3 months. It feels like 3 years have passed, not three months. Opus 4.6 really changed the game, but software engineering and distributed systems are not solved by agents; we saw hype at the top of the hype, with huge, unrealistic expectations that need to be dialed back and properly adapted. The less you know about AI and Agents, the more impressed you are, and no, you cannot get rid of all engineers. AI Alone does nothing and cannot self-verify to the point that systems of systems can be completely automated and run hands-off. Maybe we will get there one day, but we are not there, and no matter what people say, no one can predict when this will happen. Could be 30 years or even more. Karparthy already said that: Zero to Demo is easy. Demos are not impressive anymore. Zero to production is still a very different story.

Multi-Agent Systems: Process as Agents

Paddo, in his masterpiece 19 Agents Trap, already called out bout the risks of having way too many agents and blowing the context window. Considering LLMs and agents, everything we go to goes into the context window. Your Claude.MD, you prompt, you tools execution, your chat history, everything.  We know that your Claude.md needs to be lean, and you cannot use all your context window; otherwise, a lot of bad things happen. More agents mean more coordination and an increase in determinism. 

We start the year with Gas Town, which was crazy and innovative but still not ready for prime time. People forget that cost is still prohibitive; if it exceeds what people can afford, the whole thing collapses. And yes, we keep hearing models are cheaper, which is not true; models use tokens like never before, and token consumption just increases. Tokens are not even a standard measurement unit across different providers. 

We also saw the rise of many Claude code superchargers. Which are frameworks on top of Claude code. To quote a few: SuperClaude, Ruflow(former claude flow), cook, Ralph, ContinuousClaude, BMAD-METHOD (perhaps the worst of all), GSD, OH My Claude Code, StrongDM/Attractor , and many others. Although some of these solutions have some interesting ideas, I found that lots of those suck mode tokens and do not necessarily deliver better results. 

Agent skills have also become a thing, as the new anthropic way to avoid Local MCPs.  Before agents, all SDLC was made by people and ceremonies. Lots of these ceremonies were always a waste and never made sense like daily meetings. However, agents are making SDLC collapse much faster. 

What is Claude Code after all?The problem is that Claude's code today is very different from what it was 1 year ago, or even 6 months ago. Claude went from a chat to multi-agent systems, and was very inspired by the community's ideas, like Gas Town and all those frameworks built on top of Claude's code.  From multi-agent systems Claude code is also like a platform because you can code on the web, cli, desktop, and teleport, even from a mobile phone. It's a very big product at this point for sure. What people don't realize is that Claude code was a single agent, and a chat was called Claude code. Now with multi-agents (Claude teams), it has the same name Claude Code, Claude incorporates several of the ideas from the community back to Claude, and it's 100% different than it was 3 months ago, but it's called Claude Code. PS: This timeline is not 100% accurate, and Codex is more OSS-friendly - but I hope this drives the point.

This is a funny effect. Imagine that you have a primitive rock called rock, that rock becomes a lizard, and that lizard is called rock, then the lizard turns into a cheetah, and it's called rock. Now the rock evolves to be a spacecraft and is still called a rock. That for sure does not make it easy to make sense and digest the fundamental changes. If you follow Pokémon and Digimon, the monsters change they name when they evolve. A concept that is strange to Claude code.

I have serious doubts about how Claude code can go being a monolithic solution with hundreds of features. Eventually, it would need to become a platform and have smaller components that could and should be used individually. The Benchmarks FallacyYou cannot trust benchmarks. For a couple of reasons. First of all, that is not the reality of software engineering. Secondly, the LLMs are being trained to pass benchmarks, and that is not cool. Models also use tools to look it up and on the web, and that's not really reasoning. Stop being impressed by benchmarks. Private benchmarks are way more interesting because, first of all, LLMs can't train on them, which makes them even more interesting.Have you ever had the feeling that Claude was slow or a bit cranky some days? Turns out that like any software, they have bugs and sometimes big bugs degrade quality, also it's very easy to get back pressure, especially with AWS bedrock. Don't believe me? Well, look at sites like Margin Lab, which runs SWE bench daily against Opus 4.6, and the results are shocking, as there is a lot of variation. 

Another great website for you to watch is OpenRouter. Where they have interesting metrics like: Throughput, Latency, E2E Latency, Tool Call Error Rate, and Structured Output Error Rate per providers like Amazon, Google, and Microsoft. 
The Personal Agents TakeoverIn the same quarter, we saw a rise in many claw-* solutions. Such solutions are called Personal Agents. Because they are like personal assistants who act on your behalf, doing things for you like: booking a restaurant, buying groceries, managing your agenda, figuring out cheap prices on the web, and other tasks.The first was OpenClaw(former ClowdBot). After that, there was an explosion of claw-*, to quote a few: ZeroClaw, NanoClaw, PicoClaw, MemoClaw, NemoClaw, Moltis, IronClaw, and many others. Let's not forget the social network for agents: Moltbook. Claw-* solutions push new expectations for people. If that will stand and in fact change people's behavior, only time will tell.
Expectations and consumer behavior take some time to change. But what we are seeing is:
* More time to find deals: As humans, at some point, we give up on things like brand loyalty, because we have other things to do and will not be searching the internet forever. But personal agents are a different story(IF the cost is not prohibitive).  Plus, all those dark patterns for buying, buy now or lose, might not fly with agents. 
* Agent Experience (AX): Until last year, humans were doing things; now agents might be doing things on behalf of humans, so if agents are buying and using sites, they dont need HTML and the traditional UX for humans. One practice opportunity could be rediscovering REST and content negotiation. In other words, human? Get HTML. Agent? Get text or another structured format like JSON. 
* Patience could be even shorter: Social media, mobile devices, TikTok, tik-tok and other advances already train us to have less and less patience. With LLMs, we have results in seconds; with personal agents, we are doubling down in that direction, where fewer and fewer people will have the patience to wait. The danger here is that even on the AI, there is something that takes time and will require long-term thinking. 
Like I said, only time will tell if we will see this shit or not. But we do need to watch it. 
Another interesting effect is happening in enterprise companies. Where security was always understood, where zero trust was always the default. But now the agents want permissions that users never had. That also changes the expectations and puts more pressure on security.The Security Nightmare

IF you work with Infosec, you have a job forever. You also have a whole nightmare happening very fast. 

There is a lot going on, but let me focus on the 2 biggest things that happened in this quarter. First, the LiteLLM disaster. LiteLLM is one of the biggest players in AI Agent gateway solutions for enterprise. Compromised libs by a malicious package were capable of stealing credentials. If anyone had doubts that key rotation needs to happen all the time, those doubts are now gone. 

Perhaps the scariest of all, the Axios Rat. NPM was never in good shape in terms of security, but now things are worse than ever. I wrote a script to check all my repositories for the rat. Then I realized Claude's code could also be affected. In decades working with software, it's the first time I felt insecure and tought OMG Claude code can get me hacked.  I really want to port Claude's code to Rust and move away from JS and NPM.

AI Transformation: GuardrailsGuards are very important to establish safety. Perhaps we should learn from Amazon's mistakes with Kiro, SDD, and other anti-patterns. Guardrails are not just traditional enterprise compensating controls. My take on guardrails is this:
These are the 4 fundamental building blocks for proper guardrails. All of these elements are code-based and provide determinism, and can catch agent mistakes before they cost companies too much. Let's take a look at each one of these elements.
1. Automated Tests: We need tests more than ever. I'm saying this for years at this point. Before 2023, we had humans, and humans feared change and were careful with it. Agents have no fear and will break all components all the time. We cannot trust agents to be deterministic, and for sure, we cannot count on them to be careful. What tests do we need? All of them. Unit, Integration, Chaos, Stress, Contract, Snapshot, E2E, CSS, InfraTesting, ObservabilityTesting, PropertyBased Testing, Mutation Testing. Once you have good tests, they will catch mistakes agents might make. Plus advanced techniques like state induction and Testing Interfaces.
2. Observability: If we have good metrics, we can have good dashboards and good alerts. We can build a system and can self-heal, or at a minimum, we can catch problems sooner before they get a bigger blast radius.
3. AI Agent Gateway: Solutions like Portkey, LiteLLM, AWS AgentCore, RouterLLM, OpenRouter, provide a central layer where failover, routing, filtering, and rules can be enforced. This is important because it gives companies a central place to block leaks of PII, for instance(for Claude code and AI agents at least). 
4. CI/CD: CI/CD was always needed. DevOps as a movement has been pushing it for decades. However, companies never went all the way and released trains/release calendars that dominated all industries. However, due to tech debt and often poor architectural decisions that lead to monoliths and distributed monoliths, achieving this task is not trivial. However is needed. Because they provide the final keystone for proper guardrails. True CI (without branches) enables issues to be anticipated and fixed daily. Real CD allows reducing deltas, allows a canary to reduce the blast radius, and, with split traffic and progressive rollout patterns, gives us the ability to dial slowly and with confidence before affecting all users. 
Now these are the visible elements. There are 2 invisible elements, being one architecture and the second one, Tech Debt. Companies love to ignore and pretend tech debt does not exist, but it does.
People often confuse architecture with bad architecture, bad decisions, and bad abstractions. Architecture will always be needed. There is no context window that can fit all the software that big tech has. We always need to make decisions. What it's perhaps also confused with is technical debt. Bad architecture, bad decisions, and bad abstractions are technical debt. 
Bad architecture prevents testing because it is not testable. Bad architecture prevents CI/CD because distributed monoliths cannot be release-independent. Having a central AI LLM Gateway is not the fix for all tech debt that was ignored. 
I never liked architects as gatekeepers
Claude Code is a multi-agent system nowadays and gives amazing gains in productivity. However, we cannot give up on safety and hope things go well. We need to invest in proper guardrails and increase safety through deterministic engineering solutions to counterbalance how multi-agent systems operate. Code review is not enough; it needs to change. As awesome as agent skills are, they are not the whole picture, and we need all guardrails in place.

Cheers,

Diego Pacheco

tag:blogger.com,1999:blog-5156478129046619908.post-8511033722465441500
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You can't fix code review with code review
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Engineers never liked doing code reviews. Especially if there were lots of files, you got fewer reviews. That was so 2023. Today, in 2026, AI Coding agents generate most of the code, and the code review problem is much worse than it ever was. Paddo captures very well the disaster that is Amazon Kiro and Spect Driven Development. Everybody believe that code review is a bottleneck; let's be honest with the anti-pattern of vibe-coding, and when speed beats safety, bad things happen. Many companies are seeing twice as many incidents, including Microsoft GitHub and many others. Safety needs to come first and speed next, not the other way around. Industrial logic got that decades ago with Modern Agile. Modern agile was a second take on the agile movement with the addition of modern concepts. That is not new; in fact, Modern Agile was created back in 2016. One of the principles was "Make safety a prerequisite". 

More AI: Means more things to review

Many companies and people believe you can put out a fire with more fire. Meaning that if you throw more AI than you can handle, code review. That logic makes no sense; more AI means more things to review. Since 2014, Facebook(Meta) learned that Move Fast and Break Things " does not scale and got a new motto: "Move Fast with Stable Infra". It's the same idea as industrial logic, Modern Agile. Today, you might hear this as "guardrails". 

You are missing the retrofit and Automation

The problem with code review is that it is manual. AI coding agents already stole the joy of coding from us; do not allow AI to turn us into manual QA testers. What we need to do is introduce automation through code. Code is deterministic and reliable. The main issue is that people fix the same things in code review, over and over. Boris Cherny, the creator of the Claude code while working at Facebook (Meta), shared his approach to automating code review before creating Claude. The solution is pretty simple, analyze common patterns across multiple reviews and always turn into a retrofit. 

In case you did not get it, here are examples of proper retrofit in code reviews:

  • Do not keep repeating the same things over and over - go automate
  • Go improve your linter and add more rules.
  • Go improve you test suite and testing diversity and add more coverage and more forms of tests.
  • Go add automation and tests that do not exist.
  • Go invest in Canary, progressive rollouts, and traffic split

More Good Tests than Ever

Engineers fear and are always careful to not break anything. AI will break everything, all the time, forever and ever. Now we need to test things we never test as much (because it was more expensive and we always had bigger problems, but now we need to):

  • Amazing Test Suites
  • Reliable Tests
  • Test CSS
  • Test Observability
  • Test Infra
  • Test Configurations
  • Test DevOps components like Terraform, k8s, ArgoCD, and many others.
We also need to have critical sense and understanding what good tests look like and how bad tests look like, so we can judge if we are improving our tests or making them worse. 

Cheers,

Diego Pacheco

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Agent Skill in Multi-Agent Systems
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People building agents today are mostly doing one-shot. Meaning they write one and that's it. Yesterday, I was watching the YC Lightcone podcast: "Inside Claude Code With Its Creator Boris Cherny" and one of the things Boris, creator of Claude Code and head of Claude Code in anthropic, said is that they delete the CLAUD.MD a lot because they want the new models to take over. That insight tells us a lot that we cannot just settle for whatever prompts we have. Besides that, depending on how we write the prompt, we might use more or fewer tokens; there are ways to better structure agents, workflows, and skills. For this blog post, I will cover some lessons learned while building and improving agents, workflows, and skills. I did a bunch of experiments; in fact, I wrote 7 incarnations of my agent skill. To test the agent's skill, I asked the agent to build a Twitter-like application so I could evaluate the quality of the code and solution as a proxy for the agent's skill. One important callout I want to make is that LLMs still hallucinate, but people don't realize it anymore because they are not really paying attention to the code, and the sophistication of the hallucinations is much more elaborate. I have been saying this since 2023, and I will keep saying that vibe coding is evil, and we need to pay attention to the code. Otherwise, how can you tell what you're doing is right, better, or even optimized? IF you don't care about code, maybe you never cared, but for sure you care about the AWS bill, right? 

The AgentsI built a couple of custom agents in order to shape, direct, and experiment with software engineering agents. The agents I build are:Basically, I start with 5 agents for engineering, 5 for testing, and 6 for review and documentation tasks. Grand total of 16 agents. One thing I learned pretty quickly is that more agents, it's not the way, you get a huge increase in token usage, and the quality of the solution is not better.  I was paying agent tax. Bottom line, more agents are not the best approach, and you have even less determinism. 
You might wonder why the core agents are 3 if there are 5 files (so there are 5 agents). That's right; however, for the skill, I ask the user to choose one backend stack, with the options being my preferred choices: Java, Rust, or Go. 

One thing I did was to create a Markdown file for each agent. I built a simple tool in Rust that can deploy agents to Claude code. When deploying in Claude code, there are 2 things I'm doing. First, I'm deploying each agent as custom commands, you can trigger them directly /agent-alias as you can see it here in my Claude Code:

The second thing I did was to create and skill, the skill also has a custom command, so with one slash command I can trigger the whole workflow. 

IF you wonder how I did the ad:wf it's because there is a folder called ad them inside a file called wf.md Custom CommandThe command is pretty simple; it just instructs Claude to use the skill. 

Agent SkillThe skill itself is more complicated, and thats why I played 7 times to tweak it and make it better. This was the first version, V1, of the Skill. For this version, I made the following mistakes:
  • No Mistakes Tracking: So the model could always be producing the same mistakes.
  • How the Skill was created: V1 was all direct prompting.
  • No Control: No control over phases or gates.
  • Lack of progress Tracking: No tracking file like todo.txt or todo.md.
  • Lack of some testing: Did not explicitly ask for frontend tests
  • Runtime Verification: I did not instruct the skill to verify the program at runtime (Is this obvious?) - Really surprised that I had to say that to the LLM models instead of being the default behavior.
The first version does not matter if you don't stop there, it's just your first baseline, what happens is to continue to iterate and keep changing and doing little experiments. Here it's a preview of the Skill in action on Claude Code:

The Skill also allows the user to choose the phases or even skip some phases:

Here you can see the multi-agent system work, or simply the agents at work:

Learning via Deming Cycles and LeanWho knows me, knows I'm a big believer in Lean and Deming. The most important thing is not to settle. Claude Code is addictive, and it's very fast; it's so easy to call the day and move on. Especially when people keep praying Vibe Coding (which is a big mistake). Perhaps this is a human condition: we always want to scale something before making it sustainable and work. I saw this frenzy to scale in past movements like:
  • Agile: OMG, Agile does not scale. We need JIRA, we need SAFE. The result was WASTE and people doing lots of things they didn't understand, because we had to scale to everyone very fast. 
  • DevOps: Perhaps the worst of all, from a movement was turned into a department or a team. Where also most of the principles got twisted and lost because people had to scale to all very fast. 
  • Microservices: Let's all do microservices like crazy, all must be microservices, what about a shared database? Dont bother, just keep creating services.  
When companies move very fast without understanding the principles and digesting the things they are doing, control is lost, and a lot of WASTE is created. AI has the potential to be the worst wave of waste we ever seen, because AI is also mystified, the robots are coming, developers will cease to exist, and other lies. Pure hype leads to pure WASTE. It will not take long for someone to come up with Lean AI. Like we saw lean startups, lean hospital, and DevOps (originally a form of Lean).  IF you take one thing from this post, it's STOP, Wake up, and think. Don't call the day so fast, reiterate, experiment, and keep learning; don't assume anyone knows what they are doing. Lessons LearnedApplying Lean to my agent skill, I made 5 waves of changes to see what worked best. This is what I did after version 1. On the first version of the skill, I had way too many agents, and that's not good. As Paddo calls it out on the brilliant 19 Agents Trap. The Final version was very different. Here is V5 (Final). Here are some of my learning on each wave of experimentation:

Considering token usage, V5 sucks more tokens than V1; V5 is important because it reinforces verification checks. V1 was spawning 12 agents while V5 only spawned 5.  Plus, the addition of feedback loops via mistakes.md, Zero tolerance loop, by asking the agents to check the STDERR, warnings, and actually run the script and verify they work. 

What's cool about this skill is that it shapes and directs how people can work with agents. By asking them to choose from pre-defined stacks and by forcing a variety of tests happen. Forcing AI Shift left to happen.How to Make it Better?When building multi-agent systems, here are some recommendations for agent skills:
  • Don't stop on V1, keep iterating, keep making it better
  • Don't create a lot of agents, because it's a tax.
  • 3-5 Agents is ideal rather than 10 or more agents.
  • Keep an eye open on token consumption.
  • Keep an eye on the skill language; there are ways to convey information without repetition, like my rules section.
  • Pre-select stacks and choose the frameworks and libraries that make sense for you.
  • Make sure to tell the model about your choices; the model might make poor choices, like integration tests with bash and curl.
  • Don't teach the LLM its own tools 
  • Declarative> Prose - Global Context + Rules, it's better than narratives, like "When the agent does that..."
  • Consolidate several agents into one agent, like one tester agent, rather than 10 specialized agents.
  • Tracking mistakes via mistakes.md it's a very good idea.
  • Compilation != Runtime - Force the agents to verify and to check for warnings and errors.
  • Design Doc before execution and before
  • Progress tracking via todo.txt or todo.md (You don't need beads)
  • Look at the final code, otherwise you can't tell if it's better or not
  • Don't settle for what is good now; it might not be good in 6 months.

Cheers,Diego Pacheco
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AI coding Agents Evolution
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AI coding Agents like Claude Code, OpenAI Codex, and Gemini CLI have disrupted how software engineering is done. IMHO, the most disruptive agents are Claude code and Codex. However, a lot of things already happened, some progress has been made, and there is some evolution in the space. We saw the birth of custom and subagents to avoid passing the whole context window down, custom commands to have more control over a workflow, or when a specific task is executed. Hooks add more determinism and make sure tests and linters are executed as part of the guardrails. From the explosion of MCPs to Multi-Agent Systems. There are many interesting changes and evolutions happened, we learned somethings while some things are still to be learned. For this blog post, I will cover some of the evolution in AI coding agents (mainly around Claude code). I did a lot of POC with agents, 74 Agent-related POCs at the moment. One thing I keep saying is that POCs are getting expensive, now not only do we need pay AWS plus multiple LLM providers, but more and more POCs are getting salty. A lot had happen this JAN/FEB. 

AI Coding Agents

The first wave of evolution was the birth of code agents. Copilot and later Cursor were pioneers in this space. Where the IDE was to have a Copilot, an assistant, while you are still the pilot. First incarnations of these tools were pretty much part of the IDE (VScode, IDEA, and others). Such tools were primarily focused on auto-complete. 

Quickly, such tools evolved to have a chat and then execute actions for you, where now you dont need to copy and paste anymore. The word "Agentic" described something that was not a fully autonomous agent but had some "agentic" properties. Suddenly, files could be created, edited, and deleted. 

From Copilot to Claude Code and Codex, things changed quite a lot. Considering Claude's code, the terminal becomes the new place to be, pretty normal for backend engineers, maybe a bit strange for frontend engineers and Normies. Claude Code changed everything. 

Not only has typing speed improved, but Opus 4.6 has also gotten much better than previous models. I can barely use sonnets nowadays. In parallel, another change was happening.

From Markdown to Code

Not long ago, there was an explosion in MCPs. The issue with MCP was that they were preloaded into the context window, regardless if whether you used them. Plus, MCPs were all about text. That was pretty inefficient. What was discovered was that there was a better way, instead of pre-loading a bunch of text, to discover things on demand.

Such a discovery took a couple of years, like:

Progressive Disclosure: Progressive Disclosure instead of pre-loading a lot of text into the context window (and maybe never using it). What's best is to just give the model a hint or pointer and let it discover more on demand.

From Local MCP to Skills: The biggest shift from local MCPs to Skills is that Skills not only apply the progressive disclosure pattern but also shift from text to Code. That has many advantages. First of all, if you give text, you are giving the chance to the LLM to trip and hallucinate, or just be indeterministic. By giving code to the LLM, the LLM will write less code and then execute it, which reduces noise and makes the LLM more deterministic in my running code. Engineering is deterministic, so image that now you can write the skills for the LLM. 

Local MCPs are dying as they should; however, I don't see remote MCPs really dying. For instance, the idea of remote MPCs is something you could never run on your machine, like AWS or Figma. But for that, you have a problem: you would now need AWS credentials on all Claude code machines, and you would need to secure and rotate them. The right solution for that is to use an AI Agent Gateway and then have the Remote MPCs on the server, and all credentials would be on the server, and it is easy to secure and rotate. 

You probably heard that LLMs would kill the SaaS model. If you don't want to watch the whole video by Satya Nadella. Here is the crux os the thesis. SaaS makes money based on seats, so they want to sell a license per user, so IF you have 2k or 5k users, that's how they make a lot of money.  However if agents are doing everything, why do you need open a SaaS for instance? For sure, you need many fewer licenses. That's the theory why SaaS might be in big trouble.

Also, Build vs Buy has flipped; the code of building is much smaller now. So do you need a whole product? Maybe you don't need it, maybe you need much less, and maybe you can use AI to get what you need much faster. But what if SaaS providers start providing MCPs, and then the cost is adjusted? Well, that's something to watch out for.


In summary, this is what we got from TEXT and MCP to Code and Skills, Progressive Disclosure, and MCPs running on AI Gateways. But that's not all.

Frameworks

The second wave of evolution comes in the form of frameworks built on top of the Claude code and codex. Such frameworks are built on the basic constructs I mentioned at the beginning of this post: sub-agents, commands, hooks, and skills. Such frameworks enforce a specific workflow or style of engineering, such as Test-Driven Development (TDD), Rapid Loop, or a mini-SDLC like BMAD (to be nice, because in reality mimicking SAFE is a mincing anti-pattern and anti-agile and WASTE).  

Some Popular Frameworks are:

Ralph is the simplest of them all. It's a while true bash loop that keeps re-running Claude Code until your PRD tasks are done. Each iteration gets a fresh context window, and memory lives in git. It solves the annoying problem where Claude thinks it's done, but it's not. Anthropic liked it so much they shipped it as an official plugin (ralph-wiggum). At 7,000 tokens, it's the lightest thing in the space. The idea is brilliant in its simplicity: why build a complex orchestration platform when a bash loop and git do the job? Raph is brilliant and dumb at the same time. It's brilliant because every run starts a new session, making it harder to use all the context and avoiding context rot. Ralph is dumb because it creates a new session every run, which is terrible for caching.

OMC (oh-my-claudecode) is a teams-first multi-agent orchestration layer. It injects 32 agents, 37 skills, and 31 hooks into Claude Code via plugin. It runs a staged pipeline: plan, PRD, execute, verify, fix, loop. It does smart model routing across Haiku/Sonnet/Opus to save 30-50% on tokens, and the notepad system survives context compaction. At 31,600 tokens (15.8% of your context window), it's heavy but comprehensive. The magic keyword system is clever — you just type autopilot or Ralph or team in natural language and things happen.

GSD (GetShitDone) spawns fresh Claude subagent instances per task, so task 50 has the same quality as task 1. It enforces the Idea -> Roadmap -> Phase Plan -> Atomic Execution pattern with a maximum of 3 tasks per plan constraint. The philosophy is that the orchestrator never does heavy lifting; it only spawns, waits, and integrates. At 283,800 tokens (141.9% of the context window), it literally cannot fit. It explicitly rejects what it calls "enterprise theater" — no sprint ceremonies, no story points, just get things done. What GSD and all these frameworks do is that there is a base cost for each message you type in clause code, and depending on what you do, it loads more things, and you see GSD is pretty big and sucks a lot of tokens.

Continuous Claude has two flavors. Anand Chowdhary's version is a single Bash script that loops Claude Code through branch creation, PR opening, CI checks, and merge-or-retry. parcadei's Continuous-Claude-v3 is a different beast: 32 agents, 109 skills, 30 hooks, all focused on context preservation via ledgers and YAML handoffs. The motto is "compound, don't compact." Anand's version at ~430 tokens is basically free in terms of context cost. Continuous Claude, it's an attempt to do a smarter Ralph IMHO. It's not super token-hungry, and you can add limits like running for 10 iterations or 10 USD. 

GasTown is Steve Yegge's Go-based multi-agent framework that spawns 20-30+ parallel agents. A Mayor (Opus) distributes work to ephemeral Polecats (Sonnet) using git-backed "Beads" as external memory. It costs ~$100/hour in API costs. Yegge has publicly stated he never looked at the generated code, which is both impressive and terrifying. It supports multiple runtimes (Claude Code, Goose, Codex, Gemini CLI, Cursor, Amp). The idea is to treat coding like a factory: you talk to the foreman, and the foreman manages the workers. My experience with Gas Town so far was not the best, it's sucked all my subscription tokens in 15 minutes and plus 14 USD I had as credit, and it was choking with an error, and then Opus 4.6 said this to me: 

Claude Flow is an npm-based platform that deploys 60+ agents in swarms with 6 topologies (hierarchical, mesh, pipeline, etc.). It has a Hive Mind, self-learning (SONA), a built-in vector DB (RuVector), and a WASM engine claiming 352x faster execution for deterministic transforms. It runs Claude Code and Codex in parallel with shared SQLite memory. Still alpha (v3), heavy on marketing claims like "Ranked #1" without clear verification. At ~16,000 tokens (8% context window usage), moderate in size but massive in ambition.
SuperClaude is a pure Markdown configuration framework. No multi-agent, no orchestration — it just makes one Claude Code session smarter via 30 slash commands, 9 cognitive personas, and evidence-based rules injected through .md files. UltraCompressedMode claims up to a 70% reduction in token usage. At 80,000 tokens (40% of your context window), it eats a third of your context before you even type anything. With 20.4k stars, it has the biggest community. The tradeoff is clear: richer behavior at the cost of less room for your actual work.
BMAD simulates a full agile team using 21 agent personas defined as markdown/YAML. It enforces a rigid pipeline from brainstorming through PRD, architecture, stories, sprint planning, implementation, and review. At 6,000 tokens base but 1.36M tokens fully loaded (680% of the context window), it's deceptively heavy. BMAD is the most prescriptive of all — documentation is the primary source of truth, not code. If you like structure and process, this is your thing. If you don't, it feels like SAFe cosplaying as an AI framework.

This picture is not an exact timeline, but you can get a sense of what is happening:

I measure token usage across all these frameworks, here's what I discovered:

┌─────┬─────────────────────────┬────────────┬────────┬─────────┬───────────┐
│  #  │        Framework        │   Tokens   │ % ctxw │  Lines  │   Chars   │
├─────┼─────────────────────────┼────────────┼────────┼─────────┼───────────┤
│ 1   │ GSD                     │ 283,800    │ 141.9% │ 7,500   │ 1,135,000 │
├─────┼─────────────────────────┼────────────┼────────┼─────────┼───────────┤
│ 2   │ SuperClaude             │ 80,000     │ 40%    │ 6,700   │ 270,000   │
├─────┼─────────────────────────┼────────────┼────────┼─────────┼───────────┤
│ 3   │ OMC                     │ 31,600     │ 15.8%  │ 3,195   │ 126,500   │
├─────┼─────────────────────────┼────────────┼────────┼─────────┼───────────┤
│ 4   │ Claude Flow             │ ~16,000    │ 8%     │ 1,000   │ 59,000    │
├─────┼─────────────────────────┼────────────┼────────┼─────────┼───────────┤
│ 5   │ Ralph Wiggum            │ 7,000      │ 3.5%   │ 745     │ 24,308    │
├─────┼─────────────────────────┼────────────┼────────┼─────────┼───────────┤
│ 6   │ BMAD                    │ 6,000 base │ 3%     │ 156,840 │ 5,454,268 │
├─────┼─────────────────────────┼────────────┼────────┼─────────┼───────────┤
│ 7   │ Claude Reflect          │ 3,150      │ 1.6%   │ 2,273   │ 91,219    │
├─────┼─────────────────────────┼────────────┼────────┼─────────┼───────────┤
│ 8   │ Continuous Claude       │ ~430       │ 0.21%  │ 2,314   │ 86,550    │
├─────┼─────────────────────────┼────────────┼────────┼─────────┼───────────┤
│ 9   │ Diego Pacheco CLAUDE.md │ 354        │ 0.18%  │ 34      │ 1,528     │
└─────┴─────────────────────────┴────────────┴────────┴─────────┴───────────┘

As you see, GSD, SuperClaude, and OMC use a lot of tokens. I also measure with my own local global CLAUDE.MD, which was smaller than all these frameworks, was succeeding only 0.18% of my context window (ctxw). BMAD was the worst experience I had, and it was also pretty boring when I was typing "y" and "1" most of the time. The final results were not really impressive. 

We went from frameworks running on top of Claude code to multi-agent systems and operate Claude code like Gas Tow. However, we are not done yet... 

Retrofit

The next wave is a wave of retrofit. What is happening is that Anthropic is paying attention to everything the community is doing and retrofitting it into Claude's code, and the same is happening for OpenAI Codex.  Claude Code has introduced Claude Teams , with a clear influence from the 3rd wave of multi-agents, such as Gas Town. 

In the last wave, we see the rise of "Threads" and AI coding agents like Codex embracing such patterns, as well as other tools like Superset and Conductor. Of course, after anthropic banning cli auth for 3rd-party harnesses, this will make it harder for such tools, as they will be forced to use only direct APIs. 

Deming Circles

Also known as Plan Do Check Act (PDCA), it's a continuous improvement method from the 50s. As a big believer in Deming's work and Lean, I need to bring this back. Every single company is trying to use AI and figure out things. However, it's easy to just get hooked by the dopamine or the dark flow patterns (of gambling) and not reflect. We need to stop and think. Stop and digest things.  I honestly see little benefit in any of these frameworks; the results were no more impressive than using the default Claude code with my custom CLAUDE.md. 


But what I mean is, if you write an agent, is it optimized for this? Is the agent token efficient? There is a lot of BLOAT in files nowadays. It's easy to do a lot of things and not have better results, so we need to keep using science and be careful, and reflect on our choices.

How to Do BetterI cover several aspects of AI coding Agents evolution, now here is some practical advice:
  • Watch out for token usage
  • Watch out for the final result
  • You must read the code, you must judge the LLM result fully, not only how it looks.
  • The devil is in the details; you cannot do shallow work. The work must be Deep, especially in AI times.
  • IF you do a skill, are you sure it is optimized?
  • IF you do a command, are you sure it's efficient? 
  • Using a framework means nothing; you cannot assume it drives better results.
  • Having an agent means nothing; you must make sure you are doing the best as possible.
  • Have a lean, small global CLAUDE.md 
  • Don't BLOAT your CLAUDE.md, make sure you have pointers/hinters only
  • Make a lot of POCs
  • Beware of token cache can poison your experiments.
  • Test all frameworks and solutions out there and have your own conclusions.
  • Pay attention to the details.
  • Do not outsource your learning
  • Do not outsource your judgment
  • You must understand how it works and understand the concepts.
  • All these frameworks have markdown files, go open them and read them all.
  • When you build something, don't call it too fast; iterate many times.
  • Be careful with the illusion of control, more text, more specs != more quality.
  • SDD is not the way.
  • Vibe Coding is poison, do not do vibe coding, generate all code with AI if you want, but read it, pay attention to the details, do not be fooled by the hype.
  • It's better to have a few agents than a lot of agents (more in a future post). 
  • Check things 3x. Do not trust the first thing AI coding agents tell you.
  • Keep learning new skills and keep critical. 
  • LLMs dont ask why, don't push back, and don't enforce right principles; you must do that. 

Cheers,

Diego Pacheco

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The One does not simply use AI Agents in production. Before using AI agents in production, we need to understand that LLMs are token prediction machines and by nature are non-deterministic. No matter how good you specs are, AI will drop packages and make mistakes. Lack of determinism is just one aspect we need to keep in mind. We also need to keep in mind that it's very easy to jailbreak the models. Adding a chatbot directly to customers has dangers and not only in a security sense, but also for misuse and potentially legal problems. Even if that is all somehow managed and risk is minimized with proper guarantees, one still does not just use agents in production. 20-15 years ago, we would not just deploy APIs to production; we would use an API Gateway. Considering agents and LLMs, we need the same: an AI gateway infrastructure. What happens if your API provider (Anthropic, Google, or OpenAI, for instance) is down? Is your business down? 

AI Coding Agents

There are many reasons why you would need AI Infrastructure. Let me start with the opposite use case: for using AI coding agents like Claude code, OpenAI Codex, and Google Gemini, we don't need AI infrastructure. For sure, it's a good idea to have the best tools, APIs, and models. Claude's code might be the best for coding along with Opus 4.6, GPT/Gemini are very good for research, Gemini is good for images and UX. So different use cases, different tools. But again, this is are not the reasons why you need AI Infrastructure. 

Because we are still talking about non-production. We are talking about the engineering process, or in other words, if you will, we can call that SDLC. AI Agent Coding tools are reshaping and changing how we do engineering for sure. Like I covered in some previous posts, AI needs a shift left. The Death of Code Review (again) and AI Transformations.

The Need for AI Agent Infrastructure

Forget your SDLC. Besides that, when you create AI Agents are part of your digital products. What happens when your single AI Provider i.e OpenAI or Anthropic, is down? Is it your business too? What happens if your API Provider is slow, so your business is slow too? Some products might have more tolerance to downtime than others, but what if the AI Agents are in directly review line? What happens if an agent is down and the company does not make money? For these questions and many more that I will present, we need an AI Agent Infrastructure. 

Clarifications FirstBefore I jump into architecture and infrastructure. Let me clarify a couple of things, first of all, what is an Agent? 

Google Definition:

  1. a person who acts on behalf of another person or group.
  2. a person or thing that takes an active role or produces a specified effect.
The thing part makes it clear that agents can be non-humans. I will argue that agents are either fully autonomous or semi-autonomous; the task they perform for us might be trivial or might be ultra complex. As I covered in Agents & Workflows. Agents can be simple Markdown files we drop into an AI Coding Agent like Claude Code, Codex, or Gemini. Agents can also be full-complex engineering solutions that use SDKs and APIs. Anatomy of an AI AgentAgents can be very simple and very naive, to the point where you just give a simple system prompt to an LLM and call it a day, or more sophisticated, like Claude Code. Here is one way to see agents.

Memory
: Agents might have memory. Memory can be a simple markdown file like CLAUDE.MD or AGENTS.md, where you store your "preferences" or mistakes you don't want the agent to do again, i.e using JavaScript instead of TypeScript. The database might be a Semantic Database; most NoSQL databases have AI features (meaning they also become semantic databases / Vector Databases). To quote a few: Redis, Elasticsearch, Postgres (via pog_vector), and even Cassandra. AWS also offers a semantic search solution via S3 Vector Search. All these solutions could be used for "memory.
Short-term Memory: Usually, the chat and summary. This is the working session/context. 
Long-term Memory: Usually long-term preferences and findings. That can go to a RAG Pattern with a semantic search database. Long-term can also file a markdown or text file. 
Here is a good summary about memory differences:

Planner
: Your agent might not have one, but it's often a good idea to start with a plan. The plan does not need to come from the end user; they can be part of the system prompt. Planner it's a important component in order to give proper context and guidance to the LLM. 
Tools: Tools are how we allow the Agent to do things outside the LLM. Tools allow us to create files, read files, execute bash scripts, write/read todo items for tasks, search the web, and much more. Tools will use your context window. The previous trend was to create tools for everything; the same trend was reflected with local MCPs. The current trend is to have much less tools and rely on model's ability to use the file system and bash. AI Agents are making the file system cool again. 
MCP: Model Context Protocol are cousins of tools. They basically allow interaction with 3rdy party systems and APIs. The previous trend was to have local MCPs for everything, the issue with that is that you blow up your context window. Plus, there are so many local MCPs out there that they are a huge security nightmare, and most of these local MCPs are in NPM, so you get the picture. The current trend is to use zero local MCPs, which are only really on remote MCPs. The new standard is skills that are not only present in Coding agents like Claude Code and Codex. However, Agent frameworks like Spring AI also have skills support. Vercel created a nice site and solution for finding skills and installing into coding agents.
Anthropic discovered and established the pattern of Progressive Disclosure, where you dont pre-feed your LLM agent with tons of text, you give simple pointers, and you point to where the agent can go to get more information it needs, this way saving space on the context window. 
Remote MCP skills are great for a couple of reasons. First reason, imagine something like AWS, where you can't run on your machine; in this case, the MCP must be remote. However, right here we have a problem, you will need to have the AWS credentials on your machine, and this is a problem because people can be exploited that way. The best thing is not to have credentials in your machine, and with AI Agent Infrastructure solutions, we can fix that. 
Skills: Skills are the new solution for Local MCP. Before, with the old local MCP trend, the idea was to preload the LLM with a bunch of text. But what happened if you did not use that text? Well, you got AI slop and inefficiency for nothing. Skills not only rely on the amazing Progressive Disclosure pattern but also focus on code rather than text. There is much more code and much less text. A skill might say: "I have code in TypeScript or Rust that generates PDFs if you need to generate PSDs like this file". This is one line rather than pre-loading the whole code for converting to PDF; this is also Lazy and smart. This is the current pattern. 
Loop: which might be a simple while true, it's the main logic flow of the agent that might never end. That will depend if the agent is semi-autonomous (you might not need a loop). However, as you grow in complexity and become more autonomous, you will need a Loop. The loop is basically a couple of recipes repeated over and over. Once, a simple way to see a loop is to think about state machines, a vending machine, if you want a real-world example. If you want an AI example, get Ralph Loop for Instance.
LLM Model: Finally, the agent needs an LLM that could be called in the form of an API, SDK, or sometimes even a bash call to a CLI. Where to Deploy AI Agents?There are some possibilities for how to deploy agents. Take a look here:
Agents can be deployed in your machine (the engineer's machine) in an AI coding agent like Claude Code. Agents can, if you use a framework or SDK, also be deployed into "servers" using a framework or SDK, similar to Microservices. For example, if we use Spring AI, we can create a REST interface in front of our agent using Spring framework and Spring Boot. Finally, there are AI Agent ways and proper infrastructure made only for agents like AWS Agent Core
Here, it's the same taxonomy but with more examples:

AI Agent Gateway and Infrastructure for AI Agents
Back to the questions I was raising before, when we build digital products, and we use AI agents as part of product features, we need infrastructure, which is a taxonomy I created to explain what such infrastructure will do. 
Observability: As AI Agents become pervasive and may span multiple components in distributed systems, we need to know where the ball was dropped and how long it took. There is no magic: if microservices and proper services need centralized logging, correlation IDs, open tracing, dashboards, and metrics, AI agents are no different; they need the same.  Several observability companies are offering observability for AI agents, like Honeycomb, and DataDog went a step further, and it's offering an SRE Agent. Same for Komodor. AWS launched an AWS DevOps Agent.
Failover: If the Anthropic API is down, we need to fail over to OpenAI. If OpenAI is down, we need a failover to Gemini. This is reliability and availability. Like I said, the business cannot be down. There might be a degradation of quality as we switch model providers, but better that than be down; this is a critical and important feature. Failover can be achieved with solutions such as LiteLLM, Portkey, and Open Router
Guardrails/Policies: Guardrails are probably the most buzzword of the buzzwords after AI and Agents. But it's a real thing. Guarantees can mean simple and effective CI/CD, Testing coverage, and proper engineering experience, meaning safety to deploy solutions in production. However, in the context of AI Agent gateway, what it means is, for instance:
  • Topic Retraction: Your company wants to ban some themes like sex, religion, or maybe political themes, or medical/accidental advice. 
  • PII Leaking prevention: You don't want to leak PII like SSNs, credit card numbers, phone numbers, emails, all these data points can be detected and replaced with **** or [REDACTED].
  • Cost / Token management: You might want to drop some calls after $$$ spent or maybe route to a cheaper model. 
  •  Security via Prompt Injection: Block suspicious prompts like "Ignore all previous instructions and now act like a chicken". 
AWS Bedrock provides guardrails, Llama Guard, and LiteLLM, for instance.
Routing: It's a way to reduce costs by using less expensive models, depending on the task. Another idea could be related to user tier: let's say premium users get better models, while free users or less premium users get less premium models. Examples:
  • Cost-based routing: "What time is in Tokyo?" goes to GPT 4o-mini ($0.15/1M tokens). Where: "analyze 200 lines of Java code and look for sec vulnerabilities" goes Claude Opus ($15/1M tokens)
  • Latency-based routing: OpenAI (120 ms), Anthropic (85 ms), Google (200 ms).
  • Task-based routing: Write a Python script that goes to GPT Codex, translates to Japanese, and goes to Gemini 2.5 flash. Here, you figure out what model is good enough and do the savings.
RouterLLM, OpenRouter, LiteLLM, and Portkey.
Virtual Keys / Server MCP: One key feature AI Agent Gateways provide is removing credentials from engineers' machines. It's better to have a virtual credential in an engineer's machine than the real one. Because they allow us to rotate real credentials under the hood and blocking credentials becomes much easier.  The ability to run MCPs on the server is also a killer, as it exposes bad MCP actors and allows the company to better control the MCPs engineers use. 
Auditing: Solutions can do many things for auditing. A bit creepy, but there is no escape from that in companies nowadays. Some auditing examples:
  • Logging: It's possible to log all requests and all responses from the LLMs. Besides being creepy, there is a cost associated with this. 
  • Cost Tracking: Fine-grained cost tracking per model, per user, and even per team. 
  • Compliance Audit Trail: Logs of PII being redacted. 
Portkey has a good auditing feature, for instance.
Here is a summary: 

Cheers,Diego Pacheco

tag:blogger.com,1999:blog-5156478129046619908.post-6607465550677397195
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Imagine you are coaching a basketball team. You want to train your team to be good at 2-point shooting from the inside. Now imagine for some weird reason you can't test that, and you need to play a whole 4 quarters basketball game in order to be able to maybe, with a lot of luck, score 2 points. That would suck, right? This actually sounds insane because we all know we can skip the whole game and just train 2 points from inside right? Well, what IF I told you the basketball game is often a people test software, and they cannot train exact scenarios (State Induction), and they actually need to test the whole thing (expensive E2E testing). What if we could write tests in a very different way, so that it would allow us to have massive parallelism, and perhaps multiple people could test the same thing at the same time, and it would work.

The problem is not the environment 

In one of my previous posts, I discussed why shared environments do not work. The post was called: Environments and People. Basically, you can have as many non-shared environments as you want, and you will have the exact same issues.  Because the problem isn't the environment, it's how people behave in it. When you add new environments, people behave the same; therefore, you have the exact same issues. In the post I mentioned, I was talking about a series of principles that people need to follow and behave according to to achieve better results.

The bottom line is simple (the actual work is pretty hard). We need to change people's behavior, which can only happen with training and a lot of support. IF you stop to think about it, the production environment never had these problems. There are maybe thousands of users running in production, and all are different users "live" there, and all work without issues. Not only can people not touch production, which is one of the reasons why it works and non-production environments do not work. One simple option could be to remove access to people in non-production environments and force them to only mess around in their local environment, maybe using containers. However, that's not enough, we need to change how tests are written also. What about production data?But what if we make production data safe and anonymous, and then refresh it in non-production time to time? Maybe that's all synthetic data; it doesn't even need to be real data. 

Sounds like a good idea, right? Only on the surface. Because when you provide such bucket data to people and say, " Come here, pick it. The problem is that it still does not avoid collisions. Unless that happens in their local environments inside a container, but one day you will need to move to a shared environment in non-prod, and that's where you will have trouble. We need a different approach. Easy and Hard TestsSome tests are very easy to write; you don't need a lot of support or even a lot of changes. However, some tests need to be fundamentally different from how we approach testing. Now this leads us to this spectrum:


IF you have a read operation, meaning you are just reading data, then you do not need to worry, you simply write your test, and it will all be fine (as long as you are not depending on a hard-coded ID). IF you test insert the data you need and delete, and the end (setup and tear down), you are gold; easy peasy lemon squeezy. However, if you test needs to mutate data (delete or update) thats where we need to do other things; we can't just simply test.
IF you simply test, very likely you will endup with a flaky test, which will give you random headaches all the time in your shared environment. These are hard to test, but it's ok, hard things can be tested. They just require a bit more work, but are still doable, and we can and will do them.
No, you don't need production data...There is one interesting thing about production data. Production data covers a variety of testing scenarios. Very often, when people ask about production data, they want to see which scenarios they need to consider for testing. That's fair, but I would still argue you don't need production data. What you need is a Testing Contract; you need to write you software in a way that will work without testing with all data in production.For instance, let's look at the USA power outlet standard. Pretty sure when manufacturing companies build power outlets, they do not and will not test with all hours of America. That could be insane and impractical. Instead, they have a contract, which is a set of rules on what they support, and they test the adherence to those rules. You don't need to test with all data in production, but you need to get you testing contract right. 
By doing so, we will need much less E2E testing, and you will be able to test components in isolation. Now, again, we don't need the production data; we need the "State" induced so we can guarantee it will work when the component faces real production data.
We have 2 mindset shifts going on here. The first one is that instead of needing production data, you need "State" and you need to be able to "induce" that starts fast. Remember the basketball metaphor I used at the beginning of this post? We dont want to play the whole game (E2E testing) to test 2 points from inside (which can be done with state induction). The second mindset shift is that we are building the tests very differently now to make them reliable and scalable in a massive environment. 
State Induction Patterns2 years ago, I wrote a post about induction and testing hard things like batch jobs and queues. Here are the same ideas, however presented in a form of patterns. Here are 3 patterns that will allow us to perform tests in a way that will be aligned with the principles I described earlier. 
DB Pattern: This pattern works with all kinds of databases, including Oracle, MySQL, PostgreSQL, Cassandra, and DynamoDB. Even with in-memory systems like Redis or MemcacheD, all these solutions can be covered with the same pattern. The idea here is pretty simple. We will insert data at the beginning of the test, call what we need, perform assertions, and then delete the data we created. This way the test is self-contained, it never shares IDs and will always work in all environments. 
However, we cannot just "insert data"; there is an order of precedence we must follow:

1. API: IF there is an API, you must call the API. API is the best level of abstraction. IF The API does what you need, that';s the way to go. IF Some internal detail changes, the API keeps working. API is the right level of abstraction, and when available, we should always use it. 
2. Testing Interface: Testing interfaces are APIs; they don't exist in production. Because we do not want they exist in production, but they will exist in non-production and will be maintained by engineers, and these APIs will allow all sorts of complicated test scenarios like: an e-commerce application, and you need to simulate a user who did not pay with a credit card. 
3. Via UI: UI Automation via web with a tool like MS Playwright or some desktop RPA should only happen if we don't have an API, and we can't change the code to create a test interface. This will be the case of a proprietary SaaS application where you have no control. 
4. via Database: As a last resort, and Tully needs to be the last resort, we would use the database to change data. The issue with this approach is obvious: it's fragile and can create distributed monoliths if done wrong.
But what if we dont have a database, and there is only an API and the API is limited, we would need to go outside of the pyramid and do mocks, but we can't do the standard mocks; we need a very advanced kind of mock. Which, at this point, I dont think we should even call a mock.
2. Queue Pattern: Testing queues are very hard because of the nature of FIFO (First In First Out); it's so easy to have your message consumed by somebody else. Queues are especially hard to test. However queue can be tested. We require some engineering inside the component that uses the queue. Here are some options:
* Multiple Queues: Imagine there is a queue for each developer; in that case, the system can route the message based on a header ID and then use the appropriate queue. Providing isolation and massive scalability. 
* HashMap in Memory: Another option is to not use a queue and by-pass the entire queue system, and the software (service or component) would have an internal HashMap that can and will support high concurrency, and therefore each developer can have their own ID inside of the map. The obvious problem with this approach is that you are not testing the queues. 
* Store into the DB: Another option would be that we would bypass the queue and then store data into the database. We can easily create one ID per developer and therefore provide isolation. Now we still have the same issue as the previous option: we are skipping the queue. 
* Adapter / Header: IF we provide a level of indirection, meaning imagine instead of putting the message directly on the queue, you have an adapter object or a header. Now you can add sufficient metadata so that each developer has their own ID, and we can isolate messages. 
IMHO, Queues are among the hardest things to test properly. Hard but possible with some engineering. 
Batch Pattern: Usually, batch systems are reading and writing to a database, and then we can use the same DB pattern I described before. The issue is that by nature, batch jobs only run at a scheduled time, and that can be 1x per week or in 2 years. We don't want to wait to test. The solution here is to decouple the execution if the batch code (let's call it batch service) from the scheduling. Therefore, in non-prod, we can trigger the batch job like any service anytime we want. The hard partThe hard part is, what about these proprietary SaaS systems that we don't have any control over? How can we simulate several different states? Remember the "mocks" outside of the pyramid?  For that, we need a platform that can induce state into complex scenarios, something like this:

The idea here is that you would have a git repository with a bunch of json files. Such JSON files would be profiles with a whole graph of decisions. Decisions can be: call the real component, mock the whole component, or, for something more nuanced, call the real thing but only change these 2 fields in the return. 
Imagine you have all these profiles (json files) attached to unique ids. There could be a server that would return the profile to you based on an ID. Consider a simple SDK where you would instrument all your REST clients. The SDK would be very lean and lightweight. The SDK would detect if you are running in production, and in that case, it would do nothing but call the services. However, if it detects it's running in non-prod, it would look for HTTP headers and, based on those headers, fetch a profile to apply transformations. 
Such a tool enables testing many hard scenarios that would never be tested otherwise. Also, it would allow proper Stress and Chaos testing. Considering enough data, we could easily use AI to help us generate the profile (json) files. From Principles to Practice

Proper testing requires discipline, requires training people, and having the right principles. Proper testing must be done from within because, as Lean teaches us, quality must be built in. Having flaky tests requires proper discipline and the right testing approach. Otherwise, tests will always be flaky, no matter how many environments and the abundance of data there is. Hard problems are not impossible; they only require more discipline and more education.

Cheers,Diego Pacheco

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From time to time, the industry has a breakthrough, and things change. Sometimes the improvement is incremental, and other times it is very disruptive. Not all change stays forever; actually, new technologies tend to die sooner than old inventions like dishes, forks, knives, spoons, glasses, and many more. I remember web services dominating the corporate universe until rest came and put them to almost extinction. I remember EJB rise and fall like a flash, Netscape, and many others. Those transformations are not new, and they do happen from time to time. Before AI, we had other movements and other breakthroughs like DevOps, Cloud Computing, Agile, Mobile Phones, the Internet, and the Personal computer. AI, perhaps, is the most disruptive force we have seen so far. No other technology or movement has such mystique as AI does. Some call it the Genie; others, the Revolution of the machines (Skynet); others think it's AGI already. One interesting effect we see at this point is that AI blended with engineering, like good coffee, wine, and whiskey (blend). AI offers a dual transformation effect because it can and will disrupt and change (if it succeeds) how we work and the products we build. AI is not a panacea; it's not a silver bullet, yet the hype has run strong over the last 2 years (2025 and 20024). 

Transformations: Just add another tool

As I mentioned in my previous post, Agents & Workflows, it's much easier for us as humans and companies to just add to what we always did, but now with a new tool. For sure, I can make a new version of this picture, but now with an agent using AI to chop the tree :-) 

           Tweet I make 8th Jan 2026 https://x.com/diego_pacheco/status/2009186168378957890

Transformations: The Waste

I was always a big believer in Lean. Not only by the work of Dr Deming, but also the influence that he had on Agile, DevOps, Lean Hospitals, Lean UX, Lean StartUp, and I hope it influences AI. Lean exists in markets and industries where there is a lot of money and a lot of waste. Pretty sure AI qualifies, and we need Lean AI. 

It's so easy to do things that don't make sense and keep repeating them over and over. For instance, I was never a big fan of Scrum, always preferred XP and Kanban. Scrum has this thing called planning poker; the whole idea of scrum was to work without dates. Therefore, you dont give date estimates, and then you ship software every spring in a regular cadence, and if it is not done in this ship, it goes into the next one. Decades have passed, and companies are still working with dates. Lean/Kanban has always been much better at handling dates. The reality is that companies still work with dates, and they do planning poker, for what? The date is already set. What is the point? The original scum: Story points were used to manage capacity, but that utility is lost when you have a date and need to ship on that date. Let me be absolutely clear, I always find this waste. But now it will be much worse. 

                                                       No - It does not work like that

We don't need story points anymore; we did not need them before. Considering AI agents, it's even more of a waste to do it so. This and many other war crimes happened and still happen because companies don't do retrospectives, and all SDLCs are written in stone, while they should be organic and alive, and keep changing and evolving all the time.

What almost nobody realized is that Agile was cool and awesome 20-25 years ago because it put engineers at its heart. AI and Agents have engineers. I hope we have a new boom and a new renaissance where we rethink how we work, and we shall adopt Lean and remove waste. 

Transformations: What does it mean?

Have you ever tought what it means to transform? What it means to make things different. IF transform means rename the things we always did (re-brand) I tell you, this is not transformation. IF transformation means adding a tool, that's not transformation. IF transformation means: An AI Team, an AI Department, and an AI Enterprise tool, that's not transformation. 

Transform means:

  • Change the organization believes
  • Change the organization's values
  • Change the organizational structures
  • Change the organization reporting
  • Change the organization's ways of working
  • Change the organization's products
IF these changes are not happening, there is no transformation. Perhaps we can say there is optimization, which is to do more with less, or luckily do more with more. Optimization is good for companies and adds value, don't get me wrong, but it's not as good as deep transformations.Transformations: What does it mean to manage?Lean believes in the empowerment of the people. Lean believes in effective learning. Lean is about:

For AI Transformations to be effective, we need to measure the entire e-2-e value stream. Otherwise, we can easily be fooling ourselves on 2-10x developer productivity and still deliver on the exact same pace, so we are expending more money because of tokens, and we have more output, but do we have more value? 
Having an AI Agent in production is not necessarily valuable (it's more costly and can easily be wasted). Again, we need to learn to see what value is and also learn what waste is. Does anyone remember when people went all in on Microservices and never bothered to isolate databases? Does anyone remember the mess that was created? Distributed monoliths! I would never forget, and AI can do the same with MCP
What is behind this 2 assumptions that define Lean? What is management, and what are you managing? Traditional methods hold that you need to manage people; Lean holds that you need to manage the work, which is very different.  IF we go back to the industrial revolution, managers were the ones who knew what the others needed to do, and they were in charge of the clock. 
Way before AI changed, unfortunately, most companies did not realize it. Now with AI agents, how much do you need your manager telling you what to do, versus you chatting with Claude code to figure out? AI Agents can kill several wastes we have in software engineering. However, AI will also introduce waste. 
AI Agents can answer hard questions, can get code done, and ship features very fast. You don't need a manager to tell you how to fix a bug in React; you can ask the AI Agent. IF Claude's code will be the master un-blocker while doing code, why do we need a scrum master to run daily meetings of 1 hour? We don't. We did not before AI, and now even less. 
Still believe AI cannot self-manage, it needs guidance, especially because:
  • We need to discover what kind of product we will build and how to add value (interactive process)
  • We need security experts, AI is not good at multi-system design, and security is hard.
  • AI sucks on the architecture of multiple systems, we need critical thinkers, we need architects.
Management needs to change, needs to be about enabling, coaching, and mentoring others. Traditional management makes no sense with AI Agents. Do we need to be in physical offices if AI Agents run in the cloud? Many things can and should be re-assessed. 
Transformations: More Risk or More Deployments?For the sake of argument, let's say AI Agents allow us to be much more productive. Let's say, before we would take 2 weeks to finish 10 items, we can do 10 items in 1 week. Well, now we have a dilemma: what do we do? 
More Changes: It's the "easy" thing to do. Just give more work to engineers, and they can do double the work. However, it's not so simple to double the work; product and UX need to be ready for that, otherwise we risk shipping half-baked products. Plus, this is the worst option because the more software there is, the greater the risk. DevOps has the principle of small deltas; we should be deploying to production more often and with smaller deltas because thats reduces the risk.

More Deploys: More deploys means smaller deltas and therefore less risk. Giving smaller deltas makes rollback easier and makes it easier to figure out which change breaks production. Bigger buckets of change will also mean more risk because now, what is there? what that broke it? We need to keep in mind that with AI Agents, people are by nature paying less attention to the code than before. 
CI/CD is not new. We need to revisit and shift left as well.Transformations: Buy vs BuildBefore AI Agents, companies always preferred to buy software. Because it took a long time and would always be a big commitment to build software beyond your core business. However, AI Coding agents are changing that; now building internal tools is not as expensive, and it's much more accessible to build them that change how people work. 
Building an internal tool is a great way to change how we work, IF the tools consider new ways of working. IF the tools are just a "faster" way to do the same as before, that is not really a transformation. Transformations: Real Discovery vs RequirementsLean understands that requirements are just decisions made by someone. Requirements are lies; there is no such thing as requirements. What we actually do is:
  • Our current Thesis
  • Our current Assumptions
  • Our current Visions
  • Our current Attempt
  • Our current premises
  • Our current experiments
Requirements are often wrong. Because it's hard to get things right, especially in complex software that can take months or years to complete. We often have all the wrong assumptions about requirements because we think they are correct, and therefore, we just need to "clarify" them. However, in reality, requirements are arbitrary, they are pure form and shape of waterfall (huge anti-pattern). 
We need real science; real science does not work with requirements, it works with experiments. Thats the big shift we need to do. Spec-Driven Development (SDD) is just the AI version of waterfall. IF we use AI agents correctly, we can work closely and very tightly with product analysts, UX designers, and architects/Engineers and figure out what via learning by experiments and doing. Transformations: Hard RealityMost of the transformations fail. Most of these transformations failed:
  • Agile Transformations fail (become JIRA + Scrum as water-scrum-fall).
  • DevOps Transformations fail (become centralized ops called the devops team)
  • Digital Transformation fails (becomes a bloated mobile application with iframes)
I hope AI transformations are different, and that we learn from past failed transformations and actually do the things that are right and matter, no matter if they are AI or not. IF AI is the excuse to do the right things, so be it. But we already know that 95% of generative AI pilots failed.
IMHO, it's back to the learning; we are still learning how to learn effectively in companies.How can we do better?Transformations are not easy. Because people have egos, they have all sorts of political issues. Here are some actions to try:
  • Create an experimentation culture: Where people are doing POCs all the time and discussing ideas, running experiments instead of making permanent changes up front.
  • Keep Going: It's easy to establish momentum when you are aligned with your company and the industry trends; however, there will be harder times, where excitement will be gone, that's the time to continue doing the right things, even with less excitement. 
  • Do Retrospectives: It's easy to move fast, especially with AI Agents, but people need to be able to digest things, make sure you have regular retrospectives, and people internalize learnings and failures - otherwise the same mistakes will repeat over and over.
Cheers,Diego Pacheco

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For a long time, software engineering had a stable way of doing software. Yes, not all companies had the same level of maturity and properly digested previous movements like Lean, Agile, and DevOps. However, right now we are living in a quite interesting time when we are reconsidering what we know and what worked in the past in favor of perhaps a better way to build software. Fully acknowledge that we don't have the answer to what the winner is yet. Many industries are being disrupted by AI, but no industry is being more disrupted than technology itself. We never saw anything like what we are seeing right now. The only way to go forward right now is to experiment, read, socialize, and reflect on what works and what does not work. 

Faster Than Light (FTL)
If you take a look at my book, The Art of Sense: A Philosophy of Modern AI, I wrote about this illusion and seduction of FTL. The issue with FTL is that you can think that fast, but you can't keep up. When every single living soul in your company is using AI like crazy, how can you make sense of that fast? 
It's so easy to get addicted to Claude's code because it's pure dopamine. You can clap your fingers and boom, you have something working (until it doesn't because you properly test and find hundreds of bugs). It's so easy to keep doing the old things we always do. We need to stop and think if what we are doing today still makes sense.  
Tweet I make 8th Jan 2026 https://x.com/diego_pacheco/status/2009186168378957890
It's so easy to do what we always did, but now that we have a powerful tool, perhaps we need to stop and reflect if the old ways make sense. That happens, IMHO, for a couple of reasons: one is that we are used to doing things the same way for a long time. Two: because we often dont bake time for retrospectives and reflection, we often optimize for delivery, not for learning. Third, because some of these changes are not obvious. Like my post on the AI Shift left, where you push code review to the local Claude installation.We need retrospectives more than ever

Retrospectives were important before 2023, and they are even more important after 2023. Reflections are mechanisms for us to think, reflect, and digest what we are doing. It might sound like a waste of time because we are not shipping while we are thinking, but believe me, we need to think. 

Lean/Agile are all about learning; you can't learn if you just move with FTL. Actually, what we will be doing is piling up a bunch of technical stuff we've never seen before(or maybe we did), and future problems for us to handle. We need to remember that speed only matter is the direction is right. IF the direction is wrong, speed is poison. Now we need to ask: Are we going in the right direction? 

2023 A vintage year: or the year that I wish never ended.

2023 was a special year in my heart for one reason. Was the year that AI did not take over. After 2024, and especially 2025 and onwards, AI took over. Back in 2023, we tought very, very differently. You would be called crazy, unprofessional if in 2023 you said:

  • Do not look at the code
  • Your IDE will be called Claude
  • Now Grandpa can produce software
  • Migrations can be done much faster, maybe 5-10x
  • Product and Design can produce code
  • Engineers can do product and design
  • The bottleneck is ideas
  • Code Review will be Dead 
How fast can one re-think their beliefs? Well, I think we need training more than ever. We need to train people more than ever because AI is not just AI; it's a fundamental change in all aspects of engineering, from discovery to implementation, security, risks, trade-offs, everything changes now. Do we change or we stay the same? We need training more than ever!

What is an Agent?Now the heart of the storm is the AI agents. What it's a agent? The problem starts like that, agent is a loosey-goosey term that means all sorts of things, so we could be talking about a huge universe of different things. For instance: An agent can be as simple as a Markdown file we drop into a folder, so Claude's code can fix its context-root problem and operate more efficiently. So you can drop a code-review agent in order to do AI shift left. An agent can also be an industrial-scale complex system, running on an agent core with LiteLLM or even OpenRouter, providing observability, auditing, scalability, failover across multiple LLM providers, and much more. 

We also can use agents in a very COLD and industrial, boring, lack of color, gray dominated way like modern architecture that is boring and soulless or we could use agents like chat bots where we can talk to talk like we would talk to humans and back several back and forth with in the vintage year of 2023 was called: Iterative Software development of for short Agile. How can we build software without feeling it? Isn't it arrogant (and therefore waterfall) assume we have all the answers and we just need to execute? 
What if we dont understand the users, what if we don't fully know what values mean, what if the software is not what it should be it, and we need multiple cycles of build and feel, and by feeling, it means we care, and we craft meaning and vision into software that users love immediately. 

Gray style software, it's about prompt obsession. I don't believe I'm prompt because it reduces heart-driven, build, taste, feel, and software discovery process. A single prompt is cold and arrogant like a requirement (which is a lie) thats why I don't believe in prompt requests. Because we are forgetting about the many loops and the discovery as we go (agile, in other words). 

BTW, the same genie (as Kent back calls LLM / AI Coding Agents), is the same that all companies have, you differentiate if all are doing the same? Perhaps we need to do things differently. Perhaps we need punk rock.

Not all Agents are created equallyThis is not perfect. And I don't think this means these are all viable or realistic options, but it's an attempt to make sense of the agents' landscape. I'm trying to classify them into 2 categories, one based on how much they are autonomous, meaning how much they work alone, or how much they are "semi" and need a human in the loop, or adulting across several loops. The second dimension is IF: either one agent or if there is a lot of orchestration, which I named Multi-agent. 
There are different levels of maturity across agents. Gas Town is the kubernetes of agents, perhaps too complex and too expensive for most of us. Claude Code creator Boris Cherny has a very simple and vanilla setup, and perhaps simplicity is the ultimate sophistication, as Da Vinci once said. 
There are a couple of styles of multi-agent systems popping up, like:* Replicating how we organize: Like Super Claude and AWS Kiro (Personification of waterfall). With Similar roles/processes. Sometimes, even replicating anti-patterns like SDD.* Focus on Brute Force: Like Ralph Loops.* Complex Orchestration Self-Regulating systems: Like Gas Town 
Paddo wrote an amazing analysis on both sides of this spectrum.IF we want more structureI asked Gemini 3 and nano banana pro take a shot in my classification system - I got this: 

We are evolving from code assistance to multi-agent systems and very fast. Now we need to make sense of all these options and see what the signal is and what is noise. WorkflowsNow we arrive at workflows. Back to 2023, the vintage year, when we coded and operated very differently from code assistants like GitHub Copilot, Cursor, and Claude code (the beginning of agents). Each evolution reduces and reshapes the engineer's role. 
From an AI Baby sitter to an Architect (Claude Code) to maybe a CEO (Gas Town). Perhaps in the near future, we need huge teams, small teams with highly capable and multi-domain persons, who can do amazing things and scale themselves with agents. 

We know things were working by 2023, a.k.a vintage coding. We know things work with Copilot, we are learning if Claude code will work in a scalable way, but we are not ready and done with that yet, I dont think we ever had the time to digest, and we are already pushed into more complex multi-agent systems. 

We need time to think, digest, reflect, and see the "bad effects" of agents and multi-agent systems. We are still on the honeymoon; we cannot say this is solved and understood / proof way of work. There is a big promise with Claude's code, but only if we can make it sustainable. 

Learning By ExperimentsFrom the wisdom of Gary Vaynerchuk: "In the time of the Jetsons, behave like the Simpsons". Maybe not like Raph Gary :-).  Human relations matter more than ever. AI could be here, but we still humans and who buy software is not AI, it is still humans.

How I think we should move forward:

  • Be Open to forgetting all you know, re-think all the "standard" way you work.
  • Don't assume it's easy, don't fall into traps like: OH, Claude, Code generated the code, it's done.
  • Remember it's all about Learning, we need retrospection, we need to talk and digest things.
  • Producing code in FTL does not mean learning at FTL
  • Let's not forget about the user who does not care about AI and cares about value.
  • Let's rethink how software engineering should look, let's explore and experiment with different workflows to see what works and what doesn't work.
  • Experimentation is a great way to go; we can't assume we have all the answers. 
  • AI Shift Left, it's a great start
  • Let's remember that technical Debt and security mistakes are silent, and we might discover when it's too late.
  • Direction is more important than speed; speed in the wrong direction is poison.
  • Productivity gains only mean anything if they are end-to-end and we can reduce waste and build better products. 

Cheers,

Diego Pacheco

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AI might reshape how engineering works; there might be different workflows and different ways of shipping software. We have good and solid foundations in engineering, which are still relevant and can still guide us even in AI agentic times. If we go back more than 30-20 years, the traditional way of building software was highly influenced by RUP. From RUP come phases, roles, responsibilities, and structure. However, there was also waste, handoffs, a lack of focus on coding, and even a waterfall approach. After the agile movement, we learned that software could be built more effectively. Before we even start talking about AI and agents, we need to understand that companies have different levels of maturity and might not be all up to date with previous waves of innovation, such as Lean, Agile, DevOps, Lean Startup, and now AI Agentic Engineering. IF we look at the last almost 30 years of software engineering, we can notice a time called shift left. The idea is to pay more attention to quality before going into production, because mistakes in production are more expensive and can affect customers. Shift Left is a testing concept that has existed since 2001.

Code Review as a Bottleneck

The first noticeable bottleneck is code review. Considering AI Agents like Claude Code, OpenAI Codex, Github Copilot CLI, Gemini CLI, and many others, we can write software much faster. Code review was always a bottleneck, even before AI. But in agentic times, it's even more noticeable. Usually, there are way more people writing code than people reviewing code. Recently, I was blogging about the death of code review (again), and I want to revisit this topic and touch on a few related subjects, like requirements and shift left for AI. Also, recently, I was blogging about people's behavior and environments, which also have everything to do with AI agents.

As I mentioned in the previous blog post and in other past posts, I never liked doing code review with deltas(traditional Github style) because, as an architect, I could never see the big picture, the patterns, the anti-patterns, which are often hidden in deltas. 

I don't want to feed the beast, but if in 2023(the last year without AI disruption, a good vintage year), we would have 20 engineers doing PRs, let's say 2 per week, and we would have 2-5 people reviewing them. Today, the same 20 people might be doing 10-30 PRs a week, and the same 2-5 will be reviewing. So does not matter how much actual productivity AI gave to you or not, the code review is a bottleneck. 

Why not Prompt Requests 

What are prompt requests? This is a recent idea: you just store the prompt, and instead of submitting the code, you submit the prompt. One day, if we actually have real AGI, this could be possible; however, without AGI, I don't think we can do this right now, not for all use cases at least. 

To Prompt Request to work, the LLM models would need to be perfect or very good at one-shot learning, because there is no further "interaction" assistance beyond the engineer. So the reviewer would need to "watch/assist" Claude in applying that prompt, or wouldn't watch what all? What happens if the result is not what was expected? 

We need to remember that LLMs are not deterministic; that English is largely not a context-free grammar, full of ambiguity; and that LLMs are not compilers. By replying to the prompt, you could get something that does not work at all, could require some engineer to assist Claude's code (IMHO, that would easily kill the thing because it would defuse the purpose). 

We are Missing SomethingWe need to remember that engineering is a system. Claude's code is a system. I'm not talking about software. Agile methods like XP are about systems. Kanban is about systems. System Thinking is:
Systems thinking is a holistic, analytical approach that views complex problems as interconnected systems rather than isolated incidents, focusing on relationships, patterns, and underlying structures

We are obsessed with prompts, and we forget that we have engineers behind Claude's code, typing and fixing Claude's mistakes all day long. That's one of the reasons why a prompt request will not work.  Not everything can be on-shot. 

Does anyone remember TDD? Guess what, it's a system too. 

We have a loop in TDD: first, you write a test, it fails, then you make it pass, you refactor the code, and you repeat the loop. OH, but Claude code fixes all the mistakes he makes... until he doesn't. Do you fully understand the code, the design, the architecture, and the security of what is being generated to criticize? You need to ask yourself what kind of system we are getting into...
IMHO, I see some traits of the system we are "getting into":
  • We are focusing on an execution (would be better to be more strategic, analytical, or even a critical thinker? )
  • We are getting less and less patient (what happens with the problems we never solved yet?)
  • We are increasing our expectations about our time and the outcomes we can deliver (pressure)
Back to TDD, Agile, and even Claude Code, engineering was always and will always be about learning. How fast can we effectively learn? If Claude generated an app in 2h, what did we learned? 
PS: Was that 2h hands off and completely on-shot? No, not really, there was nudging and directing.

Self-Regulating Systems
If the prompt request is not the answer. Perhaps a self-regulating system like Gas Town would be the answer? The idea behind Gas Town is to be the Kubernetes of multi-agents, where multiple roles work together to build software. What's unique about Gas Town is that they are not trying to mimic the traditional waterfall software organization. That could be the answer, but we don't know yet. Transformation vs Accumulation

I think AI Shift Left is a safer bet for how we could transform engineering. However, before we go there, we would need to understand the difference between transformation and accumulation. All companies say they want to transform, but very few actually do. What actually happens is accumulation. For instance, companies have departments, and companies love buying tools. Keep those two things in mind. Now, if we go back to the previous movements I was mentioning, like Agile, DevOps, and now AI Agentic Engineering. 

What happened? Agile becomes a department, often close to management, and agile becomes a tool, often JIRA. I know this is not real agile, but this is what companies "digested" as agile. Now look, DevOps, again, DevOps was never a role; it became a team, and the tool? AWS cloud. So companies "accumulated" or absorbed DevOps as a role, department, and some tools. A Lot of people think (and wrongly) that DevOps is about CI/CD. 

Now let's think about AI, the most probable outcome is "accumulation," meaning there will be:

* The AI Team

* The AI Department 

* The AI Tools (today chat GPT, Claude Code, Google Nano Banana Pro for images, ...) 

Companies have an easy time accumulating tools and creating new departments. What companies have a hard time actually doing real transformation, which means: changing org structure, changing roles, changing responsibilities, truly rethinking what they believe and how they work. To do that, you need more than critical thinking, you need effective learning and immense will power and persistence of doing very, very hard things.

AI Shift Left
I think we need to shift left for AI. We need the code review to happen on the engineer's machine. With Claude code, a code-review agent could be triggered by a hook, like a pre-commit hook in git/Github or even a Claude hook, every time you fire a pr (before firing it). A code review agent in Claude's code is just a markdown file.
The same shift left can happen with operations. We can, and we should be using more and more code as policy, but having policies, we can easily generate tests (using AI), and we build self-service platforms that unblock innovation. By implementing good policies and code, we can have Terraform scripts applied hands-off, which would speed things up a great deal.

Instead of "most" of the code review happening in a PR. It could easily be (shift left) and diluted into the engineer's machine on their local Claude code. Code review (as I said in my previous post) can happen off-cycle and doesn't need to be on every PR; it could be every 2 weeks or every 30 days. 

Testing also needs shift left(the original shift left), but there is an AI version of shift left. Because of the advent of AI coding agents, we can have (without much burden) way more testing, with proper diversity, including unit testing, integration testing, chaos testing, stress testing, test induction, property-based testing, snapshot testing, contract testing, mutation testing, and much more. 

Requirements also need to be shifted left. IMHO, there is no such thing as one SDLC. Software development follows a two-phase SDLC (one for discovery and one for delivery). AI, it's a demoralizing discovery, not delivery. Now we can have designers and product folks working closely with architects and engineers for discovery, not for delivery. Maybe now we can realize that requirements were always lies (terrible word requirements - assume it's done, just needs to be clarified), and instead requirements are just an assumption that we will discover and learn if it's true or not. AI coding agents allow designers and product people to see a prototype of the software running very fast; they can use Claude code and experiment, and learn much faster now. 

Monitoring can also be shifted left, we can (using AI) generate much more observability, make sure we expose many more metrics than before, and agents can look at metrics before they go to production and help us understand systems, and that can also be tested. We can test if the system is adding observability, and if it is not, we can halt the deploy until the system gets fixes (maybe by agents). 

Now the biggest shift of all is in its engineering itself. We still don't know yet who the winner is, or what the "new workflow" we will be using will be. 2026 is an interesting year for experimentation and learning. Let's keep hacking and keep learning.  

cheers,

Diego Pacheco

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Almost 3 years ago, in 2023, I wrote a blog post about the death of code review. It hasn't been that long, but software engineering has changed a lot in the last 2 years, and there is a tendency to change even more in 2026. Back in 2023, I was not even talking about AI being the "killer" of code review; it was a series of things: people not paying attention, LGTM without any effort, and a lack of prioritization. So we need to understand that code review was always an important practice, but even without AI, it was already in decline, and people were doing it wrong. Back in 2026, there were even stronger forces pushing code review to die or to change significantly. Most engineers dislike doing code review. I do like code reviews. I found code review useful and an important tool to enforce consistency. However, the disruption with code reviews is inevitable... 

Why do we need Code Review?

Code review has many roles in modern software engineering, to quote a few:

  • Quality: It's a peer review process (an engineering (A) review of the code of the engineer (B)), which allows an increase in quality (Built-in quality, a lean principle).
  • Consistency: Consistency is established by following a uniform architecture vision, common standards, team agreements, and can be a collective call or centralized by an architect.
  • Confidence: Code review helps increase our confidence that we can release software, and we will not break the system, service, app, or whatever we are building.
IF code review is done well, it's very useful because it can uncover bugs, design flaws, testing gaps, observability gaps, missing logic, and missing business requirements. Good code review and bad code review are almost indistinguishable. Because good code review ends with the words "LGTM" and bad code review also ends with "LGTM". So, how do you make a difference between good and bad code review? 
It's all about the review process. Tell me what the reviewers are doing and how much they are enforcing the right things or not, and I tell you if it is a good code review process or not. Like I mentioned in my previous post from 2023, a good code reviewer would check for:
  • Look for Architecture / Design Gaps
  • Look for missing functionality or business requirements gaps
  • Look for corner cases
  • Look for missing Observability
  • Look for poor error handling
  • Look for poor coding practices and anti-patterns
  • Look for missing tests or not enough testing diversity
Now. Code review depends on the team or the person, so it can widely change. When you have an ownership erosion issue (post I wrote in 2021) , people might not really care, and that is the responsibility of the committer to deal with a production bug. Team dynamics can change code review dynamics significantly. 
Code Review is a process of alignment and vision shaping. I like a lot the practice of having the architect as the sole merger. Multiple people can review, but just one or two should be able to merge, which allows conceptual integrity happen. If everybody can merge, it's hard to guarantee integrity. Integrity of Design, Architecture, concept, and code structure. 
If you do this process right, and you team is good, the less and less you catch things, because the team learns a common way, style of doing things, then you still can catch things, but you tend to catch less and less, the more aligned a team is, the fewer things they catch in a code review... 
Code review also works less effectively because, unfortunately, people are working on their own branches.

Branches and Fake CI

Since 2009, I've been a strong advocate against branches. Branches are bad because they kill real continuous integration. I talked about that in another post from 2023: The Death of CI/CD. The logic is very simple: if all engineers are working on separate branches, then when you run a CI job in Jenkins, your code is not there because it has not merged into the develop or main yet.  Like I mentioned in the 2023 post, release trains are also a very bad practice. Only when the release cycle happens does the code get fully merged and integrated - thats where all the problems appear. 

Problems get to go under the rug and get secretly hidden until you try to release, and the release is problematic and never goes well, why? Because of the branches and the lack of real CI. That effect makes code review weaker as well because you are not reviewing the whole story only small bits at a time, and I wrote about that as well in a 2022 post: Beyond Code Deltas. Where I always preferred to do the code review out of the cycle and not related to a Pull Request, but instead reading the whole code base so I can grasp the big picture. 

AI Disruption Force: From Copilot to Coding Agents

Back to 2026. AI is disrupting software engineering like we never seen before. When Copilot happened was a great innovation, but it did not disrupt the software engineering process too much; it was just a better tool, a better autocomplete, that saved us from doing searches in Google or StackOverflow.

However, since the rise of coding agents like Claude Code, Codex, Gemini CLI, Copilot CLI, and many others, software engineering has started a much deeper disruption process. Because engineers now spend much less time in traditional IDEs like IntelliJ and VSCode. In this post, De-Risking, I explained that Claude code is the new IDE; it's where you spend all or most of your time now. Claude Code is not a traditional IDE nor a code editor, but I'm pretty sure you get my point.

Coding Agents significantly speed up the engineering process. For instance, Boris Cherny, the creator of Claude Code, is doing 50-100 PRs per week, which is a lot. He also shared that he is using Claude Code to build Claude Code. That's impressive, but we need to remember that engineering tools and infrastructure solutions don't require as much from product/UX discovery as commercial or consumer software. 

Claude Code is an engineering solution made by an engineer for engineers, using AI, of course, but it's not a baking app, it's not an e-commerce, it's not Netflix, it's not sausage factory management software, it's not a health care system. All these software programs I mentioned are fundamentally different. Because:

  • The consumers are not only engineers (yes, engineers can see Netflix)
  • You must have a much stronger UX structure
  • You must have Business Analysts / Product Managers
  • You have a regulation or multiple regulations, depending on the industry, like Health Care.
  • You have Legal and Public Relations concerns 
  • There is a real need for the involvement of many more people
All that needs to be taken into account. It's impressive to see 100s PRs a week for Claude's code, but this is not 100% translated 1 to 1 to all industries and to all realities. Sure, we will see improvements, but it's not the same thing. 
I will explore this further in a different blog post, but IF we don't measure things end-2-end it's pretty hard to tell if we had real improvements; that's a Lean principle. Because if you develop 5x faster now, but you release software at the same speed as before, nothing really changes, and the benefits are not real. 
Now, Claude's code is not the only force; there are others like Ralph Loops and Gas Town. Which I will also be covering in other blog posts. But the point of these new approaches is that, with multi-agent systems, we would go even faster. Like I said, really faster is a Lean question more precisely into LEAD time, so cycle time alone does not impress me, but we will see :-) 
Gas Town is bonkers. As the author says, it's the Kubernetes of multi-agent systems. The author is claiming to have maxed out 3 Claude Max subscriptions in a matter of days. So Gas Town and even Ralph Loops can significantly increase costs, and especially in Gas Town, we see more factors that contribute to the death of code review. IMHO, Gas Town is not production-ready right now, but it's an interesting idea to keep an eye on. So, the Gas Town has an agent just to deal with merges. 
IF we can code at the speed of light with agents and multi-agent systems (even faster), what is the next bottleneck? Well, it's the code review. There is another pressure point, where teams are getting way more PRs than ever, so the pressure in the review queue is huge. So what people do, and might do, and are already doing it:
  • Don't pay much attention and just LGTM
  • Get more people to help in code reviews
  • Create or use a code review agent like Greptile, Code Rabbit , or Github Copilot Code Review 
  • Code Review agent could also be a sub-agent or a custom command which is just a markdown file in Claude code (local folder in your machine).
  • Find other ways to increase quality and depend less on code review
  • Keep doing what we always do (but there will be a bottleneck)
IMHO, the reality of each team will be different; the more critical something is, the slower it will be. So we would need to understand the nature of the team or the nature of the project. For instance, consider the criticality of the team/project:
  • low: just AI
  • medium: AI and humans sometimes (maybe a sampling like 1/5 PRs)
  • high: AI coding Agents + Humans 
So why not never ever look at the code again? That would be the ultimate bottleneck being removed, right? Therefore, the true ultimate death of code review, right? Why not?
  • Some projects cannot fail under any circumstances (critical business rules, for instance)
  • How can you tell the Architecture and the Design are right? (you need to review the code, maybe not every delta, but 1x per month?)
  • Security (we know LLMs suck at security, we can't ignore that, so for security reasons, we need to look at what the code is doing - but it could be a scanner or an agent helping, but still, we would need to read)
See, turns out the code wasn't everything; there is more in the code than some people tought... However, we could still have stronger guardrails and compensating controls, which would compensate for less code review... which leads us back to guardrails.

More powerful Guardrails

Code Review is a manual process. Everything that is manual is error-prone. Software engineering is all about reliability and consistency. LLMs are not reliable because they are slot machines. However, engineering is reliable. So, we can add reliable guardrails, which would serve as compensating controls for less code review, for instance, consider:

  • Increasing Testing Coverage
  • Increasing Testing Diversity (Unit Test, Integration Tests, Chaos Testing, Stress, etc...)
  • Having more comprehensive linters in the case of TypeScript
  • Leveraging strongly typed languages like Scala 3 and Rust.
  • Having better observability on the Code
  • Leveraging Containers, K8s, and progressive rollout patterns, split traffic
  • Beta Users Programs
  • Code Review out of the delta(PR cycles) - maybe 1x per month?
  • Leveraging Code as Policy and having more automated checks in the infrastructure on Terraform, K8s, AWS Resources, and everything you can use code to enforce policies you do.
  • Real CI/CD with small deltas and constant deploys (not constant releases)
IMHO, these guardrails are powerful and very reliable, therefore they would allow us to have less delta difference for some projects and still faster with confidence.

Signals

A good system has signals that can tell us what's going on. It's important to have LEAD time metrics, but we also need other signals, and thats how we tell things are okay or not. Here are some examples of signals:

  • Number of incidents in production
  • Number of bugs in production
  • Number of support calls
  • Number of comments (bad ones) at Apple and Google stores
  • Site Traffic
  • Revenue 
Such signals can also be called metrics or observability. Having overall signals is great for the company's overall status; however, we need feature observability. IF we have metrics for all the features that we release, we can know what's going on. Observability is another compensating control; it does not prevent bad experiences for users, but it saves future users from them. Observability combined with split traffic and rolling update patterns allows us to reduce the blast radius for users, and thats mitigates bad user experience for all users (only a few would suffer). 

How to make it better?

It's hard to say how software engineering will be in 2, 5, or even 10 years in the future, but here are somethings we can do that will help:

  • Add more guardrails
    • Increasing Testing Coverage 
    • Increasing Testing Diversity (Unit Test, Integration Tests, Chaos Testing, Stress, etc...)
    • Having more comprehensive linters in the case of TypeScript
    • Leveraging strongly typed languages like Scala 3 and Rust.
    • Having better observability on the Code
    • Leveraging Containers, K8s, and progressive rollout patterns, split traffic
    • Beta Users Programs
    • Code Review out of the delta(PR cycles) - maybe 1x per month?
    • Leveraging Code as Policy and having more automated checks in the infrastructure on Terraform, K8s, AWS Resources, and everything you can use code to enforce policies you do.
    • Real CI/CD with small deltas and constant deploys (not constant releases)
  • Consider critically whether to go with more or fewer reviews:
    • low: just AI
    • medium: AI and humans sometimes (maybe a sampling like 1/5 PRs)
    • high: AI coding Agents + Humans 
  • Consider doing code reviews outside of PR cycles (like 1x per month)
  • Add proper observability with the right signals, like:
    • Number of incidents in production
    • Number of bugs in production
    • Number of support calls
    • Number of comments (bad ones) at Apple and Google stores
    • Site Traffic
    • Revenue 
  • Evaluate code review agents like: GreptileCode Rabbit , or Github Copilot Code Review , but still review outside of the PR cycles.
  • Understand that if engineering can produce code faster via agents, we can also fix problems faster with the same agents; bugs or bad behavior would not take long to be noticed, considering proper testing. 
We are living and experiencing the disruption AI is doing over the software engineering process and practices. Things will change, keep open, experimenting with a LAB mindset that will allow you to experiment and learn rather than make final decisions that cannot be undone. Always make sure you can undo what you are doing...

Cheers,

Diego Pacheco

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Environments and People
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IF you talk with engineers, software architects, managers, pretty much everyone, the answer will be the same: they are not happy with shared environments. We can narrow down shared environments to common envs like dev, test, stage, demo, etc Pretty much all non-prod environments suck. That is the reality in our technology industry. I don't think I ever liked any env in any company, so think about this: did you ever see a non-prod env that you liked? Now the answer for this problem is very weird because if you talk to people, what do they say you you? IF we could have one more environment them we would get it right. So my question is, why can't we get it right in the environment that we have in the first place? Why do we need a new one? In fact, we don't need it. Why do we need environments? Some people might argue that envs are necessary for testing. I would say that this is a very expensive kind of testing, why do you need and environment, why can't you test on your machine? Why can't you have a less expensive testing mechanism? Some problems are harder than others for sure. For instance, let's say you have a legacy proprietary software that you don't have the source code for, which is much harder to test; it's not impossible, but harder for sure. 
Just because people don't know better and proper ways of testing things, they assume the only way is to have a shared environment. Real engineers don't have this problem because they run things on their own machines as much as possible and avoid shared environments at all costs. 
One could argue that we need a shared environment for complex, intensive, long-endurance testing. However, if we can reproduce such scenarios locally, you don't need the shared environments. For Continuous Integration (CI) reasons, you want a shared environment to integrate the code and make sure the tests run there all the time. 
What IF you can't run locally? Well, then we have something that is very expensive to test. Are you sure there is no Docker/Podman container available that would allow you to run locally? Sometimes there are solutions, it's just that such solutions are not integrated into companies' day-to-day workflows, or people don't know how to make such changes. Is it really impossible to have such bad software that you can't test locally? I think it is very hard... The reason is that engineers usually build tools when they cannot do what they need. 
Take AWS, for instance. One of the things I really dislike about AWS is that you have to pay to learn. Several solutions cannot run on your machine, so you need to have an AWS account, and you will pay an AWS bill in order to do a POC with a service, for instance, Bedrock, agent-core, or SQS.
However, engineers usually find a way. There is this open source project called LocalStack that I've been using for years at this point, where they mock AWS APIs, and that is not for production use cases; that is for testing, so then we can test things locally.  
What IF I don't have an API?It's pretty normal that you won't have APIs for all the "state" you need to "induce". For instance, Services/Microservices might not have an API ready for you, where you can simulate a "state" where your purchase in an e-commerce is absurd, like you bought 300 iPhones, and that might be a fraud scenario. How will you test it if you have the code? You can create a testing interface and expose an API, which will be used in non-production environments only for the sole purpose of creating the right state for testing.
Not having an API is just an inconvenience; it's not a problem because if you do have the source code, you can go there and add the testing interface (API) you need, and boom, problem solved. What IF you don't have the Source Code?Let's say you have an old legacy proprietary system where there are no APIS. Well, if the UI (even if it is desktop software), there is a way to create the state you need, even if via clicks, we can write software that does the clicks for us and create the data we need, that might be slow, but we still can create the "state" we need. 
What IF you can't click on the UI?It's getting challenging... :-) Well in that case, and I say this as last resort really, you should never do this, never ever, but really if you can't do testing interfaces, call the ui, them you need do it in on the database. It's the last resort because this is how we created distributed monoliths, and it's not cool to access the database, but if this is the last resort, so be it, but again, it must be the last resort. 
We want to approach the problem like this:
What I'm saying here, is if there is an API go use the API that is there. You don't have the API, but have the source code; no problem, create a testing interface, which should be the default behavior for most of the problems, assuming you have the source code. For the special cases and difficult scenarios, go use via ui and really, if it's the last resort, go via database. It's a Data problem... (Really?)It's not a data problem. It's a state problem. Let's go back to my e-commerce example. Let's say we need to test a scenario where the user tries to buy an absurd number of items (300 iPhones). Some might argue, I need production data that represents a real user buying 300 iPhones, well, I might not have that. So we're never ever gonna test it? 
So it's easy to think that it's a data problem. But in reality, it's a state problem. What you need is not production data. I would argue it does not matter if the name of the user is John or Dave. Who really cares? What matters is to have the user in that "specific state," such a state must be induced. Now, do we have the infrastructure in place to deliver such a state? Then we need to do it. 
One might say this is a test data creation problem, but I would argue it is not, because otherwise we are back saying that this is a data problem, and again it's not a data problem. You don't need special data; you need to be able to "provoke" or "induce" a variety of states. The Problem is not the environmentPeople love blame envs. But they forget, or they don't even know, that their bad practices are what is causing the environment to be bad in the first place. That's why a new environment doesn't work: people will make the same mistakes there.  Here are a couple of examples:
Hard-Coded IDs: People browse an ID in a database and use that ID. A different person does the same, but in a test that deletes the ID. Boom, we have a recipe for a time bomb intermittent flaky test. The ideal practice would be for me to insert data using an API or testing interface before the test runs, run my tests in an automated fashion, and then delete the data at the end. Now it's very, very, very hard to have a different test using the same ID, because we have isolation, and there is no problem running this in a shared environment. 
Lazy Re-use: Another common anti-pattern in a shared environment is that I need to test something. So I go there and look for a Jenkins job to test my changes. I have my branch, but I go there in an existing Jenkins job and just point to my branch. Never mind that Jenkins' job was a CI job, and now there is no CI running anymore.... What is the fix here? Well, let the CI job alone, don't touch it. Clone that Jenkins job, which has a job just for you, and therefore you will have isolation, and we still will have CI happening. 
Server Take Over: There is a server deployed on the cloud env called stage. Now someone needs to "test" a very specific branch there. So what do they do? They go on the machine and put their branch on the server. Now, other tests will break because they are being inflicted on a server that was hijacked. How do we fix this? Well, first of all, why don't we have real CI in this case? Why does it need to be a special branch? Why is the trunk, main, development (however you call it) not there? Why do we need change the branch?  Another point is, why don't you create a new instance of the server? Or even better, why don't you run this locally? Let's understand the anti-patterns here: It sounds like some "developers" don't have a local environment and are testing in the most expensive way possible. Second, IF we have proper isolation and proper automation, will people need touch events? Maybe because they don't. Maybe this is evidence of manual tests and bad engineering practices. 
Again, the problem is not the environment. Create as many envs as you want, you will have the same issues. Why do people need to touch the environment? Think about that, maybe they are using the environment as a very expensive local environment, and that again is wrong. 
Consider all the things I'm "saying here" we are heading to principles and best engineering practices like:

I have to say that without proper principles and right engineering practices, we will never fix this problem, and no matter how many envs we have, we will always be blocked by "OH I dont have an environment".  Why don't we have the same problems in prod? because people can't touch prod. Very few people can touch production thats why it's much more stable. Again, the problem is not touching the proper practices. 
How can we make it better? Here are some tips to make it better:
  • Always automate all tests
  • Make sure all tests are isolated
  • Make sure you have real CI (stop using feature branches)
  • Make sure you have a proper Induction Platform
  • Make sure you create Testing Interfaces on the right services if you don't have APIs
  • Always look forward to the cheaper way of testing, which is local, and embrace local envs.
  • Make envs be immutable, don't touch dev envs, do everything via automation, don't hammer anything there, dont put your branch there.
  • Talk about how people behave, and if that behavior is right or wrong. If you don't have these kinds of talks (usually in retrospectives), you can't fix such behavior.
  • Train managers to understand bad behavior and fix such behavior. 
  • Stop creating environments, start changing the culture and how people behave.
Cheers,Diego Pacheco
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De-Risking
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PMI has a whole discipline about risk management. The DevOps movement has several principles to reduce operational risk, such as continuous deployment, infrastructure-as-code, progressive rollout patterns, traffic splitting, and more. Financial institutions might terminate or restrict business relationships with clients and even categories of clients to eliminate risk, hence derisking. Risk management was very popular in the 90s and even 2000s, but it's not dead, IMHO. Nobody talks about risks, nobody even monitors risks. I don't know why that happened or even if it's true for other industries besides technology. 
The DevOps movement teaches us many things, one of which is post-mortem or blameless incident reviews. However, incident reviews are great practices if done right, meaning having engineers on the call and actually driving lessons learned for real. 
Besides that, the problem is that we are having after the fact, which only prevents feature problems if we do our homework; if not, it does not even prevent future problems. It would be great if we could prevent problems before they happen. To the same degree, it's impossible to fix all problems before they happen, but there are lots of things that can be fixed with a little more imagination, creativity, and scenario-playing. Some companies and some people do the practice of "Pre-Mortems" and apply that before projects start, they think all can go wrong, all ways things can fail before they happen. 
De-risking must be glued with negotiation. That's how it gets more useful. 
Now, before I continue, I need to say that this is not about being waterfall. I'm not in favor of spec-driven development. It's very easy to take what I'm saying in the wrong context and think I'm praising waterfall, which I'm not. SDD implies that you have all the answers, and that is arrogant and wrong. You need the messy middle where you try to see how it goes, try again, figure out, and learn. 
We also need to understand that products should fix real problems, SDD implies that we have these answers and they are just a way to tell what we need to AI, and therefore AI will get it perfectly right? Well, for me, SDD is pure risk. 
AI is at risk, too. People see AI as:
  • 1. The Revolution of Machines
  • 2. We don't need engineers anymore; anyone can be an engineer
  • 3. We don't need to ever learn anything even close to code, just get your prompt right
  • 4. Code Review is the bottleneck, find another way to do that... 
  • 5. In 1 years the LLM models will create X,Y,Z, in 1 year LLMs will write all the code... 
  • 6. AI only will get better, it's exponential, I don't believe in diminishing returns because AI is magic...
Just to be clear I disagree with all this #6 items. But let me, for real, a lot of people think this way...
Let me say one more thing. AI will write all the code for one reason: because Claude code is an IDE, Claude code is what people use 100% of the time all day long, every day, all day, not because models are perfect (because they are not), but again, start seeing Claude code as an IDE. IF I say to you IntelliJ IDEA, VSCode, or NetBeans it would write 100% of the code, you will say no way, they are just IDEs. Claude Code blurs the lines, but IMHO it's still an IDE, so if it writes 100% of the code, it means nothing. 100% of the code was written using VS Code before, and IntelliJ if you do Java, who cares? How much % of the code is written by AI is the wrong question...
What I care about and what we should care about is:
  • Do we have better products? Do we make users happier? 
  • Do we have better software? Do we have better quality (not QA)?
  • Do we have better coverage and test diversity? 
  • Do we have better systems and less technical debt? 
  • Are we happier and producing more value?
  • Do we add value faster in a sustainable way?
AI is also a risk, and risk is big big big time:
  • Risk #1: Destroy the whole field like engineering: right now, maybe believe the technology field is in a depression. How we will deal with Juniors - the risk is that we have fewer and fewer juniors, so we will struggle to get engineers in 5-10 years. How will people develop skills? still tends to decay if we just prompt non-stop. 
  • Risk #2 Bugs and Incidents will rise: Since people are vibe coding like there is no tomorrow, the risk is that we make software worse than it is. We are living in a software quality crisis already; in 5-10 years, the crisis can be even worse. We will be flooded in bugs, thats already happened...
  • Risk #3 Are we loosing talent: because now we think we don't need to hire people or we think mentoring people is waste of time. Again, in 5-10 years, it will be much harder to retain talent if AI makes us think people are a commodity.
IF you never valued engineering, now is big time for you.
However, we need to distinguish signal from noise, hype from value; otherwise, all these risks will charge us big time too. IMHO, the de-risk AI playbook is this:
  • Never stop hiring juniors, instead double down. 
  • Teams want to get rid of people who are not seniors, people are allergic to mid-level and junior engineers, that must change because we will get worse people in 5-10 years if the vibe-code/sdd stay around...
  • Focus on AI to make your systems better not worst, make sure AI helps you to:
    • Use AI to prototype and learn not to call it done fast. Learning is about cycles, not about one-shot production deploy (that's waterfall and sucks).
    • Add more testing coverage, adding more testing diversity
    • Add more observability
    • Create different flavors of solutions and pick the winner
    • Do more refactoring and have less technical debt
    • Stretch yourself and do things you would not do in the past, or would not have the time to do, but do it right, read the code, have tests, and have proper engineering practices in place.
  • Make sure you use AI where it is safe
  • Don't stop learning, don't stop acquiring skills, don't use AI for everything. Sometimes AI is better just for Input ant not for output.
  • IF you had a genie how do you know you are asking a good wish? You know you suck, asking if your first wish is to have 1000x more wishes. Well, that tells us something about your priority game and strategic and systems thinking. Wishes with AI are very easy to get trapped in execution, and ask AI to do the wrong thing since it can do "so fast". Instead think if the action is the right one. For example, some systems and libraries should be decommissioned or rewritten, not just patched with AI. 
  • Instead of making everything permanent, embrace experiments, experiment with things and see how they go, and if you like it, keep them; otherwise, toss them away. Our industry knows very little about AI Engineering with agents, what? How is this 2 years MAX? We should be open to change, but experimentation with caution is a great way to go. 
  • Make sure we add all proper guardrails to make AI less destructive like:
    • Make sure AI coding agents write tests
    • Make sure AI coding agents have proper observability (which is not just logs)
    • Make sure AI coding agents have good hooks that trigger linters, test suites and call systems that have good code as policy in place. i.e k8s deployment or terraform apply.
    • Make sure there is a constant retrofit from learning to your working process.
    • Keep learning, keep doing pocs, keep experimenting
  • Make sure you change how you think and what you believe, otherwise you are changing nothing, and the AI just be a tool and therefore will be much less effective. Now, here we need a lot of good judgment because there is value, but also there is a lot of hype. 
IF everything is an experiment, failure is basically learning. The actual failure is de-risked by the way you work. In Agile, we have this thing called "Fail Fast," where you spend a sprint trying something, and if you fail, you just lost 1 week of work. Again, if everything is an experiment, we can learn and de-risk before committing to permanent changes for everyone. 
Going back to negotiation, before you start something, you are in a position to do something that in the middle of the road is much harder or harder not practical. Once you are executing, the expectation is to get it done, and it is hard to fundamentally rethink, and you are doing it because it is a risk not to meet the expectations.  However, again, before you start, you can change things more easily. It's not a given but is more possible. We need to take more advantage of this. 
Cheers,Diego Pacheco
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AI Agents and Distributed Monoliths
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Distributed Monoliths are a significant source of technical debt and a major anti-pattern. Distributed monoliths have the worst of both monoliths and Microservices. It's very easy to create distributed monoliths because often people don't learn proper principles, and mistakes keep happening over and over again. Distributed Monoliths are everywhere: on DevOps solutions, on the Frontend, even in Data. Why? Because we still don't add proper isolation in systems. Now Distributed monoliths will happen with AI and Agents or "Agentic" solutions. Let's understand what's going on and how we can protect ourselves from another disaster.

What is an Agent, really?

Have you ever tought about what an Agent is? For sure, it's not a frontend application. Of course, we can have a Chat on the frontend or even Generative UI. But fundamentally, the Agent will be on the backend. Since AI and Agents, or even Agentic, are overloaded terms, we need to define them. Imagine you are creating or already creating agents in your company. 

ChatGPT, Gemini, and Claude are not open-source applications; you cannot download the source code and add agents directly in the UI. For sure, you have integrations like with Office/Google Docs, and many move via MCP, but you won't be able to customize 100% of these apps, because they are proprietary and you don't have the source code.

People also confuse agents with productivity. You can use Claude Code you create custom agents. You can also have custom or create your own MCP and integrate with Claude code. For this matter, the agent will run on your machine, very likely communicating with Claude code via standard input/output(in other words, your terminal). 

Now, you need to think about creating agents are "features" in your solutions. You won't deploy Claude code to the cloud and serve requests from there; it doesn't work like that. Something with Microsoft Github Co-pilot, you won't install it in your cloud and serve requests from there; it does not work like that.

Based on everything I said here, when creating your AI solutions, your agents will be backend applications. Having said that, we can run backend applications out of thin air, but we need a medium.

I promised a definition. Agents have characteristics like:

  • Autonomous with perception of the environment, make decisions, and get things done.
  • Feedback Loops: based on events or outcomes, adjust and do interactive problem solving
  • Have access to tools(web search, create files, read files, etc..)
  • Some level of "reasoning" and lightweight planning

Agents might have a human in the loop or might be 100% autonomous. Do not confuse Agents with Agentic, which is a behavior or adjective of some tools that are agent-like but not real agents. 

Agents Need a Medium

Agents require a medium; they are not deployment units per se. The one that does not deploy agents on the cloud does not work like that. 

Your users will interact with Mobile applications or websites/SPAs. However, your agent will run on the backend, either in Lambda (serverless). Your agent could also be a Service, like we always did with SOA. Your agent could be a library, which is what we see all the time with Claude code: people install MCPs (libraries) via npm and just run console applications on their machine. 

HTTP vs Standard IN/Out

We see communication with agents happening in 2 ways. One way is via standard in/out, where the agent is a console application that is called with parameters and outputs results that are sent back to the LLM model. There are other forms of communication, such as HTTP, which we see a lot with remote MCP. 


Standard In/Out is not a good communication mechanism. It works, but it's not secure. HTTP is much better, because it's safe (HTTPS) and we know how to handle security properly, thats how we have been building services for decades. Avoid local MCP and standard In/Out; favor remote MCP, which does not need to be outside your company. Please add a REST interface with a proper contract in front of your capabilities.

Agents and Internal Shared Libraries

Agents can use libraries, since they are software, and therefore have code. However, people can create internal shared libraries to reuse code across agents.

This is a bad idea for many reasons. First, because this is the first form in which you will create a distributed monolith. Yes, AI can migrate code much faster than humans, but you still do not want to make another distributed monolith. The second reason this is bad is that now agents are coupled with agent-commons-lib, and let's say some heavy framework was used there, then you will have even more problems. Because agents are software, they will have vulnerabilities and need to be up to date and migrated from time to time.

Avoid creating internal shared libraries for agents. Avoid binary coupling with agents.

Agents and Distributed Monoliths

MCP is a funny thing. There are MCPs for all databases out there. You can get access to your data via MCP. I think that is a huge mistake.  

Now you will have several agents accessing multiple data sources directly, such as Postgres, Redis, Aurora MySQL, and all your databases. This is a horrible idea. This is how you will make another massive distributed monolith. 

You can use MCP, but avoid accessing databases directly. 

Agents and SOA

Always have contracts. Always have APIs in front of your databases. Thats the SOA approach. 

Having proper APIs and Contracts allows us to avoid distributed monoliths and binary coupling. LLMs can still access data, but only via APIs. If you have your contract in a wiki documentation or in a Swagger/open api document, you can easily create a Claude skill or a simple driver that can access your api.

LLMs are orchestrators by nature. In the past, we had ESB, which was an awful thing. However, today you can have an LLM model as an orchestrator and make several API calls to achieve goals and tasks that need to be done. We can build agents and have a great solution using AI. We can also use SOA and contract-first, and ensure proper isolation to avoid creating another distributed monolith with generative AI and Agents.

Cheers,

Diego Pacheco

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Seasons, Injuries, and Rainy Days
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Rainy Days


Some places have more rain than others. Some cities or regions have rainy seasons; one way or

another, rain will happen. Either because it is in the season or because the players are traveling to

play, and there is rain where they are right now. 













Considering software engineering rainy days for me, it's like one of these everyday moments:

● Having personal issues

● Having health issues or in the family

● A significant event is happening: marriage, baby, move, etc...


Often, people don't have control over these events, and that's fine; some of these things happen. Now

The question is how we will deal with them.

Taking time off is a good way to handle such problems. Another good technique is to manage your

time well and stay very organized. The more organized you are, the more you get it done, and the less

effort it takes.


Long Seasons

One non-obvious thing people don't realize is that sports players play very long seasons. For instance,

consider 1 year(365 days) here is some data:

● Football In South America: 70~ matches/year + 300 training days

● Football In Europe: 70~ matchers/year + 330 training days

● Basketball In NBA: 90~ matchers/year + 150-200 training days


As you can see, it's a lot. High performance requires a lot of dedication. Such dedication has a regular

price, close to the end of the year, you are tired, that's why it's essential to:

● Take vacations of 2-3 weeks minimum per semester.

● Take small periods of time off (1-2 days to time), i.e, a couple of Fridays here and there.

● Make sure you are getting proper rest, proper sleeping, and proper time doing nothing.

● Make sure you get family time; it helps to cool down and chill.


Make sure you can negotiate: sometimes you need to say NO!. Other times, you need to

negotiate to have more time to get something done, and other times, you need to delegate.

There are two kinds of vacations: vacations where we go out and do a bunch of things, i.e, Visit

Disneyland is excellent, but you might be exhausted from that vacation. There is a second kind

of vacation: you go to a beach and chill, or stay at home and do nothing but rest. You must make sure

you are also getting the second type.


Injuries

High-performance teams are taking the maximum out of every single player, and it's normal to be

injured and things happen. Engineers get hurt too often; they call it "burnout," but it's the same

principle. There is a big difference between a player at the normal high-performance peak and one

who is injured. It's not really the same results, and that is okay. How does that happen in software?

Due to a variety of reasons:

● Long projects with tight deadlines

● Too many bugs or incidents in production

● Understaffing and not having enough people to handle the workload


Some of these causes are not causes that an engineer can fix by himself, but he can do the following

to improve:

● Control over estimates: Don't let others estimate for you, add some buffers, make sure the

estimate is reasonable, and you account for "unknowns and uncertainties".

● Sometimes you can't say no, but several times you can; learn to say no and to negotiate above

all.

● Take time off: Vacations and breaks of 1-2 days at a time can help a lot.


Keep in mind that injuries will pass. It could also be the fact that you are causing the injury to yourself

by:

● Working too much 

● Not delegating enough

● Not taking breaks and vacations. 

● Being in a snowball


Snowball effect

When problems compound over time, you are in a bad cycle: you don't fix the issues you have, and

more problems arrive. If such a thing is helping you, you need external help. 




Talk to your coach, mentor, or leader to get help:

● Understand what you are doing, what you are behind, and work out a plan to fix it—to catch up.

● See what can be negotiated and postponed, or even dropped.

● See what it can be delegated.

● See what the mistakes are and how we can prevent them from happening again (drive lessons

learned)


Asking for help is not a problem; it must happen when things get harder.


Back to Seasons

Winter is not forever. Everything passes in life; the thing is to learn how to handle and find better ways

to handle it. Thats how we grow; that's how we better equip ourselves to deal with situations that will

repeat forever until we master how to handle them.


No matter what company you work for, you will get long seasons, rainy days, and injuries; it's just a

matter of time. There is no escape. We should learn how to better deal with them and make better

decisions.


Take a look at this video by Ray Dailo (amazing book BTW)



Cheers,

Diego Pacheco

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My 5th book is out: The Art of Sense: A Philosophy of Modern AI
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I wrote my 5th book! The Art of Sense: A Philosophy of Modern AI - take a look here. This book is free; it's me giving back. I hope you like it. It's my second git book; the first git book was SAL.

AI is one of my new passions; this book will help you in your journey. If you are not a data scientist, this could be a good starting point. If you are already a scientist, it could be a chance to learn something new from someone with an architecture/engineering background.

You don't need to be a data scientist to do AI, especially in engineering nowadays. So even if you are a scientist or a researcher, this book might give you food for thought. This book is Free.

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AI Coding Agents Economics
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Many people think that today, Gen AI is the revolution of the machines. That AI will make an engineer 3-5x more productive. Well, that’s not true and not even close to being true. Let’s pretend it’s true for one moment, then we can apply some scale economics to Generative AI, especially with AI coding agents like Claude Code or OpenAI Codex. 

Let me be honest: I don’t think that using AI you can get 3-5x the productivity from engineers right now. There are so many things I need to debunk here; it’s even hard to choose one to start with. But for a moment, just. For the sake of argument, let’s believe it's true(just for a moment). That will help you to understand why AI has suddenly become so appealing to companies.In the past, software was always more expensive than people, so people tended to optimize for software, resulting in efficient, optimized, and robust software. Those times are behind us, because at least for now, people are more expensive than software. Tokens continue to get more expensive, and cloud computing is also very expensive, yet people are still more expensive. Why am I saying this? Because if people are so expensive and due to AI, you 1 engineer using AI can do the work of 3. Now you can do amazing savings. I’m not saying I agree with these numbers or even that I’m in favor of fewer good engineers; I'm just explaining the “thinking”.The fallacy: More is MoreKeep in mind the thinking I just explained. Now You think. IF the company has money, actually, it’s better to hire more engineers. IF one engineer does the work of 3, two engineers will do the work of 6. Things will go much faster. Now it’s much better to hire more engineers, because if your competitors are hiring, then you will be behind because they produce much more than you.Such thinking is common and has many, many, many flaws. First of all, you won't get 3-5x productivity. Measuring productivity in engineering is very hard. If you can’t measure, how can you tell you got more? The best metric is LED time, from idea to production. IF that is improving, great, you're doing much better. But delivering faster —even into production —has limitations.The hidden assumption here is that “engineering” is the bottleneck; if you get more productivity from engineers, then you speed up the whole company. Which might be true in some cases, but I will argue that, in many cases —and even the majority of cases —it is not true.Dangerous Assumption: More software delivery → Immediate profitsThe hidden assumption here is that. Engineers producing more means more profits. Well, engineers producing more means nothing if they dont go into production. Often, companies use release trains(which are an anti-pattern) and deploy in production from 2-4 weeks. Suppose the engineers finish faster due to AI coding agents. Now their work is sitting in a queue, waiting for DevOps/Release to deploy to prod. Let’s say you have released CI/CD and can deploy to production immediately. Does it mean that if you deploy to production, you make money immediately? In a partnership or deal, maybe, but in product development, you are learning and discovering, and often being in prod does not mean immediate profits. It’s possible and common that you need to deploy many times in production to learn; even so, is possible to deploy all the time and still not learn and still not make profits. Every single project in the universe can fail; it’s no different with AI. Your consumers don’t care if you use AI or not; they care about the value you add to them if your product is good or not.Dangerous Assumption: You only need Beef-Up Engineers → Local OptimizationOk, for the sake of argument, let’s say we them really want to beef up all engineers, because they being more productive will have a positive effect on the whole org. Again, if you are not doing it, your competitors will be doing it, and you will be behind. Let’s say you have real CI/CD and can deploy to production immediately. Can you release it in production immediately? Deploy is often easier than release; release often requires other departments, like marketing or even legal (depending on the industry you are in). Marketing, Legal, and supporting departments are often much smaller than engineering, like 100-to-1, maybe? Let’s say yes, they can be at the speed of light and keep up with engineers using AI. You release fast now. (big if here).Remeber, other engineers also need to review your code before going to production. Engineering usually does not play alone. IF the other parts of your pipeline, like DevOps, QA, and Marketing, often happen after engineering. QA usually has a 10-to-1 ratio, as does DevOps, which can easily reach 100-to-1. If you have perfect automation, you are gold. What if you don’t have good automation? if not, can they keep up with a super beefed-up engineering team?Very likely, what will happen is that engineering will flood the engineering review queue(code review will take longer), and then flood QA, and then flood DevOps, and then flood other departments. Because we need to see the WHOLE. IF we are just optimizing engineering, we are doing a Lean anti-pattern called “Local Optimization”; Lean believes that we should always optimize the whole. Dangerous Assumption: You only need FeaturesThere is another hidden assumption here. All you engineers' time will be used on the feature to achieve 3-5x productivity gains, but that is not 100% true. They need to deal with legacy systems, troubleshoot problems, vulnerabilities, and address environmental issues. Sure, AI can make all that fast, but my point is dont think you will use AI just for features, really not the case.Let’s pretend AI could just do features. Does having features mean you will increase profits? Thats perhaps the number one mistake of modern feature factories, that features always lead to profits. Features also lead to feature bloat, complexity, technical debt, and slowness. Just creating features slows down feature creation (a common theme in the philosophy of software design).Dangerous Assumption: We forget the cost of Tech DebtCompanies have technical debt. Some more than others, but all companies have technical debt. Technical debt has several consequences. One of them is that drag engineers' productivity is down. Often legacy systems are full of anti-patterns and have few tests. Again, AI will need to spend time generating tests and refactoring code, which is not easy; refactoring with AI is far from perfect. Now, again to my point, AI will need to deal with technical debt; otherwise, there is the risk that it will introduce technical debt by copying bad examples and anti-patterns in the code. IF a Junior engineer or a bad engineer is using AI, atually will actually introduce bugs faster and more bugs. So again, you are ingesting poison and faster. All this is affecting your time to deliver features, even with AI.Dangerous Assumption: Engineers are always READYPerhaps the most dangerous assumption. Very often, engineers start working on stories without discovery. Where the requirements are ambiguous, or where the product — or even the business — is not 100% sure what it wants. IF Engineers are waiting for a product with clear requirements, AI is IDLE, not coding features. Think about that. How many product people do you have? How fast can they feed engineers? Usually, the reality is a common tension and back and forth between product and engineering, where discovery and delivery blend, and going into production and running experiments is how you learn. How fast can you learn? How fast can you turn that learning into profits? Again, if you don’t beef up the product and even the business, can they keep up with engineers using AI?The reality is that engineers often get items that are half-discovered at best, but many, many times, it’s just a decision someone makes, does not have consideration, does not think about corner cases, does not think about consequences, or if it is even feasible in current systems and current technology. The side effect is that engineers take longer because they need to figureout these things. Tickets arrive in engineering often NEVER READY, such a reality will be the same for AI.Dangerous Assumption: We understand the principles of what we are doingDr Deming often said that companies copying Toyota would fail because they dont understand the principles behind what they are doing; they end up copying what they say and never get the same results. Now we use AI to speed up engineering, but do we understand the principles  of scalability? Do we understand the little law? Are we going faster or just queuing up faster? Do we know how to learn? Do we know if we are actually learning? Do we know if users use our solutions or even click on our pages? IF we don’t know any of these things, can we know we are making the best decisions that will lead to value added to users and therefore profits for the company? We need operating principles, we need operating principles with AI. Without such operating principles, we would very likely be doing it wrong, as happened with the Agile Movement, the DevOps Movement, and, in the future, AI.Two Steps Forward, One Step BackwardWe also need to remember that AI hallucinates, that AI has downtime like any software(because it’s an API). AI can have bugs, and those bugs can degrade the model's quality. Combine it with the points I mentioned earlier, and you'll have many things dragging you down, so you won't go as fast as you could. So, should we ignore AI? No. I do believe we can achieve 10-30% gains in productivity from AI and improve engineering. Now, the big lesson here is that we need Lean thinking. We need to see the whole, we need to use value stream mapping and beef up the whole company, then we can all go faster. Don’t believe me? Read:The second thing here is that we need to remember that software is about learning, and product development is about learning. To increase profits, we need to learn more about our customers —what they want, how they behave, what pains they have —and how we can create the best software to add value to them. We also need to think about how to beef up learning. How do we learn faster? That is much more than just AI typing faster on the terminal on behalf of some engineers. Still think AI has great potential, but only if we learn from the mistakes of the past. Before AI, Agile would transform companies and they would produce more; DevOps would transform companies and they would produce more; Cloud would transform companies (yeah, downtime still happens); Digital Transformations would fix companies. Will AI fix companies? Well, it’s all these movements wrong, or maybe the problem is that we have not learn how to learn yet?
cheers,Diego Pacheco
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My 4th book is out: Diego Pacheco's Software Architecture Library (SAL)
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I wrote my 4th book! Diego Pacheco's Software Architecture Library (SAL). This book is free; it's me giving back. I hope you like it. It's my first git book.

Architecture is one of my passions; this book will help you in your journey. If you are not an architect, this could be a good starting point. If you are already an architect, it could be a chance to learn something new.

You don't need to be an architect in order to do architecture. So even if you are an engineer or an engineering manager, this book might give you food for thought. This book is Free.


You can access it here: https://diegopacheco.github.io/diegopacheco-architecture-library/introduction.html

cheers,

Diego Pacheco

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Testing Mocks
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One common mistake engineers make is to test mocks. However, would you know what the right principles are and how to spot good or bad tests according to these principles? 


IF you don't have first principles, you are very likely shooting into the dark. In Brazil, we have this metaphor that if you play chess with a pigeon (I will use a chicken in this post), you will very likely lose because the pigeon does not know what it is doing and probably will be upset with you for whatever you say.


People say if you truly know, you know how to explain. Well, I will go further and say IF you truly know you extract first principles and explain with those principles, so your explanation is short, concise, and direct. Otherwise, you are a chicken on a chessboard just doing random things you don't fully understand.



Side note on Performance: One of the root causes of engineering productivity issues lies here. Because engineers don't understand how things work from first principles and lack good mental models, they resort to trial-and-error approaches, which result in time drag and lead to delivery nightmares, where something that would take 1 day takes 2 weeks.


Why are we mocking after all?


So you want to do unit tests. Why? Because unit tests are cheap. They allow us to have quick feedback. We still want to do integration tests, but integration tests are order of magnitude more complex, take longer to run, require infrastructure for data induction, and by nature, you won't run them as often as unit tests.


Your goal is to apply testing, which means you are validating if your code is correct and if it is safe to go to production. Of course, we will apply other forms of testing, but the Unit test must be fast. The reason you use mocks if that if you dont use mocks, you will call the real database and downstream dependency services. Which will be slow and, by nature, will turn into Integration Tests. So you want speed. But are mocks the only way to get this speed? NO. Test doubles are a perfect option as well.


Let's recap: we want the following objectives:

  • Have confidence via Unit Tests
  • Have Fast Feedback == Speed matters
  • Unit Test must be != Integration Tests

So to be 100% clear, the goal is not to MOCK. Mock is a way to achieve the objectives I just described.


Code Example

Consider the code (RentalService), pseudo-code in Scala 3x.


First, what should you test? What should you not test? Unit tests are PAIRs or classes. So if you have RentalService, you should have a RentalServiceTest file. If you have a HotelService, you should have a HotelServiceTest and apply unit tests to that class.


Good Principles of Unit Testing Mocks


  • Test a Service: Don't test the controller or the dao (not at the unit test level).
  • Mock your Downstream Dependencies: If you are testing a service, you mock the DAO or the Repository, meaning the classes that are called by the service.
  • Make sure you cover all branches: Happy path is the basic. Testing the unhappy path is not enough; you should test all branches of the code. Now, do you know what a branch is? Do you know how to identify what to test and what not to test?


Code branches are execution flow paths. How many branches does this code have? If you can't identify the branches, you can't think about basic levels of testing.



Consider this pseudo-code (Calculator) in Scala 3.x


What tests should be created here? (at minimum, yes we can do way more than this list)

  • test_a_less_than_zero
  • test_b_less_than_zero
  • test_happy_path_both_positive
  • test_edge_case_one_zero
  • test_edge_case_both_zero
  • test_edge_case_both_negative

Strongly typed languages have advantages because they do not allow us to pass arbitrary parameters. Languages like JavaScript require us to write much more testing. Or even typed languages like TypeScript, if I use `Any` for everything, the same issues arise.


Common Mistakes Leading to Testing Mocks


  • You are mocking yourself: You must mock your downstream dependencies; you should not be mocking yourself. Meaning if you wrote the class HotelService, you should not be mocking hotel service, otherwise you are testing if 1 == 1. Meaning you are testing the mocks, and it is pointless.
  • Sharing Mocks: Let's say you are testing three methods, and they are very similar and use the same dependencies. You will be tempted to create a shared mock and share it with all of them. The issue here is that, depending on what happens in the future, you might need to change the mocks for one situation, and the other 2 use cases might stop working. So it's better to duplicate code and have the mocks (isolation matters even with mocks).
  • Implementation Coupling: Mocks should not test the implementation to the point that they are super-coupled with the underlying implementation. You should focus on the contract, not how the implementation works, because mocks must be resistant to refactoring. You want to test behavior, not implementation. This means you focus on what the code (via the contract) should do, not how it does it. This is an essential property because if you refactor and your mocks break everything, false negatives can undermine trust in tests, and thats very bad.

We also need to remember to not mock everything. Sometimes it is much easier to just create an object (Test Doubles) and pass it by parameter (when possible). If you have proper dependency injection and proper OOP in place, it is possible to get away without using mocks in several scenarios.


A note about process


Often, teams conduct code reviews, where discussions may arise depending on the quality of the reviews. However, do you team review the "invisible things"? Meaning how people behave when you are not watching or not even in the room. How people operate is what really needs to be reviewed and discussed because it leads you better ways of working and true learning and education.


Cheers,

Diego Pacheco

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It's All About Attention
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No. This is not a blog post about AI. However, this title could be easily confused with a famous AI paper about transformers, Attention is All You Need (https://arxiv.org/abs/1706.03762). Perhaps the machines know something we dont.


In all seriousness, attention or focus is really a prerequisite for engineers. In order to understand complex tasks, make sense of complicated systems full of technical debt and anti-patterns, and reason on vague Jira tickets, engineers need focus. Without focus, basically, it's impossible to do engineering. Time drags you down, and what should be 1-2 days turns into weeks or even months.


It's possible to get things done without really understanding what's going on. Software is about layers and layers of abstraction; nobody understands all the things in the universe. However, engineers think it's fine to move forward without solid foundations, and that's a huge mistake. IMHO, it's an attention issue.



Imagine you are driving, you dont want to hit the curbs in all the turns, you dont want to cross a red signal because it's dangerous, and you don't want to go beyond the speed limits. Some might say it's the law, but it's more than that; it's a system of safety built in when following everybody is safer.

Now think about engineering, lack of attention makes people:

  • Merge PRs with tests failing: Resulting in production bugs.
  • Duplicate code: Because they did not ever read the code base and dont care where to put the files, resulting in complexity and more bugs.
  • Copy Code they dont understand: Thinking is okay because they need to get something done, and the result again is more complexity and bugs.


You can't go fast if you don't know what you are doing. If you want to play guitar very fast, you can't put speed ahead of fundamentals and the right techniques. First, you need to do the right things, then you can do those things fast.


It's not uncommon for engineers to feel they have been pushed against the wall for days to weeks, even if they don't ask for help. How can we avoid such bad behavior:

  • Ask for help: Post your questions to other engineers, use public forums, or even ask a mentor you know.
  • Do more POCS: The less you know, the worse your performance, the more POCS you need to do. If you dont master your tools, you will be extremely slow. The best way to master tools, frameworks, libraries, and languages is by doing POCs all the time.
  • Always validate your understanding: People think they get it, people think they understood, but they dont. They think they know how to generalize and apply, but they do not. They believe they are following, but they are not. The best thing you can do, and should always do, is repeat and ask: 'Did I get it right?'


Attention, it's not just about paying attention to what you type on the IDE, but also how you handle errors. Did you keep repeating things over and over without understanding how things work? Usually, what happens is that people are pretty bad at troubleshooting because they don't know how things work, so how can they know how to debug it? Debugging is more than just setting breakpoints; it's about having mental models.


To have great performance, you need:

  1. Attention: Focus + The right approaches
  2. Master the technology (tools, libs, languages, and frameworks): POCs
  3. Understand what you need to do: Asking questions, validating requirements, asking a lot of questions, and asking for what is not written.


Spending several hours without interruption is great, but just time without the right approaches does not work. Every time you are learning something new, you must know how it works, so you can create a mental model. If you don't have a good mental model, you will have a hard time predicting the future, debugging, and finding the shortest path.


I don't like silence. Bad, bad, bad things happen with silence:

  • People get stuck
  • Multi-tasking proliferates
  • Performance goes down as. time passes
  • Confusion builds up


Silence is the first step to bigger issues like Ignore Cultures. Ignoring problems, only leads to more problems. Attention problems only happens on the silence.


Anti-Learning Anti-patterns


Spending hours to learn is great. However, it does not matter how many hours you put into the effort if your approach is wrong.


Never Ever:

  • Stack up things you dont understand: You don't understand Java, then you don't understand Spring, then you don't understand REST. Learn one thing at a time, ensuring you master the fundamentals correctly, before moving on to more complex structures.
  • Shallow Learning: Don't click on the code, don't read the code, don't debug the code, don't search on the internet, don't make notes, and the result will be a disaster.
  • Silence: Don't ask questions, dont validate requirements, don't ask for reviews, it's a good formula for a disaster.

How can we improve and get better?

  • Never stay in silence: ask for help, all times.
  • Never assume you understand: IF there are no questions, you are wrong; you did not understand.
  • Don't be afraid to look up the code: Reading code does not bite, :-) Don't be afraid to read SDKs, Libraries, Frameworks, and even programming language code.
  • Don't go too fast: Never, ever pile up things you don't understand, make sure you know something in a solid manner, and than move up to more complex concepts.
  • Do more POCs: Do POCs for all languages, all libraries, all frameworks, and all features of the tools and binaries you use. All of it, why? Because you must know by heart, that will make you go faster.
  • Search for corner cases: Think about what could go wrong, think about what is not written, use your crystal ball, and try to predict the future, it's not that hard.
  • Don't get stuck: 15-20 min is a good time for asking for help. Can save hours to weeks of waste.
  • Make sure you have focus: Does your environment help you? Do you have silence? Are you too worried about personal issues? Focus on work. Tools like Pomodoro and GTD can help.
  • Don't ignore signals: Don't ignore warnings, don't ignore errors, don't ignore exceptions, don't ignore tests that are failing.
  • Consider Full Screen: If you use IntelliJ, consider enabling "Zen Mode"; otherwise, ensure you are in full-screen mode and minimize distractions.
  • Learn shortcuts: You should learn all shortcuts, consider plugins to help you, like Key Promoter X(IntelliJ), or at least understand the shortcuts.
  • Learn something different: IF you know OOP, go Learn a FP language like Scala or Clojure, IF you know Windows, go learn Linux, If you used Ubuntu, go use another distribution. You should be forcing your-self to learn new concepts, new theories and new approaches.
  • Write much more: Create a blog, make lots of notes, writing helps to increase retention and ownership.

Attention to detail is everything; it's the difference between vanilla and a killer everybody wants in their teams. Discuss it, identify what's not working, and make it work.


Cheers,

Diego Pacheco

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AI Output
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AI Agents and vibing are growing in popularity. It's time for us to think about what use cases make sense to use them and what use cases it would be a mistake to use them. AI is changing how people work, learn, and behave. Should I vibe or not vibe?


Vibing can be useful when


AI Agents have limits. Vibe coding has several drawbacks, including security challenges, hallucinations, and incorrect facts. However, there are a couple of use cases where vibing can be useful, when:


  • It's not a priority: Imagine there is code that you would never write, tools you would never create, simply because you have bigger priorities and would never spend weeks or months on such tasks.
  • It's not your specialty: Let's say you would never learn C# to make a Windows extension of your application, but with AI Agents or even with vibing, you can get that done without much effort.
  • Limited Resources: You either lack the time or the funds to undertake such a task. AI agents/vibing can allow you to get something done, albeit with lower quality and limitations, but it can still be a win.


Obviously, you would not apply vibe coding to your core business, most strategic project, or spearhead of innovation. Simply never reading the code would be a recipe for disaster. Not all pieces of software have the same value or require the same level of investment.


Vibing leads to problems.


It's possible to use LLMs for various use cases. However, excessive usage of LLMs can create several issues, such as:

  • Decrease in Knowledge Retention: Your prompt is not the work; it's the request for the job. You did nothing, you learned nothing.
  • Decrease Attention to Details: LLM tends to spill out much more than you asked, adding a lot of noise and obscuring the real value.
  • Decrease in Delivery Quality: Getting things done faster is excellent; however, if you spend less time reviewing, polishing, and maturing the work via several iterations, quality will go down.


You must ask yourself the following questions: if you tell AI to do everything, what is your job? AI is great, but it is a prediction machine that outputs the most likely next sequence of bytes. Now, keep in mind that LLMs are available to everyone who can pay $20+ USD per month, meaning we all have equal access. So "just" using LLMs it's no differenciator and it's not innovation, specially everyoneelse is doing it.


Input vs Output


The trends for our industry are changing. The most natural thing is utilizing AI for Output. Generate images and videos, generate text, generate code. However, AI is also transforming how we work and think. Perplexity was a pioneer in this. However, when we use Google today, the first thing that appears is an AI Summary. 


It's very tempting to use AI for day-to-day work because LLMs are adept at summarizing, providing quick results, and saving time. It's tempting to generate presentations with AI, create prototypes with AI, and generate documentation with AI. Answer emails with AI, do code review with AI, and create tests with AI. Do it all with AI.


When we have output that is 100% AI, we need to ask ourselves how much this changes fundamentally several aspects of engineering, such as code review, design, and architecture. What are you reviewing? 

You did not code it, you did not learn it, so what are you learning from the review, to do a better prompt next time? How much is the human intention vs how much is AI's autocomplete? If you did not tought was worth your time to do it, is it worth somebody else to review it? 


Perhaps the most sensible suggestion we could consider is using AI only for input in certain types of tasks. However, we let humans do the writing; therefore, you still retain ownership, and you are forced to analyze what AI is outputting and vet it. 


Using AI for input is excellent; you can complete a POC much faster, then use the time to read the code and understand it, and then repeat the process without AI. You still will do it faster, but you will have to increase your ownership and learning.


Design and Architecture tasks require a lot of thinking, careful trade-off analysis, a crystal ball, and the ability to predict the feature based on what did not happen, what is not written, and what has not been asked yet. Often, the output of design and architecture is text and a wiki. But you cannot outsource good judgment. That's why I believe it's better to use AI for input, not output, for these tasks.


cheers,

Diego Pacheco

tag:blogger.com,1999:blog-5156478129046619908.post-5116987952868039342
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Quality and Performance
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If you ask any engineer or manager, they will tell you they want quality. No one would say they do not wish to have higher quality. The reality as human beings is that we always want the best. Now, what does quality means? How do we determine if something is of quality or not? How can we learn how to see problems and how can we make things better? Hopefully I will be able to address all these questions in this blog post. In the 1980s there was big quality movement driven by Lean and other methods. Today quality is often misunderstood and took into the the wrong lenses. If you don't understand what quality is, and how good looks like vs how bad looks like, you don't know what's going on, and you certainly cannot make it better. Perspective and vision are everything. This post is not about QA. Having QA also does not guarantee quality. Like security quality is everybody's job. 

What is not Quality 

Let's take several things out of the way. So quality it's not:

  • Having a role like QA (Having people do regressions, usually manually)
  • Going to meetings by following a Process (usually Scrum or Safe)
  • Coding Style (usually a document or some particular decisions enforced in code reviews)
  • Executing 15/30 min retrospectives 

Such things I described are done by all companies and yet does not mean quality is present.Quality can be Subjective

Many times, quality is subjective; people often use the word quality when they mean "unspoken expectations," which I cover in depth in this post. Quality can easily be in the eyes of the beholder. What one team consider quality the other can consider pure garbage. 

Idealy, we want have objective measures, for instance, these are good examples of improvements, where one could claim that improved "quality":

  • You do a PR, in which the overall system latency is reduced by 10%.
  • You do a PR, where you are changing the instance type in the infrastructure and you are saving 5% more per month. 
  • You do a PR, where you add 50 tests and add 20% more coverage than before.
  • You do a PR, where you refactor the code and can do the same logic with 20 classes less and do not introduce external or internal libraries, and everything keeps working, all tests pass.
  • You propose a different experience that makes users use the system 15% more than before.
  • You propose a A/B Test experiment that makes the company make 3% more money YoY.
IF you have something in the nature of the previous list, that is not subjective and that is objectively better. However, it is not always possible to do that. Some things are highly subjective like:
  • Managers' Preferences (one manager loves daily meetings, the other doesn't).
  • System Design (design decisions and abstractions can be subjective and would require expert and careful analysis, and sometimes even time to tell if they are better or worse).
  • Some engineers love to disagree for the sake of disagreeing; it's like a sport for them (which is no fun), but it happens. Being opinionated is not necessarily bad.

When shift left is not enough

Now I want to make a little tangent here. I'm all in favor of agile methods, Lean, and the shift left culture. It's always best to figure things out as quickly as possible, and to do so better in our machines than in production. However some domains and problems are very very hard to figureout before production. Usually, that happens when:

  • Production Data is Key
  • Legislation/Compliance might make it difficult or even block you from having it in non-prod
  • You don't have ownership of the systems/data, and real feedback is delayed until production.
  • You cannot replicate prod outside of production
For that scenario, what happens is that you must go to prod in order to see what will actually happen. In that sense getting in production matters a lot. Getting to production always matters, but for those scenarios it's like the "Testing in Production" mentality, except for Discovery. So we need to "Discovery in production". There are techniques that allow us to "discover" in prod like A/B Testing and experiments but imagine if the whole feature feat is a big "Discovery bet". Pretty different scenario in that case the wolrd will be upsite down. 
Because before "Add Quality" you should ask yourself:1. Do I understand the problem very well?2. Now that #1 is done, I will do the best way possible ," as complete and comprehensive" as possible.
Now ask yourself, if you are not sure about (#1), and again, this is a business / discovery question, imagine you do:1. A lot of tests2. The perfect design3. The perfect solution4. All modern, all great
But after some time in production, you discover #1 is wrong, and either your users do not want that, or you are not making a lot of growth with the product, well, someone might say, this is a PMF (Product Market Fit) question. Which lean startup tries to help solve it. 
So, for this scenario, it's a waste of time and resources. Quality needs to come after the right discovery, and we need to be sure, otherwise we are investing in the wrong thing.

Don't fool yourself (with your perspective)

A significant mistake that engineers and young leaders often make is to trust their own observations. Let me be absolutely clear. It does not matter what you think, what matters is what the people who are evaluating you believe. So do not assume:

  • Silence is good because it's not.
  • No feedback is good feedback
  • No complaints is good
  • You are doing well just because X number of months have passed
There are only 2 kinds of managers, the managers that are hands on, such managers will spot problems much soon and will complain immediately or in a very short windown like 1 month. However there are other kinds of managers, the ones that are hands off, that ones might take longer to spot something, maybe 3 months, maybe six months but don't be fooled they will get you fired. 
Again, here we are seeing quality as a sense of "performance expectations". Another thing to keep in mind, especially for the most "senior" and "seasoned" engineers, no matter how many years of experience you have, and it does not matter what you did in previous companies, what matters is the current company and current performance.

Reading the silence

Silence has a high cost. You must ask for verbal or written confirmation that you are meeting the "quality bar", you will be surprised that:

  • People don't give feedback until it's too late, and you lose the job.
  • You might be good in one company and terrible in another (it's all about the expectations on quality)
  • No feedback is bad, you want immediately: "Wow, this person is a rockstar".
  • IF people do not "notice" you are a rockstar very soon, you are not, and very likely your performance is much worse than you think.
  • Don't assume it's okay to NOT deliver your items every sprint.
  • People can like you, and still you might have poor performance, therefore deliver poor quality.
You do not want to play with silence. Silence is dangerous, you want constant feedback, from the managers and from the people that evaluate you, all the time, very consistently and very frequently. 

My definition of Quality

Now, let me share what is my definition of quality. I believe in quality in 2 senses, the lean way and the agile way, which means:

  • No Waste: Quality is built-in and part of the process, and there is no waste in the lean sense of waste.
  • Add business value: In the agile sense, which means growth of users, money, or objectively better like I describe on the begining of the post. 

I believe in always delivering a show, and doing more than people ask(how to give a SHOW):
  • Deliver on time (or even before or way before)
  • Delivery on budget (idealy with savings)
  • Blow expectations to the roof(know expectations very well and do way, way more)
  • Add more quality (more tests, refactorings, improve performance, make the place better than you found)
  • Impress me (teach me something I don't know)
  • Be consistent - do that always
Quality in a project/product

Now, if you ask me, how do I know a project or product has quality? Usually means:

  • Great team ownership: Team knows inside-out what's going on, they are on top of every bug and feature, and never miss any commitment. Team also cares deeply about code, design, tests, and the right architecture.
  • Good Code/Design: The design is socialized across your team and upstream/downstream dependencies. Also, the code is well written, has a decent code coverage, and decent test diversity.
  • Users like it and it has impact on they lifes: There is good user feedback, the company is making the product grow and has an impact on users' lives (a good form of impact).
There are many other essential things I could also add to the list of matters like:
  • Infrastructure Automation
  • Testing Infrastructure
  • Good Observability

High Performance == Quality

For individuals. If you are a high-performing engineer, you add value and therefore your work has quality. Quality and performance go hand in hand. A low-performing engineer always means poor quality in the delivery. 

Quality killers: Performance Killers 

In order to be a killer engineer and have a great delivery cadence and contribute with quality work, there are some pre-requirements that people will never tell you, and they are not obvious, but IMHO, they are the quality killers.

Poor Performance Observability: IF you are an engineer, you must have an Excel file where you track how much you deliver every week. IF you don't deliver 5 PRs a week for a service team, consider that poor performance. Of course, some tasks are bigger and require more work, thats why it's essential to break things and always keep the good work flowing in high volumes. Not delivering the items assigned to you in the spring is a clear measure of poor performance. 

Lack of clear requirements: IF you don't know what you need to do, you can't do it well and fast. Usually, people get JIRA tickets without any description, full of blocks, ambiguity, and missing dependencies. There is no way you will excel in this scenario. So you must push back and figure out things before you start.

Lack of strong technical foundations: usually happens for people who are not doing POCs every day. You must know inside out all languages, frameworks, and libraries you use every day. 

Lack of Focus and Low attention to detail: In order to have a good engineer, you MUST have focus, you must have full attention. IF your environment does not give you that, change it. An engineer without focus and high attention to detail can never ever meet a quality bar.

How to increase Quality

Now that we have a more comprehensive view of quality, here are a couple of tips to improve quality:

  • Care about it.
  • Make sure your name is always associated with greatness
  • Speed matters (deliver before the time)
  • Always clarify expectations (all times)
  • Avoid silence at all costs, and ask questions early and often.
  • Do not assume you are doing well, ask the managers and people that are evaluation you
  • Have an Excel for self-performance tracking
  • Go deep: Debug the code, read the code, see how others fixed the same problem, search the web, and internal documents. Ask questions, often and constantly.
  • Make sure your enviroment gets the best our of you, if is noise, make it quiter, make it with feel distractions, use pomodoro and GTD techniques, make sure you have focus all the time.
  • IF people never told you that you are a rockstar, you are vanilla at best.
  • Never start some work without making sure you understand all details. 
  • Do POCs constanly, everyday, multiple times at the day.
  • Document problems in wikis and ask opinions for more senior engineers.
  • Add more tests
  • Add more test diversity with: Property Testing, Chaos Testing, CSS Testing, Stress Testing, Integration Tests, Mutation tests.
  • Refactor code to make it more efficient, reduce processing time, reduce latency, and save cost.
  • Make sure you make notes and stop making the same mistakes over and over.
  • Take ownership of your performance; it's your problem.
  • Give it a show, do more than people asked you, blow the rooft with a killer presentation, a killer PR, a killer wiki, a killer argument.
  • Read, Read, Read... papers and good articles.
  • Use your mentor's time and ask great questions.

cheers,

Diego Pacheco

tag:blogger.com,1999:blog-5156478129046619908.post-2246646800185523466
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AI Agent Patterns
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Previously, I was blogging about AI Abstractions and the various levels of abstraction. Now, I want to delve deeper into some patterns we can leverage while writing software using LLMs/APIs and building AI Agents. Many people still question the value of Gen AI, and I understand that, scams, delusional objectives and expectations, FUD, and many other incidents. However, for engineering, it's clear that there is value, and engineering as we know it may never be the same again. Agents are interesting because we can tweak how much autonomy we give to them; they could be bound to a straightforward and repetitive task like bumping the minor version of log4j, or could be used for complex tasks like booking a complete week of vacation with car, hotel, plane tickets, experiences, and plans. So imagine there is a dial that we can tune up or down, and how much autonomy we want to give to agents. Besides open-source models like DeepSeek or Llama, the cost remains complicated. However, cloud computing costs a significant amount of money and is dominating the market, and perhaps I'm wrong about that. Before diving deep into agent patterns, let's understand the context in which we can use these patterns.A note on context Window: How it worksOne factor that significantly impacts working with LLMs is the size of the context window. An LLM is typically accessed through an API with a paywall. LLMs have limits on how much they "remeber" of your previous prompts. To "remember," the LLM must be trained, which occurs through a context window.
You interact with the LLM via the context window. This is a key concept. Your Prompt goes into the context window, but that's not the only thing that goes there.
All files you share with your prompt in your IDE/Editor end up going on the context window. Usually, open files or your workspace if you've shared it.
We have very few ways to interact with LLMs. Besides MCP, we must share all information via the context window. So popular IDEs nowadays have something called "AGENTIC MODE" and IMHO this is a terrible name and very confusing. 
Agentic mode is being performed by solutions like GitHub Copilot, Cursor, and Augment Code, among others, where the IDE/editor behaves like an agent and uses your terminal (most of the time) to run commands and figure things out. You cannot run an IDE in agent mode in production; this is intended for development purposes only.

Agentic mode is confusing because it is often confused with AI Agents that you will run in production using an LLM API, such as those provided by Anthropic or OpenAI. The patterns I will describe do not work with IDE Engineering agents, but they do work with AI Engineering agents that run as background applications, which utilize APIs (I told you it was confusing, not my fault).
Context Window Size Matters
Now, depending on how good or bad your code is structured, that means it will cost more or less money. All API calls incur a cost; everybody knows that. However, proper services and software that are well-written cost much less money because they are isolated and self-contained. 
Distributed monoliths will cost more money; imagine you are doing a refactoring, and you have a distributed monolith. You have a lot of coupling and you have 10 classes that are coupled with 100 other classes, well, if you ask the LLM to do a refactor, you will need to provide these 110 classes always for refactoring. The more coupling and entanglement, the more you will need your context window, and the more tokens you will generate for input and output; all that costs money.
Since LLM APIs are expensive, I hope this serves as extra motivation to have well-written software, so we use fewer tokens. Think about this, more things in the context window, the better the LLM will go, but also will cost more money, so it's also like you want software to be well-written and modular; otherwise, in big distributed monoliths and enormous monoliths, you will burn tokens like crazy $$$$.

LLM models have different context window sizes. The best model for coding is Claude Sonnet, currently version 4.0; you can see that the context windows are 128k.Rag PatternRag pattern has everything to do with the context window. The idea of the Rag Pattern is to help extract relevant information and send it to the context window alongside your prompt. Rag can be used to close a gap that LLMs have, which is the latest versions. LLMs are trained on past data, so they struggle to understand the latest versions of libraries and frameworks; therefore, they may produce outdated code.
To create a Rag Pattern, we require a vector database to store embeddings. We perform a semantic search on the database and return relevant documents that can be injected into the prompt. Keep in mind some crucial aspects here, such as the database does not run inside the LLM model; this is outside. In other words, we are performing pre-processing before sending data to the LLM. We are doing that all the time, since LLMs dont have "Database" or long-term memory. In a sense you could easily see an LLM as a CPU.
Rag is primarily focused on text and documents, which may be suitable for some data points, but will not work well with multiple systems that utilize APIs(usually REST with json).
MCP PatternModel Context Protocol is a way to describe APIs to LLMs, so the architecture of MCP usually involves the client, which can call the API and feed back the API results (usually JSON) to the LLM model. Again, it goes to the LLM model context window.
MCP is a game-changer because we have lots of systems and APIs for everything. One significant problem with MCP is authentication, as you need to authenticate with all these APIs. This requires providing credentials to MCPs, and there are already MCPs on the internet leaking secrets. There are MCPs for everything nowadays.
At the end of the day, MCP is not much different from Rag Pattern; the main difference is that Rag is more suitable for documents and text. MCP does a similar pattern, but using API Calls. So we can rely on Expert systems outside of the LLMs for better judgment.
Here is where things get very interesting, as we are in the complete blend of AI and Engineering (APIs). So, AI is not just AI; it's mixed with engineering. Now let's dig into more AI Agent patterns. 
Such patterns are architectural patterns, and they all existed before AI; guess what, they were also used in APIs, Services, Microservices, EIP, and SOA. So if you worked with engineering before, you will recognize all these pattern,s and they are just being applied to AI now.
Cache Pattern
Perhaps the most basic pattern in software architecture history. We can cache the LLM output based on the prompt or based on similar prompts. This can be a great way to save money and expedite results. Consider that you have lots of similar prompts; it will be beneficial.Reuter and Filter Patterns
The following two patterns, along with the filter and router, are used. Imagine you have several agents or several LLM APIs; you could route different prompts to different agents or different LLMs. A filter can be used to remove content from the prompt. Let's say you want people to add PII to the prompt; you can detect if it is PII and remove it from the prompt. Another possibility is to remove unwanted content like profanity or things that break company policy.

The router is also an interesting pattern because we can use it to save costs. Imagine that in non-production, we could route a less capable LLM model, and in production, we could route to a more capable model. Splitter and Aggregator Patterns
Splitter and Aggregator are already in use by more engineering agents. Usually, when you give a prompt, AI Engineering agents transform your prompt into a series of tasks(splitter). 
Aggregators can be used to synchronize data. For instance, we could run several tasks in parallel and then aggregate all results at the end. Instead, we could use the aggregator pattern to perform benchmarks between models or even A/B Testing.Task Orchestrator PatternAgents are processes and programs like any other ordinary software. 

However, AI Engineering Agents do run things in parallel, which is why we use so many tokens. Besides the fact that they need to split and aggregate, they often provide a CLI mode where they run your prompt and exit, so this could be used to perform orchestration outside of them.AI Agents Orchestrator Pattern
We can apply the same pattern but in a bigger scope, where we can have agents orchestrating other agents. Imagine having a specialized agent for UX Design, another for Frontend Engineering, and a third for Testing, so you could coordinate all three agents on a project and combine their work.
Agents are interesting, and, in my opinion, there are interesting use cases with AI on the backend related to engineering. AI for the end consumer is more dangerous and a bit more unpredictable. I'm pretty certain we're not far from seeing an ESB with AI orchestrating agents.  
Although AI and agents are cool, we need to keep in mind that we must always run security threat models in order to make sure we have protections and guardrails to prevent leaking credentials. We also must be aware of the costs and monitor them carefully.
Right now AI is like a mainframe and, has this limits and expensive APIs. I hope we can run it locally and cost less computing so we can have it running in more places without worrying too much about cost or even token limits and cooldown.
Cheers,Diego Pacheco
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AI Abstractions
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Today, we see the reality of "AI" being sprinkled everywhere. That's a magic icon, now has dozens of variations. I recall a time, not far away, when the "stories" were popping up everywhere. Hopefully, this moment will pass and move on to more interesting features that utilize proper AI abstractions. AI is increasingly blending with engineering, and that's likely how we will make it useful instead of a fad. We have seen things move very fast over the last two years. Specifically, we don't know if we will continue to evolve at the same pace, but we don't need perfect technology to create value and disruption. AI might look like and feel like magic when it works, but it is not magic. Artificial intelligence (AI) is disrupting and transforming the way we learn. We might not realize it, but learning has already changed and is yet to change much more.

Learning has changed over time

People learn through various methods and sources, but over time, we observe changes. Today, AI is a force driving some of these changes. Before the 90s, we basically had no internet. The primary method of learning is often through books, magazines, formal courses, and education. 

When the internet emerged, we were still learning using the same methods, but in a digital format. New forms of learning also appeared through blogging and forums. As the internet evolved from Web 1.0 to Web 2.0, we discovered learning via social media and gamification in very popular tools like Stack Overflow (Stack Overflow looks dead today). Following Stack Overflow, we saw the rise of video courses, primarily offered through platforms like Coursera and Udemy. We are now in a new era, where LLMs are becoming the primary source of knowledge. People do not post questions in Stack Overflow anymore. Now we are learning to ask LLM questions, doing things using LLMs, and of course, verifying what LLMs tell us, because they still hallucinate (a lot).  How we learn is changing; therefore, how we develop software is also changing.
Programs are not created equal

Let's forget about AI for a moment. Before the advent of generative AI and LLMs, we had always relied on programs. However, not all programs are created equal. Some programs were more useful than others, and some programs were more complex than others.

IF we compare the cat utility we have in Linux and Unix with a web browser, we will see a vast difference in levels of abstraction. Both a cat and a web browser, such as Mozilla or Chrome, are programs, but they are different. IF we analyze a cat and a browser, we can see differences:
  • Levels of Abstractions
  • Lines of Code (LoC)
  • Features
  • Complexity
  • Cost to build
  • Purpose
  • Tech Stack
That might sound obvious, and it is, but perhaps because things are moving so fast, do we truly understand the difference when we talk about AI? AI: What do you mean?People use the term "AI" loosely goosy today(including this post). Like it's one thing, however, it is many things, and each one of those is a very different "thing". Traditional AI has existed since the 50s. Agents, it's not a new concept. Lots of companies are "rebranding BOTs" as AI. Knowing the difference matters. The details matter. You would not give the cat program in linux/unix to someone who needs to see a movie. Because you know the difference, you know the right tool for the job. Considering AI, do we know the right tool for the job? Do we understand the right level of abstractions? Do we know how to create proper abstractions? 
Good Abstractions: Yes, they exist!Good Abstractions are often hard to see inside the internal design of applications. Because internal design is a long-abandoned discipline. All the focus often is on getting things done, people barely spend time doing proper external architecture, and internal.
Unfortunately, we see more examples of poor abstractions out there because people lack proper design knowledge. That happens not because of the lack of UML usage, but because of the lack of know-how to do adequate design, thinking about appropriate design, and expending the time to review with a good architect. 
However, you might think good abstractions are dead; they are not. We see good abstractions at both the macro and micro levels; the problem lies in the middle. 
At the micro level, we see good abstractions in programming languages, operating system system calls (SYSCALLS), language SDKs, and even in some open-source libraries (not all libraries are good).
We also see good abstractions in products (not all products); look at a food delivery application like Uber Eats, DoorDash, or even iFood in Brazil. You press a button in your house, and food appears at your door; that's a great abstraction.  Hopefully, you see we can, in fact, create good abstractions in software. Now, the question is, do we know how to make good abstractions with AI? More specifically, talking about Generative AI.
AI: The Refactoring KillerPay close attention to software and products. Some products and software eventually die. However, before dying, they are in a sort of zombie mode for a long time. Where the product is alive and even generating revenue, but is not being actively curated, with no refactoring, modernization, or improvement to the current experiences. Such a mode is often referred to as "Maintenance mode."
I like to call it zombie mode because it's funny, and it also highlights the sad state of the software. Now, AI, specifically generative AI, LLMs, and agents, can change that.
Because if I can do more with less, even if we achieve 10-30% more productivity with engineering, now software and products that were previously stagnant could get some fresh air. 
On one hand, it's not about productivity; it's very hard to measure productivity in engineering and digital products. So let's refer to it as "perception of productivity" and keep it loosey goosy.
Now, forget if the product is in a zombie state; it does not matter if it is in a zombie state. Think about complexity or a lot of technical debt. Paying technical debt is expensive, and companies often avoid it for economic reasons. Due to the advent of generative AI, it's possible to "FIX" some problems (like using duct tape), where we can get some things done, but without actually addressing the real root problem. What happens, then, is that AI is killing refactoring. 
  • Complex User Experience: Instead of refactoring the flow and pages to fix the UX and frontend code, we utilize an AI agent to complete the task; we leverage AI to "hide" the complexity, albeit at a cost. But we are killing refactoring.
  • Technical Debt on the Backend: Instead of re-designing 3-5 services, we can just throw an AI agent that "orchestrates" the flow between such services, and instead of paying the expensive and long route of refactoring, we just work around the problem. Again, killing the refactoring.
  • Another Layer of Indirection: In engineering, we say that all problems can be solved with another level of indirection. That's true because we never do the right and expensive thing, which is to re-design and refactor systems. We just add more things. Therefore we keep adding new levels of indirections, that's happening with AI right now, look MCP and Agents
Think about this, how we will use AI, as a new duct tape to work around or as a way to introduce new capabilities that did not exist before? If we do even less refactoring, we are simply adding more complexity and making our lives even harder when maintaining systems.
Agents
Agents are a higher level of abstraction for generative AI solutions. Agents hold the ultimate marriage between AI and Engineering. However, not all agents are created equal. 
So agents have an even higher level of abstractions than others, for instance, like engineering agents like Devin or Codex. You will also see a very simple and small.  
Model Context Protocol (MCP)
MCP is an abstraction on top of an existing API or some software capability. Like a database, a file system, sending an email, or posting an article in WordPress.
MCP is a standard method for producing context for LLM models. It's like a USB, providing a universal way to connect LLMs with software that runs outside of them. Now, there is a frenzy to create MCPs for every single thing in the universe.
Agents can perform powerful tasks due to the numerous MCP servers. However, we may have agents orchestrating agents in the future. Not that I like all forms of orchestrators like (ESBs), but it is very likely to have agents orchestrating agents and agents doing integration with other agents. Levels of AI AbstractionsBring it all together, we need to start seeing the different levels of abstractions that are happening with generative AI solutions. That's an essential step for us to start creating our own and better abstractions using generative AI.
LLMs, as they are right now, are the "brain" and the first level of abstraction. Code assistant is how LLMs break out of just being a "chatbot" app and change how we do engineering every day.
With the advent of MCP servers, agents can be potent and perform more complex tasks for us; however, agents can also be straightforward and specific, contextual, and single-task, or they can be very generic and perform generic tasks, such as those used in engineering agents like Codex or Claude code.
We will likely have high levels of orchestration between agents and agents orchestrating agents, like we saw with ESBs in the past. 
Could more abstractions be created? Well, it's too soon to say. Still, some people believe one company's intelligence could be talking to another company's "intelligence", that will really depend on the cost of LLMs(which is still getting higher and higher) and how much CONTROL and UNPREDICTABILITY we are willing to tolerate. One thing I believe, which I observed over time, is that humans have a hard time changing how they organize; we are still organized with industrial structures. Let's see.The path forwardWe have a lot of things to learn about designing products and software using AI(generative AI). We must learn how to properly build products using AI as a means to add new capabilities, not as a form of cheap refactoring or a killer.  We must understand the new forms of abstractions that AI can create and how to use them effectively, as well as when not to use them at all. We have a lot to learn. 
Cheers,Diego Pacheco


 
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Understanding is the Key
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Have you ever tought about the difference between a Senior and a Junior? IMHO, the best definition is that the Senior can figure out things by himself, deliver his work on time, and even teach others. A junior requires much more help and takes much longer to deliver. It's very common for companies at scale to not hire juniors. Usually, managers expect only to receive senior engineers. That works well until you start hiring juniors, because now, the things that were working just stop working. Have you ever thought about the key thing that would make the junior more productive and start getting more senior? IMHO, it's understanding. In the technology field, we think we can hack things, but in reality, we can only do a decent job when we understand what we are doing. It's impossible to make sense of software if we do not understand what's going on. What about AI and LLMs? They might allow juniors to finish narrow and straightforward tasks, but they will likely not be learning, making the problem bigger. 

Operation Modes

There are two ways that people can operate effectively. 

Supporting Culture: You might not find many things written in a supportive culture. Wikipages and tickers might let you down. However, people, managers, leaders, and experienced engineers spend time helping others provide support. That mode works, and it's very easy to do it; however, it is much harder to scale. 

Written Culture: In a written culture, which is much harder to implement, you will find rich Wikipedia pages with lots of details, how-tos, steps, guides, diagrams, and comprehensive documentation. However you might not find much direct support, not at least in a heavy meeting-form. Such culture is good when you scale, as you have paved the way for others. 

In my opinion, there is a need to mix both cultures. Supporting others is the fastest-way to grow people and get things done fast, but is best combined with wikipages, rich tickets(even if after the story done), videos and as much writing as possible. 

Danger Zone 

Things tend to get complicated if there is no support(managers and experienced developers have no time to help other team members, and there is a lack of written documentation. In such a context, only engineers with a hack mindset who tend to survive are very senior engineers by nature. However, such a scenario is bad for junior engineers because it's even harder for them.

In the top of that(and very likely that's what happens), junior engineers are:

1. Suffering in silence (without asking for help)

2. Do not know how to create the Hacker mindset 

3. Get little to no support

4. Are operating without proper tracking 

5. Do not know leaders'/managers' expectations

6. Receive little to no feedback (not aware of the severity of problems)

That's how execution disasters happen and how people sometimes get tossed. But we can do better. To perfectly fix this problem, you need to work on both the leaders/managers' and the people's sides.

Seeking for Understanding

As an engineer, you might not be able to change how your manager/leader behaves. That's fine, you still can change how you approach things, you must seek extreme ownership and find ways to understand everything you do. 

When I hear the name of a technology I never heard before, I immediately google it, go do some readings, and ofcourse POCs(proof of concepts). In order to get familiar with. We cannot operate with dozens of things we don't understand. So it's your job to keep learning about things, all the time.

Sometimes people think they are studying too much, but in reality, they do not take into  account that:

1. The companies use dozens to hundreds of technologies they do not know.

2. There is technical debt they don't understand and are underestimating it (how much it can slow them down)

3. Companies always keep buying companies (new tech comes with that).

4. People constantly change teams (new tech comes with that).

5. Business is technology; you must master it as well

6. Modernization is required, therefore, more tech will be used

In the top of all that, businesses always have they own domains and terms, if you never worked in a health care company you will not know what the terms will means and the same for all domains you never worked before.

In the end, most business code is simple—it's some ifs, loops, and APIs here and there. This is usually not the biggest barrier, but do you understand what they are doing, why they are doing it, what the corner cases are, and how things can go wrong? 

Doing Better

Here is some advice to make things better.

For leaders/managers:

1. Know the level of each engineer on the team; do not assume all are seniors.

2. Seniors are defined for behavior and results not by years of experience.

3. Make sure documentation is getting better over time, as the team grows will make a lot of difference.

4. Either spend time with people doing support or write very good tickets. 

5. Give feedback weekly, be on top of things, do not assume people are doing well, ask questions to validate understanding all the time(like unit tests).

6. Improve your onboarding, make sure people are ready to do your tasks.

For Engineers:

1. Ensure you understand the business, what you are doing, and why.

2. Ask questions - assume nothing, ask questions all the time.

3. Search on wikipages and tickets for information, read the code, and go debug the application.

4. Avoid using LLM all the time for delivery; otherwise, you will be learning less and less. Prioritize learning.

5. Do POCs for all the things you don't know, you should be doing lots and lots of POCs.

6. Do not suffer in silence, ask for help if 30 minutes pass and you are stuck.

7. Track your work. Know when you started your ticket, when you finished, and how long it took. The more you know your numbers, the better you can beat them.

8. Do not be afraid or ashamed to ask questions. There are no issues with asking questions; I ask questions all the time. Again, assume nothing.

9. Do not assume you understand, ask questions, do not assume you got it, explain and ask people to validate, always apply unit tests into your knolowdge, how do you know if you know? Go do a unit tests, ask people to validate what you say if is right or wrong.

Understanding is the key to get things done and to become a better engineers. The faster we run this cycle the faster we fix problems and get better. Fast feedback might be painful but payoff as you can learn much faster.

The best time to do something new is always NOW. So let's do it.

Cheers,

Diego Pacheco

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No Delay: Leaders Delay Cost a lot
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Let me remove the obvious issues before I make my point. Ignoring problems is bad; ignoring problems at scale is even worse. If we have a network effect of ignoring things at scale, that's the worst thing we can do. Ignoring problems leads to Ignoring culture. Being aggressive with problems is not being reckless; it's not about moving so fast that we break things by doing it so. When applying for software, we ask some apparent questions but sometimes forget to apply for people. In software, we don't want to discover all the bugs in production; we want to shift left and find as many problems as possible before going to production. We must apply the shift left to people and address the issues immediately. The sooner we find problems, the sooner we fix them, and the sooner things improve. 

The Problem with Delayed FeedbackWe could be doing something wrong for a whole quarter when we have a feedback cycle that is 1x per quarter. We need to do better than that. Weekly feedback forces us to make mistakes and, in the worst-case scenario, do wrong things for at most a week.

If we only give feedback in 1:1 sessions, then 1:1 sessions happen 1x per month. We only have 1 shot to fix in the month, and this is only 12 opportunities per year. This is too slow. Like in CI/CD, where we want continuous deployments, we want feedback to reach people as soon as possible and as frequently as possible.

The second problem with delay feedback is that, very likely people don't get. They think they get it, but they do not get it. They will understand the words you are saying, but they will not know how to do exactly better or even differently. That's why people need to do unit tests. People need to ask questions to validate that they understand all the time.Better DefaultsLeaders just assume people did not get it, and they did not ask enough questions, which is often a much better default than assuming that everybody got it. For people, it's much better to assume that you do not understand, assume you don't get it, and always ask a couple of questions to validate understanding.

Again, people understand the words and might think they get the meaning, but they don't know what you know, and they don't know how to make it better like you do. That's why when we disagree, we need to give examples and explain why that matters and how we can improve it.

Example:

A engineer does a PR with a object full of constants.

One could say: Use a proper object-oriented design and kill this file.

The problems here are the following:
  • We imply people know what is proper object-oriented design.
  • Deleting files is obvious, but what should be put there instead?
  • Clearly, and very often, people don't see why something is wrong (that's why they need to ask for more feedback).
In order to do better, we need questions the engineer could ask:
  • What is wrong with my code?
  • Why are constants a bad idea?
  • How can I make it better?
The person giving he feedback can say:

Constants force the logic upon the client; if you have 10 clients, you will have that logic in ten places, and clearly, we are not making good abstractions. Object-oriented design is about hiding information; it's about providing benefits. You can't provide benefits just with data; you need data and functions. So a class that only has getters/setters does not help. However, a class with data and methods can help you if you do it right. 
What can we also take as lessons learned here?
  • Some feedbacks are better with examples and POCs like this https://github.com/diegopacheco/java-pocs/tree/master/pocs/if-killer-proper-oop (some problems that constants have - enums have it as well - it's the same).
  • Even during a conference call where explanations can be better elaborated.
  • People can show they do not understand by side effects like: Not asking questions, taking a long time to finish, back and forth, etc..

What it's not fixed: Keeps happening

If we don't fix problems, they keep happening. All problems must be fixed as soon as possible, call outs need to be made, explanations and support must happen. Otherwise a culture of low-bar and intention to results is created where whatever you do is fine. 

Often, people don't want to bother others with "negative feedback," but that's the wrong way to see it. One thing to improve is feedback; otherwise, we won't get better. Ignoring the problems only makes them bigger and worse. 

Repetition is not a bad thing. Because teams are not static, as you get new people, you need to teach the same things again. Writing things down, having a history, using Wikipedia, and having chat history all help. But nothing helps more than people helping each other. It creates boundaries, strengthens relationships, and is one of the best team-building exercises. One person's problem is a team problem.

Senior engineers must help junior engineers. No matter how much noise it could create, you need to think about the network effect and what kind of culture is being made if silence prevails. Not all engineers have the same expertise; if we don't help each other, who will?

Delivery matters, and matters a lot, however deliver without learning is a big mistake. Delaying feedback is delay learnings. In order to scale, we must scale learning. Effective learning is how scale happens correctly. Never delay feedback, never delay questions, and always prioritize learning.

cheers,

Diego Pacheco

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