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200 posts
Polling state
Status active
Last polled May 19, 2026 03:11 UTC
Next poll May 20, 2026 05:08 UTC
Poll interval 86400s
ETag W/"95dcb46e42713ecf2063638f7f86cc4c"

Posts

Creating A Ripple Cursor Effect in libGDX
Learn how to create a ripple cursor effects in libGDX with full code walk through and detailed explanations
https://raizensoft.com/tutorial/creating-ripple-cursor-effects-in-libgdx/
How to use advanced gestures in libGDX
A tutorial on using GestureDetector and GestureListener class to implement custom handlers for gestures in libgdx
https://raizensoft.com/tutorial/how-to-use-advanced-gestures-in-libgdx/
How to properly flip a sprite in libGDX
A guide on using libGDX API to flip a sprite in the horizontal and vertical axis
https://raizensoft.com/tutorial/how-to-properly-flip-a-sprite-in-libgdx/
Making a snowflake cursor effect in libGDX
A tutorial on using libGDX API to develop a mouse cursor effect with falling snowflakes
https://raizensoft.com/tutorial/making-a-snowflake-cursor-effect-in-libgdx/
Five essential component classes in every libGDX game
A guide and introduction to 5 most essential component classes in every libGDX game: SpriteBatch, TextureAtlas, Viewport, Camera and Stage
https://raizensoft.com/tutorial/5-essential-component-classes-in-every-libgdx-game/
Making Dinosaur Runner Game - Part 6: Collision Detection
A tutorial series on using libGDX API to develop a clone of the Dinosaur Runner game in Chrome web browser. Part 6 discusses the algorithm to implement collision detection for the T-Rex and the cactuses
https://raizensoft.com/tutorial/making-a-dino-runner-game-with-libgdx-part-6/
Making Dinosaur Runner Game - Part 5: Jumping T-Rex
A tutorial series on using libGDX API to develop a clone of the Dinosaur Runner game in Chrome web browser. Part 5 implements the TRex class which renders the dinosaur on the screen with running and jumping animation.
https://raizensoft.com/tutorial/making-a-dino-runner-game-with-libgdx-part-5/
Making Dinosaur Runner Game - Part 4: Moving Cactuses
A tutorial series on using libGDX API to develop a clone of the Dinosaur Runner game in Chrome web browser. Part 4 outlines the steps to implement the cactuses as the obstacles on the game running path
https://raizensoft.com/tutorial/making-a-dino-runner-game-with-libgdx-part-4/
Making Dinosaur Runner Game - Part 3: Rendering The Road
A tutorial series on using libGDX API to develop a clone of the Dinosaur Runner game in Chrome web browser. Part 3 explains the process of preparing the assets and developing the Road class with moving mechanics
https://raizensoft.com/tutorial/making-a-dino-runner-game-with-libgdx-part-3/
Making Dinosaur Runner Game - Part 2: Parallax Background Effect
A tutorial series on using libGDX API to develop a clone of the Dinosaur Runner game in Chrome web browser. Part 2 implements the parallax background effect for the game HomeScreen and GameScreen
https://raizensoft.com/tutorial/making-a-dino-runner-game-with-libgdx-part-2/
Making Dinosaur Runner Game - Part 1: Project Setup with Custom Title
A tutorial series on using libGDX API to develop a clone of the Dinosaurs Runner game in Chrome web browser. Part 1 shows the demo and contains a guide for generating basic project with custom text graphic.
https://raizensoft.com/tutorial/making-a-dino-runner-game-with-libgdx-part-1/
How to add a library to your libGDX games
A tutorial on adding extensions and libraries to libGDX projects using gdx-liftoff and editing gradle build files
https://raizensoft.com/tutorial/libgdx-basics-how-to-add-a-library/
Making a Liquid Drop Cursor Effect in libGDX
A guide on using libGDX APIs to develop liquid dropping cursor effects such as water, blood, acid and mana drops
https://raizensoft.com/tutorial/making-liquid-drop-cursor-effect-libgdx/
Creating Flappy Chick Game - Part 6: Collision Detection and Score UI
A tutorial series on using libGDX to develope a Flappy Bird clone with pixel art style. Part 6 finalizes the project by implementing hit detection and adding the UI to display the scores
https://raizensoft.com/tutorial/creating-a-flappy-chick-game-in-libgdx-part-6/
Creating Flappy Chick Game - Part 5: Drawing and Moving Pipes
A tutorial series on using libGDX to develope a Flappy Bird clone with pixel art style. Part 5 explains the process of creating the Pipe class and its moving algorithm
https://raizensoft.com/tutorial/creating-a-flappy-chick-game-in-libgdx-part-5/
Creating Flappy Chick Game - Part 3: Animating The Background
A tutorial series on using libGDX to develope a Flappy Bird clone with pixel art style. Part 3 discusses the technique to render the game background using the cloud sprites designed in part 2
https://raizensoft.com/tutorial/creating-a-flappy-chick-game-in-libgdx-part-3/
Creating Flappy Chick Game - Part 2: Designing the Graphics
A tutorial series on using libGDX to develope a Flappy Bird clone with pixel art style. Part 2 shows steps to design all graphical elements like the chicken, cloud and pipes
https://raizensoft.com/tutorial/creating-a-flappy-chick-game-in-libgdx-part-2/
Making a Smoky Cursor Effect in libGDX
A tutorial on using libGDX API to design and develop a smoke cursor effect
https://raizensoft.com/tutorial/making-a-smoke-cursor-effect-in-libgdx/
Making Pong Game - Part 5: Collision Detection
A tutorial series on creating the classic Pong game in libGDX. Part 5 describes the algorithm for collision detection between the paddle and the ball.
https://raizensoft.com/tutorial/making-pong-game-libgdx-part-5/
Making Pong Game - Part 4: Moving Ball and Paddles
A tutorial series on creating the classic Pong game in libGDX. Part 4 describes the algorithm and technique to render the ball and user paddle
https://raizensoft.com/tutorial/making-pong-game-libgdx-part-4/
Making Pong Game - Part 3: Adding UI components
A tutorial series on creating a classic Pong clone in libGDX. This part implements all UI components and renders the playing board before moving on to develop the game mechanics
https://raizensoft.com/tutorial/making-pong-game-libgdx-part-3/
Making Pong Game - Part 2: Designing The Graphics
A tutorial series on creating the classic Pong game in libGDX. The second part contains a guide on drawing and preparing the game's graphical elements
https://raizensoft.com/tutorial/making-pong-game-libgdx-part-2/
Making Pong Game - Part 1: Project Setup And Custom Title
A tutorial series on creating the classic Pong game in libGDX. The first part outlines important steps to recreate the game and generate a basic project structure
https://raizensoft.com/tutorial/making-pong-game-libgdx-part-1/
Creating 8-bit Retro Snake - Part 6: Disintegrating with Sound Effect
Part 6 of the tutorial series on developing the classic snake game in libGDX with 8-bit pixel style. This part concludes the series with an explosion effect imlementation and added custom sound effects
https://raizensoft.com/tutorial/how-to-create-8-bit-retro-snake-libgdx-part-6/
Creating 8-bit Retro Snake - Part 5: Collision Detection
Part 5 of the tutorial series on developing the classic snake game in libGDX with 8-bit pixel style. This part discusses hit detection algorithms
https://raizensoft.com/tutorial/how-to-create-8-bit-retro-snake-libgdx-part-5/
Creating 8-bit Retro Snake - Part 4: Moving Snake Implementation
Part 4 of the tutorial series on developing the classic snake game in libGDX with 8-bit pixel style. This part implements the Snake class with basic movement and explain the algorithm
https://raizensoft.com/tutorial/how-to-create-8-bit-retro-snake-libgdx-part-4/
Creating 8-bit Retro Snake - Part 3: Grid and GameWorld class
Part 3 of the tutorial series on developing the classic snake game in libGDX with 8-bit pixel style. This part draws the grid map and create the GameWorld class
https://raizensoft.com/tutorial/how-to-create-8-bit-retro-snake-libgdx-part-3/
Creating 8-bit Retro Snake - Part 2: Drawing The Assets
Part 2 of the tutorial series on developing the classic snake game in libGDX with 8-bit pixel style. This part focuses on designing all the game graphical elements using Piskel app
https://raizensoft.com/tutorial/how-to-create-8-bit-retro-snake-libgdx-part-2/
Creating 8-bit Retro Snake - Part 1: Project Setup And Title Screen
Part 1 of the tutorial series on developing the classic snake game in libGDX with 8-bit pixel style. This part generates the basic project structure and creates custom graphics for the title and a play button
https://raizensoft.com/tutorial/how-to-create-8-bit-retro-snake-libgdx/
libGDX Basics: Drawing your very first sprite
A beginner guide on drawing a sprite in libGDX and introduction to many basic concepts
https://raizensoft.com/tutorial/libgdx-basics-drawing-your-very-first-sprite/
libGDX Basics: How to make a bouncing ball effect
A guide on programming a ball bouncing movement in libGDX by simulating the physics with gravity and other forces
https://raizensoft.com/tutorial/libgdx-basics-making-a-bouncing-ball-effect/
Code Snippets Collection
Collection of most useful code snippets in libGDX
https://raizensoft.com/tutorial/code-snippets-libgdx/
libGDX Render and Game Loop Explained
Explain the important method render in game programming and libGDX
https://raizensoft.com/tutorial/libgdx-most-important-method-and-how-to-use-it/