Subnautica 2 developer Unknown Worlds is still talking internally about what to do in response to the game’s big killing fish debate, but players have taken the matter into their own hands, diving deeper to uncover ways of actually defending themselves.
Show full content
Subnautica 2 developer Unknown Worlds is still talking internally about what to do in response to the game’s big killing fish debate, but players have taken the matter into their own hands, diving deeper to uncover ways of actually defending themselves.
To briefly recap, killing fish isn’t properly supported in Subnautica 2, which launched to huge success in early access form last week. You can deter fish by using a flare, but there are no tools designed specifically for causing fish damage, which means that you’re faced with having to put up with them nibbling at your heels as you go about your underwater business.
But, it turns out that there are ways to defend yourself in Subnautica 2, but you’ll have to put in a bit of work to make use of them. Across subreddits, discords, and social media, players have identified mid-game upgrades that offer some defense, and even let you kill fish in a round about way.
Warning! Potential spoilers for Subnautica 2 follow:
The Feedback Resonator, an upgrade for the Sonic Resonator that lets it fire a projectile, lets you shoot fish from a distance. You’ll need to work your way deep into the game to obtain it, but some reports indicate the Sonic Resonator can actually kill fish, so it’s certainly worthwhile.
Redditor Jeidoz suggests the Shockwave biomod upgrade, which gives you an electric discharge that can push fish away from you. And then there are the aforementioned flares when you’re in a pickle.
Jeidoz said they were able to complete the early access Subnautica 2 as it is now without taking damage, which sounds like a herculean effort. They used flares and dashed to run away from predators, then the Sonic Resonator to encourage fish to push off. Then, getting further into the mid-game, the Electric Discharge was used “for any dangerous situations,” and the Feedback Resonator was used for single-target enemies.
“In the current version of Early Access, I believe we only have mid-game (or even pre-mid-game?) options,” Jeidoz said. “With future updates, we can expect new vehicles, new bio-mods, fixed fish reactions to light, and other tools/actions. Currently, the PDA mentions some of them, but most fish only react to flares, ‘sounds’ from vehicles, the Sonic Resonator, the player, and stationary vehicles.”
So, the upshot is, the more you play Subnautica 2, the more you’ll be able to defend yourself. But this is not the outright ability to kill fish, as some want. Yes, you do kill fish “off screen” by eating them raw, cooking them, or turning them into other resources. But some players want to effectively clear the game out of fish, giving them the breathing room to bend the depths to their will.
This, though, does not sound like something the developers at Unknown Worlds will ever make possible in Subnautica 2. The developers have spoken in the past about not wanting players to conquer or dominate the environment, and that it wouldn’t feature tools that would let them slay anything that gets in their way. "We aren't a killing game," level designer Artyom "Artie" O'Rielly recently said in the Subnautica Discord. "Go play Sons of the Forest or something if you want to kill."
Still, Unknown Worlds is certainly thinking about tweaking the game in response to the debate. Also speaking in the Discord, lead game designer Anthony Gallegos said the developer can tune creature aggression to make fish less annoying to deal with.
“One thing that should help with this soon is the array of creature flinches we're doing,” Gallegos explained. “Right now they aren't communicating that you've impacted them, and that will change.
“We can do a lot without a stasis rifle for now, though," he added. "Some of it is just going to be rounds of tuning around creature aggression, downtime between when you run them off, etc. We clearly have work to do there, and we're doing it!”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The Super Mario Galaxy Movie, which currently stands as the highest-grossing movie of 2026, is now available on digital with a slew of bonus features.
Show full content
The Super Mario Galaxy Movie is now available to rent or purchase digitally from PVOD platforms like Prime Video.
The digital release was initially scheduled for May 5 but, much like fellow box office hit Project Hail Mary, was delayed to take advantage of the film's success in theaters. It's not hard to understand why — the Mario Bros sequel currently stands as the highest-grossing movie of 2026.
If you didn't get the chance to check out the film in theaters, or have just been itching for a rewatch to catch all of those Easter eggs, here's everything we know about its digital, streaming, and DVD releases.
Super Mario Galaxy Movie Now Available Online
The Super Mario Galaxy Movie currently costs $24.99 to rent or $29.99 to purchase. If you choose to rent, you’ll have 48 hours to watch the movie from the time you hit play. If you go with the full purchase, you’ll also get over an hour of behind-the-scenes digital extras. Prime Video is also offering a bundle of both Super Mario movies for $39.99.
The Super Mario sequel expands the world of the first movie to encompass, as you can imagine, galaxies. The sequel introduced a spread of new cast members to flesh out the growing gaggle of characters, including Brie Larson as Rosalina and Donald Glover as Yoshi. One new addition Nintendo tried its best to hide away until the film’s premiere was Glen Powell's role as Star Fox, which preceded the announcement of a Star Fox remake coming to Switch 2.
The sequel didn’t quite hit the same heights as the original on the critics’ side, though Clint Gage’s review for IGN does argue that it’s “bigger and shinier” and “racks up some extra lives by stuffing Easter eggs into the runtime to the point of bursting.” What we do have is no shortage of praise for is the original Super Mario Galaxy games, both of which were re-released on Switch consoles in the lead-up to the movie’s release.
Streaming Release Date TBA, Blu-ray Up for Preorder
Peacock will be the first streaming home for The Super Mario Galaxy Movie, but there’s no word on a specific streaming release date. Based on the timeline of The Super Mario Bros Movie, the sequel will most likely land on Peacock later this summer. After four months on Peacock, the film will move to Netflix.
In the meantime, The Super Mario Galaxy Movie will be released in 4K, Blu-ray, and DVD in just over a month. The film is even getting a limited edition 4K steelbook in the style of Rosalina’s Storybook.
Blythe (she/her) is an Audience Development Coordinator at IGN who, when she isn't following streaming news, spends way too much time in character customization screens and tracking down collectibles.
There's not a lot to it, but it’s hard to find much fault with these stealthy co-op heists.
Show full content
We made it to the Magic Door with less than 10 seconds left. A couple of last-second run-ins with the guards that populate the Constable Guildhall took time we didn’t have, but we managed to escape – our contract completed, our mission objective fulfilled, and our pockets loaded down with the ill-gotten gains we’d liberated from the cops. Not a bad day’s work. Moments like this are when Thick as Thieves sings: sneaking out of a tough situation, figuring out a new way to get where you need to be, a last second escape with zeroes on the clock. Combine co-op play, a couple of thieves with unique toolkits, excellent level design that constantly forces you to make interesting decisions, and a surprisingly compelling story, and Thick as Thieves has enough to keep you coming back for one last job. I just wish there was more of it. (And that I could kill Hauntstables. If the Hauntstables have no enemies, I have departed this Earth.)
Thick as Thieves is set in 1910s Kilcairn, a fictional Scottish city that meets at the collision of magic and technology. You break into (get it? Do you get it?) the Thieves’ Guild by stealing the Vistara Diamond. But the diamond ain’t just a big shiny rock on a stick; it reveals nearby guards, hidden traps, and even treasures – and wilder stuff like hidden magic doors where the really good loot is kept. Uncovering the nature of the Diamond means uncovering the history of the city itself, and a prominent family who lived there, and pretty soon what started as a simple heist becomes a small part of a much bigger story that took me around 12 hours to tie the knot on.
Thick as Thieves’ setup – get in, get what you came for, get out – means there isn’t a lot of what you’d consider a traditional story. Most of it is told though text-based communiques that hand out your mission objectives or congratulate you on a job well done, and scattered notes that provide clues about the location of (or security surrounding) the things you’re there to snatch mid-mission. What’s here is compelling, but you kind of have to look for it, and a good chunk of it is especially easy to miss if you’re playing co-op – which you absolutely should be if you have a friend who wants to get grabby with other peoples’ things.
Thieving effectively means being aware of your surroundings and not getting caught, so if you’ve ever played a stealth game, you’ll be at home here. Crouching under trip wires, avoiding pressure plates, turning off rotating turrets, and avoiding magic eyes are the name of the game. Most of the time you’ll be crouched, moving slowly as you snuff out candles, turn off lamps, and try to make as little noise as possible. The actual thieving comes in the form of a cute little minigame to pick locks in order to open doors or snag treasures secured in display cases. You’ll also collect clues that lead you to each mission’s big score or its story-based contract, both of which are active at once. The former could be anything from stealing enough stuff to hit a certain monetary threshold or finding specific items, while the latter requires you to “acquire” an object that only appears if you’re on that contract. It’s best to do both, but you’re not out of luck if you only do one (preferably the contract).
Guards can be annoying, but the best part is you always have an out.
Avoiding traps is simple enough if you pay attention (or use the Diamond, which makes things much easier), but the guards themselves are another thing entirely. Their patterns are predictable, but they’re alert to most sounds and even catching a glimpse of you will cause them to investigate. You’re a thief, not a fighter, and if they catch you, they’ll tell you to stop resisting (even when you’re not) before zapping you with lightning until you’re dead. If you want them gone (and you do), your best bet is to sneak up behind them and knock them out.
If they see you first, you’re not entirely defenseless. A smoke grenade will stun them long enough for you to put them to sleep, and you can always run. Plus, completing contracts and absconding with loot will level you up, giving you access to consumable items like the Insult Fairy, which distracts guards by doing exactly what you’d think, or the Pickpocket Fairy, which does… exactly what you’d think, and is super handy when you want a guard’s key without getting near him. So yeah, guards can be annoying, but the best part is you always have an out (unless you’ve already spent it), and unless you trigger a trap that locks you in a room with one, you can always run.
And if you’re smart, you can just avoid them entirely. Each thief has four slots of usable items: one is reserved for the Diamond, two are for any combination of smoke grenades, fairies, and other useful tools, and the final is unique to that thief. Thick as Thieves has two: the Spider, which is what you start with, and the Chameleon, which you unlock. The former has a grappling hook that can allow you to pull yourself up, down, and all around, and the latter can copy the form of a guard and use it to walk around in disguise.
The Chameleon is cool and suave and has some great voice lines (“and a penny for the vicar!”), but the Spider has all of that and a grappling hook, so she wins. Why walk past an annoying guard when you can just go over him, you know? What I like most, no matter who you choose, is that Thick as Thieves is always encouraging you to play smart and make good decisions. You’ll start off very cautious, but playing smart also means realizing that guard is in your path and the fastest way to where you need to be is to bomb his ass with a smoke grenade and choke him out. Yeah, being stealthy is great, but I like that you’re rewarded for playing offense and taking smart risks, too – like sprinting to get past a magic eye before it spots you.
But all the tricks in the world will only get you so far. Eventually, you’ll run into Hauntstables (incredible name, by the way), who are Constables cursed to be cops for all eternity. Some of the lore frames this as punishment, which feels valid for choosing to be a very intentionally corrupt cop, but nobody should be forced to be a cop forever. I feel for the Hauntstables when they complain about waiting forever for a cup of coffee or say it feels like they’ve been on this shift forever because, well, they have. But man they’re a pain.
Hauntstables are going to send you to an early grave more than once.
The big deal with Hauntstables is that they’re ghosts, so they can go through walls, ascend through floors, descend through roofs, and can’t be knocked out. They also hurt you if they get too close, so if you are spotted, you need to move. Getting away from them is tricky, and you mostly either need a smoke grenade to stun them or clear path to book it down to have a chance. Sometimes you’ll die not because one spotted you, but because you were low on health and he just happened to walk by. Slither Sap, one of your equipable items, allegedly has a “strange interaction” with them, but I have thrown a lot of Slither Sap at these cats and nothing seemed to happen. What does work, though, is turning on gramophones. Hauntstables do not like bagpipes. Their loss is your gain, but these guys are going to send you to an early grave more than once. Luckily, you do respawn, just without whatever loot you snagged (though you can bank your spoils at certain single-use stashes scattered across the map), which is dangerous when you’re up against a timer.
The most annoying thing about Hauntstables, though, is that they get stuck. Normal guards will see their buddies unconscious on the ground and pick them up before searching for you and then eventually going about their business if you stay hidden, but Hauntstables can’t pick people up, so they can get stuck in an infinite loop of “see guy on the ground, be shocked, be unable to do anything about it, see guy on the ground” and so on. This is funny, but it also means that Hauntstable won’t go back to his patrol path, which is a pain if you’re trying to get past the area he happens to be stuck in. Usually, this eventually resolves (especially if you die), but it’s annoying, though never gamebreaking.
What carries Thick as Thieves, aside from the charming art, roguish… rogues, and general Cool Vibes are the levels. There are unfortunately only two: the aforementioned Constable Guildhall and Elway Manor, but they’re both so good that I can almost forgive it. Each is a multi-story behemoth ripe with hidden paths and tons of ways to get where you need to be, and they do change from time to time as some paths open and others close. Combine that with your thief’s skills and the ever-changing objectives you’ll have when you enter each level (as well as difficulty options that add more traps and guards), and I never got bored.
There’s a joy to mastering these levels and knowing exactly how to get where you need to be, but there are a couple downsides. Certain notes – like the ones that explain that Hauntstables don’t like gramophones – appear on the map every time, which can be irritating when you’re looking for mission or contract-specific clues and you find one you’ve seen before. It’s also just kind of a bummer to finish a contract and know that the next one will either send you to the other level or back to where you just were. Variety is the spice of theft, after all.
My favorite thing about Thick as Thieves, though, is the online co-op. It’s fun to split up and explore separate areas, coordinate to take out a guard, or have your buddy save you at the last moment, and vice-versa. And getting picked up next to the stuff you dropped is way better than respawning in a safe area. It does make levels easier, but it’s so much more fun to play with a friend that I kind of don’t care. Besides, you can always crank up the difficulty setting if you’re into that.
Lego Batman is a joyful celebration of the entire history of Batman, but during the late '90s the Dark Knight's games had to contend with living up to the reputation of The Animated Series and working with the woeful Batman and Robin film. This is how Batman endured his darkest video game era.
Show full content
For the better part of a century, the Caped Crusader has maintained a level of aura rarely seen in characters kissing the public domain. He’s been a purple-gloved pulp avenger and a swashbuckling ‘70s love god, a camp icon and a goth baddie. Frank Miller’s iconoclastic boomer, Grant Morrison’s avatar of determination, and Scott Snyder’s Absolute unit are all wildly different iterations of a timeless concept existing under the same cowl. The games have only been a little more consistent.
We’ve previously explored the rocky origins of Batman in the world of video games, and today we look at arguably the Dark Knight’s most challenging chapter: navigating the extreme highs and lows of an era dominated by The Animated Series and Joel Schumacher’s nippled Batsuits, right as video game hardware changed how we played forever.
Almost Got ‘Im (1993 - 1994)
Batman: The Animated Series is a high-water mark among all Bat-media. Premiering in 1992, it is the platonic ideal of the Dark Knight, anchored by iconic voice performances, unheard of depth and undeniable style.
The series inspired four video games during its initial run, although one of them barely counts. Only Konami’s 1993 Game Boy title actually released under the “Animated Series” moniker, which features excellent platforming and an impressive dedication to showcase the show’s lavish production into a 2.5 inch cartridge. There’s a lot of game in that little grey box. It’s the first time Batman’s rogue’s gallery was really showcased, featuring seven A-list villains unrestrained by the smaller scope of a film adaptation. It’s also the first time we get to play as Robin, a keystone of the comic franchise whose relationship with Bruce remains criminally underexplored in movies and games to this day.
Konami followed up with an SNES title in 1994. Originally developed as a BTAS tie-in but published as The Adventures of Batman and Robin, the boy wonder is barely involved in the proceedings. Instead, a solo Batman battles through stages styled as episodes from the TV series, complete with unique art deco title cards for each. This format offers more than most Batman sidescrollers, with impressive Mode 7 boss battles, overhead Batmobile sections, and levels that mechanically complement the signature gimmicks of their respective rogues.
Not to be outdone, Sega published its own BTAS adaptation the same year. Batman and Robin for Genesis was developed by Clockwork Tortoise and is a technical tour-de-force of pseudo 3D scaling and rotation effects, utilizing brilliant tricks and scanline-level hacks to create visuals that simply shouldn’t exist on hardware primarily designed to play Altered Beast.
The gameplay doesn’t even pay lip service towards Batman’s skill as a detective, or his finely-honed physical combat skills. Instead, it’s a pure run-and-gun in the explosive tradition of Contra and Gunstar heroes, in which the Dark Knight and his ward run to the right, flinging an infinite supply of Batarangs at full auto while their tireless arms never flag. The dynamic duo can finally be played in co-op action here, though the presence of your trusty sidekick does little to alleviate the game’s notorious difficulty.
There are only four stages, but they are merciless and enormous– one autoscrolling Batwing section clocks in at over 16 minutes. Buildings explode, zeppelins are hijacked, and the entire world dissolves into a virtual reality hellscape as you make your way to Mr. Freeze’s sci-fi fortress. Anyone who can conquer the hyperactive gauntlet and throw the down-bad doctor back in his icy cell with a mere three lives and two continues deserves to be adopted by Bruce Wayne.
There’s one last game to round out this brief, beautiful era before the Bat-nipple arrived to change everything: Batman and Robin for the Sega CD. This one is particularly strange. For one thing, it’s a fully-priced release made out of what’s essentially a minigame, consisting of naught but a series of vehicle stages using the old Batman Returns engine in which the Dark Knight never gets out of his car.
What sets the Sega CD version apart, however, has nothing to do with the gameplay. Between the boring Batmobile levels we’re treated to full-motion video cutscenes that, at first glance, appear to be ripped directly from the Animated Series. That’s not technically correct, since the disc actually includes completely original footage, voiced by the same cast, directed by Bruce Timm, written by Paul Dini, and animated by Tokyo Movie Shinsha, the studio behind the standout episodes like Feat of Clay and Robin’s Reckoning. The 16 minutes of footage essentially comprise a lost episode, and if you can stomach the extremely compressed and dithered, 64-color video at 160p, the Sega CD cutscenes are worth tracking down.
The 16-bit era was very good to Batman, but a new age lurked ominously on the horizon. Casting aside Tim Burton’s vision and the Animated Series it inspired, a very different version of the Dark Knight would rise, bathed in a neon glow, and heralded by the haunting sounds of Seal and the Smashing Pumpkins. The games wouldn’t be much better.
The Ice Age (1995 - 2003)
On the big screen, new Batman director Joel Schumacher crafted a more toyetic vision for the Dark Knight. His first film, Batman Forever, spawned just two games. And for the first time, the movie tie-ins would be largely the same game ported to every platform, and who better to do that than the devs who brought Mortal Kombat into your living room?
Acclaim and Probe Entertainment’s Batman Forever is essentially a 2D fighter bolted to a beat ‘em up, a star-crossed pairing if there ever was one, and much like the later Mortal Kombat Mythologies: Sub Zero, it commits the cardinal sin of mapping jump to the up button, turning exploration into aggravation. The Dark Knight is no stranger to fighting games, but the execution in Batman Forever is, frankly, embarrassing, with so many esoteric button combinations that the instruction manual looks like sheet music.
Like Mortal Kombat, the game uses digitized sprites of stuntmen in bogus imitations of the film’s sensuously molded rubber, shuffling across bland and illegible scenery with zero Schumacher swagger onscreen. It’s astonishing anyone managed to make a movie that’s so extra into a game this dull.
If you just read a description of Batman Forever: The Arcade Game, you’d think it was largely the same as the console version. But look closer at its digitized sprites and you’ll notice that the schlubby stand-ins have been replaced with juiced-up CGI renders ala Killer Instinct, ready to melt your brain with nonstop button-smashing action. A psychedelic braindance of Game UI bombards the screen with combo counters, massive health bars, and bouncing powerups. Batman and Robin can annihilate waves of enemies with godlike ultra moves while an announcer barks phrases like “FRENZY MODE!” to a backdrop of speed metal guitars.
For all its extravagance, The Arcade Game received little fanfare. Notably, it’s the first Bat-Title IGN ever reviewed – we gave it a 5/10. Beat ‘em ups might have been Batman’s specialty, but by the late ‘90s they were considered stale and old-fashioned. The same could be said about 2D graphics, which is why the Dynamic Duo sprinted into the third dimension for their next game: Batman & Robin.
Based on the much-maligned film of the same name and originally set to release alongside it, Probe needed extra time to finish the game which forced Acclaim to delay it by a year, meaning that not only did Batman & Robin for Playstation miss the movie launch, by the time it came out the movie it was based on was already a global laughingstock. It’s a shame, because if you strip away the Schumacherian specifics there’s something genuinely ambitious underneath: a 3D, open-world Batman simulator bashing its head against the limitations of the Playstation hardware.
You control one of the three Bat-characters, including Batgirl in a series first, each patrolling the city with their own mean machine. You take discovered clues back to the Batcave, where you’ll decipher them to find out where, and more importantly when, mischief is afoot. The game runs on a relentless real-time clock, forcing you to be on time for Mr. Freeze’s latest caper or face an automatic game over. There are no checkpoints or quick restarts, so you’d better factor in the five-minute travel time to find an extremely rare save point. No one said it would be easy being Batman.
Batman and Robin has a reputation as one of the worst Batman games of all time, and it probably deserves it. Between the busted tank controls, tedious difficulty, obnoxious sound effects, and utter confusion about what you’re supposed to be doing, it’s not a pleasant experience. Look deeper, however, and you’ll see some pretty fascinating stuff buried within. Gotham is littered with locations to explore, from Arkham Asylum to the Ace Chemical Plant to Crime Alley itself, all accessible by Bat-foot or vehicle. The game looks great for its age, and if you’re enough of a sicko to somehow beat it, you’re rewarded with a credits scene featuring dorky caricatures of the development team. They might not have delivered the best Batman game, but these doe-eyed goofballs clearly gave it all they had.
No Man’s Land (2000 - 2003)
The next Batman game wasn’t really a Batman game, in the sense that the man under the cowl isn’t Bruce Wayne. Instead, it was based on Batman Beyond, the cult classic animated series set in 2039 in which scrappy teenager Terry McGinnis inherited the mantle from the retired billionaire.
2000’s Return of the Joker for Nintendo 64, PlayStation, and Game Boy Color is an adaptation of the direct-to-video movie of the same name, a controversial film that was heavily censored for its disturbing portrayal of child brainwashing and violence, which is a bit rich considering Batman has spent decades recruiting traumatized orphans to break people’s bones on his behalf.
The game is less interesting than the movie’s reputation suggests, a barebones, entirely unremarkable polygonal beat-’em-up that barely takes advantage of Terry’s futuristic tech and only superficially scratches the surface of the extremely schway TV show it adapted. Released at the end of a console generation with exciting new hardware already on the market, Return of the Joker’s existence registered as a mere twip on the radar that still remains the only dedicated Batman Beyond game we’ve ever gotten.
Return of the Joker was the first Batman game published by Ubisoft, which started its stewardship of the IP rights on a bad foot and promptly made it worse with a follow-up, Gotham City Racer. One persistent tension throughout the history of Batman games is the balance between superhero action and driving segments, two very different gaming rhythms welded uneasily together. A game built entirely on the driving half of that equation had been tried before and hadn’t worked then either, and whatever refinements 3D vehicular combat had undergone in the intervening years weren’t enough to make Gotham City Racer an enjoyable experience. The Sega CD at least had Paul Dini, Bruce Timm, and the anime studio that made Akira behind it.
Gotham City Racer and Ubisoft’s subsequent titles would all work within the stylings of The New Batman Adventures, the revamped animated series. First came Batman: Vengeance, a third-person action-adventure game for PS2, Gamecube, and Xbox in 2001. Batman’s brand of high-tech sneak-aroundery plays like a chubby guy in hockey pads compared to Solid Snake and Sam Fisher, but Ubisoft Montreal created an ambitious game that tries to encompass every aspect of Batman’s extremely weird job, but without anything to really pull you through it.
What it did offer was a faithful translation of the animated series into 3D, complete with an original story and great performances from the all-star voice cast that helped give it a premium, classic BTAS feel. Even the side-scrolling Game Boy Advance version punches above its weight in visuals and variety, from platforming and shmup sections to solving overhead sokoban dungeons.
Instead of refining the raw potential of the Vengeance approach, Ubisoft swerved back into familiar territory with the bog-standard beat-’em-up Batman: The Rise of Sin Tzu. The gameplay is rather retrograde for 2003, a bland button-mashing brawler. The most notable aspect of the gameplay is that it’s our first opportunity to kick some butts as Nightwing, though the relatively low polygon count did a disservice to the former Robin’s notorious physique.
The real draw of Rise of Sin Tzu is the titular villain, a new character heavily hyped as the second coming of Harley Quinn. Voiced by the late Cary-Hiryoki Togawa, Sin Tzu was a master planner and military strategist who engineered an Arkham outbreak to weaken Gotham’s fabled Dark Knight before beating him in single combat. He’s essentially Bane mixed with Big Boss, but despite his cool golden skin and the yin-yang plastered to his forehead like a Pog, the Gary Stu known as Sin Tzu has retreated into obscurity after the poor reception to his debut game. Outside of rare cameos he’s been trapped on sixth-generation consoles for the last twenty years.
Sin Tzu would be Ubisoft’s final Batman title, but the promised Batman renaissance was still a few years away. In the meantime, there was one more game to close out this extremely disappointing era: Kemco’s cautionary tale Batman: Dark Tomorrow.
On paper, Dark Tomorrow seemed promising: a 3D Batman game based on the comic book ideal of the character, unburdened by movies or TV and relying on the excellent comics of the era for flavor, showcasing lesser-known characters like Cassandra Cain’s Batgirl for the first and basically only time.
Scott Peterson, a longtime writer and editor of DC’s Batman books, was tapped to write the story, a serviceably cinematic tale involving Ra’s Al Ghul threatening to flood the world’s coastlines while Batman is busy rescuing Jim Gordon from the bedlam of Arkham Asylum. Squint and the concept kind of resembles Rocksteady’s revolutionary game that was still six years away, though the execution was anything but.
Dark Tomorrow’s problems started at the top. The project was led by a would-be film producer who had never shipped a game before, and he prioritized the CGI cutscenes and overall presentation above all else. The Royal Philharmonic Orchestra recorded a full symphonic score, while the worthless enemy AI was programmed through a Game Boy Advance emulator by a team with mostly handheld experience.
What began as a sprawling, urban open world ala Spider-Man 2 instead became a linear, laborious trek through colorless warehouses, docks, factories, and sewers before schlepping through Arkham. Fixed camera angles give a nauseating effect, mocking the very notion of a 180-degree rule and making combat borderline impossible. On the rare occasion the Dark Knight knocks someone down, he has to handcuff every single enemy with a vibe-shattering mandatory cutscene you’ll watch a thousand times.
The game has multiple endings, all but one of which results in the death of Batman or an apocalyptic global flood. Even if you defeat Ra’s al Ghul, millions will be unalived unless you’ve solved a puzzle the game never hints at, using an ability you’ve had no reason to touch the entire time.
If you want a summary of Batman games in 2003, “Dark Tomorrow” just about covers it. The character was a punchline post-Schumacher, the DCAU was winding down, and the games’ performance over the last decade ranged from aggressively mid to utterly atrocious. The comic books were cooking, but things looked bleak on the Bat-front as far as pop culture and gaming were concerned. Something had to give and something would. In the immortal words of Aaron Eckhart: the night is darkest before dawn. And after a very dark night, the gates of Arkham Asylum were getting ready to open…
Our exploration of the history of Batman video games has already dived into the era of Tim Burton's gothic movies, and tomorrow's chapter will examine how the Arkham series changed superhero games forever.
Preorders are live for a brand new 4K steelbook for Sam Raimi’s The Evil Dead. Here's where you can preorder a copy and what bonus features are included.
Show full content
Sam Raimi’s horror classic, The Evil Dead, is officially getting a 4K steelbook this year to celebrate its 45th anniversary. For fans who can't wait to add it to their physical media library, preorders are now live for $39.99 (see it here at Amazon) and it's set to be released on July 7.
That timing couldn't be better, as the franchise's next entry, Evil Dead Burn, is set to be released just days after on July 10. So what better time to rewatch it once you get your hands on it? Head to the links below to preorder a copy before it sells out, and further down you can learn more about what bonus features come with it.
This steelbook comes with The Evil Dead on 4K Ultra HD, Blu-ray, and as a digital copy. Below, you can get a closer look at the artwork and imagery on the front cover, inside, and back cover, and further down we've detailed what bonus features are included with this stacked new release.
The Evil Dead 4K Steelbook Bonus Features
Feature presented in HD, at a 1.33:1 aspect ratio sourced from the 4K master
English 5.1 + English 2-Channel Surround
Commentary with Sam Raimi, Rob Tapert and Bruce Campbell
Picture-in-Picture: Join Us! The Undying Legacy of The Evil Dead
One by One We Will Take You: The Untold Saga of The Evil Dead
Treasures from the Cutting Room Floor
At the Drive-In
Discovering Evil Dead
Make-Up Test
4 TV Spots
Theatrical Trailer
Optional English and Spanish subtitles for the main feature
If you're a horror fan looking for more spooky features to watch at home, I have good news: There are quite a few releasing soon that are worth adding to your library. Ready or Not 2: Here I Come, Lee Cronin's The Mummy, and a 4K steelbook for 28 Days Later are all releasing over the next few months, but that's certainly not all. Have a look at our breakdown of upcoming 4Ks and Blu-rays to see what else is dropping in a physical format soon to start filling up your library.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.
Nintendo Switch 2: Choose Your Game Bundle is available now, giving you a choice between Mario Kart World, Donkey Kong Bananza, and Pokémon Pokopia.
Show full content
If you haven’t picked up a Nintendo Switch 2 yet, it might be time to do so. The reason is twofold. One is the impending price increase that will raise the price from $449.99 to $499.99 in the US starting September 1. The other is because Nintendo just released a bundle that gets you a Switch 2 console, plus your choice between three Switch 2-exclusive games, all for $499.99, saving you up to $30 off buying them separately (see it at Amazon). This is the best deal we’re likely to see between now and the price hike, so grab it if you want it.
The game you get is a digital download, and you can choose between Mario Kart World, Donkey Kong Bananza, and Pokémon Pokopia. Click a title to read our review, but no game scored below an 8/10, so they’re all worth picking up. You just get to choose which one you want to play first. If you want the best bang for your buck, go with Mario Kart World, as that game (in)famously retails for $79.99, while the other two are $69.99.
I got a Switch 2 at launch, and I’m incredibly happy with the purchase. The 7.9-inch display looks enormous compared to the original Switch. The colors are so vibrant, I don’t miss my old Switch OLED at all, even though the Switch 2 has an LCD display. I don’t know what technical wizardry Nintendo used to pull that off, but I’m glad it worked.
Switch 2 Accessories
Honestly, I haven’t used most of the Switch 2’s unique upgrades over its predecessor, like GameChat or the Joy-Con 2’s mouse mode. But the power improvements are instantly obvious, because the games look and run great.
This is also the first Nintendo system in ages that can play many third-party games in their original state, without significant downgrades. I’m talking games like Cyberpunk 2077, Star Wars Outlaws, and Resident Evil Requiem. Plus it can play all first-party Nintendo games going forward for years to come, which is the main reason to buy the system in the first place. Check out our Switch 2 review for more info.
So if you’re planning to get a Switch 2 in the coming years, I would absolutely buy this bundle, and I’d buy it before the price goes up on September 1. There’s no guarantee that Nintendo won’t follow what both Sony and Microsoft have done and implement a second increase, later on. We live in weird, bad times. Get your Switch 2 while it’s relatively inexpensive.
And while you're at it, pick up whatever Switch 2 accessories you'll want as well.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
South Park will return to Comedy Central this September with Season 29, co-creators Trey Parker and Matt Stone have confirmed.
Show full content
South Park will return to Comedy Central this September with Season 29, co-creators Trey Parker and Matt Stone have confirmed.
Speaking on Jimmy Kimmel Live!, Parker and Stone said new episodes will be released on September 16. Comedy Central and Paramount+ followed up to say the 29th season will premiere Wednesday, September 16 at 10pm ET/PT on Comedy Central. New episodes will be available to stream on Paramount+ around the world, with next-day availability in the U.S., Canada and Australia. Additional new episodes will premiere on Wednesdays: September 30, October 14, October 28, November 11, and November 25, which means fans will get a new episode every two weeks.
Season 28 came to an end in December after a number of controversial episodes that sparked responses from a number of politicians and even the White House. Its overarching story saw Donald Trump try and fail to convince Satan not to go through with having their ‘butt baby,’ aka the Antichrist. Vice president J.D. Vance even conspired with Trump to try to murder the baby.
South Park abruptly brought Season 27 to an end after just five episodes, and Season 28 ended after the same number. It looks like Season 29 will run for five episodes, too, suggesting Season 30 will follow soon after with an additional five episodes.
Traditionally, Parker and Stone create each episode week by week, which makes for a chaotic production but topical shows. Comedy Central had delayed the Season 27 ender just hours before it was due to air, with Parker and Stone insisting the blame lay at their door. “Apparently when you do everything at the last minute sometimes you don’t get it done,” the pair told Variety. “This one’s on us. We didn’t get it done in time. Thanks to Comedy Central and South Park fans for being so understanding. Tune in next week!” As far as we at IGN are aware, Parker and Stone had missed the scheduled release of South Park just once before, due to a power outage, but never for not getting an episode done in time.
Speaking on Jimmy Kimmel Live!, Parker and Stone joked about South Park's infamous depiction of Trump's penis in the Season 27 premiere, showing the simple but effective execution. In the episode, a live-action deepfake of Trump shuffles through the desert before removing all of his clothes. “His penis is teeny tiny, but his love for us is large,” the PSA voiceover says.
Parker and Stone’s lucrative deal with Paramount over the global streaming rights to South Park includes the delivery of 50 new episodes over five seasons, with the pair agreeing to produce at least 10 new episodes of South Park a year.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
One of the greatest superhero comics of all time is being reinvented in Marvels: The Novelization, and we've got an exclusive preview of the book.
Show full content
Kurt Busiek and Alex Ross' Marvels is widely regarded as one of the greatest superhero graphic novels ever published. But can that appeal be translated to another medium? That's something Abrams ComicArts aims to prove with the release of Marvels: The Novelization. This new book translates the original's graphic imagery into prose, but there are still some stunning images from Ross to sweeten the deal.
With Marvels: The Novelization in stores now, IGN can exclusively reveal some of these new Ross paintings. Check them out in the slideshow gallery below:
Marvels: The Novelization is a 368-page adaptation of the original comic written by Steve Darnall, who previously collaborated with Ross on 1997's Uncle Sam and also helped write the original proposal for Marvels. Here's the official summary of the book:
The series, which Stan Lee described as "innovative, brilliantly conceived, and skillfully executed," welcomes readers to New York City, where everyday people go about their lives while burning figures roam the streets, men in brightly colored costumes scale the walls, and creatures from space threaten to devour the planet. This is the Marvel Universe, where the ordinary and fantastic interact daily. Spanning from 1939 through 1974, Marvels explores the history of superheroes and America from the perspective of newspaper photographer Phil Sheldon. As Sheldon pursues a career as a journalist and builds a family, he chronicles the adventures of the Original Human Torch, Captain America, The Avengers, Spider-Man, and countless others, giving fans a grounded, human look at a pantheon of larger-than-life characters.
Over 30 years after the series’ debut, Steve Darnall will translate Ross’ lush paintings and Busiek’s bold dialogue into a daring work of literature, bringing Sheldon’s stunning Marvel adventures to a new generation of readers. The long-awaited novelization of Marvels will feature four full-color paintings and four black and white illustrations by Alex Ross.
Marvels: The Novelization is priced at $26.99 and is available in bookstores now. You can order a copy on Amazon.
Microsoft has confirmed the lineup of games coming to Xbox Game Pass during the second half of May as well as the early part of June. Here's what to expect.
Show full content
Microsoft has confirmed the lineup of games coming to Xbox Game Pass during the second half of May as well as the early part of June.
It’s a quieter second half of the month after big hitters including Forza Horizon 6 hit Game Pass already, but there are still some eye-catching additions and a few day one releases. As revealed in a post on Xbox Wire, Frontier’s Jurassic World Evolution 3 is set for Game Pass following its October 2025 launch, and Obsidian’s The Outer Worlds: Spacer’s Choice Edition joins the subscription service.
Day one titles include Kwalee Labs' bullet hell action adventure game Luna Abyss, Cococucumber's sci-fi deckbuilding RPG sequel Echo Generation 2, Aggro Crab's physics-based party game Crashout Crew, and Doot's tiny bug collection game Kabuto Park.
Xbox Game Pass May 2026 Wave 2 lineup:
Dead Static Drive (Cloud, Console, and PC) – May 20 Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass
My Friend Peppa Pig (Cloud, Console, and PC) – May 20 Game Pass Ultimate, Game Pass Premium, PC Game Pass
Pigeon Simulator (Cloud, XBOX Series X|S, Handheld, and PC) – May 20 Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass
Remnant II (Cloud, Console, and PC) – May 20 Game Pass Ultimate, Game Pass Premium, PC Game Pass
Winter Burrow (Cloud, Console, and PC) – May 20 Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass
Luna Abyss (Cloud, XBOX Series X|S, and PC) – May 21 Game Pass Ultimate, PC Game Pass
Escape Simulator (Cloud, XBOX Series X|S, and PC) – May 26 Game Pass Ultimate, Game Pass Premium, PC Game Pass
Echo Generation 2 (Cloud, XBOX Series X|S, and PC) – May 27 Game Pass Ultimate, PC Game Pass
Crashout Crew (Cloud, XBOX Series X|S, Handheld, and PC) – May 28 Game Pass Ultimate, PC Game Pass
Kabuto Park (Cloud, XBOX Series X|S, and PC) – May 28 Game Pass Ultimate, Game Pass Premium, PC Game Pass
Final Fantasy VI (Cloud, XBOX Series X|S, and PC) – June 2 Game Pass Ultimate, Game Pass Premium, PC Game Pass
Jurassic World Evolution 3 (Cloud, XBOX Series X|S, and PC) – June 2 Game Pass Ultimate, Game Pass Premium, PC Game Pass
Microsoft will no doubt have a number of big Game Pass announcements at its Xbox showcase event, which is set for June 7. As usual, a number of games leave Game Pass this month. You can grab a discount if you buy the games to keep playing.
Everything leaving Xbox Game Pass on May 31:
Against the Storm (Cloud, Console, and PC)
Crypt Custodian (Cloud, Console, and PC)
Metaphor: ReFantazio (Cloud, Console, and PC)
Persona 4 Golden (Cloud, Console, and PC)
Spray Paint Simulator (Cloud, Console, and PC)
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The most charming video game bubble wrap you’ll ever pop, and not much more.
Show full content
It’s always a drag when a game you are looking forward disappoints, but it’s even sadder when it shows you exactly how it didn’t have to at the same time. Plenty of games miss the mark in some way, but the ones that prove they have promise – that show you a spark, but not any kindling – are the real letdowns. Yoshi and the Mysterious Book’s spark ignites a little over halfway through, and it burned so hot I literally shouted with joy… only to watch that ember fade away without a twig in sight shortly after. Its creative creature designs are truly impressive, and the open-ended levels they live in can be a real delight to explore the first time through. But its best ideas often go unnurtured, which makes this tome feel less like a fantasy novel and more like a biology textbook: a collection of amusing experiments paired with a pile of homework.
Yoshi and the Mysterious Book is a puzzle-platformer that puts its emphasis squarely on the puzzle part. Each level is based around some novel little (or sometimes quite big) creature that Yoshi must lick, lift, or lob to learn all he can about it. These bits of information are logged as Discoveries, and they range from how a flower person’s petals turn orange when it eats an apple to how a murderous scythe monster can’t see you when hiding in tall grass. Discoveries can also be made about the level itself, rewarding you for breaking tough objects, finding hidden Smiley Flowers, or just reaching an end goal – although even that won’t “end” the level if you want to keep exploring. I really liked never quite knowing what I was in for when I hopped into a new stage.
The breadth and variety here is definitely something to celebrate, too. There are dozens of unique creatures, nearly all of which are charming to look at and carry some decently interesting mechanical gimmick for their level to be built around (as well future levels where they might also show up). There’s a green critter with the head of a bubble wand, a jellyfish that acts as one of those rich-person water jetpacks, bubblegum guys that multiply excessively when hopped on, a giant drill-nosed warthog you can ride, a bouncy hula-hooping bird, and so many more – all of which you have free reign to name yourself, which is a degree of control I should not be trusted with.
The levels you initially meet each one in are designed to both teach you about that creature and then take advantage of it to complete some goal, only a small handful of which are the typical “go to the right” structure you might expect from previous Yoshi games. An early level about bees has you recovering stolen flowers, while one about a fisherman wants you to reel in the biggest fish in the pond. All the while you’ll be peppered with a near constant stream of Discoveries just for trying to figure out where to go or how this particular critter behaves, flooding your brain with dopamine and your screen with stamps that mark your achievements.
This constant creativity is a big reason why Yoshi and the Mysterious Book is so pleasant to play, but not all of these levels are created equal. Figuring out how to best travel by seabird was a fun challenge, but aimlessly running around a Shy Guy village to make them all play music at the same time was far less inspired. Levels that rely on some disappointingly wonky physics interactions were a particular low spot across the board, with things like ricocheting a spinning top, surfing over waves and a wobbling pirate ship, or wall jumping on a springy bug being truly frustrating at times – and in a way Nintendo platformers don’t typically blunder into.
Once most Discoveries have been made, the actual levels lose a lot of their appeal.
The other big issue is that these levels are all about the Discoveries so, once most of them have been made, the actual levels lose a lot of their appeal. There’s very little that’s intrinsically fun or interesting about completing these stages after the map is already covered with your past accomplishments, which makes revisiting them to find Discoveries you missed (which is the entire pitch of what Yoshi and the Mysterious Book wants you to do) a lot less amusing. This is basically a stack of themed sheets of bubble wrap: bubble wrap is fun to pop! But unless you’re really serious about bursting every single one, no matter how mundane they may be, you’re mostly just left playing with a limp piece of plastic after that first pass.
This wouldn’t be such a big problem if later levels asked you to put the Discoveries you made into practice in more interesting or creative ways, but therein lies Yoshi and the Mysterious Book’s greatest letdown. Many creatures will reappear in later pages, asking you to use or interact with them to make Discoveries about the newest research subject, but these interactions are typically pretty straightforward. The maps themselves are so small that there isn’t much room for the newest creature to share the spotlight while you are learning about it. About half the levels have a variant version that does put the focus on a specific creature interaction that wasn’t in the main course, and these are some of the more interesting tasks you can find, but they are also exceptionally brief more often than not.
But What Does My Three-Year-Old Think?
This is the first game I’ve reviewed since my toddler started to dip a moderated toe into the wonderful world of video games with me. Her favorite has consistently been Kirby and the Forgotten Land, in which she tells me what levels to enter and which powers to use as she “plays” along on a second controller (she may struggle with the joystick, but she sure is an ace at pressing B to revive Waddle Dee.) She has also really enjoyed watching Tears of the Kingdom here and there, much to my surprise, particularly when Tulin’s spirit pops out to provide a gust of air while gliding.
She has not, however, had much fun with Yoshi and the Mysterious Book – and neither have I when I’ve shown it to her, to be frank. There’s just so little meat and momentum to its non-linear levels that they don’t keep her usually attentive interest for very long. And because the “ending” Discovery of each one doesn’t retrigger on repeat visits, there’s generally not a concise stopping point for me to point at and declare we are “all done” when replaying old ones. That means we just kinda wander around a stage doing random stuff until either she or I get sick of it, and then we have to anticlimactically quit out through the pause menu.
Obviously this isn’t scientifically robust data – she’s not playing the game herself, and every kid becomes obsessed with their own particular things (her’s is currently Ponyo) – but the difference in reaction compared to other games we’ve tried has at least been notable to me. “Well, clearly it’s just meant for kids” is a fairly flimsy defense often invoked to try and sweep criticism of games like this under the rug (frequently by people who don’t have kids), so it was interesting to see many of my complaints magnified in this context. Then again, some of my compliments were as well – she may not want to play it again, but she certainly enjoys talking about cute creatures like the bubble guys and buzzing bees from time to time.
The major exception to this depth issue is the last level of Chapter 6, which is so good that it quite literally should have been what the entire game was built around, but sadly that’s far from the case. I’ll give you a mechanical spoiler warning now if you really want to see it for yourself, but I have to avoid certain details anyway due to Nintendo’s restrictions on what we can dicuss before release.
In this stage, Yoshi can essentially summon any creature you’ve met before (one at a time), and it completely recontextualizes everything you’ve done up until that point in a way that made me genuinely jump out of my seat. Suddenly all that “research” you did was actually training, and it’s up to you to figure out how to scale that waterfall, dig through that mountain, or fight that enemy. For a game all about experimentation and discovery, it’s one of the very few times you are given the power to actually get creative and truly apply what you’ve learned to solve problems.
This level rules. The moment it was thought up, the dev team should have centered everything else around it. I wish every chapter ended with a stage like this that applies your knowledge of the creatures you met just before it, and I was at least expecting its arrival roughly eight hours in to signal an “Act 2” of sorts that put this mechanic front and center. Instead, Yoshi and the Mysterious Book pretty much pretends like it never happened and mostly goes back to business as usual as it introduces more and more creatures it will never make full use of.
The best mechanic by far arrives too late and then disappointingly disappears.
It’s such a bummer, man. Nearly every level was amusing to some degree on my first run through it, but I started to get tired of how shallow the creature exploration felt as early as Chapter 3. I held out hope that I simply hadn’t gotten to some turning point yet, but that’s truly what this game wants to be: a series of cute gimmicks, each with a big checklist of boxes to methodically tick off for little reason other than the love of hearing that “pop.” To be shown what this enticing concept could have been used for instead, and then have the rug pulled out from under me right after, left a sour taste in my mouth that none of the chapters and challenges that followed ever managed to make up for. You’re rarely asked to build in this sandbox, just to dig for the marbles buried beneath it.
To its credit, there are a ton of Discoveries to find, and some of them are genuinely well hidden or tricky to sniff out, so I imagine this game will appeal to the type of completionist that does just love the pop. There’s a built-in hint system that lets you spend a plentiful currency called Tokens to see which ones you are missing and how to find them, too, so it never leaves you flailing in the dark wondering what hyper-specific interaction you haven’t tried yet. The tools are there to make Discovery hunting a relatively painless process – it’s just never a particularly rewarding one.
The collectible I was more inclined to track down all of were the Smiley Flowers, and there are generally somewhere in the range of three to six per level. These are hidden in very classic Yoshi platformer ways, usually asking you to reach certain spots or uncover hidden areas where they are tucked away. Yoshi and the Mysterious Book has plenty of similarities to previous Yoshi games in stuff like its egg throwing and flutter jumping, but it doesn’t actually share a whole lot of DNA in a practical sense. That’s totally fine, and I dig when a developer experiments with a series in interesting ways, but something about hunting for flowers was satisfying in a way that asking variations of, “Have I tried dunking this nerd under water yet?” simply was not.
Collecting those flowers was fun enough on its own, but the reward you get for doing so has got to be one of the most perplexing unlockables I have ever seen in any video game. Not available until after Chapter 6 – which, again, took me about eight hours to finish, and I only spent another five or six after that to finish every available level – five Smiley Flowers can be exchanged for… a new UI element. These nonsensical options to customize the information your screen displays while in a level range from a chat log for your bookish companion, Mr. E, to graphs that tells you the flavor profile of anything you lick. There are multiple ways to measure speed, water quality, temperature, and a whole host of other variables that no level ever asks you to care about in any way.
Nothing about this system is offensive or distracting, but very little about it is helpful either. Apart from a clock that I imagine speedrunners will appreciate, pretty much the only useful one I’ve unlocked so far is a radar that points toward nearby Smiley Flowers. Even stuff like displaying Yoshi’s remaining health (yes, he has health they don’t tell you about) is pointless when no amount of damage will actually “defeat” him. Its customizable nature also allows you to cover your entire screen in unhinged garbage for no reason, which is the kind of commitment to the bit I actually admire more than anything else. I don’t remotely understand it, but I guess I at least respect it in a weird way.
If you’re looking for a Star Wars movie that thrills, surprises, challenges, or demonstrates a vested interest in seeing its characters grow and change… The Mandalorian and Grogu is not the way.
When The Mandalorian premiered on Disney+, one of the things that made Star Wars’ live-action episodic TV debut so special was how ably it evoked the wonder of the Original Trilogy while also forging its own unique path through the galaxy after the fall of the Galactic Empire. The Mandalorian and Grogu, the big-screen debut of Din Djarin and his adoptive son and first new Star Wars movie in seven years, gets caught almost immediately in a feedback loop of self-satisfied nostalgia which it seldom pulls out of.
The Mandalorian and Grogu’s plot is dead simple: the bounty hunter and his little Baby Yoda are contracted by the New Republic’s Colonel Ward (Sigourney Weaver) to bring in the late Jabba the Hutt’s adult son Rotta (Jeremy Allen White) at the behest of Jabba’s twin siblings, who are eager to continue consolidating power after their failed attempts to do so on Tatooine during the events of The Book of Boba Fett. While technically a follow-up to the third season of The Mandalorian, which concludes with Din Djarin and Grogu settling on Nevarro and agreeing to work for the New Republic, The Mandalorian and Grogu draws from effectively zero of that groundwork, to a degree that’s completely perplexing. They spent three seasons on Disney+ building out characters and cultures specific to this corner of the Star Wars galaxy and, by design, this film seems like it’s laser-focused on catering to people who have only heard about the show.
Maybe that provides a cleaner jumping-on point for general audiences, and those who are brand new to this way of experiencing the galaxy will likely find some satisfaction in watching The Mandalorian go through the same motions of trying to get a job done while both babysitting and training Grogu. But for any Star Wars fans who haven’t been frozen in carbonite for the last few years, it leaves most of the developments here feeling duplicative of turns we’ve already taken in the series. And so the film adds woefully little to character-critical moments like Mando’s helmet being removed, or Grogu’s use of the Force.
It’s like poetry, it rhymes… with things the majority of the audience will have experienced more recently than the last Star Wars movie we all went to see in theaters. No, George, I already said… oh never mind.
By virtue of having his name added to the title, you’d imagine Grogu would have a lot more agency here. But as such an outsized presence in the film, his weaknesses as a character come into stark relief. We do see Grogu take a more active role in action scenes - like when he takes off after Rotta in a stroller that seemingly has the top speed of a podracer - but the movie almost never hands out any negative consequences to Grogu for his impulsivity, so there’s very little novelty to watching him make the “little stinker” move every time and face no consequences. The Mandalorian TV series largely avoids having to interrogate that dynamic by utilizing Grogu as a pivot point for Din Djarin’s journey, forcing the bounty hunter to make choices and change based on his relationship with the little green guy. That means that The Mandalorian and Grogu needed to be all the more creative to spin a worthwhile story out of watching Grogu interact with the world through what means he does have available to him, and precious little of it rises above baiting the audience with his cooing or his hungry tummy.
Pedro Pascal (the voice of Din Djarin) feels a little wooden, as so little of what happens gives him call to modulate his performance away from the Mandalorian’s staple calm.
Din Djarin, for his part, never has real cause to underestimate Grogu’s innate ability or tentative understanding of Mandalorian ideals, and so his occasional need to change his plan of attack based on his wild card companion doesn’t usually amount to more than a quick and easy shift to plan B. This leaves Pedro Pascal, the voice of Din Djarin, feeling a little wooden, as so little of what happens gives him call to modulate his performance away from the Mandalorian’s staple calm. Both characters are incredibly capable, and already understand each other very well by the time the movie starts, and the script from director Jon Favreau, Dave Filoni, and Noah Kloor seems totally disinterested in rocking the boat. This is Star Wars at its most conflict-averse, and I can’t help but notice that correlates to it also feeling like the most boring Star Wars movie yet.
The Mandalorian and Grogu’s drama being largely inert, we’d look to the space fantasy spectacle to make up that lost ground, but the movie’s action is scattershot at best. The movie’s at its most exciting when Mando and Rotta have to team up at one point during what’s essentially a life-size game of dejarik (“that’s space wizard’s chess,” Ron Weasley said with a smug grin), featuring the real monsters represented on the Millenium Falcon’s holochess board. It’s a chaotic battle that calls to mind the gladiatorial fight on Geonosis, but it’s also here that The Mandalorian and Grogu’s biggest flaw with its action comes into view.
Mando is primarily a close-quarters fighter, but his fights here end up being a little tough to read. The movie heavily favors pitting Mando against CG creatures and droids in smaller rooms, and that often leaves Favreau’s coverage looking for good angles to emphasize the work Brendan Wayne and Lateef Crowder - Mando’s physical performers - are doing to communicate Din Djarin’s creativity and ruthlessness when the Sabacc cards are down. Ludwig Göransson, the series’ composer, has some chances to shine - the synth-heavy version of Mando’s theme that hits when he arrives on Shakari rocks - but little of Göransson’s work goes far enough towards injecting life into the movie when it needs it most in the third act, which really drags itself over the finish line with a series of noncommittal fakeouts.
It feels inevitable that, in the years to come, the popular criticism of The Mandalorian and Grogu will be that it just feels like either a truncated season of the TV show or a too-long episode. It feels important to put that idea into some context here, and why taking all the highlights of what maybe could have been The Mandalorian Season 4 and making a movie out of them is such a dramatic non-starter. The Mandalorian’s eight-episode seasons have the luxury of drawing stories out for seven or eight hours, with each individual episode more free to tweak the rhythm with which each chapter plays out, the genre conventions it leans into, and how much to let the circumstances of the plot affect change in the characters on a long-term basis. You get around two hours to do that in a movie (two hours and 12 minutes, in this case), and that demands a lot more focus and discipline in how the stakes and the momentum of your story are managed.
Structurally speaking, The Mandalorian and Grogu is constantly pulled between those modes of storytelling, full of fits and starts from the jump and with no demonstrated interest in letting anything that happens be permanent. The film’s opening scene features Mando and Grogu hunting a remnant Imperial warlord on a snowy planet, but outside of giving Mando a chance to stalk hallways and take out stormtroopers for a few minutes, this sequence winds up being completely disconnected from what’s to follow and more of a warning shot than a starting gun being fired off. Each scene’s utility seems only to get us to the next phase of the mission, and to jeopardize as little as possible for Favreau and Filoni, should they decide to keep this sub-franchise going in the future. The Mandalorian and Grogu, to put it into X-Files terms, is a “monster of the week” and not a “mytharc” episode, and, for a marquee cinematic event for the duo, that feels like a huge miscalculation in practice.
Baffling as it is to have basically the entire cast of the show sidelined for the movie (a couple of brief and unsatisfying cameos notwithstanding), there are a few supporting characters who breathe some life into the film. Sigourney Weaver’s Colonel Ward is just there to hand Mando his missions, and to tell him how good or bad he did on that mission, but if you need a steely commander who you’ll believe would jump into an X-wing along with the young bucks when it comes time to throw down, you could do a lot worse than Weaver and the effortless cool she brings to the table.
Jeremy Allen White’s natural, even-handed performance, Rotta’s sensitive way with Grogu, and the good ideas Favreau has for how a ripped Hutt would fight make him a welcome presence.
Meanwhile, Jeremy Allen White’s Rotta the Hutt winds up being the only character in the movie with any dimension. We meet Rotta while he’s being held captive on Shakari as a gladiator for a powerful gangster, Lord Janu (Jonny Coyne), but he’s fairly comfortable with the arrangement. Rotta seems glad to be regarded by the bloodthirsty crowds on his own merits rather than being judged by the sins of his father, Jabba… so glad that he repeats that character motivation nearly word-for-word the second time we encounter him. White’s natural, even-handed performance, Rotta’s sensitive way with Grogu, and the good ideas Favreau does have for showing how a ripped Hutt would fight (like the gator-like death roll he does on occasion) make him a welcome presence whenever he’s onscreen. The movie hints towards an intention to mine the interesting juxtaposition between Jabba and Rotta and Mando and Grogu’s father/son relationships early on, but it loses this thread by the time Rotta becomes less of an active part in the story.
Star Wars Rebels’ Zeb Orrelios (Steve Blum) is also on hand as Mando’s occasional pilot and New Republic liaison, and the two have some fun banter, but Zeb feels a little stuck between being a full-blown part of the story and an animated Star Wars cameo appearance that I can’t imagine will get the general audiences the film seems to be focused on catering to all that excited.
The Mandalorian and Grogu’s one soaring achievement, the one reliably thrilling part of the movie, and so perhaps the clearest example of how ineffectively the rest of the movie mines the Star Wars universe for texture… is the crew of diminutive Anzellans that arrive halfway through to modify Mando’s new Razor Crest ship. These little Babus Frik wind up joining most of the action that follows and let me say this unequivocally: they will be the only thing about this movie that I remember with any real fondness next week. That’s not just because of their hilarious mutterings and wonderful puppeteering that bring them to life, though. Through the Anzellans, we get the occasional chance to step out of the non-descript, sanded-down perspective of Mando and to see what life is like for these capable hard workers from nary a foot off the ground. They have a tiny spaceship that Grogu looks like a giant in, and the abject hilarity of that imagery aside, it’s one of the only effective ways the movie deploys the idea that Grogu is (slowly) growing up and coming into his own.
But… If you’ve got a bad feeling about salvaged creatures with silly voices from The Rise of Skywalker having room to be the best part of a movie called The Mandalorian and Grogu, there’s not much here to make that feeling go away.
The 10 best fantasy anime series of all time: Let’s go on an adventure.
Show full content
The fantasy genre is having a big moment in anime over the last few years, with large productions gathering quite a lot of attention and accolades. Whether you want to expand your fantasy anime horizons or are just looking to get into the genre, it’s about time IGN published its own list of the very best fantasy anime series. These are shows that impacted the genre and set standards – shows that charmed us, delighted us, and amazed us.
To pick only 10 shows from across the history of fantasy anime was a challenge, but a panel of anime experts across IGN pulled their heads together to pick the very best. It’s important to note that this list only took into consideration shows that are exclusively fantasy in its purest form, with fantastical creatures, magic, swords, elves, and a time period setting, if not outright set on an entirely different world. That means shonen anime with a genre-bending story, regardless of having fantasy elements, were not considered (sorry, Hunter x Hunter). Likewise, though indebted to the fantasy genre, we generally stayed away from isekai shows with notable exceptions; that genre is just big enough to warrant its own specific list, so we decided to focus on strict fantasy.
Before we get to our top 10, let’s take a quick look at some of the many, many other shows that were considered, but ultimately didn’t make our list. Our honorable mentions include the early 2000s gem Inuyasha, which made a generation fall in love with a half-dog demon. Likewise, The Ancient Magus’ Bride is a delightful coming-of-age story and an emotional rollercoaster. Then there’s Yona of the Dawn, a uniquely East Asian-inspired fantasy that deserved more than one season.
And now… our top 10 best fantasy anime series of all time!
Berserk
First of all, this is exclusively about the 1997 adaptation by studio OLM. Sure, this is an extremely incomplete adaptation, but the show turns this into a feature rather than a bug, with the series building up to an ending that’s even bleaker and more heart-wrenching because of how abrupt it is. And in spite of that, Berserk does manage to tell a complete story – a beautifully tragic tale of friendship, vengeance, violence, and love. This is dark fantasy by way of Clive Barker, and a hugely influential story whose legacy can still be felt today across multiple media. The relationship between Guts and Griffith not only drives the narrative forward, but serves as an elaborate and compelling tale of friendship in and of itself, and it also has an epic payoff. Even if this show doesn’t get to cover the more fantastical arcs of the manga, it still features a fully fleshed-out fantasy world where darkness lurks in every corner.
Delicious in Dungeon
Most fantasy shows and movies focus on fighting big monsters, and less so on the minutiae of surviving in the wild. That’s not Delicious in Dungeon, a show that’s equal parts epic fantasy and a cooking show with some of the best-looking animated food outside of a Ghibli film. The show balances comedy, action, and even horror seamlessly, turning them into a delicious stew clearly inspired by tabletop fantasy RPGs. But don’t let the funny title trick you – halfway through the first season, the show changes tone to reveal a compelling fantasy epic with many moving parts, intriguing mysteries, and some of the best visual storytelling and world-building in all of anime.
Frieren: Beyond Journey’s End
What if Lord of the Rings was somehow even more melancholic than it already is? That’s how you get Frieren: Beyond Journey’s End, a show that’s as exciting as it is emotional. This is a beautifully animated show, not just in its exquisite action, but in the slower, quieter moments where character takes center stage. No show has quite as big a sense of time and scale as Frieren; it builds a world that’s composed of countless stories that are forgotten and rediscovered while grounding its grand story in an unforgettable trio of well-developed characters.
Mushi-Shi
Yes, Mushi-Shi technically takes place in our world, but it is set in an alternate timeline in a distant enough past to be considered fantasy. It also doesn’t hurt that this is a show filled with spirits and magic. Like Frieren, it focuses on building a rich world full of stories so expansive, the audience is barely scratching the surface. The slower pace allows the world to benefit from an increased focus, creating a unique atmosphere that feels like reading a storybook of a faraway land in a time full of magic.
Ranking of Kings
The anime equivalent of not judging a book by its cover, Wit Studio’s adaptation of Ranking of Kings employs a very simplistic, colorful, kid-friendly art style that looks like a ’70s Isao Takahata anime. That approach, however, hides a morally complex, surprisingly gruesome story set in a gritty fantasy world that has more in common with Game of Thrones than with My Neighbor Totoro. Likewise, the show uses fairytale character tropes in order to subvert them at every turn, with a cast of characters with astonishing emotional complexity. This is especially true of the young king and one of the best anime characters in modern times, the endlessly lovable Bojji – think Paddington if he was also a badass swordsman. This show is a triumph of animation, and a fairytale for the ages; long live Bojji!
Record of Lodoss War
Before The Legend of Vox Machina turned a Dungeons & Dragons campaign into a popular animated series, there was Record of Lodoss War. Similarly, this show was based on transcripts from a campaign, and you can feel the game mechanics in the way the characters work; additionally, veteran D&D players might recognize elements from early editions of the game. A fairly standard fantasy adventure is elevated by a hyperviolent and grounded art style as well as distinct designs for the creatures and characters; one in particular, Deedlit, would go on to influence how elves look in Japanese media for decades. All of this gives the show a beautiful and unique visual identity that feels like the closest we’ll get to a proper Legend of Zelda anime.
Re:Zero – Starting Life in Another World
Re:Zero stands out from other isekai thanks to its complex world-building and interesting takes on fantasy tropes, memorable characters, and compelling villains. The show knows how to properly escalate a fantasy story, introducing bigger elements to create epic stakes while still keeping the story grounded in the main character. It balances moments of intense darkness with a sense of hope, making the main hero earn moments of levity through great suffering.
The Slayers
Despite being one of the biggest anime of the 1990s, it might be easy to overlook The Slayers in favor of shows like Dragon Ball Z or Sailor Moon, but that’d mean missing out on one of the best fantasy journeys in animation. The show is set in an elaborate world of gods and demons, and features different types of magic and creatures. This Dungeons & Dragons-inspired high fantasy adventure mixes epic action with very ’90s slapstick comedy, balancing the high stakes with plenty of funny moments. In a way, this show is a predecessor to the likes of both Delicious in Dungeon and even Fullmetal Alchemist.
Somali and the Forest Spirit
One of the unfortunate victims of 2020 being packed with high-profile anime is this underseen yet quite spectacular fantasy anime. Somali and the Forest Spirit is set in a world of goblins and spirits where humans are actually an endangered species. The show follows the recent trend of series with Lone Wolf and Cub-type protagonists; here they are a golem and a young human girl. The show is visually striking, thanks in no small part to beautiful background art. The story can get quite dark and surprisingly emotional at times, making it a journey worth taking.
The Twelve Kingdoms
Studio Pierrot’s adaptation of The Twelve Kingdoms novel series might have been eclipsed by another show they released back in 2002 – Naruto – but it nevertheless remains a must-watch fantasy story. The show features incredible character development and stunning world-building that the series continuously expands throughout its run. Though the show didn’t get to adapt all of the novels, it does tell a complete story of its protagonist as she navigates a world plagued by disaster that’s heavily inspired by ancient China.
What are YOUR picks for the best fantasy anime series of all time? Vote in our poll or tell us in the comments!
Steam has changed the official tags you'll find attached to games on Valve's digital storefront.
Show full content
Steam has changed the official tags you'll find attached to games on Valve's digital storefront.
Removing 28, adding 17, and merging and updating "a handful of other" tags, Valve said the changes come "with the goal of helping players identify the games that best fit their interests, and helping Steam generate more appropriate recommendations."
"Tags help developers better describe their game to players, but also help Steam understand what kind of game it is and show it accordingly to players via recommendations," the company wrote on a blog post. "Tags are also the foundation upon which each of the store hubs are built, allowing players to find all of the games tagged with their favorite genre, theme, style, or other relevant context.
"Tags can be applied to a game by the developer, by players with non-limited accounts, and also by Steam moderators. This means that a game's tags can shift over time as more customers play the game and contribute their perspective on what tags are most relevant for each game. Over time, the types of games that exist and the way customers look at games changes too — so today, we have a list of changes to our current set of tags."
Steam tags added in the May 2026 update:
Bullet Heaven - The opposite of Bullet Hell; Focus on upgrades while automatically attacking hordes of enemies
Desktop Companion - Games that only use part of your screen and keep you company while you do other things
Organizing - Tidy up, de-clutter, or unpack, carefully placing items in virtual spaces
Cleaning - Satisfying removal of grime and dirt from stuff
Decorating - Creative placement of furniture and other objects
Wuxia - Historical fantasy adventure featuring martial arts, competing sects, and inner qi
Xianxia - Fantasy adventure focused on cultivating supernatural powers and strength
Falling Blocks - Arranging, rotating, and placing blocks from above
Espionage - Spying or secretly securing valuable intel
Samurai - Japanese warriors best known for katanas, loyalty, and self-discipline
Zoo - Care for and display a park full of wild animals
Wolves - Also known as Canis Lupus
Capybaras - The largest and possibly most adorable rodent species
Animals - Cute and furry, or large and terrifying and everything in between
Cult - Small groups with extreme devotion to a person, thing, or belief
Poker - Draw, bet, and bluff
Language Learning - Learning and teaching new languages
Steam store tags removed by Valve:
3D Vision
Ambient
America
Blood
Crowdfunded
Cult Classic
Documentary
Drama
Dungeons & Dragons
Electronic
Experience
Feature Film
Foreign
GameMaker
Games Workshop
Illuminati
Kickstarter
LEGO
Masterpiece
Mature
Movie
Narration
NSFW
Roguevania
RPGMaker
Warhammer 40K
Web Publishing
Well-Written
Valve said that it doesn't often remove tags from Steam, which is why it's "built up quite a list." "The set that we've removed today are done so because they no longer serve a good purpose for establishing connections between games or describing unique and useful elements of content in the game," it explained. "Many of these tags have alternative options on Steam that better describe the content, and already have a high degree of overlap in application." Tags that are subjective – Well-written, masterpiece – have also been ditched, along with any that apply to a specific IP, such as Lego and Warhammer 40,000.
Clicker has been renamed Incremental to capture the broader essence of games that focus on numbers going up, Conversation has been renamed Dialogue Heavy for clarity, and Steam has "made a few tags plural to match other tags," including, Dogs, Foxes, Vampires, Elves, Dwarves, and Assassins.
"Pool was humorously applied to games with a swimming pool, so we've renamed this to Billiards, which is the overarching term for all games played with cue sticks anyway," the company added. It's also merged Jet into Flight, as the term Jet "was not unique enough," and Unforgiving into Difficult since these terms "mostly overlap in usage and intent."
"At least they added Falling Blocks as a tag for Tetris and similar games now," said one fan of the changes on Reddit. "Using Puzzle to try to find that kind of game before was obnoxious, just about every game that had some kind of puzzle was listed."
"There's a grand total of one game with the Capybaras tag," joked another. "And this might be the best marketing this game has ever received." Another 13 have since joined the tag.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Fortnite is back on the App Store, with Epic boss Tim Sweeney declaring "the beginning of the end of the Apple Tax worldwide."
Show full content
Fortnite is back on the App Store, with Epic boss Tim Sweeney declaring "the beginning of the end of the Apple Tax worldwide."
Sweeney’s ongoing battle to get Fortnite back on iPhones and Android phones without paying store fees is well-documented. Epic doesn’t want to pay the now standard 30% store fee on revenue made from mobile games, instead preferring to direct players to its own mobile store, the Epic Games Store, without Apple and Google getting in the way. Sweeney has been fighting this battle since 2020, spending a great deal of cash in the process, even as Fortnite was blocked on iOS. It felt as though Epic had won this time last year following a significant court ruling, but Apple ultimately blocked Fortnite's return.
Now, Epic has pushed Fortnite back onto iOS, with Sweeney saying the decision was made after Apple told the U.S. Supreme Court that "regulators around the world are watching this case to determine what commission rate Apple may charge on covered purchases in huge markets outside the United States." Epic said it was "confident that once Apple is forced to show its costs, governments around the world will not allow Apple junk fees to stand."
"We will continue to challenge Apple’s anticompetitive App Store practices of banning alternative app stores and competition in payments," Epic Games added in a statement.
"We’ve seen momentum around the world to address these practices, with regulators passing laws in Japan, the European Union and the United Kingdom - but time and time again, Apple has evaded the laws with scare screens, fees and onerous requirements. It’s time for regulators to truly enforce the laws so developers and consumers around the world can benefit from an open and fair mobile app ecosystem."
Epic boss Tim Sweeney said on X/Twitter earlier today: "Fortnite is back on the Apple App Store as we head into the final battle of Epic v Apple in court. For years, Apple has fragmented iOS features and fees by territory, taking regulatory negotiating positions in secret, and intentionally delaying the pursuit of justice."
"Apple has now told the Supreme Court, 'Regulators around the world are watching this case to determine what commission rate Apple may charge on covered purchases in huge markets outside the United States.' So we see this as the beginning of the end of the Apple Tax worldwide," Sweeney continued.
"This is a critical moment in the battle against the App Store empire to win freedom for all developers and consumers, and we'll continue the fight in every jurisdiction worldwide until competition is restored to digital stores and payment markets everywhere."
Interestingly, Fortnite has yet to return to the Australian App Store. Epic said it was waiting for a court order to "bring Apple's unlawful conduct to an end and to make orders that will benefit all app developers and iOS users."
"Epic can't return under an illegal payment arrangement with Apple, so unless Apple agrees to adopt lawful payment terms in the interim, we must wait for a Court decision," the company added.
Image credit: Mike Coppola/Getty Images for Samsung.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
PC gamers are reacting to Sony making its narrative single-player games PlayStation exclusive.
Show full content
Sony has reportedly reaffirmed its pullback from PC, telling staff its narrative single-player games will remain PlayStation 5 exclusive. Bloomberg’s Jason Schreier said PlayStation studio business boss Hermen Hulst told staff on Monday, locking in the likes of Saros, Ghost of Yotei, and the upcoming Marvel’s Wolverine and Intergalactic: The Heretic Prophet to PlayStation. While multiplayer games will continue to launch on PC as well as PlayStation, it’s a significant change of strategy from Sony, and deprives PC gamers of the company’s tentpole releases.
PC gamers have been reacting to the news with a mix of disappointment and lack of surprise. While some had hoped to play these narrative games on their platform of choice, others have said they’re not missing out on much. Others still, have said they continue to see no reason to buy a PS5 just to play these games — especially given Sony just raised the price of its console hardware.
“I skipped buying a PS5 and I don't feel like I've missed out,” said one PC gamer on the PC gaming subreddit. “Yeah, back when Spider-Man came out, I was REALLY excited for it and was considering buying a PlayStation just to play it, but I held back,” another added. “When it finally came out on PC, it was good, but not as great as I built up in my head. Any game that comes out as PS exclusive, I'll just remind myself of Spider-Man.”
“Why would a PC gamer buy a 600 dollar PS5 for a few games?” questioned another. “Do you know what happens instead? The PC gamer simply ignores Sony games and plays other PC games. Sony forgets if people are willing to wait YEARS for a port and then LONGER for a discount that sure as s**t isn't the crowd that runs out to buy a console and games that keep going up in price.”
“As much as I love the Horizon series I just won’t be playing part three I guess,” another said. “There’s no way I’d buy a console for the few games I’d be interested in.”
“PS5 has been out for ages and still has no games, and he wants to double down,” another said in a comment that sums up much of the sentiment within the PC gaming community.
“Please tell Hermen Hulst that my wallet is exclusive to PC games (preferably Steam) and I don't want to buy a PS console to play Sony games anymore,” said another. “That worked before, when there was quality, genre variety and overall quantity. Now it's not worth it anymore.”
“This isn't going to magically make me buy a Playstation. It's just going to make me not buy your games,” another said.
Meanwhile, Peter Dalton, Head of Technology at Bluepoint Games, took to social media to say a “more interesting possibility” is that Sony is responding to the rise of a Steam-based console ecosystem, aka the recently announced and subsequently delayed Steam Machine.
Sony has in recent years expanded PlayStation to PC, but refrained from going as far as Microsoft, which releases all its games on PC at the same time as console. Sony, however, has employed a staggered approach, releasing its single-player PlayStation games on PC after a period of console exclusivity. When it comes to live service games like Helldivers 2 it’s a different story, with Sony publishing on PC day-one — and in the case of Arrowhead’s third-person action game, to record-breaking success. Sony-owned Bungie launched live service extraction shooter Marathon across PC, PS5, and Xbox Series X and S at the same time earlier this year. Guerrilla’s live-service multiplayer Horizon spinoff, Hunters Gathering, is due out on PC and PS5. Fairgames, from Haven Studios, is down for PC and PS5 also.
Sony’s decision to return to PlayStation exclusivity comes at an interesting time. Microsoft is said to be considering some sort of exclusivity policy change as it works to win over the hearts and minds of hardcore Xbox fans. Indeed, exclusive games is the top request on a recently launched official Xbox feedback platform. The question is, can Sony and Microsoft get away with leaving multiplatform money on the table?
"In PS4 days still we are making AAA games with big budget," Yoshida said. "I somehow felt the bigger the budget, the safer in some strange way. Creating bigger, better-looking games that people are asking for. In the past it kind of worked, you know, business wise. But in the last five or so years, publishers and developers must have realized that model may not be sustainable.
"Releasing games on PC after a couple of years must have helped recoup the investment of these big budget games and help[ed] the team and company to reinvest that money into their new games," he added, "So, from a business standpoint, I think it made sense for me.
"If they were releasing new AAA games day one on other platforms, I don’t think that’s a good strategy for [a] platform holder like PlayStation. I’m not seeing any proof of them changing their strategy this generation, but if they are changing it’s going to be interesting how they are able to maintain the investment on the big budget games on the first-party side going forward."
It’s worth noting that getting into PlayStation console gaming has become more expensive this year. After price rises in March, a new PS5 now starts at $600, and a PS5 Pro now costs $900. And just this week, Sony announced PlayStation Plus price rises, blaming "ongoing market conditions."
“I hope — well, for everyone's sake, really — that 'ongoing global market conditions' drastically improve rather quickly or I expect this decision will be reversed sooner rather than later,” he said.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The soundtrack of the original 1993 Doom has been inducted into the National Recording Registry.
Show full content
The soundtrack of the original 1993 Doom has been inducted into the National Recording Registry.
The Library of Congress is the largest library in the world, "with millions of books, films and video, audio recordings, photographs, newspapers, maps and manuscripts in its collections." Founded over two hundred years ago, it sits as the main research arm of the U.S. Congress and the home of the U.S. Copyright Office.
The latest inductees, of which there are 25, have been dubbed as "audio treasures worthy of preservation for all time based on their cultural, historical or aesthetic importance in the nation’s recorded sound heritage." Bobby Prince's "adrenaline-fueled" score is the third piece of video game history to be immortalized this way.
"Key to Doom's popularity was the adrenaline-fueled soundtrack created by Prince," a Registry spokesperson said (thanks, GI.biz). "Prince, a lifelong musician and practising lawyer, was fascinated by the MIDI technology that rose to prominence in the mid-1980s as a means for instrument control and composition, an interest that led to his earliest work composing video games.
"Taking advantage of his knowledge of MIDI, Prince worked to ensure that the sound effects he created could cut through the music by assigning them to different MIDI frequencies. The Doom soundtrack would go on to inspire countless remixes and lay the foundation for future generations of game composers."
"The sweep and diversity of the National Recording Registry class of 2026 beautifully captures the scope of the American experience as we celebrate our nation’s 250th anniversary,” said Robbin Ahrold, chair of the National Recording Preservation Board. "From icons of R&B to a holiday favorite en Español, from a legendary sports broadcast to this generation’s superstars, it is a thrilling reflection of America at its best."
Doom is the third such video game score to make it into the register. The first was the Super Mario Bros. theme, which joined the archive in 2023. Daniel Rosengeld's soundtrack for Minecraft was added in 2025.
Other inductees this year include Taylor Swift's 1989, Beyoncé’s Single Ladies (Put a Ring On It), The Go-Go’s debut album Beauty and the Beat, Vince Gill’s Go Rest High On That Mountain, Weezer’s self-titled debut Weezer (The Blue Album), Chaka Khan’s hit I Feel for You, and Broadway’s original cast album of Chicago.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
One of the biggest — if not biggest — questions from fans of Warhammer 40,000 lore is: who will be the next returning loyalist primarch? In a rare Q&A video, Games Workshop actually addressed the question — but failed to provide a meaningful answer.
Show full content
One of the biggest — if not biggest — questions from fans of Warhammer 40,000 lore is: who will be the next returning loyalist primarch? In a rare Q&A video, Games Workshop actually addressed the question — but failed to provide a meaningful answer.
For the uninitiated, the primarchs are the overpowered, genetically-engineered demigod sons of the Emperor, created to lead the Space Marine legions before they were broken up into chapters following the catastrophic civil war known as the Horus Heresy. Warhammer 40,000 as a narrative operated for decades with most of the primarchs either thought dead or lost in the warp, but recent years have seen two loyalist primarchs return to the current setting, sparking speculation that more are on the way.
The two primarchs confirmed alive and active in the Warhammer 40,000 setting are Ultramarines boss Roboute Guilliman, who returned to the galaxy during the Gathering Storm event in 2017, and Dark Angels chief Lion El'Jonson, who miraculously popped back into existence as part of the Arks of Omen storyline in early 2023. These were galaxy-shaking plot developments for the Warhammer 40,000 setting, and with the upcoming release of the 11th Edition of the tabletop game, some are wondering if a third loyalist primarch will return to shake things up further.
And so, in the Q&A video, Games Workshop’s Adam Troke and Eddie Eccles brought up the question themselves: “Who will be the next returning loyalist primarch?”
“It’s a good question, but I’m really sorry to break it to you Adam, they’re actually all dead,” Eccles replied.
“All of them?” Troke said.
“I’m pretty sure they’re all dead,” Eccles insisted.
Troke then began to have a bit of fun with his response: “Well, so, we do know that Russ is back… as a tank. Rogal Dorn… as a tank. If I was a betting man, you could maybe expect a battle tank called a Khan or a Manus or a Sanguinius at some point.”
Then, finally: “Interesting that the question was ‘who,’ rather than ‘will.’ They’re dead, according to Eddie.”
While Games Workshop had a cheeky response to a question that was probably never going to include a definitive answer, many Warhammer 40,000 fans have already picked it apart, pointing out that in the lore, it’s not entirely clear that all the other loyalist primarchs are indeed dead. You see this debate pop up now and again on Warhammer subreddits, discords, and across social media. For example, Jaghatai Khan, primarch of the White Scars, is thought to be lost in the Webway, the weird area between realspace and the Warp the Aeldari use to get about the galaxy. Rogal Dorn, boss of the Imperial Fists, is presumed dead, but could be out and about doing primarch things behind enemy lines. Space Wolves leader Leman Russ, meanwhile, is said to be awaiting the Wolf Time before he makes a dramatic return to save his kin. Sanguinius though, he's properly dead. RIP.
The thing is, Games Workshop could bring back any loyalist primarch at any time, creating some lore to make it make sense within canon just as it did with Guilliman and Lion El'Jonson, and that would be that. Any new model for a returning primarch would no doubt prove to be a big seller, too. So it does feel like a question of when, not if, it actually happens. Money talks, after all.
Perhaps 11th Edition isn’t the right time, though, as fans are eagerly awaiting another momentous primarch-related moment, one Games Workshop has actually properly teased: the meeting of Guilliman and Lion El'Jonson. A new campaign book released earlier this year includes an intergalactic message written by Lion El'Jonson and intended for Roboute Guilliman that reads: “Brother. We need to talk.”
So, will the Lion and Guilliman finally meet this edition? That was another lore question Troke and Eccles brought up during the Q&A.
“I mean, the galaxy is a big place,” Troke said, once again keeping his cards close to his chest. “So, maybe. Maybe not. I kinda hope so. You’ve got to imagine the Lion’s got things to say.”
“It will be an interesting meeting for sure, whenever it happens,” Eccles added.
For me, it feels more likely that this meeting of brothers, 10,000 years in the making, will be the big narrative moment of 11th Edition, rather than the introduction of a new loyalist primarch, but I’d be happy to be proven wrong. Any new primarch turning up is a huge moment for Warhammer 40,000 lore fans and a shot in the arm of the setting. It would move things forward and perhaps even the odds against the forces of Chaos and all those daemon primarchs who are running amok.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Surprise! Nintendo has announced free-to-start Pictonico, a new mobile game that uses your phone's photo library to generate mini-games.
Show full content
Surprise! Nintendo has announced free-to-start Pictonico, a new mobile game that uses your phone's photo library to generate mini-games.
Pictonico integrates your photos and turns them into 80 minigames. "Sure, it's kind of silly… But there's no telling what will happen next!" Nintendo said.
"Here come your school's sports stars… strutting down the red carpet! Your boss is hungry and needs your help! Try to wash away those embarrassing high-school memories," the company added, describing the types of mini-games available. "Son won't quiet down? Zip his mouth! Two old friends reconnect while skydiving! Grandpa dressed like a ballerina. Can't miss this photo op."
Turn your photos into silly minigames! Your camera roll comes alive in Pictonico!, launching on smart devices May 28th.
If that all sounds a little familiar, that's because it is. Nintendo’s WarioWare games similarly bundles together very short mini-games, and you're given just seconds to complete them before moving on or losing a life. Like the WarioWare games, the experiences in Pictonico will seemingly range from "easy to pretty tricky," and while some games are free-to-start and playable as demos, you'll need to purchase additional "volumes" to play them all, which will cost between $5.99 and $7.99.
It's the latest effort in Nintendo's attempt to diversify its catalog across mobile and console. In a 2015 interview, late CEO and president Satoru Iwata remarked that his main goal with mobile games is not necessarily to make money, but to advertise Nintendo properties to a brand new market. "We want more people to become familiar with Nintendo IP through Nintendo’s smart device game apps," the former president said.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Microsoft is continuing its drive to revamp brand Xbox with the launch of a feedback platform that gives fans the chance to vote on community requests. Predictably, the request with the most votes is a return to exclusives.
Show full content
Microsoft is continuing its drive to revamp brand Xbox with the launch of a feedback platform that gives fans the chance to vote on community requests. Predictably, the request with the most votes is a return to exclusives.
Microsoft’s multiplatform push may have increased sales (Forza Horizon 5, for example, has found significant success on PlayStation 5), but it has come at the expense of alienating hardcore Xbox fans, some of whom want Microsoft to return to Xbox exclusivity.
Earlier this month, it was reported that new Xbox boss Asha Sharma was “treading carefully” as she worked out what to do with exclusive games. Sharma, who replaced Phil Spencer as boss of Xbox earlier this year, has spent her first few months in the job making a number of significant changes as Microsoft works to win back the hearts and minds of its core gaming fans. Among them was the end of the controversial ‘This is an Xbox’ marketing campaign, quickfire new Xbox console features, and a Game Pass price cut.
Fans, though, have made their feelings loud and clear already, using the new ‘XBOX Player Voice’ platform to push for exclusives.
“XBOX was built off of great game exclusives, you cannot sell any consoles without a reason to buy the console compared to your competition or even sending your tentpole games over to your competitor. BRING THEM BACK PLEASE!!!” reads the thread with the most votes so far (6,319). The comments within it are similarly vociferous. “If you really care about Xbox, you have to bring back exclusives,” one person said. “Xbox needs to have its exclusive games to differentiate itself from the competition. Exclusives work for Sony and Nintendo, so why would it be different for Xbox?” Another added: “Exclusive content and features (hardware or otherwise) make a platform stand out in comparison to the competition. Without those, why would anyone get into the XBOX platform and not other, more popular ones? Right now XBOX simply doesn't stand out from the competition.”
The big question is, can Microsoft follow Sony’s lead and retreat from multiplatform? Microsoft has a number of first-party titles due out this year already earmarked for PS5. For example, it's promised that Forza Horizon 6 will come to PS5 later this year (and if Forza Horizon 5 is any indication, not releasing the sequel on Sony’s console would mean leaving hundreds of millions of dollars in revenue on the table). Meanwhile, Microsoft has said all future Halo games will be released on Sony’s console, starting with this year’s Halo: Campaign Evolved. Playground’s Fable reboot is due out day one on PS5 this fall.
The Verge’s Tom Warren has reported that Sharma “has been evaluating a range of options for Xbox exclusive games, but is treading carefully here and isn’t yet ready to commit to any major changes.” So while hardcore Xbox fans clearly want their exclusives back, there is a question mark over whether Microsoft will agree.
Other top requests on the feedback platform reflect community concern going back years at this point. Backwards compatibility is right up there, as is making online multiplayer free to access. Another high-ranking request is for an achievement list to have a separate category for its DLC, so if you’ve got all the achievements for a game and it gets more via DLC, your 100% will remain. And then there’s the request for an Xbox Game Pass family plan, for Project Helix — the next-gen Xbox — to play discs, and the return of Xbox avatars.
Plenty, then, for Sharma to think about, although in truth none of these requests should come as much of a surprise. By opening the door to fan feedback in this way, Microsoft is creating a growing sense of hope within the community, so it will be interesting to see if Microsoft follows up by addressing the top requests and their chance of success. "We want to be clear: this doesn’t mean every piece of feedback will turn into a feature or result in a change," Microsoft clarified in its announcement on Xbox Wire. "Building across a large, global platform means weighing a lot of inputs. But better visibility helps close the gap between what you tell us and what you see happen next on XBOX."
All this talk of Xbox exclusives comes at a time when Sony has ditched PC for its narrative single-player games, which means the likes of Housemarque’s Saros, Sucker Punch’s Ghost of Yotei, Insomniac’s Marvel’s Wolverine and, presumably, Naughty Dog’s Intergalactic: The Heretic Prophet will all remain PS5 exclusives. But it still leaves the door open for Sony’s multiplatform games to continue to release on PC.
Perhaps Microsoft will follow Sony’s lead here?
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The current 2026 F1 season is coming to last year’s F1 25 as a new update.
Show full content
EA has confirmed the first details for F1 25’s 2026 Season Pack update will be made available this Wednesday, May 20. The reveal trailer for the upcoming DLC will be released at 4pm UK time, May 20 (11am EDT/8am PDT, and 1am AEST on May 21).
For the time being, EA has revealed the “cover” athletes for the update: seven-time F1 champion Lewis Hamilton, former F3 and F2 champion Gabriel Bortoleto, and veteran driver Valtteri Bottas, winner of 10 F1 Grands Prix and current owner of the greatest F1 moustache this side of Nigel Mansell.
The presence of Bortoleto and Bottas would be no accident, since they represent the two new teams on the 2026 grid: Audi and Cadillac.
The content update is set to reflect all the sport’s 2026 changes, with new cars, new drivers, and the new regulations. How the new cars are handled within the 2026 season DLC will be interesting considering how critical many current F1 drivers have been of their new characteristics. Two-time F1 champ Fernando Alonso has dubbed modern F1 a “battery world championship”, 2025 champ Lando Norris has lamented F1 has gone from “the best cars ever made in Formula 1 and the nicest to drive to probably the worst”, and four-time champ Max Verstappen has quipped that he’s swapped the simulator for his Nintendo Switch, joking that he’s now practicing with Mario Kart instead.
The next full game in the series is planned for 2027, and will be “reimagined into a more expansive experience with new ways to play for fans around the world.”
IGN’s F1 25 review noted there remain “several areas where it hovers frustratingly short of its full potential,” including its fascination with clothing and emotes over classic F1 cars and content – but that it’s “comfortably the strongest the series has been since the fan favourite F1 2020.”
Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.
Here's a great deal on a power bank that stands out from the rest. As part of its Memorial Day Sale, Amazon is currently offering an Iniu 10,000mAh 45W Power Bank with foldable plug and built-in USB cable for just $18.30 after an automatic 49% off discount is applied in cart. This power bank will extend the life of your Nintendo Switch, Switch 2, or Apple iPhone and you don't need to bring along a power brick or USB cable like you would with any other power bank.
Save 49% Off the Iniu 10,000mAh 45W Power Bank
Normally you would need to take along at least three items with you to keep your Switch 2 charged up on the road: a power bank when there's no outlet available, a wall charger when there is one available (and also to charge the power bank), and a cable to link everything together. Instead, why not just bring along one device that carries out all three tasks?
The Iniu is first and foremost a power bank with a 10,000mAh (37Whr) battery capacity. It has three output ports: one built-in USB Type-C cable, one USB Type-C port, and one USB Type-A port. The 45W of USB-C Power Delivery is enough to fast charge the Nintendo Switch or Switch 2, which has a maximum charging rate of 18W-20W, the Steam Deck, which as a maximum charging of 45W, and the Apple iPhone 16, which has a charging rate of 30W even for the Pro Max.
Of course the best "feature" is the price. To get all three items would generally cost you over $30, even if you get everything on sale. At under $17, this 3-in-1 is a versatile bargain.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Forza Horizon 6 managed to slip in a sly reference to Pokémon.
Show full content
Forza Horizon 6 managed to slip in a sly reference to Pokémon.
Xbox and Playground Games' beloved racing franchise has returned, and it's arguably better than ever. Forza Horizon 6 takes the series to Japan, a long-requested setting amongst fans. Not only is Japan a beautiful location for any game, but it has a very strong and thriving car culture. After years of fleshing out the franchise, Playground finally felt comfortable in taking on the setting and making the biggest Forza game yet.
As a result, Forza embraces Japan in all kinds of different ways. Of course, there's an emphasis on drifting in the game, there are cherry blossom trees that are so culturally significant they can't be destroyed, and there are all kinds of references to Japanese culture. One of the game's most notable events even sees the player racing a giant mech through the streets of Japan. It's outrageous, but right in line with the tone of Forza. Perhaps one of the most notable Japanese references is a nod to Pokémon, Nintendo's beloved video game franchise.
While listening to the in-game radio, you may hear the radio hosts suggest that players take some pictures while exploring Japan. They then use the term, "Snap 'em all," a play on Pokémon's legendary tagline, "Gotta catch 'em all."
The radio hosts then note that it's, "like that Japanese collecting game we're not allowed to name for legal reasons." It's a fun reference that has been amusing fans, especially since Nintendo is a very litigious company that will act against anyone who infringes on Pokémon's rights.
In related news, Pokémon turns 30 this year, and there's been no shortage of ways to celebrate. Target recently teamed up with Kellanova to produce a limited-edition line of Pokémon Pop-Tarts. As you might imagine, they have been the target of scalpers, who have been snatching up stock and reselling them for four or five times their normal retail price.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
A lot of power in a compact and, above all, budget friendly package
Show full content
B&H is offering a great deal on a lightweight laptop with decent gaming chops. For a limited time, you can pick up an Acer Swift X 14.5" slim laptop, for just $899 with free shipping. This same laptop currently sells for $1,460 on Amazon.
Save $600 Off the 3.5lb Acer Swift X RTX 4060 Gaming Laptop
The Acer Swift X has some impressive specs for a 3.5 pound laptop that costs well under $1,000. For starters, the gorgeous 14.5" OLED display boasts a 2880x1800 QHD+ resolution and 120Hz refresh rate. Under the hood, it's equipped with a power efficient Intel Core Ultra 7 155H processor CPU that can still boost up to 115W when you need maximum performance along with GeForce RTX 4060 discrete graphics, 16GB of LPDDR5X RAM, and a 1TB SSD.
This is an excellent general purpose laptop, especially for people who are constantly on the move and need a laptop with a good amount of power that isn't too bulky to bring along. Creators will appreciate the fact that it has a discrete graphis card. Although the RTX 4060 GPU has been power-limited to 60W, it's still more than powerful enough to run your favorite low demanding games during your downtime. There are more powerful rigs out there, but they're bulkier or pricer.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Access your entire library of PC games anytime, anywhere.
Show full content
Gaming laptops and PCs have gone up in price this year, but you know what hasn't - handheld gaming PCs. These mobile gaming devices grant you access to a nearly limitless library of PC games that you can play anytime and anywhere. As part of their respective Memorial Day Sales, both Amazon and Best Buy are offering the Asus ROG Xbox Ally handheld gaming PC for just $499.99 after a $100 instant discount. This is the lowest price ever and matches the deal I saw on Black Friday.
Xbox Ally Handheld Gaming PC for $499.99
The Xbox Ally is a recent model (October 2025) featuring the AMD Ryzen Z2 A CPU, 16GB of LPDDR5 RAM, and 512GB SSD. The nomenclature might be confusing, but the Xbox Ally is more of an evolution of the the ROG Ally handheld than it is an actual Xbox console. The Xbox Ally runs Windows 11 software, but it boots up straight into the Xbox App. Because you're not loading Windows Explorer, your freeing up resources typically used for non-gaming background tasks. Not only does this mean you'll get better performance without having to pay for upgraded hardware, you'll also get a seamless and tailored user experience not unlike Steam OS.
The Asus ROG Xbox Ally (non-X) model is equipped with a newer generation Ryzen Z2 A processor, which is comparable in performance to the Steam Deck's APU. It's not nearly as powerful as the Ryzen Z2 Extreme found in the higher-end Xbox Ally X, so don't expect high flying performance in demanding games like Crimson Desert or Monster Hunter. However, there are literally thousands of outstanding games available that don't need the most powerful system to enjoy.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
PlayStation seems to be waving the white flag on its PC strategy, at least when it comes to single-player titles.
Show full content
PlayStation seems to be waving the white flag on its PC strategy, at least when it comes to single-player games.
Earlier this year, Bloomberg reported that PlayStation was backing down from releasing future first-party titles on PC. There was still some ambiguity around how hard and fast those rules would be; as one example, Saros developer Housemarque dodged the question if the game would ever come to PC in an interview with Game Informer in the lead-up to the game's PS5 release. Now, things seem to be more concrete: Bloomberg's Jason Schreier reported that during a company town hall meeting this week, PlayStation studio business CEO Hermen Hulst affirmed that first-party narrative-driven single-player games will now be console exclusives for PlayStation.
That means you shouldn't expect Ghost of Yotei, Saros, Intergalactic: The Heretic Prophet, or Marvel's Wolverine to come to PC. If you want to play those games, you should expect to buy a PS5. With that said, Hulst specifically calling out single-player games is interesting. This may mean multiplayer-centric games, like the in-development Fairgames, will still come to PC, something that would be wise given the immense success of Helldivers 2 on PC.
This news comes after roughly six years of PlayStation bringing some of its biggest games to PC, including its rebooted God of War titles, Marvel's Spider-Man games, Ghost of Tsushima, and The Last of Us series. These games often arrived months or even years after initial release, seen as a way to squeeze extra money out of these games from people who weren't going to make the jump to PlayStation. There may have even been some hope that by creating new fans on PC, it might inspire gamers to purchase a PS5 to play sequels to their favorite PlayStation games.
However, it seems the strategy hasn't been as fruitful as PlayStation may have hoped. Marvel's Spider-Man 2 had an all-time peak of 28,117 concurrent players on Steam — a fairly low number for one of PlayStation's biggest games starring one of the most iconic characters in modern fiction — while online games like Helldivers 2 peaked at 458,208 concurrents on Steam. Helldivers 2 also benefited from a simultaneous launch with the game's PS5 version, unlike many of the single-player titles.
Former PlayStation executive Shuhei Yoshida recently questioned the idea of PlayStation pulling back on PC, noting how the extra revenue from "releasing games on PC after a couple of years must have helped recoup the investment of these big budget games and help[ed] the team and company to reinvest that money into their new games."
He continued: "If they were releasing new AAA games day one on other platforms, I don’t think that’s a good strategy for [a] platform holder like PlayStation. I’m not seeing any proof of them changing their strategy this generation, but if they are changing, it's going to be interesting how they are able to maintain the investment on the big budget games on the first-party side going forward."
Similarly, Xbox is also reportedly assessing its approach to exclusivity going forward. Although PC is a big part of the Xbox ecosystem now and has been for years, many have questioned whether or not Xbox will continue to bring its games to PS5 under the leadership of Asha Sharma, the new Xbox boss. As of right now, there are a lot of rumors about what may happen next, but nothing has been concretely decided. Currently, games like Fable and Forza Horizon 6 are confirmed for PS5, with the former expected to arrive the same day and date on Xbox and PlayStation platforms.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
PlayStation fans have launched a new class-action lawsuit in an effort to claim refunds after Sony initiated price increases for the PS5 in response to tariffs last year.
Show full content
New PlayStation console owners have launched a new class-action lawsuit in an effort to claim refunds after Sony initiated price increases for the PS5 in response to tariffs last year.
The Walker et al v. Sony Interactive Entertainment LLC case was filed in the U.S. District Court for the Northern District of California May 6, 2026 (via Engadget). Plaintiffs Amorey Walker and Bryce Foster-Quarles claim consumers are entitled to compensation after the console manufacturer allegedly received a "substantial windfall" following tariff policy enacted by U.S. President Donald Trump last year.
Sony announced it would raise the price of the standard PS5, as well as its Digital and Pro variants, by $50 in August 2025. It directly mentioned the "challenging economic environment" at the time, alluding to Trump's tariffs affecting its business. The tariffs were struck down by the U.S. Supreme Court in February 2026, raising the question of refunds for companies that had been impacted.
The class-action suit hinges on the belief that a "double recovery windfall" that Sony is set to receive should be passed on to the everyday buyer who purchased PS5s post-price-hike. It would potentially affect gamers who purchased price-hiked PlayStation hardware following the initial August increases.
Walker et al v. Sony Interactive Entertainment LLC is not dissimilar to a case filed against Nintendo just last month. The class-action lawsuit in question was filed by Gregory Hoffert and Prashant Sharan and seeks to ensure any refunds received by Nintendo are returned to customers after Nintendo Switch accessories were hit with price increases in April 2025.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Stranger Things creators the Duffer Brothers have admitted they put extra effort into Steve's fake-out death because they were "f**king with the audience."
Show full content
Five months after the Stranger Things finale, series creators the Duffer Brothers have admitted they put extra effort into Steve's fake-out death because they were "f**king with the audience."
Matt and Ross Duffer came clean during an interview with Josh Horowitz on Happy, Sad, Confused. Though the Netflix show's final episode premiered in December, that isn't stopping the duo behind the series from talking about the lengths they went to in order to mess with fans.
Warning! Stranger Things finale spoilers follow.
This is especially true when it comes to actor Joe Keery's Steve Harrington, a character who had fans fearing the worst in the months leading up to the finale. One moment in the final Stranger Things episode originally saw him suffer a brief, unimpactful fall from a great height, so the Duffer Brothers set aside a half day of reshoots to spice things up.
"We did a half day of reshoots, which we've actually never done on Stranger Things before," Ross Duffer said. "It was just little, tiny, miscellaneous things that we wanted to do, but the main reason we wanted to go back is because Steve's near-death just wasn't… It wasn't shot like that in a slow-motion way. It all happened really fast. In the edit, it's so dark that the moment wasn't going back.
"Then we went back with Joe Keery, and we just built a tiny, like, 3-foot slab of the tower because we didn't have money to rebuild it, and we just did that moment where he just dropped. Then we just milked it even more in the edit."
The finished version of the Stranger Things series finale saw Steve fall from the tower in slow motion before Jonathan Byers (Charlie Heaton) came to his surprise rescue after a drawn-out cut to black. Matt Duffer later added that a dramatic fake-out of this level isn't something the crew behind the Netflix series would normally engage in, but with Stranger Things finally on its way out, they struck while the iron was hot.
"I don't know that we normally would have done him almost falling off the tower. That was us f**king with the audience, for sure," he said. "For sure. Which, we don't normally do, but I was like, 'This is a golden opportunity that we can't pass up.'"
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Amazon has cut Final Fantasy 7 Rebirth Switch 2 preorders to £43.99, matching Argos and still including a free Zack Fair MTG card
Show full content
Out on 3 June, the Nintendo Switch 2 port of Final Fantasy 7 Rebirth has had preorders for its physical copies (though Game-Key Cards) drop at retailers like Amazon and Argos. Although the epic follow-up to the Final Fantasy 7 Remake has been out on PS5 and PC since early 2024 and 2025 respectively, but is finally coming to the Switch 2 and Xbox Series X|S next month.
Among various preorder bonuses for the Switch 2 preorder, however, (including a reversible alternate box art inlay) is a very unique and limited in-box pre-order bonus: a Zack Fair Magic: The Gathering card.
This borderless version of the card, with variant art done by Tetsuya Nomura himself, has specifically been spotted among FF7 Rebirth’s Switch 2 pre-orders on Amazon UK and Argos — both for £43.99, after Amazon cut its initial £49.99 price.
On the other hand, Argos’ listing also comes with added in-game pre-order bonuses along with the Zack Fair card: a Posh Chocobo Summon Materia, a Shinra Bangle Mk. II item, and Midgar Bangle Mk. II item. However, Amazon doesn’t seem to have those listed in its promo art — only the Zack Fair card and reversible inlay.
If you can’t wait to start playing on Switch 2, Final Fantasy 7 Rebirth’s demo is available on the Nintendo eShop, where your save data will carry over to the full game. Plus, if you have save data from the FF7 Remake Intergrade’s main story, you’ll also unlock free Leviathan Summoning Materia.
Will you be checking out Final Fantasy 7 Rebirth on Switch 2 or Xbox? Or are you waiting for news on Part 3? Let us know!
Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.
Starting this week, Best Buy kicks off its Memorial Day Sale, along with one of the best high-end gaming laptop deals I've seen for the month of May. Right now you can pick up the Lenovo Legion Pro 5 Gen 10 gaming laptop, equipped with a 16" OLED display and RTX 5070 Ti GPU, for just $2,099.99 with free shipping after a $1,250 instant discount.
$1,250 Off the Lenovo Legion Pro 5 RTX 5070 Ti Gaming Laptop
The Legion Pro 5 boasts solid build quality, featuring an aluminum top lid and a sturdy plastic bottom chassis. The gorgeous 16" OLED display sports a 2.5K 200ppi resolution, 165Hz refresh rate, VESA True Black 600 certification, and 100% DCI-P3 color space. This new 2025 model has also been updated with the Wi-Fi 7 standard. Connectivity options include two USB-C 10Gbps ports with DisplayPort 2.1 (one with 100W of Power Delivery), RJ45 ethernet, and HDMI 2.1.
The rest of the specs include an Intel Core Ultra 9 275HX CPU, RTX 5070 Ti mobile GPU, 32GB of DDR5-5600MHz RAM and a 2TB SSD. The Intel Core Ultra 9 275HX has a max turbo frequency of 5.4GHz with 24 total cores. It's an excellent processor for both gaming and workstation tasks.
The GeForce RTX 5070 Ti mobile GPU can handle the most demanding games
The RTX 5070 Ti mobile GPU performs about 20%-30% better than the RTX 5070. Compared to the previous generation, it's comparable in performance to the RTX 4080 and pulls ahead of it in games that support DLSS 4.5 and multi-frame generation. It's powerful enough to run just about any game on the display's upgraded 2560x1600 resolution. You can run even games like Pragmata, Crimson Desert, and Forza Horizon 6 at 60+fps with minimal tweaking.
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Hope review: The Wailing director Na Hong-jin returns with a blast of an alien action thriller.
Show full content
This review is based on a screening at the 2026 Cannes Film Festival.
One of the most confounding films to compete for the Palme d’Or, Cannes Film Festival debut Hope is a rip-roaring Korean creature feature made with gonzo skill. Idiosyncratic in structure, spring-loaded with momentum, and doused in additional rocket fuel, it’s the kind of movie sure to divide viewers given how obviously it’s been cut down from something longer and more labyrinthine in scope. However, its flaws are all part and parcel of its dazzling, “How the hell does this even exist?” spectacle. It’s the kind of reaction reserved for bangers like Mad Max: Fury Road, especially given just how much of Hope unfolds on roads and highways at a hundred miles an hour, with characters leaning out of cop cars and practically kissing the pavement; the comparison isn’t unwarranted.
Set along the DMZ in the South Korean border town of Hope Harbor, Hope departs from other great films of its ilk, like Bong Joon Ho’s The Host, by picking a rural setting. Police chief Bum-seok (Hwang Jung-min) and various gun-toting locals are called to investigate a bull carcass in the middle of an open road, with claw marks far too big for the local bears, but before they have a chance to dig into the mystery, carnage begins engulfing their nearby township. This thrusts them into utter chaos for nearly the film’s first full hour as they chase down an unseen monster while navigating bodies, debris, and cars sent tumbling from off-screen in scenes that alternate between the dizzying terrors of director Na Hong-jin’s last film, The Wailing, and something out of William Friedkin’s The French Connection, with cameras low to the ground as they zip around tight turns.
While we do eventually see the aforementioned creature – one of several that appear across the movie’s 160 minutes, played via performance capture by Alicia Vikander, Michael Fassbender, Cameron Britton, and Taylor Russell — this initial, extended set piece provides enough heart-in-mouth thrills that you might even wish the monsters remained unseen. Granted, this might also be the case if you’re averse to malformed CGI, but the standards once set by Hollywood aren’t the same everywhere else. The way Na Hong-jin uses his digital tools, as though bringing impossible stop-motion critters to life, makes for a marvellous romp. The characters are largely paper-thin cutouts, but they provide enough levity and allure to keep things moving. For instance, there’s Squid Game mainstay Jung Ho-yeon, who plays rookie cop Sung-ae and gets a heroic, grenade launcher-wielding entrance akin to a South Indian action star.
To say that Hope is an alien film isn’t exactly a spoiler, but discovering the nature of its designs is a delight unto itself. Usually, one look at a movie’s extraterrestrials tells you just how close or far removed its designs are meant to be from humanity, but Hope also features a variety of creatures that make this calculus more complicated. Some of these aliens are elegant, even regal; others are puzzling creations of flesh, bone, and even wood, where you’re never quite sure what you’re looking at (anatomically speaking). Still others feel plucked from the sketchbooks of H.R. Giger, but for the most part, they have just enough human features to place them in the uncanny valley, which isn’t necessarily a bad thing given how they’re used dramatically.
The movie’s most heroic characters – like Zo In-sung’s headstrong, horse riding tracker, Sung-ki – aren’t those that land the most accurate shots, but rather those that occasionally pause to consider the lives and emotions of these rampaging creatures, catching glimmers of something deeper in their distinctly human eyes. On paper, Hope is entirely a game of figuring out what the f*** the townspeople are even up against, and responding accordingly. But nestled within its action, comedy, and mystery are fleeting moments of empathy that verge on heartbreak for the situation at large, as the movie threatens to become something more sentimental and Amblin-esque.
That it never does is tragic all on its own. You see, Na Hong-jin’s country setting doesn’t just provide wide open spaces for mayhem and detailed production design; rather, it sets the stage for subtle social and political commentary akin to The Twilight Zone and other American Cold War science fiction, drawn from an era when the Red Scare had people seeing communists in their soup. Setting Hope along the border with North Korea has a similar function, between signs that warn not only of animals, spies, and grenades – the alien creatures are, in essence, a combination of the three – but of infiltration at large.
These fears of invasion take shape in kooky ways, like Bum-seok being continually surprised by just how armed-to-the-teeth the people of his town turn out to be. This is funny in the moment, but it speaks to the exact kind of cultural paranoia that breeds the movie’s high-octane violence in the first place. It also seems to breed rot – everything that dies in the movie decays faster than usual, which is never commented upon but ensures that most scenes are drenched in squelching practical effects and buzzing insects. Death is always just around the corner, so every time ammunition tears through the air, it also threatens to make the movie more sickly.
It’s hard not to be swept up by the movie’s deluge of sounds and images.
Not since Starship Troopers has large-scale sci-fi action been laced with such wrenching internal conflict, wherein heroes are instantly demythologized and frequent moments offering mutual understanding are dismissed by rattling machine-guns. That Hope revels in its violent displays is certainly an attempt to have its cake and eat it too, but Na Hong-jin is more than capable of toeing this tonal line given how unapologetically he drenches each scene in physical and emotional adrenaline. It’s hard not to be swept up by the movie’s deluge of sounds and images.
That the film ends on a note teasing a potential sequel is just as strange as anything you see on screen. However, that Hope also works as an isolated sliver of something larger which we may never see – and which the trigger-happy characters choose not to recognize – feels thematically whole as well. Perhaps the movie’s alleged heroes are too far gone in the direction of selfish survivalism to have ever stood a real chance at building something better and exploring new possibilities, which is nothing if not a warning sign of where we are and what’s to come.
This electric assisted bike can go up to 23mph with a range of up to 45 miles.
Show full content
With prices of electric bikes reaching an all-time low, it's time to retire that pedal-powered bike of yours. Nowadays you can find a decent ebike for well under $500 if you know where to look (hint: it's not necessarily Amazon). For Memorial Day, AliExpress has dropped the price on the 5th Wheel AB17 500W 375Wh Electric Bike to just $232.73 after $35 off coupon code "USDEAL35". It ships locally from a warehouse in the United States, with most orders being delivered within a week. The AliExpress marketplace seller "5th Wheel" is the official manufacturer and has plenty of reviews and sales.
Get a 500W 375Wh Electric Bike for Just $233
The 5th Wheel AB17 bike is an adult electric bike featuring a 500W (700W peak) motor that can get up to speeds of 23mph. The 36V 375Wh lithium battery provides up to 25 miles on electric only mode and up to 45 miles on pedal-assist mode. The actual distance is dependent on other factors like your speed, terrain, elevation, and so forth. The frame is made of carbon steel so it's on the heavier side at about 50 pounds, but it also has a generous weight capacity of 265 pounds. The bike comes 85% preassembled and includes a 1 year warranty. It's also UL 2849 certified for safety.
There are other bikes out there that offer higher-quality components, a more powerful motor, better upgradeability, and/or domestic customer support, but only if you're willing to shell out hundreds or thousands of dollars more. The 5th Wheel AB17 bike is a perfectly respectable assisted ride that will satisfy most casual bikers at an unbeatable price. Frankly speaking, you have few other legitimate options if you're looking for a brand new adult ebike for under $300.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Save $80 off compared to buying it from the Apple Store.
Show full content
Earlier this year, Apple released its 8th generation iPad Air tablet at a starting price of $599.99. However for Memorial Day Amazon has dropped the price to $519.99, or $80 off MSRP, which is the lowest price I've seen since its launch. In addition to the M4 chip upgrade, the newest iPad Air is equipped with more RAM than before and Apple's newest N1 wireless chip, which finally introduces Wi-Fi 7 and Bluetooth 6 support.
$80 Off the 2026 Apple iPad Air 11" M4 128GB Tablet
The iPad Air M4 is the newest generation iPad Air released back in March of 2026. The biggest upgrade is the Apple M4 chip, which is about 20%-30% faster than the M3 chip found on the previous generation model. The iPad Air also supports Apple Intelligence and its features including Genmoji, Writing Tools, and AI-enhanced Siri.
Normally, most iPad updates are incremental and outside of the CPU upgrade, the buck stops there. Not with this update. The new iPad has also increased the amount of memory by 50%, from 8GB to 12GB of RAM. You'll be able to run multiple resource-heavy apps, mult-task, and take advatange of processor-intenstive AI features better than before.
In addition to the increased memory, the iPad also has a brand new N1 wireless chip. For the first time the iPad Air supports Wi-Fi 7, which offers wireless faster-than-gigabit networking speeds. The N1 chip also supports Bluetooth 6, which boasts better latency and power efficiency compared to Bluetooth 5.
The rest of the specs are pretty much identical to its predecessor. The iPad Air boasts an 11" 2360x1640 (264ppi) Liquid Retina display with P3 Wide Color and True Tone that's better quality than the screen found on the standard iPad. SThe iPad Air is compatible with the Apple Pencil Pro, Apple Pencil (USB‑C) and the Magic Keyboard. In fact, the newer model Magic Keyboard that was released earlier this year is specifically catered to the iPad Air.
Looking for more iPad resources?
If you're not sure which iPad is best for you, we have an iPad guide which details the ideal iPad for different use cases. If you want to get an iPad for schoolwork, we have an iPad guide for students as well. If you're looking for options outside of iOS, check out the best Android tablets of 2026.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Stranger Things creators the Duffer Brothers have said they would love to redo the show's notorious Season 2 episode "The Lost Sister" but the rumors that it was supposed to be a backdoor pilot for a spin-off are "bulls**t."
Show full content
Stranger Things creators the Duffer Brothers have said they would love to redo the show's notorious Season 2 episode "The Lost Sister," but the rumors that it was supposed to be a backdoor pilot for a spinoff are "bulls**t."
The pair behind the hit Netflix show looked back on the highs and lows of their time in Hawkins, Indiana, during an interview with Josh Horowitz on Happy, Sad, Confused. While reflecting on the moments they'd love to take another crack at, both Matt and Ross Duffer gave an unsurprising answer for the Stranger Things episode they knew needed more love: Season 2, Episode 7.
"I think the mistake was this idea of a bottle episode," Matt Duffer said. "I think if we had threaded it in more organically throughout the season, it would have worked. It wasn't anybody's fault except ours. I just would have approached how we integrated Kali differently."
For those unaware, the seventh episode of Stranger Things' nine-episode second season pulls Eleven (Millie Bobby Brown) out of Hawkins and into the streets of Chicago, where she meets a group of outcasts and soon-to-be friends. Among the new crew is Kali, a girl who happens to share connections to Eleven's past and also possesses supernatural abilities.
It's a bottle episode that has lived in infamy since it first premiered in October 2017. While the Duffer Brothers now admit the episode should have been handled differently, they don't think the idea should have been scrapped entirely.
"Matt and I got so drawn into getting those last two episodes of Season 2 written," Ross Duffer added, "and prepping because we were directing them, that it just got lost in the shuffle."
The Duffer Brothers went on to clarify that they knew even before the episode premiered that fans would find the integration of Season 2, Episode 7 a bit clunky. That said, Matt Duffer admitted the poor reception still "hit harder" than he expected. The response to "The Lost Sister" got so heated, in fact, that the pair walked into Season 3 "bummed" because so many fans remained locked on to their disappointment with that one 40-ish-minute episode specifically.
The Stranger Things Season 2 episode remains one of the least liked across the show's 40+ episodes. Some even speculated that Season 2, Episode 7 was originally meant to serve as a backdoor pilot for a spin-off. Now, nearly 10 years after its premiere, Matt Duffer wants to clear the air.
"First of all, let me just clear up some bulls**t out on the internet," he said. "There's so much bulls**t, we'd be here all day, but that was never designed as like a spinoff. That's bulls**t. That's not true. That's gross. We would not do that."
All these years later, the Stranger Things crew found themselves with fresh disappointment with the show after it came to an end with its Season 5 finale on December 31, 2025. Some fans were so displeased with the finale that they came up with theories about a secret episode that never came to be.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Prolific voice actor Tom Kane, best known for playing Yoda in Star Wars: The Clone Wars, has died at age 64. Kane has racked up numerous credits across Star Wars, Call of Duty, and a wide variety of other animated projects. Tom Kane's talent agency, Galactic Productions, confirmed his death this morning.
"From his unforgettable performances in Star Wars to countless animated series, documentaries, and games, Tom brought wisdom, strength, humor, and heart to every role he touched," reads the agency's post. "His voice became part of our lives, our memories, and the stories we carry with us. But beyond the incredible career was an extraordinary man. Tom was a devoted husband and father who, alongside his wife, built a loving family of nine children — three biological and six welcomed through adoption and fostering. That compassion and generosity defined who he was just as much as his remarkable talent did. Though his voice may now be silent, the characters, stories, and love he gave to the world will live on forever."
Although the actor made a name for himself by playing Yoda in Star Wars: The Clone Wars, he also voiced a handful of other characters in the beloved sci-fi franchise. Kane was the voice of Boba Fett, C-3P0, Qui-Gon Jin, and several other legendary characters in Star Wars in animated shows, games, and films.
Kane also played Takeo Masaki, one of the four main characters in Call of Duty's iconic Zombies mode. The actor began his career in 1977 at 15 years old, but things really began to take off for him in the '90s and early 2000s as he booked roles in cartoons like Spider-Man: The Animated Series, The Powerpuff Girls, and The Wild Thornberrys.
His voice isn't just heard on TV, either. Tom Kane was hired for a number of voices at Walt Disney World. He was the announcer for the park's monorail system and could be heard providing health and safety announcements around the park following the COVID-19 pandemic. He's also been the announcer and narrator of numerous TV shows over the years, including various Star Wars cartoons.
Unfortunately, Kane suffered from a stroke in November 2020, prompting an early retirement in 2021. The actor struggled to speak and was therefore unable to continue his work.
Photo by Robyn Beck/AFP via Getty Images
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
Plus, save on Forza Horizon 6 and a racing wheel ahead of its release tomorrow.
Show full content
With Memorial Day Weekend on the horizon, we’re already seeing tons of sales pop up at major retailers, like Amazon and Best Buy. Target is even offering an incredible deal on board games and puzzles right now. Whether you’re after a handheld gaming PC or a new gaming TV, there are plenty of items worth grabbing. Check out some of my favorite discounts below:
TL;DR - The Best Deals for May 18Save $111 on an AMD Radeon RX 9070 XT GPU
A GIGABYTE Radeon RX 9070 XT Gaming OC 16G graphics card has dropped to its lowest price yet on a lightning deal at Amazon. For $629, $111 off, you can get our favorite graphics card for most people. It delivers an excellent 4K gaming experience for far less than the RTX 5070 Ti GPU, which offers comparable performance for $300+ more. The Radeon RX 9070 XT even earned a 10/10 in our review.
Flashforge AD5X Multi Material / Multi-Color 3D Printer for $218
Make sure you're signed into your account to see the shipping options (and refresh twice)
An excellent 3D printer with multi-color print capability just got a huge price drop ahead of Memorial Day. AliExpress is offering the FlashForge AD5X 3D Printer with integrated multi-material printing system for just $218.32 after you apply coupon code "USDEAL35". Until now, I have never seen this printer drop below $250.
Make sure you're signed into your account to see the shipping options (you may have to refresh the page twice). You're buying it from FlashForge's official store on AliExpress. It ships free locally from the United States and arrives within 1 to 2 weeks. The exact same printer currently sells for $339 on Amazon.
The ASUS ROG Xbox Ally Is $100 Off
The ASUS ROG Xbox Ally is $100 off on Amazon and Best Buy. This top handheld gaming PC for affordability offers an AMD Ryzen Z2 A CPU, 16GB of LPDDR5 RAM, and a 512GB SSD, delivering comparable performance to the Steam Deck. It’s also comfortable in hand, has a vibrant 120Hz IPS display, and runs on Windows.
Alan Wake 2 Deluxe Edition for PlayStation 5 Is Back Down to $29.99
Our top horror game of 2023 is back down to its lowest price ever on Amazon and Best Buy. Alan Wake 2 Deluxe Edition for PlayStation 5 is just $29.99. In addition to the base game, you get two expansions, plus cosmetics and items for both protagonists, Alan and Saga. It even comes with a digital edition of Alan Wake Remastered. As for the game itself, in our Alan Wake 2 review, Tristan Ogilvie found it, "delivers one of the boldest and most brain-bending survival-horror storylines this side of Silent Hill 2, presents it with uniformly immaculate art direction and audio design, and reinvigorates the series’ signature light-based shooting.”
Pokémon TCG Preorders on Amazon
The Pokémon TCG: Mega Zygarde ex Premium Collection preorder is down to $64.99 on Amazon (shipped and sold by Amazon). Should the price drop any further before the release date on Friday, Amazon offers a preorder guarantee. With this collection, you’ll receive a foil promo card, an oversized lenticular promo card, and a tech sticker featuring Mega Zygarde ex, along with 8 Booster packs. The Mega Evolution Chaos Rising Elite Trainer Box is also available on Amazon at a slight discount (but still above MSRP). It includes 9 booster packs, 1 full-art foil promo card featuring Fennekin, 65 card sleeves, 6 damage-counter dice, and more.
Get 15% Off Forza Horizon 6
Forza Horizon 6 drops tomorrow. However, if you pick up the Premium Edition of the game, you can play the latest entry in the series today. What’s even better is that Newegg is offering 15% off the Xbox Play Anywhere version of the racing game, bringing it to just $101.99. If you’re okay to wait until tomorrow and don’t care about getting the full expansion packs and VIP membership, the Standard Edition of the game is also 15% off, costing just $59.49. All you need to do is enter the code “SXVPFH6” at checkout to score these deals.
Xbox Play Anywhere will let you play Forza Horizon 6 on Xbox Series X/S, Windows PCs, and other Windows gaming devices. And you’ll probably want to play it everywhere, as it earned a 10/10 “Masterpiece” rating in our review. Luke Reilly raved, “It’s the best-looking and best-sounding game Playground has produced to date, set in the most wonderfully realised map it’s ever crafted – full of dense, authentic details and stunning driving roads. It’s rewarding to explore, the campaign is well-paced with a great payoff, and I simply cannot stop playing.”
20% Off the Logitech G923 Racing Wheel
The Logitech G923 is 20% off at Amazon. If you’re after a great mid-range racing wheel for Xbox Series X/S and PC, this is it. It offers Trueforce feedback tech, letting you feel every turn and bump of the road. The sturdy build, including a leather wheel, metal pedals, stainless shifter, and more, makes it great for hitting the pavement in Forza Horizon 6, providing far more immersion than your typical controller.
Funko Pop! Transformers x MTG - Optimus Prime Hits Lowest Price Ever
Funko Pop! Comic Cover: Transformers x MTG - Optimus Prime is down to its lowest price ever on Amazon. It’s over half off on a lightning deal, costing just $11.40. Unlike your typical Funko Pop, this adorable little vinyl figure is placed against the background of its Magic: The Gathering card, making it an ideal collectable for Transformers and Magic fans alike.
Score 48% Off the 65-inch LG EVO C5 OLED TV
The 65” LG EVO C5 is on sale for just $1,299.99 for nearly 50% savings. Rocking an OLED panel, this TV delivers an incredible picture quality with near-infinite black levels, near-infinite contrast ratio, and near-instantaneous response times. Its Evo panel also brings a brighter image and wider color gamut than traditional W-OLED panels. Of course, it also makes for an exceptional TV for PS5 console gaming, thanks to the native 120Hz/4K refresh rate that can be pushed to 144Hz, plus VRR and ALLM, with full support on the four HDMI 2.1 ports.
Buy 1, Get 1 50% Off Board Games and Puzzles
If you’re looking to add a few more board games or puzzles to your collection, Target is running a buy one, get one 50% off sale right now. Code Names and Catan are two incredible inclusions in the deal. They’re sure to be a hit at all the upcoming summer gatherings. What Do You Meme? Family Edition is something the whole family can get in on, or you can grab a couple of puzzles for a fun way to unwind. Check out those deals and more below:
Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.
We highlight some of our favorite deals in Best Buy's Memorial Day sale 2026, including video games, TVs, and more.
Show full content
Summer is nearly here, which means it’s Memorial Day sale season. Best Buy has kicked off its Memorial Day 2026 sale a week before the actual holiday; it runs May 18 - May 25. You can shop the sale here. That gives you plenty of time to score deals on video games, TVs, laptops, gaming PCs, Apple products, and more.
Best Buy's Memorial Day Sale
Below, we’ve highlighted some of our picks for the best deals available in the sale, broken down into our favorite categories. The full sale is much wider in scope, with deals on everything from major appliances to yard tools.
Video Game Deals
In terms of video games, a whole lot of PS5, Xbox Series X|S, and Nintendo Switch (and Switch 2) games are on sale. Additionally, you can save $100 on the Xbox Ally handheld gaming PC, bringing it down to $499.99. A variety of gaming accessories are also on sale, including controllers, carrying cases, headsets, and more.
TV Deals
Big sales like this Memorial Day sale are pretty much always the best times to buy a new TV. Best Buy has dropped prices on a bunch of TVs from companies like Samsung and LG. You can score a deal on a cheap TV for a spare room, or on one of the best TVs for gaming like the LG C5. Additionally, you’ll find discounts on wall mounts and projectors.
Apple Deals
Apple products are also on sale. Whether you’re in the market for a new iPad, MacBook, Apple Watch or even iPhones, you can save some cash by buying now. Apple’s AirPods Max are also $100 off, making them slightly less jaw-droppingly expensive.
Gaming PC Deals
Best Buy has work computers on sale now as well, but you’re probably more interested in the gaming PC deals. Whether you want a desktop or a laptop, you can save money on a new gaming PC. Monitors, mice, keyboards, and other accessories are also on sale.
You won't find a better built and more feature-rich multi-material 3D printer for well under $250.
Show full content
An excellent 3D printer with multi-color print capability just got a huge price drop ahead of Memorial Day. AliExpress is offering the FlashForge AD5X 3D Printer with integrated multi-material printing system for just $218.32 after you apply coupon code "USDEAL35". Until now, I have never seen this printer drop below $250.
Make sure you're signed into your account to see the shipping options (you may have to refresh the page twice). You're buying it from FlashForge's official store on AliExpress. It ships free locally from the United States and arrives within 1 to 2 weeks. The exact same printer currently sells for $339 on Amazon.
Flashforge AD5X Multi Material / Multi-Color 3D Printer for $218
Make sure you're signed into your account to see the shipping options (and refresh twice)
The AD5X is the least expensive FlashForge printer that offers multi material printing, which basically allows you to use multiple colors or multiple filament types on a single 3D print. It also features a CoreXY structure, which is rare for a printer in this price range. In a CoreXY printer, only the print head moves while the motors are permanently fixed. Since the motors are generally the heaviest component, this improves print speed and precision.
The AD5X features an open bed design with a working space measuring approximately 8.7" cubed. For those of you who are looking to enclose the chamber in order to create a more stable environment for your prints, you can purchase the official kit for $49.99 that can turn it into a closed chamber setup. Alternatively, you can just build yourself a big box that you can place over the entire printer, probably for an even cheaper price.
The AD5X boasts a print speed of up to 600mm/s with 20,000mm/s² acceleration and can print a benchy in 12 minutes. Other features including solid build quality (all structural components are made of metal), a 4.3" color touchscreen with intuitive controls, auto leveling, and vibration compensation. Assembly is quick and easy and you should be able to make your first test print in a matter of minutes. No camera is included but, again, there's an official kit to add one.
The multi-filament module fleshes out the 3D printing capabilities and is one of the most important features for any mid to pro level enthusiast. With it you can print using up to four different colored filaments or filament materials simultaneously. It features an intelligent filament system that can identify and manage all four spools seamlessly and independently. Multi-filament add-ons in general cost $200-$300 by themselves, so having an integrated solution will save you a lot of money.
TL;DR:
Open chamber 8.7" cubed working space
CoreXY 3D printer (more stable than other types)
600mm/s print speed with 20,000mm/s² acceleration
Includes multi-filament printing module
Automatic filament switching
Auto leveling and vibration compensation
Easy assembly
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our Cyber Monday coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Nearly matches the performance of Nvidia's now-$1,000 GeForce RTX 5070 Ti
Show full content
Similar to every other high-end GPU on the market, the AMD Radeon 9070 XT graphics card is selling for more than its $599 MSRP this year. Fortunately, it's nowhere near as egregiously marked up as Nvidia cards. As part of its Memorial Day Sale, Amazon is offering the Gigabyte AMD Radeon 9070 XT OC GPU for just $629 with free shipping. This is the best price I've seen all year long for AMD's newest GPU, which performs nearly as well as Nvidia's now-$1,000 RTX 5070 Ti.
AMD Radeon RX 9070 XT GPU Spotted for $629The Radeon RX 9070 XT Received a 10/10 at IGN
The AMD Radeon RX 9070 XT is the only 2025-released GPU that we gave a 10/10 score. Even though it costs $150 less than the Nvidia GeForce RTX 5070 Ti, the 9070 XT beats it out in several of the games we tested. In a few benchmarks, the results aren't even close. The 9070 XT approaches the performance of the $1,000 RX 7900 XTX but with better ray tracing and upscaling performance than its predecessor.
This is the least expensive graphics card from either AMD or Nvidia that I would comfortably recommend for playing the latest and most demanding games in 4K at 60fps or higher framerates.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.The Powerful AMD Radeon 9070 XT Graphics Card Drops to $680 During Amazon's Early Memorial Day Sale
Don't worry, the Duffer Brothers will be happy to tell you what happened to Eleven in the Stranger Things finale…if you're willing to wait 20 years.
Show full content
Don't worry, the Duffer Brothers will be happy to tell you what happened to Eleven in the Stranger Things finale…if you're willing to wait 20 years.
Matt and Ross Duffer offered a post-mortem on their recently concluded Netflix phenomenon during an interview for Josh Horowitz's Happy, Sad, Confused. As fans continue to parse through their feelings about how Mike, Dustin, Max, Steve, and the rest of the Demogorgon-battling group's story ended, the showrunners still aren't ready to answer one of the finale's biggest questions: What happened to Eleven?
Warning! Spoilers for the Stranger Things finale follow:
The Stranger Things finale put an untied bow on the story of Millie Bobby Brown's telekinetic character when it premiered December 31, 2025. It's an intentionally ambiguous ending that sees its core group choosing to "believe" that Eleven is still out there, somewhere in the world, after seemingly making the ultimate sacrifice to save her friends.
So, is she still out there? Referencing the infamously long amount of time it took Sopranos creator David Chase to open up about his finale, the Duffer Brothers say they'll be keeping the door open three inches for at least another 20 years.
"If we're talking to you in 20 years," Ross Duffer replied with a laugh when asked if that was the timeline fans can expect for a reveal, "about Stranger Things, in 20 years… I mean I hope so. I hope people still care. That would be great, and then I'll say everything, yeah. At that point, 20 years from now."
Horowitz followed up with a joke: "20 years from now, it's a date. An exclusive on Happy, Sad, Confused, if I'm still alive."
The Duffer Brothers also spent time during the interview dodging theories related to Eleven's fate. One of the more popular pieces of "evidence" suggesting the superpowered character lives on is related to the strange heartbeat-like sound effect that plays during the finale. Matt Duffer admitted that the noise in question was written in the script to sound like a heartbeat, but it doesn't sound like that alone is definitive proof that she survived.
"It is written in the script that it is supposed to sound like a heartbeat, but it's actually just like… what do you call it? The brick," he explained. "That's what it is. It's just distorted, but yeah, you could interpret it as that. I mean, it was meant to be interpreted as that, potentially."
The pair also touched on post-finale interviews with Stranger Things cast members, like Caleb McLaughlin (Lucas), Sadie Sink (Max), and Gaten Matarazzo (Dustin), where they admitted that they did not believe Eleven survived. Again, Matt Duffer's reaction doesn't exactly spill the beans on Brown's character's fate, but he, at least, was surprised to hear their reaction.
"They have never said that to me," he said. "I gotta talk to them. I'm not saying they're wrong. It's just interesting that they all concluded that without talking to us, because that's not what the characters believe. I mean, they're good actors, so I don't know what's going on."
Stranger Things came to an end with Season 5 last year. For more on the show, you can see how cast members like Matthew Modine (Dr. Martin Brenner) and McLaughlin reacted to some of the more out-there fan theories about the finale. You can also check out our 9/10 review of the final episode.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
A bunch of mom-and-pop video game stores have received mysterious shipments of one of the PS4's rarest games, Poop Slinger.
Show full content
A bunch of mom-and-pop video game stores have received mysterious shipments of one of the PS4's rarest games, Poop Slinger. If you're unfamiliar with the tale of Poop Slinger, it's a pretty interesting one. The PS4 game was released in 2018 on PSN with a physical release in 2019. The physical release was handled by Limited Rare Games, not to be confused with the more established and well-known games distributor Limited Run Games. However, as you might imagine, there wasn't a ton of demand for a game called Poop Slinger, especially when it was available digitally.
As a result, few copies were made, and even fewer were sold. Although it was estimated there were fewer than 100 copies in circulation, Sony requires a minimum of 1,000 copies to be manufactured for physical PlayStation games. Still, no one knew where the remaining 900 or so were. Due to its rarity, it became a hot item online, and copies have been listed for upwards of $1,000 on sites like eBay.
Last week, things got more interesting. Those "missing" copies started showing up at independent gaming stores across the country. YouTuber and game store owner cakehoarder claimed that 39 stores had received six sealed copies each, for a total of 234 copies released into the wild.
Still, no one actually knows where these games came from. The return address was for another game store, which was reportedly just as confused as those who received the package. It has been theorized that someone stumbled upon excess stock of Poop Slinger in a warehouse or a storage unit and opted to give it away. Others have suggested the developer or someone involved with the game may have decided to offload extra copies they had stashed somewhere.
In 2019, VG247 reported that Limited Rare Games would have to shut its doors due to the failure of Poop Slinger, and creditors would take the unsold copies to repay the loan. However, it's unclear what the creditors did with those copies. Perhaps they were sold at an auction, or they've just been sitting on them.
However, to make things even more baffling, Limited Rare Games is back. The socials for the company and its website are operational, and it even addressed the matter with a bizarre video. The company posted a video of a content creator known as Hard Rock Nick talking about the price of an undisclosed item. He talks about the stress of the fluctuating price, but it's unclear if he's referring to Poop Slinger or something else, like crypto. Hard Rock Nick died in 2024, so this isn't a video that Limited Rare Games commissioned in response to the game's reappearance.
— LimitedRareGames.com 🤜🏻🦄🌈 (@ltdraregames) May 16, 2026
The whole situation only provokes more questions than answers. Who sent out these copies? What is the end goal? It'll be interesting to see if this story develops further or if the chronicles of Poop Slinger remain an unsolved mystery. If you're interested in playing Poop Slinger yourself, it's available on PSN for $4.99.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
Target has a ‘Buy One, Get One 50% Off’ deal live at the moment on select board games, card games, and puzzles until May 25.
Show full content
Looking for some new board games to play, or maybe a puzzle to piece together this summer? Target's dropped a 'Buy One, Get One 50% Off' deal on a selection of board games, card games, and puzzles that's well worth checking out if you're shopping around.
Target ‘Buy One, Get One 50% Off’ Select Puzzles, Board, and Card Games
Again, this is a limited-time offer that only runs until May 25. So if some of these options have caught your eye, this is your chance to save on some new items for your shelves. It's certainly not the only opportunity you'll have to save, though. As we get closer to summer sale events, we're keeping an eye out for even more board game and puzzle deals, too.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Sony has announced price increases for its subscription service, PlayStation Plus.
Show full content
Sony has announced price increases for its subscription service, PlayStation Plus.
PlayStation Plus is Sony’s monthly subscription service for PS4 and PS5 consoles that grants access to online multiplayer, monthly downloadable games, and exclusive PlayStation Store discounts.
Starting May 20, PlayStation Plus prices for new customers will increase in select regions, Sony said in its announcement, blaming "ongoing market conditions." Prices will start at $10.99 USD / €9.99 EUR / £7.99 GBP for 1-month subscriptions and $27.99 USD / €27.99 EUR / £21.99 GBP for three-month subscriptions.
The monthly subscription goes up by $1, and the three-month subscription increases by $3. This price change does not apply to current subscribers (except in Turkey and India) unless the existing subscription changes or lapses, Sony added.
Meanwhile, Microsoft has actually cut the price of Xbox Game Pass, having made significant price rises that had alienated many subscribers.
Developing…
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Before you head to Comic-Con this summer, be sure to check out this exclusive preview of the horror satire book Dread the Hall H.
Show full content
Comic-Con can be a scary place, but what if it became a breeding ground for full-blown horror? That's basically the inspiration behind Dread the Hall H, an anthology comic that satirizes comic book conventions, celebrity fandom, and everything else we love about the con-going experience.
With Dread the Hall H #1 hitting stores in July, IGN can exclusively debut a preview of the story "Regular Edition." Check it out in the slideshow gallery below:
"Regular Edition" is written by Chris Ryall (Francis Ford Coppola’s Megalopolis), wth art and colors by Charles P. Wilson III (Joe Hill’s The Wraith). Here's the official description of this story:
At the FunkyBulks booth, a regular toy faces the start of a convention with optimism and enthusiasm… which quickly takes a dark, comically violent turn after one too many customers passes him over for a more sparkly limited-edition variant. Breaking the rules of both convention civility and the very borders of the comic-book page, this toy goes on a rampage that only Chris Ryall and Charles P. Wilson III could bring to life (and death) in such a shockingly vivid way!
“As a collector as well as a creator, I’ve always loved limited editions and exclusive productions," Ryall tells IGN. "Special con variants allow the creators to offer more variety, the retailers to have special attention-getting books and toys to help raise their profile in the ongoing battle for consumer attention amidst the ever-more crowded conventions love to track down a special limited edition version of anything and everything. That said… it also occurs to me more and more that the many regular editions and non-exclusives on display at conventions might take exception to being passed over for the next rare-n-shiny object. And if one of those regular editions became so enraged over this, well, he might just take it into his own little plastic hands to rectify what he sees as a great injustice. And he does so here in a panel-border-breaking affair that Charles P. Wilson III brings to life in a hilariously violent way.”
Dread the Hall H #1 also features contributions from writer Jordan Hart and artists Luana Vecchio, Marianna Ignazzi, and Tom Williams. The book is published by Syzygy Publishing, an imprint of Image Comics. Drea the Hall H #1 will be released on July 22, 2026, just in time for Comic-Con. You can preorder a copy at your local comic shop.
HBO Max has released a new trailer for DC Studios series Lanterns — and this time there’s plenty of green.
Show full content
HBO Max has released a new trailer for DC Studios series Lanterns — and this time there’s plenty of green.
Some fans criticized the first Lanterns trailer for its distinct lack of green — that is, their lack of Green Lanterns doing Green Lantern things. But this new trailer, below, shows Lantern legend Hal Jordan (Kyle Chandler) in a more traditional superhero light, using the power of the ring to block energy beams, create a protective bubble around him, and even create money out of thin air.
There are some space shots, too, with Hal Jordan arriving on the cracked surface of a mysterious planet in his Green Lantern costume. We also see new recruit John Stewart (Aaron Pierre) express his desire to obtain cosmic abilities for himself, which appears to put him in direct confrontation with Hal Jordan. But there’s more in the trailer: we get a glimpse of Nathan Fillion’s Guy Gardner, fresh from his appearance in last summer’s DC Universe kickstarter Superman, and a first look at Laura Linney.
Green Lantern comic writer Grant Morrison decided to give his thoughts on erasing the pivotal color from the equation after Lindelof’s comments resurfaced.
“TV writer/producer Damon Lindelof’s comments notwithstanding, the ‘Green’ in ‘Green Lantern(s)’ is not ‘stupid.’ Why does a writer attach himself to this kind of narrative if he thinks it’s fundamentally ‘stupid’?” Morrison questioned via his Substack. “What is this jockish dismissal of superhero conventions intended to prove anyway? … The only people who give a f*** about the Lanterns TV series are Green Lantern fans. Why alienate them at the start? That feels more like ‘stupid.'”
Lindelof then responded to Morrison, apologizing to him and Green Lantern fans the world over. “I have upset Grant Morrison, which means I have now pissed off MOST of the brilliant British/Scottish comics writers that I grew up idolizing,” Lindelof said on Instagram. “To quote the bard (Otis Redding), this is nobody’s fault but mine.”
He added, “I made a dumb joke on a comedy podcast. I’m not going to bob and weave about context, the joke was dumb, the fandom is not. I owe them an explanation and a genuine reflection of my actual feelings.” Plus, Lindelof included an old photo of himself in a green Green Lantern shirt to hammer his thoughts home.
Lanterns will debut Sunday, August 16 on HBO and will be available to stream on HBO Max. It follows this summer’s DC movie, Supergirl, and before body horror DC film, Clayface, which comes out in October. Beyond that, next summer will see the release of Superman follow-up, Man of Tomorrow.
Here’s the official blurb:
The series follows new recruit John Stewart (Aaron Pierre) and Lantern legend Hal Jordan (Kyle Chandler), two intergalactic cops drawn into a dark, earth-based mystery as they investigate a murder in the American heartland.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
People are betting thousands of dollars on who will die at the end of the The Boys, which concludes with the Season 5 finale this week. But Chace Crawford, who plays The Deep, is keeping his mouth shut.
Show full content
People are betting thousands of dollars on who will die at the end of the The Boys, which concludes with the Season 5 finale this week.
Warning! Spoilers for The Boys Season 5 follow:
Just one episode of The Boys remains, and with many main characters left in play, fans are speculating who will die in the Season 5 finale — and whether supervillain Homelander will finally bite the dust.
One character who has survived to the bitter end is The Deep, played by Chace Crawford. And in a recent interview with Today, it was put to him that $14,000 rests on whether The Deep dies in Season 5.
“It could be my $14,000! We don’t know,” Crawford playfully replied. “Insider trading… it’s still the wild west on Polymarket, right?”
He then revealed some people are trying to prize the information out of him, but he won’t spill the beans.
“I’ve gotten some texts actually, from some people who were like, ‘Hey, really, dude, what episode is it exactly if you do?’ Can’t confirm or deny,” he said.
A cursory glance at Polymarket shows that yes, people are actually betting huge sums on who dies in The Boys Season 5. A number of main characters are already off the board, including Firecracker, A-Train, and, most recently, Frenchie. 89% of trades say yes to Homelander, 81% The Deep, and 55% Billy Butcher. It’s downhill from there for the other characters.
“A qualifying death must show the specified character dead on screen, or otherwise that character’s death must clearly be stated to have occurred, even if offscreen (e.g., characters confirm their death in conversation, the funeral of a character occurs, etc.),” reads the betting rules.
“If a death is reversed through a revival, resurrection, or reanimation that occurs after the character has died, that death will still qualify. Deaths occurring in any timeline or dimension depicted in The Boys: Season 5 will count toward resolution.
“Flashback scenes showing a character alive before their death, as well as dream sequences, hallucinations, or visions of dead characters, will not affect resolution. Characters who were already confirmed dead before The Boys: Season 5 begins will not count toward this market’s resolution.
“If a character’s fate is deliberately left ambiguous, it will not qualify toward the resolution of this market. Only deaths confirmed by the end of The Boys: Season 5 will qualify.”
It feels safe to rule out Soldier Boy, who’s now back on ice following Homelander’s confrontation with his father. Expect to see him pop up again in spinoff Vought Rising, though. Everyone else? They seem fair game.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Batman has starred in video games for 40 years, and his early years were much weirder than a Gotham made of Lego bricks. We take a closer look at the strange origins of Batman games.
Show full content
Batman was created more than 80 years ago and has starred in video games for 40 of them – nearly half of his existence. But despite a long and varied existence in the comics, ranging from the world’s greatest detective to a hero willing to fight gods and aliens, the dozens of Dark Knight games across the console generations have rarely strayed far from the basics. No matter what decade it is, no matter what hardware you’re playing on, odds are that in any given Batman title you’ll be gliding off gargoyles, firing grappling hooks, and flinging Batarangs at guys in straightjackets.
This year sees one of gaming’s more unusual approaches to Batman – the version made of plastic bricks – return in Lego Batman: Legacy of the Dark Knight, and its exploration of Bruce Wayne’s cinematic legacy has had us thinking of Batman’s long video game journey. So, we’re going on a tour of every Batman game ever made. The good, the bad, and the weird ones. Today, we explore the very start of the rocky, winding road that would one day lead us to the gates of Arkham Asylum…
Batman: Year One (1986 - 1989)
1986 was a turning point in Batman’s long history. It was the moment he would finally shake off the long shadow of the kitschy ‘60s TV series and become the brooding icon he was always meant to be. It was the year that Frank Miller’s The Dark Knight Returns detonated our conception of the character in an operatic flash of lightning and violence and psychiatrist jokes.
In a considerably less seismic development, 1986 was also the year British developer Ocean Software published Batman’s first ever video game: a dinky isometric puzzler on the venerable ZX Spectrum.
In the days before a truly global gaming market, developers in the UK had honed their own unique approach to action: stiff, heavy movements, plodding controls, and a curious fondness for anthropomorphic eggs. You might think this an ill-fit for the Batman, the ninja master who strikes quickly with surgical precision and leaps across rooftops to vanish into the night. You would be correct.
The Joker and the Riddler have kidnapped Robin! Batman, trapped in his own cave and stripped of gadgets, must find the seven missing pieces of his trusty Bat-hovercraft to escape and pursue the dastardly duo. To do so, he’ll have to slowly navigate 150 isometric screens populated by traps, puzzles, and monsters, without any offensive capabilities whatsoever. Rather than the ultra-adept master of everything, here Batman is bereft of even basic video game functionality. Elementary video game verbs like “jumping” and “carrying items” require you to find hidden upgrades around the brutally difficult maze, rendered in a neon Zur-En-Arrh nightmare of teals and yellows and purples. A superhero power fantasy it is not.
Such an odd start was only the beginning, as 1988 saw Ocean publish the second of its three Dark Knight games, Batman: The Caped Crusader. The first of many, many sidescrolling action games to come, Caped Crusader consists of two separate scenarios pitting the Dark Knight against the Penguin and Joker. Batman can now kick rats, throw Batarangs, and flail listlessly at the hordes of identical henchmen clogging your path through agonizing, samey-looking mazes.
There’s certainly more sauce on display than Ocean’s previous effort. The game’s main selling point is its unique interface inspired by comic panels, where the screen is divided into narrow boxes through which the characters traverse. It’s an admirable, if not always pleasant, innovation that made a genuine attempt to convey the comic experience, and you can understand why Ocean tried it. Comics were pretty much all Batman was known for at the time, save for Superfriends cartoons and old memories of Adam West. That was about to change.
Tim Burton’s 1989 Batman movie was a watershed moment for the character. For the first time in decades there was a definitive Batman in the popular imagination. Game designers finally had something they could work with. Batman: The Movie the game was Ocean’s swan song, and easily the best title of this primordial bunch. The studio slapped Burton’s iconography on a sequence of five minigames, each inspired by a set-piece from the film. The sidescrolling action is vastly improved– Batman can now fight and jump simultaneously as the grappling hook makes its video game debut. More significant is the first appearance of a fast-paced Batmobile shooting gallery, soon to be a franchise staple. There’s even a charming breather on the Bat-computer where Bruce mixes chemicals around, the first real glimpse of the master detective in digital form.
Batman was big business in 1989, and the game was a smash hit across seven different PC platforms, particularly as a pack-in for a best-selling Amiga 500 bundle. The first good Batman game had arrived, but it would be Ocean’s last patrol of Gotham. The British developers would take the back seat, for now, as the license passed to another island nation with its own very distinct approach to game design.
The Sunsoft Rises (1989 - 1991)
Batman is at his best when he is in control, and it’s hard to embody the world’s second-greatest martial artist on the ZX Spectrum’s squishy rubber keyboard. Thankfully, by 1989, Japanese developer Sunsoft had become fully fluent in Famicom, and Batman would be its masterpiece.
The finished NES game bears little resemblance to the Burton movie’s plot, pitting Batman against a bizarre bullpen of deep cut DC criminals like Killer Moth and Electrocutioner. The second-to-last boss is a z-lister named Firebug, and when you finally face the Joker he summons lightning bolts from the sky, a feat, to our knowledge, Jack Nicholson is not capable of in the film. The game has a ton of personality, but it’s not really Tim Burton’s baroque gothic pulp. There’s an almost “Final Fight” vibe to Gotham’s criminal chaos, over-the-top urban combat energy where the final boss taunts you from a video screen in the penultimate level.
Most of these departures are welcome, especially when it comes to feel and mechanics. Batman marches across the screen in a flurry of punches and kicks and three distinct subweapons, including a highly dubious “spear” gun. The Dark Knight leaps from wall to wall like he’s Ryu Hyabusa. Sunsoft’s Batman earns its comparison to Ninja Gaiden not just in feel but in the cinematic cutscenes that punctuate each stage, if you can survive long enough to reach them.
Sunsoft pounced on the huge success of its first Batman game and spread the love to several other platforms over the next year. A perfectly adequate adaptation of Batman for the Sega Genesis skewed more towards the slow and deliberate Shinobi style vs. the twitch mastery of Ninja Gaiden, while a fairly obscure arcade version looked great, but suffered from early beat-em-up awkwardness with hundreds of goons pouring from doors to suck down your life and quarters. Both were notable for their inter-level Bat-vehicle sequences: sidescrolling shmups on Sega’s console and flashy first-person extravaganzas to turn heads at the arcade.
Batman for Game Boy was another totally new game, with miniature sprites of a gun-wielding Dark Knight riddling his tiny foes with bullets. Video games don’t have the best track records when it comes to Batman’s strict aversion to firearms, but Batman on Game Boy is among the more comical dismissals of the trope.
There’s one more Batman game in Sunsoft’s pocket for the first Batman movie rollout, and it’s a darn cute one. In Batman for the PC Engine, the Dark Knight is embodied as an adorably chubby avatar who putters around top down mazes dressed to look like city streets and art museums. Batman scoots around collecting powerups and cleaning paint, twirling bad guys with his Batarangs and booping them away.
We’ve seen a silly-looking Caped Crusader before, but this is very specifically supposed to be Michael Keaton’s intense and raw avenger. This weird little guy, more Bomberman than Batman, is embodying the same person who screams and smashes vases and hooks up with Kim Basinger. The game is harmless fun, with another excellent soundtrack, but the real joy comes from seeing digital stills from the film fade into the cheerful little goblin we control, or watching a chibi sprite coldly send the Joker plummeting to a grisly death.
Pure Dynamite (1991)
Batman Returns was still a year away in 1991, but Sunsoft skipped the line and issued its own sequel. Without a movie to adapt, the team ditched the Burtonian gothic atmosphere in favor of full throttle run-and-gun spectacle. In the West, it was called Return of the Joker, but the Japanese title tells the real story: Dynamite Batman.
Return of the Joker looks and plays like Mega Man, Castlevania, and Contra fell into a vat and emerged as an awesome, amalgam creature with parallax scrolling and enormous sprites. There’s a sequence beneath a blimp that seems like it belongs in Sonic 3, with levels set in snowfields and speeding trains and blazing fast shooter sequences that are giving 16-bit blast processing on the 8-bit NES. Batman’s primary weapon is an arm-mounted cannon, and while it technically isn’t a gun in the traditional sense, slamming powerups into the deadly machine gun on his wrist seems outside the spirit of Batman’s solemn vow. It feels right at home within the context of a Dynamite Batman, however, one who enters boss battles following a fighting-game style versus screen and begins each fight by charging up with red lightning.
The final confrontation with the titular prodigal clown sees the Joker ensconced inside a Dr. Wily spaceship with a ludicrous 250,000 hit points, sending off Sunsoft’s Batman saga in style, even if the publisher wasn’t finished quite yet. Two more bites at the Bat-apple remained.
First came the Game Boy edition of Return of the Joker, which is completely different from its NES namesake. It feels like a hastily repurposed unrelated ninja action title slathered with a bat coat of paint, judging from the Shogun Warriors and samurai the Dark Knight disposes of within.
The Genesis version is perhaps even worse. Farmed out to an American studio under an extremely tight deadline, the 16-bit port, inexplicably rechristened Revenge of the Joker, suffers from clunky controls, muddled graphics, and difficulty that has been increased to the point of aggravation. Even Tommy Tallarico’s soundtrack is a rare miss, with Sega’s gormless Yamaha soundfont unable to compete with the crunching pulsewaves of Sunsoft’s 8-bit output.
Revenge of the Joker sounds and feels like an exhausted sigh from a publisher who had wrung everything it could out of the Burton IP. It was time to move on, and the timing couldn’t be better.
Many Happy Returns (1992)
If 1989 was the year of the Bat, 1992 was the year of the cat, the bird, and the silver-haired industrialist. Burton’s indulgent, uninhibited sequel wasn’t quite as massive as the first, but the marketing machine established in ‘89 managed to churn out an entire starting lineup’s worth of video games.
Nine different Batman Returns games were made by six different developers and released by five different publishers. Nine unique, bespoke games tailored to each system, wildly differing in quality. Today’s IP tie-ins are developed over years at enormous cost and ported to increasingly indistinguishable hardware, but in 1992, it meant whatever six studios could ship before the movie left theaters.
First came Batman Returns on the Sega Genesis, developed by Malibu Interactive. Some of its talent was recruited from former Bat-devs Ocean, but the Batman Returns game they made bore a greater resemblance to Sunsoft’s Genesis offering. It’s a somewhat slow, sidescrolling, punch-kickey platformer with gadgets and grappling and a limited glide. Batman progresses through streets, sewers, and circuses, settings mind-numbingly shared across the entire spectrum of Returns games, though there are some cool setpieces like sliding through the slanted halls of a ruined building.
Sega’s Batman Returns is plenty cinematic, with cool touches like fighting the giant art deco statues from the film as firebreathing bosses and a final battle against Catwoman as the credits roll. But the sound lacks impact, and enemies die not with a gurgle or a thud but a synthesized bleat. It’s a solid if uninspiring package, and if you feel like it lacks automotive action you can pop in the Sega CD version, which adds 3D Batmobile sections and better sound to the original game.
Batman Returns on SNES is a Final Fight clone in cape and cowl, with big sprites, juicy hit stops, and beefy sound effects as you beat the crap out of a legion of identical clowns. You can bash their heads together, hurl them through plate glass windows, or cleverly recreate moments from the movie with your trusty grappling hook. Between the screen-clearing powerups, multiple elevator stages, and enemies with their own named lifebars, it’s a Konami belt-scroller through and through, but it’s far from the best. Boss battles are a bit of a bore as you face the Penguin and the Catwoman multiple times throughout the relatively short runtime.
It’s hard to say which platform had the better Batman. Like the other dueling licensed games of the era, your decision will likely lean towards the console you grew up with. If you bore allegiance to neither SNES nor Genesis, however, there were plenty of other Batman Returns games available. They just weren’t going to be as good.
Konami’s own NES effort is commendable, a shrunken-down beat-em-up in the mold of Double Dragon. The similarly obsolete Sega Master System and Game Gear each received their own fairly-decent 8-bit platformers, while Atari’s handheld Lynx featured an extremely simple side-scroller that’s barely more complex than a flip-phone game. On personal computers, an infamous Amiga version ranks among the lowest dregs of Bat-games, a buggy, nonresponsive mess that’s entirely unfun and unmemorable beyond giving you permission to punt poodles.
Rather than another 2D platformer, the MS-DOS version from developer Spirit of Discovery was a point-and-click adventure. Batman walks around the screen like he’s in a Lucasfilm game, though the Dark Knight isn’t one for witty banter, preferring shambling fisticuffs to insult swordfighting. It’s an odd, interesting precursor to the kinds of narrative adventures future technology would make possible. It boasts some pretty clever detective action: solving puzzles, staking out crime scenes, and interrogating crooks interrupted by agonizing combat sections. The Batcomputer is your best friend here, poring through archives and “video” footage to unravel the Penguin’s bid for mayor and expose the evils of Max Schreck. It’s a rare excursion into the side of Batman’s job that doesn’t involve giving people concussions, and one that would be explored heavily in the years to come, when Batman would finally become a video game trailblazer, rather than the victim of countless tie-ins.
Our exploration of the history of Batman games continues tomorrow, when we'll take a look at how the Dark Knight coped with his greatest nemesis: suits with nipples.
Spider-Noir star Nicolas Cage has said he pushed for the Prime Video superhero series to be shot in color as well as black and white in a bid to appeal to teenagers, who he hopes will be inspired to seek out the great black and white films of American cinema.
Show full content
Spider-Noir star Nicolas Cage has said he pushed for the Prime Video superhero series to be shot in color as well as black and white in a bid to appeal to teenagers, who he hopes will be inspired to seek out the great black and white films of American cinema.
“Actually, it was one of my ideas to have them shoot it in color. Because I am aware of teenagers, and I’m aware they don’t have that much experience with black and white.
“So the dream is they watch it in color and then they check it out in black and white and learn something, and then maybe go, ‘Hey, I want to see some of these movie references.’ And then they open a treasure trove of wealth, of the great American cinema. That’s the dream. I hope that happens.”
Spider-Noir follows Cage as retired gumshoe Ben Reilly, who comes out of said retirement to best some baddies in 1930s New York City. The series plays up the noir element, giving audiences the choice of watching in subgenre-accurate black and white or “true hue” color.
Spider-Noir comes out on May 25 specifically on MGM+, a linear broadcast channel in the United States. The worldwide Prime Video release of the series arrives two days later on May 27. All eight episodes will be available as a binge release, and it will not be available on the MGM+ streaming platform. The only streaming platform will be Prime Video.
Spider-Noir MGM+ and Prime Video Premiere Information:
The series will debut domestically on MGM+’s linear broadcast channel on May 25, then globally on Prime Video on May 27.
All eight episodes will be available as a binge release.
It will not be available on MGM+ streaming platform. The only streaming platform will be Prime Video.
The series will air on Prime Video in more than 240 countries and territories.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Games Workshop has shocked Warhammer 40,000 fans by confirming a leak of plans to sell ready-painted terrain for the upcoming 11th Edition of the tabletop wargame, dubbed Armageddon. But after a significant amount of speculation that the company was also set to sell ready-painted miniatures, Games Workshop has now ruled that out.
Show full content
Games Workshop has shocked Warhammer 40,000 fans by confirming a leak of plans to sell ready-painted terrain for the upcoming 11th Edition of the tabletop wargame, dubbed Armageddon. But after a significant amount of speculation that the company was also set to sell ready-painted miniatures, Games Workshop has now ruled that out.
Warhammer 40,000, the hugely popular sci-fi universe set in the grim dark far future, is normally played with terrain that provides cover, among other things. Official Warhammer 40,000 terrain from Games Workshop has, on the whole, not come pre-painted, but that’s about to change with the 11th Edition of the game in June.
It’s a significant change for Warhammer 40,000, but you can see why Games Workshop has made the decision. Part of the barrier to entry for Warhammer 40,000 — and indeed many of the company’s games — is the painting portion of the hobby. While a huge part of the community loves painting, some do not, and it can be a timesink. So, providing the option of pre-painted terrain (normal terrain isn’t going anywhere) will no doubt appeal to those who just want to get on and play the tabletop as quickly as possible. And, crucially, it will appeal to newcomers who are perhaps going to jump into the hobby with 11th Edition.
The next natural question is, are there any plans to sell ready-painted miniatures? But in a rare Warhammer 40,000 video Q&A, Games Workshop ruled it out. “No,” was the loud and clear response. So that’s that.
This means that while you’ll be able to save time with pre-painted terrain, you’ll still have to paint your miniatures if you want to play an official game of Warhammer 40,000. So, no change on that front, perhaps surprisingly in the context of the terrain decision.
Games Workshop spends much of the video talking about the nitty gritty of the 11th Edition rules and their impact on how the game will be played, as well as addressing burning questions about existing armies and their place on the war-torn world of Armageddon. We don’t have an exact release date yet for 11th Edition, nor a price, but we should get more information soon.
The Warhammer 40,000 universe is of course bigger than just the tabletop these days. There are video games, including the upcoming Dawn of War 4, Total War: Warhammer 40,000, and Dark Heresy, as well as animations (Amazon’s Prime Video animated anthology, Secret Level, includes a Warhammer 40,000 episode), and even an upcoming Warhammer 40,000 Cinematic Universe, led by superfan Henry Cavill.
Photo by Uli Deck/picture alliance via Getty Images.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The Hunt For Ben Solo fan campaign is still going, and its latest stunt saw a truck circle the Mandalorian and Grogu premiere in Hollywood.
Show full content
The Hunt For Ben Solo fan campaign is still going, and its latest stunt saw a truck circle the Mandalorian and Grogu premiere in Hollywood.
The Star Wars superfans behind the campaign have spent a year now trying to convince Disney to make canceled movie The Hunt For Ben Solo a reality, putting money into various initiatives designed to keep Adam Driver’s character front of mind.
The movie would have taken place following The Rise of Skywalker and centered on Adam Driver’s character Kylo Ren and his quest for redemption. Driver told the Associated Press that The Hunt For Ben Solo was “one of the coolest f—king scripts I had ever been a part of.”
Driver played Ben Solo / Kylo Ren in each of the three films in Lucasfilm’s Sequel Trilogy, with his final appearance in 2019’s divisive The Rise of Skywalker. “I always was interested in doing another Star Wars,” Driver said. He revealed he had been in talks about another Star Wars movie since 2021, and that then Lucasfilm president Kathleen Kennedy had “reached out.”
“I always said: with a great director and a great story, I’d be there in a second,” Driver commented. “I loved that character and loved playing him."
Driver said Lucasfilm “loved the idea” and “totally understood our angle and why we were doing it.” However, Disney CEO Bob Iger and Disney co-chairman Alan Bergman said no. "They didn’t see how Ben Solo was alive. And that was that,” he said. Soderbergh told AP: “I really enjoyed making the movie in my head. I’m just sorry the fans won’t get to see it.”
Driver was described as feeling mystified by the decision, insisting the plan was to “be judicial about how to spend money and be economical with it, and do it for less than most but in the same spirit of what those movies are, which is handmade and character-driven.” He pointed to the much-loved Empire Strikes Back as being “the standard of what those movies were.”
The Hunt For Ben Solo sounds dead, but Brianna Johns, writer, voice actor, and self-confessed “avid” Star Wars fan, has not given up hope. Johns, alongside other members of the campaign, arranged for a mobile billboard truck to circle the world premiere of The Mandalorian and Grogu in Hollywood, CA. The truck featured large black text on both sides that said "WHERE'S BEN SOLO?" while showcasing the campaign's calling card, Ben's Missing Poster, on the back.
“This truck is our way of showing Disney we’re still here,” Johns told IGN. “We saw someone from Industrial Light & Magic posted our truck to their Instagram story and are taking that as a good sign, trusting that word of mouth spread within the event.”
The aim, Johns said, is for the fan campaign to hold one major event at least every other month “to inspire fans and engage the C-Suite.” In January, it was billboards, in March there was a presence at Toronto Comicon. They even had a professional skydiver jump out of a plane, and held a ticketed special screening of The Last Jedi in April. Now, it’s the premiere truck.
“Count on more meetups, more efforts and ways to help online and off,” Johns continued. “We’ll keep showing up and making noise however we can. Our overall goal is the same as it ever was: We want Ben Solo’s return on the big screen.”
Last year, Daisy Ridley told IGN she’d heard “rumblings” of Adam Driver’s revelations about the movie. “I have lots of friends who are crew, so things always travel like that. But, whoa! When the story came out, no, I was like, 'Oh, my God!' And it was him that said it, right?” Ridley added that she found the fan campaign that sprung up following the news heart-warming.
“I do love when there is a collective of positivity,” she said. “The way the internet seems to have rallied to try and get it to happen. I think one), it's fantastic for us all. It's good for us to all be united about something in a really positive way. Obviously, everyone knows he was a very popular character, but it was also lovely to think, 'Wow, people really, really care and want this.' I just... I like it. I like when people join forces — excuse the pun — from all around the world, all different sorts of people. I just love that the Star Wars fandom is such a huge and gorgeous array of different points of view and different people, and the fact that everyone is really behind this thing, I think, is just sort of lovely, in a time that is so f***ing nuts for probably every single person on this Earth. I think it's wonderful. So I was surprised, and honestly, I felt joyful about how it went down.”
In the short term, Jon Favreau's The Mandalorian & Grogu movie is out imminently, then Shawn Levy's Star Wars: Starfighter releases May 2027. TV wise, Ahsoka Season 2 is in development. Ridley's Rey film, assuming it actually gets made, takes place roughly 15 years after the events of The Rise of Skywalker as she looks to rebuild the Jedi Order.
Image credit: Brianna Johns | @bananajohns.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Daemons, seasonal powers, and giants are what you can expect this spring anime season. There's a new season full of anime like the return of Dorohedoro, Rumiko Takahashi's Mao, and the highly anticipated Witch Hat Atelier. Across Crunchyroll, HIDIVE, Hulu, and Netflix, as well as others, there are a lot of places to enjoy anime at the moment.
Check out some anticipated series in the video above or the slideshow gallery below, followed by the full list of new Spring season 2026 anime and where to watch them in the U.S. and their respective streaming platforms. Anime listed are available now unless otherwise stated.
Rooster Fighter (Hulu, Disney+, Adult Swim)
One of the wildest anime of the year is here with Rooster Fighter! If you told me there's a shonen anime led by roosters and chickens, I would have trouble believing it... but then here's Rooster Fighter, which is exactly that. As the title suggests, it’s quite ridiculous and leans into the typical shonen tropes, but with a poultry twist. Even the main Rooster is voiced by Kenta Miyake, who famously plays the one and only All Might from My Hero Academia!
SANZIGEN, the studio known for the BanG Dream! series and Guilty Gear Strive: Dual Rulers, is heading animation. If you enjoy series like Tojima Wants to Be a Kamen Rider or JoJo’s Bizarre Adventure, this will be a fun anime to check out. Rooster Fighter is available now on Hulu, Disney+, and Adult Swim.
Dandelion (Netflix)
Another fun series this spring season is Dandelion. This comedy series follows Tetsuo, an angel tasked with guiding the dead into the afterlife. Of course, he’s somewhat of a lazy bum, so chaos ensues. If this comedy series seems familiar, the series is created by Hideaki Sorachi, well known for the beloved Gintama. NAZ, the studio behind Thermae Romae Novae and Id:Invaded, is taking on animation production. If you’re already a fan of Gintama or a show like Nichijou, this anime is right up your alley. Dandelion is now available on Netflix.
Witch Hat Atelier (Crunchyroll)
The highly anticipated Witch Hat Atelier is finally here! The series follows Coco, a young girl who becomes infatuated with magic, which leads her down a path of unfortunate events. BUG FILMS, known for Zom 100: Bucket List of the Dead, is the studio behind the animation, and they’re really pulling out all the stops for this series. Between the movement and displays of magic, Witch Hat Atelier achieves some of the most beautiful visual sequences we’ve seen so far this year. If you want to check out one of the most talked about anime of 2026, now’s the chance to dive into this magical adventure. Witch Hat Atelier is available now on Crunchyroll.
Daemons of the Shadow Realm (Crunchyroll)
From the creator of the very popular Fullmetal Alchemist comes another highly anticipated series this season with Daemons of the Shadow Realm. The series follows Yuru, a twin brother who becomes the master of two daemons and learns that an outside world exists due to an enemy attack on their hidden village. Hiromu Arakawa’s work with Fullmetal Alchemist is arguably one of the most beloved anime ever, so new and old fans are excited to see the adaptation of this series. Bones Film, the studio behind the final season of My Hero Academia and Gachiakuta, is leading animation here. So far, the series is meeting the high expectations of its sister anime with its engaging action and intriguing mystery. It’s a definite add to any shonen fan’s watch list. Daemons of the Shadow Realm is available now on Crunchyroll.
Mao (Hulu, Disney+)
Speaking of adapting other series from well known mangaka, Mao debuts this season. From the creator of Inuyasha and Ranma ½ , we’re finally seeing the latest anime adaptation from the famous works of Rumiko Takahashi. The new anime series follows Nanoka, a young girl who mysteriously teleports to the past and meets a swordsman named Mao. It’s here that she learns of the existence of monsters and spirits – and her potential supernatural powers. Sunrise, the studio behind Gintama and Inuyasha, is working on this series, so fans of Takahashi-san should feel right at home. Mao is available now on Hulu and Disney+.
Agents of the Four Seasons: Dance of Spring (Crunchyroll)
It’s very fitting that this new series, Agents of the Four Seasons: Dance of Spring, is debuting this season. The series follows Hinagiku, who has the power to invoke the season of spring wherever she goes, and Sakura, her personal guardian. Wit Studio, well known for Attack on Titan and Spy x Family, is heading animation on this series, and we’ve already been treated to some visually stunning sequences so far this season. If you’re looking for an intriguing fantasy drama with some action this spring, this is worth a shot. Agents of the Four Seasons: Dance of Spring is available now on Crunchyroll.
The Ramparts of Ice (Netflix)
Need a break from the action and comedy series this season? The slice of life drama The Ramparts of Ice may be a good fit for you. The series follows Koyuki, a student who tends to scare people away even though she doesn’t mean to. Studio KAI, known for Sentenced to Be a Hero and Super Cub, is leading animation production on the series. In some ways, it’s reminiscent of shows like Komi Can’t Communicate, but this is a bit more serious and features some past trauma for its characters to unpack. It’s been a pleasant watch so far as Koyuki breaks out of her shell, and an easy suggestion for fans of the wholesome variety. The Ramparts of Ice is available now on Netflix.
Marriagetoxin (Crunchyroll)
Speaking of romance, this fun new comedy series is about finding love in ridiculous ways. Marriagetoxin follows Gero, an assassin who comes from a family well known for using poison. To save his sister from familial pressures, Gero puts himself out in the dating world with the help of his former assassination target. The studio behind this one, Bones Film, is keeping busy this season with Daemons of the Shadow Realm also under their care this spring. With that said, the action really shines, especially for a series that’s about an assassin with supernatural powers trying to awkwardly talk to potential romantic partners. If you’re looking for another fun series this season, Marriagetoxin is available now on Crunchyroll.
Dorohedoro Season 2 (Crunchyroll, Netflix)
The gruesome Dorohedoro finally returns this year with Season 2, and it’s been about six years since this quirky anime last graced our eyes. The series follows Caiman, a man with a lizard head who has lost his memories and is in search of the person who transformed him into the creature he is now. MAPPA, well known for Jujutsu Kaisen and Chainsaw Man, returns to lead animation production for Season 2. It’s just as gory and bizarre as I remember it, showcasing some bloody action on top of the eccentric characters and world of magic. It can be a lot to take in with its world-building, but it’s a fun and vibrant mystery with the likes of MAPPA to support it. Dorohedoro Season 2 is available now on Crunchyroll and Netflix.
One Piece: Elbaph Arc (Crunchyroll, Netflix)
Finally, the short hiatus of One Piece is over and we’re back into the highly anticipated Elbaph Arc. For those not familiar, Elbaph, the nation of giants, had one of its earliest mentions back around Episode 71 of the anime. The Straw Hat gang has met giants over the course of their adventures, but the time is finally here to make landfall on the legendary island now that the anime is at about 1160 episodes! It’s not easy to keep an audience engaged this long, but One Piece keeps the ball rolling and continues to hype up its fans. It truly feels like we’re getting closer and closer to what may be the end, so let’s enjoy the ride while we can. One Piece: Elbaph Arc is available now on Crunchyroll and Netflix.
Those are some of our most anticipated new and returning anime available to watch this spring 2026 season. If you want more anime, check out our list of the Biggest Anime Coming in 2026, and also our list of the winter 2026 anime in case you missed the last batch of new series.
All the New Anime Arriving in Spring 2026
Here’s the full list of anime coming out in Spring 2026 that will be available to watch in the US:
GTA 6 pre-orders were rumored to go live today, May 18, but it looks like those reports were inaccurate.
Show full content
GTA 6 pre-orders were rumored to go live today, May 18, but it looks like those reports were inaccurate.
Last week, GTA 6 fans lost their collective mind after reports emerged that Best Buy had potentially leaked the game’s pre-order date. During a livestream, YouTuber Frogboyx1gaming appeared to receive an email from Best Buy to his affiliate account signalling a pre-order campaign for GTA 6 that would run from May 18-21. The suggestion was that GTA 6 pre-orders would go live on May 18, potentially alongside GTA 6 Trailer 3.
As you’d expect, the GTA 6 fan community, already close to breaking point waiting for some sort of announcement or reveal for the game, has gone into meltdown — and yes, there are a number of angry posts from people who had come to expect pre-orders would go live today, despite the fact there was no official announcement that Rockstar.
The upshot of all this is that the wait goes on not just for GTA 6 pre-orders to go live, but a fresh look at the game, either in trailer or screenshot form. We still don’t know how much the game will cost. All we have to go on are rather vague comments from Strauss Zelnick, boss of Rockstar parent company Take-Two, who’s talked about GTA 6 marketing kicking off this summer, and the game itself offering incredible value whenever anyone asks him how much GTA 6 will cost.
Certainly, the wait for a new GTA 6 reveal has gone on longer than anyone expected. It’s been over a year since Trailer 2 came out. Trailer 1 came out three years ago, in 2023. Meanwhile, GTA 6 itself has suffered two official delays, first to May 2026 after it was penciled in for fall 2025, then to November 2026. In a new interview, Zelnick suggested GTA 6 was internally targeting an even earlier release window — around spring 2025 — before it was announced for fall 2025.
GTA 6 is significantly behind schedule, then, but Zelnick has gone on the record to say he’s keen to give developer Rockstar everything it needs to achieve “perfection.” And there is of course pressure on the game to deliver just that and break every sales record going.
At least Zelnick sounds really, really confident that GTA 6 won't be delayed yet again and will actually come out on November 19. When he was asked how he deals with not knowing when the game will come out, given his commitment to giving the developers all the time they need, he replied, firmly: "November 19th, I do know. It’s been announced."
We're now just six months from that date.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Warner Bros. Games has confirmed the LEGO Batman: Legacy of the Dark Knight early access and full release times globally. Here's when you'll be able to play in your timezone.
Show full content
LEGO Batman: Legacy of the Dark Knight sees you rise as the Dark Knight and experience the essential Batman story in a bold, action-packed adventure with hard-hitting combat, an open-world Gotham City, and the signature LEGO charm that fans know and love.
It draws on everything in the world of Batman: the movies, the 1960's TV show, and of course the comics, including the LEGO Batman version of the Batsuit from Gotham by Gaslight, the beloved steampunk-themed Elsewords comic from 1989.
LEGO Batman: Legacy of the Dark Knight is coming to Nintendo Switch 2, PC, PS5, and Xbox Series X/S. PC players will be able to log in from 10am PT on May 22, and console players can expect a rolling midnight launch. Those who've paid for the deluxe early access version, however, can jump in three days early.
IGN's Lego Batman: Legacy of the Dark Knight review returned an 8/10. We said: "A strong open-world Gotham and trademark Lego slapstick humour powers a fantastic plastic parody of Batman’s greatest hits."
LEGO Batman: Legacy of the Dark Knight early access release times
Depending on where you are in the world, LEGO Batman: Legacy of the Dark Knight is set to go live at the following times for early access players:
LEGO Batman: Legacy of the Dark Knight early access release times on console:Monday, May 18, 2026:
PDT (San Francisco):
9pm
CST (Mexico City):
10pm
CDT (Chicago):
11pm
Tuesday, May 19, 2026:
EDT (New York):
12am midnight
BST (London):
12am midnight
CEST (Paris):
12am midnight
CST (Beijing):
12am midnight
JST (Tokyo):
12am midnight
AEST (Sydney):
12am midnight
NZST (Wellington):
12am midnight
LEGO Batman: Legacy of the Dark Knight early access release times on PC:
Depending on where you are in the world, LEGO Batman: Legacy of the Dark Knight is set to go live at the following times for early access players on PC:
Tuesday, May 19, 2026:
PDT (San Francisco):
10am
CST (Mexico City):
11am
CDT (Chicago):
12pm noon
EDT (New York):
1pm
BST (London):
6pm
CEST (Paris):
7pm
Wednesday, May 20, 2026:
CST (Beijing):
1am
JST (Tokyo):
2am
AEST (Sydney):
3am
NZST (Wellington):
5am
LEGO Batman: Legacy of the Dark Knight full access release times on console:
Depending on where you are in the world, LEGO Batman: Legacy of the Dark Knight is set to go live at the following times for all players on console:
Thursday, May 21, 2026
PDT (San Francisco):
9pm
CST (Mexico City):
10pm
CDT (Chicago):
11pm
Friday, May 22, 2026
EDT (New York):
12am midnight
BST (London):
12am midnight
CEST (Paris):
12am midnight
CST (Beijing):
12am midnight
JST (Tokyo):
12am midnight
AEST (Sydney):
12am midnight
NZST (Wellington):
12am midnight
LEGO Batman: Legacy of the Dark Knight full release times on PC:
Depending on where you are in the world, LEGO Batman: Legacy of the Dark Knight is set to go live at the following times for all players on PC:
Friday, May 22, 2026:
PDT (San Francisco):
10am
CST (Mexico City):
11am
CDT (Chicago):
12pm noon
EDT (New York):
1pm
BST (London):
6pm
CEST (Paris):
7pm
Saturday, May 23, 2026:
CST (Beijing):
12am midnight
JST (Tokyo):
2am
AEST (Sydney):
3am
NZST (Wellington):
5am
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
A strong open-world Gotham and trademark slapstick humour powers a fantastic plastic parody of the Caped Crusader's greatest hits. Our review of Lego Batman: Legacy of the Dark Knight.
Show full content
Parody, when done correctly, can be one of the sharpest, funniest ways to show your love for something. That task comes a little bit easier, and all the more richer, when the target in your sights is a man who dresses up as a bat and demands to be taken seriously all too often. Lego series developer TT Games is no stranger to this world, having jumped into Gotham on more than one occasion in the past and delivered consistently fun pastiches of some of pop culture's most beloved characters for two decades now. In Lego Batman: Legacy of the Dark Knight, it's back at the top of its game, built lovingly brick-by-brick with fun always foremost in mind, especially in an open world that eclipses its linear levels. A top-tier Lego game with playful twists on Rocksteady’s Arkham series that hit the mark more often than not, it's a strong send-up of the Caped Crusader, delivered with a kiss from a rose.
Legacy of the Dark Knight embraces its Lego building blocks more than any other game in the series to date. By that, I mean its overall structure is somewhat like if several Batman kits were thrown onto the floor and jumbled up, only to be reshaped into original creations of their own. TT Games has taken storylines from each of Bruce Wayne’s big-screen outings and crafted its own tale from those beloved scenes, just performed in plastic. For example, its first chapter slams together moments from Jack Nicholson’s Joker rebirth in Tim Burton’s 1989 Batman movie with the Falcone-centered Iceberg Lounge infiltration of Matt Reeves’ The Batman, and does so effortlessly with comedic charm.
It’s at its best when being reverential to those movies while also exercising its license to mess around with them at will, consistently throwing unexpected mash-ups onto the screen. The overarching story may not come together quite as well as I’d hope, due to it leaving it quite late to tie earlier events and characters together, but in terms of delivering an enjoyable remix of the movies, it hits the nail on the head. Instead of one epic tale, it’s better to think of each of its six chapters as its own mini comic book run, as new allies fight by Batman's side to thwart the plans of an iconic villain. For example, one string of missions may end in a much less leather-obsessed version of Batman Returns’ Penguin story, but you’ll take on the likes of Condiment King along the way. It’s these deviations from the familiar film stories that often delight the most, and I enjoyed each time I thought I knew exactly what the twist on a certain scene was going to be, only to have a curveball thrown at me laced with delightful nonsense.
Through a series of roughly 20 linear missions, you’ll fight, puzzle, and platform your way around Gotham locations in a way that will feel familiar if you’ve played any Lego games in the past. Where things are different, though, is in its combat, which takes a leaf out of Rocksteady’s Batman Arkham series by introducing its counter and dodge-based melee system, albeit soundtracked with a comic-book-esque Chudd!, Thudd!, and Krakk!. It feels slick to wield as you take on hordes of criminals and rack up combos reaching into the 100s, pressing the parry button whenever a flashing prompt appears over one of their heads. It’s a step up from the traditional Lego formula of just pressing the attack button until foes explode into their component parts, with a reasonable amount of enemy variety keeping fights relatively fresh, even if I was left desiring a little more in terms of interesting encounter design.
I would have liked to have been made to figure out how to approach combat encounters a little more.
I played on the Caped Crusader difficulty, which is a step up from the “Classic” Lego experience, but in truth, never came close to losing a fight. I also realise that a tough challenge isn’t necessarily what TT Games are trying to pose here — though there is Dark Knight difficulty if you’re looking for something approaching it. I would have liked to have been made to figure out how to approach combat encounters a little more, though, with stealth takedowns coming all too easily and brawls not evolving much beyond the early hours. Most fights consist of dealing with multiple waves of basic grunts and the odd brute or ranged sharpshooter thrown into the mix as you roll and jump around a walled arena. Each member of the seven-character-strong roster feels identical to control in basic combat, too, with everyone from Nightwing to Jim Gordon packing the same punch. I would have welcomed a little more variety in their movesets here and in how they move around Gotham, as each is equipped with their own version of wings or gliders that all feel exactly the same. That grapple and launch into a long swoop does feel really good, though, so it’s hard to feel too aggrieved.
Where they do differ, though, is in their gadgetry, with each member of the extended bat-family housing two distinct tools on their belt. I particularly enjoyed sending one of Catwoman’s feline friends to scratch the face off enemies with a quick flash of a laser pointer, as I did summoning in Batgirl’s drone to electrify and stun grouped-up goons. Each playable character also has their own skill tree to explore, including some very fun unlockable ultimate abilities that can be unleashed once you’ve filled up your focus meter by landing successive hits. A particular favourite of mine is Batman’s batarang-powered move, which can unleash a swarm of bats onto a horde, stunning and dealing damage to each of them as they get lost in the flurry of plastic wings and teeth. I’ll admit to being initially worried that the relatively thin number of playable heroes could work against Legacy of the Dark Knight, especially when we’ve become accustomed to Lego games containing rosters stretching into the hundreds, but each character does have a substantial amount of depth to sink skill points into here to make them distinct from one another.
Puzzles, and not combat, are where they show off those unique skills more than anywhere, though. Each level is a great mix of problem-solving and fighting, and although it never becomes truly brain-teasing, it does make you pause for thought every now and then. Knowing when to switch between the two characters you’re locked into playing as during a mission is half of the battle, as you work out if a pipe gushing chemicals can be stuffed up with sealant from Gordon’s handy foam cannon or a small vent can be crawled through by one of Selina Kyle’s cat companions. Of course, like pretty much every Lego game, it’s all playable in two-player local co-op (the lack of online is a frustration), with some puzzles requiring coordination and timing to complete. Many bits of tech also come packed with their own enjoyable minigames, such as Batgirl’s hacking batarangs, which trigger a short puzzle section where you need to avoid enemies in a maze made up of concentric circles. These minigames don’t really develop in complexity over time, but there’s a decent amount of different types, so you’re never doing too many of the same in a row.
My History with Lego and Batman Games
I’ve been playing Lego games ever since the first, Lego Star Wars, arrived when I was 13 back in 2005, and have always harboured a fondness for them. I instantly fell in love with the slapstick humour that each of my favourite films and characters would be lampooned with, combined with the collectathon aspects I’ve always enjoyed in games. For me, they peaked in 2013, which saw the releases of both Lego Marvel Super Heroes and Lego City Undercover (you can read all about my love for Chase McCain’s adventure here). The freedom presented in the open worlds of both of those really set them apart for me, and, now alongside Legacy of the Dark Knight, they sit at the top of the pile.
Similarly, Rocksteady’s Arkham series remains one of my favourites in all of video games. That blend of revolutionary melee combat, combined with novel approaches to emergent events and how chains of side missions can be employed in open worlds, is what makes them so special to me. Perhaps somewhat controversially, Arkham Knight is actually my favourite of the bunch. I love the Batman story it tells, and still would consider it one of the most interesting cities I’ve explored in a game, in no small part thanks to its emergent nature (hello, Man-Bat.) Not even a handful of tedious tank missions can detract from that. Like a lot of us, I’ve been waiting for another like it, and I did review Suicide Squad: Kill the Justice League for IGN, which, sadly, didn’t live up to the quality of its predecessors at all. Let’s hope we get to return to Rocksteady’s Gotham again one day.
After a stop-start prologue tutorial riffs on Batman Begins’ League of Shadows training in a way that takes far too long to get through the basics, it settles into a good rhythm and then really hits the heights late on. A highlight is a late riff on The Dark Knight’s high-speed truck chase, which dynamically switches up the action between vehicle and foot. It carries a sense of momentum that many of the missions prior to it lack, and I would have liked to see more like this when it came to mission design, because when it really sings, like in this sequence, it all comes together wonderfully.
But the critical path has never been what I've enjoyed most when it comes to Lego games. Instead, finding those offshoots and exploring the open world on the hunt for collectibles is really where Legacy of the Dark Knight comes alive. There’s no shortage of things to find in Gotham either – while this version of the crime-ravaged city isn’t the largest, it’s packed full of opportunity. From hundreds of skill token-containing chests and villain-themed trophies to smash in each region to more involved Riddler and Cluemaster conundrums to solve, it feels like there’s something to do on every lofty rooftop and dingy alleyway.
Then there are more involved chains of side-missions to complete, too, which often lead to encounters with Batman villains not involved in the main story. For example, I had a great time following The Case of Waylon Jones, which tasked me with role-playing as The World’s Greatest Detective and analysing compounds by matching up shapes to their corresponding atoms or following trails using a UV light. Catwoman’s hunt for the Falcone fortune is also a great set of side missions, which involve several mini-heists and safecracking antics. It’s never overly complex stuff, but it always offers that welcome bit of variety and helps build out the fantasy further. Legacy of the Dark Knight loves keeping you busy without it ever feeling like busywork. After finishing its main story missions after 12 hours on the dot, I was still left with 53% of its collectibles checklist to complete, but have since achieved 100% at the 34-hour mark.
Rewards for completing these tasks are varied, too, with certain outfits, vehicles, and appearance-modifying red bricks granted depending on the mission. Those rueing the smaller roster size will find comfort in knowing there are still 100 different uniforms to unlock, ranging from comic book classics for the purists to the more maverick lime green, toxic waste-themed Batman Ninja look, if that’s what your heart desires. As well as gaining these from completing levels, you can spend your hard-earned studs at one of Bat-Mite’s many stores dotted around the city. Like a Tom Nook who’s shunned island life for the infinite cold and darkness of Gotham, he’ll offer funny, meta-tinged quips while you browse his wares. Alongside costumes, he also sells decorations to place around your Batcave, granting a level of fantasy that Bat-fans have never had before. The lair itself is a joy to take in, too, with each of your collected goodies proudly displayed in towering wardrobes or exhibition spaces customised to your own desire.
There's charm overload at every turn.
There's charm overload at every turn, with cutscenes that are often hilarious as silliness is always prioritised through slapstick physical humour and goofy dialogue. “We may not have health insurance, but boy does this make up for it”, could be heard from one enemy as I pummelled him and his friends a fresh shade of purple to add a new colour to the funhouse ball pit we were brawling in. There’s a clear love for all things Batman here, with the DC hero and the culture around him always the target of affectionate mockery. That could be riffs on popular memes, such as Michael Caine’s infamous “Batman Begin” Twitter post, or the fact that you may just be wandering around the Batcave minding your own business when the Batphone rings. Who’s on the other end of the line? Well, that would be Bane, gloriously voiced by What We Do in the Shadows’ Matt Berry, who loves nothing more than to crank call you with some wonderfully childish messages.
There’s always something to grab your ears or eyes, from the colourful wonder of the Joker’s parade from Batman ‘89 to the fiery, deathtrap obstacle course of The Flying Grayson’s circus show. But outside of grand spectacle, there are also the small details that I couldn’t stop myself from taking a closer look at, such as the fibrous texture of the heroes’ capes, the way raindrops trace down the scuffs of plastic minifig heads, or the way Batman flails his arms around like an inflatable tube man when on the back of a motorcycle. Zooming around this open-world Gotham is fantastic, too, with each of the 30 vehicles feeling distinct from one another. I particularly enjoy the heft and weight of the tank-like Tumbler from The Dark Knight — the perfect tool for smashing through the city’s destructible decorations and scooping up the stud currency that erupts from them.
Fresh from its huge early access launch, underwater survival and crafting adventure game Subnautica 2 has sparked a significant debate among fans: to kill or not to kill the fish.
Show full content
Fresh from its huge early access launch, underwater survival and crafting adventure game Subnautica 2 has sparked a significant debate among fans: to kill or not to kill the fish.
Currently, you can’t kill any fish in Subnautica 2, and there is no weaponry to do so, and some players don’t like that at all. While you can sort of deter fish to go away by using a flare, you can’t actively kill fish while out in the deep — despite the fact they can not only pursue you, but damage you.
It’s worth noting that you can kill small fish in a roundabout way, but gathering them up as a resource and turning them into all sorts of useful things back at your base. But there’s no direct killing of any fish while out and about, making everything you encounter on the alien planet effectively immortal. Because of this, you’ll just bounce off fish if you crash into them. Indeed, this is not how it works in Subnautica 1, which does let players kill fish.
Unknown Worlds’ philosophy for the sequel is different. The developers have spoken in the past about not wanting players to conquer or dominate the environment, and that it wouldn’t feature tools that would let them slay anything that gets in their way. Still, with Subnautica 2 now out in the wild, the discourse around killing fish has resurfaced, and so the developers are once again chiming in.
Environmental artist “uly” has had plenty to say on the topic, insisting that “the conversation around the ways fish die isn’t over.” The developers are talking about it a lot internally, uly said, and hope to provide an update soon.
“Trust me it is a HOT topic,” uly said. “There are so many opinions. Personally, I am hoping we can eventually let the little fish die. I’m team no-kill-shark-sized-stuff tho.”
“When you bump into a predator you shouldn't be going ‘uuuuuugh what a pain,’ you should be going, ‘Ah man... what tools do I have up my sleeve to deal with this guy?’”
“You do get a tool that will deter them, but it doesn’t deter them enough right now,” uly continued. “You prob wont be able to kill the shark sized stuff and larger, but you’ll get tools to deter them. Killing little fish? I’m not in charge of that stuff, but it’s an active discussion in the team.”
As mentioned, flares are an option for deterring fish, but they’re far from ideal. “I think that they take up valuable inventory space,” uly suggested, which “means most players aren't lugging them around. Inventory space is at too much of a premium.”
Clearly, Unknown Worlds is working out how to handle this issue, but don’t expect meaningful change any time soon. Uly said any change to allow players to kill fish would require “a good bit of investment” on the development side, citing game balance, mechanics, animation, sound, and AI considerations.
“We've had this conversation a TON internally,” uly said. “Regardless of where we land, we know that players don't have enough ways to deal with hostile wildlife.”
I’ve been keeping on top of the Subnautica 2 community while playing the game, and every now and then you see players ask for help on how to kill fish, unaware it’s simply not possible. For example, one person posted on the Subnautica reddit to complain about getting bit by fish, pointing out the Survival Multitool doesn’t hurt them back and asking if there is a weapon available further down the line.
“You can't kill fish, it's not in their vision,” one person replied. “If you want a monster killing game, go play Sons of the Forest. “I think it’s a good thing,” another added. “It’ll open up the devs to add more progression elements to deter or distract or pacify fish. Knifing them is probably the least interesting solution from a gameplay perspective.”
A change for killing fish is not on the Subnautica 2 early access roadmap, which was revealed last week. Unknown Worlds said it’s working towards a “big drop” that will expand the world with biomes, creatures, resources, tools, vehicles, and the next chapter of the story. But in the meantime, improvements will be added to the game. The first update will include quality-of-life fixes that Unknown Worlds said “should help adjust and address some areas that need a little tweaking to make your Subnautica 2 experience even better.” The second update, meanwhile, will focus on improving the co-op experience.
Unknown Worlds stressed that the roadmap is subject to change, but there’s plenty here that should excite fans — and there are a lot of them. Subnautica 2 sold an incredible 2 million copies in just 12 hours, and obliterated the first game’s Steam concurrent player peak. IGN’s Subnautica 2 early access review returned a 7/10. We said: “It’s pretty impressive that wading in the shallow tides of Subnautica 2's early access debut is as fun as it is already, and that should be a great sign of things to come, but I also wouldn’t blame anyone for waiting for these waters to rise a bit before getting their feet wet.”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Borderlands’ well-documented 11th hour art style change cost Take-Two an extra $50 million in development costs and delayed the game by a year, but without it the now successful franchise would have flopped straight out the gate.
Show full content
Borderlands’ well-documented 11th hour art style change cost Take-Two an extra $50 million in development costs and delayed the game by a year, but without it the now successful franchise would have flopped straight out the gate.
That’s according to Take-Two CEO Strauss Zelnick, who in a sweeping interview with David Senra about his career said his approval of the last minute switch and associated extra cost was “a non-obvious decision” that no-one else would have made, but his trust in the developers was rewarded with a new hit franchise.
“We had not turned around the company yet, and we had very limited capital,” Zelnick began, speaking of Take-Two as it was after he had taken over the company in 2007. At the time, Borderlands was due out in 2008 with a realistic art style, but then Zelnick was asked to approve a significant change with the game basically done that would see it rebuilt with a cel-shaded, cartooney art style.
“We were developing a game and it was about to be released two months later, which is to say it's done. And we'd spent a lot of money,” Zelnick continued. “And the head of the division came into my office and said, ‘Look, we just don't think this is good enough and we think we screwed up and the art style is not appropriate and it's not differentiated. So, we want to remake the game.’ I was like, ‘What does that mean?’ He said, ‘It means $50 million of incremental dev costs [which was a lot of money to us], and another year.’ It was on a release schedule, which we’d announced. And I dug in. I mean, I don't give knee-jerk answers. I dug in and did my homework. In the end of it, I supported the decision. And that title became Borderlands. Had we not done that, Borderlands wouldn't have been a hit. And that was a non-obvious decision. And I can pretty much assure you no one else in the business would have done it.”
Why wouldn’t anyone else have made the same call? “Because it was insane,” Zelnick explained. “They would have said the game is done. Put out the game. Move on to the next thing. I'm not spending 50 million bucks to remake the goddamn thing in another art style. And I have no evidence that one will work either.”
Zelnick said he had to trust the intuition of the developers at Gearbox. “That's the story,” he added. “Be the most creative, be the most innovative, be the most efficient. I hired the most creative people. I said, ‘You have to pursue your passions. We will support you.’ They came and said, ‘This is our assessment. This is our passion. Are you going to support us?’ And I said, ‘Yes.’”
The rest, as they say, is history. The looter shooter franchise has now sold over 100 million units, with Borderlands 3 publishing label 2K’s fastest selling title, and Borderlands 2K’s top selling title with over 30 million sold.
While it worked out in the end, the art style switch caused a great deal of stress to a number of people. In an interview with Game Informer, Borderlands 4 creative director Graeme Timmins, who was the lead level designer on the original Borderlands, thought the idea was “f***ing insane."
"We had already been working on the game for several years at that point, and not only did we change the art style, we basically threw out all of the levels — I think only Trash Coast and, like, one other level made it through — everything else, we remade basically from scratch," he said. "From January to, like, August or September of that year, all of the level designers — at the time, level design, mission design, and level art were all just under 'level design' under me — we rebuilt the whole game to match the new art style from that time. It was an incredibly intense time, and we were like, 'What the hell are we doing?'"
In 2019, Gearbox boss Randy Pitchford told IGN that while he believed it was the right move, the switch to a non-realistic aesthetic put a cap on the Borderlands franchise’s success. "I knew it was putting a ceiling on us because there's — especially back then — there's just a huge percentage of the gaming audience that does not want a cartoon," he said.
With Borderlands 4 out the door and continuing to get updates, it’s unclear what’s next for the franchise. Borderlands 5 seems like an obvious next step, but Zelnick has admitted sales haven’t met expectations.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Terraria developer Re-Logic has confirmed that updates will continue "beyond" the 1.4.6 update and the upcoming crossplay patch, and will share "other plans and ideas [...] when the time is right."
Show full content
Terraria developer Re-Logic has confirmed that updates will continue "beyond" the 1.4.6 update and the upcoming crossplay patch, and will share "other plans and ideas [...] when the time is right."
Addressing fans on its 15th anniversary in an update on Steam, the studio reflected on the staggering milestone of 70 million sales, 39.6 million of which were sold on PC, 10.7 million on console, and 19.7 million on mobile. Unsurprisingly, this has led to an average daily player count of around half a million players, and a peak of 1.4 million.
As part of the celebrations, Terraria is getting a 15th anniversary collector's edition — what, exactly, it includes remains a mystery — and Terraria Design Works, a book that takes a retrospective look at the life of Terraria, developed in collaboration with Lost in Cult.
"From the hardcore players with thousands of hours to those just discovering our 'metroidvania in a sandbox' today... from the builders to the speedrunners... from those that we interact with regularly in our community to those that just enjoy the game in silence... from those that are regular Terraria enjoyers to those that like to shake things up with all sorts of mods on tModloader... each and every one of you are precious to us," developer Re-Logic said.
"We hope that our game has brought you some joy over the years. Terraria is a unique experience one that we like to think that we have shaped together alongside the fans into the awesomeness that it is today. This is as much your journey as it is ours!"
Terraria has announced its "final" update a number of times, so many in fact that it's become something of a running joke within the community. 1.4.5 was once thought of as being the final update, but then came confirmation of 1.4.6, and now we know even more updates are planned for that.
"They just can't let the game end, and I'm grateful for that," joked one fan. "There's always more fun stuff they can add to this game." Another wrote: "Best $2.50 I ever spent was on Terraria when Steam sales still had deep discounts, I have hundreds of hours on it as well as many fond memories playing it with loved ones. Congrats to them."
Terraria 1.4.5 — dubbed the Bigger and Boulder Update — finally dropped in January, welcoming in thousands of new and returning players alike. Up until the new update, Terraria averaged around 20-30,000 players at any one time, with the occasional spike in interest when new content dropped over the years. 1.4.5, however, prompted one of the biggest spikes in over a decade, hitting a release day peak of almost 165,000 players on Valve's platform.
IGN reviewed Terraria 15 years ago (!), when it was released way back in 2011. Even then, though, we thought it was amazing, scoring it 9/10 and writing: "Though on the surface it looks like just another 'me too' indie game seeking to ride the coattails of Minecraft's success, Terraria expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure that proves very satisfying. That's rare indeed."
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Take-Two CEO Strauss Zelnick has said GTA 6 is about 18 months behind its original release date, suggesting spring 2025 was once the internal target.
Show full content
GTA 6 is due out November 19, 2026, but as we all know it’s suffered a number of delays. It was officially announced for a fall 2025 release, but was then delayed to May 2026, and then, again officially, to this November. But in a new interview, Take-Two CEO Strauss Zelnick suggested GTA 6 was internally targeting an even earlier release window — around spring 2025 — before it was announced for fall 2025.
Speaking to David Senra in a new video interview about his career, Zelnick said GTA 6 was “about 18 months behind the original date… not much more than that.” That suggests the original plan, even if it wasn’t announced publicly, was to have GTA 6 out spring 2025.
Assuming that’s correct, GTA 6 is significantly behind schedule, but Zelnick has gone on the record to say he’s keen to give developer Rockstar Games everything it needs to achieve “perfection.” And there is of course pressure on the game to deliver just that and break every sales record going.
Given the expectation that GTA 6 will be the biggest entertainment launch of all time, it comes as no surprise to hear of astronomical development costs for Rockstar’s game. And it has been in the works for some time; according to Business Insider, some of the thousands of staff at Rockstar have been working on GTA 6 for over a decade now. In a recent interview with Bloomberg, Zelnick said development costs have risen over the years, but Take-Two tries to give its teams “unlimited financial, creative human resources and then they aim to deliver perfection.”
Zelnick has said GTA 6 marketing will kick into gear in the summer, ahead of the planned November release date. Fans are anxiously awaiting the release of Trailer 3, as well as the launch of preorders, and there are all sorts of theories doing the rounds that will no doubt turn out to be nonsense. Such is the intense scrutiny GTA 6 is under, that even the innocuous becomes the big online talking point.
Zelnick, though, sounds pretty confident. In the interview with Senra, he said that “most people believe” GTA is the most valuable entertainment IP ever created, and while he wouldn’t say how much money the series has made over time, he did say, with a smile, “it’s a lot.” GTA 6 will surely be no different.
And Zelnick sounds really, really confident that GTA 6 won't be delayed yet again and will actually come out on November 19. He was asked how he deals with not knowing when the game will come out, given his committment to giving the developers all the time they need, and he replied, firmly: "November 19th, I do know. It’s been announced."
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The horror game adaptation grossed over $50 million at cinemas earlier this year.
Show full content
Iron Lung, the debut feature film from successful YouTuber Mark Fischbach, will be available to watch on YouTube from May 31, reports Deadline. Fischbach, who is known to his YouTube viewers as Markiplier, revealed the film’s home viewing premiere date during a panel discussion at Cannes.
It was confirmed the release will be exclusive to YouTube, with Fischbach referring to the service as his home.
“I’m pretty loyal to it,” he said.
Iron Lung, which was written, directed, and edited by Fischbach (who also self-financed and starred in the film), was released in cinemas in January this year. Based on the 2022 video game by developer David Szymanski (Dusk, Gloomwood), Iron Lung is the story of a convict who is sealed inside a submarine and forced to navigate his way through an ocean of blood on a desolate moon. The mission comes in the wake of an unexplained phenomenon that has seen all stars and planets in the universe disappear, leaving the only humans remaining those who were aboard space stations or spacecraft at the time.
While the critical response to Iron Lung was mixed, the film was a commercial success, grossing more than $50 million on a budget of $3 million. IGN’s review noted that while it was clear Fischbach “really loves Iron Lung… his sluggish movie adaption of the game feels interminable rather than serving as a compelling interpretation of this world.”
Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.
As part of its 30th anniversary celebrations, IGN Entertainment has launched a new audience survey designed to uncover what makes its global community distinct from the wider entertainment market.
The initiative builds on the recently completed “Generations in Play Audience Insights Study,” conducted in partnership with UC Berkeley and Kantar, which surveyed 6,250 entertainment consumers across North America, Australia and the UK.
Focusing on Gen X, Millennials, and Gen Z audiences who grew up alongside IGN, the study explored how modern consumers discover, engage with, and place trust in entertainment content across gaming, film, TV and digital media.
Now, IGN is turning the spotlight inward. The company is inviting its own audience to participate in a dedicated follow-up survey that aims to compare IGN users directly against the broader market sample.
30 years. Millions of fans. One community made it all possible - and we want to hear your story. Take our survey via the link below and help us understand what being part of IGN really means to you:https://survey.alchemer.com/s3/8729238/bf5e869eccdc
The story of the Corleone family is turning to the next page, as The Godfather is now set to continue with a new book called Connie in 2027.
Show full content
The story of the Corleone family is turning to the next page, as The Godfather is now set to continue with a new book called Connie in 2027.
Publishing company Random House told the Associated Press earlier this week that it had officially acquired a Godfather novel written by best-selling author Adriana Trigiani. The novel has been authorized by the estate of original book series author Mario Puzo and will follow a story from the perspective of Don Vito Corleone's only daughter.
"Connie is a novel about how a woman works to forge her own way in a world that's already decided who she is, what she's about, and how she should be treated," Trigiani said in a statement. "People underestimated Don Vito Corleone and Michael Corleone at their peril. The same will be true for Connie Corleone."
The Godfather is no doubt most widely known as the film trilogy that director Francis Ford Coppola started in the '70s. Although the movies still stand as some of the most quotable films in the history of cinema decades after their release, the Corleone family's roots actually date back to Puzo's 1969 crime novel, also called The Godfather.
He went on to continue the tale with a sequel titled The Sicilian in 1984, and although a series of additional books – including The Godfather Returns, The Godfather's Revenge, and The Family Corleone – were published all the way up to 2012, Connie will be only the third to receive approval from Puzo's estate.
Trigiani will pick up the reins as the first estate-approved installment written by a woman. It's unclear how it will expand on the story of Connie Corleone, who was played by Coppola's sister, Talia Shire, in the movies.
"We had been looking for someone to retell the story from a new perspective," Puzo's son, Anthony Puzo said in a statement. "Adriana was knocked out when I told her that the character of Vito Corleone (played in the films by Brando and De Niro) was actually based on my grandmother. We talked about how the women ran both of our families, but behind the scenes. Adriana's vision for Connie's life blew us all away. I'm very pleased and excited to have her on board."
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Keanu Reeves is set to play the lead role in Hidari, a Japanese stop-motion "wood sculpture" samurai film whose proof of concept video blew up on YouTube three years ago.
Show full content
Keanu Reeves is set to play the lead role in Hidari, a Japanese stop-motion "wood sculpture" samurai film whose proof of concept video blew up on YouTube three years ago.
Hidari began life as a proof-of-concept film released on YouTube back in 2023. It features eye-catching stop-motion action, with characters made from wood, an arsenal of secret prosthetic weaponry, and even a towering wooden mech. The video has amassed over 4.9 million views, with plenty of enthusiasm in the comments for it to be fleshed out.
Creator, writer, and director Masashi Kawamura had said he had a much longer story to tell, and that he had been searching for production partners and investors to help turn the concept into a full length film. Now, it looks like that dream may come true.
Cannes’ Annecy Animation Showcase: The hyped Japanese stop-motion project 'Hidari' leads this year's slate. A stylized and incredibly-shot revenge tale set in Edo-era reconstruction that raised over $100,000 with its 2023 Kickstarter. Full lineup details: https://t.co/kKzBUgtG3cpic.twitter.com/SqLa1IExBP
Reeves, star of The Matrix, John Wick, and the odd samurai movie himself, voices protagonist Hidari Jingoro, who is described as “a man consumed by revenge yet unable to abandon his instinct to create.”
Here’s the official blurb:
Hidari is a stop-motion period film inspired by the legendary sculptor Hidari Jingoro, a mysterious figure whose existence remains uncertain yet who left behind countless works and tales. Brought to life through intricately carved wooden puppets that mirror his craft, the film is being co-developed by three companies: Whatever, the creative studio co-founded by director Masashi Kawamura, together with two internationally acclaimed stop-motion studios, dwarf studios and Tecarat.
Set in Edo-period Japan, Hidari weaves together real historical events and figures with original characters to tell a story of revenge.
Jingoro, a master craftsman of his time, is caught in a conspiracy during the reconstruction of Edo Castle, losing his mentor, the woman he loves, and even his right arm. Barely surviving, Jingoro is transformed into an agent of vengeance. Replacing his lost arm with a weaponized prosthetic, the tools he once used to carve wood are reborn as instruments of destruction. Accompanied by his partner, the “Sleeping Cat,” he sets out on a journey of revenge — only to find himself drawn into an even greater conspiracy.
Power struggles within the shogunate, advancing mechanical soldiers, and a transforming Edo Castle all threaten to consume him. As everything closes in, something within him begins to change. Hidari is a story of revenge and rebirth — of a man who once lived to create, only to lose himself in destruction, and ultimately rediscover both himself and the meaning of his life.
Hidari is Reeves' first role in a Japanese original production, although he is no stranger to voice work, having played Shadow in Sonic the Hedgehog 3, Duke Caboom in Toy Story 4, and Johnny Silverhand in Cyberpunk 2077. He's also familiar with playing samurai, having starred in 2013 movie 47 Ronin in the lead role.
“I’m thrilled by the vision behind Hidari,” Reeves said. “From the proof of concept to the developed script, the team has created something truly extraordinary. It has all the makings of an exceptional film — one I’m excited to see and eager to be part of. I believe this project has the potential to bring something very special to audiences worldwide.”
Kawamura sounds equally thrilled that he's managed to snag Reeves for the role, saying: "One of the films we referenced while creating the Hidari pilot film and developing the screenplay was John Wick. And when I made my own personal dream list of actors I hoped could someday be part of the feature adaptation, the very first name I wrote down was Keanu Reeves. I never imagined that he would actually join the project. Even now, it still feels surreal to me. But with such an incredible actor becoming part of Hidari, our entire team is more motivated than ever to create something truly special together with him."
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Ghost of Yotei developer Sucker Punch Productions has confirmed its Legends multiplayer mode will not receive any additional major updates in the future.
Show full content
Ghost of Yotei developer Sucker Punch Productions has confirmed its Legends multiplayer mode will not receive any additional major updates after first launching in March.
Lead designer Darren Bridges announced the end of online support for developer Sucker Punch Productions' 2025 PS5-exclusive sequel in a message shared via the PlayStation.Blog. The post itself mostly serves to cover all of the big changes brought by the new Raid update, which launched April 10, but comes with the caveat that this content-packed patch will be the online modes' last.
"The Raid update was our last major planned update for Legends," Bridges said. "It finishes the story of the Yōtei Six in that mode. We’ve loved to see players playing it, continue to play it and enjoy it. It’s been great."
Ghost of Yotei launched for PlayStation 5 October 2, 2025, but Sucker Punch didn't go on to announce plans to add its Legends mode as a free DLC until February of this year. Its release date then followed March 10.
It's unclear why the studio has ceased support for any future major updates just two months removed from its launch. Although major content updates are coming to an end, Sucker Punch did not clarify how long Ghost of Yotei Legends will receive smaller patches for things like bug fixes and balancing.
It's especially shocking news considering Sucker Punch supported the Legends mode for Ghost of Tsushima long after its launch in October 2020. December of that same year brought PlayStation-themed skins based on Bloodborne, God of War, and more, for example. Then, in August 2021, the studio announced a standalone version of the experience, which also included a whole new game mode called Rivals when it launched in September.
Ghost of Yotei launched as a particularly popular PS5 exclusive, with Sony saying in February that it "significantly" contributed to its financial results at the time. We gave it an 8/10 review at launch.
"A predictable but well-executed story takes you through Ghost of Yotei's gorgeous landscapes and satisfying, fluid action – it may not be revolutionizing open world games, but it's a great distillation of the samurai fantasy," we said at launch.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Use this EA Play conversion trick to get 10 months of Xbox Game Pass Ultimate for £76.96, saving £92.94 versus the monthly rate.
Show full content
Xbox’s recently announced Game Pass price drop was welcome news, but players can once again take advantage of a key loophole that lets you score a 10-month membership for the low sum of £77.
Previously £22.99 a month, Game Pass Ultimate was sliced down to £16.99 — which is great, though the classic EA Play trick I covered last year, as it turns out, still works. The TL;DR around how this saves you almost £100 (over the course of 10 months) effectively comes down to taking advantage of the triggered conversion that occurs when redeeming the right codes.
By buying and activating said codes in the correct order, whilst you do not have an active Xbox Game Pass subscription of any kind, this wallet-friendly loophole will take that monthly £16.99 cost all the way down to the monthly equivalent of £7.69.
To get the EA Play-to-Game Pass Ultimate loophole working, you need to carry out the following steps.
Buy three 12-month EA Play digital codes
These are currently available at Amazon for £19.99 each, totaling £59.97. However, you can only buy one of these at a time; Amazon restricts you from buying multiples as part of a fraud-prevention tactic.
So, you’ll need to buy them all across three separate transactions.
Buying that one month of Game Pass Ultimate should activate the loophole in Microsoft’s redemption system, converting your 36 months of EA Play into nine months of Game Pass Ultimate — giving you 10 months altogether, one accounting for the one you just bought.
All in, you’re paying £76.96 instead of £169.90 for 10 months at the usual £16.99 rate. That’s a saving of £92.94, and one of the best ways to keep access to day-one Xbox releases, EA Play titles, cloud gaming, and the wider Game Pass library for less.
Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.
A new weekend has arrived, and today, you can save big on Super Mario RPG, Sonic Racing: CrossWorlds, Super Mario RPG, Star Fox for Switch 2, Hyrule Warriors: Age of Imprisonment, Yakuza Kiwami 3 & Dark Ties, Dragon Quest VII Reimagined, and more. Check out our top picks for Sunday, May 17, below.
Super Mario RPG for $15
GameStop has a flash sale today on Super Mario RPG, and you can score one of the best Mario games on Nintendo Switch for just $15. This adventure is a collaboration between Square Enix and Nintendo, following Mario, Bowser, Peach, and new friends on a journey to find the seven star pieces. In our 8/10 review, we wrote, "Super Mario RPG is considered a classic for a reason, and this faithful remake makes it easy for anyone who missed it in the SNES era to see why.
Hyrule Warriors: Age of Imprisonment for $49.99
The Hyrule Warriors series returned on Nintendo Switch 2 with a true canon story in Age of Imprisonment. You can score a copy for $49.99 today at Best Buy, which saves you $20. In our 8/10 review, we wrote, "Hyrule Warriors: Age of Imprisonment’s story may fail to capture the promise of a Tears of the Kingdom prequel, but the gameplay more than makes up for that by wonderfully fusing its source material’s craziest ideas with great 1 vs. 1,000 battles, resulting in the best action of the series yet."
Akira 4K Blu-ray for $9.99
Akira is one of the most beloved anime films of all time. In recent years, the film received a 4K Blu-ray, and today, you can pick up a copy for $9.99 at Amazon. Those just exploring the world of anime for the first time are in for a treat, and returning fans can appreciated the remastered visuals in beautiful 4K.
DJI Mini 3 Drone for $379
DJI drones are well-known for being high-quality and expensive. Today, you can score a DJI Mini 3 (DJI RC) drone for $379.99, saving you 31% off MSRP. This drone packs in a 4K HDR camera, a 10km range, and up to 51 minutes of flight time. No registration is needed for this drone, meaning you can fly without any paperwork or remote ID.
Final Fantasy I-VI Collection for $46.01
Amazon has the Final Fantasy I-VI Collection Anniversary Edition on sale for $46.01 this weekend. This collection packs in the Pixel Remasters for the original first six mainline Final Fantasy adventures, which is perfect for both longtime fans and series newcomers. Each game comes out to under $8, and the Switch version has everything on the cartidge.
Save $20 Off Sonic Racing: CrossWorlds for Switch 2
Sonic Racing: CrossWorlds launched late for Nintendo Switch 2, but SEGA delivered with a proper physical that's on the game card. Right now, you can save $20 off a physical copy of CrossWorlds for Switch 2 at Best Buy. If you haven't checked out SEGA's wild, collab-filled racer, now is a great time.
Save $10 Off Star Fox for Switch 2
Nintendo finally revealed the long-rumored Star Fox game for Nintendo Switch 2, and Fox and crew are finally back for a new (remade) adventure. While physical copies are normally priced $10 higher than digital, you can score a physical copy of Star Fox for $49.94 from Amazon right now. It's the perfect time to lock in your pre-order and prepare for the skies.
Ori: The Collection for $29.99
The Ori games are very beloved, and this double pack puts the two adventures together for Nintendo Switch! Right now, you can score this double pack for $29.99, which saves you $20 off the normal price. Not bad if you haven't had the chance to check out either entry.
Metroid Prime 4: Beyond for $39.99
Additionally, Metroid Prime 4: Beyond is on sale this weekend at Best Buy for $39.99. The latest adventure of Samus Aran takes place on the planet Viewros, and there are plenty of new powers to unlock. Nintendo Switch 2 owners can upgrade to the Nintendo Switch 2 Edition for $9.99.
Yakuza Kiwami 3 & Dark Ties
Yakuza Kiwami 3 is on sale today for $39.99, marking the lowest we've seen this one yet. After years of fan demand for a remake, SEGA and RGG Studio delivered earlier this year with Yakuza Kiwami 3 & Dark Ties. In our review, we wrote, "Yakuza Kiwami 3 & Dark Ties is a largely successful makeover of Yakuza 3. It finds fun new ways for Kiryu to engage with the orphans in his care, which both livens up the original game’s most boring bits and also made me more deeply invested in the sharper end of its story. Combat has been transformed from a street-fighting struggle to a dynamic delight, and this slice of Okinawa presents a welcome seachange from the series’ more overused city settings."
Save Big on a Crunchyroll Subscription
Crunchyroll raised subscription prices not that long ago, and for a limited time, new and returning subscribers can score three months of the service for $2 a month. Crunchyroll is home to hundreds of popular anime, inlcuding Demon Slayer, Jujutsu Kaisen, and more. My favorite anime of the year, Fate/strange Fake, is also available on the service.
Dragon Quest VII Reimagined for $49.99
Dragon Quest VII Reimagined is one of the biggest RPG releases of the year so far, and this weekend you can score a copy on any platform for $49.99! This is a great entry point if you've never played a Dragon Quest adventure before, or if you're keen to explore more of the series after the HD-2D Erdrick Trilogy Remakes!
Yoshi and the Mysterious Book for $59.99
We're just a few weeks away from Yoshi and the Mysterious Book, and right now, you can save $10 off a physical copy at Walmart or Amazon. Nintendo recently announced that moving forward, physical games will be $10 more than digital games, so this deal sets you back to where physicals previously were.
Suzume for $13.49
Suzume is the latest film from Makoto Shinkai, and it is certainly one to remember. This film follows Suzume on a journey across Japan who attempts to close doors that bring disasters to the land. If you're a fan of Your Name or Weathering With You, Suzume is an easy recommendation.
Final Fantasy VII Remake Intergrade (Switch 2) for $29.99
Final Fantasy VII Remake Intergrade dropped on Switch 2 earlier this year, and today, you can score a copy for $29.99 from Walmart. This is the definitive version of the game, featuring Final Fantasy VII Remake Intergrade with all its enhancements from PS5 and Episode INTERmission, starring Yuffie Kisaragi. Final Fantasy VII Rebirth is set to launch on Switch 2 in early June, so now is the time to catch up.
Splatoon Raiders Up for Pre-Order
Splatoon Raiders is officially due out this July, and pre-orders have now opened for the series' first single-player-focused game! In addition to physical Nintendo Switch 2 copies, three new Splatoon Raiders amiibo of Frye, Shiver, and Big Man are also set to release on July 23.
Princess Mononoke Steelbook for $18.89
When it comes to Studio Ghibli, Princess Mononoke is one of the first films most think of. The 1997 classic directed by Hayao Miyazaki still stands the test of time today, offering a touching story focused on environmentalism. You can take home the Princess Mononoke Steelbook today for $18.89.
Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.
Man of Tomorrow actor Lars Eidinger has described his live-action take on Superman villain Brainiac as something that is like "an incarnation of Satan."
Show full content
Man of Tomorrow actor Lars Eidinger has described his live-action take on Superman villain Brainiac as something that is like "an incarnation of Satan."
The man behind the DC's next big movie villain gave audiences their first tease for what he's bringing to the DCU during an interview with The Hollywood Reporter. Although the James Gunn-directed and David Corenswet-starring Superman sequel is still more than a year out from its theatrical premiere, Eidinger is propping up his world-conquering bad guy as a threat of biblical proportions.
"Yes, the theatrical quality has actually helped me enormously in the context of Superman, too, because it involves a different register of performance, one that isn’t primarily realistic and allows for a far more expressive style of playing," he said when asked how his work in theater has helped in onscreen. "When I watch a film like James Gunn’s Guardians of the Galaxy, I find it has a great theatrical quality — in the handling of good and evil, and in a certain tendency toward allegory. Brainiac is described as the incarnation of Satan. I find that almost Shakespearean. The king, the fool — there are so many parallels for me."
Brainiac is not only a recognizable Superman villain; he's one of the most infamous comic book characters in history. Readers and movie watchers have done their best to pick up on every little detail Gunn has dropped when it comes to teases for a DCU version of the mean, green antagonist, but the truth is, most information is probably being saved for closer to the release of Man of Tomorrow.
Eidinger says his Brainiac will give Corenswet's Clark Kent a run for his money, even if we don't know exactly how quite yet. Elsewhere in the interview, the actor opened up about how he was pulled into the budding DCU in the first place. He clarified that doing a comic book movie is "not as different" from his previous work on projects like Clouds of Sils Maria or Home for the Weekend as one might think. He even goes on to praise similar films for having "a serious philosophical ambition," adding that "they carry great allegorical weight" for him.
"Take just the word 'super' — it's used as a superlative, for something excellent, wonderful," Eidinger continued. "But 'super' really only means 'over' or 'above.' So Superman is the Übermensch. You have the Super Ego. There’s already a deep psychological dimension built in."
"Last week I was on set during rehearsals and asked if I could watch some of the filming, which had already started. And I saw an actor in the Superman costume, suspended on wires in front of a bluescreen. I looked at that image and thought: This is the essence of fiction. It’s as significant an image as Hamlet holding the skull: Superman, in that Superman pose, hanging from wires in front of a bluescreen.
"Being in the Superman universe wasn’t a dream or burning desire for me. But now that it’s happening, I can see a certain inevitability in it, something almost fated."
Superman Man of Tomorrow will continue Gunn's vision for a new DCU when it brings Corenswet back to the big screen July 9, 2027. Filming began in April, and its cast also includes Matthew Lillard, Andre Royo, Adria Arjona, and more. While we wait for updates, you can catch up on all of the latest from Supergirl ahead of its premiere in June.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
"I don't understand what it's supposed to do. Every time I see a video on Instagram that's like, 'Hollywood is cooked,' what follows is, like, the most stupid dog s**t I've ever seen in my life," Rogen said with a chuckle. "And if your instinct is to use AI and not go through that process, you shouldn't be a writer because then you're not writing. Go do something else."
Rogen has helped the comedy scene flourish with his work on movies like Superbad and Pineapple Express since the 2000s. More recently, he's received critical acclaim as a director, writer, and star in Apple TV's The Studio, a show that spent its first season tackling many of the issues Hollywood faces today.
Now, he's promoting Tangles, an animated film about Alzheimer's disease that stars himself, Bryan Cranston, Pamela Adlon, and Julia Louis-Dreyfus. Rogen confirmed that the movie, which premieres at Cannes but does not currently have a wider release date, features no AI, adding that "every frame has a human touch to it."
"And if you don't want to go through the process, you shouldn't be a writer," he added. "The idea of a tool that makes me write less is not appealing to me. Because I like writing."
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Prime Video has published a The Boys Season 5, Episode 8 teaser trailer, revealing one last look at Butcher, Hughie, Starlight, and the rest of the crew before they set off to go "scorched earth" on Homelander.
Show full content
Prime Video has published a The Boys Season 5, Episode 8 teaser trailer, revealing one last look at Butcher, Hughie, Starlight, and the rest of the crew before they set off to go "scorched earth" on Homelander.
The 30-second video mostly leaves the events of the finale up to viewers' imaginations. As shots of Hughie, Mother's Milk, Ashley, and even Ryan whiz by, the teaser trailer also hints at what looks to be a fight at the White House between Starlight and the Deep, as Butcher says that "superheroes are done."
"Can't show ya much without spoilin' the whole kit and caboodle," a description for The Boys finale teaser said. "But Wednesday, we're going all the way. No matter the cost. Til the job's f**kin' done."
Can't show ya much without spoilin' the whole kit and caboodle. But Wednesday, we're going all the way. No matter the cost. Til the job's fuckin' done. pic.twitter.com/yzbgI6WtdL
This is the big one. The Boys Season 5, Episode 8 will deliver the Prime Video show's proper series finale this Wednesday, and if the anti-supe crew has any luck, it'll bring the end of Homelander, too. However, the events of Season 5 prove they've got their work cut out for them.
Warning! Spoilers for The Boys Season 5, Episode 8 below.
So far, this latest and last batch of episodes saw Butcher's plan to spread a superhero-killing virus fall apart after Soldier Boy shocked Sister Sage (and audiences) by giving Homelander access to immortality with V-One. The backup plan didn't exactly turn out well, either, as the newly immortal supervillain was able to quickly find where The Boys team was hiding out, resulting in the death of series regular, Frenchie.
With seemingly no other options and Homelander more powerful than ever, things aren't exactly looking too great for everyone heading into the finale. Still, Butcher's speech in the Season 5, Episode 8 teaser trailer suggests he may have a trick or two up his sleeve.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
James Cameron said he's "looking at some new technologies" to try and get Avatar 4 and 5 made "in half the time for two-thirds of the cost," but it's going to take a year just to figure it out.
Show full content
Titanic and Terminator director James Cameron said he's "looking at some new technologies" to try and get Avatar 4 and 5 made "in half the time for two-thirds of the cost," but it's going to take a year just to figure it out.
The legendary filmmaker spoke about how he plans to continue his long-in-the-works sci-fi saga during an interview with The Empire Film Podcast. When asked what's next for Cameron following the premiere of Avatar: Fire and Ash and his Billie Eilish concert movie, he told The Empire Film Podcast he's hoping to alter his process to, hopefully "more efficiently," dive back into Pandora.
"You know, I'll be doing some writing. I've got a number of projects that I'm cooking," he said. "And Avatar 4 and 5 are still floating out there. We’re going to be looking at some new technologies to try to do them more efficiently. Because they're hideously expensive and take a long time. I want to do them in half the time for two-thirds of the cost. That’s my metric."
Cameron added that it's going to "take us a year or so" to even come up with a plan on how to more efficiently create Avatar movies going forward. In the meantime, he promised that he'll be "writing and doing a couple of other things."
Avatar first took audiences to Pandora with the launch of the original film in 2009, but its sequel, The Way of Water, wouldn't arrive until an incredible 13 years later in 2022. The three-year wait between Avatar 2 and its Fire and Ash follow-up was comparatively far less painful, but even that timeframe feels a bit on the long side for the 71-year-old director.
Disney has currently scheduled tentative release dates of December 21, 2029, for Avatar 4 and December 19, 2031, for Avatar 5. A recent update from producer Rae Sanchini promised that scripts are in hand as the team continues to move "full speed ahead."
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Mixtape is packed with licensed music from artists like Devo and The Smashing Pumpkins, but Annapurna Interactive and Beethoven and Dinosaur have told fans not to worry about the game potentially being delisted down the road.
Show full content
Coming-of-age video game Mixtape is packed with licensed music from artists like Devo and The Smashing Pumpkins, but publisher Annapurna Interactive and developer Beethoven and Dinosaur have told fans not to worry about the game potentially being delisted down the road.
Creative director Johnny Galvatron kept concerns about the game's future from spinning out of control during a recent interview with Kotaku. Despite featuring a full playlist of tracks from recognizable groups throughout its foot-tapping story, he said that the team paid extra to maintain licenses for each track in perpetuity.
Annapurna followed up the interview with its own statement in an X/Twitter post. It said, "We heard some people say MIXTAPE would be delisted due to music licenses expiring. That was a lie."
We heard some people say MIXTAPE would be delisted due to music licenses expiring.
Fears that Mixtape could, at some point, be pulled from digital shelves aren't exactly unfounded. Plenty of games have suffered similar fates due to expired licenses in the past, including Rock Band 4 late last year and the original Alan Wake in 2017. Even Grand Theft Auto 4 replaced a few tunes after some licenses expired in 2018.
It's clear Beethoven and Dinosaur wanted to put in the effort to make sure its story and the music woven throughout it remained intact for years to come. One example of a "boundary test" idea that was floated but didn't pan out involved asking Pink Floyd for a song, but the team's supervisor cautioned that the classic rock band wasn't likely to give them the track they were after. That said, when it came to getting the other tunes they wanted, Galvatron told Kotaku the team never ran into any real horror stories and got "pretty much everything [they] asked for."
"There's just so many points in the game where Stacy turns the screen and says 'This is the Smashing Pumpkins, and it's fucking sick,'" he added. "You send that to [Smashing Pumpkins frontman] Billy Corgan and he goes, 'This is the Smashing Pumpkins and it's fucking sick, yeah, they can do that. That’s fine.'"
Mixtape launched for PC, Nintendo Switch 2, PlayStation 5, and Xbox Series X | S May 7, 2026. IGN called it a "Masterpiece" in our 10/10 review.
"A musical delight from start to finish," we said at launch last month, "Mixtape sets a new standard for coming-of-age stories in video games and does so with a masterful sense of style."
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
A new weekend has arrived, and today, you can save big on Sonic Racing: CrossWorlds, Super Mario RPG, Star Fox for Switch 2, Neon Genesis Evangelion, Yakuza Kiwami 3 & Dark Ties, Dragon Quest VII Reimagined, and more. Check out our top picks for Sunday, May 10, below.
Hyrule Warriors: Age of Imprisonment for $49.99
The Hyrule Warriors series returned on Nintendo Switch 2 with a true canon story in Age of Imprisonment. You can score a copy for $49.99 today at Best Buy, which saves you $20. In our 8/10 review, we wrote, "Hyrule Warriors: Age of Imprisonment’s story may fail to capture the promise of a Tears of the Kingdom prequel, but the gameplay more than makes up for that by wonderfully fusing its source material’s craziest ideas with great 1 vs. 1,000 battles, resulting in the best action of the series yet."
DJI Mini 3 Drone for $379
DJI drones are well-known for being high-quality and expensive. Today, you can score a DJI Mini 3 (DJI RC) drone for $379.99, saving you 31% off MSRP. This drone packs in a 4K HDR camera, a 10km range, and up to 51 minutes of flight time. No registration is needed for this drone, meaning you can fly without any paperwork or remote ID.
Final Fantasy I-VI Collection for $46.01
Amazon has the Final Fantasy I-VI Collection Anniversary Edition on sale for $46.01 this weekend. This collection packs in the Pixel Remasters for the original first six mainline Final Fantasy adventures, which is perfect for both longtime fans and series newcomers. Each game comes out to under $8, and the Switch version has everything on the cartidge.
Save $20 Off Sonic Racing: CrossWorlds for Switch 2
Sonic Racing: CrossWorlds launched late for Nintendo Switch 2, but SEGA delivered with a proper physical that's on the game card. Right now, you can save $20 off a physical copy of CrossWorlds for Switch 2 at Best Buy. If you haven't checked out SEGA's wild, collab-filled racer, now is a great time.
Super Mario RPG for $34.73
Super Mario RPG is one of the best Mario games on Nintendo Switch, bringing back the beloved SNES classic in brilliant fashion. This adventure is a collaboration between Square Enix and Nintendo, following Mario, Bowser, Peach, and new friends on a journey to find the seven star pieces. In our 8/10 review, we wrote, "Super Mario RPG is considered a classic for a reason, and this faithful remake makes it easy for anyone who missed it in the SNES era to see why.
Save $10 Off Star Fox for Switch 2
Nintendo finally revealed the long-rumored Star Fox game for Nintendo Switch 2, and Fox and crew are finally back for a new (remade) adventure. While physical copies are normally priced $10 higher than digital, you can score a physical copy of Star Fox for $49.94 from Amazon right now. It's the perfect time to lock in your pre-order and prepare for the skies.
Metroid Prime 4: Beyond for $39.99
Additionally, Metroid Prime 4: Beyond is on sale this weekend at Best Buy for $39.99. The latest adventure of Samus Aran takes place on the planet Viewros, and there are plenty of new powers to unlock. Nintendo Switch 2 owners can upgrade to the Nintendo Switch 2 Edition for $9.99.
Yakuza Kiwami 3 & Dark Ties
Yakuza Kiwami 3 is on sale today for $39.99, marking the lowest we've seen this one yet. After years of fan demand for a remake, SEGA and RGG Studio delivered earlier this year with Yakuza Kiwami 3 & Dark Ties. In our review, we wrote, "Yakuza Kiwami 3 & Dark Ties is a largely successful makeover of Yakuza 3. It finds fun new ways for Kiryu to engage with the orphans in his care, which both livens up the original game’s most boring bits and also made me more deeply invested in the sharper end of its story. Combat has been transformed from a street-fighting struggle to a dynamic delight, and this slice of Okinawa presents a welcome seachange from the series’ more overused city settings."
Save Big on a Crunchyroll Subscription
Crunchyroll raised subscription prices not that long ago, and for a limited time, new and returning subscribers can score three months of the service for $2 a month. Crunchyroll is home to hundreds of popular anime, inlcuding Demon Slayer, Jujutsu Kaisen, and more. My favorite anime of the year, Fate/strange Fake, is also available on the service.
Dragon Quest VII Reimagined for $49.99
Dragon Quest VII Reimagined is one of the biggest RPG releases of the year so far, and this weekend you can score a copy on any platform for $49.99! This is a great entry point if you've never played a Dragon Quest adventure before, or if you're keen to explore more of the series after the HD-2D Erdrick Trilogy Remakes!
Yoshi and the Mysterious Book for $59.99
We're just a few weeks away from Yoshi and the Mysterious Book, and right now, you can save $10 off a physical copy at Walmart or Amazon. Nintendo recently announced that moving forward, physical games will be $10 more than digital games, so this deal sets you back to where physicals previously were.
Suzume for $13.49
Suzume is the latest film from Makoto Shinkai, and it is certainly one to remember. This film follows Suzume on a journey across Japan who attempts to close doors that bring disasters to the land. If you're a fan of Your Name or Weathering With You, Suzume is an easy recommendation.
Final Fantasy VII Remake Intergrade (Switch 2) for $29.99
Final Fantasy VII Remake Intergrade dropped on Switch 2 earlier this year, and today, you can score a copy for $29.99 from Walmart. This is the definitive version of the game, featuring Final Fantasy VII Remake Intergrade with all its enhancements from PS5 and Episode INTERmission, starring Yuffie Kisaragi. Final Fantasy VII Rebirth is set to launch on Switch 2 in early June, so now is the time to catch up.
Splatoon Raiders Up for Pre-Order
Splatoon Raiders is officially due out this July, and pre-orders have now opened for the series' first single-player-focused game! In addition to physical Nintendo Switch 2 copies, three new Splatoon Raiders amiibo of Frye, Shiver, and Big Man are also set to release on July 23.
Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.
You'd be forgiven for not noticing the difference, but yes, newly appointed CEO Asha Sharma took to X/Twitter to confirm Microsoft's gaming branch has been given an all-caps makeover. The lack of an update on platforms like Instagram, Facebook, Bluesky, and YouTube makes it a bit unclear how serious this supposed rebrand is, but the big change to XBOX can at least already be seen on its X account and even Sharma's LinkedIn profile.
The CEO shared the update following a social media poll, where she asked fans to choose between the standard Xbox and its larger version. After returning results that put XBOX in the lead with an almost shocking 64.8% of the votes, the change has officially been acted upon.
It's unclear how successful some of these changes have been for Microsoft as Sharma works to get Xbox into a better place. The all-caps makeover for the Xbox name, though, definitely seem to fall more in line with smaller adjustments we've recently seen, such as the new boot up sequence revealed a few weeks ago or the classic logo facelift from April.
For now, fans aren't sure exactly how to feel about an all-caps XBOX. As some have pointed out, the change is at least a fun nod to the early days of the console's logo and name. Considering the update seems to be inspired directly by fan input, some have even begun to call on Sharma to make more changes, such as reverting the name back to its classic, rough-edged font. Others aren't so willing to entertain the XBOX idea until they see if it will actually stick.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Upcoming action movie prequel John Rambo has reportedly added James Franco to its cast.
Show full content
Upcoming action movie prequel John Rambo has reportedly added James Franco to its cast.
Details on what is set up to be the controversial actor's first notable big-studio part in years came from Variety, which said that he has joined the film for a "small role." Production on the film in Thailand is said to have wrapped.
Franco was well-known for parts in movies like the Sam Raimi-directed Spider-Man trilogy, The Disaster Artist, 127 Hours, and Pineapple Express before being cast out of Hollywood after five women accused him of sexual misconduct in 2018. Of those women, four were students at his now-defunct Studio 4 acting school, while another described him as a mentor. Franco denied the allegations at the time.
"It’s not true I’ve been hiding out," he said. "I've been here the last three or four years running, selling things and they treat me well and I get to go and see great movies."
Franco joins Noah Centineo (To All the Boys I've Loved Before), who has been picked to play a younger version of Sylvester Stallone's First Blood character, John Rambo, and David Harbour (Stranger Things), who recently boarded to take over the role of Commanding Officer Major Trautman. Yao (Sinners), Jason Tobin (Warrior), Quincy Isaiah (Winning Time: The Rise of the Lakers Dynasty), Jefferson White (Civil War), and Tayme Thapthimthong (The White Lotus) are all also attached to the movie. Sisu filmmaker Jalmari Helander is directing the project.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Jake Gyllenhaal reveals he and Henry Cavill didn't meet until day one of filming Guy Ritchie’s improv-heavy action thriller In the Grey.
Show full content
In the Grey is now playing in theaters.
Jake Gyllenhaal and Henry Cavill met in Guy Ritchie’s trailer on the first day of filming their new thriller In the Grey, and cheered each other on throughout the improv-heavy production. Ritchie, who wrote and directed the movie, is known for his constant script changes and focus on discovery while filming. In an exclusive interview with IGN, Gyllenhaal says that process allowed him and Cavill to hone their characters in real time.
“With Guy, there's a lot of improvisation, a lot of discovery,” Gyllenhaal says. “Lines change in the moment, scenes shift on the day. We had a scene where we got the lines maybe a few minutes beforehand. All I did was root for Henry to remember his next line, and when he got through it, I was terrified I had to remember mine. That kind of thing keeps you incredibly present.”
In The Grey, which also stars Eiza González (The Ministry of Ungentlemanly Warfare), Rosamund Pike (Gone Girl), Carlos Bardem (Assassin’s Creed), and Fisher Stevens (Succession), follows “a covert team of elite operatives who live in the global shadows. When a ruthless despot steals a billion-dollar fortune, the team is sent to steal it back on what would be for anyone else a suicide mission. What begins as an impossible heist gets much worse, spiraling into an all-out war of strategy, deception and survival.”
Although both Gyllenhaal and Cavill had previously worked with Ritchie, In the Grey marks their first joint on-screen appearance. According to Gyllenhaal, the two actors didn’t have much time together before being dropped right into the action.
“What's funny is that Henry and I hadn't met before day one,” Gyllenhaal says. “We encountered each other in Guy's trailer on the first morning of filming. So, there wasn't much time to workshop a shared reference point. Guy had a very clear sense of who these two (characters) were in relation to each other from the start, and that gave us a strong foundation to build from.”
After previously appearing in Ritchie’s 2023 film The Covenant, Gyllenhaal says teaming up with the director on another film was an easy decision.
“It feels like one big film in a way, because you're really in his world,” Gyllenhaal says. “He comes back and says, ‘You want to come dive in again?’ And you go, ‘Yeah, sure. I love it in there. The water's warm.’ What's also unique is that he's constantly editing as he goes. He's shaping the story, showing you cut scenes and then you're shaping the next scene together. It doesn't work the way normal movies do, which is why it's very hard to communicate what it's really like. Everyone's on their toes. And if you enjoy that, which I do, it's a hell of a time.’
In the film, Gyllenhaal plays Bronco, an ex-special forces agent who joins Gonzalez’s character on a mission after she previously broke him out of prison. From far-flung locales, to the intense action, Gyllenhaal says that the spectacle of In the Grey is what makes it special.
“You've got to go see this one in the cinema because it's meant for the cinema,” Gyllenhaal says. “It's a huge spectacle full of fun, the way we've loved movies for decades. Guy is making it for that. And what's remarkable is that it's also completely original. It's very hard to do something truly original now; to find a new way in, to do it differently, with a unique voice. That's pretty much an impossibility. And yet you know when you're going to see a Guy Ritchie movie that you're going to see something original.”
Michael Peyton is the Senior Editorial Director of Events & Entertainment at IGN, leading entertainment content and coverage of tentpole events including IGN Live, San Diego Comic Con, gamescom, and IGN Fan Fest. He's spent 20 years working in the games and entertainment industry, and his adventures have taken him everywhere from the Oscars to Japan to Buenos Aires, Argentina. Follow him on Bluesky @MichaelPeyton
The Boys showrunner Eric Kripke has said that the recent nods to the upcoming Vought Rising spinoff in Season 5 were never meant to "feel like it's just a commercial."
Show full content
The Boys showrunner Eric Kripke has said that the recent nods to the Vought Rising spinoff show in Season 5 were not the result of "craven commercialism."
Fans of the gory Prime Video superhero show seem to be split about where the story is heading ahead of next week's series finale, but one of the prevailing talking points surrounding recent episodes involves how it's handled side characters like Soldier Boy and Bombsight. While some viewers fear they only played a role in Season 5 to pique interest ahead of the upcoming Vought Rising prequel series, Kripke has said that this isn't the case.
The Boys showrunner opened up about his team's process during a recent interview with The Watch. While Vought Rising will turn back the clock to the 1950s to explore the origins of some of the show's most evil characters, Kripke said he was more focused on giving the characters from the main series a fitting sendoff when developing Season 5.
Warning! Spoilers for The Boys Season 5 follow.
"How do you do enough that you can touch on it, but not so much that you feel like it's homework or you feel like it's just a commercial?" he said when asked about balancing The Boys with Vought Rising. "Where it really came from, honestly, was we had this notion of this V-One McGuffin, and we knew Soldier Boy was going to be a character this season.
"Why is he immortal? Why is Stormfront immortal? What is it about whatever they had, right? Once you come up with V-One… we didn't start it like, 'We gotta get Bombsight in there, guys! We gotta set up our thing!'"
Vought Rising was announced in 2024 as a prequel show that would feature Jensen Ackles' Soldier Boy and Aya Cash's Stormfront, two characters who have shown up for past seasons of the mainline series. Casting for additional supes, such as Mason Dye as Bombsight and Elizabeth Posey as Private Angel, was then revealed in August 2025. Some were happy to see Dye make his first on-screen appearance as his character in The Boys Season 5, Episode 6, but others felt Kripke and company were trying a little too hard to force Vought Rising into the conversation.
Kripke clarified that bringing in Bombsight, specifically, was a collaborative effort between The Boys team and Vought Rising showrunner Paul Grellong. When he heard what Grellong was doing with Bombsight, they found a way to bring both shows together in a way they felt made sense.
"So, when the question comes up in our room of like, 'Who ultimately has the V-One? Is it just some rando old hero that you never will see again, or should it be one of those characters, because those characters are so bad ass?'" he added. "That’s how it kind of evolved. It was pretty organic.
"There wasn't a lot of craven commercialism in there. It came from a spot of, it's a full universe, and we have these pieces, so if we're able to use them, why not?"
The Boys is currently in the midst of its fifth and final season and will come to an end with its finale next week, May 20. Vought Rising is expected to premiere in the first half of 2027.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Sonic the Hedgehog 4 director Jeff Fowler has published a first look at Metal Sonic as filming on the latest movie comes to an end.
Show full content
Sonic the Hedgehog 4 director Jeff Fowler has published a first look at Metal Sonic as filming on the latest movie comes to an end.
The filmmaker took to social media to share a behind-the-scenes picture of a life-sized version of the iconic Sega villain today. It comes with the news that filming for the next chapter in Paramount Pictures and Sega's series of game-to-movie adaptations wrapped with a little less than one year to go before its March 19, 2027, theatrical release date.
This sneak peek at Metal Sonic mostly serves to further entice Sonic fans rather than offer any sort of big reveal. If the sleek antagonist's presence in the last film's mid-credits scene wasn't enough of a tease, fans already figured he'd play some sort of role in Sonic the Hedgehog 4 after bringing his menacing aura to the teaser trailer published in March.
"And that's a wrap on #SonicMovie4!!!" Fowler said. "On behalf of this amazing cast/crew, we have filmed the BEST Sonic Movie yet and can't wait to share."
Still, this first look at Metal Sonic in Sonic the Hedgehog 4 shows that Fowler is on track to continue the Blue Blur's story next spring. Sonic the Hedgehog 3, which premiered in 2024, last saw Sonic (Ben Schwartz), Tails (Colleen O'Shaughnessey), and Knuckles (Idris Elba) team up to fight off Doctor Eggman (Jim Carrey) and live-action newcomer Shadow the Hedgehog (Keanu Reeves).
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
How did the Tesla Cybertruck become television shorthand for sucky characters? Here's a brief, incomplete history of the vehicle on TV.
Show full content
Recently, in the span of three weeks, three entirely disparate TV shows on two different networks/streaming services had a surprising connection. One is a superhero series, the other a shocking (former) teen drama, the third a faux-reality comedy. Both in tone and execution, they couldn’t be more different. Yet when The Boys, Euphoria, and Jury Duty Presents: Company Retreat needed a go-to sight gag to indicate their characters are absolute loser villains, only one car could do: the Tesla Cybertruck.
Does driving a Cybertruck make you an absolute loser villain? That’s up to [gestures] society to decide, as well as you, the reader of this article. But on TV at least, the trend is clear, with a relatively minor number of exceptions.
In fact, Tesla’s boxy monstrosity has been the subject of mockery on TV for a while now, including appearances on HBO’s The Righteous Gemstones, Netflix’s Nobody Wants This, FX’s It’s Always Sunny in Philadelphia, and kicking off this big, bad year for Elon Musk’s brainchild, Chad Powers on Hulu. It’s the latest in the long line of quick and easy jokes to pervade television, but the preponderance and specificity of this particular trend points to a larger shift in cultural conversation that you may be able to intuit yourself.
We’ll get to that in a second, but to lay out A Brief, Incomplete History of the Cybertruck on Television, let’s actually start with a little timeline about the Cybertruck itself. First introduced as a prototype in 2019, the truck hit the streets in 2023, but arguably didn’t become a flashpoint for cultural conversation until Musk became a prime booster of the Trump campaign in 2024.
TV production schedules, though, take time. For example, the first big salvo in TV’s War Against Cybertrucks wouldn’t air until March of 2025, in HBO’s Righteous Gemstones. The fourth and final season was filmed between May and October of 2024, so by the time the fourth episode, “He Goeth Before You Into Galilee,” aired, we were already well into both the Cybertruck era and the era of Trump 2.0 con Elon – making the appearance of the vehicle perhaps more pointed than it was meant to be back when production started.
The episode in question kicks off with a long tracking shot of all the characters unloading their various cars, ending with a kicker: the reveal of a Cybertruck parked on the water. It’s a bit of a head-scratcher until the very end of the episode, when we discover the truck belongs to Baby Billy (Walton Goggins), easily the worst and most huckstery of an entire clan of hucksters. He’s a character who constantly buys into (or sells) pyramid schemes and scams, so you can draw your own conclusion about what the show means to indicate, given he eschews the massive Escalades of most of the rest of the clan for the Cybertruck.
Soon after in July of 2025, FX aired the It’s Always Sunny episode "Thought Leadership: A Corporate Conversation." (The 17th season of the series was filmed from October through December of 2024). An extremely loose parody of HBO’s Succession, the episode found the Paddy’s Pub gang drinking water (probably for the first time) and, along with glimpses of a few corporate clips on YouTube, going all in on business speak and wearing fleeces. That included a total obsession with the Cybertruck, which found them spewing catchphrases like “I love that truck. I’m furious that all cars don’t look like that,” and in a backhanded compliment, “It’s like a rhombus on wheels.”
Both Chad Powers and Tulsa King make jokes of Cybertrucks, then prove they’re actually pretty cool in retrospect.
While the Cybertruck in It’s Always Sunny is more of a plot point than a throwaway gag, it’s clear that the show sees the vehicle (which Glenn Howerton’s Dennis effuses about the sexual aggression of) as the epitome of everything wrong with silicon valley/corporate culture. It also tracks that the unequivocally terrible Gang at the center of the show would become obsessed with it, while other characters like the much-lumped-upon Waitress (Mary Elizabeth Ellis) would be less enthused. When she finds out they’re giving away a truck in exchange for winning a slap fighting championship, Charlie (Charlie Day) proudly clarifies “a Cybertruck” to which she replies with a withering “eh.”
The Fall of 2025 was a big moment for the electric crew cab, appearing on three different TV shows between September and October. On Hulu’s Chad Powers, the vapid former football star played by Glen Powell drives a Cybertruck, which the show tells us only adds to his general douche-osity. Still, the truck is more than a one-and-done, as it becomes not just a place for Chad to have some awkward backseat sex, but also ends up getting a character to the hospital after a health scare. Similarly, Paramount+’s Tulsa King straddled the line in a third season episode that found Tyson Mitchell’s gangster purchasing one and touting its bulletproof hull, as well as that it’s “how a gangster’s supposed to roll,” while Martin Starr’s marijuana dealer shoots back, “Yeah, in Blade Runner. Real life we don’t drive around in a refrigerator.” Later on, someone tries to shoot up the Cybertruck with a tommy gun, and indeed, the bullets can’t pierce the exterior of the car, saving lives.
The third series is Netflix’s Nobody Wants This Season 2, where one of the characters delightedly scratches a Cybertruck that almost ran over a baby in a stroller, while Adam Brody and Kristen Bell’s characters look on in horror. That’s not even to mention episodes of Apple TV’s Platonic, which found Seth Rogen’s character pairing the rise of Cybertrucks with the ruining of a Los Angeles neighborhood, or an episode of Apple’s Loot that depicts D’Arcy Carden’s con-man Ashlee rolling in a hot pink Cybertruck with the license plate “SPAGHET” while chugging energy drinks and singing (badly) to System of a Down. But let’s take a little step backwards to talk about the first two, since there’s more meat to dig into there.
While Chad Powers was filmed pre-election, Tulsa King was post; and the connection between both shows is that inasmuch as a TV series has political leanings, both series lean more right than the left-leaning series mentioned above. Chad Powers frequently throws around the r-word, is set in a conservative football town, and features broad gay stereotypes, among other characters. Tulsa King is part of the Taylor Sheridan Extended Universe (TSEU), and Sheridan has purposefully been obtuse about his politics, even leaving Paramount (reportedly) over being told to infuse his shows with more politics. Both series make jokes of Cybertrucks, then prove they’re actually pretty cool in retrospect.
Trucks, we might want to point out, do not have feelings; but owners of truck companies do, and Musk has proven time and again to be overly touchy about how people treat his vehicles, while telling others to have a sense of humor and stop being so sensitive. It’s hard not to view the disparity between how Tulsa King and Chad Powers treat the rhombus on wheels as bridging a political divide, or at least passing an olive branch over to the other side, while still getting some laughs about how silly the mode of transportation looks. It’s also not unimportant to note that both of these shows have characters who err toward being losers, but are not necessarily villains driving the Cybertruck… In a certain sense, the truck goes on a similarly redemptive arc in both cases as do the characters who drive it (with the lone exception being a wild, nihilistic swerve in the closing minutes of Chad Powers, but that’s another article entirely).
Digression for Cybertruck positivity over, that brings us to the impetus for talking about this at all: the past month or two of Cybertrucks on TV (tm). Prime Video’s Jury Duty Presents: Company Retreat, the second season of the faux-reality show, introduced its corporate stooge villains from a private equity group called Triukas driving – what else – a Cybertruck. A little over two weeks later, HBO’s premiere of Euphoria Season 3 found Jacob Elordi’s Nate Jacobs – moving from a high school uber-male to an over-his-head and way-in-debt real estate developer with a doomed wedding on the horizon – driving, you guessed it, a Cybertruck. And to cap things off, three days later the third episode of the final season of The Boys featured an extended sequence with the biggest loser on the series, The Deep (Chace Crawford), driving a Cybertruck that, to add on the embarrassment, was blasting Limp Bizkit.
The short-winded explanation here is that the makers of TV think the Cybertruck looks dumb, and believe only dumb people drive the car. Is that actually true? Maybe, maybe not, but it’s an easy visual indicator that tells you everything you need to know about a TV character in a simple way, whether they’ve got hot pink paint or merely pilot the silver, basic model… The Cybertruck, as far as these shows are concerned, is an exemplar of crass taste and poor decisions, a modern car that looks like, to borrow a popular meme, it hasn’t finished rendering. There’s also clearly the post-election correlation of the Cybertruck with Elon’s connection to DOGE, government gutting, and the political divide between those who support MAGA and those who do not. Not to make broad, unsupportable statements, but for the mostly liberal-leaning Hollywood it seems likely that one could equate a character driving a Cybertruck with the word “bad.”
But perhaps more than that, it’s an easy punching bag because, like the DeLorean before it (which was made cool by Back to the Future, though arguably was used as a joke “future” car there, too), it’s not selling well. At all. A recent report from Bloomberg revealed that not only have Cybertruck registrations fallen over 50%, but 18% of sales both in the final quarter of 2025 and first quarter of 2026 have been to Elon Musk’s SpaceX. Meaning Elon’s Tesla is essentially selling cars to itself.
This raises (and perhaps answers) another question: Why is Tesla allowing the Cybertruck to be constantly mocked on TV? It could go back to that old adage that all press is good press if these are media tie-in deals or product placement; in which case, Tesla has approved of the use of the Cybertruck. You could posit that the same people who miss the not-at-all-subtle idea that Homelander (Antony Starr) is the villain of The Boys might see The Deep driving a Cybertruck blasting “Rollin’” and think, “Cool, I gotta get me one of those.”
The short-winded explanation here is that the makers of TV think the Cybertruck looks dumb.
Far more likely, these shows have just gone ahead and purchased or rented Cybertrucks themselves, which they’re allowed to do under the umbrella of free speech. Per a report from the LA Times, generally car companies don’t like to do product placement deals when those driving the cars are villains, or the cars are wrecked in stunts. With the exception of Tulsa King, one would think Tesla would be hesitant about letting out the Cybertruck to be driven by, say, a homicidal, sexually abusive fish-man.
Ultimately, like the hucksters, con-men and villains who drive Cybertrucks on TV, there’s the underlying thread that perhaps the truck isn’t all it’s cracked up to be. As Dee admits late in the episode on It’s Always Sunny, “I gotta come clean… I think the truck is ugly.”
Whether you think it’s ugly, or the coolest thing on four wheels, for now, at least, it’s an easy way for writers to let the viewers know: This character sucks.
Tesla did not respond to repeated requests for comment on this article. Representatives for The Righteous Gemstones, It’s Always Sunny, and Jury Duty declined to comment, while nobody on Nobody Wants This wanted to do this.
The new 2026 TV boasts richer colors, a brighter picture, and wider viewing angles than ever before.
Show full content
There's a new flagship TV that's giving all other premium TVs a run for their money. Last year, Hisense pioneered the first RGB Mini-LED TV with its Hisense 116UX model. Granted it was only available as a massive 116" screen that retailed for about $20,000. But this was the first time an LED TV could actually compete - and in some ways surpass - OLED technology.
In April of 2026, Hisense released its second generation iteration of RB Mini-LED tech, the UR9. It's available in more mainstream sizes (65", 75", 83" and 100") and at prices that consumers can actually afford. Hisense couldn't have timed it better; just recently the company has partnered with Terry Crews to be the official sponsor of the World Cup and - short of being in the stadium - what better way to watch the games than hosting them with friends on a stunning big-screen TV.
The Hisense UR9 RGB Mini-LED TV Gives OLED a Run for Its Money
RGB Mini-LED is essentially the next generation evolution of Mini-LED technology. Traditional mini-LED TVs consist of an array of blue LED that are passed through RGB filters to produced the desired color. RGB Mini-LED TVs use red, green, and blue LEDs instead of just blue, which means the pixels no longer need filters to produce the desired color. The result is more accurate color reproduction, less blooming and, most importantly, a wider color gamut. In fact, the color gamut of RGB Mini-LED surpasses that of OLEDs, since current-generation OLEDs also use color filters combined with blue OLEDs. How does that translate in the real world? It means that you see richer, more accurate colors, smoother gradients and less banding than even OLEDs, especially in 4K HDR content.
RGB Mini-LED TVs have several other features that out-class standard Mini-LEDs. They're brighter (far brighter than OLED TVs), making them perfect for daytime watching in bright rooms with little light control. They offer much better viewing angles, which means everyone you're hosting will enjoy the game wherever they're positioned around the TV. Gamers will benefit from this TV as well. The Hisense UR9 boasts a 180Hz native refresh rate, the highest I've ever seen for a TV, with HDMI 2.1 inputs that will pair seamlessly with a PlayStation 5 console for seamlessly running games in 4K.
TV tech moves at a relative slow pace and I expect to see incremental upgrades in most years. Kudos to Hisense for daring to be innovative and being at the forefront of technology that appears to be more than just marketing hype. The TV is too new for in-depth reviews, but Tom's Hardware's early impressions are promising.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Sam Raimi has been tapped as director for a remake of the 1978 puppet horror movie, Magic, and some of the crew behind Send Help is coming with him.
Show full content
Lionsgate has tapped Sam Raimi to direct a remake of the 1978 puppet horror movie, Magic, and some of the crew behind Send Help is coming with him.
Deadline reports that the Evil Dead and Spider-Man filmmaker has signed on to reanimate a twisted cult classic for modern audiences after previously being attached only as a producer. The remake will reunite Raimi with writers Mark Swift and Damian Shannon, the scribes behind January's popular horror comedy, Send Help.
"Sam is the dream director for this project—in fact, his coming aboard represents one of the truly great matches of director and material," Adam Fogelson, chair of Lionsgate Motion Picture Group, said in a statement. "The script is fantastic, and we could not be more excited to see Sam’s direction and creative vision take it to another level. We are absolutely thrilled he has chosen to direct the film."
The original Magic premiered in 1978 and starred Anthony Hopkins as both a ventriloquist named Corky and his lively puppet, Fats. Directed by Richard Attenborough and written by William Goldman, 20th Century Fox sold the original tale as a "terrifying love story" about a doll that becomes eager to flip the script and gain control of its master.
Weapons and It producer Roy Lee is on board the Magic remake as a producer, too, as are Chris Hammond and Tim Sullivan. Raimi Productions' Zainab Azizi, who also previously produced Send Help, is back, as well.
Vertigo's Andrew Childs, Nathan Kahane, and Paul Fishkin are attached as executive producers. Lionsgate's Meredith Wieck and Pavan Kalidindi will oversee the movie. The Magic remake's plot, cast, and release date remain a mystery for now.
"That's right... we are running the Send Help gang back for more," Shannon and Swift said in a joint statement posted to their X/Twitter account. "MAGIC is happening and Sam is directing. Rejoice horror fans, this is gonna be insane."
While we wait for updates on Magic, you can read about what we thought of Send Help in our 9/10 review.
"Who wants to go to a deserted island and watch Sam Raimi put Rachel McAdams and Dylan O’Brien through hell? Everybody? Great! Send Help is for you," we said upon the film's release earlier this year.
Photo by Chelsea Guglielmino/Getty Images.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Amazon Resale has "Like New" models for about $185.
Show full content
Forza Horizon 6 for PC and Xbox comes out next week (the PS5 edition comes later). This is the perfect excuse for you to finally upgrade from a controller to a bona fide racing wheel. For a limited time, Amazon Resale is offering a used "Like New" Logitech G923 Trueforce Racing Wheel and Pedal Set for PC and Xbox for just $184.79 with free shipping after an extra 20% discount that's automatically applied. It normally retails for $350 new, although it's currently on sale for $280.
Amazon Resale (formerly Warehouse) is Amazon's official account for used goods. The products are sorted by condition, with "Like New" being the best. All Resale items get the same 30-day return policy as buying new.
50% Off Logitech G923 Trueforce Racing Wheel and Pedals Set
The G923 is Logitech's mainstream racing wheel that replaces the venerable G920/G29 racing wheels. New to the G923 is TrueForce technology, which offers more precise haptic feedback than the previous Driving Force tech. The force feedback really adds to the immersion, especially compared to a gampad controller; if you want something remarkably better, you'd have to shell out a lot more money for a direct-drive or belt-driven wheel, like Logitech's own $1,000 G Pro.
Other than TrueForce, the G923 is nearly identical to the G29 (PlayStation) racing wheel. It features a hand-stitched leather racing wheel with 900 degrees of rotation, sturdy metal base, durable steel ball bearings in the shaft, gear-driven dual-force motor feedback, stainless shifter and pressure sensitive pedals. The Driving Force Shifter is a compatible add-on that features a solid steel gear shaft and 6-speed short-throw gearbox.
Forza Horizon 6 Is Out on Tuesday, May 19
Forza Horizon 6 is out on Tuesday, May 19, but Luke Reilly already gave it a well-deserved 10/10 "Masterpiece" review. The latest iteration of the open-world arcade racing franchise will allow you to traverse the varied vistas of Japan, from the snowswept mountainous paths of the Japanese Alps to the concrete jungle of the Tokyo Expressway. The game will launch with 550 cars for you to customize and tweak, and dozens of single-player and online challenges for you to flex your skill, including the return of the Eliminator battle royale mode.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
The old adage “the worst thing you can be is boring” is very much underlined with In the Grey, a deathly dull would-be action thriller that feels three times the length of its 97-minute run time.
Though Henry Cavill and Jake Gyllenhaal get top billing, the film’s true lead is Eiza González. She plays Rachel Wild, a lawyer whose opening voiceover explains the film’s title in explicit detail, as she talks about how she operates within both legal and illegal and moral and amoral parameters and, yep, outright says she works “in the grey” because that’s just the kind of movie it is.
The film’s paper- thin plot finds Rachel using her skills and the elite team - and bottomless resources and finances - at her disposal to target Salazar (Carlos Bardem), the crime lord who’s stolen a fortune Rachel is tasked with getting back by any means necessary. Her two best agents are Sid (Cavill) and Bronco (Gyllenhaal), who head up the aforementioned illegal side of her operation, using all sorts of tactics to trick, track and hunt those Rachel needs dealt with.
The opening scenes of In the Grey feel very cliche but also don’t stand out as notably bad or unwatchable, as they set the stage for the story, though it does stand out how much González’s voiceover is used to explain how both her job and her larger team works. But as the film continues, it becomes egregious how much the film stays in the same mode it opens in, as it tells, not shows, over and over and over again.
A classic part of a heist or espionage movie is a “this is how our plan will play out” sequence, where we hear how everything is supposed to go for the team’s big operation – often using VO alongside shots of the locations targeted – and get the lay of the land before, inevitably, something goes awry. And those sequences can be super fun and are an appreciated part of the genre. But writer-director Guy Ritchie seems to have the mistaken belief that it would be really fun if a movie was nearly entirely made up of those sorts of sequences, hammering home the technique into monotony.
It is truly maddening how much of this movie is composed of voiceovers from either González or Gyllenhaal explaining what’s going on right now and/or what’s supposed to happen next.
It is truly maddening how much of this movie is composed of voiceovers from either González or Gyllenhaal explaining what’s going on right now and/or what’s supposed to happen next. It’s not just hand-holding to an extreme degree, it feels lazy and as though Ritchie just didn’t want to figure out any other way to include exposition and simply wasn’t interested in any sort of characterization or personal dynamics, so he skipped as much normal dialogue and character interaction as possible.
Rachel is fierce and shrewd and she’s a shark and… that’s it. There are no other nuances to what we learn about her after what is made quite clear the first few minutes. But that’s better than Sid and Bronco, who are simply there to be generically smart and badass, with zero other layers or reasons to care about them. There is almost nothing in these roles for Cavill and Gyllenhaal to do but glower and yell stock lines about sticking to the plan and getting to the rendezvous point. Given their dueling dullness, it’s curious why these two characters weren’t simply made into one, since there’s so little to make them feel different from one another except that one is British and one is American.
The same goes for their larger team, which includes dudes with names like Baker (Kojo Attah) and Gucci (Jason Wong). Everyone is stoic and super capable, but lacks anything that makes them distinct in personality or skillset. There’s no wit, no charm, and no cool touches for any of these guys.
A film like this usually gets mileage out of how a team of this sort has to improvise and pivot when things go wrong, but this group seem too good and too prepared to ever make things interesting because they really just seem prepared for literally anything. Most of the time, they don’t seem two steps ahead of their enemies, they seem 20 steps ahead, and coupled with them being blank slates, personality-wise, it makes watching them operate boring, no matter how many nameless thugs they shoot or get in car chases with.
Ritchie has had some big highs and lows in his career, and in recent years has been making a lot of movies very quickly that are mostly forgettable. But he’s never made one as dull as In the Grey. It especially stands out that he’s re-teaming with frequent collaborator Cavill here, given these guys have much much livelier – if uneven – films together, like The Man from U.N.C.L.E.
As mentioned, Cavill and Gyllenhaal truly have nothing to work with here, performance-wise, while the naturally likeable González is fine but feels miscast. Though in her mid-30s, she still reads fairly young onscreen in both looks and demeanor, and doesn’t feel like she quite embodies someone meant to be the experienced and dominant leader – her team uses the codename “Mom” for her – as Rachel is intended to be. This is underlined by the presence of Rosamund Pike in a few scenes as a rival of Rachel, given Pike effortlessly exudes the energy Rachel is meant to and feels like she’d be the better casting choice for the role.
Editor's Note: This article is sponsored by Men's Wearhouse.
It's not every day that you need to shop for formal wear, but when it's time, you will likely see incredibly high prices that are a bit hard to swallow. It's getting to be both wedding and spring cleaning season, so if you need a new fit, Men's Wearhouse is a good site to browse. Dress shirts, pants, and suits, especially, are quite expensive in 2026, but thankfully, you can find some great deals right now at retailers like Men's Wearhouse, including 20% off select pairs of items, $129.99 suits, and much more. Check out our picks for the best Men's Wearhouse deals right now, and prepare to be the best dressed this Spring.
Bundle & Save 20% on Shirts, Pants, Jeans, and More
One of the best deals you can get from Men's Wearhouse right now is the 20% bundle. When you purchase two of the same category of item, you can instantly save 20% off. This applies to select dress shirts, button-up shirts, polos, casual pants, jeans, and dress pants. There are some great brands included in this promotion, including Joseph Abboud, Kenneth Cole, Calvin Klein, and more.
If you're already shopping for one new pair of pants, grabbing a second and saving 20% is pretty nice. You can instantly have options for even more outfits, plus save a little cash, too.
Save Big on Casual Wear
Springtime is here, and casual wear is essential for social events and casual weekend get-togethers. There are some solid discounts on casual shirts and polos available, with some dropping as low as $19.99. Now is a great time to pick up a new shirt or two and freshen up the wardrobe before we head into May. Plus, there's also some great discounts on winter casual clothing.
Score A Two-Piece Suit for $129.99
In need of a suit in a hurry, but don't want to spend hundreds of dollars? The $129.99 suit deal is a steal for what you get. These two-piece suits come in a variety of colors, including black, tan, brown, grey, blue, and more. If you have a wedding upcoming or a formal event demanding some professional attire, it's hard to beat this deal.
Score a New Pair of Dress Shoes for $59.99
Dress shoes can sneakily be quite expensive, depending on the style, brand, and material. Thankfully, instead of spending hundreds of dollars on a pair, you can score a pair for $59.99 right now. Men's Wearhouse has a variety of brown and black options available, so look no further to take home a solid pair of new shoes for your next formal occasion.
$24.99 Dress Shirts
Lastly, dress shirts are an essential piece of any business casual or formal oufit. In my experience, you can never have too many, as dry cleaning can get expensive fast. I've found some solid options available here for $24.99, so you can pick up a few dress shirts for even less than the price of one shirt, depending on the brand. There are solid and patterned shirts available in white, blue, purple, and more.
Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.
While the Steam Deck is still one of the best handheld gaming PCs, it isn't worth these marked-up prices.
Show full content
The Steam Deck has now been sold out for a few months, and it's not clear if or when Valve is going to get more stock in. While it's possible that at least some of the 'game console' shipments the company has been getting in could be handhelds, it's possible that Valve just waits until its eventual Steam Deck 2 to ship more handhelds, especially with the Steam Machine seemingly around the corner.
That doesn't change the fact that the Steam Deck, even four years after launch, is still one of the best handheld gaming PCs on the market. It's understanable if folks want to pick it up, especially because for a lot of people, 'Steam Deck' is synonymous with 'handheld PC'.
As the Steam Deck has been out of stock, however, the prices have only gone up. Right now, picking up a new Steam Deck on Amazon is going to set you back around $1,110 for the 512GB OLED model, which is exactly double that handheld's list price. You shouldn't pay that much for a Steam Deck, and even if you were willing to spend that much on a handheld, something like the Lenovo Legion Go S or the Xbox Ally X will cost about the same, but with a higher resolution display, better performance, and double the storage.
Even if you're just trying to find something resembling a Steam Deck for around the same price, the Xbox Ally will have about the same level of performance, but with a more comfortable grip. Although, you will have to use Windows 11, but it's at least better now with the Xbox Full Screen Experience. What's wild, is that when it came out, the Xbox Ally was compared unfavorably with the Steam Deck, because at the time, Valve's handheld just delivered a better value. That just goes to show you how much a product shortage can turn the tables.
There is still a way to get the Steam Deck at a somewhat reasonable price, but you're going to have to brave used listings on Ebay. But even then, you're still paying pretty close, or more, than the Deck's MSRP, and getting it used on top of that – with no real guarantee that it'll even work.
It really is a shame that the Steam Deck is going through this right now. Valve's portable gaming PC made me fall in love with handheld PCs in a big way. Just a few months ago I repeatedly preached to folks that I know that the Steam Deck was the most affordable way to get into PC gaming. Hopefully, when the Steam Deck 2 eventually surfaces, that'll be true again, but until then, I beg you: just get a different handheld. Don't spend these ridiculous markup prices.
Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra
Amazon Resale has "Like New" models for $1,500 less than Dell's official outlet store.
Show full content
Alienware prices have skyrocketed in 2026. If you head over to Dell's site to find a deal on an Alienware gaming laptop, you're going to be disappointed. Your best bet is to find one elsewhere. Fortunately, there's a rare opportunity to score a huge discount on Alienware's highest end gaming laptop. Thanks to a new coupon that just launched today, you can pick up a used "Like New" Aienware 18 Area-51 18" RTX 5080 gaming laptop for just $2,644.64 shipped after a 15% discount that's automatically applied during checkout. This nearly matches the best deals I saw back in 2025.
Amazon Resale (formerly Warehouse) is Amazon's official account for used goods. The products are sorted by condition, with "Like New" being the best. All Resale items get the same 30-day return policy as buying new.
Alienware 18 Area-51 RTX 5080 Laptop for $2,645
This particular configuration comes well-equipped with a 18" 2560x1600 300Hz G-Sync display, Intel Core Ultra 9 275HX CPU, RTX 5080 16GB GPU, 32GB of DDR5-6400MHz memory, and a 1TB SSD. If you think the amount of memory and storage are insufficient for your needs, rest assured that both are easily user upgradeable.
There aren't very many 18" gaming laptops around, and even fewer that are equipped with the RTX 5080 mobile GPU. Of the ones that are available for purchase at the moment, this is far and away the least expensive deal. In fact, it's one of the only laptops I've found with a price tag under $3,000. Take a look at its competition (and note these are sale prices):
The Area-51: new color, curvy design, metal construction, and upgraded cooling
The Alienware Area-51 is a considerable upgrade compared to the previous generation's Alienware m16. For starters, it's clad in anodized aluminum for both the lid and bottom chassis and features a unique iridescent finish that sparkles in direct lighting. The frame is made of a durable and lightweight magnesium alloy. Cooling has been upgraded with generous amounts of copper and a new thermal interface. Dell claims that it can handle up to 240W TDP without raising acoustics.
Design-wise, the Area 51 has a sleeker, more contoured shape compared to previous models, with rounded edges and soft corners replacing the traditional squared off design. The hinges are internally positioned so that they're near invisible. There's a transparent window on the undercarriage to show off the internal components. There's also plenty of RGB illumination, although most of it can be turned off if you don't like that sort of thing.
The RTX 5080 is more powerful than the previous generation's flagship RTX 4090
The RTX 5080 mobile GPU is roughly 15%-20% more powerful than the RTX 5070 Ti. Compared to previous generation GPUs, it's actually slightly more powerful than the RTX 4090. With DLSS 4.5 enabled, you should be able to run supported games at 60fps or higher even on the MSI's 4K+ display, including Pragmata and Crimson Desert.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
We go hands on with Hitman: The Board Game, coming to tabletops next year.
Show full content
While folks may picture a certain gentleman spy these days when they hear IO Interactive, fans of Agent 47 and board games may want to listen to this: Hitman: The Board Game is coming, and its campaign is now live on Gamefound.
IGN had a chance to go hands-on with a preview sample to see whether this cardboard adaptation could capture the thrill of the video games. Grabbing my best red tie and bald cap, I eagerly recruited some fellow assassins, and off we went to see who was the best among us. After the blood settled, it was easy to see that even with this small snippet of what's to come, it’s on the right track to succeed in that mission.
Published by Mood Publishing, the same publishers behind the tabletop adaptations of Deep Rock Galactic, Valheim, and Goat Simulator, Hitman: The Board Game, pits up to four players against one another in a race to see who can take out the target first. Along the way, you'll do your best to secure helpful loot around the map, avoid guards, and don disguises all in an effort to complete that task. Think of it like a sort of Anti-Clue (or Cluedo for my overseas friends) where instead of attempting to be the first to deduce the who, what, and where questions of a murder, you are instead racing to pull off said murder and deciding on those things yourself.
The gameplay itself I found to be pretty straightforward, and the friends I brought by to try it out got the gist of things within a turn or two. Turns are composed of drawing an event card that triggers things like moving the target, staff, and guards, or respawning loot resources on the map, followed by the player taking some actions from a pool of possible ones like moving, putting on a disguise, breaking some noses, or playing helpful Agent cards with their one-time effects, all before ending their turn and the cycle repeats with the next hired killer at the table. By the second go-round, the players at my table, consisting of both Hitman vets and not, had a good grasp on how things ran, and we could all just focus on how best to tackle our target.
The big twist, and a large factor when deciding on your next course, is that actions are categorized as either being legal or illegal. Navigating the common areas, scouting around, and drawing those helpful Agent cards, or even “accidentally” dropping that coin nearby to lure staff around, are all perfectly legal and harmless, raising zero suspicion from the attentive staff and guards nearby. However, the moment you move into someplace you aren’t supposed to be in (or at least aren’t dressed the part for) or perform other more incriminating actions like stripping a body for a disguise, hiding a body, breaking property, etc., then you will start drawing attention, with those being classified as “illegal.”
Weighing your options and picking the right moment to perform these actions, positioning yourself or other nearby NPCs so that you won’t be seen committing anything illegal, makes completing your missions far easier and more manageable. It pays to be a silent assassin, as being hidden and inconspicuous makes it easier to take care of enemies too, when you finally do strike.
Combat, much like the rest of the gameplay, is straightforward, coming down to who has the bigger number: you or the NPC. With the exception of the staff (they are just innocent hardworking folk after all), all the guards and enemies have an associated “Alertness” value that you will need to overcome, with each agent having a base attack value of 1. If you're able to sneak up and attack an enemy without their notice – such as being disguised or not found doing anything illegal – the only thing you have to factor in is this alert value. But if the guards attack you or you're found to be doing something illegal, the guards will draw a card from an equipment deck and add its value to their alertness, making them harder to deal with.
Agents aren’t without options of their own, however, thanks to being able to find weapons themselves or discarding certain Agent Cards to boost your own attack value. Other players can even help you out if they wish, but they can just as easily help out the guards instead. These moments reminded my group of playing Munchkin, but thankfully, these interactions here never felt as mean as they do in that dungeon crawler.
The big twist is that actions are categorized as either being legal or illegal.
The sample I played only featured a small taste of what will be in the full game, with rules and components that are still all works-in-progress and subject to change, but there was still a surprising amount to check out. In the sample box, we could pick from two contracts and one location to mix-and-match, with the final base game promising eight targets and four locations to build out your contract from.
We had plenty of variety even with the smaller offering, thanks to the different perks and unique rooms that the targets Viktor Novikov and Dalia Margolis have. Taking out Dalia requires you to collect Secret Documents that spawn around the map that can be used to either weaken her or lower her ability to spot you (it’s almost like you’re blackmailing her!), which is good because most of your disguises won’t hide your identity from her gaze.
If you feel like reliving the first level from 2016’s Hitman: Showstopper, then take on Viktor during his gala in Paris. Once again, you'll be able to sneak around the luxurious mansion, but just be sure to avoid Viktor, who is always joined by his powerful bodyguard and will take off at the first sign of danger, meaning setting up traps or staying hidden is your best chance with him.
Mood seems to have a solid understanding of how to capture and adapt those qualities that fans of the video games associate with the Hitman series. Many of Agent 47’s classic tricks are here: knocking out enemies and stealing their outfit to disguise yourself, setting traps like poisoning a drink or dropping chandeliers, and even tossing your trusty coin to distract and lure guards out of the way.
Playing the board game gave me much of the same assassin-y goodness that I look for in the Hitman video games. Thought, preparation, and planning feel genuinely important, but much like the source games, things can turn on a dime, and you have to improvise. That twist might come from an unfortunate pull of the cards or a perfectly timed interrupt card held by another player.
Even if you have no idea who Agent 47 is, Hitman still just feels fun to play. Only one of you can be the series’ bald protagonist anyway. The core of this game is much more about the actual gameplay loop – the planning, preparation, and execution of the… execution (pun intended) – with the Hitman backdrop adding to the ambiance in spectacular fashion.
For all that I enjoy about this preview build, it's not it’s without a few areas I hope get tweaked before the final release. As I’ve mentioned, much of the Hitman experience has been adapted pretty solidly to this bio-degradable format, but I find there to be a disappointing lack of any sort of pre-assassination prep phase, as you get in the video games. I would love to have some sort of system that lets you buy some gear before you begin, to help you plan out your mission ahead of time, while keeping it hidden from the other players to keep things extra exciting.
Secondly, considering all of the assassins are masters of their craft, I would like to see some of that come through in their gameplay, as currently the only thing that sets them apart is the art on their standees. There is an optional rule module that you can add on, Opportunity cards, that can provide your character special boons like being able to use tools to improve the damage you deal. But these are randomly drawn at the start of the game, and the possible pool is similar to the event cards, either general or location-based options. Even giving each assassin a small set of unique cards to add into the mix could help.
I also wouldn’t mind more player interaction during the game. The interrupt cards are fun and all, but it feels a bit off that you can’t interact more directly with other players when you’re in a space with them. It would be neat to have the ability to steal an item, or try to knock them out to take their disguise. Or heck, let me get into a larger joint distraction to pull more guards' attention to help other players get away, should there be a co-operative or team game mode. There’s some potential there.
Hitman: The Board Game, even in this early state with its "work in progress" components and rules still in flux, has gotten me excited to see what the full breadth of content will look like when it starts delivering next year. Just the base game alone, with its four locations and eight targets, you would have over 1,500 variations, to say nothing of the randomized room locations.
Already, the success of the Gamefound campaign has unlocked additional cards, as well as a new optional mechanic in the form of Personal Restriction cards that both give you a benefit and a handicap, such as no longer being able to hide bodies, but certain units won’t be able to see through your disguises anymore. And for folks who want even more, expansions adding the Berlin location and three more targets to throw into the mix are on offer too, really kicking up the number of options you have to pick from when the game delivers next year. In the meantime, start brushing up on those sneaking skills, agent, you have people to kill.
Hitman: The Board Game’s campaign is currently live over on Gamefound with a planned delivery date of next year.
Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.
Sony has seemingly started testing a new PlayStation 5 feature that will allow users to see player counts for games like Call of Duty, Battlefield 6, Minecraft, and more.
Show full content
Sony has seemingly started testing a new PlayStation 5 feature that allows users to see player counts for games like Call of Duty, Battlefield 6, Minecraft, and more.
Rumors that the company could soon roll out a new approach to player data began today after YouTuber Mystic shared footage of a new widget with two tracking options: one for trending titles and one for top 10 games. The former seems to track surges in gameplay hours for specific titles, while the latter shows how many players some games had in the last week.
Digital storefronts like Steam have been relatively transparent when it comes to player data — some games have even offered live player counts — but a concept like this would mark a significant change for PlayStation, specifically. As the feature is seemingly part of a beta test, it's unclear if it will materialize into an official feature for all PS5 users in the future or fizzle out, never to be heard from again.
It's the player count tracker that has fans stirring on social media, as these numbers could, theoretically, offer an idea of how popular some PS5 titles are each week. You can see games shared in the list, as well as the number of players they are said to have attracted in the last week, below:
Apex Legends - 1.72 million
Battlefield 6 - 1.51 million
Arc Raiders - 972,000
Fortnite - 14.6 million
Call of Duty: Black Ops 7 – 4.95 million
Grand Theft Auto 5 – 5.13 million
Minecraft – 4.97 million
Marvel Rivals – 1.58 million
There is, of course, much to consider before anyone should use these numbers to measure success. For starters, if Sony does intend to widely launch a PS5 player count widget, there's a decent chance the version of it we see here is nothing like the finished product. The exact source of the above numbers also remains unclear, so while it makes sense to see games like Minecraft and Fortnite charting high, it's hard to say just how accurate these player counts are.
Meanwhile, Sony doesn't seem to spell out exactly how the numbers are gathered, assuming they're even accurate. Details — such as how much time each of these players logged, when exactly they played, or when each week begins measuring engagement — are not currently available.
IGN has reached out to Sony for comment.
Should Sony move forward with bringing PS5 player counts to the public, it will do so nearly six years after its fifth home console originally launched. That said, it's hard to say just how late into the device's lifespan we currently are, as the PlayStation-maker recently stated that it still hasn't determined when the release date for PlayStation 6 will land.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Marvel Comics will cap off an epic trilogy about the life and struggles of Ben Solo with the new series Star Wars: The Fall of Kylo Ren.
Show full content
When Marvel ended Star Wars: Legacy of Vader after 12 issues, it was obvious they weren't done exploring Kylo Ren's journey between the events of Star Wars: The Last Jedi and The Rise of Skywalker. The publisher has finally revealed what's next for Ben Solo - a new limited series dubbed Star Wars: The Fall of Kylo Ren.
The Fall of Kylo Ren continues to explore Ben Solo's difficult journey in this period as he asserts his control as Supreme Leader of the First Order and butts heads with General Hux and Allegiant General Pryde. Check out Phil Noto's cover to The Fall of Kylo Ren #1 below:
The Fall of Kylo Ren is obviously intended as a bookend to 2020's Star Wars: The Rise of Kylo Ren, which revealed how the troubled Ben Solo first became Kylo Ren and took control of the Knights of Ren. Fittingly, the new series will reunite writer Charles Soule and artist Will Sliney.
Marvel's official logline teases:
THE LEGACY OF VADER CREATES A NEW EMPIRE OF FEAR!
Kylo Ren returns from devastation, wielding total fury! As Generals Hux and Pryde tear the First Order apart with treacherous ambition, Kylo cuts through their schemes with merciless clarity. His wrath forges unity through fear and unleashes a Supreme Leader neither general can escape…nor survive disappointing. A pivotal turning point for Kylo, Hux and Pryde and essential reading for every Star Wars fan.
“The story of Kylo Ren (and Ben Solo, of course) always felt huge to me,” Soule said in a statement. “It was clear that a great deal was out there to explore beyond the moments provided by the films, and it’s been such a pleasure—and a challenge—to deliver new tales for one of the most prominent villains in Star Wars. I’m thrilled I get to do it one more time, and even more so that I get to reunite with the incredible Will Sliney, who kicked things off with me on The Rise of Kylo Ren all those years ago. First the Rise, then the Reign, and now the Fall… it just feels right.”
“This is the one book I have been dying to get back on,” Sliney said. “Ever since Charles and I worked on The Rise of Kylo Ren, we knew we were a part of something special. To be honest, I've never experienced a fan group so excited for the story when we worked on Rise, and quietly behind the scenes, Charles and I had been talking about The Fall of Kylo Ren for a long, long time."
Sliney added, “The story we got to tell in Rise is such a key part in the story of Ben Solo. Fall is the same. I'm thrilled to be back drawing it, I can't wait until this gets out into people's hands.”
Star Wars: The Fall of Kylo Ren #1 will be released on August 12, 2026. You can preorder a copy at your lcoal comic shop.
"Like New" models are priced under $2,000 for a limited time at Amazon Resale
Show full content
One of the nicest ultra-thin gaming laptops has dropped in price thanks a new Amazon Resale coupon ahead of Memorial Day. For a limited time you can pick up a used "Like New" 2025 Razer Blade 14 gaming laptop - equipped with a 14" OLED display and GeForce RTX 5070 GPU - for just $1,931.95 shipped after a 15% discount automatically applied during checkout. This system normally retails for $2,699.99. Amazon Resale (formerly Warehouse) is Amazon's official account for used goods. The products are sorted by condition, with "Like New" being the best. All Resale items get the same 30-day return policy as any other Amazon purchase.
The 2025 Razer Blade 14 measures only 0.6" thin and weighs 3.6 pounds. It features a gorgeous 14" 2880x1800 OLED display with a "razor" sharp 264ppi pixel density and 120Hz refresh rate. The AMD Ryzen AI 9 365 is a power efficient yet capable gaming and workstation mobile chip with an onboard XDNA 2 NPU for AI applications. It's paired with 32GB of blistering fast DDR5-8000MHz LPDDR5X RAM and a swappable 1TB SSD.
Razer Blade laptops are well known for their impeccable build quality. The chassis is built from a single piece of aluminum and is designed to be exceptionally thin and light for a gaming laptop. In order to get away with the svelte form factor, Razer employs its own proprietary cooling design, which incorporates a vacuum-sealed, liquid-filled, copper vapor chamber to effectively whisk away the heat. Much like Apple MacBook Pros, a lot of engineering goes into a Razer Blade laptop, which is why they command a premium price compared to other mainstream brands.
The GeForce RTX 5070 will run most games at 60fps
The RTX 5070 is a full powered (unthrottled) mobile model with 115W TGP that performs about 5%-10% better than the RTX 4070 that it replaces and the performance gap widens in games that support DLSS 4.5 and multi-frame generation. Despite its thin profile, the Razer Blade 14 can play most games at 60fps or higher even sy 2.5K resolution, although extremely high demand games like Cyberpunk 2077 will require some graphics settings adjustment to get there.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Over the last two weeks, IGN held a fan-voted tournament to determine what you think is the best Gundam in the nearly 50-year history of the Mobile Suit Gundam franchise. We’ve counted up the votes, and one champion has officially been crowned: Mighty Strike Freedom.
Introduced in Mobile Suit Gundam SEED Freedom, Mighty Strike Freedom is a combo of the Strike Freedom Gundam Type II and the Proud Defender support craft. The Proud Defender acts as the unit’s backpack, has offensive and defensive capabilities, and allows use of the Disruptor beam cannon and Futsunomitama sword.
It came into being when the Strike Freedom II piloted by Kira Yamato was on the verge of defeat. It was saved just in the nick of time, and Lacus Clyne arrived shortly after with the Proud Defender. The Strike Freedom II docked with the support craft, creating the Mighty Strike Freedom. The upgraded Gundam then repelled the enemy attack, launched a counterattack, and helped put an end to the Foundation Conflict.
We held this tournament in part to celebrate the release of Mobile Suit Gundam Hathaway: The Sorcery of Nymph Circe, which just came out in U.S. theaters today. It’s the second chapter of the Mobile Suit Gundam Hathaway trilogy and follows the anti-government group MAFTY, led by protagonist Hathaway Noa, in its revolution seeking to overthrow the Earth Federation. Hathaway will have to grapple with questions like when revolutionaries become terrorists, when justice becomes extremism, and when war is worth the trauma it leaves in its wake. And as always, it features some epic mobile suit battles.
Congrats to Mighty Strike Freedom on the win, and thank you to everyone who voted. For all the latest coverage of the Mobile Suit Gundam franchise, stick to IGN.
Plus, grab the Pokémon TCG Chaos Rising ETB preorder while it’s in stock on Amazon.
Show full content
If you’re looking to dive into a new game this weekend, the Premium Edition of Forza Horizon 6 for Xbox Play Anywhere is discounted and available to play ahead of the official release on Tuesday. That’s not all, as a bunch of Switch titles are on sale along with a $10 Nintendo eShop Gift Card. Check out all those deals and plenty more below:
TL;DR - The Best Deals for May 15Get 15% Off Forza Horizon 6 - Xbox Play Anywhere
Forza Horizon 6 isn’t set to drop until next Tuesday. However, if you pick up the Premium Edition of the game, you can play the latest entry in the series today. What’s even better is that Newegg is offering 15% off the Xbox Play Anywhere version of the racing game, bringing it to just $101.99. If you’re okay to wait till May 19th and don’t care about getting the full expansion packs and VIP membership, the Standard Edition of the game is also 15% off, costing just $59.49. All you need to do is enter the code “SXVPFH6” at checkout to score these deals.
Xbox Play Anywhere will let you play Forza Horizon 6 on Xbox Series X/S, Windows PCs, and other Windows gaming devices. And you’ll probably want to play it everywhere, as it earned a 10/10 “Masterpiece” rating in our review. Luke Reilly raved, “It’s the best-looking and best-sounding game Playground has produced to date, set in the most wonderfully realised map it’s ever crafted – full of dense, authentic details and stunning driving roads. It’s rewarding to explore, the campaign is well-paced with a great payoff, and I simply cannot stop playing.”
Traeger Grills Pro 34 Electric Wood Pellet Grill and Smoker Hits Lowest Price of the Year
It’s officially grilling season, and Amazon has already launched its Memorial Day Sale, bringing an incredible deal on a Traeger Grills Pro 34 Electric Wood Pellet Grill and Smoker. This grill, which delivers that mouth-watering, wood-fired taste, is down to its lowest price of the year. With 6-in-1 versatility to grill, smoke, bake, roast, braise, and BBQ, 884 sq. inch cooking space, and digital temperature control, it’s ready for all your backyard shindigs. Plus, given it’s from Traeger, this grill is built to last.
Pokémon TCG Chaos Rising ETB on Amazon
The Pokémon TCG: Mega Evolution Chaos Rising Elite Trainer Box Preorder, which is shipped and sold by Amazon, is in stock. Now, it’s not exactly an incredible deal at $113.97, but if the price drops further, Amazon has a solid preorder guarantee. With the ETB, you get 9 booster packs, 1 full-art foil promo card featuring Fennekin, 65 card sleeves, 6 damage-counter dice, and more.
Save 10% on a Nintendo eShop Gift Card
Amazon has brought back its deal on the Nintendo eShop Gift Card. So, you can get a $10 gift card for just $8.98 for 10% savings. Given that discounts are few and far between at Nintendo, especially on newer games, it can be a great way to save on purchases you already planned on making. This digital gift card can be used on games, DLC, online memberships, in-game currency, and more in the Nintendo eShop. However, it looks like only two gift cards can be purchased at a time.
Persona 3 Reload for Switch 2 Is Only $29.99
Persona 3 Reload for Nintendo Switch 2 is only $29.99 at Best Buy, which is back to one of the lowest prices I’ve seen. At launch, frame rate issues plagued the game, but ATLUS seems to have resolved the problem, so that you can enjoy this classic RPG adventure in all its glory. In our Persona 3 Reload review, Michael Higham gave the game an “Amazing” 9/10 rating and found: “With a stellar visual overhaul and countless small but impactful changes, Persona 3 Reload tells a timeless story of tragedy and hope with sharp emotional sincerity.”
That’s not the only Switch game deal at Best Buy. Check out these other incredible discounts below:
Save 39% on a Club Mocchi Mocchi Kirby Plushie
An unbelievably soft and squishy Kirby plushie from Club Mocchi Mocchi is down to its lowest price on Amazon. It’s just $10.90, down 39%, for this officially licensed Kirby riding atop a Warpstar. Whether it’s by your side when you drift off to Dreamland, or you opt to place the 6-inch collectible on a desk or shelf, this Kirby plushie will be a hit with young and old fans alike.
The cute, little Anker 3-in-1 MagSafe Wireless Charging Cube is down to just $64.99 on the Amazon-owned Woot, with free shipping for Prime members. It offers 15W wireless charging to top up an iPhone, and the magnetic charging point also doubles as an adjustable stand up to 60° for easy viewing. Two other wireless charging points are available to top up AirPods and an Apple Watch, and it all folds down to just a tiny 2.5-inch cube for ultimate portability. A 30W USB-C charger and USB-C cable are also included.
70% Off a Power Lift Recliner
Wayfair’s Memorial Day sale has begun, and if you’re looking for a plush place to wind down, a normally $1,800 power lift recliner is down to just $375. Featuring a 22" seat width and 21" seat depth, it’s big and can be challenging for older folks and those with limited mobility to get out of. That’s why there’s a handy lifting feature that essentially dumps you out. The seat back and legrest also extend 150°, while multiple massage points and heating elements are built into the chair, ensuring ultimate relaxation.
Final Fantasy I-VI Collection for Switch Hits Lowest Price of the Year
The Final Fantasy I-VI Collection Anniversary Edition for Switch is at its lowest price of the year on Amazon. With this edition, you’ll get the first six mainline Final Fantasy games all fully remastered. But don’t worry, you’re still getting those pixelated graphics; they're just sharpened to look better on the Switch. The soundtrack also got an orchestral upgrade, and the game now includes options to disable random encounters and boost experience and Gil gains.
Clair Obscur: Expedition 33 for PC Hits New Low Price
Game of the Year 2025 winner Clair Obscur: Expedition 33 for PC is down to just $31.99 on Newegg with the coupon code “SSF6834”. That’s the lowest price I’ve seen for this outstanding turn-based RPG. The Steam game code will be sent your email for redemption. In our review, Michael Higham found: “Wearing its inspirations on its sleeve, Clair Obscur: Expedition 33 paints itself into the pantheon of great RPGs with a brilliant combat system and a gripping, harrowing story.”
Pokémon Deluxe Character Guide Preorder Gets Price Cut
The Pokémon Deluxe Character Guide preorder just got a slight price cut. It’s down to $56.99 from $59.99. If the price drops any further before the August 25th release date, Amazon has a preorder guarantee. Now, this 336-page hardcover book looks impressive, from the ribbon bookmark and handy index to the premium gold gilded edges and Pikachu endpapers. Inside, it’s an encyclopedia full of colorful pictures and fun facts on over 1,000 Pokémon. It truly is a must-have for collectors. The foreword is even written by Tsunekazu Ishihara, President and CEO of The Pokémon Company.
Get $20 Off Yakuza Kiwami 1+2 for PlayStation 5
Yakuza Kiwami 1+2 for PlayStation 5 has dropped to its lowest price yet at Amazon and Best Buy. These remakes of the first two Yakuza games in the series offer enhanced graphics, re-recorded audio, and updated gameplay mechanics. If you’re a fan of the series or a newcomer looking to play these games on a modern console, getting these games for just $29.99 is an incredible deal. There are over 80 hours of content to dive into
If you’re looking for more PS5 game deals. Check out these excellent discounts below:
Humble’s $10 Indie Icons Showcase Bundle is next level. With it, you’ll get eight outstanding indie games for just $10. If you bought them individually, it’d be well over $100. Celeste, Starbound, The Witness, and Risk of Rain Returns are just a few of the titles included. The game codes arrive via email for easy redemption on Steam. All of these indie masterpieces are Deck Verified or Steam Deck playable, too.
$140 Off the DJI Mini 4K Drone Fly More Combo
The DJI Mini 4K Drone Fly More Combo is back down to just $309. Thanks to its lightweight, the drone doesn’t need to be registered with the FAA, so you’re free to fly recreationally. Once you’ve got it up in the air, it can capture stunning 4K HDR video smoothly for up to 31 minutes at up to 4,000 meters. With the Fly More Combo, you’ll also get three batteries, a shoulder bag, and more. If you only care about the DJI Mini 4K Drone, it’s available for $209 when you clip the coupon on the product page.
Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.
“Brave New World” locates the pulse of For All Mankind in Season 5’s best episode so far, hands down.
Show full content
Full spoilers follow for For All Mankind Season 5, Episode 8, which is streaming on Apple TV now.
It’s kind of late in the game for For All Mankind Season 5 to finally be throwing straight heaters like it’s Season 1 or 2, but better late than never! Rolling with the momentum from the particularly strong episode before it, Episode 8 is easily the high point as we near the end of the season. “Brave New World” has all the hallmarks of For All Mankind at its best: political wheeling and dealing, nailbiting and dangerous flight action, gorgeous shots of outer space (for a show predominantly set on Mars, we’ve been treated to remarkably few of these!), meaty interpersonal drama (replete with, finally, some consistently decent acting), a couple of funny in-universe cultural signifiers sprinkled in that feel meaningful to the era the show is representing, and – last but not least – a big explosion with disastrous consequences.
Despite the collective relief of watching Kelly Baldwin (Cynthy Wu) and the Sojourner crew land on Titan, Happy Valley is feeling the squeeze on its food supply after Dev’s faction blew up the crop domes and the storage silos. But the jailed Russians, Kuragin delegate Irina Morozova (Svetlana Efremova) and Happy Valley governor Lenya Polivanov (Costa Ronin), have it on good authority that the M-6 is weeks away from dissolving, the result of the USSR and U.S. economies being in free fall due to the halted iridium shipments from Mars. With the alliance, and the Russian President Korzhenko, on the way out, Irina and Lenya can all but guarantee a more favorable outcome for the Marsies — if they can hold out for a few more weeks and the SDM agrees to surrender. Big decisions!
Another wrinkle complicating things: Irina has also learned that, in a last-ditch effort to strong-arm Happy Valley into submission, Earth has secretly sent a multinational military crew to the Goldilocks asteroid to retake Kuznetsov Station. On that ship is none other than new OPEF recruit Avery “AJ” Jarrett (Ines Asserson). (Not to mention Connor Storrie doing a Russian accent for five seconds!? What in the Heated Rivalry crossover event is happening?)
The SDM council’s chess move against the incoming force is to destroy the dock at the station with unstable, Anarchist Cookbook-style fertilizer bombs, given their limited resources. Celia Boyd (Mireille Enos) and Lenya do the coolest thing either of them have done all season and volunteer to fly a hopper – with a cargo full of volatile explosives in a raging dust and thunder storm – out from Mars and up to Goldilocks. It’s a truly thrilling sequence that also leads us to some of the nicest space eye candy we’ve been treated to in a minute, as that hopper punches through a sea of rust-colored dust and the camera pulls back to a full shot of Mars before moving off to a thoroughly pock-marked Goldilocks dotted with flood lights and mining infrastructure. A lovely bit of emotional (and certainly expensive) visual storytelling.
And indeed, it’s a pivotal episode for AJ, whose attempts at keeping it together while being haunted by the big red dot of Mars — and her biological dad — are altogether shattered by the explosion on Kuznetsov Station that kills Sergeant Ruiz. It’s like the moment she left Earth’s atmosphere, that woman was destined to face unfathomably awful things – the curse of being a Stevens.
Elsewhere on Happy Valley, Alex (Sean Kaufman) and Lily’s (Ruby Cruz) honeymoon phase is waning as they weather the fallout of the agri-dome explosion and the death of their close friend Gulsora “Gully” Akilmatova. Alex has gone the route of joining the new law enforcement services under Boyd as a medic, which Lily hates. And Lily is roiling, swearing off ever going back to Earth (what about journalism school at Tulane?!). Instead, she channels her anger into finishing Gully’s black-and-white student thesis film, “Astéroïde, Mon Amour” — I’m sorry, but lmao — with her own documentarian bent, filming a Marsie worker who writes protest folk songs. Pretty good tune, though!
Meanwhile on Titan, Kelly is trying to keep the crew on track with troubleshooting the real problems at hand. They’ve landed just a little too far from the initial survey area, making on-the-ground exploring with their oxygen reserves potentially risky. While Kelly and the others attempt to hack out a solution, Walt (Christopher Denham) is spiraling out over where he went wrong when trying to avoid landing on Titan. Kelly very nearly comes clean about her sabotage — until he hands her the reins to the mission. Let’s see if she can throw enough compliments and jangle metaphorical keys long enough to keep Walt from losing it while they’re on the very important quest for life on Saturn’s moon.
Memorial Day weekend isn't this weekend; it's next weekend. But that hasn't stopped Amazon from launching its official sale anyway.
Show full content
Memorial Day weekend isn't this weekend; it's next weekend. But that hasn't stopped Amazon from launching its official sale anyway. The landing page that usually hosts daily deals on the retailer's website has officially been converted over to Memorial Day messaging and you can already check out the full list of deals right now.
What's Worth Buying Now?
Amazon tends to adjust its prices over the course of a sale, so not everything discounted this weekend is everything that will be on sale by next weekend. Amazon has launched its sale earlier than competitors like Target and Walmart, so the prices are likely to get more competitive starting next week.
In the meantime, the one thing that is definitely worth buying right now is Amazon devices. In pretty much every Amazon sale, it's Amazon's own devices that get the steepest discounts. For this year, that includes price cuts on smart security cameras, smart speakers, and Fire TV sticks. Unfortunately, none of the latest Kindle devices are included in the sale at this time.
The other thing to consider checking out now is Amazon's Lightning Deals page. These are discounts that are only available for a limited-time window and will often go out of stock quickly. You don't need to be a Prime Member to take advantage of most of these discounts, but there are some Prime-exclusives you won't be able to access without a subscription.
Should you wait for Prime Day?
Memorial Day sales are a great time to buy stuff at a discount, but it's not the biggest sale event of 2026 by any means. Amazon recently revealed that Prime Day would be in June this year, which is earlier than it's been in a really long time. In general, Amazon's Prime Day sale will have better discounts on most items compared to Memorial Day, but will exist in a much smaller time frame. If you can wait to make a major purchase, we'd generally suggest waiting for that sale.
It is worth noting, however, that Prime Day is a Prime-exclusive sales event. That means the majority of the discounts will only actually be available to Prime members during the sale. Other major retailers like Best Buy and Walmart tend to have competing sales during this time, though, so there will be other places to shop for non-Prime members.
Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and 10 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to books and the latest Pokémon games.
NFL teams have been coming up with creative ways to announce their season schedules in recent years, from using memes to parodies to celebrities. For 2026, the Los Angeles Chargers have turned to Halo in order to tell everyone who they'll be playing in the upcoming season.
Show full content
NFL teams have been coming up with creative ways to announce their season schedules in recent years, from using memes to parodies to celebrities. For 2026, the Los Angeles Chargers have turned to Halo in order to tell everyone who they'll be playing in the upcoming season.
The team posted a six-minute video, whose introduction notes that the Chargers got permission from Microsoft and that they didn't use any actual gameplay footage. It's modeled after a multiplayer setup screen, with each week's opponent listed as if it was a multiplayer map. They appear to have even hired Halo multiplayer announcer Jeff Steitzer (or a fantastic soundalike) to do callouts for each week, such as "Beast Mode" for the Seahawks matchup in Week 4, complete with a faux Pike Place Market level. Plenty of NFL and pop-culture references are baked in as well, including a subtle nod to the scandal that Week 12 opponent New England Patriots head coach Mike Vrabel is currently mired in.
should we REALLY make our schedule release video in halo?
Halo, meanwhile, will be "on the field" this season, as Halo: Campaign Evolved, the Unreal Engine 5 remake of the original Halo: Combat Evolved's campaign, is due for release sometime this year. We'll likely get a release date for it at the upcoming Xbox Showcase. Check out our hands-on preview impressions in the meantime.
Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.
No matter where Henry Cavill goes, Warhammer 40,000 seems to follow. The former Superman actor, who is a huge fan of Games Workshop’s tabletop wargame and is set to star in the Warhammer 40,000 Cinematic Universe for Amazon, was chatting with fans during a break from filming Highlander in Poland, when he was presented with a special gift from a local store owner: a Custodes box.
Show full content
No matter where Henry Cavill goes, Warhammer 40,000 seems to follow. The former Superman actor, who is a huge fan of Games Workshop’s tabletop wargame and is set to star in the Warhammer 40,000 Cinematic Universe for Amazon, was chatting with fans during a break from filming Highlander in Poland, when he was presented with a special gift from a local store owner: a Custodes box.
For the uninitiated, the Adeptus Custodes are a popular faction within Warhammer 40,000. In the lore, they are the Emperor’s bodyguard, more powerful even than the genetically enhanced Space Marines, resplendent in their gold armor and devoted to protecting the leader of the Imperium of Man. Cavill has spoken of his love of the Custodes before, posting clips on his social media showing off his painting skills — and even leaving books for the Horus Heresy tabletop game strewn about on his table for a photo showing his recovery from a leg injury sustained while filming Highlander.
And so a Custodes box (specifically, the Warhammer Horus Heresy: Legio Custodes Battle Group box) madce for a fitting gift for Cavill, given to him by a games store owner in Lodz, Poland. In a reddit post, store owner BenzOC called it was “a great experience,” and said he wanted Cavill “to have some nice Warhammer memories from our city.” According to BenzOC, Cavill was “very pleased with the present,” and based on the actor’s smile captured in the photo, below, that’s quite the understatement.
“Hope he will come back to shoot some Warhammer material here also!” BenzOC added, referencing the Warhammer 40,000 live-action work Cavill is set to kick into gear at some point in the future.
Speaking of which, back in January, Games Workshop addressed the long wait for Cavill’s Warhammer 40,000 Cinematic Universe, insisting that Amazon was in control of the delivery of the adaptation. Games Workshop itself has cautioned fans not to expect to see anything of it for some time, even now, over three years after the deal was announced.
Fans have spent the last few years in a state of enduring excitement about the prospect of finally seeing Warhammer 40,000 brought to life in live-action form across films and TV shows — and with Cavill steering the ship, they’re confident it will be done right.
Hopefully we'll get some details, including who Cavill himself will play, soon. In June last year, Cavill touched on the “complexity” and “trickiness” of adapting the Warhammer 40,000 IP. But, he insisted, he was loving the challenge. Bringing Warhammer to life "is a dream come true," Cavill said, "but it's different from what I've done before, in the sense I haven't had my hand on the tiller of things before. It's wonderful doing that. It is a tricky IP, and a very complex IP, and that's what I love about it. The challenges that come with putting this on the page in a way that is doing justice to that complexity, that trickiness, and that nuance, is a challenge I'm enjoying enormously."
But Warhammer 40,000 wasn’t the only thing Cavill is famous for that followed him all the way to the Highlander shoot in Poland. Another fan said that he was given a script of a The Witcher spinoff book, too.
Cavill, of course, played Geralt of Rivia in Netflix’s adaptation of The Witcher, and is a huge fan of the games. The Witcher began life in Poland as a series of fantasy novels by author Andrzej Sapkowski, so this was another fitting gift.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Steelseries' flagship headset is the Arctis Nova Elite, which should be obvious from the $600 price tag. Few people are willing to invest that much into a gaming headset no matter how amazing it might be. I've rarely seen any discounts for the Nova Elite since it was released back in November 2025, but thanks to a new Amazon Resale coupon that popped up today, there's a huge discount today that brings the cost much more in line with the competition.
For a very limited time, Amazon Resale is offering a used "Like New" Steelseries Arctis Nova Elite wireless gaming headset for PlayStation, Xbox, and PC for just $415.82 shipped after an extra 15% off discount applied during checkout. Amazon Resale (formerly Warehouse) is Amazon's official account for used goods. The products are sorted by condition, with "Like New" being the best. All Resale items get the same 30-day return policy as any other Amazon purchase.
Save Nearly $200 Off the SteelSeries Arctis Nova Elite
Steelseries' flagship headset leaves no feature unwanted, as should be if you're going to charge $600 for a gaming headset. I haven't been able to try out these headphones myself (and probably won't be able to afford these for a while), but fortunately Will Judd at IGN recently wrote up a very thorough review. In short, nothing else compares.
"The SteelSeries Arctis Nova Elite is the best gaming headset that I've ever tested, offering small, meaningful, and multi-faceted upgrades over the already-excellent Arctis Nova Pro Wireless. As with that model, the key to success here is delivering industry-leading or at least competitive quality in almost every element: audio quality, mic quality, comfort, connectivity, design, software, and features. If you want the ultimate gaming headset at any price – an all-in-one offering that works brilliantly across PC, consoles, and mobile – this is what I'd recommend."
The discounted price of $416 isn't exactly "cheap", but nearly $200 in savings is nothing to scoff at. At this price, it's comparable to Steelseries' more mainstream offerings like the Arctis Nova Pro and the newer Arctis Nova Pro Omni, but this headset is far and away superior to either. If you want one, definitely get it as part of this deal.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Nearly matches the performance of Nvidia's now-$1,000 GeForce RTX 5070 Ti
Show full content
Similar to every other high-end GPU on the market, the AMD Radeon 9070 XT graphics card is selling for more than its $599 MSRP this year. Fortunately, it's not as egregiously marked up as Nvidia cards and I've actually noticed that prices are starting to drop back down on the Radeon cards. Ahead of Memorial Day, Amazon is offering the PowerColor Reaper AMD Radeon 9070 XT GPU for just $683.99 with free shipping. This is the best price I've seen all year long for AMD's best new GPU, which performs nearly as well as Nvidia's now-$1,000 RTX 5070 Ti.
AMD Radeon RX 9070 XT GPU Spotted for Under $700The Radeon RX 9070 XT Received a 10/10 at IGN
The AMD Radeon RX 9070 XT is the only 2025-released GPU that we gave a 10/10 score. Even though it costs $150 less than the Nvidia GeForce RTX 5070 Ti, the 9070 XT beats it out in several of the games we tested. In a few benchmarks, the results aren't even close. The 9070 XT approaches the performance of the $1,000 RX 7900 XTX but with better ray tracing and upscaling performance than its predecessor.
This is the least expensive graphics card from either AMD or Nvidia that I would comfortably recommend for playing the latest and most demanding games in 4K at 60fps or higher framerates.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Best Buy has dropped deals on a select few Switch and Switch 2 games, including Hyrule Warriors: Age of Imprisonment on Switch 2, Metroid Prime 4: Beyond on Switch, and more.
It's also worth noting that the deal prices for both Hyrule Warriors: Age of Imprisonment and Metroid Prime 4: Beyond are only visible after you've added them to your cart.
If you're looking for even more video game deals, it's also worth checking out Amazon. At the moment, the retailer has some excellent deals for PS5 users to look into. And if you're curious about big sales that are still to come this year, have a look at our rundown of upcoming sales events. Here, you can see a breakdown of what's to come over the next few months, so you can be prepared for more game deals as they drop.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.
Forza Horizon 6 has already reached an impressive player count on Steam despite its official launch still being days away.
Show full content
Forza Horizon 6 has already reached an impressive player count on Steam despite its official launch still being days away.
Although publisher Xbox Game Studios and developer Playground Games won't officially pull their latest open-world racing game out of the garage until next week, those who own the pricier Premium Edition have already started taking advantage of early access, which launched for PC (Xbox App, Steam) and Xbox Series X and S today, May 15. Despite the bundle's $119.99 cost, the Steam version has already reached an impressive peak of 172,093 users (via SteamDB) and is hovering around 160,000 players as of this article's publication.
That puts Forza Horizon 6 head-and-shoulders above the Steam launch for Forza Horizon 5, which managed to pull in a little more than 80,000 players for its all-time peak in November 2021. It's unclear if the Xbox racer is on a path to attract even higher player counts today or through the weekend, but there's a pretty good chance we'll at least see that number go up when its official release date rolls in next week.
Five years after Xbox and Playground took players to their version of Mexico with the last installment, Forza Horizon 6 finally lets drivers loose in streets inspired by locations in Japan. It's a setting that seems to be at least partially responsible for its roaring success out of the gate following the strong reviews published yesterday. We here at IGN also found a lot to love about Playground's latest, as we called it a "Masterpiece" in our 10/10 review. "The new standard in open-world racing is here, and it’s a gundamn masterpiece," we said.
If you're playing, you might have noticed that shrines, temples, and cherry blossom trees are indestructible. Well, there's a very good reason for that.
The base Forza Horizon 6 experience launches across PC and Xbox Series X and S on May 19, 2026, and costs $69.99. You can catch up on everything you need to know about the Xbox game's launch plans here. You can also check out the first Festival Playlist rewards ahead of their launch May 21.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Forza Horizon 6 makes cherry blossom trees and shrines indestructible — here's why.
Show full content
Forza Horizon 6 finally brings the racing series to Japan. Players can cruise around a highly detailed, stylized and condensed version of the country, taking in everything from downtown Tokyo, famous landmarks, and scenic country roads in all seasons as they test their mettle against other racers.
The game also rewards you with experience points for letting out that road rage by smashing your car into other vehicles or your surroundings. However, The Japan Times’ recent interview with design director Torben Ellert revealed that while you can destroy most things in Forza 6 by crashing into them (whether on purpose or because you understeered on a hairpin bend), culturally important things like shrines, temples, and cherry trees are indestructible.
“Almost all trees in the game are smashable to ensure that traversing the world map is both fun and rewarding,” Ellert explains. “However, several tree types are not — for example, the cherry blossom trees — because they’re an iconic element of Japanese culture. Certain temples or other cultural elements are also excluded so that players aren’t tempted to drive through shrines or locations of cultural importance.”
Cherry blossoms are historically and culturally important in Japan, often appearing as a key symbol in Japanese literature, art, and poetry. Their pink blossoms are a sign of rebirth and the coming of spring, but also a reminder of how fleeting life is. In ancient times, farmers made offerings and held feasts underneath the cherry trees in the hope that the spirits of the fields would bring a good harvest. In the 800s, the emperor and nobles also kicked off a tradition of holding parties to admire the cherry blossoms. These traditions have evolved into modern day hanami — cherry blossom viewing parties where people have picnics under the trees and enjoy the blossoms.
Cherry blossom trees in real life can be easily damaged. Tampering with or shaking the branches of cherry blossom trees in public parks is punishable by fines in Japan. Furthermore, some of the countries’ oldest trees are over 1,000 years old and protected as natural treasures by the government (like Uozumi Zakura in Gifu). Consideration for their cultural importance explains why UK studio Playground Games decided to make cherry trees invincible in Forza Horizon 6.
As for shrines and temples, last year, Assassins Creed Shadows received heavy pre-release backlash in Japan due to a preview that showed that players could smash up shrines. Ubisoft addressed this in a day-one patch that made shrine objects indestructible and prevented unarmed NPCs from bleeding when attacked (thus preventing bloodshed on sacred grounds). Forza Horizon 6’s devs have opted to be culturally sensitive regarding what the player can do to religious and cultural sites.
“Japan has been on our shortlist for several games now,” Ellert told The Guardian. “But we just didn’t feel like we were ready to take on the challenge of building it.” The team conducted in-depth research for the game, right down to the smallest details, hiring experts including cultural consultant and former Porsche ambassador Kyoko Yamashita to advise on their depiction of Japan and its racing scene. “Because it’s a culture we see a lot, there’s a temptation to think you know it better than you do, which is why we tried really hard to get people to course correct us if we were drifting,” added Ellert.
While those who pre-ordered the premium edition of Forza Horizon 6 are already burning rubber, the game officially releases on PS5, Xbox Series X/S and PC on May 19. While you wait, check out IGN's Forza Horizon 6 review.
Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.
Equipped with the highly rated Sony STARVIS 2 IMX675 sensor for low-light video recording
Show full content
Car dashcams have their uses. They can come in handy for recording accidents when nobody wants to take the blame, or for monitoring your parked car from unwanted bumps and bruises while you're out and about, or simply for capturing videos of your next scenic roadtrip from a unique perspective. Nowadays high quality dashcams don't have to be expensive, nor do they require a professional to install.
Wolfbox is a well-known brand amongst the dashcam community. It's popular because it offers high quality products at an accessible price. As part of its early Memorial Day Sale, Amazon is offering a Wolfbox X3 Pro front and rear 2.5K dashcam bundle for just $119.99 with free shipping after you apply coupon code "WBX3PRO20". You don't need to be an Amazon Prime member to take advantage of this deal. This bundle comes with everything you need to get recording, including a memory card, all necessary cables, and even a trim tool to route your wiring.
Wolfbox X3 Pro 2.5K Front and Rear Dashcam Bundle
The Wolfbox X3 Pro consists of two cameras: a 2560x1440 60fps front dashcam and a 2560x1440 30fps rear camera. Both front and rear cameras are equipped with the Sony STARVIS 2 IMX675 image sensor, which is well-regarded for its impressive low-light performance and is usually found on more expensive dashcams. The front camera also employs electronic (digital) image stabilization to compensate for vibrations.
Installation is pretty easy. Power is supplied via a USB-C adapter cable that plugs into an available cigarette lighter or 12V DC power outlet. The two cameras are also connected via another USB-C cable, and the kit includes a plastic trim tool to help you route it discreetly within your car panels. The cameras are mounted to the windshields via a simple bracket. A 64GB memory card is also included so you can get up and running without purchasing any additional accessories.
The dashcam connects to a smartphone app via 5.8GHz WiFi. From there you have control over a plethora of features, including advanced driver assistance alerts (ADAS), loop recording, parking surveillance, and more. Alternatively, you can configure the dashcam using the touchscreen interface or with voice control. Wolfbox includes a 1 year warranty.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
If you want to terrify your friends next Halloween, then feast your eyes on this incredible Skeksis Chamberlain mask based on Jim Henson's The Dark Crystal.
Show full content
Few character designs have quite the striking, haunting appeal of the Skeksis villains in Jim Henson's The Dark Crystal. Now, Dark Crystal super-fans have the opportunity to own an incredibly detailed Chamberlain Mask, based on that iconic villain from the film.
Check out the slideshow gallery below for an exclusive first look at Bit Bot's Chamberlain Mask:
The Chamberlain Mask is a highly detailed latex mask sculpted and hand-painted by the artists at Oktober Studios. Each mask includes an exclusive 4" x 6" art print from artist Preston Asevedo.
“We’re honored to collaborate with The Jim Henson Company to bring one of the most iconic characters from The Dark Crystal to collectors in a premium format,” said Joshua Viola, Bit Bot co-owner, in a statement. “Our goal with this Chamberlain mask was to create something that feels authentic to the artistry of the original film while offering fans a high-end collectible worthy of display.”
The Chaberlain Mask is priced at $150 and is limited to just 250 units worldwide. The mask is slated for release in Fall 2026. You can preorder one from the Bit Bot store.
2K has announced its brick racing game Lego 2K Drive will be delisted from digital storefronts on PC and console starting May 19, 2026.
Show full content
Publisher 2K has announced its brick racing game Lego 2K Drive will be delisted from digital storefronts on PC and console starting May 19, 2026.
A message alerting players to the delisting was published on the game's Steam page and shared online today. The same text can be found on the Xbox and PlayStation Store pages.
Players will be able to purchase Lego 2K Drive digitally until it is removed from online shops, this Tuesday. Although it will remain available to play and redownload after this date, 2K added that multiplayer servers will also go offline starting May 31, 2027. All online services tied to the game will be unavailable from then on.
Developer Visual Concepts launched Lego 2K Drive May 19, 2023, for PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X | S. Its gameplay aims to click players into the open-world land of Bricklandia to race, build vehicles, and compete to earn the big prize in story mode.
"In LEGO 2K Drive, your awesome transforming vehicle gives you the freedom to speed seamlessly across riveting racetracks, off-road terrain, and open waters," an official description reads. "Explore the vast world of Bricklandia, show off your driving skills, and build vehicles brick-by-brick!"
Although multiplayer features will be shut down in a little more than one year, offline features will remain available to players who own the game. Those interested in picking up Lego 2K Drive before the delisting can purchase it for $19.99.
We gave the Lego racing game an 8/10 review upon its release in 2023. At the time, we called it a "wild and whimsical all-ages kart racer with an incredible custom vehicle creation tool that’s just about worth the price of admission alone." As Lego 2K Drive leaves digital stores, the gamers supporting the Stop Killing Games initiative are still fighting to keep the games they love (and even the ones they don't) around for years to come after reaching 1 million signatures last year.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
The suave, smashing – and sometimes positively shocking – 40-year history of James Bond Games.
Show full content
James Bond: the ultimate spy. The secret agent that other secret agents check under the bed for at night, although that’s probably less to do with their concerns about his martial arts prowess and more about his penchant for sexual congress. Hey, honey, whose Aston Martin is that in the driveway? And why is it beeping?
At any rate, conceived by WWII British Naval Intelligence officer Ian Fleming as a cocktail of the many killer elite commandos and secret agents he met during his time in the service, the iconic James Bond has clearly come a long way from his literary beginnings in 1953. Bond quickly migrated from the pages of Fleming’s novels to radio plays, comic books, and – of course – a film series that’s lasted over 60 years. There aren’t many movie franchises that have been around longer. Not this side of Godzilla, at least.
Now, James Bond’s video game history obviously isn’t quite as storied as his silver screen exploits, but it still stretches back well over 40 years. So, whether you’re unfamiliar with Bond games, or you’re just after a quick refresher, we’ve assembled a full history of James Bond games right here, so all you need to do is pour yourself a dry martini and slip into something more comfortable.
To uncover the very first James Bond game we need to go back to 1982, but there is a slight twist to it. 1982’s Shaken but Not Stirred! was developed and published by Richard Shepherd Software for the ZX Spectrum computer, an underrated icon of 8-bit gaming that played an instrumental role in the home computer revolution – and helped inspire an entire generation of UK game designers in the process. Richard Shepherd, a certified accountant, was one such man. Urged on by his wife, Elaine – who suggested he look into adventure games after she’d been shown one while visiting a work client – Shaken but Not Stirred! came together as a classic text adventure.
In 1982, text adventure games were at the peak of their popularity – and the genre was the only real way to have complex adventures in interactive form at the time. ‘Complex’ may be a slight overstatement when it comes to Shaken but Not Stirred!, though it is bizarrely impenetrable at times. That is, I began the game by being instantly abducted and shot dead, before being reincarnated by the game designer, and I left sometime after getting lost in a randomised ocean and shooting my second octopus.
However, what’s particularly interesting about Shaken but Not Stirred! is that it was never actually an official Bond game at all. Richard Shepherd Software never had the rights to make an official Bond game, something that seems obvious when you note Moneypenny’s transparent name change – but admittedly less so when ‘Miss Cashcoin’ is introduced directly beneath the sentence “A James Bond Adventure.”
Yes, perhaps – especially since, by 1982, the Bond license had already been secured by Parker Brothers. Unfortunately for Richard Shepherd Software, the American toy and board game giant was ramping up its video game efforts at the time after snatching up the lucrative rights to publish Star Wars games, and Bond was another hot property it jumped on. Resultingly, Shaken but Not Stirred! was rapidly re-issued as Super Spy and, in 1983, Parker Brothers released what’s technically the first official Bond video game: James Bond 007, for Atari, ColecoVision, and Commodore 64. A version called 007 James Bond was also released in Japan for the SG-1000, Sega’s first-ever home console.
James Bond 007 is a side-scrolling vehicle shooter with three or four levels, depending on the version you played. Each is extremely loosely based on a moment from four Bond films released between 1971 and 1981: The Spy Who Loved Me, Diamonds are Forever, Moonraker, and For Your Eyes Only. You don’t control Bond himself so much as you control a transforming Bond car, although it realistically spends most of its time as a kind of jumping submarine.
James Bond 007 otherwise plays like a short and safe clone of existing side-scrolling vehicle shooters from the dawn of the ’80s, and you can certainly argue the bulk of the Bond flavour comes from the 007 logo slapped on the front. The official license did, however, bring along with it the opportunity to use the Bond theme for the first time – which is an admittedly crucial component of the Bond experience.
1985 arrived with two separate Bond games, both based on A View to a Kill. It was the new Bond film for that year, and the final featuring Roger Moore.
The first is an action game for a variety of home computer platforms, including ZX Spectrum, Amstrad, and Commodore 64.
Published by Domark Software – a short-lived company that spent the late ’80s and early ’90s publishing only Bond games before merging with Eidos in 1996 – its version is broken up into three chunks. It opens with a driving level, which is followed by two rudimentary action sections. The three-games-in-one approach was novel enough, but ultimately the game was not especially well-received.
A View to a Kill’s other game tie-in was a text adventure for MS-DOS, Apple II, and Macintosh, and one of the first games published by Mindscape. Interestingly, A View to a Kill’s text adventure was written by Texas author Raymond Benson. 12 years later Benson would be tapped to take over writing duties for the continuation of the James Bond novel series, stepping in for the retiring John Gardner who had stewarded the Bond books throughout the ’80s and ’90s.
Benson would go on to contribute to the next Mindscape Bond game in 1986, which was another text adventure for the same platforms – this time based on 1964’s Goldfinger.
However, while Mindscape returned to a past Bond adventure, Domark decided to remain in the present with its 1987 tie-in for Timothy Dalton’s Bond debut: The Living Daylights.
For The Living Daylights, Domark opted for a traditional, side-scrolling shoot’em up approach, developed for what appears to be just about every major home computer system of the era. The result wasn’t revolutionary, but it was a considerable step-up from A View to a Kill.
Beginning with Bond’s training exercise against the SAS in Gibraltar and ending in the villainous Whitaker’s mansion, The Living Daylights might be a bit basic, but it at least effectively mirrors the plot of the movie upon which it's based. The ability to choose a different weapon before each level also adds some additional replayability.
With no new movie in cinemas in 1988, Domark’s next Bond game for home computers was loosely inspired by 1973’s Live and Let Die – which had been the first to feature Roger Moore. The key word here is loose, as Live and Let Die is exclusively a… speedboat shooter.
While it’s true the iconic speedboat chase is one of the most memorable moments of Live and Let Die, basing a whole game around it stretches the concept to breaking point. It has just four levels, only the last of which is ostensibly focused on disrupting Dr. Kanaga’s drug operation. The remainder are extra training levels set about as far away from the setting of Live and Let Die as you can get. How far? The Sahara Desert, and the North Pole.
However, there is a reason that Live and Let Die barely feels like a Bond game, and that’s because it was never meant to be one. In truth, Domark simply got wind of a speedboat shooter at UK software house Elite Systems called Aquablast. Domark subsequently pulled the plug on a boat blaster project it already had on the boil with a different developer, slapped a 007 logo on Aquablast, and published that instead. It seems Live and Let Die was always going to be stuck in a boat, but going with Elite got it done faster.
In 1989, Timothy Dalton’s second and unfortunately final Bond film hit the big screen, and Domark unsurprisingly had a game to coincide with it. Licence to Kill, again developed for all major home computers of the era, was yet another new approach for a Bond adaptation – this time it was a top-down, vertically-scrolling shooter. It was rather tricky, but arguably serviceable enough compared to similar games of the era. 1989 also saw a light-gun enabled version of 1987’s The Living Daylights bundled into Amstrad’s Christmas relaunch of the Spectrum +2.
The James Bond 007 Action Pack included two generic shooting gallery games to justify the inclusion of the Magnum Light Phaser, though neither are worth remarking on.
In 1990, Domark again resurrected a slice of the Roger Moore era with The Spy Who Loved Me for home computers, which is perhaps notable for having the funkiest remix of the Bond theme ever partially stolen from Run-D.M.C., Rob Base, and DJ E-Z Rock.
The Spy Who Loved Me was a Spy Hunter clone: a top-down, vertically-scrolling vehicle shooter that has a few flourishes to call its own, but overall is pretty similar to Midway’s 1983 classic. The comparison is potentially a little unfair considering how heavily inspired Spy Hunter was by James Bond in the first place – down to the Interceptor’s suspiciously close resemblance to Bond’s iconic white Lotus Espirit – but either way The Spy Who Loved Me was certainly a little derivative.
1990 also saw the arrival of Interplay’s 007 James Bond: The Stealth Affair, a point-and-click adventure for Amiga, Atari-ST, and MS-DOS – which was officially licensed but wasn’t actually a bona fide Bond game at its core. The Stealth Affair had previously been released in Europe as a Bond-adjacent adventure called Operation Stealth, starring CIA agent John Glames. For the North American release, Interplay simply changed Glames to Bond, but left him taking orders from the CIA rather than MI6.
On the topic of Bond games that aren’t quite Bond games, in 1991 THQ’s James Bond Jr. – developed by Eurocom – was released on the Nintendo Entertainment System. A distinct (and worse) Super Nintendo version, developed by Gray Matter, arrived in 1992. If you’re unfamiliar with James Bond Jr, it was a cartoon series that ran for around six months back in the early ’90s focusing on the nephew of James Bond; a man who is canonically and famously an only child, and not an uncle to… anyone.
1992 also saw the release of a completely unofficial adaptation of the Roger Moore film Octopussy, developed by a Bratislava-based studio and released only in Slovakia. Octopussy was the final Bond game for the then-ancient ZX Spectrum and, while the game was totally unlicensed, it’s certainly possible it helped shift a few more systems down in central Europe before it was discontinued that same year.
1992 additionally marked the arrival of the final Bond game from Domark: James Bond: The Duel. It was released on Sega consoles – first for Mega Drive in Europe in late 1992. A North American release on Genesis followed in early 1993, as did a version for the Master System, and a Game Gear version emerged in 1994. It was made by the same internal development team at Domark that made The Spy Who Loved Me, which I didn’t mention before, but was rather ironically known as The Kremlin.
James Bond: The Duel is notable for being an original Bond story – that is, not based on a film or book – that nonetheless features the official Bond of the era. In this instance, it’s the likeness of Timothy Dalton, several years after his final big screen appearance. Dalton was intended to make a third film, but legal issues between MGM and the film’s producers dragged on for too long and the actor hung up his Walther PPK. There’s no denying that James Bond: The Duel remains an indefensibly boring title that captures none of the intrigue or charm of an actual Bond novel or movie name, but the game itself is a passable action platformer – even if it is hilariously seedy that Bond’s means of replenishing his health is rescuing blondes.
In 1995 we got a new Bond in Pierce Brosnan, and a new film with GoldenEye. What we didn’t get, however, was a game. Not initially, anyway; not after the commercial failure of the Virtual Boy saw Nintendo cancel a Bond driving game based around GoldenEye. No, the actual GoldenEye 007 as we all know it wouldn’t come until two years later, but it would change everything.
Developed by legendary UK software house Rare and published by Nintendo itself for the Nintendo 64, 1997’s GoldenEye 007 was lightning in a bottle. With a rookie director Martin Hollis at the helm, GoldenEye was eventually assembled by a small team of around a dozen developers with no meaningful experience building a shooter. In fact, eight members of the team had never even worked on a commercial game before.
To say that there were a variety of factors conspiring against the success of GoldenEye 007 would be an understatement.
To say that there were a variety of factors conspiring against the success of GoldenEye 007 would be an understatement. It wasn’t just a movie tie-in; it was a late movie tie-in. Hell, Brosnan’s second Bond film – Tomorrow Never Dies – was already complete and set to hit cinemas later in 1997. Furthermore, GoldenEye 007 was a first-person shooter, which was a genre that mainstream console gamers had yet to prove they had a real appetite for. FPS games simply had no firm footprint on consoles at that stage.
On top of this, the team was missing deadlines, and began working 100-hour weeks in the lead-up to launch. The multiplayer mode was squeezed in just six months out from release. Expectations for GoldenEye 007 were low. Even esteemed Nintendo designer Shigeru Miyamoto was unconvinced, with a fax to Rare late in development warning of his unease with the amount of close-up killing and suggesting that the team consider having Bond visit his vanquished enemies in hospital at the end of the game to shake hands with them.
Thankfully, the team at Rare opted against this advice, and the result was more than just the greatest Bond game to date; GoldenEye 007 is frequently regarded as amongst the greatest games ever made. It was a smart and layered story-based shooter with an absolutely essential splitscreen component that literally revolutionised the genre.
GoldenEye 007’s multiplayer, which was brimming with characters, weapons, and clever modes, may have come about as almost an afterthought, but it became the template for four-player FPS fun – years before the internet would swoop in and try to crush same-screen shenanigans. Slappers only, anyone?
GoldenEye 007 wasn’t the first FPS to hit consoles, but its immense success gave the genre a whole new trajectory. It even helped pioneer the idea of dual analogue controls, since one control scheme allowed gamers to play using a separate N64 controller in each hand. Following this, using two analogue sticks to control an FPS on console quietly made its way into the original Medal of Honor as an alternate preset, and it was still very contentious by the time it appeared as the default control solution in 2000’s Alien Resurrection. The controversy is quaint in retrospect, considering how surprising an FPS without dual analogue controls would be today.
Ultimately, GoldenEye 007 sold more than eight million units, grossing $250 million dollars on a budget of just $2 million. Globally, it is the third highest-selling N64 game on the console. In the US, it’s the bestselling N64 game ever. It is far and away the single most important game in this list, and we could talk about it for a good deal longer if we didn’t have so many more games still to get to. After a gutbusting development period, Hollis and a few of his team declined an offer to make a sequel to GoldenEye 007 and, regardless of Rare’s plans, EA swooped in and reportedly “dramatically outbid” all comers for the Bond license, anyway. As such, the Bond games moved on without Rare, and so must we.
Following Nintendo’s James Bond 007 in 1998 – a top-down, RPG-style adventure for Game Boy – Bond began a lengthy tenure at EA.
The first game was 1999’s Tomorrow Never Dies. Developed by long-defunct Black Ops Entertainment and published exclusively on the original PlayStation, Tomorrow Never Dies was initially intended to be called Tomorrow Never Dies: The Mission Continues and pick up where the movie left off.
While the final product was extensively reworked to follow the plot of the film instead, it was a very different sort of game to GoldenEye 007. For one, it was an entirely conventional third-person shooter, as opposed to a trendsetting first-person shooter. Two: it had no multiplayer whatsoever.
And three? It wasn’t very good.
EA was able to effect somewhat of a course correction with its next attempt, which was based on The World Is Not Enough. Three separate versions of the game were produced – one for PlayStation and one for N64 in 2000, and a clunky and forgettable Game Boy Color version in 2001.
The World Is Not Enough on PlayStation was again developed by Black Ops Entertainment, which immediately pivoted from its Tomorrow Never Dies approach and built The World Is Not Enough as a first-person shooter. The result was undoubtedly an improvement, but the solid but scrappy PlayStation version again had no multiplayer. The original PlayStation only had two controller ports compared to the N64’s four, and perhaps asking PlayStation owners to wear the additional expense of purchasing a Multitap was too optimistic to ask for.
At any rate, The World Is Not Enough on PS1 paled in comparison to the N64 version which, funnily enough, was built by James Bond Jr. developer Eurocom. The World Is Not Enough on N64 doesn’t carry the same esteem as its predecessor, but it still packed four-player splitscreen multiplayer – this time with optional bots – and was nonetheless an excellent shooter for its time.
2000 also saw the release of 007 Racing, a PlayStation-exclusive action driving game that played out from entirely behind the wheel of a fleet of recognisable Bond vehicles. Developed by Eutechnyx, the developer of PS1 racing games like Total Drivin’ and Max Power Racing, 007 Racing was a good concept for resurrecting the idea of a SpyHunter-inspired, vehicle-based Bond game – but it was impossible to recommend over something like the Driver series, which was the king of 3D action driving at the time. A sequel to 007 Racing was planned but never eventuated.
The turn of the century brought with it exciting new consoles with the PlayStation 2, Xbox, and GameCube, and alongside this new hardware came a new era of Bond games – beginning with James Bond 007 in Agent Under Fire.
Agent Under Fire initially began life as the PS2 and PC versions of The World Is Not Enough. However, after development delays – and concern that interest for the film would’ve cooled off too much by the time it was released – The World Is Not Enough for PS2 was rebuilt into a new and original Bond adventure, albeit one that didn’t actually feature Pierce Brosnan as Bond this time around. This should be immediately clear from badly-lit Bond on the box art, which looks as if someone’s tried to take a picture of 007 without using a flash.
Released on PS2 in late 2001, and ported to GameCube and Xbox in 2002, Agent Under Fire was a short but solid Bond shooter – and far better than its fractured development might have suggested it should have been. Developed internally at EA, Agent Under Fire’s mix of first-person blasting and driving missions – which were more robust than one might expect thanks to EA’s Need for Speed experience – was entertainingly slick based on the standards of the era. It even introduced optional, cinematic-inspired flourishes throughout the action called Bond Moments, where keen-eyed players could tackle certain moments throughout the levels with a well-aimed shot or smart decision. Speaking of smart decisions, Agent Under Fire also boasted four-player splitscreen on all consoles, with usable jetpacks, no less.
EA followed Agent Under Fire with James Bond 007: Nightfire in 2002, which added Pierce Brosnan’s likeness back into proceedings, albeit not his voice. The home console versions were led by Eurocom, and the result was a slightly more refined evolution of Agent Under Fire that has the distinction of being the first Bond game with its own original song, and the first time we got to see an Aston Martin turned into a submarine.
In confusing circumstances – especially since Nightfire is typically considered one of the strongest Bond games in the history of the series – Nightfire’s PC port is an entirely different game to Eurocom’s console version, and it’s terrible in contrast. Developed by Gearbox, Nightfire on PC runs on a totally different engine, features no driving levels, and is regularly broken.
Indeed; let’s.
EA subsequently made a risky pivot, and 2003’s James Bond 007: Everything or Nothing arrived as a third-person shooter. In other words, EA had opted to follow up Nightfire, an otherwise well-received first-person shooter, by returning to territory previously soiled by the disappointing Tomorrow Never Dies. The shift to third-person probably represented better value to the EA beancounters – after all, if you’re going to pay for Pierce, you may as well try to put his head on screen as much as possible. But it certainly didn’t represent a sure-fire strategy.
Fortunately, it worked. Everything or Nothing was the best-looking Bond game to date, with a lengthy set of levels, explosive action, and quality driving missions. It also had a stacked cast of voices AND likenesses, featuring not only Bond alumni Brosnan, Judi Dench, and John Cleese, but also Heidi Klum, Shannon Elizabeth, and Richard Kiel as the famous Jaws. EA even got Willem Dafoe on deck to play the villain.
However, while the single-player component of Everything or Nothing was pleasingly strong, the multiplayer wasn’t quite up to the same standard. While Everything or Nothing introduced a fun, but slightly less-polished, co-op mode, the GoldenEye-inspired brand of four-player, FPS deathmatches was cast aside.
Unfortunately, after a robust three-year run, EA fumbled the bag with 2004’s GoldenEye: Rogue Agent for PS2, Xbox, GameCube, and DS, which was a disappointingly bland and cynical attempt to marry mid-2000s edginess with a recognisable brand.
Set in an alternate Bond timeline, GoldenEye: Rogue Agent is an FPS that follows an ex-MI6 agent who, after being ejected from the service for being reckless, recklessly joins forces with a host of Bond villains, including Goldfinger and Scaramanga – most of whom betray him. Lacking in the swagger or spirit of a true Bond game, GoldenEye: Rogue Agent also had the misfortune of being a first-person shooter released in November 2004 – the same month as Halo 2 and Half-Life 2.
For clarity, GoldenEye: Rogue Agent has absolutely nothing to do with the 1995 film or the N64 classic. It’s just called GoldenEye because the main character has… a golden eye.
Despite ending with a clear sequel tease, that was the end of the road for the GoldenEye: Rogue Agent experiment, and EA’s final Bond game in 2005 was a return to how things were before – and in more ways that one. That is, not only was it a third-person shooter like Everything or Nothing; EA turned the clock way back to 1963 for an adaptation of the Sean Connery classic From Russia With Love – starring Connery himself, no less, in his video game debut.
Developed for PS2, Xbox, GameCube, and the PSP, From Russia With Love was perhaps a little shallow overall, but its ’60s setting oozed charm and it was a significant step up from GoldenEye: Rogue Agent.
Unfortunately, the fun was just about to come to a dead end.
In May 2006 it was announced that Activision had acquired the Bond video game license. After a pair of spin-offs and half-a-dozen mainline entries, the EA cadence of yearly Bond games fans had enjoyed was suddenly over.
Unfortunately, things haven’t been quite the same ever since. In 2008 Activision released Quantum of Solace on a host of platforms, including PS2, Wii, PS3, Xbox 360, PC, and even DS. It was fine enough, but Daniel Craig’s video game debut was otherwise pretty unremarkable, even by contemporaneous standards.
Things did improve a little in 2010, with the release of two separate games: Blood Stone, developed by Bizarre Creations for PS3, Xbox 360, and PC, and a remake of GoldenEye 007 for Wii by Eurocom. Both games also had a DS version built by n-Space.
Blood Stone, an original Bond adventure featuring the voices and likenesses of Daniel Craig and Judi Dench, was a third-person shooter with a variety of driving sequences – the latter being a natural fit for the studio behind the Project Gotham Racing series. It was a well-produced action game, but it just wasn’t a long or revolutionary one.
GoldenEye 007 on Wii fared better. Replacing Pierce Brosnan with Daniel Craig and updating the story made for a pretty… iffy reimagining of the source material, but it gathered a good deal of praise for being one of the better first-person shooters for the Wii. For Bond fans without a Wii, GoldenEye 007 was ported to PS3 and Xbox 360 in 2011.
But then, in 2012, we got 007 Legends.
007 Legends, for PS3, Xbox 360, PC, and Wii U, was the last Bond game published by Activision. Unfortunately, it was also the last ever game made by regular Bond developer Eurocom, which was shut down less than two months after the game’s release, after 25 years of operation.
Released to coincide with the 50th anniversary of the film franchise, 007 Legends had grand plans to celebrate the entire series, and its single player campaign was built to contain missions from films featuring all six different Bond actors. That is, Goldfinger for Sean Connery, On Her Majesty's Secret Service for George Lazenby, Moonraker for Roger Moore, Licence to Kill for Timothy Dalton, Die Another Day for Pierce Brosnan, and Skyfall for Daniel Craig. However, like the GoldenEye 007 remake, it simply used Daniel Craig’s likeness in place of all the previous actors.
Unfortunately the end result was a tepid Call of Duty clone that did very little to capture the spirit of Bond, and even less to translate what fans love about these films.
007 Legends doesn’t just misunderstand Bond; it gets him totally wrong. Hell, he even completely flubs his most famous line, “Bond. James Bond.”
Mowing down mooks with a mounted minigun may be pretty typical shooter stuff, but it isn’t what James Bond is about. He’s a spy, not a super soldier. There are parts of 007 Legends you can play by keeping a low profile, but they mainly boil down to slinking around slapping blokes on the arse so firmly they die.
All Activision Bond games were suddenly pulled from Steam and the publisher’s own web store in January 2013. The move, which happened less than three months after the release of 007 Legends, came completely unannounced and without explanation. Since Activision originally announced its deal with MGM was supposed to last until 2014, the premature termination of the license led to speculation that things had soured significantly.
The spirit of Call of Duty killing James Bond was deeply ironic considering it’s been suggested that the James Bond game series very nearly prevented the Call of Duty series from ever happening in the first place. That could have happened if EA had partnered with Call of Duty creators Vince Zampella and Jason West, who had pitched for the PC port of Nightfire back in the early 2000s. As it turned out, EA went with Gearbox, and Zampella and West accepted a deal from Activision and founded Infinity Ward.
At any rate, the funk of 007 Legends has sadly hovered for some time, and there have been no new Bond games for over a decade. He didn’t quite disappear completely, though. 10 classic Bond cars, complete with gadgets, made their way to Forza Horizon 4 in 2018, and two Bond Aston Martins hit Rocket League in 2021. In 2023 the original GoldenEye 007 fought its way out of licensing purgatory and onto Xbox One, Xbox Series X|S, and Nintendo Switch. In 2024 a confidential sizzle reel concerning a past pitch to make a LEGO James Bond game even leaked onto the internet; the idea looked and sounded incredible, but it obviously never made it into production.
Happily, Bond’s long hiatus is just about over thanks to the imminent arrival of IO Interactive’s 007 First Light in May. A modern and original origin story for Bond, which appears to be a more explosive riff on the sort of gameplay IO has been refining within its Hitman series for the past two decades, First Light features Irish actor Patrick Gibson as Bond, with Lenny Kravitz aboard playing the villain.
At the time, developer Unknown Worlds acknowledged in a statement to IGN that leaked copies were now being downloaded, though cautioned that these were "incomplete development versions" that "do not reflect the content or gameplay experience being prepared for the official release."
It's unclear exactly what issue the leaked copy owner contacted Unknown Worlds about, but it seems clear enough that they were trying to play an incomplete version of the game, and a staff member quickly wised up.
"It took some doing, but this guy self-reported," Unknown Worlds developer 'Anthony' said of the user via the game's official Discord (as spotted by RespawnFirst). "Thanks for pirating a game that I've spent years working on. I'm disappointed that you'd do that when it's kind of how we make our living. I hope you rethink your life choices."
News that illegitimate copies of Subnautica 2 were being spread online bizarrely followed several other high profile video game leaks in quick succession, including at least one user being able to access their pre-ordered copy of LEGO Batman: Legacy of the Dark Knight days early.
Still, the leaks don't seem to have sunk Subnautica 2 — quite the opposite. Already, the game has sold a stunning 2 million copies within 12 hours of its early access arrival. Peak concurrent players across all launch platforms exceeded 651,000, with Steam alone reaching a peak of more than 467,000 concurrent players. That’s nearly nine times the all-time peak concurrent player count of the original Subnautica, which launched in 2018.
Fresh from its huge launch, underwater survival and crafting adventure Subnautica 2 now has an early access roadmap detailing the updates players can expect to see over the next few months.
Show full content
Fresh from its huge launch, underwater survival and crafting adventure Subnautica 2 now has an early access roadmap detailing the updates players can expect to see over the next few months.
Unknown Worlds said it’s working towards a “big drop” that will expand the world with biomes, creatures, resources, tools, vehicles, and the next chapter of the story. But in the meantime, improvements will be added to the game. The first update will include quality-of-life fixes that Unknown Worlds said “should help adjust and address some areas that need a little tweaking to make your Subnautica 2 experience even better.” The second update, meanwhile, will focus on improving the co-op experience.
Unknown Worlds stressed that the roadmap is subject to change, but there’s plenty here that should excite fans — and there are a lot of them. Subnautica 2 sold an incredible 2 million copies in just 12 hours, and obliterated the first game’s Steam concurrent player peak. IGN’s Subnautica 2 early access review returned a 7/10. We said: “It’s pretty impressive that wading in the shallow tides of Subnautica 2's early access debut is as fun as it is already, and that should be a great sign of things to come, but I also wouldn’t blame anyone for waiting for these waters to rise a bit before getting their feet wet.”
Subnautica 2 early access roadmap:Early access 1.1 quality-of-life update
Planned improvements to:
Biomods system
Blight encounters
Wrecks gameplay
Vehicle docking and fabrication
PDA Databank
Voicelogs priority system
Planned additions:
More passive Biomod slots
Storage cache
Sprint
Early access 1.2 co-op centric update
Planned improvements to:
HUD signals
Base builder tool
Pinned recipe system
Planned additions:
Voice chat
Emotes
Player trading
Player revive
Additional customizations
Future major expansion updates
New region:
Expand the world
New biomes
New creatures
New resources
New tools
New vehicle
Next chapter of the story
Ongoing improvements:
Big fixes
Balance tuning
Optimization
And other continuous updates
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Monster Hunter Outlanders will take some effort to learn–a lot of things are hidden in really weird spots in menus, and though there are a lot of “how to’s,” there isn’t always a good explanation of the why. But, I find the things I need to put effort into to be the most rewarding, which is absolutely the case with Monster Hunter in general.
Show full content
I can’t say I was anything but skeptical with the reveal of Monster Hunter Outlanders. It visually looked good, certainly, but a Monster Hunter with truly live-service and gacha mechanics? To get even more general: a highly skill-based action game on… a phone? No, thank you. But I have to admit, after playing it myself and speaking with Monster Hunter Outlanders’ development director Bryan Li, Monster Hunter Outlanders is carefully toeing the line between the Monster Hunter and free-to-play live-service game formulas. With about 15 hours into the Closed Beta Test 2, I feel like I’ve only just scratched the surface of Monster Hunter Outlanders… and I’m having a hard time pulling myself away from digging to write these first impressions.
What Is Monster Hunter Outlanders, Really?
Let’s get the big questions and explanations out of the way. Monster Hunter Outlanders is developed by TiMi Studio Group and officially licensed by Capcom. TiMi, for its part, is no stranger to big IP adaptations and mobile-first titles–it developed Call of Duty: Mobile and Pokemon Unite (my most played Switch game in 2025, coincidentally), as well as Arena of Valor, to name a few. Monster Hunter Outlanders appears to be its most ambitious project yet. Mashing Monster Hunter together with a free-to-play mobile model while also making it open-world with meaningful exploration sounds like a tall order, but the set up is promising.
Li said that a requirement to join the Monster Hunter Outlanders development team is to be a Monster Hunter fan, and many of the game designers have hundreds and hundreds of hours in the Monster Hunter series. These developers have focused heavily on the core combat experience to try and preserve the Monster Hunter feel on mobile. They even hired regular Monster Hunter series composer Tadayoshi Makino so it sounds just like you’d expect a Monster Hunter would.
Developer TiMi focused heavily on the core combat experience to try and preserve the Monster Hunter feel on mobile.
In short, expect the core PVE action-forward Monster Hunter loop–hunt a monster, craft new armor and weapons out of that monster’s parts, hunt a stronger monster, repeat–complete with quintessential Monster Hunter experiences like getting paralyzed by a Vespoid while carving, with many additional customization and growth systems to interact with and currencies to earn common to deep free-to-play RPGs. Add on more emphasis on open-world exploration, crafting, and progression systems that remind me a bit of Wild Hearts and Genshin Impact, and you’ve got Monster Hunter Outlanders.
The most concerning aspect for TiMi was, indeed, properly balancing the feel of Monster Hunter while tailoring it towards the free-to-play mobile market, which they said has been very difficult for them to find a sweet spot and maintain that balance.
“Surprisingly, based on the feedback we collected from the previous CBT1 [Closed Beta Test 1], it seems that the players kind of acknowledge that balance point,” Li explained. “It gives us quite a lot of confidence sticking to our current design.”
About Monetization
One of the biggest hallmarks of a free-to-play mobile game is the gacha monetization mechanics, which Monster Hunter Outlanders implements along with the exorbitantly abundant and dizzying progression systems, which are also present in ways likely very familiar to the free-to-play RPG crowd.
The gacha part of Monster Hunter Outlanders is very new to the Monster Hunter series, though–unique, playable characters in addition to your self-made original character dubbed the “Fated Adventurer.” Besides the Adventurers, Li said other monetization will be about cosmetics and customizations–purely vanity items that have no effect on gameplay, like special weapon skins. I’ve opened a lot of boxes earned in-game that reward regular layered armor and weapon skins, so you can still do some fashion hunting without engaging in the premium currencies. The third type of monetization is about “flexibility” allowing players to “shape their journey in a way that best fits their gameplay style.” No, I’m not totally sure what that means, but it may have to do with being able to purchase items for progression, like leveling up., but I can tell you more about the Adventurers.
These named Adventurers have unique, anime-forward visual looks and distinct gameplay mechanics that set them apart from your usual playable character in a Monster Hunter. For example, just because Midori uses a Long Sword doesn’t mean she uses a Long Sword like your original character would–her flow of combat, special “Skill 3,” and Ultimate attack are all exceptionally unique and demands you to master slightly different skills to unlock her full potential.
“We think it's… a good opportunity for us to bring something a little bit more refreshing to the franchise, because none of the pure installments actually adopt this kind of mechanism,” Li explained. “And to be honest with you, we, at least based on what the team feels at the moment and on the feedback collected from the previous play tests, it seems that it’s actually quite a preferred and favored choice, not only by us, but by the players.”
I can absolutely agree on this sentiment. It would have been horrid if things like crafting materials, weapons, armor–anything already present in traditional Monster Hunter–was locked behind a gacha system. The monsters are already walking Loot Boxes of sorts, and we don’t need more gatekeeping than that.
Li said that every Adventurer can be earned for free through active gameplay, and they have zero intention to gate any adventures behind any payment wall. “Our goal is to deliver a Monster Hunter experience that you can enjoy anytime, anywhere with your friends, and we want to make sure that this experience can be as free as possible,” Li said.
Three predetermined SR (regular rarity) Adventurers have joined me for free as part of the story as of Chapter 2, which is important, considering you put together your own four-person party for the story with the Adventurers you’ve unlocked. (You can also play completely solo if you’d like.) I’ve also earned quite a few Standard and Featured Contracts that let me “pull” for a random Adventurer (or Buddy–a support Felyne, Rutaco, or Trillan–which is the large majority of what you’ll get.) With the Contracts I collected, I got 200 rolls between three different “Recruitment” types and I have enough alternate currency to convert to dozens more. Honestly, more generous than some, but not as generous as others. There are also different events you can participate in to unlock the highest-rarity SSR Adventurers for free occasionally.
However, the Featured Recruitment Adventurer, Midori, is limited, which means she won’t make it to the “Standard” recruitment pool after her time in the Featured Recruitment is up. Though she may come back around in the future, the FOMO could be enough to push players to buy more chances at getting her… I mean, she is really cool, and apparently very strong. Since the “real money” store isn’t open in the US during the CBT2, I can’t tell you how much this might actually cost. But Monster Hunter Outlanders needs to make money somehow for it to keep existing, and personally this doesn’t look like an egregious play-to-win model, especially as someone who willingly spends a little money on free-to-play games for every twenty or so hours I get out of them. If you want to ignore the monetization systems, you very well may be able to.
If you want to ignore the monetization systems, you very well may be able to.
From what I’ve played, I really don’t think I’ll need these Adventurers to complete any of the game’s content anyway. I keep coming back to my original “Fated Adventurer,” who has a more classic Monster Hunter style of play, and is more flexible. Your custom character benefits from any element and can use any weapon, while the named Adventurers are stuck with their signature weapon and element type. When you also consider each character needs to both be leveled up with semi-limited resources and be equipped with their own armor, weapon, and more to reach their full potential, the flexible Fated Adventurer becomes a bit more appealing, despite the rare Adventurers being flashier.
Li said, “Non-spending players will be able to fully experience, participate in, and master 100% of the game's core content,” and I can definitely see that, especially for the single-player story content, which I haven’t struggled with just yet despite not meeting the suggested power level for a while. For difficult challenge events, personal skill will likely bridge the gap a specific SSR Adventurer might create. To be clear though, I obviously haven’t reached “end-game” content, so I can’t say for sure if this will be true for the lifecycle of Outlanders. And, if you’re looking to compete for the top spot on one of the many, many leaderboards, all of this becomes an entirely different conversation, and you may feel much more pressured to get the best-of-the-best.
Combat Feels… Good
Trying out each new Adventurer I do get is super fun, though. They provide another layer of gameplay variety that will keep a game fresh for even longer than Monster Hunter’s very different 14 weapons already do. I really like the Lance–the newly available weapon in this Closed Beta Test 2–but I liked Adventurer Ouyang Varen’s style of Lance even better, which is even more counter and parry focused than usual (but gives up the Lance’s classic dash in exchange.)
If you couldn’t tell by the way I’m describing the differences in combat between weapons and characters, Monster Hunter Outlander’s combat mechanics are nuanced and combo-focused enough for these seemingly small changes to matter. I found a lot of my skills forged in core Monster Hunter games transferred to Outlanders, from weapon mechanic memory to monster movement reading, and it was much more satisfying than I expected.
Outlanders isn’t, however, a one-to-one to the combat in core Monster Hunter. The controls are a bit simplified, and things have been adapted to better suit mobile play, like the monster glowing red before an attack to telegraph it better on a small screen. You can turn this off (and adjust a lot more) in the settings, but my deteriorating eyesight welcomed it for the very perfect-evade and counter-demanding version of combat in Outlanders as a Bow, Long Sword, and Lance user. I still need to read the monster well enough before that moment to make sure I’m not in the middle of a combo when that telegraph pops up, anyway. Additional mechanics have been implemented as well, for example to showcase the Adventurers with unique “Ultimate” attacks that also have passive effects on your team.
I was worried that a co-op, combat-heavy game reliant on fast reactions would work poorly on mobile, but most of the time, it ran well enough to not affect gameplay on my iPhone 17 Pro on the Ultra graphics setting. Not as well as it would on a PC or console, certainly, but serviceable. The most trouble it had was while I fought Kushala Daora (who’s still an ass to fight, by the way), because of the constant tornadoes, wind currents, lightning, and rain it had to render along with four characters of remote players, our buddies, and the monster itself. Yeah, my phone struggled during this at times. And though my phone didn’t usually get very hot while playing, my friend’s iPhone 15 absolutely did.
The Loop and Experience
Of course, there’s more to Monster Hunter Outlanders than gacha mechanics and combat. It begins much like any Monster Hunter would. You first customize your hunter, who’s on their way with a crew to a new land to investigate some anomaly. Only, in Outlanders, the crew and accompanying folks are much… flashier. It’s a lot of main character energy for one ship.
After some character introductions and combat tutorials, you find yourself in a village, and continue with…a lot more tutorials as you progress, just about every step of the way. Look, if you thought Monster Hunter was difficult to grasp, Outlanders has a whole other level of systems to wrap your head around. As someone with more than 2,000 hours in the Monster Hunter series and decent experience with gacha live-service games–including one with pretty similar progression systems–it still presented as convoluted at the start. I’m still far from fully understanding everything under the hood since I haven’t even unlocked everything yet, but it did start to click soon enough, and when it did, I couldn’t put it down.
I found myself falling down the Monster Hunter rabbit hole that is so appealing to me–trying new weapons and making new sets all to face a new threat. Monster Hunter Outlanders makes this endeavour much more streamlined compared to core Monster Hunter, which is welcome on mobile. From anywhere, you can open the Forge menu, tap a material you need for a piece of equipment, and the game will tell you how to get it. It will even take you directly to the menu to start a Free Hunt for the monster whose materials you need, or to the Melding menu if it’s obtainable by exchanging other materials for it. But if you’d rather hunt monsters in the world, you can do that, too. The only thing that held me up was the lack of equipment loadouts–a modern quality of life feature that is really needed if you intend to use the Fated Adventurer and more than one weapon type. It honestly made me change my plans because I didn’t want to have to switch equipment back and forth.
Even during this (mostly) streamlined loop, I got happily distracted on the way, both in the open world and in the menus of activities.
There’s more to the map in Monster Hunter Outlanders than just serving primarily as a backdrop for a monster–there are watchtowers to discover, mini-games to play, chests to find, NPCs to help, endemic life to capture, and even exploration-specific skill trees to develop. You’ll be crafting camps to create fast-travel points, and mobility equipment like Ballista to help you get around faster and easier. Though not my main reason to play a game like this, it’s easy and fun enough to engage in in-between quests.
The developers confirmed that controller support is absolutely coming.
One time, I got a notification that the “Dance Night Party” event was about to begin, so I paused what I was doing to check it out. I had previously made a guild, and, well, I couldn’t join another in time to participate, so I rolled into my guild solo not expecting much. I was still able to play the Fever Dance-Off and Taster’s Trial mini-games despite being alone, and earned a Dance Fever buff that lasted for 50 minutes, a temporary Midnight Dance Master title, and some items as a reward. It was fun–and would certainly be even more fun if I did it with friends!
Finally, I have to admit, Monster Hunter Outlanders is the first action game I’ve really played on my phone ever, and even so, I picked up the controls quickly. That isn’t to say I like playing with the touch-screen controller–but that’s absolutely from my inexperience and hands that cramp up at the mere mention of the PSP. There were more than a few times that I wanted to keep playing Monster Hunter Outlanders, but I was so uncomfortable I had to put it down. For anyone intimidated by the more nuanced combat controls of Monster Hunter, there’s a simplified control format called “Adventure” that still feels interesting enough to play with only three buttons to worry about, but it felt kind of like cheating to me!
For those used to playing action games on their phone, this likely won’t be an issue for you, but for the rest of us, Li ensured that controller support is absolutely coming. In fact, it’s the most requested feature from the community. I thought maybe this meant Monster Hunter Outlanders might make it to consoles–or at least PC–but Li said, “at the moment what I can tell you is that Monster Hunter Outlanders is a mobile game only.”
This is disappointing for me because while I can see this being very fun with a guild, convincing enough friends to play consistently on mobile isn’t going to happen (two of my friends couldn’t play because their phone was incompatible, for example.) Even though the open world isn’t explorable in multiplayer, the large variety of guild challenges, co-op hunts, and arena challenges seem really fun. I had a good time with my longest hunting partner of nearly 20(!) years on a few hunts, but we still need to figure out all the multiplayer systems to get the most out of it. It’s possibly just as convoluted as multiplayer is in core Monster Hunter games.
I’m looking forward to challenges that require thoughtful team-comp, and to learn the different Adventurer roles outside of classic Assault–Disruptor and Support. I actually enjoyed the sort of forced class-roles in Monster Hunter World’s Behemoth hunt (I rocked a Wide-Range Wiggler build) and it’s cool to see those kind of actualized in Monster Hunter Outlanders. I can’t say how well it works just yet, but the idea is promising.
I’ve had a lot of fun with Monster Hunter Outlanders, and flowed pretty naturally between all the “styles” of play it has to offer–story, exploration, events, and co-op. If you like Monster Hunter or free-to-play action-RPGs, Monster Hunter Outlanders is worth a shot. But, if you categorically hate either genre, the lure of the other might not be enough for you. Monster Hunter Outlanders will take some effort to learn–a lot of things are hidden in really weird spots in menus, and though there are a lot of “how to’s,” there isn’t always a good explanation of the why. But, I find the things I need to put effort into to be the most rewarding, which is absolutely the case with Monster Hunter in general.
Playing with a community of hunters who’ve learned the ropes might be the best way to take a step into Monster Hunter Outlanders, and I can’t imagine an experience being more Monster Hunter than that.
Casey DeFreitas is on IGN's Guides team and has put thousands of hours into the Monster Hunter series. Talk about it with her on BlueSky @shinycaseyd.bsky.social.
Nostalgia is a strong motivator for today’s generation of gamers, and that’s something developers have tapped into over the last few years, with waves of remasters and sequels being released across classic titles. These returns to familiar settings and worlds emphasise how today's games have pushed graphics beyond the limits of what we once thought possible… but can that polish compete with the magic of jumping into a fresh world for the first time?
To test this firsthand, we booted up some legendary games – as well as their current counterparts – to see how well the originals hold up, and to determine how far the series have come graphically since they first hit the market.
Getting stuck in with graphics
To experience the newer games in all their hi-fidelity glory, we utilised an Ultimate Tier GeForce NOW subscription. This service provides the performance of a high-spec gaming setup over just an internet connection – whether you’re playing on a laptop, phone, Smart TV or Steam Deck – by sending your inputs to NVIDIA’s data centres to be reflected in the game.
After a quick account setup and app download, we were given access to an RTX 5080 Superpod, which we were assured would be able to handle whatever graphical settings we threw at it. It was then time to select our games, old and new. GeForce NOW boasts a huge library of titles, with more than 2000 of them Ready-to-Play instantly, and a further 2000+ apps and games available with a brief installation on the NVIDIA server side.
The Witcher
First up, we revisited The Witcher, which arguably redefined the RPG genre by introducing dialogue options that had real implications for the fates of characters. Diving back into Kaer Morhen activated long-dormant neurons, and the familiar clanky animation and far-too-sensitive movement sparked too many fond memories of our early days with Geralt to count. However, after fighting back against the forces attacking the Witchers’ keep, switching over to The Witcher 3: Wild Hunt was a revelation.
Obviously the textures looked far better, happily sitting around 115 FPS at 1080p in the Ray Tracing Ultra setting on the RTX 5080. This meant DLSS was enabled in the quality preset, with all settings cranked to Ultra+. What really stood out to us was the improvements to character animations — rather than snapping between positions, characters breathed and shifted in a way that made them feel more alive. Close-up shots during dialogue showed the tiny details in clothing textures and the subtle movements of hair, all assisted by RTX ray-traced lighting to increase the immersion.
Battlefield - 4 vs 6
Next, we turned to an FPS giant and 2013 staple: Battlefield 4. After maxing-out the graphics settings, we loaded into a random conquest server to see how it held up. Playing on a 4080-grade GeForce NOW pod, we hit over 200 FPS and enjoyed smooth gunplay across beloved locations like Siege of Shanghai.
But swapping over to Battlefield 6, we quickly realised how much things have changed in the space of a decade. After spending a good five minutes just trying to avoid sniper rounds, we took this still that really demonstrates how far graphical fidelity has come. The detail on the trees, even from afar, is excellent, and the terrain textures feel far more organic and real. On max settings with a 5080 SuperPod, we enjoyed a consistent 120 FPS capped, and far beyond this when uncapped. And if you want even more frames to play with, Battlefield 6 also has the benefit of Multi Frame Generation with DLSS 4.5.
Oblivion - Original vs Remastered
Finally, we returned to the original Oblivion, and were immediately transported back to a simpler time where our biggest worries were trying to get out of a torchlit virtual prison. While the art direction is charming – and when streaming, we actually achieved consistently high FPS throughout – the original Oblivion is definitely a product of its time. On a technical level, it feels more than a little out of date by today’s standards.
Loading up the same scene in the Remaster with everything maxed out, it was immediately apparent how much work had gone into the upgrade. Improved lighting, fresh character models, and world details like the crooked stone walls all contribute to creating a much more realistic, moody and grounded atmosphere. Ray-tracing at 1440p did see us fall slightly under our 120 FPS target, but enabling 2x Frame Generation then provided a seamless performance boost without sacrificing responsiveness.
If you’d like to try out GeForce NOW for yourself, be it to revisit your favourite classics or jump into their shiny reimaginings, you can sign up for a Free account or Day Pass and give it a go without committing to a full subscription. All you need is a compatible device and a 25 Mbps download speed for 1080p at 60 FPS. You can access NVIDIA’s GeForce NOW from the GeForce NOW website or the Play Store, depending on your device. System requirements and recommended internet download speeds can be found here.
Game of Thrones star Emilia Clarke has discussed her fears in the aftermath of having multiple brain aneurysms — and her belief that she might experience another just as she was giving a live interview on MTV.
Show full content
Game of Thrones star Emilia Clarke has discussed her fears in the aftermath of having multiple brain aneurysms — and her belief that she might experience another just as she was giving a live interview on MTV.
Speaking on the How to Fail with Elizabeth Day podcast, Clarke went into more detail on the brain aneurysms she suffered in 2011 and 2013, during her early years on Game of Thrones portraying Daenerys Targaryen.
It's a subject Clarke has discussed previously — and indeed, she now publicly heads a charity to aid young people following brain injury or stroke. Still, her comments here shed light on how she felt about her subsequent chances of recovery, and fears that she might experience another medical incident shortly after.
"The biggest thing that happened to me with the second hemorrhage was I shut down emotionally and it became this thing where I couldn't look anyone in the eye," Clarke said. "I was just convinced that I had cheated death and I was meant to die. And that every day that was all I could think about.
"It was the opposite of, 'I survived, I feel great,'" she continued. "It was, 'I'm not meant to be here. This is going to come and get me.' And it just cuts you off from being able to engage with the outside world because you're walking around knowing that your body has failed you. Your brain has failed you. This thing that you know to be where your perception of your self lies has failed you. And no one else can see it."
Clarke portrayed Daenerys Targaryen through every season of the show, and while she had told bosses of her medical condition, she was also insistent she could continue to work.
"I'll never forget we went to Comic-Con like six weeks later [after her second hemorrhage], I'm promoting the show... and I started getting a headache. And anytime I got any kind of headache, I was like, 'That's it. It's happening. It's happening again.' And I was getting this headache and my publicist was like, 'Right, we got to go do this live interview with MTV.' And I was like, 'I think I'm going to die. I think it's happening.' In my head, I was like, 'If I'm going to die, I'll do it on live TV. Like, let's go. There is there is no other option.
"I was blessed that after each of my brain injuries in my mind there was no other option but to carry on," she concluded. "I was raised by a family that did not partake in pity. Self-pity was not on the table. It's not how we operated."
We are always on the lookout for good Lord of the Rings gifts, and these bookends check all the right boxes.
Show full content
When we set out to find the best Lord of the Rings bookends you can buy right now, we expected to find a variety of really cool options. What we found instead was just a bunch of different versions of The Pillars of Kings in bookend form.
The Pillars of Kings, also known as the Gates of Argonath, are an enormous monument to the Kings of Gondor. The monument itself is made up of two carved statues in the likeness of Isildur and Anárion standing on either side of the River Anduin at the northern border of Gondor. You'll likely recognize these big boys from Peter Jackson's adaptation of The Fellowship of the Ring, and honestly, they work perfectly as bookends.
Like I mentioned above, we spent some time actually looking for other Lord of the Rings bookends before landing on these as the best. There are a few options available on Amazon and Etsy, but most of them are still recreations of the Pillars of Kings. Still, there's a pretty wide range of different versions. So after some extensive research, we narrowed it down to this option from Grupo Erik as the best of the bunch.
What makes these particular bookends standout from all of the other similar options available is the attention to detail. The statues themselves are made from premium resin and painted to look like actual weathered stone. You also get the full cliff and a little bit of the river to bring the whole thing together. They are a bit on the expensive side compared to other models (at $65.99), but what you get is a more premium set of bookends that look legit.
These are a great gift for Lord of the Rings fans
We are always on the lookout for good Lord of the Rings gifts, and these bookends check all the right boxes for LotR fans. It's an actual practical item that you can use based on an obscure enough reference that only fans of the movies or books will immediately get it. The one thing to point out is that these bookends work best for a smaller collection where they don't have to be too far apart. This could be a set of Lord of the Rings books or LotR Blu-rays that are already sitting on a shelf somewhere. The more books you put between these, the more it loses that Gates of Argonath feel you get from a smaller gap.
If you're looking for something a bit more epic than a pair of bookends, we also recommend checking out the upcoming Minas Tirith set LEGO just announced. It is intended to take up most of the space on a shelf.
Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and 10 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to books and the latest Pokémon games.
The first two episodes of the new Yellowstone spin-off series Dutton Ranch have premiered on Paramount+ and the show almost immediately addressed the Kevin Costner-sized elephant in the room.
Show full content
Warning: This article contains spoilers for the first episode of Dutton Ranch.
The first two episodes of the new Yellowstone spin-off series Dutton Ranch have premiered on Paramount+ and the show almost immediately addressed the Kevin Costner-sized elephant in the room.
Titled “The Untold Want”, the series premiere begins at the ranch that Beth Dutton (Kelly Reilly) and her husband Rip Wheeler (Cole Hauser) moved to in Dillon, Montana at the end of the series finale of Yellowstone. Sadly, their life in Montana is violently upended when a wildfire destroys their ranch. They start their lives over in Rio Paloma, Texas, where they buy a new ranch.
In the first episode’s opening moments, Beth, Rip and Carter (Finn Little) rush to save what they can from the ranch before the fire closes in. Beth quickly fetches a few items from their home: her father John Dutton’s cowboy hat, a framed photo of her and her dad, and her great-grand aunt Elsa Dutton’s knife.
What’s notable about the photo that Beth grabs is that it shows a young Beth with Josh Lucas’ 1990s-era John Dutton not Costner’s incarnation who led the flagship series until his infamous exit during its final season. Lucas appeared on the original show in key flashbacks.
Given that Costner’s messy departure ended with lawyers involved and the Oscar winner publicly feuding with franchise creator Taylor Sheridan, it’s not that surprising that Paramount+ chose not to use Costner’s likeness here.
Although Sheridan is not writing Dutton Ranch as he did Yellowstone, he is credited as an executive producer and Hauser has said "Taylor's got his hands all over this show.” Dutton Ranch was created by showrunner Chad Feehan, who exited the show just weeks before its debut after reportedly clashing with the leads, Sheridan, and executive producer David Glasser.
With Forza Horizon 6 available now to those who’ve purchased the more expensive premium editions – and May 19 for the standard edition – developer Playground Games has outlined the first batch of free reward cars that will become available for players when the Festival Playlist functionality is switched on come May 21.
Series 1, dubbed ‘Welcome to Japan’, will run from May 21 to June 18 and make 10 new cars available to collect, listed below.
1999 Toyota Altezza RS200 Z EDITION (earn 20 points during the Summer Season)
2006 Mitsubishi Lancer Evolution IX MR (earn 40 points during the Summer Season)
1997 Nissan Skyline GT-R V-Spec (earn 20 points during the Autumn Season)
1991 Honda CR-X SiR (earn 40 points during the Autumn Season)
2019 Subaru STI S209 (earn 20 points during the Winter Season)
2016 Toyota Land Cruiser Arctic Trucks points (earn 40 points during the Winter Season)
1996 Toyota Starlet Glanza V (earn 20 points during the Spring Season)
1974 Toyota Corolla SR5 (earn 40 points during the Spring Season)
2008 Mazda Furai (earn 60 points over the course of the whole 'Welcome to Japan’ series)
2010 Nissan 370Z (earn 120 points over the course of the whole 'Welcome to Japan’ series)
This structure ought to sound pretty familiar to anyone who participated in the playlist structure in Forza Horizon 5, though Playground has reiterated there has been a change to the format, noting that Forza Horizon 6 will be introducing “unique secondary rewards to the Festival Playlist.”
According to the team’s latest post, “Series History Rewards” will include “exclusive cars that are unlocked based on the lifetime Playlist Points that you have obtained from playing the game.”
It’s not entirely clear how this will work in practice, so we’ll have to dig into it next week. Forza Horizon’s Festival Playlist structure has copped criticism for embracing its FOMO sensibilities a little too seriously.
If you haven’t already, you can check out IGN’s review for a deep dive into what makes this 10 out of 10 speedster the best open-world racer in the business and, if you’re already laying rubber all over Japan but need some pointers on where to find its pesky treasure cars and barn finds, we’ve got you covered there, too.
Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.
Marvel star Paul Bettany has said the cast of Avengers: Infinity War only discovered the movie's heart-breaking ending as it was shot, and their beloved MCU characters were turned to dust.
Show full content
Marvel star Paul Bettany has said the cast of Avengers: Infinity War only discovered the movie's heart-breaking ending as it was shot, and their beloved MCU characters were turned to dust.
Infinity War features one of the most iconic sequences in the entire Marvel Cinematic Universe, as Thanos gets his wish to snap half of all life from existence. The resulting effect kills some of the MCU's most beloved characters — and was kept so secret, that their actors were only shown that they were dying on the day it was filmed.
Speaking on the Happy, Sad, Confused podcast, Bettany was first asked if he would return as Vision in the upcoming Avengers: Secret Wars — to which he replied that he believed he would be, though Marvel is so secretive he couldn't be sure.
"I think so," he said, when asked about his Secret Wars call-up. "As much as you know anything going on at Marvel, or they change they mind. You really do never know.
"It's true that you never know, by the way. When we all died [on Infinity War], we found out that day. They took us into a trailer with pre-vis and everyone was watching the screen going 'oh I die'. No one knew. They really do keep this stuff very secret."
Pre-vis here likely refers to early visual effect composition (such as via Unreal Engine) that gives the film's crew a sense of how a polished CGI sequence might look. The suggestion, then, is that each actor saw themselves fading away into ash right then and there — though presumably they knew they were still booked to return for the film's sequel.
Bettany went on to reveal that his final lines in the movie with Elizabeth Olsen's Wanda — where she has to bid him a heart-breaking goodbye, before Thanos undoes her sacrifice — were also not in the film's script.
"I can't remember what was on the page now but... the Russos were like: 'just improvise this bit'," he recalled. "We were both really terrified. 'Improvise being a robot and having a stone removed from your head?'" he said. "I think there were lines, or maybe one line, but I don't think all of that stuff like 'We're out of time', was on the page."
Of course, Before Secret Wars, Bettany will return as Vision in the upcoming VisionQuest — the upcoming Disney+ series dubbed as the final chapter in the WandaVision trilogy. Asked about the show, Bettany was effusive — describing it as another "huge" swing for Marvel.
"It manages to feel very much like it's somehow a part of that world, an end to a trilogy of sorts, while very much being its own thing," Bettany said. "And it is just really good, I'm really proud of it. We've been in [the editing process] a while now and I've been seeing cuts that are getting better and better, and the effects are coming in.
"It's fun, its moving and its super exciting. [Ultron actor James Spader] is delicious, he's so funny in this."
Expendabelles, the “female-driven” spinoff of The Expendables, is officially back on a decade after the first attempt to get it off the ground crashed and burned.
Show full content
Expendabelles, the “female-driven” spinoff of The Expendables, is officially back on a decade after the first attempt to get it off the ground crashed and burned.
The Sylvester Stallone-led action movie franchise began life in 2010 with the first The Expendables movie, starring the former Rocky and Rambo actor alongside the likes of Jason Statham, Dolph Lundgren, and even Arnold Schwarzenegger. Its success spawned multiple sequels, the latest of which was 2023 box office bomb, Expend4bles.
Now, Eclectic Pictures and Hollywood Ventures Group are working on Expendabelles, The Hollywood Reporter said, in yet another push to get the spinoff off the ground. But it might actually happen this time; the idea here is to tell an origin story set in the late ‘90s starring a new generation of elite female operatives in “a stylized, action-driven cinematic event designed to expand the mythology of the franchise while standing firmly on its own.”
Casting has yet to be announced, and we don’t have a release window yet, but we do have a lot of enthusiasm from the filmmakers involved. “There has always been a strong global appetite for female-driven action franchises, and we believe the time is now to introduce a bold new generation of elite operatives into this universe,” Eclectic’s Heidi Jo Markel said.
“What excites us most is the opportunity to elevate the material by pairing it with top-tier creative talent and delivering a fresh, stylish, adrenaline-fueled experience for worldwide audiences.”
Back in 2014, while promoting The Expendables 3, Stallone admitted the question of what goes into a female-biased spinoff was a tough one. “With The Expendabelles, we’re in uncharted waters. To put all women together, will that really work? Do you have to put in some women that are actually really known to be tough — other MMA fighters [like Ronda Rousey who appears in The Expendables 3]? Or are the Expendabelles really part of a divorce, with Sigourney Weaver as my wife and she’s inherited half of the Expendables?”
At the time, The Expendabelles was set to start shooting early 2015 and was slated for release later that year, but it never materialized, with Weaver confirming her departure from the project and The Expendables 3 having a franchise-worst showing at the box office.
Meanwhile, there's no confirmation that The Expendables 5 will happen, after the poor commercial performance and critical mauling of Expend4bles. Lionsgate recently acquired the rights to The Expendables franchise, which you'd imagine it did with another mainline sequel in mind. (This is the same deal that saw Lionsgate pick up the new John Rambo movie starring Noah Centineo.) The question is, will Stallone, now 79, appear in any future The Expendables movie? Or will Lionsgate recruit fresh blood and go down the reboot route instead?
Photo by Dave Hogan/Getty Images.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The Lord of the Rings director Peter Jackson has lamented the decline of physical media, saying “they’re almost a niche product for aficionados now.”
Show full content
The Lord of the Rings director Peter Jackson has lamented the decline of physical media, saying “they’re almost a niche product for aficionados now.”
Jackson, who spearheaded extended features and editions on physical media with the hugely popular The Lord of the Rings Extended Edition DVD releases, spoke to IndieWire about the impact of their demise.
“You can get Blu-rays and DVDs, but they’re almost a niche product for aficionados now,” Jackson said. “Since they only sell small numbers, no studio wants to put extended features on them or to extend the cuts. We did hours and hours of behind-the-scenes material for The Lord of the Rings DVDs, and so many people have thanked me for doing them. People would watch that stuff over and over again because it inspired them to make films. That’s all gone now, and I think it’s a real shame.”
Jackson, though, sounded philosophical about this shift, suggesting it was inevitable as streaming essentially replaced the home video market.
“But the industry has always changed," he said. "When sound came in, people were writing all these articles about how sound is ruining films. It was the same when color came along. People were writing very intelligent articles about why color was an abomination and how it ruined the film industry. So, it just happens all the time.”
While the Lord of the Rings trilogy's Extended Editions add hours of extra material, even more footage was shot and never released. But Jackson recently ruled out yet another version of his iconic adaptations, insisting a full re-release of the films with those unseen scenes would just "be disappointing.”
"Are there great scenes that we never used? The answer is no," Jackson told Empire. "There are bits and pieces, I guess. But if you did an extended-extended cut, or whatever it will get called, it would be disappointing.
"It would be the extended cut with a few extra seconds of something here and there. It wouldn’t be worthwhile doing."
Jackson did say, however, that he'd like to revisit the making of the trilogy one day in a fresh documentary that could contain unused material. "But to this day, I haven't persuaded [the studio], because obviously it's a big undertaking," he concluded.
Perhaps with next year's The Lord of the Rings: The Hunt for Gollum, which Jackson is working on, we might see a few eye-catching extras and maybe even an extended edition of its own emerge following the theatrical release.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
James Ohlen, the former director of Star Wars: The Old Republic, has discussed his exit from BioWare in 2018, after an attempt to reboot the game that was squashed by publisher EA.
Show full content
James Ohlen, the former director of BioWare MMO Star Wars: The Old Republic, has discussed his exit from the storied RPG maker in 2018 — after an attempt to reboot the game that ended up squashed by publisher EA.
Ohlen was a BioWare veteran of 22 years, with a string of high profile credits on BioWare classics such as Baldur's Gate, Neverwinter Nights, and Star Wars: Knights of the Old Republic. In more recent times, Ohlen led Archetype Entertainment, a studio staffed by several former BioWare veterans making big budget Mass Effect-like Exodus, a huge project starring Matthew McConaughey that will be eight years in the making by the time of its release in 2027.
Last year, Ohlen also moved on from Archetype — and now, he's given a wide-ranging interview on his various departures, discussing in detail the effects of burnout he has felt over his long career in video games, as well as his long-scrapped plan to reboot Star Wars: The Old Republic under a new guise.
"I always told everybody I should never be the head of a studio because it'll kill me," Ohlen told PC Gamer, talking of his more recent departure from Archetype. "And it nearly killed me. It was six years of nearly killing me.
"I was running on fumes, and it was hurting my health, and my personal life, and everything. I just needed to step away," he continued. "As a creative you care about everything so much, and then as the head of the studio, you have to be cutting the baby in half all the time, and having people attack your vision constantly. I definitely wouldn't put myself in that situation again; that's not a healthy place to be."
Before Archetype, Ohlen rose through the ranks quickly at BioWare ("the last time I was truly in love with my job," he claimed), and is credited as lead designer on beloved BioWare single-player RPG Star Wars: Knights of the Old Republic. This then led to BioWare's bosses Ray Muzyka and Greg Zeschuk asking if he would oversee a new BioWare Austin studio tasked with making the MMO Star Wars: The Old Republic.
"I was like, 'I hate massive multiplayer games. But all right, I'll do it,'" Ohlen said — before realizing it would be a "never-ending" project where he frequently had to spend time simply ensuring "big ego designers... didn't kill each other."
"I'm just not someone who can manage hundreds and hundreds of people to go in a different direction," he said of The Old Republic's early days. "Everyone wants to build [World of Warcraft] in space, and it's my job to say no, we're making [something different], and I wasn't able to do that."
Ohlen ultimately realized he would move on after what sounds like a lengthy and extremely difficult pitch to Lucasfilm and EA for a full reboot of the game, which would see it renamed Star Wars: The New Republic. Ohlen spent half a year on a plan before getting the greenlight from former Lucasfilm president Kathleen Kennedy, as well as Star Wars creative boss Dave Filoni.
"He was like, 'If you set it a couple hundred years before the fall of the Republic, we can have a tie in,'" Ohlen recalled of Filoni's eventual agreement. (It's a time period that sounds not dissimilar to Lucasfilm's The High Republic, which the company has since mined for its storytelling potential.)
"I remember I got super excited because the big challenge was Patrick Söderlund [former EA chief design officer, who now heads up Arc Raiders developer Embark Studios]," Ohlen said next. "I think [he's] great but hates Star Wars: The Old Republic. And I convinced him... it was one of the greatest accomplishments of my career."
Unfortunately, everything then came crashing down. While Söderlund was sold, EA's board of directors was not.
"[They] remembered spending $300 million," Ohlen said, referring to The Old Republic's high development costs. "They're like, 'Why the fuck are we gonna spend a bunch more?'"
"That was the beginning of the end for me," he continued. "The only way you get through life is by having empathy for everybody, including people that are causing you pain. I was thinking of it through the lens of EA. And I'm like, there's no way I'm ever going to win in this. It just doesn't make sense to empower someone like me. If I was there, I wouldn't. So I gotta get out. This is just not for me.
"I would tell people, I'm actually a highly paid, completely useless person. It's just that everyone thinks that I'm super useful because of my reputation. No one seems to be able to tell, except me. There's research that shows that when you just feel like you're not accomplishing anything, it's actually the biggest thing to bring about burnout.
"My wife was like, 'But you could have ridden it out. Don't lots of execs do that?' And I'm like, 'I know, but they're not creatives. They enjoy the politics, and I don't blame them. But that's not what I like."
Ohlen is now in the middle of authoring various RPG adventure books, working alongside his former Archetype and BioWare colleague Jesse Sky (who is now Exodus' creative director). The promising-looking Exodus, meanwhile, is on track to finally release next year, and scratch the Mass Effect itch for many BioWare fans of old.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Subnautica 2 has sold 2 million copies within 12 hours of its early access launch, developer Unknown Worlds has announced. It’s a huge start for the underwater survival and crafting adventure game after a turbulent road to release.
Show full content
Subnautica 2 has sold 2 million copies within 12 hours of its early access launch, developer Unknown Worlds has announced. It’s a huge start for the underwater survival and crafting adventure game after a turbulent road to release.
Peak concurrent players across all platforms Subnautica 2 launched on (PC via Steam and the Epic Games Store, and Xbox Series X and S), exceeded 651,000, with Steam alone reaching a peak of more than 467,000 concurrent players. That’s nearly nine times the all-time peak concurrent player count of the original Subnautica, which launched in 2018, Unknown Worlds said.
Subnautica 2 was the most wishlisted game on Steam ahead of launch, and had enormous momentum off the back of 18.5 million sales across the series. This sequel, developed using Unreal Engine 5, has optional co-op for up to four players, fuelling multiplayer virality. IGN’s Subnautica 2 early access review returned a 7/10. We said: “It’s pretty impressive that wading in the shallow tides of Subnautica 2's early access debut is as fun as it is already, and that should be a great sign of things to come, but I also wouldn’t blame anyone for waiting for these waters to rise a bit before getting their feet wet.”
Subnautica 2 had a bumpy road to release, with development beginning around 2022. The game was initially targeting a 2025 release, but was delayed following drama with publisher Krafton. In July 2025, Krafton removed Unknown World's leadership from the company, including CEO Ted Gill. This spawned a legal battle, with the fired employees claiming Krafton let them go and delayed the game to avoid paying out a massive $250 million bonus for hitting key targets and deadlines. A judge had Gill and his colleagues reinstated earlier this year, which then put the game back on track for release.
There was one last obstacle before launch, however. Subnautica 2 leaked online days before its release. However, it doesn't seem to have hurt the game in any notable way. Subnautica 2's launch is just the beginning, as it will be updated over time with new content. For now, the game packs a meaty narrative, co-op, and an expansive sea to explore.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Peter Jackson has compared The Lord of the Rings: The Hunt for Gollum to Joaquin Phoenix’s Joker, saying the movie will “get inside” the character’s head and tell the story from an internal perspective.
Show full content
Peter Jackson has compared The Lord of the Rings: The Hunt for Gollum to Joaquin Phoenix’s Joker, saying the movie will “get inside” the character’s head and tell the story from an internal perspective.
The Hunt for Gollum, directed by Gollum actor Andy Serkis, acts as a prequel to The Lord of the Rings, and sees Aragorn, tasked by Gandalf, tracking Gollum for years to prevent Sauron from learning about the One Ring.
Speaking to IndieWire, Jackson said inspiration came from 2019’s Joker, which focuses on Arthur Fleck transforming from a neglected, mentally ill man into a violent, carefree agent of chaos who rejects all societal, moral, and political structures — and sparks a violent countercultural revolution in the process.
“We were thinking about the original Joker film, the one with Joaquin Phoenix,” Jackson said. “The way that explored the Joker’s psychology while it was telling a story. We’ve got the story that’s in the appendices, and we’ll tell that story, but we’ll tell it from an internal Gollum perspective. You’re taking written things by Tolkien and filming them from a certain POV, and that means you have to get inside his head. I’ve got no particular desire to get inside Gollum’s head. Andy Serkis can do that himself.”
Jackson has explained why he’s not directed The Hunt for Gollum, preferring Serkis to lead the charge instead. "I could have directed it but I just thought, 'I've done it,'" Jackson told Variety, referencing his work on the Lord of the Rings and Hobbit trilogies.
"And it's not because of me that I thought, 'I've done it,'" Jackson continued. "I thought it would be more interesting... [if] Gollum himself, Andy Serkis, directed it. Because the film is pretty much an internal story about Gollum's psychology and addiction.
"It's a very personal story to Gollum, the character, and I thought that Andy knows this guy better than anybody. So I actually didn't really think much of me at all. I thought the most exciting version of this movie is if Andy Serkis makes it because he's going to put Gollum's psychology on screen like you can't imagine."
Jackson reiterated this to IndieWire, saying: “I thought the film would be more interesting if Andy did it. I honestly, truly believe that if it’s a film about Gollum’s addiction and internal struggles, Andy would make a much more interesting film than me. If I thought I’d do a better film, I’d do it. But I thought, there’s a guy that’s going to make a really interesting film here and it’s not me.”
The Lord of the Rings: The Hunt for Gollum hits theaters on December 17, 2027. The Lord of the Rings: Shadows of the Past, co-written by Stephen Colbert, follows and will adapt unseen elements from Tolkien's Fellowship of the Ring novel via flashback.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Shang-Chi and the Legend of the Ten Rings star Tony Leung says he learnt quickly not to question Marvel while on the set of the 2021 blockbuster, after initially complaining about the film's fight choreography.
Show full content
Shang-Chi and the Legend of the Ten Rings star Tony Leung says he learnt quickly not to question Marvel while on the set of the 2021 blockbuster, after initially complaining about the film's fight choreography.
Speaking to Vulture, the Internal Affairs actor said he had "argued with the director" about his character's fighting style — only to be told it didn't really matter.
Leung plays Xu Wenwu in the film, the 1,000-year-old father of Shang-Chi and the leader of the Ten Rings organization. And it's because his character is a millenia old that Leung suggested he should fight using moves from throughout history — rather than the kind of kung fu that movie audiences were used to.
"The production was much bigger than what I had experienced before, and the people were very professional, and we had to finish everything on time every day," Leung began, discussing the blockbuster's production. "It's very efficient, but you can't improvise. You can't even change a word.
"At the very beginning, I argued with the director: 'If a guy comes from 1,000 years ago, the way he fights must be a combination of all martial arts, like MMA today, because he lived through all that time.' And the director said no.
"I said, 'Why not? Why just typical kung fu in the '70s?' He said, 'This is Marvel.' I said, 'Okay,' and I didn't argue anymore."
Shang-Chi was directed by Destin Daniel Cretton, who has since gone on to helm the upcoming Spider-Man: Brand New Day, as well as co-create the successful Disney+ Marvel series Wonder Man.
As for Leung, a legend of Hong Kong and Chinese-language movies, there's no suggestion he'll be back as Xu Wenwu anytime soon. The character has since appeared in a couple of Marvel animated series — What If? and Marvel Zombies — though voiced by a different actor.
Image credit: VCG/VCG via Getty Images.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Crimson Desert update 1.07.00 is out now. Check out the patch notes.
Show full content
Pearl Abyss has released a new major patch for Crimson Desert — the second this week alone — that makes yet more significant changes to the game.
There’s a lot to dig into with update 1.07.00, which adds more bosses for rematches and makes various bug fixes (patch notes, courtesy of the Crimson Desert website, are below). But perhaps the highlight here is the addition of Blinding Flash Finisher for unarmed combat with Kliff.
For the uninitiated, Blinding Flash Finisher is an essential combat skill that lets you do big damage to stunned enemies while time is slowed down. But, even better, if you hold the button down until Kliff finishes the slow-mo combo, he ends it with a hit that sends a shockwave out in all directions. This is great for clearing groups of weaker enemies, as well as dealing serious damage against foes with more health. Adding it to unarmed combat means those who favor fisticuffs now have access to one of the most powerful combat abilities in the game. So, if you’re playing Kliff like some fantasy version of Batman, your moveset is pretty much complete.
Also of note, this patch fixes an issue where Damiane’s Elegant Carmine Leather Armor appeared abnormally. Earlier this week, social media posts of before and after images of Damiane, the female playable character in Crimson Desert, went viral for showing clothing seemingly changed to cover up previously bare skin. This led to complaints within the community — and even mild Steam review-bombing — with some accusing Pearl Abyss of censorship.
However, Pearl Abyss insisted Damiane’s Elegant Carmine Leather Armor was "unintentionally altered” while it was fixing an issue that would cause the item of clothing to clip. Now, the bug is resolved.
Elsewhere, the patch adds additional wolf and bear types that can be registered as mounts, and both Damiane and Oongka (the third playable character) now have access to the Aerial Stab, as Pearl Abyss continues to make non-Kliff characters more viable.
Fans weren’t expecting another major Crimson Desert patch so soon after the last one, but as the developer has explained, it’s working to a more MMO-like update schedule — informed by its actual MMO, Black Desert — and it maintains momentum in this single-player open world action adventure. Certainly players are enjoying the speed with which Pearl Abyss is improving the game.
This week, Pearl Abyss revealed just how successful Crimson Desert has been, while also confirming plans to explore DLC. It’s sold 5 million copies since going on sale on March 19, and just in March alone it generated KRW 266.5 billion (approx. $178.8 million) in revenue. Pearl Abyss expects it to make over half a billion dollars by the end of 2026.
Added more bosses that can be challenged again in rematches.
The rematch locations for each boss are listed below and can also be found in Journal > Knowledge > Memory Fragments > Bosses. Additionally, rematch locations for bosses originally found in the Abyss have been adjusted to take place on land.
Muskan: Bonepit
Corrupted Caliburn: Fort Musket
Goyen: Spire of the Sun
Draven, the Crowcaller: Church of West Demeniss
Clockwork White Horn: Gate to Advancement
[Damiane] Added unarmed combat skills.
You can find the new skills by selecting "Fists" in the skill menu.
[Damiane/Oongka] Added "Aerial Stab" for Damiane and Oongka.
[Kliff] Added "Blinding Flash Finisher" for unarmed combat.
Added additional wolf and bear types that can be registered as mounts.
Added reins for certain mounts.
Main ImprovementsContent
[Damiane] Fixed an issue where the "Elegant Carmine Leather Armor" appeared abnormally.
Fixed an issue where the "Faces on the Bounty Notice" could not be progressed if the player obtained Ulzok's bounty notice before speaking with Yann.
Improved visual effects of "Champion's Plate Gloves."
Fixed an issue where the "Eastern Witch's Fan" would disappear when extracted.
Fixed an issue where the Kuku Bird Egg would occasionally disappear from the nest.
Fixed an issue where some NPCs would appear abnormally at the Saltroad Trading Post.
Fixed an issue where the "Check the honey quality at the Pollengarth Apiary" could not be completed for "Ugmon's Request."
Fixed an issue while carrying out the "Protectors of the Abyss" quest, where tokens inserted into the door would disappear if only some of them had been inserted and the player moved too far away.
Fixed an issue where the "Plentiful Greeting" quest could not be progressed even when the relevant requirements were met.
Fixed an issue where floppy-eared bulldogs could not equip the "Sigil of Valor".
Fixed an issue where Ibexes could not be sold to a fence.
Fixed an issue where missions could not be progressed if comrades were disbanded after moving to the mission location while assembled.
Fixed an issue where legendary mounts could not be summoned when switching to Kliff in certain situations.
Fixed an issue where the A.T.A.G. could not be summoned in certain situations.
Fixed an issue where the A.T.A.G. would occasionally not appear in the hangar.
Increased the number of animals in the world that can be used as mounts.
Controls
Fixed an issue where the eating animation would not be canceled by other actions while unarmed on Easy or Normal difficulty.
Fixed an issue where the handwheel on the coil pillar could only be interacted with from certain angles.
Combat / Action
[Oongka] Added a charge phase to Explosive Strike.
[Oongka] Improved chaining into "Stab" when dual-wielding.
[Damiane] Improved general movement animation while unarmed.
Improved most unarmed attacks and skills so that they can now successfully hit enemies lying on the ground.
UI
Fixed an issue where the icon for the "Sword of Starlight" differed from its actual appearance.
Fixed an issue where, when playing with a controller, certain key guides shown in the bottom-right area of the screen would display keyboard and mouse inputs.
Graphics & Settings
Fixed a GPU crash issue that occurred with AMD driver version 26.5.1.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where, when the "Display Melee Weapons" option was set to "Selected Only", the sheath for a two-handed sword would be displayed while a one-handed sword and shield were equipped.
Fixed an issue where equipment equipped on horses would disappear in certain situations.
Fixed an issue where lions, tigers, and large wolves would fall over every time they were hit.
Fixed an issue where other actions could be performed while attacking on horseback.
Fixed an issue where two-handed cannons would flicker while sliding.
Fixed an issue where the player would glide an excessive distance during a jump attack while equipped with a sword and shield in certain situations.
Applied bug fixes and improvements regarding specific bosses. (To prevent spoilers, details are listed in the dropdown menu below.)
Fixed an issue where certain attack patterns of Awakened Ludvig involved excessive gliding.
Fixed an issue where Blackstar's health would not recover after retrying or giving up while fighting with the ultimate weapon during "Deferred Advance."
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Xbox's Elite 3 controller has leaked ahead of its summer showcase event.
Show full content
Xbox's Elite 3 controller has leaked ahead of its summer showcase event. Earlier today, Xbox's Cloud Gaming controller leaked online, showing a compact version of a typical Xbox controller designed for those who want to stream their games to a TV, computer, or mobile device. It's a cool bit of gear that will likely be sold at a cheaper price than a regular controller, making gaming more accessible and affordable to those without a console. However, Xbox is still catering to its hardcore, premium fans as well.
A new leak from Technoblog reveals the look of the brand new Xbox Elite 3 controller. The Xbox Elite 3 has a sleek, all-black appearance with a few bits of silver on the D-pad and analog sticks. The most notable change from the previous version are the two scroll wheels at the bottom of the controller, right next to the mic jack. Some have speculated that these scroll wheels may add extra inputs to your controller, possibly for games that benefit from mouse controls. However, they may be volume knobs. Maybe they'll allow you to freely and easily balance game and chat audio, or something along those lines. If they were for gameplay, they're in a bit of an awkward position that wouldn't make them terribly convenient for frequent use.
— Xbox News & Deals (@XboxStockAlerts) May 14, 2026
Beyond that, the Elite 3 will also reportedly sport a removable chargable battery and a new pair button that allows you to switch between local play and cloud mode. The latter allows for lower-latency, making for a more seamless and smooth experience when playing cloud games.
The Elite series of controllers are for hardcore gamers who like to fine tune and customize their controllers with adjustable buttons and triggers, allowing for more control and precision over how you play your games. They've been well received by fans, but it has been a while since we've seen a new one, as the Elite Series 2 was released in 2019. It's unclear if there are any other big, notable features in the Elite 3, but it wouldn't be surprising if we hear more details about this in the near future.
Xbox's summer showcase is being held in June and will feature new looks at games like Gears of War: E-Day. It'll also be a chance for Xbox's new CEO, Asha Sharma, to define what the future of the brand looks like under her leadership. Introducing new hardware, even if it was greenlit under previous leadership, would be a major step in the right direction. Sharma is making careful and calculated decisions to help shape the future of Xbox, and support for enthusiast hardware would likely give her brownie points with fans.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
Director Matt Reeves has revealed the full cast for The Batman Part II, confirming several rumored actors and announcing surprise additions like Brian Tyree Henry.
Show full content
Director Matt Reeves has revealed the full cast for The Batman Part II, confirming several rumored actors. The Batman Part II is one of the most anticipated films on the horizon, as it has been in development for four years now. The first film was a huge success and cemented Robert Pattinson as a fan-favorite Batman actor, while also elevating Reeves' career a ton. Although he had success on Cloverfield and the Planet of the Apes films, releasing a critically-acclaimed Batman movie is a whole other level.
For years, fans have speculated about what the story of The Batman Part II would be and who would star in it, and now, we finally have a better idea of what's in store. For the last two days, Matt Reeves has been slowly revealing the cast of The Batman: Part II, starting with the returning cast. We've compiled a list of everyone starring in the film, along with their roles. Reeves didn't confirm the roles of the new actors, but the confirmation of their casting may corrborate rumors about their roles.
The castings for Sebastian Koch and Brian Tyree Henry were the biggest surprises, as they weren't previously rumored. It's unclear what roles they might play, but it's evident that this story revolves around the Dent family in some capacity. Of course, Harvey Dent famously becomes the nefarious Two-Face, but given the focus on the other members of the Dent family, this story may not be as straight-forward as anyone anticipates. Reeves previously teased that the villain of the film hasn't really been done before, so maybe there's more to this than meets the eye.
The Batman Part II is gearing up to begin production and Reeves recently confirmed that the film would take place in winter, giving us a snowy Gotham City. Some thought this could mean Mister Freeze will be featured (something Reeves had teased in the past), but the cast of the film doesn't really suggest that unless Koch or Henry are playing him. It seems somewhat unlikely given the film is a bit stuffed, but then again, the previous film featured The Riddler, The Penguin, and Carmine Falcone.
Two people are notably absent from this cast, however. Zoë Kravitz and Barry Keoghan, who played Catwoman and The Joker respectively, were not confirmed amongst the returning cast. It was expected that Kravitz might not be part of this film, given Catwoman leaves Gotham at the end of the first movie. She could have a cameo or return in the third film, but currently, she's not expected to have a major role.
It has been speculated that Keoghan would return as the Joker, given that isn't really a character you set up unless you plan to use him. However, a Batman sequel starring Joker and Two-Face may not be interesting to Reeves given that happened with The Dark Knight in 2008. We may get a better idea of what to expect in the coming weeks as set photos trickle out, but the first trailer probably won't be ready until sometime next year.
The Batman: Part II will release in theaters on October 1st, 2027.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
This electric assisted bike can go up to 28mph with an impressive 80 miles max range.
Show full content
Looking for a powerful ebike with the speed and range to meet your ambitious needs? Nowadays you can find a decent ebike for well under $500 if you know where to look (hint: it's not necessarly Amazon). For a limited time, AliExpress is offering the UrLife E20 750W 48V Electric Bike for a super low price of $315.98 after you apply $30 off coupon code "JJY30K". The exact same bike currently sells for $470 ($380 plus $90 shipping) on Amazon.
The AliExpress marketplace seller "urlifeglobal" is the official manufacturer of these scooters and has plenty of reviews and sales to back up its reputation. Since they've already been shipped from overseas, any tariffs have already been paid for and you also don't need to worry about egregiously long shipping times.
UrLife E20 750W (1,000W Peak) 48V Adult Electric Bike for $315
The UrLife E20 is an adult electric bike featuring a 750W (1,000W peak) motor that can get up to speeds of 28mph. Unlike most bikes in this price range that use a 36V battery, the E20 includes a powerful 48V battery which offer more power, acceleration, and torque, perfect for tackling steep hills. The 13Ah battery offers up to 80 miles of range under ideal conditions. The actual distance is dependent on other factors like your speed, terrain, elevation, and so forth. It's also removable in case you want to store the battery in a separate location from the bike.
The frame is made of carbon steel so it's on the heavier side at about 60 pounds, but it also has a decent weight capacity of 265 pounds. It's equipped with 20" fat tires with front fork shock-absorbing suspension, which makes it better suited for unpaved terrain compared to other bikes at this price.
There are bikes out there that offer high-quality components, a more powerful motor, better upgradeability, and/or domestic customer support, but only if you're willing to shell out hundreds or thousands of dollars more. The UrLife E20 bike will likely stay within your budget. It offers a perfectly respectable assisted ride that will satisfy most bikers.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Marathon is attempting to broaden its playerbase with new offerings, such as a PVE-only mode.
Show full content
Marathon is attempting to broaden its playerbase with new offerings, such as a PVE-only mode. Depending on who you ask, Marathon has struck a chord with a dedicated playerbase, but may not have the wide appeal. It seems Bungie is acutely aware of the fact that it may need to expand its audience to make it more approachable and is planning on doing so.
In a massive new blog post, Bungie laid out its plans for the future of Marathon. Among the many details in it, arguably the biggest takeaway content-wise is the introduction of a brand-new PVE mode being introduced in Season 2. It's an experimental mode that won't have player-on-player combat to instead emphasize working together to complete objectives, fight UESC bots, and make progress in a less chaotic and hostile environment. Additionally, there will be a mode that focuses on "PVE, but with a light touch of PVP," though details are scarce on what exactly that means.
For those fearing this means PVP will take a backseat from Marathon, that's not the case. Bungie teased that it is developing a purely PVP-focused mode as part of plans for more experimental modes in Marathon. Bungie noted its goal is to create a game that allows for nail-biting tension and sweaty gameplay, but also one that allows you to take a step back and chill. The aim is to ensure there is a pace of play for whatever mood you're in, rather than constant high-stakes, tense gameplay with big time commitments.
Bungie is also planning to update and improve Marathon's onboarding experience for new players, as well as deepen the overall experience for the diehard fans:
The following is the general roadmap for the future of Marathon throughout 2026:
Season 2 is on the horizon and we'll be sowing the seeds for a lot of our future plans via new content such as Sentinel and Night Marsh, systems, and experiments around new play modes that may become permanent in the future.
Season 3 we're planning to introduce a lot (and I mean a lot) of revisions to our early experience, including big updates to Perimeter, alongside a new Runner shell, and additional (no spoilers) content.
Season 4 we're focusing on building more depth into the existing extraction loop.
Season 5 we're looking at bringing the whole ecosystem of (PV(P)VE) play together and evolving our weird sci-fi world in new ways.
While there is a passionate group of Marathon players, some would-be fans were interested in experiencing the game for Bungie's tight gunplay, but didn't click with the main extraction-based modes. It seems like this is a direct response to those people and hopefully, it will lure them in and expand the playerbase.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
The design of Xbox's upcoming cloud gaming controller has leaked online and it looks pretty different from your average Xbox controller.
Show full content
The design of Xbox's upcoming cloud gaming controller has leaked online and it looks pretty different from your average Xbox controller. New images of the controller were discovered by Technoblog and reveal that it is much smaller than your typical Xbox controller. It has all of the buttons you'd expect for an Xbox controller, but it is far more compact, making it almost closer to a Joy-Con in terms of size. It also appears to have slight grooves on the triggers closer to what you'd expect on a regular controller. It's hard to tell if this would be very comfortable for long periods of play, but we have seen similar designs in the past from companies such as 8BitDo with the SN30 Pro for Xbox.
The cloud gaming controller looks to have rechargable batteries, USB-C support, and Bluetooth connectivity. The controller will also seemingly be released in two colors: black and white. As of right now, it's unclear when the controller is expected to be released, but these kinds of leaks tend to happen ahead of a reveal sooner rather than later. Perhaps this will be part of Xbox's summer showcase with a release before the end of the year. Although Xbox is hard at work on its next console, known as Project Helix, Microsoft has invested heavily into the cloud gaming space and has been looking for new ways to support it.
LEAKED | Microsoft's new Xbox Cloud Gaming controller just leaked from a Brazilian regulator.
If the console market ends up being a wash for Xbox, the platform is set up to exist in other forms like in smart TVs, mobile devices, and non-gaming computers. Xbox's cloud service is surprisingly fluid, allowing players to stream games to a variety of devices, including a console itself. If there's a major game you want to play on the Xbox app but don't have the storage or time to download it, you may be able to stream it (which will be indicated in the app itself).
It's an interesting strategy, but one that appears to be working. Former Xbox boss Phil Spencer noted last year that cloud gaming hours were up 45% on console and 24% on other devices between 2024 and 2025, proving that it's becoming an increasingly viable option for the Xbox base. Putting out a compact controller to further support this style of gaming seems like another way in which its investing in it.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
Features a premium Gallery-series OLED panel and no cables to the TV except for power.
Show full content
LG OLED TVs are generally divided into three tiers: the highest-end G (Gallery) series, the mid-range C-series, and the budget-friendly B-series. Lesser known amongst LG's OLED lineup is the M-series. This is a specialized model that has the same panel as the G-series but with the added advantage of wireless connectivity. It's priced higher than nearly any other consumer-targeted LG TV and it's almost never on sale... except for today.
For a limited time, Amazon is offering a brand new 77" LG Evo M3 4K OLED Smart TV for $1,999.99 with free shipping. Compare that to the MSRP of $5,000 when it was first released in August of 2023. The TV is sold and shipped by the Amazon marketplace seller BrandSmart USA, which is an authorized LG reseller. Since the M3 is considered a "premium" LG TV, you get a 5-year panel warranty on top of the standard 1 year parts and labor warranty.
The Rare LG Evo M3 4K OLED Wireless TV Is on Sale Today
What sets the M3 apart from LG's other OLED TVs is its wireless connectivity. You still have to deal with the power cable, but every other connection is made to an included "Zero Connect" wireless box that can sit 30 feet away from the TV itself and still stream in 4K at up to 120Hz. That allows for a much cleaner setup without any need to hide cables.
The LG Evo M3 uses the same panel as the Gallery Series G3. Despite being nearly three years old, this panel is better than the recent generation LG Evo C5. That's because it uses Micro Lens Array (MLA) technology for its OLED panel, which dramatically increases brightness levels. The Evo C5 is not equipped with this technology. Granted the M3 also doesn't have the Tandem OLED tech you'll find on the new G5 TV, but a 77" G5 model currently costs well over $3,000.
LG OLED TVs has long been our favorite TVs for console gaming thanks to their outstanding image quality, low input lag, and high refresh rate. This is definitely one of the best TVs for streaming 4K HDR content in its intended glory. The M3 is also equipped with modern gaming features that make it a perfect complement to current generation consoles like the PlayStation 5 and Xbox Series X, including a native 120Hz panel and three HDMI 2.1 inputs on the Zero Connect Box.
Deals on the LG M-series OLED TVs are rare. The last time I found a deal was back in September of 2025 for about $250 more. If wireless connectivity appeals to you, then don't pass this up.
The LG Evo M3 comes with a barebones wall-mount
Like the Gallery Series TVs, the LG Evo M3 doesn't include a stand, only a slim wall mount that sits the TV nearly flush to the wall. If you want more adjustability and an easier install, then consider getting this model off Amazon. Perlegear is one of the biggest TV mount vendors on Amazon with plenty of reviews to back it up. For a limited time, Amazon is offering the Perlegear Full Motion TV Wall Mount, which supports TVs up to 97" and 132 pounds, for just $34.75 after you apply coupon code "NDFC4RAH". The wall mount is overkill for most TVs out there, and that's a good thing.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
The casting search for the next actor to play James Bond is officially underway. Nina Gold has reportedly been hired as the casting director for James Bond 26, which is said to be looking for a "fresh face" to play 007. Gold is responsible for Daisy Ridley, John Boyega, Emilia Clarke, Claire Foy and Eddie Redmayne's big breaks.
Show full content
The casting search for the next actor to play James Bond is officially underway.
“The search for the next James Bond is underway. While we don’t plan to comment on specific details during the casting process, we’re excited to share more news with 007 fans as soon as the time is right.”
Variety reports that Nina Gold has been hired as the casting director for James Bond 26, which is said to be looking for a "fresh face" to play 007. Gold was among the nominees for this year’s first ever Academy Award in casting for her work on Hamnet.
Gold’s past work indicates an eye for discovering future stars; Emilia Clarke, Claire Foy, and Eddie Redmayne all got big career breaks thanks to Gold.
A British native, Gold was the casting director on UK-based series such as Game of Thrones, The Crown, Baby Reindeer, Slow Horses, The Day of the Jackal, Wolf Hall, and Taboo. She also cast series such as Rome, John Adams, Chernobyl, 3 Body Problem, and The Nevers.
On the film side, Gold has been the casting director for Hot Fuzz, Nowhere Boy, The Chronicles of Narnia: The Voyage of the Dawn Treader, Attack the Block, The King’s Speech, Prometheus, The Imitation Game, The Martian, Jurassic World: Fallen Kingdom, Jurassic World: Dominion, Conclave, The Two Popes, Wonka, Les Misérables, The Power of the Dog, and Morbius to name a few.
In addition to Game of Thrones, it might be Gold’s work in the Star Wars franchise that makes her particularly notable for being tapped as the casting director on James Bond 25.
Gold discovered then-largely unknown actors Daisy Ridley and John Boyega for Star Wars: The Force Awakens. She also cast Solo and Andor.
If there’s a "fresh face" male actor in the UK who is a good fit for the role of 007 then a casting director of Nina Gold’s experience would almost certainly have them on her radar.
I'm thinking of getting one for dad for Father's Day.
Show full content
I can think of few activities I'd enjoy more than playing a video game on a Saturday afternoon while lounging in an overstuffed recliner. This deal is a super affordable way of realizing my dream. As part of its Memorial Day Sasle that starts this week, Wayfair is offering the Latitude Run 41.3'' Extra Large Power Lift Recliner and Massage Chair for just $375 with free shipping. According to Wayfair, the retail price on this is $1,800, which means you're saving a whopping 80% off.
Save $1,425 Off a Power Lift Recliner for Memorial Day
The Latitude Run is an oversized recliner upholstered in an easy to clean faux leather material. It's an "extra-wide" model with a 22" seat width and 21" seat depth. Because the seat is deeper than your standard chair, some people (particularly older folks) might have trouble getting out of it. That's where the power lift feature comes in handy. The Latitude Run helps by tilting foward almost as if it's literally dumping you out of your seat. This feature actually works very well and is the main reason why power lift chairs are so popular for people with limited mobility.
In addition to the power lifting, the Latitude Run can power recline. Both the seat back and leg rest extend out to about 150 degrees. According to the spec sheet, the chair also has eight separate massage points as well as a central heating element that you can adjust with the included remote. At this price point, I wouldn't expect the zones to be very precise, but a heat-emitting vibrating chair can still feel good regardless.
I haven't tried this chair out myself, but I'm tempted to get one for dad since Father's Day is only about a month away. It does have over 1,800 user reviews with a 4.3 star rating. It's "Wayfair verified" and Wayfair is one of the largest online-only furniture retailers in the United States. It does comes with a 30-day return policy and 60-day warranty, although I figure the hassle of returning this outweighs the benefits. You have to make sure you want it.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
DC Comics dominates this year's list of nominees for the 2026 Eisner Awards, with a lot of help from the Absolute Universe.
Show full content
The list of nominees for the 2026 Will Eisner Comic Industry Awards has been revealed. Essentially the equivalent of the Oscars for the comic book industry, the Eisners highlight the best and most noteworthy releases of the 2025 calendar year.
DC is the most widely represented publisher in this year's lineup of nominees, with 16 nominations (plus 10 shared). That's heavily fueled by the Absolute Universe line, with 6 total nominations for Absolute Martian Manhunter and 5 for Absolute Batman. Meanwhile, Fantagraphics has 14 nominations, Image Comics has 12 nominations (plus 9 shared), and Abrams has 9 nominations.
Scroll down to see the full list of Eisner nominees. The winners will be revealed during San Diego Comic-Con on July 24, at a ceremony at the San Diego Hilton Bayfront Hotel.
Best Short Story
“Blood Harvest,” in Brain Damage, by Shintaro Kago, translated by Zack Davisson (Fantagraphics)
“The Curse Room,” in Brain Damage, by Shintaro Kago, translated by Zack Davisson (Fantagraphics)
“Football Is Not War,” by R. K. Russell and Wilfred Santiago, in Come Out and Play: The Queer Sports Project (Stacked Deck Press)
“Red Snapper in the Rea,” by Michael D. Kennedy, in Milk White Steed (Drawn & Quarterly)
“trAPPed” by Anand RK, Suparna Sharma, and Natalie Obiko Pearson (Bloomberg News)
Best One-Shot/Single Issue
Absolute Batman 2025 Annual #1, by Daniel Warren Johnson, James Harren, and Meredith McClaren (DC)
Absolute Martian Manhunter #1, by Deniz Camp and Javier Rodriguez (DC)
Assorted Crisis Events #4, by Deniz Camp and Eric Zawadski (Image)
Coin-Op no. 10: Wet Cement, by Peter and Maria Hoey (Coin-Op Books)
Ice Cream Man #43: “One Page Horror Stories,” by W. Maxwell Prince and others (Image)
Something Is Killing the Children: A Monster Hunter Walks into a Bar #1, by James Tynion IV and Werther Dell’Edera (BOOM! Studios)
Best Continuing Series
Absolute Batman, by Scott Snyder, Nick Dragotta, and others (DC)
Absolute Wonder Woman, by Kelly Thompson, Hayden Sherman, and Mattia De Iulis (DC)
The Department of Truth, by James Tynion IV and Martin Simmonds (Image)
FML, by Kelly Sue DeConnick and David Lopez (Dark Horse)
The Power Fantasy, by Kieron Gillen and Caspar Wijngaard (Image)
Storm, by Murewa Ayodele, Lucas Werneck, and others (Marvel)
Best Limited Series
Absolute Martian Manhunter, by Deniz Camp and Javier Rodriguez (DC)
Beneath The Trees Where Nobody Sees: Rite of Spring, by Patrick Horvath (IDW)
Bronze Faces, by Shobo, Shof, and Alexandre Tefenkgi (BOOM! Studios)
Crownsville, by Rodney Barnes and Elia Bonetti (Oni Press)
Everything Dead and Dying, by Tate Brombal and Jacob Phillips (Image)
Out of Alcatraz, by Christopher Cantwell & Tyler Crook (Oni Press)
Best New Series
Assorted Crisis Events, by Deniz Camp and Eric Zawadski (Image)
Batman Vol. 4, by Matt Fraction and Jorge Jiménez (DC)
Black Cat, by G. Willow Wilson and Gleb Melnikov (Marvel)
Exquisite Corpses, by James Tynion IV, Michael Walsh, Pornsak Pichetshote, and others (Image)
Ghost Pepper, by Ludo Lullabi (Image)
Temporal, by Stephanie Williams and Asiah Fulmore (Mad Cave)
Best Publication for Early Readers
All the Hulk Feels, by Dan Santat (Abrams Fanfare/Marvel)
The Faraway Forest: Wally’s Route, by Debbie Fong (Chronicle Books)
The Fire-Breathing Duckling, by Frank Cammuso (TOON Books)
Night Light, by Michael Emberley (Holiday House)
Steve, A Rare Egg, by Kelly Collier (Kids Can Press)
Best Publication for Kids
The Cartoonists Club, by Raina Telgemeier and Scott McCloud (Scholastic Graphix)
Chickenpox, by Remy Lai (Henry Holt Books for Young Readers)
Creature Clinic, by Gavin Aung Than (First Second)
Night Chef: An Epic Tale of Friendship with a Side of Deliciousness! By Mika Song (Random House Graphic)
Oasis, by Guojing (Godwin Books/Henry Holt Books for Young Readers)
A Song for You and I, by K. O’Neill (Random House Graphic)
Best Publication for Teens
Angelica and the Bear Prince, by Trung Le Nguyen (Random House Graphic)
Clementine: Book Three, by Tillie Walden (Image Skybound)
Everyone Sux But You, by K. Wroten (Henry Holt Books for Young Readers)
Hello Sunshine, by Keezy Young (Little, Brown Ink)
This Place Kills Me, by Mariko Tamaki and Nicole Goux (Abrams Fanfare)
Trumpets of Death, by Simon Bournel-Bosson, translated by Edward Gauvin (Graphic Universe/Lerner)
Best Humor Publication
And to Think We Started as a Book Club, by Tom Toro (Andrews McMeel Universal)
Ew, It’s Beautiful: A False Knees Comics Collection, by Joshua Barkman (Andrews McMeel Universal)
The Great British Bump-Off: Kill or Be Quilt, by John Allison and Max Sarin (Dark Horse)
Jeff the Land Shark, by Kelly Thompson and Tokitokoro (Marvel)
Physics for Cats, by Tom Gauld (Drawn & Quarterly)
Spent: A Comic Novel, by Alison Bechdel (Mariner Books)
Best Anthology
Come Out and Play: The Queer Sports Project, edited by Meghan Kemp-Gee and Megan Praz (Stacked Deck Press)
DC Pride 2025, edited by Andrea Shea and Jillian Grant (DC)
Noir Is the New Black Season 2 (FairSquare Graphics)
Stardust the Super Wizard Anthology, edited by Van Jensen (Blue Creek Creative)
2000AD 2026 Annual Featuring Judge Dredd, edited by Oliver Pickles (Rebellion)
Best Reality-Based Work
Black Arms to Hold You Up: A History of Black Resistance, by Ben Passmore (Pantheon)
Do Admit: The Mitford Sisters and Me, by Mimi Pond (Drawn & Quarterly)
Fela: Music Is the Weapon, by Jibola Fagbamiye and Conor McCreery (Amistad)
Globetrotters: Nellie Bly and Elizabeth Bisland’s World Tour, by Julian Voloj and Julie Rocheleau (Abrams ComicArts)
Muybridge, by Guy Delisle, translated by Helge Daschert and Rob Aspinal (Drawn & Quarterly)
Surrounded: America’s First School for Black Girls, 1832, by Wilfrid Lupano and Stéphane Fert (ABLAZE)
Best Graphic Memoir
The Ephemerata: Shaping the Exquisite Nature of Grief, by Carol Tyler (Fantagraphics)
My Life in 24 Frames Per Second, by Rintaro (Kana Manga US)
It Rhymes with Takei, by George Takei, Harmony Becker, Steven Scott, and Justin Eisinger (Top Shelf)
Precious Rubbish, by Kayla E. (Fantagraphics)
Raised by Ghosts, by Briana Loewinsohn (Fantagraphics)
Talking to My Father’s Ghost: An Almost True Story, by Alex Krokus (Chronicle)
Best Graphic Album–New
Cannon, by Lee Lai (Drawn & Quarterly)
Drome, by Jesse Lonergan (23rd St. Books)
The Fable of Erkling Woods, by Juni Ba (Goats Flying Press)
A Garden of Spheres, by Linnea Sterte (Peow2)
More Weight: A Salem Story, by Ben Wickey (Top Shelf)
Shadows of the Sea, by Cathy Malkasian (Fantagraphics)
Best Graphic Album–Reprint
Beneath the Trees Where Nobody Sees: Storybook Edition, by Patrick Horvath (IDW)
Ginseng Roots: A Memoir, by Craig Thompson (Pantheon)
Goes Like This, by Jordan Crane (Fantagraphics)
Superman’s Pal, Jimmy Olsen: The Deluxe Edition, by Matt Fraction and Steve Lieber (DC)
Tongues, by Anders Nilsen (Pantheon)
Best Adaptation from Another Medium
Alanna: The First Adventure (Song of the Lioness, Book 1), by Tamora Pierce, adapted by Vita Ayala and Sama Beck (Abrams Fanfare)
The Compleat Angler: A Graphic Adaptation, by Izaak Walton, adapted by Gareth Brookes (SelfMadeHero)
Dead Man Walking: Graphic Edition, by Sister Helen Prejean, adapted by Rose Vines and Catherine Anyango Grünewald (Random House)
Ghost Boys: The Graphic Novel, by Jewell Parker Rhodes and Setor Fiadzigbey (Little, Brown Ink)
Lord of the Flies: The Graphic Novel, by William Golding, adapted by Aimée De Jongh (Penguin Classics)
A Wizard of Earthsea: A Graphic Novel, by Ursula K. Le Guin, adapted by Fred Fordham (Clarion Books)
Best U.S. Edition of International Material
Buff Soul, by Moa Romanova, translated by Melissa Bowers (Fantagraphics)
Cornelius: The Merry Life of a Wretched Dog, by Marc Torices, translated by Andrea Rosenberg (Drawn & Quarterly)
In the End We All Die, by Tobias Aeschbacher, translated by Andrew Shields (Helvetiq)
Nocturnos, by Laura Perez, translated by Andrea Rosenberg (Fantagraphics)
Raging Clouds, by Yudori (Fantagraphics)
Smoke Gets in Your Eyes, by Anaïs Flogny, translated by Dan Christensen (Abrams ComicArts)
Best U.S. Edition of International Material–Asia
Hirayasumi, vols. 4–7, by Keigo Shinzo, translated by Jan Mitsuko Cash (VIZ Media)
Land, vol. 1, by Kazumi Yamashita, translated by Kevin Gifford (Yen Press)
Purgatory Funeral Cakes, by Sanho, translated by Danny Lim (Dark Horse)
Tokyo Alien Bros., vols. 1–3, by Keigo Shinzo, translated by Casey Loe (VIZ Media)
Yan, vols. 1–2, by Chang Sheng, translated by Vanessa Liu (Titan Manga)
Best Archival Collection/Project—Strips
Arthur Ferrier’s Pin-Up Parade Box Set, edited by Rian Hughes (Korero Press)
Barnaby, vol. 5: 1950–1952, by Crockett Johnson, edited by Eric Reynolds and Philip Nel (Fantagraphics)
The George Herriman Library: Krazy & Ignatz 1928–1930, edited by J. Michael Catron and Bill Blackbeard (Fantagraphics)
Rea Irvin’s The Smythes, edited by R. Kikuo Johnson and Dash Shaw (NYRC)
Terminal Exposure: Comics, Sculpture, and Risky Behavior, by Michael McMillan, edited by Lucas Adams (NYRC)
Best Archival Collection/Project—Comic Books
AKIRA Volumes 1–5 Hardcover Collection, by Katsuhiro Otomo, edited by Haruko Hashimoto, Ajani Oloye, and Lauren Scanlan (Kodansha USA Publishing)
The Atlas Comics Library No. 7: Girl Comics, edited by Dr. Michael J. Vassallo (Fantagraphics)
Comics of the Movement #1, by Courtland Cox, Jennifer Lawson, Alfred Hassler, and Benton Resnik (Good Trouble Comics)
Hothead Paisan, by Diane DiMassa, organized by Anika Banister (NYRC)
Scream! The Specials 1985–2024, edited by Chiara Mestieri (Rebellion)
Weird Science Vol. 1 XXL, edited by Grant Geissman (TASCHEN)
Best Academic/Scholarly Work
Comic Art in Korea, by John A. Lent (University Press of Mississippi)
Comics of the Anthropocene: Graphic Narrative at the End of Nature, by José Alaniz (University Press of Mississippi)
Graphic Narratives of Resistance, by Jennifer Boum Make and Charly Verstraet (Edinburgh University Press)
Latinx Comics Studies: Critical and Creative Crossings, edited by Fernanda Díaz-Basteris and Maite Urcaregui (Rutgers University Press)
Manga’s First Century: How Creators and Fans Made Japanese Comics, 1905–1989, by Andrea Horbinski (University of California Press)
Best Comics-Related Periodical/Journalism
CANON, by Colin Blanchette and Alex Eklund
Comic Book Creator, edited by Jon B. Cooke (TwoMorrows)
Dummy, edited by John Kelly (The Dummy Corporation)
Shelfdust, edited by Steve Morris, www.shelfdust.com
SKTCHD, by David Harper, www.sktchd.com
SOLRAD: The Online Literary Magazine for Comics, edited by Daniel Elkin, www.solrad.co (Fieldmouse Press)
Best Comics-Related Book
Crumb: A Cartoonist’s Life, by Dan Nadel (Scribner)
Facing Feelings: Inside the World of Raina Telgemeier, by Raina Telgemeier (Scholastic)
How Comics Are Made, by Glenn Fleishman (Andrews McMeel)
Making Nonfiction Comics: A Guide to Graphic Narrative, by Eleri Harris and Shay Mirk (Abrams ComicArts)
Only What’s Necessary: Charles M. Schulz and the Art of Peanuts, by Chip Kidd (Abrams ComicArts)
Ooops…I Just Catharted!: Fifty Years of Cathartic Comics, by Rupert Kinnard, edited by William O. Tyler (Stacked Deck Press)
Best Publication Design
The Art of Manga, designed by Tessa Lee (Fine Arts Museum of San Francisco/VIZ Media)
The Essential Peanuts, designed by Shawn Dahl with Chip Kidd (Abrams ComicArts)
Fruits Basket: The Complete Box Set (Collector’s Edition #13), designed by Wendy Chan (Yen Press)
Red Light Properties: Unfinished Business, designed by Dan Goldman (Kinjin Storylab)
The Marvel Art of Michael Allred Slipcase Edition, designed by Kurtis Findlay (Clover Press)
Weird Science Vol. 1 XXL, designed by Anna-Tina Kessler (TASCHEN)
Best Webcomic
The Accidental Undergrad by Christian Giroux (Fieldmouse Press)
Keeping Time by Kody Okamoto (keepingtimecomic.com)
The Legend of Parvaterra by Raúl Arnáiz (WEBTOON)
Sable: A Ghost Story, by Ethan M. Aldridge (sablecomic.com)
Superfish, by Peglo (WEBTOON)
Terran Omega: The Ghosts of War, by PJ Holden (pauljholden.com)
Tiger, Tiger by Petra Erika Nordlund (tigertigercomic.com)
Best Digital Comic
DeadAss, by hakei (VIZ Media)
In the Real Dark Night, by Jimmy Gownley (G-Ville Comics)
The Lycan, by Mike Carey, Thomas Jane, David James Kelly, and Diego Yapur (Comixology Originals)
Overwatch 2: Against the Tide, by Brandon Chen and Velinxi (Blizzard Entertainment)
Practical Defense Against Piracy, by Tony Cliff (delilahdirk.com)
The World of Lublu, by Charbak Dipta (The Charbax Store)
Best Writer
Deniz Camp, Absolute Martian Manhunter (DC); Assorted Crisis Events (Image); The Ultimates (Marvel)
Scott Snyder, Absolute Batman, Batman/Deadpool (DC); By a Thread: Book 2 (Comixology Originals), You Won’t Feel a Thing (DSTLRY)
Mariko Tamaki, This Place Kills Me (Abrams Fanfare)
Kelly Thompson, Absolute Wonder Woman, Birds of Prey (DC); Jeff the Land Shark (Marvel)
James Tynion IV, Something Is Killing the Children, Wynd: The Power of the Blood (BOOM! Studios); Let This One Be a Devil, Red Book (Dark Horse); The City Beneath Her Feet (DSTLRY); The Department of Truth, Exquisite Corpses, W0RLDTR33 (Image); Universal Monsters: The Invisible Man (Image Skybound)
Stephanie Williams, Street Sharks (IDW); Roots of Madness (Ignition Press); Temporal (Mad Cave)
Best Writer/Artist
Juni Ba, The Boy Wonder (DC); The Fable of Erkling Woods (Goats Flying Press); Monkey Meat Summer Batch (Image)
Jamal Campbell, Zatanna (DC)
Jesse Lonergan, Drome (23rd St. Books)
Chang Sheng, Yan, vols. 1–2 (Titan Manga)
Linnea Sterte, A Garden of Spheres (Peow2)
Kazumi Yamashita, Land, vol. 1 (Yen Press)
Best Penciller/Inker
Elsa Charretier, The City Beneath Her Feet (DSTLRY)
Sean Phillips, Giant Size Criminal #1, The Knives: A Criminal Book (Image)
Javier Rodriguez, Absolute Martian Manhunter (DC)
Chris Samnee, Batman and Robin: Year One (DC)
Hayden Sherman, Absolute Wonder Woman, Batman: Dark Patterns (DC)
Eric Zawadzki, Assorted Crisis Events (Image)
Best Painter/Multimedia Artist
Teddy Kristiansen, Black Hammer: Spiral City (Dark Horse)
Cathy Malkasian, Shadows of the Sea (Fantagraphics)
Qu, Slices of Life: A Comic Montage (Bulgilhan Press)
Martin Simmonds, The Department of Truth (Image)
Mika Song, Night Chef: An Epic Tale of Friendship with a Side of Deliciousness! (Random House Graphic)
Linnea Sterte, A Garden of Spheres (Peow)
Best Cover Artist
Juni Ba, The Boy Wonder (DC); The Fable of Erkling Woods (Goats Flying Press); TMNT Nightwatcher, TMNT Godzilla (IDW); Monkey Meat Summer Batch (Image)
Nick Dragotta, Absolute Batman, Absolute Batman 2025 Annual, Batman #1, Batman/Deadpool (DC)
Francesco Francavilla, Cyberpunk 2077, Star Wars: Tales from the Nightlands (Dark Horse); Absolute Batman, Absolute Martian Manhunter, Batman: Full Moon, Nightwing variants (DC); Green Hornet/Miss Fury (Dynamite); Star Trek: The Last Starship, Twilight Zone (IDW); Dick Tracy (Mad Cave)
Mateus Manhanini, Absolute Superman, Absolute Wonder Woman, Mr. Terrific: Year One variants (DC); Doctor Strange, Ironheart: Bad Chemistry, Miles Morales: Spider-Man, Phases of the Moon Knight, Star Wars: The High Republic, Storm, The Ultimates (Marvel)
Javier Rodriguez, Absolute Martian Manhunter, Batman & Robin: Year One #7, The New Gods #8 (DC)
Hayden Sherman, Absolute Wonder Woman, Batman: Dark Patterns #3-12 (DC)
Best Coloring
Jordie Bellaire, Absolute Wonder Woman, The Nice House by the Sea (DC); The Exorcism at 1600 Penn (IDW); Assorted Crisis Events, The Department of Truth, Exquisite Corpses, W0RLDTR33 (Image); GI Joe (Image/Skybound); EC Catacomb of Torment, EC Epitaphs from the Abyss (Oni Press)
Ninakupenda Gaillard, Chickenpox (Henry Holt Books for Young Readers)
Jesse Lonergan, Drome (23rd St. Books)
Matheus Lopes, Batman and Robin Year One (DC); The Seasons (Image)
Javier Rodriguez, Absolute Martian Manhunter (DC)
José Villarrubia, This Ink Runs Cold (Alan Spiegel Fine Arts); Ghostbox (Comixology Originals); Dracula Book 2: The Brides, The Witcher: The Bear and the Butterfly (Dark Horse); It Rhymes with Takei (Top Shelf)
Best Lettering
Janice Chiang, Acro and the Cat, All Upon a Time, Beyond the Aural Vault, Republica, Solarblader (Sandstorm); John Carpenter’s Blood of the Taken: Next of Kin, Pause, Tales of Science Fiction (Storm King)
Clayton Cowles, Absolute Batman, Batman, Batman & Robin: Year One, Birds of Prey, Black Canary: Best of the Best, Trinity: Daughter of Wonder Woman, Wonder Woman, (DC); Daredevil: Cold Day in Hell #1-3 (Marvel)
Hassan Otsmane-Elhaou, Ill Vacation, Stillman (Comixology Originals); Absolute Martian Manhunter, Challengers of the Unknown, DC K.O., The Flash, Green Arrow, Poison Ivy (DC); Beneath the Trees Where Nobody Sees, The Exorcism at 1600 Penn, Starship Godzilla, (IDW); Author Immortal (Image); Our-Soot-Stained Heart (Mad Cave)
Nate Piekos, American Caper #1, Archie Vs. Minor Threats, Black Hammer: Spiral City, The Brood, Minor Threats: The Last Devil Left Alive, Stranger Things and Dungeons & Dragons, The Umbrella Academy Plan B, Welcome to Twilight (Dark Horse); I Hate Fairyland (Image)
Ben Wickey, More Weight: A Salem Story (Top Shelf)
Save $450 off by getting a renewed "excellent condition" unit
Show full content
Pick up Apple's flagship watch at an outstanding price. For just a limited time, Amazon is offering the "Amazon Renewed" Apple Watch Ultra (Gen 1) smatwatch for $299 with free shipping. If you are a Prime member and pay with the Prime Visa Card, you also get an extra 10% cash back instead of the usual 5%. This "excellent condition" refurb is shipped and sold by Amazon and includes a 90-day warranty. A brand new Apple Watch Ultra retails for $750.
Apple Watch Ultra for $299
The Apple Watch Ultra is the best watch in Apple's lineup for anyone who enjoys the outdoors, thanks to its increased durability, longer battery life, more precise GPS, and activity specific features and apps. It's a bigger watch than any of the others with a 49mm titanium case that comes standard. Titanium is more rugged and corrosion resistant than the softer aluminum or stainless steel casing found in less expensive Apple Watches. The display is likewise protected by a sapphire crystal face that's more durable than the Ion-X glass found on the standard Watch 11. It's the same protection that Garmin uses on its highest end watches and will definitely withstand the elements.
In addition to the increased durability, the Watch Ultra boasts a 1.92" Retina LTPO OLED display with up to 2,000 nits of brightness. It's powered by an S8 processor and includes 32GB of built-in storage. Other features include dual-frequency GPS, beam-forming triple microphone array, dual speakers, up to 36 hours of battery life, 100m of water resistance, customizable physical action button, and a built-in Oceanic+ app that literally puts a dive computer on your wrist.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
The iconic Jurassic Park Jeep Wrangler gets a worthy LEGO set, complete with a Dennis Nedry minifigure.
Show full content
The movie Jurassic Park came out when I was 11, which is the perfect age to watch a movie about rampaging dinosaurs. I saw it in the theater, and I, along with the many other moviegoers, was obsessed. I bought a paperback copy of the book and tore through it. It ruled. (I re-read it last year and it still rules.) I bought the movie on VHS, and then decades later I bought it again on 4K Blu-ray. I’ve probably seen Jurassic Park more times than any other movie. I have about 80% of the dialog memorized. I think it’s a perfect film.
In other words, I’m in the tank for Jurassic Park. So I was predisposed to like the Jurassic Park Jeep Wrangler LEGO set, which is now available at the LEGO Store. Just something to keep in mind while reading about how much I do, in fact, love this set.
Price: $199.99
Pieces: 1,924
Ages: 18+
Set #: 77984
The set comes with 1,924 pieces divided into 26 bags, plus two instruction manuals, an envelope containing a fabric vehicle cover, and a page of stickers. It’s a lot! Which is mostly a good thing — except for the stickers.
To someone on record as being firmly in the “anti-sticker” camp, this Wrangler includes an upsetting number of stickers, many of which are highly visible in the final build. The Jurassic Park logo on the car doors are stickers. The Jeep numbers, which appear on numerous parts of the vehicle, are stickers. The arrow on the East Dock sign is a sticker, as are the words “East Dock.”
I get it — this set has lots of logos and images on it. But when LEGO prints designs directly on the bricks, they come out looking perfectly straight. When I, with my big clumsy hands, affix a sticker the size of a Tic-Tac on a LEGO brick roughly the same size, it always ends up just a little crooked. It would be nice if the LEGO corporation could print these images directly on the pieces at the LEGO factory, but apparently that’s not possible. I’m not sure why it’s not possible, but after assembling dozens of LEGO sets and placing many stickers slightly askew, I have come to accept that it is.
Moving on to the build itself, the instructions first have you piece together the Jeep’s undercarriage and complicated innards. These are largely comprised of LEGO Technic pieces, with bags full of rods and pegs and gears and ball joints that all snap together in an incredibly complex way. I have no idea how anyone could possibly have designed this set. It’s amazing that it turns into a build resembling anything at all, let alone a highly recognizable Jeep Wrangler.
I have no idea how anyone could possibly have designed this set.
Eventually, as you pile on layer after layer of the Jeep’s floor, you come to the interior of the Wrangler, which has reclining seats and a center console, complete with an adorable little coffee cup resting on it. Then you build wheel wells and doors, on which you (carefully, yet still somehow crookedly) place big stickers with the iconic Jurassic Park logo.
Much of the build time is spent assembling separate component pieces that don’t look like much until you attach them to the main set and you discover you’ve built some integral part of the whole. It might be the engine, which you place snugly under the hood. It might be part of the wheel-turning apparatus that spans the length of the vehicle under the floor. It might be the array of lights above the windshield or the winch on the front bumper. It’s always satisfying to complete a component and press it into place.
The tires go on near the end, presumably so the Wrangler doesn't roll off the table mid-build. They're made of rubber, and they roll with a satisfying smoothness. Thanks to the aforementioned Technic pieces hidden in the Jeep’s undercarriage, you can even turn the front wheels by rotating the spare tire on the back of the Jeep.
When you’re nearly finished with the build, you come to a crossroads: which of the four Wranglers shown in the movie do you want this to be? You can pick Wrangler 10, 12, 18, or 29, each of which are outfitted differently. Depending on which you choose, you need to turn to the designated page in the instruction manual, “Choose Your Own Adventure”-style.
The Jurassic Park Jeep Wranglers You Can Build
Jeeps 18 and 29 appear in the movie shortly after the main characters arrive on the island. These are the Jeeps that take them on their first tour of the park. Jeep 18 is the one Ellie Sattler, Alan Grant, and Ian Malcolm are in when they see the dinosaurs for the first time and take off their sunglasses in awe. Riding in Jeep 29 behind them are John Hammond and the “bloodsucking lawyer” Donald Gennaro.
The other two Jeeps play perhaps more memorable roles. Jeep number 10 is the one used to rescue Malcolm after the t-rex attack. This is the one in the famous shot of the t-rex stomping after them in the side-view mirror, with the words “Objects in mirror are closer than they appear” clearly visible. (That shot is re-created in this LEGO set, via a sticker on the mirror).
Finally, you can build Jeep 12, which Dennis Nedry takes to escape the island with his modified Barbasol can of stolen dinosaur embryos. He’s heading toward a boat dock in a torrential downpour. He never arrives. Instead, he crashes into the East Dock sign, loosening the arrow directing which way to go, and then has a fatal encounter with a dilophosaurus.
Each of the Jeeps has unique features. Number 10 has cargo chests in the back. Several have poles to support the fabric roof. Jeep 12 is sort of the default one to build, seeing as the set comes with a Dennis Nedry minifigure. He’s wearing his yellow raincoat, and has two face options: one drenched in rain, the other splattered with dino venom.
Once you’ve completed the Jeep of your choice, you build the East Dock sign. This is basically an accessory – it's obviously not the main concern of this set, but it still has a number of clever details built into it. I love how it uses clear pieces on the base to represent the rainwater that’s drenching everything in that scene in the movie. I love the varied leaf pieces in different shades of green that give a jungle-like texture to the base of the sign. There's a tiny frog on the ground, as well as a piece of amber containing a mosquito (not a sticker!). I also love how easily and freely the arrow sign spins on the pole, just like in the movie after Nedry crashes into it. The designers really paid attention to every detail.
The final bag contains the display placard and the Dennis Nedry minifigure. He comes with a stick (“Stick, stupid! No wonder you’re extinct!”) and the iconic Barbasol can (looking at it, I can just about hear Nedry wheeze with laughter when Dodgson shows him how it works, over a lunch that Dennis is not about to pay for (“Don’t get cheap on me, Dodgson”).
While this set probably wouldn’t appeal to younger kids anyway, it’s definitely a LEGO set for adults. It’s a complicated build, with many tiny, fiddly pieces. Some of the pieces curve one way or the other, depending on what side of the Jeep you’re working on. It can be hard to tell which piece you’re supposed to use unless you’re looking very carefully.
Any complaints I have with this build are minor, even the plethora of stickers. I love the finished product wholeheartedly. It’s impressively big — it should be big, since it costs $199.99, but I was surprised by its size nonetheless. It also looks incredible. It’s iconic and instantly recognizable.
After somewhere in the range of 10 hours of build time, this set is my favorite new thing in the house. I have it sitting on my desk, next to LEGO Mario and Yoshi, and it makes me happy every time I look at it. What more could I ask of a LEGO set?
LEGO Jurassic Park Jeep Wrangler is available exclusively at the LEGO Store for $199.99.
Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.
Nintendo has been getting amazing brick treatment over the last few years, and one of the biggest and most impressive sets has been the 2-in-1 The Legend of Zelda Great Deku Tree. It originally came out in September of 2024, but sadly it looks like it's already scheduled to be retired soon. This set joins a wide breadth of other LEGO kits about to be sunsetted on LEGO's Last Chance to Buy page, but there should still be plenty of time to pick one up from Amazon or directly through LEGO before it's too late. This is one of just two LEGO Legend of Zelda sets, with the Ocarina of Time - The Final Battle set dropping earlier this year.
Many third-party LEGO blogs are saying this and the other sets are to be retired this July, so there's still a little bit of time to pick one up, though I can't imagine this will see a discount anywhere any time soon. If you're able to get one, you're in for quite a treat. IGN's Kevin Wong built this set when it came out. The 2,500-piece set is a fun modular build where you can choose between the Great Deku Tree iterations from Ocarina of Time or Breath of the Wild, with Kevin saying the latter is the better build in terms of detail and color.
This set also includes many new and exclusive bricks only found in this set, like the Link and Zelda minifigures, the Sheika Slate brick, an ocarina, and a handful of Korok masks. I'd personally build this into the Ocarina of Time configuration, as it's one of my favorite games of all time, but the inside of the tree offers plenty of Easter eggs from the game's first dungeon, like a swinging Skulltula and two Deku baba plants.
LEGO The Legend of Zelda: Ocarina of Time - The Final Battle
If you already have the Great Deku Tree kit, the latest Legend of Zelda LEGO set is still in stock and features the iconic final battle from the N64 classic. It's also a great companion piece if your Deku Tree is in the Ocarina of Time configuration.
The Cosmere author confirms that an exec that worked on Murderbot is part of the Stormlight Archive adaptation.
Show full content
It's been a few months since Brandon Sanderson officially confirmed he'd be working with Apple TV on Cosmere adaptations. Since then, he's been consistently showcasing progress and snippets of new information on his weekly podcast, Intentionally Blank. In the most recent episode, he brought on his wife, Emily Sanderson, to discuss their review of season 1 of Apple TV's Murderbot series.
"I think I would give it a nine," Sanderson said, "but I also am comparing it to the books. It's possible that this is a 10 because: Is there anything I can imagine they should have done better?"
The Murderbot series, which is based on Martha Well's Murderbot Diaries books, first premiered back in May 2025 on Apple TV and was critically received quite well. IGN's own review gave it an 8 out of 10, which more closely matches the score Sanderson's wife gave the series.
What does this have to do with the Stormlight Archive TV series, though? And why is he talking about it so long after the first season wrapped up? Well a little bit further into the podcast, he reveals a key detail about one of the execs for the show.
"It's actually one of the same TV execs as on Stormlight, so I'm glad it was good because I watched it and I'm like 'Oh. good. I sold him this,' I didn't know which exec I was going to get, but it is one of the execs on Murderbot," Sanderson said.
Details about the Stormlight Archive series have been fairly few and far between since the original announcement, but Sanderson has stated before that he will be co-showrunner for the series once it actually starts. He has confirmed in his latest weekly update on YouTube that he is mostly focused on writing the script for the upcoming Mistborn movie, but will be working on getting a pilot together for Stormlight. And according to the progress bar on his website, that Mistborn screenplay is already 72% done.
Although both the Stormlight Archive series and Mistborn movie are still likely far off, this latest news seems like a positive signal from Sanderson himself. It's also just another reason to check out Martha Well's Murderbot books if you haven't already. She just released a new novel in the series, titled Platform Decay, that you can read now.
Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and 10 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to books and the latest Pokémon games.
Cooler Master's NR2 series PCs offer plenty of gaming prowess in a compact 18-liter chassis. Because this is a premium product for a semi-niche audience, prices are usually higher than a comparably equipped gaming PC, but not always. Case in point, Amazon is currently offering the Cooler Master NR2 RTX 5070 gaming PC for $1,799.98 shipped after you apply a $400 off coupon on the product page. This brings the price in-line with other standard-sized 5070 prebuilts but you get a stylish, powerful system that won't take up much desk space.
For a limited time, get a digital code for the upcoming 007 First Light game on Steam.
Save an Extra $400 Off the Cooler Master NR2 RTX 5070 Mini PC
This Cooler Master NR2 gaming PC is equipped with a liquid-cooled AMD Ryzen 7 7800X3D CPU, GeForce RTX 5070 GPU, 32GB of DDR5-6000MHz RAM, and a 2TB SSD. The AMD Ryzen 7 7800X3D is a 8-core 16-thread processor with a 5GHz turbo boost frequency. It's cooled by a robust 280mm all-in-one liquid cooling system featuring custom length tubing. The system is powered by an 850W 80+ Gold SFX power supply, again with custom length cables.
The AMD Ryzen 7 7800X3D is still one of the best gaming CPUs
Although it has been succeeded by the newer 9000X3D series of processors, the AMD Ryzen 7 7800X3D still maintains its reputation as an all-star gaming CPU. According to Passmark, the 7800X3D's gaming performance surpasses that of the latest generation Intel Core Ultra 7 265K. The 7800X3D also consumes less power and produces less heat than the 9800X3D while maintaining nearly the same gaming performance.
The GeForce RTX 5070 GPU is an excellent choice for 1080p or 1440p gaming
The RTX 5070 GPU is as good of a value as you'll get with a GeForce card. This is the card most people would recommend for 1080p or 1440p gaming without blowing your budget (nowadays an RTX 5070 Ti costs $1,000 or more by itself). Compared to the previous generation GPUs, the RTX 5070 offers a slight performance improvement over the RTX 4070 Super, which was and still is an excellent GPU. The fps gain is greater in games that support DLSS 4.5 with multi-frame generation. Check out Jacqueline Thomas's RTX 5070 review for our hands-on impressions.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
One of the biggest debates surrounding the Switch 2 has been whether the console has a strong enough library of games to warrant the upgrade. As Xbox and Playstation have moved toward multi-platform releases (and even a potential PC-console hybrid), Nintendo has remained firm in producing games exclusive to their own hardware.
Now, almost a year into the console’s life cycle, the top three best-selling physical games on Amazon are all Nintendo exclusives. Are Switch 2 owners just at the ready to buy any game that releases on the console? Or are these games particularly big hits for the gaming giant? I have a suspicion it’s a mix of both.
Top 3 Best-Selling Video Games on Amazon Right Now
Amazon’s approach to product categories is… interesting, to say the least. If you go straight to the video game bestsellers list, you’ll find a mix of Roblox gift cards, controllers, and even the Switch 2 itself. These are the top actual video games on that list, which are technically ranked at #5, #6, and #18 at the time of writing.
1. Star Fox
Up top we have the most recently announced Switch 2-exclusive, which certainly has some hype behind it. The Star Fox 64 remake will feature a significant graphical overhaul, including new character designs, while keeping the same level design as the original game. It will also include some funky Switch 2 camera integrations.
2. Tomodachi Life: Living the Dream
The one game on this list that isn’t a Switch 2-exclusive also happens to be the game that you can buy and play right now. Tomodachi Life: Living the Dream released earlier this year, with IGN’s review calling it "a deeply funny and equally personal civilization simulator."
While Nintendo opted not to offer any online features for sharing, the game has turned into a social media darling, with everyone and their grandma seemingly sharing screenshots of what their eclectic crews of Miis are getting up to.
3. Yoshi and the Mysterious Book
Yet another preorder, Yoshi and the Mysterious Book will be the first Yoshi game to release since Yoshi's Crafted World in 2019. Leanne Butkovic’s preview of the game for IGN notes that the gameplay may be designed for the younger generation of gamers, but that hasn’t stopped it from climbing the charts.
Unlike the original Switch, the Switch 2 has also been getting non-Nintendo AAA releases like Resident Evil: Requiem and Pragmata at launch. Upcoming exclusives include a new Fromsoftware game, The Duskbloods, while questions remain about major Nintendo mascots like Mario and Zelda.
How does the Switch 2 library stack up at this stage? Well, I think that’s for you to decide.
Switch 2 Console Price Hike Incoming
One of the biggest Nintendo announcements of late is that the Switch 2 will be increasing in price this September. When that price hike takes effect, every current-generation console will officially be more expensive in 2026 than it was at launch, an unfortunate trend tied to memory shortages and tariffs. The price increase followed reports of pressure from investors, and may also be related to the relatively soft Switch 2 sales over the holidays.
Aside from accompanying the announcement with an apology, Nintendo announced a new "choose your own game" Switch 2 bundle that will be available this summer. The company recognizes that the console's appeal depends on its library of games, with Nintendo President Shuntaro Furukawa expressing that "the most important thing in the gaming console business is to provide engaging gameplay that offers value beyond the price."
Blythe (she/her) is an Audience Development Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.
TL:DR - The Best Deals for May 14Clair Obscur: Expedition 33 for PC Hits New Low Price
Game of the Year 2025 winner Clair Obscur: Expedition 33 for PC is down to just $31.99 on Newegg with the coupon code “SSF6834”. That’s the lowest price I’ve seen for this outstanding turn-based RPG. The Steam game code will be sent your email for redemption. In our review, Michael Higham found: “Wearing its inspirations on its sleeve, Clair Obscur: Expedition 33 paints itself into the pantheon of great RPGs with a brilliant combat system and a gripping, harrowing story.”
Save $16.50 on a $100 Xbox Gift Card
Score a $100 Xbox eGift Card at Newegg for just $83.50 with the promo code “SSF6837” at checkout. The gift card will be sent to your email for quick, easy access. Upon receipt, it can be used to purchase games, apps, movies, TV shows, and more from the Microsoft Store, Windows, and Xbox. If you’re already looking to purchase a few things, it’s a great way to save.
Humble’s $10 Indie Icons Showcase Bundle is next level. With it, you’ll get eight outstanding indie games for just $10. If you bought them individually, it’d be well over $100. Celeste, Starbound, The Witness, and Risk of Rain Returns are just a few of the titles included. The game codes arrive via email for easy redemption on Steam. All of these indie masterpieces are Deck Verified or Steam Deck playable, too.
Save $20 on Sonic Racing: CrossWorlds for Switch 2
Sonic Racing: CrossWorlds for Switch 2 is just $49.99 at Amazon and Best Buy. This action-packed racing game is full of familiar faces, and it doesn’t stick to the track. You’ll be flying through the sky, the sea, space, and even time. In our Sonic Racing: CrossWorlds review, Jada Griffin gave the game an “Amazing” 9/10 rating and said it “fires on all cylinders with a fantastic roster, excellent courses, and a lengthy list of customization options.” The Switch 2 version comes with upgraded graphics and frame rates.
$140 Off the DJI Mini 4K Drone Fly More Combo
The DJI Mini 4K Drone Fly More Combo is back down to just $309. Thanks to its lightweight, the drone doesn’t need to be registered with the FAA, so you’re free to fly recreationally. Once you’ve got it up in the air, it can capture stunning 4K HDR video smoothly for up to 31 minutes at up to 4,000 meters. With the Fly More Combo, you’ll also get three batteries, a shoulder bag, and more. If you only care about the DJI Mini 4K Drone, it’s available for $209 when you clip the coupon on the product page.
Pokémon Deluxe Character Guide Preorder Gets Price Cut
The Pokémon Deluxe Character Guide preorder just got a slight price cut. It’s down to $56.99 from $59.99. If the price drops any further before the August 25th release date, Amazon has a preorder guarantee. Now, this 336-page hardcover book looks impressive, from the ribbon bookmark and handy index to the premium gold gilded edges and Pikachu endpapers. Inside, it’s an encyclopedia full of colorful pictures and fun facts on over 1,000 Pokémon. It truly is a must-have for collectors. The foreword is even written by Tsunekazu Ishihara, President and CEO of The Pokémon Company.
Score 22% Off a Jurassic Park Lamp
Want a fun bit of Jurassic Park memorabilia? This amber LED light adds a lovely glow to any space for incredible ambience or even makes for a great night light. It’s made of resin and features a prehistoric mosquito floating inside. For power, there’s a USB-C cable, or you can go cable-free with two AAA batteries. Measuring 6.7 x 5 x 4.3 inches, this lamp will look great on any shelf or even a desk. Plus, you can get it for 22% off on Amazon right now.
$9 Portable Turbo Fan
Summer is just around the corner, and one convenient way to keep cool is with a portable turbo fan. For just $9, you’ll get a Diveblues Rechargeable Portable Fan when you enter the promo code "I9D3G6RN” at checkout. It’s incredibly compact and light at just 6.7 ounces with an included lanyard to pop it around your neck. Five different speed settings help to keep things frosty, while the 4,000mAh rechargeable battery lasts up to 12 hours.
Save $20 or More on Hyrule Warriors: Age of Imprisonment for Switch 2
Hyrule Warriors: Age of Imprisonment for Nintendo Switch 2 has dropped to $49.99 at Best Buy, and it's just $39.99 for Best Buy Plus and Total members. This action game was released late last year and serves as a prequel to The Legend of Zelda: Tears of the Kingdom. In our review, Logan Plant said that “the story may fail to capture the promise of a Tears of the Kingdom prequel, but the gameplay more than makes up for that by wonderfully fusing its source material’s craziest ideas with great 1 vs. 1,000 battles, resulting in the best action of the series yet.”
LOTR Bookends Hit Low Price
Fans of Middle-earth need this Pillars of Kings bookend set. They’re down to the lowest price ever on Amazon. Incredible detail is put into the Argonath statues, and each is even hand-painted. Made of resin, these bookends are designed to last and should fit on just about any shelf, with each measuring 6.3 x 7.1 x 3.4 inches.
Final Fantasy I-VI Collection for Switch Hits Lowest Price of the Year
The Final Fantasy I-VI Collection Anniversary Edition for Switch is at its lowest price of the year on Amazon. With this edition, you’ll get the first six mainline Final Fantasy games all fully remastered. But don’t worry, you’re still getting those pixelated graphics; they're just sharpened to look better on the Switch. The soundtrack also got an orchestral upgrade, and the game now includes options to disable random encounters and boost experience and Gil gains.
Score $20 Off Metroid Prime 4: Beyond for Switch
Metroid Prime 4: Beyond for Nintendo Switch is down to $39.99 at Best Buy, which is one of the lowest prices I’ve seen for the latest entry in the Metroid series. The action-adventure game earned an 8/10 in our review, and Logan Plant found, “It nails the essential elements of a Prime game that remain special decades later: tense exploration through haunting locations highlighted by amazing worldbuilding, breathtaking art direction, new twists on classic abilities, and flawless technical performance.”
If you’ve got a Switch 2, you can purchase the upgrade pack for enhanced graphics and mouse controller support for $9.99. It’s still $20 cheaper than buying the Switch 2 Edition.
MTG Secrets of Strixhaven Play Booster Box Hits New Low on Amazon
Magic’s Secrets of Strixhaven Play Booster Box is only $139.55. That’s its lowest price yet on Amazon, plus it's shipped and sold by the retail giant for added peace of mind. That price brings the 30 Play Boosters in the box down to just $4.65 each. If you’re looking to build out your school of magic collection, which just dropped last month, the booster box is what you need.
Get $20 Off Yakuza Kiwami 1+2 for PlayStation 5
Yakuza Kiwami 1+2 for PlayStation 5 has dropped to its lowest price yet at Amazon and Best Buy. These remakes of the first two Yakuza games in the series offer enhanced graphics, re-recorded audio, and updated gameplay mechanics. If you’re a fan of the series or a newcomer looking to play these games on a modern console, getting these games for just $29.99 is an incredible deal. There are over 80 hours of content to dive into
If you’re looking for more PS5 game deals. Check out these excellent discounts below:
Crunchyroll Manga Sale: Buy 2, Get 2 Free
For the second week of Crunchyroll’s Ani-May Sale, you’re getting two manga free with the purchase of two. It’s essentially double BOGO. There is an incredible selection to choose from, with nearly every manga that’s in stock included in the deal. From One Piece and Chainsaw Man to hardcover editions of Vagabond and the 25th Anniversary of Nana, chances are good you’ll find four to add to your collection. Below are a few highlights of the sale, but I’d recommend scrolling through it yourself here.
Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.
Subnautica 2 has attracted almost half a million concurrent players on Steam in its first hour of release.
Show full content
Subnautica 2 has hit almost half a million concurrent players on Steam in its first hour of release. At the time of this article's publication, Subnautica 2 was on an incredible 467,000 concurrent players on Valve's platform, and developer Unknown Worlds confirmed the game had sold 1 million copies within the first hour of launch. For an early access game that released on PC and Xbox Series X and S in the middle of a weekday, these numbers are pretty huge. It's likely they will only grow from here, as word of mouth spreads and more players come online.
The critical reception to the game seems to be positive. We gave Subnautica 2's early access launch a 7/10 in our review, noting that it's fun, but it's evident the game is still a work-in-progress. "It’s pretty impressive that wading in the shallow tides of Subnautica 2's Early Access debut is as fun as it is already, and that should be a great sign of things to come, but I also wouldn’t blame anyone for waiting for these waters to rise a bit before getting their feet wet," we said.
Subnautica 2 was one of the most anticipated games around, and the most wishlisted game on Steam up until its release. The first game was an indie darling that captivated fans with its incredibly serene, yet mysterious setting. Players fill the shoes of a spaceship crash survivor after landing in the ocean of a mysterious alien planet. They're forced to use whatever they can to survive and uncover the secrets around them. It made for an incredibly compelling experience, but one that also could be expanded upon.
Subnautica 2 had a bumpy road to release, with development beginning around 2022. The game was initially targeting a 2025 release, but was delayed following drama with publisher Krafton. In July 2025, Krafton removed Unknown World's leadership from the company, including CEO Ted Gill. This spawned a legal battle, with the fired employees claiming Krafton let them go and delayed the game to avoid paying out a massive $250 million bonus for hitting key targets and deadlines. A judge had Gill and his colleagues reinstated earlier this year, which then put the game back on track for release.
There was one last obstacle before launch, however. Subnautica 2 leaked online days before its release. However, it doesn't seem to have hurt the game in any notable way. Subnautica 2's launch is just the beginning, as it will be updated over time with new content. For now, the game packs a meaty narrative, co-op, and an expansive sea to explore.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
Veteran British sci-fi series Doctor Who will have a new streaming home on AMC+ from next month onwards.
Show full content
Veteran British sci-fi series Doctor Who will have a new streaming home on AMC+ from next month onwards.
BBC Studios has confirmed that 13 seasons and 175 episodes will begin streaming via AMC+ from June 11 onwards in the U.S. These episodes encompass the franchise's New Who era, originally broadcast between 2005 and 2002.
In other words, this is the era that saw the show star Christopher Eccleston, David Tennant, Matt Smith, Peter Capaldi and Jodie Whittaker.
Notably, the subsequent episodes made under the BBC's short-lived funding deal with Disney are not included — so don't expect to see Tennant's return as the Fourteenth Doctor, or any suggestion of Ncuti Gatwa.
Today's announcement has also fuelled fan speculation that AMC could also be lined up as the series' next big U.S.-based financial backer, following the departure of Disney as a co-funding partner — a decision that sparked the show's current production hiatus.
Currently, the BBC has only confirmed it is self-funding a single special episode set to air this Christmas that fans expect will be used to wrap up a few loose plot threads — such as what's going on with the return of Billie Piper. Beyond this, Doctor Who's future remains a mystery — although fans expect another co-funding deal to be announced before too long.
"Doctor Who strengthens AMC+’s position as a destination for premium genre storytelling – curated franchises defined by iconic worlds, passionate fan bases and enduring cultural impact," said Courtney Thomasma, Executive Vice President of AMC Global Media’s linear and streaming products. "We’re thrilled to welcome the Whoniverse into our home of fandoms, giving longtime fans a reason to return while inviting new audiences to discover one of television’s most beloved franchises."
Filming on the upcoming Doctor Who Christmas special is still yet to take place, with rumors suggesting it will shoot in early fall and be turned around quickly for December.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Oni Press and EC Comics are teaming up again for Shellshock, a chilling new anthology book that explores the horrors of war.
Show full content
The iconic EC Comics brand has found new life at Oni Press, with Oni delivering new horror and sci-fi anthologies from some of the industry's top creators. That partnership continues in Shellshock, a new one-shot special that combines horror and war stories into one chilling blend.
IGN can exclusively debut the cover art to Shellshock #1. Check it out in the slideshow gallery below:
Shellshock #1 is a 56-page book with contributions by writers Julio Anta (This Land Is Our Land: A Blue Beetle Story), John Arcudi (B.P.R.D.), Benito Cereno (Invincible Presents: Atom Eve), and Michael W. Conrad (Double Walker) and artists Tom Fowler (EC’s Catacomb of Torment), David Lapham (Stray Bullets), Albert Monteys (Slaughterhouse-Five: The Graphic Novel), and Shawn Martinbrough (Thief of Thieves).
The issue features cover art by Lee Bermejo, Tyler Crook, Tom Fowler, Jay Stephens, and Ryan Hughes.
“Take a journey into the deepest depths of the heart of darkness, as Shellshock showcases the most skin-crawling monster of all— humankind’s capacity for war and bloodshed,” said Senior Editor Allyson Gronowitz in a statement.
Shellshock #1 will be released on August 19, 2026. You can preorder a copy at your local comic shop.
Polyarc, a studio founded by ex-Bungie developers that's made a name for itself with two stellar VR games in its Moss series, is bringing both games to PC and consoles – no VR headset needed – in the form of Moss: The Forgotten Relic. The puzzle-platformer/action-adventure is due out this summer.
Show full content
Polyarc, a studio founded by ex-Bungie developers that's made a name for itself with two stellar VR games in its Moss series, is bringing both games to PC and consoles – no VR headset needed – in the form of Moss: The Forgotten Relic. The puzzle-platformer/action-adventure is due out this summer. Watch the announcement trailer above and check out the first screenshots in the gallery below.
“Our team has a deeply personal connection with the world and characters of Moss,” said Polyarc cofounder and design director Danny Bulla. “With The Forgotten Relic, we're excited to invite players into Quill's journey to share the wonder, mystery, and heart at the center of Moss.”
In Moss: The Forgotten Relic, you play as Quill, a mouse who quests through an ancient realm in search of adventure. You must guide her through environmental puzzles, combat, and platforming challenges. The Forgotten Relic "enhances" and "reimagines" both Moss and Moss: Book 2 into a single, non-VR experience.
I reviewed the original Moss for PSVR in 2018 and called it great, while reviewer Henry Stockdale had a similarly great assessment for Moss: Book 2 in 2022.
Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.
Get your first look at work-in-progress gameplay from Aliens: Fireteam Elite 2, the upcoming four-player PvE Xenomorph-hunting third-person shooter sequel, showcasing the entire Prologue mission from the first campaign.
Show full content
If you're ready to see the first-ever gameplay from Aliens: Fireteam Elite 2, then today's your lucky day! In the 33-minute video above, get your first look at work-in-progress gameplay from the upcoming four-player PvE Xenomorph-hunting third-person shooter sequel, showcasing the entire Prologue mission from the first campaign.
You'll see a few different character classes in action along with various special abilities, new and returning Xenomorph types, and plenty more in the warm-up for the rest of the campaign. Keep in mind that this is work-in-progress footage, so forgive any little hitches or issues you might see. The developers at Cold Iron and Daybreak were very kind to let us jump straight in and show off this raw gameplay to you ahead of Fireteam Elite 2's summer release window.
Aliens: Fireteam Elite 2 is our IGN First "cover story" for the month of May. Check out the game reveal if you missed it, as well as a closer look at some of the new and returning Xenomorph enemy types you'll face off against. And keep checking back all May long for more exclusive coverage!
Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.
The director of the Final Fantasy 7 remake trilogy, Naoki Hamaguchi, recognizes that there is challenge with getting younger players interested in the franchise.
Show full content
The director of the Final Fantasy 7 remake trilogy, Naoki Hamaguchi, recognizes that there is challenge with getting younger players interested in the franchise. The Final Fantasy series has been around since the late 80s, and as a result, the audience who plays it tends to skew older than some other franchises. To a younger player who isn't familiar with Final Fantasy, they may see the large roman numerals in the title and assume they are behind on the story, not realizing that most of these games standalone. Not only that, but there are large gaps between releases, meaning Final Fantasy lacks a certain amount of relevancy for other audiences.
In an interview with Nintenderos, Hamaguchi stated that he is aware of a challenge when it comes to providing fans with the depth they deserve and expanding the franchise to a new group of players.
"We are constantly updating our vision on what kind of experiences we can offer next. As the Final Fantasy 7 remake project nears completion, I want to meet the expectations of fans who desire even more depth in this world and its characters. At the same time, I am very aware of the need to consider how we can expand the potential of the Final Fantasy franchise as a whole for the next generation."
He continued: "... as the creator of these works, if there is a demand for new and unique experiences that differ from what we have done so far, I am also eager to face those challenges."
Mat Piscatella, senior director at analyst firm Circana, stated earlier this year that 70% of Final Fantasy 7 Rebirth players were over 30 years old. Although Final Fantasy remains very successful in these age groups, some players may begin to age out as time goes on, and it'll be important for Square Enix to lure in a younger audience.
Final Fantasy 15, 16, and the 7 remake trilogy were worthwhile attempts as the series embraced real-time combat instead of turn-based, something that makes the gameplay more appealing to a newer generation of players. 16 also took a big swing with its M-rating, but didn't make the commercial splash that Square Enix hoped for.
It remains unclear what's next for Final Fantasy after the remake trilogy concludes. Final Fantasy 17 is likely being cooked up right now, but it's hard to say how far away it might be or what it may do to interest players who have never engaged with the series.
"I'm 53 now, and I've been playing since Final Fantasy 1 in real time... But for younger generations — people who grew up naturally accustomed to action-based combat and online competitive play — the recent entries in the series may have been harder to engage with," Yoshi-P said.
"Part of that is simply because I'm sorry to say... the release intervals for new titles have gotten longer, so some players haven't really had the chance to connect with the series the way older fans did."
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
Fortnite's big Overwatch update is here, bringing Tracer, Genji and the gang to Epic Games' battle royale Island. But the changes only begin there — with a major shakeup to gameplay, in Zero Build mode in particular.
Show full content
The big Fortnite Overwatch update is here, bringing Tracer, Genji and the gang to Epic Games' battle royale Island. But the changes only begin there — with a major shakeup to gameplay, in Zero Build mode in particular.
Across Fortnite's main battle royale mode, fall damage has been made so it is no longer lethal — players instead "splat" onto the ground, and recover with 1HP. Time for some bandages!
Battle royale's Zero Build option, meanwhile, has been completely overhauled with yet more changes, such as the addition of an unlimited use "Pocket Item" randomly assigned at the beginning of matches. These items can include Shockwave Grenades, Medmist or Shield Bubbles.
Glider redeploy is back when you're leaping off high areas, and you can now cut your glider near the ground for a headstart (at the cost of potentially taking some fall damage). Equipping your pickaxe now provides unlimited stamina, meanwhile, and eliminations grant overshield — encouraging more aggressive play.
Balancing that is a boost to environmental cover strength (walls, crates and so forth will now withstand more fire), while Reboot Van timers have been reduced so you can bring the squad back in more quickly.
Alongside Overwatch locations added to the game's map (Hanamura! King's Row! Busan Drum Pavilion!), fans seem to be especially having fun with Tracer's pulse pistols, which move Fortnite's third-person action fully first-person and let you blink and rewind time. It's certainly one of the best crossover collaboration items in some time.
Still, big updates like this show that Epic Games can still impress fans with another set of improvements and changes. Fortnite lore fans also get more to chew over this update as well, with confirmation on the fate of The Paradigm (the character previously voiced by Brie Larson), another fan-favorite character set to return, and a pretty big hint at who is pulling the Dark Voyager's strings...
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
This sequel is still in the shallows when it comes to content, but what’s there is well worth the dive.
Show full content
Whether it’s the shrunken world of Grounded or the monster-collecting hijinks of Palworld, it really only takes one great idea to make all the familiar parts of a survival game feel completely new. Subnautica did just that way back in 2014 by plunging the usual formula underwater, easily emerging as one of my favorites by the time it left Early Access in 2018. Eight years and one icy spin-off later, Subnautica 2’s own Early Access debut has once again pulled me in like an ocean current, and the game-changing addition of co-op multiplayer makes the depths a little less lonesome. Of course, with red barriers waiting for you outside of the small map that’s currently available and a short list of gear and craftables to work through, I started to run low on new things to do and build after just a few hours, which does make this ocean feel more like a pond at the moment. But that won’t be a surprise to anyone who followed the original from its early days, and dipping my toes in now has made me extremely excited for the updates that await us in the months and years to come.
Returning fans will recognize most of the weird stuff going on in Subnautica 2. A creepy water planet filled with dangerous sea life? Check! A sci-fi story that goes from mildly stressful to soul-crushingly depressing in a matter of hours? Check! Building massive bases and crafting gear and vehicles solely so that you don’t have to keep swimming to the surface to catch your breath as often? You know it! This sequel doesn’t change a whole lot about the core structure of the first game, and wisely submerges itself almost entirely back into the water after Subnautica: Below Zero experimented with more action on land. You’ll gather resources that help you travel farther away from your life pod and explore deeper reaches of the ocean, facing new threats as you do – whether that be infected waters filled with hostile lifeforms or oppressively hot regions with volcanic geysers that threaten to boil you alive.
What we said about Subnautica (2018)
Subnautica is a template for what open-world survival games should strive to be. It’s fantastical, fresh, and frightening from surface to seabed, with a story that kept on surprising me and a cast of sea monsters that quite literally haunted my dreams. Even with more than 50 hours sunk, I have yet to discover all of its secrets. It’s a testament to how enticing those secrets are that I’m willing to face my fears and plunge my submersible into the darkest corners of its unforgiving ocean again and again. - Leana Hafer, January 25, 2018
One area Subnautica 2 improves upon its predecessors is its story, which takes the mostly environmental storytelling style of the original and pulls it up from the depths, offering something that’s even more compelling (and often a complete bummer, but in an intentional way). Though we don’t get to see more than a tease as of its Early Access release, this early section is already chock full of interesting characters and sci-fi concepts, as well as some truly devastating revelations along the way. What’s great is that while this story is certainly more direct, it manages to tell it while retaining the sense of isolation and mystery that feels like an essential part of the series. If anything, learning more about the state of the world and the terrifying planet you find yourself on only heightens the disquiet as you explore. And if this is just a taste of things to come, then I genuinely fear what’s in store.
While the story is a significant leap forward, many of the survival mechanics remain mostly the same with a few new additions and optimizations here and there. You’ll still hunt for various crafting materials like copper and silver, scan every bit of flora and fauna in sight to unlock new schematics, and cook up all the kelp and seafood you can stomach so you don’t starve. That process is a bit more streamlined now as just about every material has multiple functions to make collecting them a worthwhile use of your time – no longer will you be filling up your storage with acid mushrooms and feel quite silly a few hours later when you realize you grabbed more than you’re ever likely to need. The pacing (at least in the sections currently available) also feels much better, as I always felt like I knew exactly which materials to hunt for and which areas I should explore next, and never felt my progress slow in the 15 hours it took me to hit the current wall.
One interesting new idea is the ability to modify your genes via the bio lab machine, which can either be built in your settlements or found in the world. These allow you to gain access to new active abilities, like one that lets you quickly dash around underwater after a cooldown, or passive abilities, like one that gives you a larger lung capacity. The ability to customize how you play is a pretty neat feature, although (like everything in this Early Access build) there’s only a handful of options at the moment, so it’s a bit hard to tell what that system will look like once it has a chance to evolve over time.
The survival loop might not be particularly novel, especially for those who have braved Subnautica’s waters before, but per usual, the main draw is that you’re required to explore increasingly unpredictable and dangerous depths if you hope to continue moving forward. That’s where Subnautica 2 shines, as each new stretch of water or unexplored cave features untold dangers, surprising lifeforms, and bits of lore to find along the way. Some areas are covered in diseased lifeforms and swarming with carnivorous fish until you can identify and destroy the sources of the corruption, while another has an enormous clam-like creature hiding valuable resources within its shell that can be claimed by those willing to risk waking it.
Moments like these, where everything is new and unexpected, are the best parts of Subnautica 2, so it’s great that they occur at a near-constant pace throughout the currently explorable area. However, once again, the only downside is that you will run out of new areas to explore somewhat quickly if you are looking to jump in right now. Exploration shifts from feeling like a dangerous delve to a bit like a casual farming game once all the mystery is gone and you know where everything is, especially once you unlock and upgrade the Tadpole (a vehicle that makes traveling quick and oxygen storage mostly irrelevant).
Base building, one of the other major pursuits you’re bound to spend loads of time on, has been greatly improved in Subnautica 2 (though it faces a similar shortage of stuff to chase in its current state). The best adjustment to building is how much simpler setting up, expanding, and modifying bases is, as you can now just place a room and then tug and pull at it to increase its size in any direction, adding windows, hallways, and doors as you go with almost no friction. Building is often one of those things that you lose hours to in survival games, but often feels like you’re fighting against the shoddy mechanics in order to do so. This was almost never the case in my time with Subnautica 2, which is downright impressive given how easy it could have been to make building bases underwater a complete pain in the neck. The addition of currents throughout the world is also an interesting new wrinkle, not only because they add some chaos to exploration by whisking you away, but also because they can be used as a renewable power source if you set up camp nearby, which I found quite clever.
By far the biggest addition, more than all the evil fish and scary seawater, is multiplayer. I really enjoy playing survival games with friends, so this feels like something that absolutely needed to be in the sequel. Playing in co-op is exactly what you’d expect – you can invite folks to your world and start exploring, collecting, and building together, and that’s a pretty awesome time, even if it does make progression go startlingly fast and remove some of the fear and isolation found in the solo experience. The only drawbacks are that you currently can’t play in someone else’s world unless they are actively online, and offline worlds are forever separate from multiplayer saves, so your friends won’t be able to come see all the neat stuff you’ve been working on if you started that particular run in singleplayer mode.
Sony and Marvel have today revealed just a little bit more of Spider-Man: Brand New Day, with just over two months left to go until the movie's arrival in theaters.
Show full content
Sony and Marvel have today revealed just a little bit more of Spider-Man: Brand New Day, with just over two months left to go until the movie's arrival in theaters.
First off, there's a new poster — providing our best (and certainly our most close-up) look at Peter Parker's suit in the film. It's a simple but striking poster design, with the bottom half of Tom Holland's face visible as his superhero attire takes up most of the image.
Next up is a behind the scenes video featuring quick quotes from Holland and director Destin Daniel Cretton, as we see more of the practical effects work previously glimpsed last year, when the movie began shooting in Edinburgh, Scotland.
Intriguingly, Cretton refers to this as the film's "opening action sequence", suggesting it'll come early in the film. If you remember, filming kicked off with Holland (and his stunt double) riding atop a tank down an Edinburgh street dressed up to look like New York. Still, the sequence won't be the first thing viewers see — as Sony has already released the movie's opening script pages.
"After the record-breaking global success of Spider-Man: No Way Home, Spider-Man: Brand New Day marks an entirely new chapter for Peter Parker and Spider-Man," reads today's blurb for the movie.
"Four years have passed since the events of No Way Home, and Peter is now an adult living entirely alone, having voluntarily erased himself from the lives and memories of those he loves. Crime-fighting in a New York that no longer knows his name, he's devoted himself entirely to protecting his city — a full-time Spider-Man — but as the demands on him intensify, the pressure sparks a surprising physical evolution that threatens his existence, even as a strange new pattern of crimes gives rise to one of the most powerful threats he has ever faced."
Introducing Rock, Paper, Severed – a dark new horror game for 1-4 players that takes the classic game Rock, Paper, Scissors and dials it up to deadly levels. It's all presided over by the mysterious Entity. It's in development for PC and due out later this year.
Show full content
Introducing Rock, Paper, Severed – a dark new horror game for 1-4 players that takes the classic game Rock, Paper, Scissors and dials it up to deadly levels. It's all presided over by the mysterious Entity. It's in development for PC and due out later this year.
It's a simple setup, but according to developer Buzzin' Games, "losing doesn’t just mean defeat; it means sacrifice. Each wrong move costs players a finger, raising the stakes with every round in a tense battle of strategy, nerve, and survival.
"Presiding over the game is the mysterious Entity, a shadowy host offering players a chance at absolution. Those who sit at the table are drawn in by the promise of wiping away their sins, but leaving is not so simple. As matches unfold, fragments of the past begin to surface, and the true cost of the game becomes horrifyingly clear."
You'll have different items to use in order to out-strategize out-maneuver your opponents while trying to keep momentum in your favor. Each in-game character is unique and has their own motivations for playing the deadly game.
Wishlist Rock, Paper, Severed on Steam if you're interested.
Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.
Alienware has always been known for its over-the-top and expensive gaming PCs, but it just announced the Alienware 15, its first true budget gaming laptop.
The Alienware 15 will come with either an AMD Ryzen or Intel Core chip, along with an Nvidia GeForce RTX 4050 GPU to start, with options to spec it up to an RTX 5060. It's available today, starting at $1,299 for the base AMD Ryzen-equipped version and $1,349 for an Intel model.
The Alienware 15 debuts at a lower price than the $1,690 Alienware 16 Aurora Gaming Laptop, which the company released last year. The smaller model gets new AMD chip options – a Ryzen 7 260 or Ryzen 5 220 – ships with either a 512GB or 1TB NVMe SSD, and features a 300-nit, 165Hz refresh rate, 16:10 WUXGA (1920 x 1200) display.
By contrast, the base-model 16-inch ships with an 8GB RTX 5050 grapics card and 16GB of DDR5 RAM, but only with an Intel CPU and a 120Hz display. The Alienware 15 will be configurable with 8GB, 16GB, or 32GB of RAM, and a 54Wh or 70Wh battery – both specs with starting points that feel like sign-of-the-times trade-offs to hit the lower price point that stand in stark contrast to what's offered on some of our favorite gaming laptops.
"We made deliberate choices about where to invest and where to pull back," Alienware writes in a press release the company shared with IGN. It's a not-so-subtle nod to the ongoing, AI-addled RAM crisis that's engulfed the tech industry at large.
While the $1,299 seems like a high price for a budget laptop, it's important to keep in mind that Dell, and by extension Alienware, often puts its laptops on sale. So if you want to grab this laptop, it might be best to wait a couple months to see if the price drops below a thousand bucks. But, with the way PC gaming has been trending so far this year, that's not exactly guaranteed.
Wes is a freelance writer (Freelance Wes, they call him) who has covered technology, gaming, and entertainment steadily since 2020 at Gizmodo, Tom's Hardware, Hardcore Gamer, and most recently, The Verge. Inside of him there are two wolves: one that thinks it wouldn't be so bad to start collecting game consoles again, and the other who also thinks this, but more strongly.
Co-op game Party Animals has been spammed with hundreds of negative reviews after it announced a $15,000 AI video contest.
Show full content
Co-op game Party Animals has been spammed with hundreds of negative reviews after it announced a $15,000 AI video contest.
As detailed on the game's official website, Recreate Games is running a competition, inviting short films, drama series, animations, music videos, and more on any theme as long as it's "positive" and connected to the Party Animals game.
So far, so what, right? Well, it's the next bit of the rules that's caused a little commotion.
"[AI-generated content] must be the core creative tool, including but not limited to AI-generated images, video, music, voiceovers, 3D assets, etc.," the competition insists. The winner secures a whopping $15,000, with cash awards of $1,500-4,500 also available for runner-ups.
While Party Animals maintains a "very positive" Steam user review rating for all English reviews, recent reviews are now "mostly negative" after over 800 negative reviews were left since the competition was announced. "Rest in peace, loved this game but they're leaning into AI now so I will no longer support this company," reads the "most helpful review," posted by someone with over 26 hours on record.
"I genuinely wonder if any company ever takes even a single glance online, to see what the general consensus is around AI, before they do something like this," commented one unhappy player.
Another more moderate take said: "I think the general consensus is not the same as a vocal minority. The general consensus still just views AI as a novelty with no strong feelings for or against it." Another replied: "This is similar to the massive push of gambling in and around all sports things. They want to normalize it so more and more of their potential customer base doesn't know a world where it wasn't ubiquitous to some degree." Someone else wrote: "We saw this exact same song and dance when NFTs were the hot new buzzword."
Party Animals AI Video Contest is about to begin!
What wild ideas have you had for Party Animals? Join the "Golden Paw Awards" now — Party Animals 1st AI Video Contest!
A short film you've been dreaming of making, a story that breaks all the rules, a character tribute to your… pic.twitter.com/kWgY4zvQT0
"The rules are pretty funny too," pointed out another commenter. "'Any plagiarism or unauthorized used of others' work will result in disqualification. Like, do y'all know how generative AI even works...?"
Developer Recreate Games has yet to respond to the complaints.
Strauss Zelnick, boss of Rockstar parent company Take-Two, however, recently called the idea of AI making games like GTA 6 "laughable." Reflecting on the reception to Google's Project Genie, which can generate interactive worlds from a text prompt — the tech demo for which briefly sent game company share prices tumbling — Zelnick insisted: "These tools may help you create assets, but that won’t help you create hits."
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Arc Raiders has hit 16 million sales, an incredible result for the extraction shooter that has proven so successful for developer Embark and publisher Nexon.
Show full content
Arc Raiders has hit 16 million sales, an incredible result for the extraction shooter that has proven so successful for developer Embark and publisher Nexon.
In its latest set of financial results, Nexon said Arc Raiders sales had been “extraordinary,” and that it was the most successful new product released in company history.
We’re now six months since the launch of Arc Raiders, and deep into its inevitable “dead game” debate despite the fact it remains one of the most played games on Steam (neither Sony nor Microsoft make player numbers public). Yes, player numbers on Valve’s platform aren’t what they were during Arc Raiders' explosive launch, but we’re still talking about a game that can regularly hit 100,000 peak concurrent players on PC.
"Going forward, we've made the decision to release major updates twice a year – larger in scale, more impactful, with the goal to genuinely change how you play the game," Embark explained. "Don’t worry, a dedicated live service team will continue running Arc Raiders day-to-day: regular live updates, plus balance fixes, bug fixes, store updates, and player events aren't going anywhere.
"This additional development space also allows us to invest more deeply in the health of Arc Raiders, from progression and economy balancing to fair play and anti-cheat efforts. We know these are foundational to the experience, especially in a game where every encounter and extraction matters."
Clearly, Nexon has high hopes for the October update. In its financial report, Nexon said Arc Raiders is “now settling in with a large and deeply loyal player community,” but the Frozen Trail update will “reshape” how the game is played, “which is great for reactivating users who finished the original game, and for attracting all-new players.”
The idea, then, is to use this update to convince lapsed players to return to Arc Raiders, and maybe bring in some new players in the process. But that's not all Arc Raiders has going on. It's still updating its other live service shooter, The Finals, and, according to Nexon, it has two new games in the early stage of development.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The new standard in open-world racing is here, and it’s a gundamn masterpiece.
Show full content
On paper, it will always seem a little odd that it took the Forza Horizon series until the sixth game to find its way to Japan. Few countries on Earth command the same level of renown as Japan when it comes to automobile culture – the home of drifting, Daikoku PA, and one of the few cars to ever get Dominic Torretto out of a Dodge. Regardless of how you slice it, a stopover in Japan certainly feels long overdue. However, after playing Forza Horizon 6 for the last week, I can’t help but be glad developer Playground Games waited. For mine, that’s primarily thanks to the astounding step up in map quality. It goes beyond just being the biggest or the most beautiful (which it is, no doubt). Crucially, it’s also the most credible and car-friendly, and I can’t understate how much richness and believability this adds to the world itself. Every corner of the map feels like a place I can pause or park, meaning everywhere I arrive feels like a destination.
And when everywhere is a destination, the journeys are almost limitless.
From moment to moment – particularly while participating in races – it’s fair enough to say that Forza Horizon 6 resembles past games in the series in a number of obvious ways. At its core, it offers more-or-less the same brand of class-based racing as its predecessors. The timer clicks down, you mash the throttle, and then fight your way to the front of the pack. It’s still great racing, and I will say I feel like I’ve caught the AI making more impressive evasive adjustments than I recall them executing in the past. Broadly speaking, however, the racing itself remains similar.
On a gamepad, it all feels quite familiar too. The handling is still a successful blend of simulation-inspired elements – with a tangible sense of weight and grip – with smooth and approachable steering controls. For anyone unfamiliar with the feel of Forza Horizon, it’s by no means a punishing and impenetrable driving simulator that’ll fling you off the road for the mildest misjudgement. However, it’s also not a point-and-squirt, pureblood arcade racer like Burnout Paradise, either. That said, on a wheel it does feel like there’s a very welcome increase in the amount of front-end grip – and less of that slightly skatey feel that’s been present in past games. This is good news, whether you’re negotiating the many, many kinks and hairpin turns that characterise Forza Horizon 6’s greatest stretches of road (it’s impossible to choose just one, because there are so many highlights this time around) or needing that responsiveness to avoid traffic on the freeway that loops around a huge portion of the map.
It’s at this point you might be wondering whether Forza Horizon 6 is just Forza Horizon 5 on a new map, but to claim so would be far too reductive – totally ignoring what has changed.
Forza Horizon 6 arrives with an adjusted and more satisfying approach to its campaign progression – one that straddles a middle ground between the curated structure of the original and the unbridled freedom embraced by Forza Horizon 5. It’s brought with it numerous boosts to car graphics and audio, resulting in the best looking and sounding cars in the long history of the series. There’s been a massive increase in what’s possible with the user-generated content creation tools, and we can now customise garages, construct wild, private race tracks on our personal estates deep in the Japanese countryside, and even build in multiplayer anywhere around the open-world. Touge racing, open-world car meets, drop-in-drop-out time attacks and drag racing with no loading – the implementation of a customisation feature that long-time Forza players have literally been waiting 20 years for – the list of tweaks and improvements squeezed into Forza Horizon 6 is long.
But before I circle back on some of these elements, allow me to explain what it is about the map itself that has me embedded in it like a tick on a hound dog.
Tokyo Gift
The style of Forza Horizon 6’s riff on Japan should come as no surprise to those familiar with the series’ history of pilfering a pile of picturesque segments of a country that have otherwise no business being directly next to each other and… placing them directly next to each other. It takes a distilled and shrunken version of Tokyo City and surrounds it with rolling hills, open farmland, soggy fields, dense forest, sharp mountains, quaint villages, rural race circuits, and – overlooking it all – sweeping highlands and the Japan Alps. The blend of natural beauty and engineering spectacle is just outstanding, from the way low sun lights the patchy snow and lush fields on the fringe of the alpine region, down to the snaking, multi-level ramps and freeways that loom over Tokyo’s dense metro and industrial areas.
It makes no geographical sense, but it’s also not attempting to. This isn’t really Japan as much as it is a Japanese-themed amusement park for cars. It’s supposed to look fabulous and be extremely engaging to move through, and damn if it isn’t both those things in spades.
At its most gorgeous, Forza Horizon 6 is a total showstopper. Maybe that’s gazing over the Tokyo skyline from the highest point on the map, or perhaps it’s emerging from a tunnel to see the wilderness unfolding in front of you, with the freeway flanked by looming mountains carpeted in dense forest, and snowy peaks rising behind them. No Forza Horizon map has nailed the sense of both natural and man-made scale quite as successfully as this one. The fact that it accomplishes this with zero crashes and no stuttering, ever, is as commendable as ever.
No Forza Horizon map has nailed the sense of both natural and man-made scale quite as successfully as this one.
But it goes far beyond the postcard-friendly vistas, because I also find myself entranced by the smaller nuances. I’m now a week into my campaign and I’m still consistently finding myself pausing to bust out the camera and pore over the more subtle details on display. Maybe that’s the flaking paint of the concrete pylons of a tunnel that’s become overgrown with vegetation to better blend into its natural surroundings. Maybe that’s distinctions in the actual road surfaces themselves, from the grooved sections within tunnels to the corrugated asphalt that forms the narrow route to your large estate property to the north of the map. Maybe it’s all the idiosyncratic coloured road markings stencilled on the freeways, alleys, backroads, and mountain passes (where the warning paint is already scarred with the burnt rubber of bold drifters that have come before you).
Maybe it’s the fact that every single parking lot I’ve discovered around the map (and there are many, many more than I’ve been able to keep track of) appears to be entirely bespoke to its location – whether that’s the enormous, multilevel, Tokyo Drift-style one by the docks, a modest lot tucked away beneath an overpass, or just a few spots lining the front of a konbini.
I would’ve loved to have seen a full spectrum of underground parking lots, and on that one specific note it's arguable that Test Drive Unlimited Solar Crown – which is based in the similarly dense Hong Kong and has many underground, polished-concrete parking garages, complete with working boom gates – has Forza Horizon 6 slightly beat. Like Solar Crown, however, Forza Horizon 6 does feature petrol stations. They’re not interactive, but they are realistically everywhere, all over Japan. There’s only ever been one in the whole Horizon series before – a single outback petrol station servicing Australia’s entire eastern seaboard back in Forza Horizon 3.
What I love particularly is just how car-adjacent the presence of so many places to actually pause, park, and pretend to fill up a car makes Forza Horizon 6’s map feel. It isn’t just a slab of land with some roads draped across it to drive up and down; all of these considerations make Japan feel like a world built to host cars. It doesn’t just have places you can race them, drag them, and drift them. It has places you can park them. Places you can pause and photograph them. Places you can meet and hang with friends around them.
Japan is a world that respects the car. Of course, Japan is also a world that respects the bicycle. But the car does not respect the bicycle. It is the natural order of things for cars to disrespect the bicycle.
And Forza Horizon 6 allows that, too.
It’s All in the Wrist
The cars look fantastic, but specifically they look more seated into the world than ever before. That’s especially true in frosty weather, where they become encrusted in a rough sheen of ice and water vapour floats from the exhaust as they belch hot gas directly into the frigid air. I love the long-awaited ability to place decals on glass in the livery editor. I’m not one for ostentatious and complex vinyls on my street cars, but I do love the subtle sense of ownership imbued by the simple act of being able to create and place a couple of stickers on my rear glass.
Car sound is the best it’s ever been in the series. The highlight is easily the incredible and noticeably improved echoing that you get in tight spaces and tunnels, something I’m enjoying constantly thanks to the frankly antisocial and aurally irresponsible amount of downshifting I’m doing in tunnels. But there are understated improvements elsewhere, too, like the faint squeak of performance brakes that have copped some punishment.
I do enjoy that Forza Horizon 6 brings back the curated, wristband structure of the 2012 original, and I think the overall sense of progression is considerably better because of it. With a special, sealed-off section of the map that’s exclusively available only after you’ve reached the top rank of the Horizon Festival, this campaign has a really overt crescendo – more so than previous games. It works well here, and it’s nice to have a clear endgame and a final goal. Each wristband graduation culminates with a large-scale event, which is either a traditional Showcase race or a new Rush event. Only two Showcases may sound low, but I would argue that the Rush events (which are basically giant obstacle races) remain pretty Showcase-adjacent. That is, they still involve aircraft zooming around the vicinity in some capacity – you’re just not racing them specifically. Showcases are just on more straightforward routes, which is smart considering it gives us a lot more time to actually look at, say, a giant mech stomping towards Tokyo. That one may just be the wildest Showcase in the series to date.
Overall, the tighter career structure only temporarily infringes on the freedom afforded to customise races that players of Forza Horizon 5 should be accustomed to. That is, while a race will initially have a set class and car theme locked, after this has been completed you can use the custom options to race it on subsequent occasions in any other car from your garage. It’s an effective compromise between a more traditional approach and the totally malleable nature of Forza Horizon 5.
What's The Story, Koinobori?
Parallel to the core racing campaign there’s another pillar of progression in Forza Horizon 6 that’s all about exploration, discovery, and spirited driving outside the confines of the festival (like street and touge races). Every mascot you smash or Horizon Story you complete (whether that’s working your way into Tokyo’s premier drift club or helping out real-life automotive photographer Larry Chen) will set you on your way to earning stamps in your ‘Discover Japan’ journal which, in turn, unveils new barn find rumours for you to track down.
Playground Games did make something of the decision to have your player character arrive at the Horizon Festival as a tourist in Japan rather than an existing ‘Festival Superstar’, although your identity as a tourist doesn’t really seem to inform much. You’re still immediately presented with a trio of pre-modified cars to start with and, while it seems like you’re choosing one, you’re actually gifted all three. Part of me does wonder whether using Forza Horizon 6’s new aftermarket car system – where cars for sale are positioned around the world to drive up to, view, and purchase in real time – could’ve been a more immersive option. Perhaps we could’ve headed out to cruise Tokyo in a borrowed car to find one of our own to buy and modify – or maybe it would’ve been neat to have needed to take a road trip to one of the permanent race tracks on the map to, say, meet a local getting rid of an old project car, or clapped-out track day gem. The race and drift circuits on the map are oozing with grassroots motorsport charm, and I love visiting them.
However, this is a pretty minor complaint considering how quickly and regularly you begin to accumulate cars. Playground has scaled back the wheelspin prize mechanic to be far less common, which is smart because I think it has gotten overused. However, credits still arrive at a decent clip – and there are more hidden cars than ever before, with the most barn finds to date and nine additional “treasure cars” on top of them. Clues to find treasure cars are uncovered by simply driving around the map, which is just one of the many ways Forza Horizon 6 incentivises exploring at your own pace.
Ever since they started coming out on PC, the Forza Horizon games have been some of the best PC ports around, which is a huge reason why I use them whenever I test any kind of hardware. Despite the excellent visuals that this series has given us time and time again, the games scale exceptionally well across all kinds of hardware.
Forza Horizon 6 continues this tradition. This is a game that looks incredibly good on high-end hardware, while still running quite well on low-end GPUs and handhelds. And even though most people should have no problem running this game on their PCs, I really wanted to take the chance to tweak with the settings to maximise performance while still making the game look as good as possible.
To do this, I ran the game on an RTX 5070 – a mid-range GPU – with the goal of running at 4K without ever really dropping below 60 fps. And, while the 5070 has trouble absolutely maxing out this game at a high resolution, it has plenty of room to stretch its legs, as long as you’re mindful of your VRAM budget. Because unlike a lot of games, Forza Horizon 6 will straight up turn off settings like DLSS if you run out of VRAM.
Another Great PC Game
Forza Horizon 6 appears to be running on an upgraded version of the same ForzaTech engine as pretty much every Forza game for the last decade. And, in a lot of ways, the game looks very similar to Forza Horizon 5, just with more robust ray tracing and upscaling options.
And, sure, that’s a bit disappointing if anyone was wishing for some true next-gen racing here, but what it means is that Playground Games had a much easier time optimizing it for lower-end hardware. So while, yeah, there are some details in the environment that don’t look great, like aliasing in power wires or the PS3-esque character models, that’s worth the trade off for awesome performance, especially in a game all about going fast.
However, there are some pitfalls that Forza runs into that are a little too familiar to other games this year. For instance, some of the ray traced reflections are a bit noisy, particularly on any car that’s painted white, or another light color. I’ve also noticed some upscaling artifacts around some elements of my car, though the extremity of this varies from vehicle to vehicle.
But what really matters for Forza’s Horizon 6’s visuals is how good the cars look. And, well, just like with Forza Motorsport 3 and Horizon 5, the cars look amazing. Everything else is kind of secondary anyways. Most of the time, you’re going to be blazing through environments at a hundred miles an hour, so if there are some blemishes, you’re not going to notice them anyways. That’s kind of the magic of racing games in the first place, and why this kind of game is typically much more photorealistic than any genre where going fast isn’t the whole point.
Maybe they should make a photo-real Sonic game. Just saying.
Best Settings For Forza Horizon 6
When I was sitting down to find the right settings for Forza Horizon 6, I had one clear goal: my car needs to look as good as possible. Luckily, there are plenty of graphics settings in the game that separate car detail from the rest of the game. This is especially helpful on a handheld like the Xbox Ally X, because with the lack of strong performance, being able to target the horsepower really helps squeeze out a few extra frames.
On PC, I tuned Forza Horizon 5 to run as well as possible on the RTX 5070 at 4K. My goal there was to get good enough performance so that it always runs at 60 fps. I also wanted to make sure there is enough buffer so that when you go through an unexpected puddle, you don’t dip below that 60 fps threshold.
For most people, if you just want a good ‘set it and forget it’ preset, the High + RT preset will get you a solid 60-70 fps at 4K without DLSS. However, the game looks a bit more flat than it should, particularly when it comes to reflections and detail on the cars themselves. However, the next preset up, Ultra + RT, will drop the RTX 5070 to about 43 fps. That’s not great, but it’s a good starting point.
In the video menu, I won’t be changing much. Resolution is set to 3840 x 2160, and while I prefer an unlocked frame rate, you can set the limit however you want here. Just make sure to set Vertical Synchronization to ‘Off’ if you want to unlock your frame rate.
The most important thing to change in this menu is the upscaling. If you’re on an AMD GPU, you can enable FSR 3.1.5, while Intel GPU users can enable XeSS. For Nvidia users, the game also supports pretty much every DLSS feature under the sun. As a general rule of thumb, I recommend upscaling at the ‘Quality’ preset for 1080p, ‘Balanced’ for 1440p, and ‘Performance’ for 4K. However, because Forza Horizon 5 runs as good as it does, I set DLSS to ‘Balanced’ for the RTX 5070.
You can also change your FoV for all your different camera views here, but that doesn’t really affect performance. So, feel free to set that as wide or as narrow as your little heart desires.
All of the more nitty-gritty graphics settings are in the ‘Graphics & Performance’ tab, and I’ll break down roughly what each one does, as well as what I’d recommend for both a mid-range GPU like the RTX 5070 and for a handheld like the Xbox Ally X or the Steam Deck.
Car Level of Detail
This changes the model detail and mesh quality for all the cars in the game. This can affect your VRAM usage, so I’d lower it if you’re starting to stutter. But, this is Forza and the cars are super important, so I’d turn down the other level of detail options before I touch this one.
Mid-Range PC: Ultra
Handheld: High
Environment Texture Quality
This one is pretty straightforward, and just changes the resolution of environmental textures. Because the RTX 5070 only has 12GB of RAM, and we want to enable DLSS to boost our frame rate, I’d lower this down to High. It doesn’t make that much of a difference, and it’ll give the upscaling algorithm some memory to work with.
Mid-Range PC: High
Handheld: High
Environment Geometry Quality
This simply changes the mesh quality for all the objects in the environment. I’d leave this higher, especially because you’re going to be spending a significant amount of time chasing down mascots to smash with your car, but this is unfortunately tied to texture quality.
Mid-range PC: High
Handheld: High
Car Reflection Quality
Another straightforward one! This just changes the quality of reflections on the interior and exterior of your car. These are the most noticeable reflections in the game, and this setting does a lot to boost the game’s presentation. However, it is very heavy on your GPU, so cut this if you’re struggling to get good performance.
Mid-range PC: High
Handheld: High
Screen Space Reflections Quality
This changes the quality of non-ray traced reflections. This basically reuses data from the currently rendered frame to roughly calculate what each reflection should look like. This is another very heavy setting, but it is automatically disabled if you enable ray traced reflections.
Mid-range PC: Off
Handheld: Medium or Off
Ray traced Reflections Quality
This changes the quality of ray traced reflections throughout the entire game. If you don’t have an RT-capable card, I wouldn’t even try turning this on. However, it is actually not that heavy on the RTX 5070, especially if you’re not trying to max it out. There are a lot of reflective surfaces in this game too, so it really does do a lot to make the game look better.
Mid-range PC: Medium
Handheld: Off
Shadow Quality
This changes both the resolution of shadows, and how often they update. Because everything in this game moves so fast, there is a lot of potential for shadows to rapidly change as your point of view changes. It’s still not worth the performance cost to maximise this, though, so I’d keep it at high.
Mid-range PC: High
Handheld: Low
Night Shadows
This adds shadows to certain light sources at night, mostly just your headlights and street lights. The setting does add moonlight shadows at its highest setting, but that’s something you should only really enable if you have a high-end GPU, or if you’re moving down to 1440p.
Mid-Range PC: Ultra
Handheld: Off
Screen Space Global Illumination Quality
This improves ambient lighting, which does a lot for making the game more atmospheric. It’s a nice touch, but global illumination always comes with a heavy performance cost, so it’s one of the first things I’d cut if you’re running into performance problems. Plus, if you turn on ray traced global illumination, SSGI gets disabled automatically.
Mid-range PC: Off
Handheld: Medium
Ray Traced Global Illumination Quality
This does the same thing as Screen Space Global Illumination, but more accurately, and with a bigger performance cost. Even at low, RTGI looks better than SSGI, so I’d just set it to low if you have an RT-capable GPU, and then if you have the horsepower for it, you can turn it up for even better lighting.
Mid-range PC: Low
Handheld: Off
Shader Quality
The game claims that this changes the “visual fidelity of the materials and lighting”, however, no matter how much I mess with this setting, I don’t really notice a difference. However, I didn’t do much pixel peeping this time around. Luckily, it doesn’t really affect performance that much, so I just leave it at ultra.
Mid-range PC: Ultra
Handheld: High
Deformable Terrain Quality
This changes the quality of dirt, mud, or any other kind of terrain that’s gonna get torn up by your tires. Surprisingly, it doesn’t affect performance too much on a desktop, but it will start to hamper performance on a handheld.
Mid-Range PC: Extreme
Handheld: Medium
Particle Effects
This just changes the quality and quantity of particles that are flung up when you’re driving around Japan. This can hurt performance a bit when you’re driving through puddles or mud, and you’re flinging debris everywhere. I’d leave it at high.
Mid-range PC: High
Handheld: Medium
Volumetric Fog Quality
There is a ton of fog in Forza Horizon 5, particularly when it’s raining. This was one of the first things I tried to turn down to save performance, especially because the built-in benchmark is, well, quite foggy. To my surprise, though, this didn’t really change performance at all. And, because it looks great, turn it up a bit!
Mid-range PC: Ultra
Handheld: Medium
Both Lens Effects and Motion Blur Quality are entirely aesthetic choices. Neither one is going to affect performance that much, so turn them up or down depending on your preference.
With all of the recommended settings, I was able to get my framerate up to 70 fps in the built-in benchmark, which is right where I wanted it. I did want to test it in the actual game, too, though, so I set a frame counter and just played the game normally for an hour.
And, let me tell you, Forza Horizon 6 runs like an absolute dream now. In the open world with these settings, the RTX 5070 sits around 90 fps most of the time, and only really dips to 70 fps in races with a lot of reflective puddles and particle effects. No matter what I tried, I could not get this mid-range GPU to drop below 60 fps, and that’s without any frame generation.
The RTX 5070 isn’t even marketed as a 4K graphics card, but at least in Forza Horizon 6, it doesn’t seem like the bar to get good performance at that resolution is very high.
Even on a handheld, Forza Horizon 6 runs pretty well. Really, my recommended settings are a mix of the medium and high presets, and when the Xbox Ally X is plugged in, I can get between 50-60 fps, sometimes even stretching up to 70. Then, when I unplug it and run the handheld on its lowest power settings, I’m still able to get around 30 fps, which is perfectly fine if you’re just trying to stretch some battery life out of the thing.
I went into Forza Horizon 6 expecting good performance out of it – after all, the system requirements are pretty modest. But I’m still surprised at just how well this game runs, even on low-end hardware. For how dire the PC hardware world is right now, at least there are some games that’ll run well on pretty much anything. That’s my silver lining right now.
Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra
We can safely say that Amazon’s The Lord of the Rings MMO is dead, although the mega corp has insisted it’s still working on a new Middle-earth video game.
Show full content
We can safely say that Amazon’s The Lord of the Rings MMO is dead, although the mega corp has insisted it’s still working on a new Middle-earth video game.
Amazon Games boss Jeff Grattis, told Eurogamer: “Our creative team continues to explore a compelling new game experience that does justice to Tolkien's world; we are working closely with Middle-earth and remain excited about the IP.”
The Lord of the Rings MMO was thought dead back in October, when Amazon confirmed it was walking away from making new content for its MMO, New World, amid huge layoffs affecting 14,000 roles at the company. According to a report by Bloomberg, these layoffs included “significant” cuts to Amazon’s video game operation, which reduced development work mainly in its Irvine and San Diego offices.
Bloomberg said Amazon was cutting back especially on MMOs, sparking concern for The Lord of the Rings MMO. At the time, a former Amazon Games developer hit by the cuts suggested The Lord of the Rings MMO was dead.
“This morning I was part of the layoffs at Amazon Games, alongside my incredibly talented peers on New World and our fledgling Lord of the Rings game (y'all would have loved it),” the developer said in a now-deleted post on LinkedIn.
“It’s always tough to see such a strong team go through something like this — I’ve been lucky to work with some of the most skilled, creative, and kind developers I’ve ever met here.”
Although The Lord of the Rings MMO was announced in 2023, in August last year, then Amazon Games boss Christoph Hartmann told IGN it was still early days. "We're still trying to find the hook, find that idea of what it is because we don't just want to go and do the same thing over," Hartmann said at the time.
"While it's tempting sometimes with an existing IP, that's not the point of doing it. You've got to find a fresh twist, and we're still, I think, in that period where we really want to find out what could be the hook, what could be the thing which is different to all the other games out there. So it's a little bit early.”
In 2023, Lord of the Rings rights owner Embracer said it needed to be "exploiting Lord of the Rings in a very significant fashion" by turning it into “one of the biggest gaming franchises in the world.” Embracer bought the rights to The Lord of the Rings and The Hobbit in August 2022 and announced plans to explore opportunities to create new games, movies, and more based on the famous intellectual property soon after.
It’s worth digging into Amazon’s statement a little deeper here. Mention of “a compelling new game experience that does justice to Tolkien's world” suggests a new The Lord of the Rings game is in the works. But what could it be? Perhaps it’s the rumored The Lord of the Rings RPG from Kingdom Come: Deliverance developer Warhorse, which, it’s worth pointing out, is owned by Embracer.
This isn’t the first time Amazon has canceled a Lord of the Rings MMO. In 2021, it halted a Lord of the Rings MMORPG that was first announced in 2019 amid a contract dispute with Tencent.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
After seven weeks in theaters, Nintendo's The Super Mario Galaxy Movie will become available to own at home next week, via digital download, DVD, Blu-ray and 4K Ultra HD.
Show full content
After seven weeks in theaters, Nintendo's The Super Mario Galaxy Movie will become available to own at home next week, via digital download, DVD, Blu-ray and 4K Ultra HD.
You'll be able to buy The Super Mario Galaxy Movie from retailers beginning next Tuesday, May 19, in a package with over an hour of special features included (though, sadly, no deleted scenes).
The Super Mario Galaxy Movie's arrival for purchase comes as the film inches closer to earning $1 billion box office — though it's looking less likely it will make it over the line. After six weeks in theaters, the film has totalled $942 million — still some way off of the $1.36 billion earned by Nintendo's first The Super Mario Bros. Movie back in 2023.
Perhaps it gets better on a rewatch? Whether its your first time or you just want to see that Star Fox anime sequence again, Universal has listed The Super Mario Galaxy Movie's home release as having the following special features, when purchased "at participating retailers":
The Super Mario Galaxy Movie exclusive bonus features:
NEXT LEVEL: MAKING THE SUPER MARIO GALAXY MOVIE – Go behind the scenes of this epic journey across the cosmos as the visionary creators at Nintendo, the acclaimed filmmakers and artists of Illumination, and the extraordinary cast who redefined these iconic characters reveal the artistry behind every meticulously crafted moment.
CAST OF CHARACTERS – Explore how this impeccable cast masterfully embodied the iconic MARIO BROS. characters, honoring their legacy while captivating audiences across generations worldwide.
Mario & Luigi
Peach & Rosalina
Bowser & Bowser Jr.
Toad & Yoshi
EXPLORING THE GALAXY – Guided by the filmmakers and cast, audiences embark on a journey through the film’s most iconic settings, revealing the thoughtful layers of nostalgia embedded in each one.
GALACTIC THEMATICS – The emotional core of any SUPER MARIO BROS. film lies in its relationships. This piece delves into the bonds between characters, examining the alliances that are tested, the connections that are broken, and those that endure and evolve forever.
COSMIC TUNES – Some sounds are unmistakably SUPER MARIO BROS. Composer Brian Tyler invites audiences inside his creative process, reimagining the franchise’s iconic game music as a powerful cinematic score that drives the action and elevates this epic adventure.
POWER-UPS – There is no greater tool in the galaxy than a perfectly timed power-up. Take a closer look at the many power-ups featured in the film, explore how the filmmakers selected which to include, and hear from the cast as they share their personal favorites.
SECRETS OF THE GALAXY – Brimming with cleverly hidden Easter eggs, the film invites fans to return again and again to catch them all. In this feature, the filmmakers and cast offer insider guidance on where to look, what to watch for, and the surprises waiting to be discovered.
GTA 6 fans have gone into overdrive — as they have done so many times recently amid the wait for Trailer 3 — after reports emerged online that Best Buy had potentially leaked the game’s pre-order date.
Show full content
GTA 6 fans have gone into overdrive — as they have done so many times recently amid the wait for Trailer 3 — after reports emerged online that Best Buy had potentially leaked the game’s pre-order date.
Now, we have a rumor around the GTA 6 pre-order date. For any other game, this wouldn’t necessarily be massive news, nor would there be extreme interest in a leak. But this is GTA 6. It’s perhaps the most anticipated game of all time, and seems set to become the biggest entertainment launch in history. The date pre-orders go live will likely crash websites.
And so, we come to a YouTuber called Frogboyx1gaming, who, during a live stream, appeared to receive an email from Best Buy to his Best Buy affiliate account signalling a pre-order campaign for GTA 6 that would run from May 18-21. If true, that would suggest GTA 6 pre-orders go live on May 18, and if that's true, you’d imagine GTA 6 Trailer 3 isn't far away. Perhaps it's coming today!
There’s already been a huge amount of fuss over the legitimacy of this email. Certainly, Frogboyx1gaming appears surprised to have received it during the livestream, and has been open in sharing images and photos to back up the claim. There’s all sorts of debate about various parts of the email, from the description of GTA 6 itself (as opposed to the full spelling, Grand Theft Auto VI), to the idea it would be sent in the first place. For what it’s worth, IGN has asked Best Buy for comment.
🚨BREAKING: GTA VI Pre-Orders (Physical) have leaked online!
👨💻It seems that Best-Buy affiliates have been receiving this email. The campaign is set to be running next week from May 18th-21st.
True or not, this is yet another indication of the intense scrutiny on GTA 6, Rockstar Games, and pretty much anything even tangentially related to the game’s development. I’ve even seen fans track how busy it is at coffee shops local to Rockstar North’s office in Scotland, in some weird video game version of the Pentagon pizza theory.
None of this intense involvement with GTA 6 is particularly healthy (GTA 6 Trailer 3 will come out eventually!), but it is fuelled by the huge gap between trailer drops and even basic gameplay information fans have had to sit through so far. It’s been over a year since Trailer 2 came out. Trailer 1 came out three years ago, in 2023. The drip-feed of GTA 6 news has been stretched to breaking point, as, it seems, have fans.
Maybe a crazy theory, but I feel like that GTA 6 Best Buy email was just scheduled at the wrong time.
Was probably meant to go live later today. Right date, wrong time. I've made that mistake before. Could bode well for today!
Strauss Zelnick, boss of rockstar parent company Take-Two, has said GTA 6 marketing will kick into gear in the summer, ahead of the planned November release date. So more is coming. When, exactly? We’ll just have to wait and see.
Given the expectation that GTA 6 will be the biggest entertainment launch of all time, it comes as no surprise to hear of astronomical development costs for Rockstar’s game. And it has been in the works for some time; according to Business Insider, some of the thousands of staff at Rockstar have been working on GTA 6 for over a decade now. In a recent interview with Bloomberg, Zelnick said development costs have risen over the years, but Take-Two tries to give its teams “unlimited financial, creative human resources and then they aim to deliver perfection.”
Any conversation about GTA 6 development costs naturally leads to a discussion about how much Rockstar will charge for the game. Bank of America recently came out with a recommendation that GTA 6 be sold for $80, $10 more than the norm. Analyst opinions on the GTA 6 price are all over the place, with some saying Rockstar should stick with $70, and others saying it could easily justify going up to $100. While GTA 6 will undoubtedly set sales records, there are questions about how well it can do amid one of the toughest economies in recent memory.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Another day, another set of Assassin's Creed leaks — this time for the series' upcoming witchcraft-inspired blockbuster Assassin's Creed Hexe.
Show full content
Another day, another set of Assassin's Creed leaks — this time for the series' upcoming witchcraft-inspired blockbuster Assassin's Creed Hexe, which is expected to launch at some point in 2027.
The latest details come from persistent Ubisoft leaker j0nathan, who claims to have published the first screenshot taken from the game. The image shows a hooded Assassin figure perched on a branch in a dark and creepy forest, their Hidden Blade ready to strike.
j0nathan also discussed a series of purported Hexe plot details that have made their way around Assassin's Creed fan sites and social media this week: that the game's main hero is a woman named Anika, who has an older Assassin mentor named Wolfgang.
ASSASSIN’S CREED HEXE’den ilk ekran görüntüsü sızdırıldı! 👀
Solda sızdırılan görüntüyü, sağda ise yapay zekâ yardımıyla netleştirilmiş versiyonunu görüyorsunuz.
And then there's the most spoiler-y element of the leak — one we'll place behind a warning should you not wish to know this information ahead of time.
Warning! Potential spoilers for Assassin's Creed Hexe follow:
Most surprising of all is word that iconic Assassin hero Ezio Auditore will return within Hexe in some capacity. The exact nature of how this will take place doesn't sound clear, but j0nathan has suggested Ezio will not physically be present, running around in Hexe's European forests.
Instead, the famed Assassin's Creed Brotherhood protagonist will make his presence felt via some sort of Isu recording — a memory disc or similar technology (perhaps akin to the memory discs Ezio used to discover more about Altaïr in Assassin's Creed Revelations).
Marvel Tokon: Fighting Souls developer Arc System Works recently revealed that the fighting game will have an Episode Mode — a story mode aimed at casual players — told in an interactive comic book style. Various outlets originally reported that this Episode Mode wouldn't have any actual gameplay. But recent updates have confirmed that this is not the case.
Show full content
Marvel Tokon: Fighting Souls developer Arc System Works recently revealed that the fighting game will have an Episode Mode — a story mode aimed at casual players — told in an interactive comic book style. Various outlets originally reported that this Episode Mode wouldn't have any actual gameplay. But recent updates have confirmed that this is not the case.
In an interview with Japanese news site 4Gamer, producer Takeshi Yamanaka and director/lead battle designer Kazuto ‘Pachi’ Sekine revealed more about the game’s story mode. However, 4Gamer’s initial publication suggested that Episode Mode would only contain a Guilty Gear Strive-style cutscene-based story mode with no gameplay. But an update to the interview, added on May 13, clarified that there will indeed be 4v4 bouts to enjoy within the story mode.
“In Episode Mode, playable battles are incorporated throughout,” clarified Yamanaka. “Battles occur that tie into the story, while the design allows everyone to enjoy it casually, just like reading a comic book. This allows the story to be experienced in a more interactive way.”
Episode mode will feature around 10 hours of content and gameplay in total, with variations in the story playing out depending on which of the five default teams you pick. The story will build up to a confrontation against Marvel Tokon’s brand-new, mysterious villains: The Champion and his henchwoman Promoter. Teams of four will battle it out in order to face The Champion in the final battle of the game’s Episode Mode, and prevent him from destroying Earth (as detailed in the PlayStation blog post earlier this month).
The comic book-style cutscenes will be animated and voiced in 10 languages, with players flipping through panels and scenes. The interactive comic book will make use of the PS5 DualSense's haptic feedback, too. “The default teams revealed by the official channels have been put together with the Episode Mode storyline in mind,” noted Yamanaka, however those who want more freedom can make their own teams in the game’s other modes.
Marvel Tokon’s 4v4 tag team battle system is based around one of the chosen characters in each team being the leader. "We want players to be able to freely select four characters that they like, so we’ve included a 'Team Generation' feature that automatically generates a team name based on the characters chosen," explained Yamanaka. The source words used for this name generation system were picked by the dev team, and are selected based on the characteristics of your team leader and the other members. Players are also free to name their teams themselves.
Yamanaka also revealed that Marvel urged the team to incorporate Arc System Works’ art style into the character designs, giving the superheroes an anime-style look. “This is why one of our themes for this game is 'from Japan to the world' — the idea of drawing Marvel characters in Arc System Works' unique style and sending them out into the world," said Sekine.
Yamanaka noted that in-depth discussions were held between Sony, Marvel, and Arc System Works on the character roster, but that the developers were given freedom by Marvel to interpret guidelines for each character how they saw fit, sending their work to Marvel for ultimate approval. Sekine also hinted that fans should keep an eye out for some interesting alternative costumes.
Yamanaka and Sekine were keen to emphasize that Marvel Tokon is not just for hardcore Marvel fans but also can be enjoyed by casual players and newcomers to the superhero franchise. "The Episode Mode includes glossaries and character bios — we designed the game so even Marvel newcomers can understand the world, the characters and the relationships between them. I'd be happy if Marvel Tokon served as a gateway for people to discover the movies and comics as well."
Marvel Tokon: Fighting Souls is due out on PlayStation 5 and PC on August 6, 2026.
Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.
Marathon developer Bungie has unveiled what, exactly, will change as Season 2 begins, teasing "liberated chaos" as players "know a fresh start is just around the corner" when update 1.0.9 drops next Tuesday (May 19).
Show full content
Marathon developer Bungie has unveiled what, exactly, will change as Season 2 begins, teasing "liberated chaos" as players "know a fresh start is just around the corner" when update 1.0.9 drops next Tuesday (May 19).
"Runners continue to pillage what isn’t theirs across Tau Ceti, and the UESC is growing tired of their criminal activities," Bungie teased. "As Season 1 comes to a close, you’ll see the first of the UESC’s renewed security efforts, with more to come when Season 2: Nightfall begins on June 2. More details about Season 2 will drop as we get closer to June 2. In the meantime, we have a couple of end-of-season updates to preview. We also want to share more details about the seasonal reset, including what you keep, what goes, and loot rewards you’ll receive when Nightfall begins on June 2."
From here until the end of the season, you'll find locked room keys are guaranteed to drop from Wardens, and map events like Intercept, Lockdown, Warden spawns, Convoy, and Anomaly will now be guaranteed on each run, so you can "benefit from their better rewards even more often."
As a consequence of this, you should expect increases in UESC presence across Tau Ceti IV in response to Runner activity, new warden encounters, more UESC dropship flyovers, and a mysterious new threat on Dire Marsh and Perimeter.
When Season 2 kicks off, Marathon will go through its first-ever seasonal reset to give everyone a "clean slate and equal footing at the start of the new season." These resets include things related to gameplay progression; you’ll keep your achievements, non-seasonal Codex progression, and cosmetics — see below for the full breakdown.
Last week, Sony reported a $765 million impairment loss due to underperformance of Bungie during its last financial year, after it bought the company in early 2022 in a deal valued at $3.6 billion. But Sony chief financial officer Lin Tao has indicated it will stick with Marathon in a bid to grow its user base. "Player reception to Marathon is strong, with the game receiving a Metacritic score of 82 and more than 90% of the player reviews on Steam being positive," Tao said. "Engagement metrics such as retention also remain at a high level. Going forward, we aim to improve the performance of the game by working to retain highly engaged core users through the introduction of additional content, further improvements in the gameplay experience and expansion of the user base."
Season 2 Begins June 2
Runners continue to pillage what isn’t theirs across Tau Ceti, and the UESC is growing tired of their criminal activities. As Season 1 comes to a close, you’ll see the first of the UESC’s renewed security efforts, with more to come when Season 2: NIGHTFALL begins on June 2. More details about Season 2 will drop as we get closer to June 2.
In the meantime, we have a couple of end-of-season updates to preview. We also want to share more details about the seasonal reset, including what you keep, what goes, and loot rewards you’ll receive when NIGHTFALL begins on June 2.
End of Season Update
As the season comes to an end, we want to embrace the feeling of liberated chaos that comes from knowing a fresh start for everyone is just around the corner. To that, our goal with update 1.0.9 coming next Tuesday is to amp up some of the rewards you can earn to make your runs more lucrative and exciting.
Guaranteed Map Events and Keys
Locked room keys are guaranteed to drop from Wardens for the remainder of the season. Additionally, map events like Intercept, Lockdown, Warden spawns, Convoy, and Anomaly will now be guaranteed on each run, so you can benefit from their better rewards even more often.
Escalation in UESC Forces
Expect increases in UESC presence across Tau Ceti IV in response to Runner activity.
New Warden Encounters: Wardens can spawn at new POIs in Perimeter, Dire Marsh, and Outpost.
UESC dropship flyovers and crash sites: UESC aerial activity has increased dramatically on Perimeter. Use this as an opportunity to seize their supplies.
Stay vigilant: The UESC will be deploying a new threat on Dire Marsh and Perimeter to help shutdown Runner activity.
Cryo Archive Increased Availability
We want more players to have their shot at Cryo Archive before the season closes, so the map will be available every day starting on May 21 through the end of the season on June 2. Those of you worried about losing it all at the “lose everything factory,” don’t worry: We’ll be sending you a free Cryo Archive Sponsored Kit to your mailbox every day during this time.
Players looking for the ultimate challenge will be able to test their mettle at Cryo Archive: Ranked. This special version of Cryo will serve as the grand closure of the Ranked queue for Season 1 and will be available from May 24 at 10AM PT to May 28 at 10AM PT. Note that regular Cryo will not be available at the same time as Ranked Cryo.
Here are the Ranked Cryo requirements:
Runner Level 25
3,000 loadout requirements (low stakes)
10,000 loadout requirements (high stakes)
Faction Progression
Through the end of the season, we’re also increasing Faction experience gains from all sources. Use your additional faction progress to reach the end-of-season goals you’ve got your sights on.
Update 1.0.9 Balance Changes
Finally, we have a preview of a few other changes coming with Update 1.0.9.
Rook Update
One of the big perks of doing runs with Rook is being able to sneak around the UESC, and we have a buff to Signal Mask to make it easier to avoid detection.
Signal Mask remains active for longer when sprinting.
The range at which AI will detect your footsteps when Signal Mask is active has been reduced.
Key Template Changes
The feedback around Key Templates has been loud and clear: They have not been fun to engage with. Getting downed and losing your key has created an incentive to play extra passive and hide somewhere on the map until you can exfil as quickly as possible.
For the rest of Season 1, Templates will be changed to be Compromised rather than Fragile. We think hunting for Matter Fixatives that drop from Commanders and other enemies will be a more interesting way to charge your keys. This will also prevent the keys from being destroyed during the match and allow for you to possibly loot these keys off other crews you best.
New Way to Find Keys
We’ll also be creating new places for Deluxe keys to drop so there's now another chance for valuable loot on every map. After Update 1.0.9 there will be a chance for Deluxe keys to drop from every wall safe you loot.
Prepare for the Reset
When Season 2 begins, Marathon will go through its first ever seasonal reset. The goal is for everyone to have a clean slate and equal footing at the start of the new season. It's a time where the community can explore what's new, discover what’s valuable, and chart a new path through the season together.
These resets include things related to gameplay progression; you’ll keep your achievements, non-seasonal Codex progression, and cosmetics. See below for the full breakdown.
Redeem Those Item Rewards!
All unclaimed gear and equipment reward packages from factions and the Codex will reset with the new season, so grab ‘em now and make use of the goods while you can.
Cosmetic items, including styles, titles, and emblems, will autocomplete at the end of the season and automatically be available for use in Season 2. So don’t sweat it if you miss claiming some cosmetics—if you’ve earned it, you’ll have it in Season 2.
Also reminder that Rewards Passes do not reset and your progress carries over to the start of the new season.
Ranked Rewards for Season 1
The end of Season 1 will also mark the end of your current climb on the Ranked queue. Your current rank will be reset at the start of Season 2, and you will get the chance to climb the ladder again and earn new cosmetic and other rewards.
Once Ranked ends, you’ll be able to claim the emblems, titles, and styles you earned based on the highest rank you achieved this season. Rewards can be claimed in the Codex.
You will only receive the Emblem of the highest rank you reach. So if you get to Diamond I, you’ll only receive the Diamond Runner Emblem (not the Bronze Emblem, Silver Emblem, etc.). All other rewards are additive.
Ranked titles are available for use for one additional season after the one you earn it in. So if you earned “Gilded Survivor” title in Season 1, you can still show it off in Season 2 but need to climb back up to Gold I again for it to carry over to Season 3. All other rewards are permanent.
Check This List Before the Reset
Have questions about what is staying and what is going? Here's a comprehensive list.
Affected by the Season Reset
Runner Level
Ranked Level
Faction Level and Upgrades
Credits and other currencies
Exceptions: LUX and SILK
All items in your inventory and Vault
Purchases unlocked by Schemas
Messages, rewards, and returned items in your Mailbox
Priority Contracts
Exception: first contract for each Faction
Gear-granting seasonal Codex entries for:
Runner Level
Ranked
Not Affected by the Season Reset
Cosmetics and weapon unlocked and redeemed during Season 1
Codex challenges, including partial progress (except Runner and Ranked levels)
Combat
Feats
Loot
Map
Runner
Title
Faction Unlocks
Access to each faction you had previously unlocked is retained; no need to repeat Liaison Contracts
Initial Priority Contracts
Completion status of the first contract for each faction is retained
LUX and SILK balances
Rewards Pass progress
Cryo Archive Subroutines progress
Secure Sponsored Kits for Season 2
When Season 2 begins, CyberAcme will be doling out Sponsored Kits for your hard work this season. You’ll be able to claim your Sponsored Kits in the Codex based on your final Runner
Level this season:
Runner Level 10: Enhanced CyberAcme Sponsored Kit
Runner Level 25: Enhanced CyberAcme Sponsored Kit
Runner Level 50: Deluxe CyberAcme Sponsored Kit
Runner Level 75: Superior CyberAcme Sponsored Kit
These rewards are additive, so if you get to Level 75, you’ll be able to claim all four Sponsored Kits. ONI thanks you for your efforts.
Nightfall is coming
Season 2: NIGHTFALL begins on June 2 and brings the new Night Marsh zone, a new Runner shell, new weapons, a new system to customize your Runner shell stats called The Cradle, faster faction progression, several quality-of-life updates based on your feedback, and more.
Stay tuned for more details about Season 2, with full reveals coming the week of May 25.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Nintendo has announced a change to the release date of its live-action The Legend of Zelda movie, which will launch earlier than previously expected.
Show full content
Nintendo has announced a change to the release date of its live-action The Legend of Zelda movie, which will launch earlier than previously expected.
The film is now set to arrive in theaters on April 30, 2027 — a week sooner than its previous May 7, 2027 slot. No specific reason was given for the shift, though Nintendo talisman Shigeru Miyamoto has said that Nintendo is committed to completing the movie for fans as soon as possible.
"This is Miyamoto," wrote Miyamoto, via Nintendo's social media accounts. "We have decided to change the worldwide theatrical release date of the live-action film The Legend of Zelda from May 7, 2027 to April 30, 2027.
"In order to deliver it to everyone even one day sooner, the team is united in advancing production. It's less than a year until release, but please wait just a little longer."
Zelda's previous date had no specific competition, and certainly nothing like the Avengers: Doomsday and Dune 3 clash that's coming this December. Still, it is a busy launch period, with several other blockbusters all jostling for position.
Big films set to arrive next year around the same as The Legend of Zelda include Sonic the Hedgehog 4 (March 19), Godzilla x Kong: Supernova (March 26) and Star Wars: Starfighter (May 28). Zelda was originally announced with a March release window, before Nintendo previously shifted it back to early May.
Next year's movie line-up only gets more competitive through the summer months, with Spider-Man: Beyond the Spider-Verse, Shrek 5, Man of Tomorrow and A Minecraft Movie 2 all due within four weeks of each other through June and July.
Fans expect to hear much more about the film later this year when Nintendo gets around to marking the Zelda franchise's 40th anniversary. Kingdom of the Planet of the Apes director Wes Ball is helming the film, and has spoken previously about wanting to make a "serious" and "grounded" adaptation that feels "real" to audiences.
Forza Horizon 6 developer Playground has confirmed the global release times for the hotly anticipated racing game, both for its early access release and the full launch.
Show full content
Forza Horizon 6 developer Playground has confirmed the global release times for the hotly anticipated racing game, both for its early access release and the full launch.
Confirmation comes after Forza Horizon 6 suffered a significant leak on PC that led to the game being made available to pirates well before launch. Playground and parent company Microsoft have been working to plug the leak, and even issued pirates with lifetime hardware ID bans. Some had wondered if the leak would alter Forza Horizon 6’s release plans, perhaps with it being brought forward, but that is not the case.
As confirmed in a post on social media, Forza Horizon 6’s early access launch goes ahead as planned on May 15, although on Xbox it’s playable on the evening of May 14 on the west coast in order to align with the eastern timezone.
Steam access for everyone begins at 12:01 am with the U.S. Eastern time zone. This is a global release pattern, Playground said, so the Steam launch will be aligned to Eastern time. Full timezone details are below.
Early access is available only to those who buy the Premium edition. As a first-party Microsoft game, Forza Horizon 6 launches day one on Game Pass (PC and Ultimate) on May 19. Preload went live on May 12 across all platforms (Steam, Xbox Series X and S, and the Xbox app for PC - a PS5 version is on the way, although it's due out later this year). Meanwhile, Forza Horizon 6 is 'Verified' on Steam Deck and other devices, including the Xbox ROG Ally and Ally X.
Forza Horizon 6 Xbox early access global release times:Thursday, May 14, 2026:
PT (Seattle):
09:01 pm
CST (Mexico City):
11:01 pm
Friday, May 15, 2026:
ET (New York):
00:01 am
BST (London):
00:01 am
CEST (Paris):
00:01 am
JST (Tokyo):
00:01 am
KST (Seoul):
00:01 am
AEST (Sydney):
00:01 am
NZST (Auckland):
00:01 am
Forza Horizon 6 Xbox global release times:Monday, May 18, 2026:
PT (Seattle):
09:01 pm
CST (Mexico City):
11:01 pm
Tuesday, May 19, 2026:
ET (New York):
00:01 am
BST (London):
00:01 am
CEST (Paris):
00:01 am
JST (Tokyo):
00:01 am
KST (Seoul):
00:01 am
AEST (Sydney):
00:01 am
NZST (Auckland):
00:01 am
Forza Horizon 6 PC via Steam early access global release times:Thursday, May 14, 2026:
PT (Seattle):
09:01 pm
CST (Mexico City):
11:01 pm
Friday, May 15, 2026:
ET (New York):
00:01 am
BST (London):
05:01 am
CEST (Paris):
06:01 am
JST (Tokyo):
01:01 pm
KST (Seoul):
01:01 pm
AEST (Sydney):
02:01 pm
NZST (Auckland):
04:01 pm
Forza Horizon 6 PC via Steam global release times:Monday, May 18, 2026:
PT (Seattle):
09:01 pm
CST (Mexico City):
11:01 pm
Tuesday, May 19, 2026:
ET (New York):
00:01 am
BST (London):
05:01 am
CEST (Paris):
06:01 am
JST (Tokyo):
01:01 pm
KST (Seoul):
01:01 pm
AEST (Sydney):
02:01 pm
NZST (Auckland):
04:01 pm
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
There's a new Dungeon Crawler Carl book out this week, which means there's also a new audiobook for the series as well. To promote the new book, A Parade of Horribles, author Matt Dinniman and narrator Jeff Hays narrator got together to officially rank the character voices for the series. You can watch the full video on Audible's YouTube page, where Hays performs the voices as they discuss rankings.
During this video, Dinniman took a moment to talk a bit about Quasar and how he's his overall "favorite character in the series." For those not familiar with all of the many characters, Quasar is the fast-talking alien lawyer that gets appointed to Carl in the fifth book in the series, The Butcher's Masquerade.
"So my goal in life after I'm done with the Carl series is to one day write some sort of legal drama; something that involves aliens," explains Dinniman. "When I added him to the story I told Jeff, 'Do, like, the quintessential Better Call Saul, but with like maybe a New York-sort of accent' and he nailed it."
That seems like a pretty clear sign about what he's thinking for his next book after he wraps up Dungeon Crawler Carl, but he clearly hasn't fully fleshed out that idea. We also don't know just how big DCC is going to be just yet, as there's still the upcoming TV adaptation coming to Peacock on the horizon. Dinniman has stated that he plans on wrapping up the series at 10 books total, but if the TV show ends up being really popular it could extend his involvement even further.
As for what his alien "legal drama" could look like, there are two clear paths Dinniman could take. He could start fresh with a new character, or he could do a Better Call Saul-style spinoff about Quasar. There's already an upcoming Crocodile graphic novel spin-off expected for March 2027, so continuing to build on this universe he's already created certainly makes sense. However, IGN asked him during an interview earlier this month if he was planning any other DCC spinoffs and he said: "As of right now, no. We’ll see how Crocodile does".
What happens after Dungeon Crawler Carl is clearly still a long way away but, in the meantime there are plenty of ways to enjoy the series. A Parade of Horribles released on May 12 on Kindle, Audible, and a hardcover edition. There's also an upcoming DCC tabletop RPG that has already raised an enormous amount of money.
Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and 10 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to books and the latest Pokémon games.
Battlefield 6 has received a new map and it fixes one of the biggest issues with the game: a lack of airspace.
Show full content
Battlefield 6 has received a new map and it fixes one of the biggest issues with the game: a lack of airspace. Thankfully, the team behind Battlefield 6 have addressed this with its latest map, Railway to Golmud. The map is a remake of a Battlefield 4 classic and is naturally already a massive map, but even more so for pilots. The out-of-bounds area for air vehicle stretches far beyond the play area for infantry and ground vehicles, meaning you could theoretically have dogfights without having to worry about anti-air vehicles bothering you.
A core tenet of the Battlefield franchise is its emphasis on all-out warfare. Players can utilize a wide range of vehicles to battle the other team and conquer objectives, including air vehicles, which play a major role on the battlefield. However, the big issue with Battlefield 6 is that the airspace is too small in most maps. Eventually, you hit an out-of-bounds barrier, forcing you to turn back around. Not only does this give you very little room to battle other air vehicles, but can also make it difficult to escape and catch your breath when being locked on to by anti-air weaponry.
While this doesn't fix the issues with every other map, there is hope that those could be improved later in the year. EA has already committed to doing reworks for New Sobek City and Blackwell Fields, two maps that have egregious air space. Both maps are pretty small, so you are constantly being locked on to with little to no room to break the lock-ons. It's expected these reworks will address this issue, but only time will tell how much of a difference it will make.
Battlefield 6 will also be addressing another big issue later in the year. Fans have been underwhelmed with the amount of content the game has been putting out, noting that it's not coming quickly enough and the updates are too small. Season 3 just launched this week and two more seasonal updates are expected this year, with Season 5 aiming to have three new maps instead of just two, rectifying a problem with the live-service side of the game.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
Arc Raiders has announced that it will only have two big content updates every year, much to the dismay of players.
Show full content
Arc Raiders has announced that it will only have two big content updates every year, much to the dismay of players. In a new blog post, Embark Studios revealed that it will release the next big Arc Raiders update, Frozen Trail, in October. This will not only add new locations to explore, but also new enemies, new expansions to the story and lore, and updates to the game's progression systems. It's clear that Embark's ambition is to deliver something expansive and deep in one burst as opposed to drip feeding content throughout the year.
The studio confirmed that it will be on a bi-annual schedule for future content updates.
"Going forward, we've made the decision to release major updates twice a year – larger in scale, more impactful, with the goal to genuinely change how you play the game," reads the blog post. "Don’t worry, a dedicated live service team will continue running ARC Raiders day-to-day: regular live updates, plus balance fixes, bug fixes, store updates, and player events aren't going anywhere.
"This additional development space also allows us to invest more deeply in the health of ARC Raiders, from progression and economy balancing to fair play and anti-cheat efforts. We know these are foundational to the experience, especially in a game where every encounter and extraction matters."
Although the thought process is understandable, some fans think this is the wrong idea. Given how quickly attention can shift to other games or media, some feel that Arc Raiders won't be able to sustain its player base's attention with infrequent updates.
"'Fortnite killer' they said, they really think a live service game can survive with only 2 big updates per year," said one user. "They had a massive hit, the only consistent complaint is lack of follow on content and their response is to basically drop it?" asked another user.
Live service games are all battling for the attention of players and it's extremely difficult. Fortnite had regular updates that not only add new content, but can even radically overhaul the gameplay with new mechanics and abilities. That frequency of change has ensured Fortnite has stayed relevant for almost a decade. Other games, like Battlefield 6, have also been criticized for lackluster and infrequent content updates, but things may be turning around for that game as Season 5 plans to add three maps instead of the usual two.
Arc Raiders still has a strong player base backing it, but the numbers aren't as high as they were when the game launched. When the game launched on Steam, the game consistently had several hundred thousand concurrent players or more. This number has fallen to hover at around 100k or less since the start of spring. It'll be interesting to see how these numbers change with longer gaps between big content drops or if these major updates can meet expectations.
Still, Arc Raiders will continue to get smaller updates to improve the game in-between the bi-annual content drops. Next week, Arc Raiders will get a brand new trader that offers weekly rotating unique and rare rewards. The trader will be available starting at level 25.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
Prime Video's The Boys is coming to a close soon, and in this week's episode, "The Frenchman, the Female and the Man Called Mother's Milk," Chace Crawford's The Deep runs into a very familiar character, judging by the voice at least...
Show full content
Spoilers of course follow for The Boys Season 5, Episode 7.
With Prime Video's The Boys coming to a close soon -- the series finale drops one week from today -- many of the characters' arcs are nearing completion. And in this week's episode, "The Frenchman, the Female and the Man Called Mother's Milk," Chace Crawford's The Deep reaches a point that could mark the end of his story. And along the way, he encounters a character who happens to be voiced by a luminary from a different superhero universe altogether: Samuel L. Jackson!
Yes, Nick Fury himself is now part of The Boys universe. Only here, Jackson is playing a foul-mouthed shark named Xander. And he's none too pleased with The Deep.
First Black Noir (Nathan Mitchell) caused an environmental disaster at sea, destroying a Vought oil pipeline which killed over a billion fish. Then The Deep killed Black Noir, his alleged friend, in retaliation. And this week, The Deep learned that Homelander (Antony Starr) was disbanding the supe group The Seven and would no longer be needing The Deep's services. What was left for the Lord of the Seven Seas to do but go sit on a dock and drink a six-pack to wallow in his sorrows? Which is where Jackson's Xander comes in.
The hammerhead shark swims up to The Deep and tries to convince him to jump in the water. The Deep is too deep into his self-pity at first to realize why his buddy Xander wants him to come in, until the shark yells out in full Sam Jackson mode: "We know you were responsible for the pipeline genocide. Remember March 15th, motherfucker!"
“We wanted a really distinct voice and who has a more distinct voice in Hollywood than Sam Jackson? So we just went to his agent," showrunner Eric Kripke told Polygon about the voice cameo. "He was our first choice, and we were like, Does he want to do this? It was really just taking a flyer. But then it came back, Oh yeah, he likes the show and totally, he'll do it. Boy, that's a bucket list moment, man, of Sam Jackson reading your dialogue.”
Will The Deep be back for the finale, or does his story end here, with all of his former friends of the sea wanting him dead while the human world sees him as the coward that he is? Only time will tell.
But perhaps there's an even bigger question: Is Xander related at all to Sam Jackson's co-star from Deep Blue Sea!?
Includes Celeste and The Witness, both IGN Rated 10/10 Masterpiece Games, among others.
Show full content
Humble's game bundles offer a lot of value for PC gamers but the new one that recently went up might just take the cake as one of the best I've seen so far this year. The Humble Indie Icons Showcase Bundle just went live and for as low as $10 you get a collection of eight outstanding indie titles that are guaranteed to play just as well on your Steam Deck as they do on a dedicated gaming PC. Buying each game individually right now would cost you well over $100.
Humble's $10 Indie Icons Showcase Bundle Is Stacked
The all-star ensemble of games included in this bundle are:
Celeste (Steam Deck Verified, 10/10 on IGN, 97% on Steam)
Starbound (Steam Deck Playable, 9.1/10 on IGN, 91% on Steam)
The Witness (Steam Deck Playable, 10/10 on IGN, 86% on Steam)
Bloodstained: Ritual of the Night (Steam Deck Playable, 8.8/10 on IGN, 94% on Steam)
Superhot (Steam Deck Verified, 7.5/10 on IGN, 90% on Steam)
Risk of Rain Returns (Steam Deck Verified, 90% on Steam)
Citizen Sleeper (Steam Deck Playable, 94% on Steam)
Slime Rancher (Steam Deck Playable, 97% on Steam)
The games will be emailed to you as digital codes that you can redeem on Steam. Every game is either Steam Deck verified or Steam Deck playable. Every game has been highly reviewed, with two games hitting 10/10 "Masterpiece" status on IGN and every game but one getting a 90% or higher positive rating from Steam users. Every game on the list currently sells for $10 apiece on Steam, with Bloodstained being the most expensive title on the list at $39.99.
Pay at least $10 to get all of these games. Any extra money you donate will go to publishers, Humble, and charity and it's up to you to allocate the amount. The charity organization for this bundle is "The Electronic Frontier Foundation."
The Electronic Frontier Foundation - "a non-profit that defends your rights in the digital world. This world-class team of tech-savvy attorneys, activists, and technologists fight in courtrooms and Congress to protect privacy and free expression online and throughout the world."
Did you see this month's Humble Choice bundle? It's really good!
On a related note, Humble's monthly Choice bundle for May is outstanding. For $15 you're getting Diablo IV (redeemed through Battlenet), Shin Mega Tensei V Vengeance, Crysis 3 Remastered, and five other games. Every Humble Choice comes with a 1-month subscription to IGN Plus, which gets you free games, unlimited use of IGN’s maps, and zero ads on the site. Being a Humble Choice subscriber also gets you up to 20% off other games sold on the Humble Store (it starts at 10% off and goes up each month until it reaches 20%, as a reward for longtime subscribers). But if all you want is this month's batch of games, you can unsubscribe immediately.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
I Saw the TV Glow director Jane Schoenbrun’s latest, Teenage Sex and Death at Camp Miasma, is a sexy, silly, sweet, sincere, and stellar horror gem.
Show full content
Teenage Sex and Death at Camp Miasma will premiere in theaters on August 7. This review is based on a screening at the 2026 Cannes Film Festival.
Teenage Sex and Death at Camp Miasma – the electrifying, erotic, and playfully yet profoundly emotional new film from director Jane Schoenbrun – is unlike anything they’ve ever done before. Yes, it’s got the same searing sense of introspection and interest in exploring how the media we consume shapes our fears, desires, and sense of self. But if you think watching their prior films – the similarly great We’re All Going to the World’s Fair and I Saw the TV Glow – could prepare you for all the many new dark delights that Schoenbrun has cooked up here, you’ve got a whole film’s worth of spectacular surprises awaiting you.
Schoenbrun’s latest takes us on a horror journey as unexpectedly probing as it is uproariously funny and ultimately moving, beginning as a mirthful deconstruction of modern genre remakes before turning everything on its head. True to its title, it’s about sex, death, and how they come crashing together at the Pacific Northwest campground where a series of fictional Friday the 13th-esque horror films were shot. Without ever losing hold of the balance between the reflective and the rapturous, Schoenbrun has made what is their most unabashedly unique film to date. When it's all brought to life (and death) by the delightful duo of Hannah Einbinder and Gillian Anderson, it becomes something really special.
Our first glimpse of this new vision places us in the literal shoes of the fictional masked killer, Little Death (Jack Haven), who is wandering around a production set. It’s the first of many instances in which Schoenbrun demonstrates a talent for capturing the specific textures of the slasher films of old. Just like how I Saw the TV Glow was a pitch-perfect encapsulation of the teen shows you’d gather around to watch once a week with your friends, Teenage Sex and Death at Camp Miasma feels like it could very well be a slasher series that we had just all forgotten about.
After this initial look behind the scenes, which ends up being the first hint of how Schoenbrun will provocatively yet poignantly play with perspective, we learn that the series had a precipitous fall from the heights with which it began. There are already so many side-splittingly great jokes in just these first few minutes as it lays this out via quick headlines that flash by. While Schoenbrun has always had an underappreciated sense of humor, this short sequence establishes this as their funniest, most biting film yet.
That humor continues as we meet Kris (Einbinder), who has been tasked with helming a new remake in this horror series. She made a critically acclaimed film that made a splash at Sundance, and as studios are wont to do, she’s been scooped up to take on this remake. Kris decides that she’ll go meet the franchise’s former lead, the reclusive Billie (Anderson), to get her perspective and maybe even bring her back to work on the new film. But what happens when a “final girl” like Billie steps back from the series that made her an icon and decides to focus on exploring her own identity? And what happens when a person like Kris – who experienced a sexual awakening of sorts because of this schlocky, often quite dated series of horror films – enters the mix? Well, the result is a slyly dark comedy and a sharp horror riff that constantly keeps you on your toes, with an often overwhelmingly personal laying bare of the characters’ deeper desires. Einbinder is hilarious as always, but she also brings a vulnerability to the part that sneaks up on you, ensuring the film’s more tender moments work just as well as the playfully teasing ones.
This could sound like too much for one movie to take on, and there are some moments in the story where you can start to feel things straining. But rather than burst at the seams, the film embraces the chaos at the core of this premise and lets it explode outwards, never once hiding away from the inevitable messiness that comes pouring out. While you can tell that Schoenbrun was working with limited locations and budget, they’re never lacking in ambition and take increasingly bigger leaps in their exploration of desire. At every turn, the movie zigs when you expect it to zag, moving from outright comedy to a more captivating and delicately rendered meditation on desire. For all the ways that so much of modern cinema can feel rather tame in how it engages with such questions, Schoenbrun fearlessly kicks down the door of any boring prudishness to lean into grappling with our libidinal impulses. Can death and sex become intertwined? Can a terrible old horror movie still awaken something in you? Schoenbrun not only gets into the guts of all this, but they’re having an absolute bloody blast while doing it.
It’s a film that’s very much not going to be for everyone, but for those that are able to get on the same wavelength, it’s truly exhilarating.
It’s a film that’s very much not going to be for everyone, but for those that are able to get on the same wavelength, it’s truly exhilarating. There are shades of David Lynch (with one shot midway through recalling some of his uncanny visuals), as well as something of David Cronenberg’s Crash floating in the background. But just as importantly, this is also 100 percent Jane Schhoenbrun, with a sensational score by Alex G and precise cinematography by Eric Yue immersing us in all of it. Even when it stumbles a bit through the wilderness of its increasingly “real” horror setting, the film always regains its feet to run off in exciting new directions.
Some of this will almost certainly divide Schhoenbrun fans, though that’s not a bug but a feature. This is one of those wonderful instances of a filmmaker making exactly the movie they want to make, flaunting any expectation that they make something “commercial” or safe and instead taking a big swing. There’s so much about it that shouldn’t work, right down to a cheeky final needle drop that ties it all together. Somehow, despite all that could go wrong, the film finds a climactic ecstasy just as it maintains the same joyous verve all the way through to its fantastic final frames. What a pleasure it is to witness a filmmaker like Schoenbrun working with such liberated boldness once more.
Hyrule Warriors: Age of Imprisonment is a Switch 2-exclusive that was released in November of last year. Up until now, the price has stayed fixed at $69.99. Even today, retailers like Amazon, Gamestop, and Nintendo eShop haven't budged. That's not the case for Best Buy, however.
Hyrule Warriors: Age of Imprisonment on Sale at Best Buy
Hyrule Warriors: Age of Imprisonment is developed by Koei Tecmo. It's the third game in the series (although the first to be exclusive to the Switch 2) and a spinoff of Koei Tecmo's popular Dynasty Warriors franchise. The premise is the same: you're an OP character that can take down hundreds, nay, thousands of minions with one of nineteen Hyrulean champions, including Zelda, Calamo, Mineru, and Rauru. It's a total power trip kind of game and I absolutely love it.
Logan Plant gave Hyrule Warriors: Age of Imprisonment an 8/10 score in his review. You can also watch the video below to see some gameplay.
Preorder Star Fox for Switch 2 and Save $10
If you're looking for more Switch 2-exclusive titles to justify that $500 console purchase, check out Star Fox, which comes out next month. The space fox has become a lot more popular recently thanks to his extended cameo in The Super Mario Galaxy Movie, and now he reprises his role once again in this remake of the original 1997 game.
The launch price is set at $59.99, but preordering it on Amazon lets you get it for $49.99, a savings of $10. Amazon's preorder guarantee means that even if the price goes back up, you'll pay the lowest possible price between now and when the game actually ships.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Mortal Kombat: Annihilation’s place in the annals of video game adaptation history has calcified into a cautionary tale for what not to do. But there have been a lot of video game movies since then and we’ve gotta say: What Annihilation lacks in quality, it compensates for with the right instincts… instincts which the just-released Mortal Kombat II largely share.
Show full content
Since its release in 1997, Mortal Kombat: Annihilation’s place in the annals of video game adaptation history has calcified into a cautionary tale for what not to do. But there have been a lot of video game movies since then and, as someone who’s witnessed pretty much the entire arc of how these things have been handled and mishandled by Hollywood, I’ve gotta say: What Annihilation lacks in quality, it compensates for with the right instincts for building out a prototypical “cinematic universe,” as we use the term today… instincts which the just-released Mortal Kombat II largely share.
Hollywood spent much of the 1990s workshopping how best to transmute the passion of gamers into box office bucks, and to what degree faithfulness to a game’s mythology is a help and not a hindrance to good cinematic storytelling. Pretty much anyone currently old enough to drive has borne witness to at least part of an epoch of video game movie adaptations which… were figuring some stuff out. But I’d cock one hell of an eyebrow at anyone who tried to argue that the prospects of any given game adaptation haven’t gotten dramatically better over time, to the point where now studios are looking to gaming IP as the next big wave of inspiration for blockbuster moviemaking. That tendency faced a very high-profile test recently with the release of Mortal Kombat II, after Warner Bros. felt compelled to push the film all the way back from its originally-intended Fall 2025 release to kick off their Summer 2026 season.
WB’s decision to tap a video game movie sequel as a crown jewel of their summer season is noteworthy, and a real marker for just how far video game adaptations have come when you consider Mortal Kombat II’s progenitor: 1997’s Mortal Kombat: Annihilation, a movie which is loudly derided and often overlooked for how much it get rights in spirit… if maybe not in execution.
Choose Your Fighter
Let’s do some quick stage-setting of what the video game movie landscape of 1997 was like, and it will be quick… because there had been just three attempts at adapting a game as a film up to that point. 1993’s Super Mario Bros. proved an expensive, tonally challenging first stab that left kids wondering where all their colorful Mario friends were, and adults wondering how much of that hash brownie they really should’ve eaten before heading out for the night. With a way smaller budget and far less sense of how to dramatize a game, 1994’s Double Dragon was even more of a creative and box office bomb. But in December that year, Street Fighter shoryuken’d its way to a much stronger showing on both counts. The Steven E. de Souza-directed movie - the first draft script of which, legend has it, was written in one night - made some weird casting choices, like Jean-Claude Van Damme as the uber-American Guile, but it more faithfully translated the series’ colorful characters and nearly cracked $100 million at the box office. That suggested there was still money on the table for a studio that could find the right franchise to retool for general audiences… and New Line Cinema chose their fighter well with Mortal Kombat.
By that point in the early ’90s, Mortal Kombat was defining gaming’s place not just in pop culture, but in the fabric of American life. Forget about the fact that the hyperviolent fighter was really, really good and absolutely destroying records at the arcades, it was giving lawmakers a bright, bloody scapegoat to blame real world violence on, leaving developer Midway and, by extension, the whole burgeoning industry in the sights of regulatory authorities which aimed to put restrictions on what could be portrayed in a video game in 1993. But it’s still a free country, so the compromise was the creation of the ESRB, the organization that puts that little letter in the corner of your game’s box to tell you what level of objectionable content one should expect therein. And please excuse my millennial tendency to assume your game came with a physical box, I come by it honestly.
Midway had become the Bonnie Raitt of the industry: It sure was giving people somethin’ to talk about.
All of that controversy bred two things for Mortal Kombat as a franchise: for gamers, a clear rallying point around which to extol the creative freedoms of video games as an art form, and for general audiences, the elevation of “Mortal Kombat” to household name status. Midway had become the Bonnie Raitt of the industry: It sure was giving people somethin’ to talk about, most crucially here movie executives like Lawrence Kasanoff, who optioned the franchise in 1993. The next year, up-and-coming director Paul W.S. Anderson was chosen to helm Mortal Kombat based on the success of his indie debut, Shopping. With involvement from Mortal Kombat’s creators, Ed Boon and John Tobias, a reasonable budget, and its simple martial arts tournament narrative hook – which had already proven successful many times over in martial arts classics like Enter the Dragon, The Karate Kid, and Bloodsport – what resulted was a $122 million smash at the global box office, giving audiences around the world a colorful, crunchy dose of escapism and handily snatching the title for highest-grossing video game adaptation up to that point.
Test Your Might
And so, as development on Mortal Kombat: Annihilation began, Lawrence Kasanoff mandated that “more” was to be the guiding ethos of the sequel, as it had been with so many sequels before. That’s not always the right instinct, but in Annihilation’s case, there was so much mythology yet untapped, even with just the first three Mortal Kombat games out there to pull inspiration from, and audiences had seemed very receptive to the fantasy world and larger-than-life, archetypal heroes and villains that populated it.
Unfortunately for Mortal Kombat: Annihilation’s prospects, a lot of the folks who made the first movie special were more interested in pursuing other projects, leaving Robin Shou and Talisa Soto as the only returning actors, reprising their roles of Liu Kang and Kitana respectively. But the true death knell for Mortal Kombat: Annihilation was the exit of Paul W.S. Anderson. Anderson’s style and sensibilities were a great match for Mortal Kombat’s scope, but he chose to pass on directing the film. In fairness to Anderson, though, the movie he chose to make was Event Horizon which, like the first Mortal Kombat, has gone on to enjoy true cult status as a ’90s genre favorite.
John R. Leonetti, the first movie’s cinematographer, was chosen to direct Annihilation shortly thereafter, a choice which made some sense when taken in context with the breakneck pace of Annihilation’s development: Hire a key creative who spent every day working in close collaboration with the director, and hope some of that magic rubbed off onto them. It was, however, Leonetti’s first time directing and that’s a big ask of anyone, especially on a martial arts film with an outsized reliance on visual effects, each of which are specialty disciplines in filmmaking and either of which would give any first-time director a lot to have to deal with.
Mortal Kombat: Annihilation picks up right where the first movie left off: After defeating the sorcerer Shang Tsung and winning Mortal Kombat, the heroes of Earthrealm return to the Temple of Light to celebrate and hug it out, only for Shao Khan, the emperor of Outworld, to show up on their doorstep with a cadre of his colorful and weird generals, all from the recently-released Mortal Kombat 3 game: Motaro, Ermac, Rain, Sheeva, and Sindel.
Look, none of these Spirit Halloween freaks have gone down in cinematic history as super-memorable characters… But what a movie chooses to do in its opening minutes is an important statement of intent for what’s to follow, and leading off with these various and sundry ninjas and humanoid Outworlders doing their little poses at least suggests a world in which disparate races like magic ninja, arms-lady, and man-horse could be compelled whether by ambition or fear to serve a villain like Shao Khan.
Shao Khan breaks the rules of Mortal Kombat, which dictate that Earthrealm should be safe from incursions from Outworld for having won the tournament, by killing Johnny Cage and promising to return in six days to put the rest of the human race under his boot. The rest of the movie follows the heroes’ attempts to prepare for lower-case “a” annihilation at the hands of Shao Khan’s forces, seeking help from new allies like Jax Briggs and Nightwolf, and their inclusion reveals even more shades of this weird world, such as the existence of cyber ninjas like Cyrax and Smoke and the mystical power of “animality,” which seems to be the key to defeating Shao Khan.
Raiden meanwhile entreats the Elder Gods, the deities who rule all the realms, to intervene in Shao Khan’s plot. The aforementioned wave of recasting that crashed into Mortal Kombat: Annihilation is mostly a negative but, with no disrespect to Christopher Lambert, it did yield one improvement: James Remar took on the role of Raiden, and he’s a lovely, warm presence in the film. Remar actually channels Raiden’s affection for the human race, a critical aspect of his character that Lambert’s steelier performance doesn’t really leave room for. In a break from canon, we discover over the course of the movie that Shao Khan and Raiden, the god of lightning and Earthrealm’s team captain, are not only brothers, but the sons of Shinnok, one of the Elder Gods who’s secretly facilitating his son’s attack on Earthrealm to grab power from the rest of the Elder Gods.
Fatality
All of these instincts on the filmmakers’ part to go bigger on the mythology are correct, even if schlocky embellishments like Raiden being the runt of Shinnok’s litter are a little perplexing. Unlike franchises such as the Christopher Reeve-led Superman, which leaned harder into invention in its later sequels to disastrous effect, an earnest effort to more fully represent the creations of Ed Boon and John Tobias on-screen feels like an olive branch to gamers, and because the filmmakers had a chance to totally re-tool the approach going into the sequel, that feels well-intentioned. But, as so often happens when the realities of filmmaking crash against good storytelling, the scope of the spectacle Mortal Kombat: Annihilation required was just not possible with the visual effects available at the time. The mid-to-late 1990s were a trial-by-fire time for computer-generated imagery after James Cameron and Steven Spielberg threw the gauntlet down with Terminator 2: Judgment Day and Jurassic Park, respectively. Studios were trying to match that same level of visual grandeur on significantly lower budgets, and overall, that wasn’t going great.
As the heroes of Earthrealm travel deeper into Outworld, Mortal Kombat: Annihilation’s plot begins to rely more and more on visual effects to the point of cascading disaster. Liu Kang is encouraged by Nightwolf to “find his Animality” in order to defeat Shao Khan, which resolves in a final fight between the two which goes for broke by having each of them turn into martial arts dragons.I’m willing to defend Mortal Kombat: Annihilation’s contributions to video game adaptation history… but that shit sucks.
Annihilation is bursting with poorly-composited dreamscapes that actually do a pretty good job evoking the feel, if maybe not quite the look, of the games.
Annihilation acknowledges the necessity of ending a Mortal Kombat movie with actual mortal combat by having them un-dragon-ify midway through. This all really highlights some of the magic lost from the first movie. You’ll recall that Mortal Kombat ends with an extended one-on-one battle between Liu Kang and Shang Tsung which proves a satisfying finale for two main reasons: The fight was largely performed by Robin Shou and the late Cary-Hiroyuki Tagawa, and the filmmakers took pains to put Liu Kang’s character arc to the test after he spends the whole movie wrestling with guilt and self-doubt by having the martial arts stop here and there for Shang Tsung to test the might of Liu Kang’s mind. Mortal Kombat II wholly embraces this line of thinking, with dual protagonists Johnny Cage and Kitana each having to overcome demons in their past to go toe-to-toe with Shao Khan and his forces. The Liu Kang / Shang Tsung fight is one of the earliest examples in video game movie history of a character getting a satisfyingly-resolved emotional arc… and the Annihilation finale looks like one of those awful FMV cutscenes from a PS1 game, with the emotional depth to match.
Flawed Victory
Misguided though the heavier use of visual effects was, it can at least be said that they were in service of expanding what was possible in the Moral Kombat movies when it came to representing the games on screen. And for those of us with a soft spot for crappy visual effects as a marker of just how far we’ve come, Mortal Kombat: Annihilation is bursting with poorly-composited dreamscapes that actually do a pretty good job evoking the feel, if maybe not quite the look, of the games.
Mortal Kombat II is a much richer exploration of the game world by comparison. Without skimping on any of the visual splendor or impressive martial arts action, it treats the long history of the games with great care and economy, and innately understands how to shortcut its world-building by leaning into the very same tropes of the fantasy martial arts genre that the first Mortal Kombat game did, going so far as to have Johnny Cage mistake Raiden for a Big Trouble in Little China cosplayer, a direct nod to the original inspiration for the character.
Mortal Kombat: Annihilation’s jabs at dramatizing an inherently silly mythology may not have all landed, but considering how much “world-building” it was doing before the comic book movies of the 2000s on provided a more solid playbook for doing so, they could have been a lot worse. And not to throw Street Fighter under the bus… but, what am I saying – this is a Mortal Kombat article, you’re gonna eat this up – the 2009 movie Street Fighter: Legend of Chun Li ends with Chun-Li performing the most anemic, “20 minutes in Adobe After Effects” Kikoken you could possibly imagine, a far cry from the giant practical explosions of the 1994 film’s finale. The Legend of Chun-Li was released in theaters the same year as Avatar (and from the same studio, no less) and this was their big finale. We just didn’t have it as bad as we thought we did with Annihilation.
Mortal Kombat: Annihilation is not even close to being the worst video game adaptation these days and, hell, it isn’t even the worst video game adaptation with “Annihilation” as its subtitle anymore! That ignominious honor goes to the 2019’s straight-to-video Doom: Annihilation, a movie so bad that developer Bethesda put out a statement distancing themselves from it before it came out.
I think of Mortal Kombat: Annihilation in much the same way as how Star Wars nods to the prequel era in the Obi-Wan Kenobi series. Kenobi comes upon Nax, a downtrodden Clone Trooper who asks the Jedi to spare him some credits. He represents a bygone era which everyone was pretty harsh towards the first go-around but, with hindsight and a lot more variety of experiences to compare against, it feels like we were just a little too mean towards when you consider the new ground it broke and the scattershot quality that was to follow.
So spare Mortal Kombat: Annihilation some credit. It may not have been a flawless victory, but it’s an important link in the chain of game adaptation trial-and-error… at the end of which is Mortal Kombat II, a much better Mortal Kombat sequel and the tip of the spear being launched by Scorpion into fans’ chest cavities everywhere.
Netflix has confirmed that it is developing Grown Ups 3 with Adam Sandler, over a decade after the previous film. Netflix announced the news at its upfront presentation and revealed that Grown Ups 3 will be directed by Kyle Newacheck, who directed Sandler in last year's Happy Gilmore 2. The script will be penned by Sandler and Tim Herlihy, who has been a frequent writing partner for Sandler since the 90s.
Show full content
Netflix has confirmed that it is developing Grown Ups 3 with Adam Sandler, over a decade after the previous film. Netflix announced the news at its upfront presentation and revealed that Grown Ups 3 will be directed by Kyle Newacheck, who directed Sandler in last year's Happy Gilmore 2. The script will be penned by Sandler and Tim Herlihy, who has been a frequent writing partner for Sandler since the 90s.
Plot details and casting are under wraps, but it wouldn't be surprising if this is a priority for Netflix given the success of Happy Gilmore 2. That film had the biggest U.S. opening weekend for any Netflix film, showing how big of an asset Sandler and his IPs are for the streamer.
Grown Ups was released in 2010 and stars Sandler, Kevin James, Chris Rock, David Spade, and Rob Schneider as a group of old friends reuniting during Fourth of July weekend with their families. Although the film was critically panned (we gave it a 4/10), it was a box office hit and spawned a financially successful sequel in 2013. A third Grown Ups movie has been teased as a possibility numerous times over the years, but nothing was ever formally announced.
Although casting hasn't been announced, it seems likely that Sandler, James, Rock, Spade, and Schneider will all reunite for the film. Unfortunately, it won't be possible for every former cast member to reprise their roles. Actor Cameron Boyce, who played the son of Adam Sandler's character in the Grown Ups films, died in 2020 after having a seizure in his sleep. It's currently unclear how the creative team behind the films plan to handle his character's role in the story.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
Grab your talking axe and start swinging, because Netflix has just ordered a series based on the popular Vault Comics title Barbaric.
Show full content
Netflix has another big-budget comic book adaptation in the works, with the streamer giving a series order to Barbaric, based on the Vault Comics title.
As reported by Variety, the news came during Netflix's upfront presentation to advertisers. The series' official logline teases, "A ruthless and crass barbarian is cursed to only use his violence only for good, which sends him, his talking axe and a young witch on a road of self-discovery, redemption and revenge.”
The Barbaric comic was created by writer Michael Moreci and artist Nathan Gooden. The Netflix series will be helmed by writer, executive producer, and co-showrunner Sheldon Turner (Up in the Air), executive producer and co-showrunner Robert Rovner (Supergirl), and executive producer Jennifer Klein. The show's executive producers also include Barry Jossen, Tana Jamieson, Javier Grillo-Marxuach, F.J. DeSanto, Damian Wassel, Sam Claflin, Luke Carroll, and Michael Stevenson.
Barbaric revolves around a barbarian named Owen, a formerly bloodthirsty warrior cursed to become a good and noble hero. Owen wields a talking axe who serves as the series' comic relief character, and he quickly joins forces with a mysterious, troubled witch named Soren.
As Variety notes, word of a Barbaric series first surfaced in 2024. At the time, the series was expected to star Claflin and Patrick Stewart, but no actors have officially signed on yet.
There's no word on a possible release date yet for Netflix's Barbaric adaptation. Let us know in the comments below if you're excited for the new series.
The best TV for both gaming and watching the World Cup.
Show full content
If you've got the budget for it, there's nothing on the market that's better than an OLED TV. And among OLED TV brands, I wouldn't recommend anyone over LG now they've dropped in price. The 2025 models - the 65" LG Evo C5 and the 77" LG Evo C5 - are currently on sale for $1,299.99 and $1,899.99, respectively. This is the lowest price I've seen on Amazon for the month of May and, if you're a basketball or soccer fan, the perfect opportunity to get one delivered to you quickly, since the NBA Playoffs are well under way and the World Cup starts next month.
New Monthly Low Prices on LG Evo C5 4K OLED TVs
LG's C-series OLED TV has been our favorite TVs for console gaming for many years thanks to its outstanding image quality, low input lag, and high refresh rate. This is one of the best TVs you can get for streaming 4K HDR content in its intended glory. The C5 boasts the near-infinite black levels, near-infinite contrast ratio, and near-instantaneous response times you'd expect from any OLED TV. It's also equipped with LG's proprietary Evo panel, which is significantly brighter and offers a wider color gamut than traditional W-OLED TVs.
The C5 is also equipped with modern gaming features that make it a perfect complement to current generation consoles like the PlayStation 5 and Xbox Series X, including a native 120Hz panel that can be pushed to as high as 144Hz, HDMI 2.1 inputs, variable refresh rate and auto low latency mode.
Add on a TV wall mount with all the fixings for just $35
The wall mount you choose is going to be supporting your expensive TV for years, so brand reliability is important. Perlegear is one of the biggest TV mount vendors on Amazon with plenty of reviews to back it up. For a limited time, Amazon is offering this Perlegear Full Motion TV Wall Mount, which supports TVs up to 97" and 132 pounds, for just $34.75 after you apply coupon code "NDFC4RAH". The wall mount is overkill for most TVs out there, and that's a good thing.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
We put together the upcoming Jurassic Park Triceratops Skeleton LEGO set.
Show full content
Licensed LEGO sets are at their most popular these days, with plenty of movie and video game properties getting the brick treatment. Some intricate builds come from the Jurassic Park and Jurassic World franchises, with massive scale models of dinosaurs, fossils, play sets for kids, and everything in between.
Some of my favorites have been the the more display-focused builds, including the massive LEGO Tyrannosaurus Rex Fossil set we put together last year. So if you're the proud owner of that behemoth, the new Triceratops Fossil build would look perfect right next to it (if you have enough space).
Price: $109.99
Pieces: 1,154
Ages: 18+
Set #: 77985
The 1,154-piece set took around three hours to complete in one sitting, so as I normally do for my build articles for IGN, I threw on the first movie and locked in. This set comes spread among 10 numbered bags and one massive instruction manual. The opening pages of the manual offer some insight into both the Jurassic Park film and the anatomy and history of the triceratops, and they were genuinely interesting reads before fully diving in.
I started with assembling the Dr. Gerry Harding minifigure, the Chief Veterinarian of Jurassic Park. He plays only a small role in the first film, appearing in an early scene where he tends to an ill triceratops. Still, it's nice to see LEGO giving love to minor characters like this. I then assembled a detailed base with foliage and information plaque for the good doctor.
After that, I got started on the main display base, which is made of two completely identical flat bases that connect to each other seemlessly. Triceratops from the Cretaceous period typically inhabited wetlands with plenty of plants to eat, and the build reflects that well. At the end of each base is a small representation of water and plants that actually existed during that time.
The 1,154-piece set took around three hours to complete in one sitting.
As with any other licensed LEGO set, this kit has a handful of Easter eggs and call backs to its source material. Here, one of my favorites is a 1x1 translucent brick of the mosquito trapped in fossilized amber you see throughout the film. It's pretty awesome.
The dark forest green foliage pieces that make up some of the plants on the base are a detailed leafy shape that could be used for plenty of other cool custom builds in the future. In any case, finishing up the base meant adding finishing touches around the display structural pillars, like adding rocks and those fancy new tree pieces.
Now we get into building out the triceratops fossil itself. This portion starts with the spine, which includes ball-and-socket join pieces to snap the limbs onto later, and is attached directly onto the black pillar posts on the base. From here, I built the entirety of the skeleton onto the spine base. I initially thought I'd build the body in full first and then attach to the base, but this technique was actually a little easier. Once I was finished, I was curious if you could remove the body in full from the base. In short, the answer is yes, but it was a bit of a headache to get it off cleanly; you'll have to finagle some other parts to take it off.
Assembling the animal's spine and vertebrae is quite literally one of the most satisfying LEGO build experiences I've had in a while. The way the designers were able to emulate the curvature and shape of a triceratops spine and tail, and the anatomically-correct ribcage is extremely impressive. I thought at first I was just in store for a fun little triceratops build, not thinking much of it. But when I started assembling multiple vertebrae, groin bones, and individually-built toe bones, I knew I was in for a really fun build.
This is also one of the most intricate sets I've done, and after a handful of mistakes had to go back to previous steps to correct them. That's probably where this set's 18+ (LEGO set for adults) age suggestion comes in. There may or may not be pieces missing in the final build because it was too late to unassemble certain regions, but it ended up just fine both structurally and aesthetically.
Once the torso was complete, the next step was putting together its limbs. Both pairs of legs were just as intricately designed as the rest of its body, and the technique used to represent the animal's skeletal hands and toes was really cool to see come to fruition. Each joint is attached via ball-and-socket, and snapped easily into place on the already-assemble spine portion from much earlier. From here, all the limbs are posable. I just recreated what's on the box, but you have free reign to display it however you'd like.
Similar to the spine, assembling the tail was extremely satisfying. I don't know what it is about LEGO bricks lining in a uniform shape, but it scratched an itch in my brain that I never knew I had. The way the set uses the shapes of different pieces to represent bones is really creative, and the tail portion represents this nicely.
Finally, it was time to build the head. It started with the skull structure, leading into the beak and eye sockets. Naturally, this is just as detailed as the rest of the body even with its smaller piece count, and I could see it all coming together nicely even without the more defined features. In another fun nod to the first Jurassic Park movie, a dark green frog piece is used to represent the triceratops' tongue, which I can only imagine is referencing the Dr. Harding scene mentioned earlier.
After snapping in its jaw, which is also posable, it was time to put the finishing touches on this incredibly fun build, and where the prehistoric animal gets its namesake: It's horns. Curved LEGO pieces are hard to get right, but with the right attachment techniques, the two horns look really accurate to real-life fossils. I put together the rest of its crown, and voila! A badass LEGO Triceratops fossil. It stands just over 8 inches tall and is almost a foot and a half long, so it shouldn't be terribly difficult to display it.
The finished product is a great display piece for both LEGO collectors and die-hard Jurassic Park / World fans. The dispaly base is more than just a structural piece used to prop up the main attraction, with plenty of added detail and love put into it. The inclusion of an information plaque is another welcome detail, and the Dr. Gerry Harding minifigure is an unexpected but great addition to the growing list of minifigures from the movies.
The LEGO Dinosaur Fossils: Triceratops releases June 1 on the LEGO Store, but you can preorder it now.
Summer isn't here quite yet but already the heat's starting to turn up in some parts of the country. One simple and inexpensive way to beat the sweltering heat is to get yourself a portable fan. Neck fans have recently become very popular, but some people don't like the feeling of something bulky weighing down on their shoulders and crowding the neck. An equally effective and less intrusive solution is a portable fan like this one. Amazon is currently offering the Diveblues Rechargeable Portable Fan in off-white or obsidian black for just $8.99 after you apply coupon code "I9D3G6RN". You don't need to be an Amazon Prime member to get this deal.
Portable Turbo Fan for $9
The Divesblue portable fan is light; at 6.7 ounces it's roughly half the weight of a neck fan. It's small enough to stow away in a bag, but a lanyard is also included so you can loop it around your neck when need it at a moment's notice. The fan has five different speed settings, with the highest setting producing quite a bit of airflow (10ms/s) at the expense of some noise. You can either use it on the move while holding it or you can set it down and angle it towards you thanks to numerous adjustment options. The 4,000mAh battery lasts up to 12 hours and it can be recharged with a USB-C cable.
A portable fan has plenty of practical uses, especially if you're going somewhere hot and humid (like Disney World Orlando in the summer). For gamers, it makes a lot of sense because your room can get pretty toasty on a hot day, especially with your gaming console or PC working overtime and exhausting tons of hot air. Additionally, if you're like me and you get sweaty whenever you wear a gaming headset, a little fan pointed at your head could be the solution for that too.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Looking for a dual-purpose power bank that can charge both your iPhone and your Apple Watch? Amazon has a deal you don't want to miss. For a limited time, the Lisen 10,000mAh Qi2-certified MagSafe Power Bank with integrated Apple Watch charger is on sale for just $22.99 after coupon code "6QV25C85". Lisen makes great products, including power banks, and I recommend them as a less expensive alternative to Anker.
10,000mAh MagSafe Power Bank for iPhone and Apple Watch
The Lisen 10,000mAh MagSafe power bank measures 4.1" by 2.6", smaller than most smartphones. It's about 0.5" thick, making it one of the thinnest 10,000mAh chargers I've seen. It's a bit hefty at 6 ounces, but that's an unavoidable tradeoff for the increased battery size. It features a metal shell that gives it a premium feel and helps with heat dissipation
Wirelessly charges both your iPhone and Apple Watch
This model has been updated with the newer Qi2/MagSafe standard, which means it can deliver up to 15W of wireless charging for Qi-compatible phones (7.5W charging for iPhones). When you need even faster charging, you can use the attached 20W USB Type-C cable. This power bank also has a built-in Apple Watch charger with 2.5W power output.
How many times can you charge your phone?
A 10,000mAh power bank carries an 37Wh capacity. An 80% power efficiency rating (which is about standard for power banks) gives you about 30Whr of available charge. An iPhone 17 has a 14Wh battery and an iPhone 17 Pro has a 20Whr battery, so this battery will give you somewhere between 1.5-2x full charges. Most MagSafe batteries have a 5,000mAh capacity, which means you'll barely get a single charge (and probably even less).
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
The Punisher: One Last Kill has been the subject of mockery following a wonky-looking shot that many believed was CG, but it was actually done for real.
Show full content
The Punisher: One Last Kill has been the subject of online mockery following a wonky-looking shot that many believed was CG, but was actually done for real.
The latest Marvel Special Presentation sees Frank Castle thrust back into a world of violence after his neighborhood becomes overrun with crime and chaos. He kills dozens of criminals with plenty of flair, and one Max Payne-esque stunt sees him diving backwards off a rooftop while shooting at a foe. It looks pretty smooth until it cuts to a shot of Castle landing on some kind of AC unit.
Fans mocked the shot as it looked like it featured unfinished visual effects, with the AC unit exploding with what some said looked like video game-esque physics and a model that flails its limbs somewhat robotically. To top it all off, Jon Bernthal's face is visible, and he doesn't emote or make any kind of expression after taking a major tumble.
Fans dunked on the scene, saying it resembled a video game. "It genuinely looks like a GTA cutscene, man," said one viewer. “The Punisher: One Last Kill has one of the worst CGI animations I have seen in years. [...] How is it possible that Jon Bernthal turns into a PS4 graphics replica of Joel Miller from The Last Of Us?" asked another.
Many suspected that the entire shot was CG, but it turns out it wasn't. The Hollywood Reporter said its sources indicated that the stunt was a real in-camera shot, with Bernthal performing the beginning of the fall and an actual stuntman performing the impact. The only notable VFX work, THR said, was a face replacement to put Bernthal's face over the stunt double's.
So, why does the shot look so rough? Well, there may be a few reasons. Bernthal's CGI face probably shouldn't have been as visible, as it immediately signals to the viewer that he isn't real, even if it's just his face that is being digitally altered. There's also a slow-mo effect that may detract from the impact, making it feel awkward. Finally, it appears some kind of camera shake was added to try to sell the impact a bit more, but it only adds to the feeling that the shot is fake.
Despite this scene getting ripped apart on social media, fans are enjoying the brutality of the special. IGN's. The Punisher: One Last Kill review returned a 7/10. We said: "The Punisher: One Last Kill doesn’t do anything particularly new with Jon Bernthal’s Frank Castle, but it strips down the Netflix series’ formula into a lean, mean, and entertaining short story."
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
Kasedo Games and Bulwark Studios’ promising turn-based strategy game is set for release across PC, PlayStation 5, and Xbox Series X and S. Its release date was announced as part of a new video showing two deployable leaders, the returning Lector-Dogmatis Videx of the Adeptus Mechanicus (Warhammer 40,000’s tech priest faction) and the Necron Lord known as The Shield. Both factions are fully playable over multiple campaigns.
Warhammer Skulls, meanwhile, is confirmed for May 21 at 6pm CEST / 5pm BST / 9am PT / 12pm ET, and will bring with it updates for the likes of Space Marine 2, Darktide, and Dawn of War IV, alongside new game announcements. Here’s the list of Warhammer games set for an update at Warhammer Skulls:
Warhammer Skulls 2026 video game lineup:
Warhammer 40,000: Space Marine 2 (Focus Entertainment & Saber Interactive)
Warhammer 40,000: Darktide (Fatshark)
Warhammer 40,000: Rogue Trader and Warhammer 40,000: Dark Heresy (Owlcat Games)
Warhammer 40,000 Boltgun 2 and Warhammer Survivors (Devolver Digital & Auroch Digital)
Total War: Warhammer III (Sega & Creative Assembly)
Warhammer 40,000: Battlesector (Slitherine)
Warhammer 40,000 Dawn of War IV (Deep Silver, KING Art Games)
and many, many more…
Right, so what can we expect? Space Marine 2 is due to release Patch 13 soon, so perhaps we’ll get a release date or even a shadowdrop during the event. At the end of the teaser video we get a hint at something new coming to Fatshark’s Darktide — a new playable class perhaps? AdMech maybe? A Servo-skull moves across the screen so quickly, it must be a hint at what's to come.
And then there’s Dawn of War IV, which is ripe for a release date announcement. Conspicuous by its absence here is Creative Assembly’s hotly anticipated Total War: Warhammer 40,000. Given it’s already announced, you’d imagine if there were an update for it set for Skulls, it would be on this list.
Not long to find out!
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
'If You're Nintendo, You're Obviously Pulling Your Hair Out': Former Staff Say Star Fox, Zelda Switch 2 Leaks Are a 'Worst-Case Scenario'
Show full content
Former Nintendo staff have branded the recent leak of upcoming Switch 2 game details as a "worst-case scenario" for the company, and its frequent aim of surprising fans.
While slightly later than anticipated, Star Fox's Switch 2 debut had accurately been described as a classic experience for the franchise (it is a remake of Star Fox 64) due out within the next few months (it launches next month, on June 25).
Initially discussing whether Nintendo has deliberately moved Star Fox's unveiling back a week to derail Natethehate's predicted reveal timing, Ellis suggested this was unlikely due to ever-changing marketing timelines, and the need to work around Japan's annual Golden Week holiday. Rather than arrive before this, at the end of April, the announcement dropped immediately after, in the first week of May.
"I don't really buy that [it was intentionally delayed]," Ellis said. "It was just a slight shift to plans. And at some point, Nintendo can't... It's like: 'we don't negotiate with terrorists, we can't let someone dictate our plans'."
That said, the pair agreed that the leak had been hugely damaging to the company, and was likely further fuelling a change from releasing details in large-scale Nintendo Direct broadcasts, to more frequent, smaller reveals that were released without warning.
"Nintendo is shifting tactics in a world where leaks are more prevalent," Yang said.
"If you're Nintendo, you're obviously pulling your hair out at this," Ellis agreed. "This is a worst-case scenario. You're the company that banks on surprising people. The element of surprise is a major factor to why announcements are impactful and now that has been taken away, presumably, for a while."
"It messes with their expectation management," Yang continued. "There's a very strong focus on that element. [On the] one hand is the surprise and delight and the other is the expectation management. Both of these have been compromised now from the leaks."
The fact that many fans now expect a Legend of Zelda: Ocarina of Time remake this Christmas now meant Nintendo had a harder job meeting expectations built up over months, with many fans now already forming opinions on how the game should be updated, and how it should look. Inevitably, not all of those fans will have their expectations met.
"[There's] the idea of this Nintendo Direct era being a bit antiquated because of these leaks and because of the way people receive information," Yang suggested. "They may just have to rethink the way they share information. The shadow-dropped Direct was a good idea. The Nintendo Today drops are fun little surprises — they did that with the Splatoon Raiders trailer.
"That hype is now very much dwindled, because you already knew all the things going in," Yang concluded. "We felt it too. We certainly felt it when everything about the Switch 2 leaked last year and we saw the first-look video. I was like, I already saw that. It looked exactly like what we saw. That is a human reaction to seeing something that is not new, you know? So I get it."
Plus, save on other PS5 & Switch games, LOTR bookends, MTG Secrets of Strixhaven, and more.
Show full content
Want a few new video games? Well, there are some incredible deals on Switch and PS5 titles worth picking up today. You can also score $5 off a $50 Shell Oil Gift Card, which is welcome given the current state of gas prices. Plus, a few items for your home, including LOTR bookends, an air purifier/sunrise alarm clock combo, and a portable speaker, are all seeing solid discounts.
TL;DR - The Best Deals for May 13thFinal Fantasy I-VI Collection for Switch Hits Lowest Price of the Year
The Final Fantasy I-VI Collection Anniversary Edition for Switch is at its lowest price of the year on Amazon. With this edition, you’ll get the first six mainline Final Fantasy games all fully remastered. But don’t worry, you’re still getting those pixelated graphics; they're just sharpened to look better on the Switch. The soundtrack also got an orchestral upgrade, and the game now includes options to disable random encounters and boost experience and Gil gains.
Save $5 on a $50 Shell Gas Gift Card
With gas prices continuing to soar, any relief is nice. Luckily, Best Buy’s Deal of the Day is $5 off a $50 Shell Oil Gift Card. This can be used at the pump or inside at a Shell station. Whether you’re refilling the tank, getting a car wash, or grabbing snacks and drinks for a road trip, it’s sure to be put to good use. However, there’s a limit of three gift cards per person.
Get $20 Off Yakuza Kiwami 1+2 for PlayStation 5
Yakuza Kiwami 1+2 for PlayStation 5 has dropped to its lowest price yet at Amazon and Best Buy. These remakes of the first two Yakuza games in the series offer enhanced graphics, re-recorded audio, and updated gameplay mechanics. If you’re a fan of the series or a newcomer looking to play these games on a modern console, getting these games for just $29.99 is an incredible deal. There are over 80 hours of content to dive into
If you’re looking for more PS5 game deals. Check out these excellent discounts below:
LOTR Bookends Hit Low Price
Fans of Middle-earth need this Pillars of Kings bookend set. They’re down to the lowest price ever on Amazon. Incredible detail is put into the Argonath statues, and each is even hand-painted. Made of resin, these bookends are designed to last and should fit on just about any shelf, with each measuring 6.3 x 7.1 x 3.4 inches.
Get an Air Purifier & Sunrise Alarm Clock for 70% Off
The BLUEAIR Air Purifier & Sunrise Alarm Clock is an awesome 3-in-one device that’s perfect for your bedroom or even a nursery. First, it comes with HEPASilent technology, a filtration system that removes 99.97% of airborne particles down to 0.1 microns. Then, there’s the gentle sunrise alarm clock that mimics the light at dawn and offers natural sounds to wake you. Finally, a warm mood light free from blue light and a white noise machine help you wind down at night. All of this is available for $59.99 on Amazon-owned Woot, with free shipping for Prime members. The same device is currently selling for $104.99 on Amazon.
John Wick: Chapters 1-3 4K UHD Is Only $22.49
The John Wick: Chapters 1-3 4K UHD is down to its lowest price in over two years on Amazon. For just $22.49, you’re getting the first three John Wick films in stunning 4K. Unfortunately, Chapter 4 isn’t a part of the collection, but getting the other three action-packed adventures that follow the lethal ex-assassin for under $23 is a steal.
MTG Secrets of Strixhaven Play Booster Box Hits New Low on Amazon
Magic’s Secrets of Strixhaven Play Booster Box is only $139.66. That’s its lowest price yet on Amazon, plus it's shipped and sold by the retail giant for added peace of mind. That price brings the 30 Play Boosters in the box down to just $4.65 each. If you’re looking to build out your school of magic collection, which just dropped last month, the booster box is what you need.
70% Off the Harman Kardon Go + Play Portable Speaker
The Harman Kardon Go + Play is a highly rated portable speaker, and it’s currently discounted an incredible 70%, bringing it to just $131.99 with free shipping. Although it's heavier than your average portable speaker at 7.5 pounds, Harmon Kardon never sacrifices sound quality. So, it’s rocking two 20mm tweeters and two 90mm woofers in the 2-channel stereo system. Up to three devices can be paired simultaneously over Bluetooth, and dual mics are even built in for conference calls. Plus, with 8 hours of playtime, battery life is no slouch.
Score $20 Off Metroid Prime 4: Beyond for Switch
Metroid Prime 4: Beyond for Nintendo Switch is down to $39.99 at Best Buy, which is one of the lowest prices I’ve seen for the latest entry in the Metroid series. The action-adventure game earned an 8/10 in our review, and Logan Plant found, “It nails the essential elements of a Prime game that remain special decades later: tense exploration through haunting locations highlighted by amazing worldbuilding, breathtaking art direction, new twists on classic abilities, and flawless technical performance.”
If you’ve got a Switch 2, you can purchase the upgrade pack for enhanced graphics and mouse controller support for $9.99. It’s still $20 cheaper than buying the Switch 2 Edition.
Save $20 on Hyrule Warriors: Age of Imprisonment for Switch 2
Hyrule Warriors: Age of Imprisonment for Nintendo Switch 2 has dropped to $49.99 at Best Buy. This action game was released late last year and serves as a prequel to The Legend of Zelda: Tears of the Kingdom. In our review, Logan Plant said that “the story may fail to capture the promise of a Tears of the Kingdom prequel, but the gameplay more than makes up for that by wonderfully fusing its source material’s craziest ideas with great 1 vs. 1,000 battles, resulting in the best action of the series yet.”
Crunchyroll Manga Sale: Buy 2, Get 2 Free
For the second week of Crunchyroll’s Ani-May Sale, you’re getting two manga free with the purchase of two. It’s essentially double BOGO. There is an incredible selection to choose from, with nearly every manga that’s in stock included in the deal. From One Piece and Chainsaw Man to hardcover editions of Vagabond and the 25th Anniversary of Nana, chances are good you’ll find four to add to your collection. Below are a few highlights of the sale, but I’d recommend scrolling through it yourself here.
Resident Evil Generation Pack for Switch 2 Back in Stock
The Resident Evil Generation Pack for Switch 2 is back in stock on Amazon, but it looks like it won’t ship till June. Still, considering you get the latest Resident Evil, Requiem, plus Resident Evil 7 Biohazard and Resident Evil Village for just $89.99, it’s an incredible deal – even if you have to wait. Just be sure to grab this collection while you can; the Resident Evil Generation Pack likely won’t be in stock long.
20% Off Star Wars Lightsaber Electric Salt and Pepper Mill Grinders
May the force be with your kitchen when you use these unbelievably fun Star Wars Lightsaber Electric Salt and Pepper Mill Grinders. This two-pack features red and blue lightsaber grinders that work with the press of a button. A light at the bottom even lets you know exactly how much pepper or salt you’re adding to a dish. Plus, these aren’t some dinky novelty to just set on a shelf, as each grinder is made of high-quality stainless steel, BPA-free acrylic, and a ceramic core for longevity.
Crunchyroll Ani-May Streaming Deal
Crunchyroll is running a promo deal for Ani-May. So, you can score a three-month streaming subscription for just $2.99 per month, down from the usual $13.99. This is the Mega Fan tier, which means you can enjoy all your favorite anime shows sans ads streaming on up to 4 devices simultaneously. If you’re okay with ads and only streaming on one device, a similar deal is available for the Fan tier at $1.99 for three months instead of $9.99. The new Chainsaw Man movie is even streaming right now!
Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.
About four minutes into the new one-shot special The Punisher: One Last Kill, writer-star Jon Bernthal and writer-director Reinaldo Marcus Green deliver the short film’s first kill... and it is a doozy.
It’s a rough one, to be sure. About four minutes into the new one-shot special The Punisher: One Last Kill, writer-star Jon Bernthal and writer-director Reinaldo Marcus Green deliver the short film’s first kill: an adorable little dog that is thrown in front of an oncoming truck, much to the horror of his owner (and the viewers at home).
The scene is made all the more troubling by the fact that the dog owner (played by John Douglas Thompson) appears to be unhoused and partially disabled. (He’s billed in the credits as “Old Vet.”) He’s also assaulted by the roving gang of criminals right before they kill his dog. It’s quite a way for Marvel to begin what many fans thought might be the set-up for Frank Castle’s upcoming appearance in Spider-Man: Brand New Day, where a no doubt kinder, gentler Punisher will be trading one-liners with the wallcrawler.
Of course, the Marvel Cinematic Universe has had its share of traumatic and/or heartbreaking moments, but they’ve usually been rooted in the world’s sci-fi/fantasy leanings – half of our favorite characters disappearing into ash as a result of the Snap, the Illuminati being slaughtered by the Scarlet Witch, Rocket’s origin story, etc. But The Punisher, as a “grounded anti-hero” of the MCU, exists in more of a “real world” scenario that we, the viewers, can believe could actually exist (more or less). As such, when a moment as heinous as this cute little pup being senselessly murdered happens, it hits hard.
Never mind that John Wicking the dog is an easy – perhaps even lazy – setup to establish how horrible the streets of Little Sicily have become in Frank’s world. The intent on the part of the filmmakers is to shock us and make us root for Frank to put his Punisher armor back on and take revenge. And worry not, because about 40 minutes later we get exactly that (the One Last Kill of the title, I suppose).
When a moment as heinous as this cute little pup being senselessly murdered happens, it hits hard.
It’s interesting, though, to consider that not only is this a Marvel production, which has largely stayed in the PG-13 lane, but it is of course also a Disney production. (One Last Kill has a television rating of TV-MA.) It used to be that Disney just didn’t mess with R-rated material, and in fact it wasn’t until the mid-’80s when the studio's production label Touchstone Pictures began to release R-rated films like Down and Out in Beverly Hills and Ruthless People. (Touchstone also handled most of the Mouse House’s PG-13 titles back then as well. The phrase “you don’t put the castle in front of that stuff” was largely the reason Touchstone was created in the first place.) By putting the Touchstone name on its films which had sex scenes or drug use or, gasp, characters saying the word “fuck,” Disney was protecting its more family-friendly brand. (Heck, Disney itself didn’t even release a PG-rated movie until 1979’s The Black Hole!)
Now, the MCU Punisher was spawned in the Netflix days of Daredevil, where bone-crunching violence was the name of the game – and it’s continued in that vein in the spin-off series Born Again – so it’s not surprising that One Last Kill would be so hardcore. (The short seriously plays like a third-person shooter once Frank unleashes in the second half, resulting in some thrilling stuff.) But the dog killing is indicative of the special’s inclination to take things a bit too far, perhaps.
Indeed, it seems as though One Last Kill is set in an alternate version of the MCU, one where refugees from 1979’s The Warriors are running amok and the streets of New York City just aren’t safe at all. We see what appears to be an ordinary day in Little Sicily as criminals roam wild, a cop car is burning while another high-tails it out of there to get away from the marauders, and a simple store owner (Andre Royo from The Wire) has to contend with serious danger. I’m usually happy to let the MCU shows and movies do their own thing, never asking the “Where’s the Avengers” question whenever a character gets in a jam, but seriously, where are, if not the Avengers, at least the New York-based heroes who we know are active, like Spider-Man? As my colleague Jim Vejvoda said today, “Are Ned and MJ sheltering in place somewhere during all this!?” Even the Thunderbolts are in New York and without their asterisk last we saw.
And as I said earlier, we’re just a couple of months out from Spider-Man: Brand New Day. We’ve already seen Bernthal as Frank in the trailer for the film, with Spidey playfully webbing up The Punisher’s mouth before he can finish saying “motherfucker.” But try as the wallcrawler might, he just can’t web away the tonal whiplash between that version of The Punisher and the one we last saw in One Last Kill.
Look, I liked The Punisher: One Last Kill just fine. Like I said, the action is pretty great, and it’s always nice to catch up with Bernthal’s take on Frank Castle. And hey, if you want to kill a fictional dog to motivate a character (or an audience), more power to you. Sometimes a move like that works (again, see: John Wick), and sometimes, in part thanks to how well it did work in John Wick, it feels like a gratuitous shortcut. If only Disney could roll out its Touchstone Pictures label again…
It's been a little over a month since Avatar: Fire and Ash became available on digital, and we finally have a streaming release date. Disney revealed at its latest Upfront in New York that James Cameron's latest film will be coming to Disney+ on June 24.
If you don't want to wait for the film's streaming debut, you have a couple of options. You can either purchase it digitally for $20 or grab the 4K Blu-ray edition that releases on May 19. If you already have a Disney+ subscription, however, it's probably worth waiting for the third entry in the series to join the rest of the Avatar movies on the streaming platform.
While the actual streaming release date was somewhat expected, what's even more surprising is that the Avatar franchise has yet to be greenlit for a fourth movie. Despite making more than a billion dollars at the box office, Fire and Ash has been the least successful Avatar movie in the entire franchise. James Cameron himself has stated on a few occasions that he'd need to make the next movie cheaper to continue on.
Will There Be an Avatar 4?
James Cameron has confirmed that he's got plans for both Avatar 4 and 5 in the works. And for fans of the series who have been following along, it would seem like the latest film was actually an improvement over its predecessors. IGN gave Fire and Ash a near-perfect 9 out of 10 score in our review, calling it "refinement on every level." And while the film was successful at the box office last year, it didn't reach the same heights as Avatar 1 and 2 in terms of revenue.
There's currently no guarantee that Avatar 4 will actually happen, but there have been some positive signs recently that would suggest the projects are moving forward. One of the main producers of the franchsie has claimed that they are actively planning the schedule and budgets for the next two movies. There has yet to be any official confirmation from Disney, but it does seem likely that we'll get Avatar 4 by 2029.
Alternatively, James Cameron has stated that if the movies don't pan out that he would love to write Avatar books that tie together the rest of the story.
Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and 10 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to books and the latest Pokémon games.
Capcom is planning for Dead Rising's future. In its latest earnings report, the Japanese games company said it plans to nuture a handful of franchises for growth, with one of them being Dead Rising.
Show full content
Capcom is planning for Dead Rising's future. In its latest earnings report, the Japanese games company said it plans to nuture a handful of franchises for growth, with one of them being Dead Rising.
Dead Rising is mentioned alongside the likes of Devil May Cry, Dragon's Dogma, and Okami. But what does this mean? Capcom mentions, generally, this "nurturing" of "leading brands" includes ports, remakes, and even sequels. But it's the mention of Dead Rising in all this that has sparked most debate.
Dead Rising 1 and 2 are respected survival horror games, and the third game received a decent reception as a launch title for Xbox One. However, 2016's Dead Rising 4 received mixed reviews from critics, and we haven't seen a new mainline sequel since.
The series returned with a well-received remake of the original Dead Rising in 2024, sparking hope that either a Dead Rising 2 remake or Dead Rising 5 will follow. However, some fans feel like the series has failed to capture audiences or make enough of an impression to be worthy of continuing.
"Dead Rising? Seriously? The franchise should stay dead after how much of a disaster Dead Rising 4 was," said one fan. However, some are championing its return and are hoping that Dead Rising 5 will come to fruition. "We used to pray for times like this," said another.
Rumors of a Dead Rising 5 set in Hollywood have been circulating for a while now, but it remains to be seen if it will see the light of day. There were plans for a Dead Rising 5 right after the fourth game, which would have reportedly featured the return of Chuck Greene and his daughter, Katey. The two would've ventured into a fictional Mexican city in pursuit of Zombrex, but would've gotten into conflict with a drug cartel as well as the undead. The game was scrapped after Capcom Vancouver was shuttered in 2018.
Capcom has turned around a lot of franchises in recent years, with the likes of Resident Evil now more popular than ever. The recently released Resident Evil Requiem has sold 7 million copies and been hailed as one of 2026's best games. If Capcom could do the same thing for Dead Rising, it would be huge.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
Check out an exclusive preview of IDW's Killer Influences, a twisted new crime series about an aspiring serial killer who joins forces with an ambitious podcaster.
Show full content
Who doesn't love a good true crime podcast? That said, some shows tend to be a little too enamored with their own subject, and that's exactly the inspiration behind Killer Influences, the second entry in the new IDW Crime line. This three-issue limited series follows a serial killer and a podcaster who join forces to commit the ultimate murder spree.
IGN can exclusively debut a new preview of interior art from Killer Influences #1. Check it out in the slideshow gallery below:
Killer Influences is written by The Pedestrian writer (and former IGN Comics editor) Joey Esposito, with art by Valeria Burzo (EC Comics) and colors by Iñaki Azpiazu. The first issue features covers by Burzo, David Lapham, David Baldeon, and Sarah Stern.
Here's IDW's official summary of the new series:
Killer Influences follows Melvin, a serial killer who is aspiring to be one of the most infamous to ever do it, a true American nightmare. His problem? He’s so efficient and methodical that he doesn’t have a brand. No one has connected his crimes—except for Kylie, an aspiring true crime influencer who is flailing at a small-town newspaper. When she comes across Melvin’s crimes and reaches out to him…she figures out how she’s going to become a star. She will give Melvin the identity he needs to be the iconic serial killer he wants to be, while she follows his exploits on her channel and becomes famous. Kylie and Melvin make a pact that will make their dreams come true and destroy their lives in the process.
"There are great investigative podcasts that deliver real reporting and dig for answers and center the victims and humanity and tragedy of the crimes," Esposito tells IGN. "But what I find troubling is the other side, not just people fascinated with killers, but fascinated in them without any consideration of the victims or their families. Viewing real lives like characters in a slasher movie. And then, perhaps worse, are those who speculate wildly but authoritatively in ongoing investigations of which they are not a part. Go down a wormhole of Savannah Guthrie's mom theories online, you'll see what I mean. So that is definitely the kind of thing Killer Influences is satirizing."
Esposito sums up main character Melvin as a man who is entirely too good at what he does.
"Melvin is so good at what he does that I think he's getting a little frustrated, frankly," Esposito says. "I think he's stuck in a never-ending conundrum that he can't talk to anyone about but himself. He's never been good at anything, but he's good at this. And I think, like most of us, he just wants someone to be proud of him, though in this case that unfortunately means he wants people to know about this work. Yet he's so good and methodical, they'll never know — unless he gets sloppier, but that's unacceptable."
As for what podcasts or books might have inspired Killer Influences, Esposito points to one book in particular.
"I was very inspired reading Murderland by Caroline Fraser. It's an excellent true crime novel mixed with memoir that presents compelling links between environmental pollution in the pacific northwest to a number of serial killers who operated in or were originally from areas near high pollution smelting plants. This includes some of the most famous like Ted Bundy and Richard Ramirez. I wouldn't say it's enough evidence to conclude it definitively had a role in their fates, but I thought this idea that a serial killer born from the disease of capitalism was interesting."
Killer Influences #1 will be released on July 1, with a final order cutoff of May 25. You can preorder a copy at your local comic shop.
Woot's offering a deal on T-shirts where shoppers can grab 5 options for just $29.
Show full content
Woot is always a great place to check for deals on a variety of items, and for those looking to add some fun new clothes to their closet, the Amazon-owned retailer has dropped quite a nice offer on T-shirts. Until May 17, shoppers can grab five shirts from Woot's selection for just $29 in total.
We've gathered up just a few of our favorite picks from the sale below, but they're not the only options worth buying. Have a look at the full sale here to see all of the fun tees available to choose from.
Woot ‘5 Shirts for $29’ Sale
These shirts are usually priced at $15 a piece. So, by taking advantage of this offer, it actually drops the five options you pick up down to $5.80 for each. That's some excellent savings, and you get to add some fresh new designs to your closet. After finding your favorites, Woot notes that the discount will pop up on the checkout screen once you're all done.
Woot has also credited the artists for each tee underneath the shirt name on their respective store pages, so you can see who's responsible for the designs you enjoy. And there's so many excellent designs to look through. I've really liked quite a few options from Woot's selection, but some standout favorites have been Dino World by Dandingeroz, Hero Knight by PopCultureWizard, and Campers Have S'More Fun by Kg07 (which you can see above).
Again, this is a sale that only runs for a few more days, until May 17 at 12am CT. So, if you're hoping to pick up some of these new shirts for yourself, or maybe you've found some options that friends or family might enjoy, this is the time to jump on them.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.
PlayStation Plus subscribers have several blockbuster games to look forward to this month, as Sony has revealed its Game Catalog additions for May 2026.
Show full content
PlayStation Plus subscribers have several blockbuster games to look forward to this month, as Sony has revealed its Game Catalog additions for May 2026.
Star Wars Outlaws, Ubisoft's open world adventure set in a galaxy far, far away, headlines the pack, alongside the return of Rockstar's cowboy sequel Red Dead Redemption 2 (which, of course, includes access to Red Dead Online). The addition of Star Wars Outlaws comes just in time for the release of The Mandalorian and Grogu in theaters, the first new Star Wars movie since The Rise of Skywalker came out in 2019. And Red Dead Redemption 2 returns amid an online frenzy for more information on Rockstar's next game, GTA 6.
Fantasy adventure Bramble: The Mountain King also joins PS Plus this month, allowing you to strap yourself into the boots of young hero Olle, off on a dangerous mission to save his sister from a troll. The Thaumaturge, meanwhile, is one for the character-driven RPG fans, offering turn-based combat and some morally ambiguous choices. Just as well you can bend reality to your will then, isn't it?
Ashen developer A44's Souls-lite Flintlock: The Siege of Dawn is another new addition, as is revamped adventure classic Broken Sword – Shadows of the Templar: Reforged. Rounding out the list is another Souls-inspired game: the Italian-inspired Enotria: The Last Song.
All of the above are available for PlayStation Extra and Premium subscribers. If you're on the Premium tier, however, you'll also gain access to arcade classic Time Crisis. Ready those lightguns for the PlayStation 1 version of the title, including its console-exclusive special stages and all-new gyro aiming. Snazzy.
The full lineup lies below for you to browse in list form:
Nintendo has announced a Mineru’s Construct amiibo, and it's available for preorder now.
Show full content
All of the Sage Spirits you get to accompany you on your journey in The Legend of Zelda: Tears of the Kingdom are helpful. But none pack quite the punch of Mineru’s Construct. When Link hops on this hulking mech suit, it’s like driving a Mack truck through the world of Hyrule. And now, three years after the game came out, Nintendo is releasing this mechanical wonder in amiibo form. The Mineru’s Construct amiibo is available for preorder now for $34.99 (see it at Best Buy), with a release date of September 17.
Unlike many amiibo, which are — with all due respect — just hunks of unmoving plastic, the Zonai mech amiibo features articulated arms. That means you can pose them however you like when you have it displayed on your shelf.
As with all amiibo, Mineru’s Construct grants extra in-game features when you scan it into a game. To quote the item description, scanning this amiibo “lets you receive random items in the Hyrule Warriors: Age of Imprisonment, The Legend of Zelda: Breath of the Wild, and The Legend of Zelda: Tears of the Kingdom.”
Additionally, scanning it into Tears of the Kingdom gives you a chance of receiving a special fabric for Link’s paraglider, which is pretty neat. You can scan it in once a day.
Xbox is adding a new Gamerscore-tracking feature for your console, allowing you to show off your achievement-hunting prowess to others.
Show full content
Xbox is adding a new Gamerscore-tracking feature for your console, allowing you to show off your achievement-hunting prowess to others.
A new, tiered Gamerscore badge will be displayed in the Guide and on your profile, with more elaborate designs unlocked as you progress your lifetime Gamerscore total.
What's your score to date? Achievements were added to Xbox with the launch of Xbox 360 back in 2005, meaning your total now reflects more than two decades of Xbox (and PC, and smartphone) gaming. Special badges will be displayed whether you have 1,000 Gamerscore or over 5 million.
There's even a 10 million Gamerscore badge for the most dedicated cheevo hunters to eventually unlock (the race to 10 million has now reached 8.5 million, with three players globally all within a couple of hundred thousand points of each other.)
Gamerscore badges are rolling out today to Xbox Insiders first, before becoming available to all Xbox users in the near future. Today's update also refreshes Xbox consoles with the recently-unveiled new Xbox bootup logo and sound, which you can also now select as a gamerpic or dynamic background.
Finally, there's a fresh set of filters to sort through the games in your library you have downloaded that you may no longer have access to (if they've rotated out of Game Pass, for example). Handy!
Today's set of changes is the second batch of new features in as many months, following a push from newly-installed Xbox leader Asha Sharma to shore up the current Xbox Series X/S consoles while Microsoft builds its next generation gaming machine, codenamed Project Helix.
HBO Max has released the debut trailer for Stuart Fails to Save the Universe, its upcoming Big Bang theory spinoff that revolves around comic book store owner Stuart Bloom.
Show full content
HBO Max has released the debut trailer for Stuart Fails to Save the Universe, its upcoming Big Bang theory spinoff that revolves around comic book store owner Stuart Bloom.
The trailer includes a number of minor characters from the hugely popular sitcom, who go on an multiversal adventure that references everything from Star Wars to The Matrix. We see Stuart’s girlfriend, Denise, his friend Bert, and of course, his nemesis, Barry Kripke.
The 10-episode season debuts July 23 at 9pm ET on HBO Max, with new episodes arriving subsequent Thursdays. Here’s the official blurb:
Comic book store owner Stuart Bloom is tasked with restoring reality after he breaks a device built by Sheldon and Leonard, accidentally bringing about a multiverse Armageddon. Stuart is aided in this quest by his girlfriend Denise, geologist friend Bert, and quantum physicist/all-around pain in the ass Barry Kripke. Along the way, they meet alternate-universe versions of characters we’ve come to know and love from The Big Bang Theory. As the title implies, things don’t go well.
The series stars Kevin Sussman (Stuart), Lauren Lapkus (Denise), Brian Posehn (Bert), and John Ross Bowie (Barry). It’s created, written, and executive produced by Chuck Lorre, Zak Penn, and Bill Prady.
Will this latest spinoff from The Big Bang Theory and creator Chuck Lorre work? While the concept seems far-fatched, there has been huge interest in seeing more from the original sitcom's setting and characters, seven years after the series' finale. The Big Bang Theory's first spinoff, Young Sheldon, ended a hugely-popular seven-season run in 2024, spawning its own spinoff Georgie & Mandy's First Marriage, which has already been renewed for a third season.
Photograph by Colin Remas Brown/HBO Max.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The Aerox 3 Gen 2 upgrades an already excellent mouse with a better sensor and battery – but its "ultra-lightweight" label is stuck in the past. It's 68g despite its distinctive honeycomb design, which is heavier than modern competitors, and customization software feels years out of date.
Show full content
SteelSeries' honeycombed Aerox 3 was one of the best gaming mice of 2022 – so I was hoping for fireworks when I began testing the new $110 "Gen 2" refresh, which keeps the same design but with a better sensor, higher polling rate and longer battery life.
Those improvements add up to a solid mouse that's better than the original in every way. And yet I'm really struggling to get excited about it.
Let me explain why.
Distinctive Honeycomb Design Fails to Cut Any Weight
SteelSeries has made its honeycomb Aerox design even more see-through by replacing the top and side panels with semi-transparent plastic. The exposed innards have a toy-like charm and I'm glad Steelseries has leaned into the aesthetic rather than playing it safe. Better to be distinctive than dull: pairing the shell with a fully customizable three-zone RGB certainly makes the Aerox 3 Gen 2 stand out.
Its medium size will fit most hands and the pronounced curves towards its wide base create natural platforms for my thumb and pinky finger. All of the three most common mouse grips – fingertip, a full palm grip and a claw – felt comfortable to hold for hours at a time and the mouse coating was grippy without feeling sticky.
The left and right buttons are on the stiffer side but always registered my clicks – their high-pitched 'ping' sounds clean, and I could spam them rapidly when I needed to.
The shell occasionally creaks against the base of the mouse when I squeeze it really hard, but this was never never a problem during general use, and it feels solid and sturdy in the hand. I dropped it and knocked it around a bit with no ill effects, and its internals are protected by an IP54-rated coating that should keep it running after liquid spills.
But I have two main complaints.
The first, more minor, is not about the mouse itself but the 2.4Ghz wireless dongle that connects the Aerox 3 Gen 2 to your PC (you can also use it with Bluetooth). It wobbles in my USB-C port with the slightest nudge and sticks out further than most dongles, which are either smaller or sit flatter against your PC. It's a dangerous combo and means I'm always worrying about knocking it.
The second, potentially more major, is the weight. In 2022 the 68g Aerox 3 felt light – four years later the weight hasn't changed but all the competition has got slimmer. Nearly all new premium mice are below 60g and when I first started testing the Gen 2 version it felt heavy on my pad.
The sensor placement below the mid-line of the mouse doesn't help. The lower a sensor, the less it moves when you make small adjustments with your fingerprints at the top of the mouse. It made the Aerox 3 Gen 2 feel even more sluggish.
Lighter doesn't mean better, of course. Some people prefer a slightly heavier feel in the hand, and to be fair it only took me half an hour to stop noticing it. When that happened, it felt like it took zero effort to sweep it across my mouse pad on its slick PTFE feet, or to make small, quick adjustments.
But it's a long way from the "ultra-lightweight" feel that SteelSeries promises, and it's also at odds with its weight-cutting honeycomb design. I remain part of the masses who find 50-60g to be a sweet spot for comfort, speed, precision and control.
Sensor Improvements Boost Its Gaming Chops
The upgrades to the Aerox 3 Gen 2's specs bring its performance in line with modern mid-to-high-range gaming mice.
I mainly used it in the first person shooter Marathon and the citybuilder Whiskerwood, a duo that combines quick movements with more relaxed clicking and dragging, but I also tested it in Fortnite, Kingdom Come: Deliverance 2 and Slay the Spire 2. It felt accurate, reliable, consistent, and it captured my movements without stutters or errors. None of the upgraded sensor, the click switches, or the wireless connection limited how I played.
Perhaps the biggest change from the original Aerox 3 is in its maximum polling rate – the times per second the mouse reports its position to your PC. That jumps from 1,000Hz to 4,000Hz, with a 2,000Hz option in the middle. Theoretically higher polling rates should make your mouse feel smoother and snappier, especially when you're moving it rapidly, and to me, the difference above 1000Hz is slight but real. This is a genuine upgrade for anyone looking to squeeze every drop of juice out of their mouse. It's lower than the 8K gold-standard, but that's absolutely fine with me: 8K is overkill and never worth the extra battery drain.
Keep in mind you'll also need a high-end system to take advantage, including a beefy CPU-GPU combo and a high refresh rate monitor. Otherwise your machine, not your mouse, becomes the limiting factor. Also remember that higher polling significantly cuts battery life. At 1,000Hz without RGB lighting, SteelSeries reckons you can reach 120 hours, better than the original and roughly in line with the drain when I tested it. But at 4K polling that drops to around 35 hours. For that reason, I usually play at 1K for casual games or 2K in online multiplayer.
The sensor has been improved, but only incrementally. The maximum inches per second (IPS) of tracking and the max acceleration remain the same, at 400 IPS and 40 G, but the maximum dots per inches (DPI), a measure of sensitivity, jumps from 18,000 to 26,000.
Those numbers are mostly meaningless, however, because you won't be moving the mouse that quickly, nor should anyone use a DPI that high (even pro players stick below 1,600). The key thing is that it feels responsive and reliable, and is more than good enough for anyone short of a pro FPS player
I say mostly meaningless, because if you care about having the highest possible ceiling on your mouse then you will find better sensors in the same price range. To take two examples I reviewed recently: the Rawm Leviathan v4 and the Keychron M3 Mini both have sensors with better on-paper specs, and are both cheaper than the Aerox 3 Gen 2.
Useful Extra Settings Squeezed Into Bloated Software
The updated Aerox 3 adds plenty of new genuinely useful settings through the Steelseries GG software.
You can now, for example, change the distance that the sensor will stop tracking your mouse movements when you lift it off the pad, called lift-off distance (LOD). You can tweak the angle of the sensor to account for any natural tilts in your grip (although there's no built-in tool to test whether you hold your mouse straight). A low power mode reduces battery drain as you approach empty, a sensitivity matcher imports your settings from other SteelSeries mice, and you can adjust the X and Y axis DPI independently, if that's your thing.
These are all good options. But they're all housed in a bad system.
I find SteelSeries GG to be one of the more unpleasant mouse softwares to use, bloated with unnecessary tabs and confusing headings. Next to your "Gear" tab is one for audio customization (even if you don't have a headset), a "moments" tab to record gameplay, an aim trainer, one for "giveaways", and a "news" tab for SteelSeries announcements. A wannabe everything app.
I also find the layout of the mouse settings confusing and badly presented, with everything housed in boxes of different shapes and styles.
The RGB options are in-depth and easy to use, at least – but don't try searching for them in the "illumination" tab. Instead you have to click on "Prism", which launches an entirely new window on your computer. What a mess.
The new series The Boroughs strives to recapture the feel-good, scary-fun qualities of 1980s Amblin-produced movies such as The Goonies and Gremlins. While a Netflix show going for Steven Spielberg vibes understandably makes one think of Stranger Things – the Duffer Brothers even serve as executive producers here – The Boroughs isn’t merely Stranger Things with old people instead of kids, as creators/showrunners Jeffrey Addiss and Will Matthews recently explained to IGN.
Show full content
Netflix’s new series, The Boroughs, follows a small group of aging residents in a seemingly idyllic retirement community in New Mexico who discover that there are monsters dwelling in their faux paradise. They must band together if they’re to stay alive and find out the truth behind what’s really going on in The Boroughs.
That description may sound dark and heavy, but audiences should expect a far more optimistic and witty show – one that strives to recapture the feel-good, scary-fun qualities of 1980s Amblin-produced movies such as The Goonies and Gremlins. The Boroughs even features a big orchestral score by composer John Paesano, who studied under Amblin vet John Williams.
While a Netflix show going for Steven Spielberg vibes understandably makes one think of Stranger Things – the Duffer Brothers even serve as executive producers here – The Boroughs isn’t merely Stranger Things with old people instead of kids, as creators/showrunners Jeffrey Addiss and Will Matthews recently explained to IGN.
“We are definitely an homage in playing with that Amblin tone, and we take it as a compliment. I think where it's slightly different [from] Stranger Things is [that] we're not a period piece. We're set now, modern day,” Addiss said, citing their show’s adherence to “the tone and feel and sense of adventure that permeates so much of Amblin. We really do think of this as an adventure show first and foremost. Now there's mystery, there's scary parts, there's monsters, there's all this stuff, but what you're feeling is that group of unlikely heroes facing an impossible situation and unraveling a mystery. So in that sense, yeah, there's a lot of Amblin in there.”
“Amblin's just so hopeful,” Matthews said. “The movies wore their hearts on their sleeves. The good guys won, and that was not ‘cringe’ yet. It was still cool. And so that's very much infused our worldview that the story can go to dark places and the heroes can face real challenges, but it's a hopeful look at the world where the good guys win, not a dystopic sort of cynical view.”
Enjoy this exclusive scene from The Boroughs:
Although The Boroughs is an ensemble show boasting a stellar cast that includes Geena Davis, Alfre Woodard, Denis O’Hare, Clarke Peters, and Bill Pullman, the series is led by an actor whose first big Hollywood film role was actually in a Steven Spielberg film: Alfred Molina, who played Satipo – aka the “throw me the idol, I'll throw you the whip!" turncoat – in Raiders of the Lost Ark. In fact, keep an eye out for an easter egg from that classic scene in one of the early episodes.
“The showrunners belong to that generation. They were hugely inspired by Steven Spielberg. We talked a lot about not just the movies that he made, but also the movies that he produced,” Molina told me. “They come with experience and a huge understanding of this particular genre. So any homages or any kind of sensibility [or] flavor that comes from the show that might be described as Spielbergian, I wouldn't say it was deliberate. But I think in a sense it couldn't be helped. It was inevitable in the same way that we're all touched and imbued by things that mean something to us for whatever reason.”
Molina stars as Sam Cooper, a retired engineer mourning the recent death of his wife Lilly (played in flashbacks by Jane Kaczmarek) when he moves into the community. “The Boroughs is the fifth time that Jane and I have played husband and wife. We've done it twice on stage, twice on radio, and now this,” Molina said. “I think that intimacy, and our friendship and knowledge of each other, our understanding of each other's rhythm and idiosyncrasies when we work, I think that helped us a great deal.”
Sam doesn’t easily make friends when he first arrives in The Boroughs, behaving like a Walter Matthau-esque grouch to his new neighbors and the staff. “That's why you need someone so sweet and likable in real life, because then you could really push the grumpiness of the character and still love him,” Matthews said of casting Molina.
Addiss added: “You sense the humanity in Sam all the time. He doesn't feel that angry [and] bitter even when he's a grump. You can feel that goodness and broken heart, and that was important to us. We didn't want him to feel caustic. We wanted him to feel like somebody you wanted to hug.”
"All he's trying to do is get out. And in the process of trying to get out, he discovers that there's something dangerous there, but also something worth saving, worth protecting.
Sam’s reluctance to make new friends starts to wane after he witnesses a mysterious creature killing a neighbor in the middle of the night. From that point on, Sam is playing detective. “He always, right from the beginning, has this feeling of suspicion about what's going on [in The Boroughs]. It's all a bit too bland, too perfect. It's too saccharin for him,” Molina explained. “He starts off as the neighborhood curmudgeon, and then he ends up looking like he might be a prime candidate for the Alzheimer's wing. There's a journey there of despair and a kind of darkness, and I think that's what underpins the story. I think it's why Sam is a little heavy in the first two episodes to establish all of that. And once friends and neighbors start believing him and coming on board, it then becomes more of a team. That's where the Spielbergian thing comes in, in a way. This sense of starting a gang or starting a team, having a vision, having a quest.”
While each member of the ensemble plays an important role in moving the story forward, Addiss called Sam “your eyes and ears into the world.” Lilly was the one who wanted them to retire to the Boroughs, but now Sam finds himself stuck there alone. “All he's trying to do is get out. And in the process of trying to get out, he discovers that there's something dangerous there, but also something worth saving, worth protecting.”
Sam and his new pals’ journey to discover the truth about the Boroughs mixes horror, humor, heartbreak, and family drama. “The hardest part was just balancing all the tones. It switches so quickly from scary to emotional to caper to funny to sad,” Addiss said. “That was the thing that scared us the most: How do we bring all these tones into one thing that feels cohesive so that you could switch as fast as the show does and not feel like you get whiplash, but feel like you're on a journey?”
The emotional crux of The Boroughs – a story about mortality, grief, and finding purpose in the time you have left – is the relationship between Sam and Lilly. There are recurring flashbacks to their final moments together as they hold each other and slow-dance to the Bruce Springsteen song “Thunder Road” right before Lilly suddenly dies.
“It's interesting that the song that binds him and his wife is a song of rebellion, a song of getting out of some shitty place and striking out without any sense of knowing where they're going,” Molina said. “‘Thunder Road’ is all about – let's just go. It doesn't matter where [or] how. Let's just get the fuck out of here. And that spirit is still in him a little bit [as he seeks to escape the Boroughs].”
“We're the first movie or show to ever have ‘Thunder Road.’ It's never been used in a movie or TV show before,” Addiss said, crediting the show’s music supervisor, Nora Felder, with making it happen. Springsteen’s camp “made a deal with us that incentivized us. It got cheaper the more we used it because they wanted us to use it more. They didn't want it to just be a needle drop; if it was going to be used, it had to matter. We had to prove to them that it really is fundamental to the show and the character. ‘Thunder Road’ is a big part of this show, and it's used a lot, and you'll see [that] in the back half [of the season] even more.”
Should The Boroughs prove a success for Netflix, Molina – who has some action scenes in Season 1 – is open to doing a second season, joking that “I would love to have lots of scenes where I'm sitting down or lying down in bed. I've got this running joke with the showrunners. I keep saying to them, ‘Look, I've reached an age where I'll let the youngsters do the running and jumping. I'll just do the shouting and pointing.’ I've hit that age group for actors where I can start playing judges and senators and crusty old men behind desks going, ‘Go get them.’"
While Molina isn’t at liberty to say what exactly a second season of The Boroughs would cover, he said “the showrunners have been talking about certain themes that they're looking forward to exploring, and they're all very exciting. We've got these terrific creative, inventive minds behind the show, and it is a great recipe where you have writers who aren't just really good at their jobs, but they're also fans of the genre themselves. And so they will always serve it well because they're not going to disrespect it in any way.”
All eight episodes of The Boroughs launch on Netflix on May 21, 2026.
Editor’s note: These interviews were edited for clarity.
The Lord of the Rings director Peter Jackson has explained why he's not in charge of the franchise's next chapter — The Hunt for Gollum — and why he thinks Gollum actor Andy Serkis will do a "more exciting" job.
Show full content
The Lord of the Rings director Peter Jackson has explained why he's not in charge of the franchise's next chapter — The Hunt for Gollum — and why he thinks Gollum actor Andy Serkis will do a "more exciting" job.
Speaking at the Cannes film festival (via Variety), Jackson answered questions around the upcoming Middle-earth movie — the first of several to revive the franchise for the big screen over the next couple of years.
As its name suggests, The Hunt for Gollum will see numerous characters (Gandalf! Aragorn! Sauron!) tracking the fallen hobbit to find out what has become of the One Ring. It's a prequel to Fellowship of the Ring (where we discover that Bilbo has had it all along), and a further chance for Andy Serkis to show off his motion capture mastery.
"I could have directed it but I just thought, 'I've done it,'" Jackson said, acknowledging the fact he had already helmed the full Lord of the Rings trilogy, and was only drafted in to direct The Hobbit after Guillermo del Toro dropped out.
"And it's not because of me that I thought, 'I've done it,'" Jackson continued. "I thought it would be more interesting... [if] Gollum himself, Andy Serkis, directed it. Because the film is pretty much an internal story about Gollum's psychology and addiction.
"It's a very personal story to Gollum, the character, and I thought that Andy knows this guy better than anybody. So I actually didn't really think much of me at all. I thought the most exciting version of this movie is if Andy Serkis makes it because he's going to put Gollum's psychology on screen like you can't imagine."
The Hunt for Gollum filming is now about to begin in New Zealand, with Ian McKellen back as Gandalf, Elijah Wood returning as Frodo, and Lee Pace reprising his character from The Hobbit, elven king Thranduil. Aragorn, however, has been recast — seemingly due to Viggo Mortensen declining to participate. Fifty Shades of Grey actor Jamie Dornan will now take on the Ranger's role.
Jackson concluded by stating he was now "leaving [Serkis] to it," while being on-hand for assistance if it was required.
"I'm leaving him to it," Jackson said. "I'm there to help if I can help, if I can be of assistance at certain times, I'm there. But I'm giving him as much freedom as I can, because giving Andy freedom to make that movie will result in the best possible film."
The Lord of the Rings: The Hunt for Gollum is due to land in theaters on December 17, 2027. It will be followed by The Lord of the Rings: Shadows of the Past, the film now being co-written by Stephen Colbert, which will adapt unseen elements from Tolkein's Fellowship of the Ring novel, told via flashback.
So, what is Jackson up to these days? As part of the same conversation at Cannes, the director said he was currently writing a script for his long-awaited second Tintin movie, 15 years on from the first adventure's release. Fans expect this project to adapt the classic comic book serials The Seven Crystal Balls and Prisoners of the Sun — or at least that was Jackson's intention when he was working on the project around a decade ago.
Photo by Darren Gerrish/WireImage.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
A selection of PS5 games are getting big discounts at Amazon.
Show full content
If you're looking to expand your library of physical games ahead of summer, we have some fun news: Amazon has slashed the price of quite a few PS5 games.
There's also plenty of games in the selection above that we think very highly of, which is a nice little bonus on top of the discounts themselves. To name a few, Sonic Racing: CrossWorlds, Demon's Souls, and Sonic X Shadow Generations each earned 9/10 in their respective reviews from us.
Metal Gear Solid Delta: Snake Eater is another we thoroughly enjoyed, earning an 8 in its review. Personally, I really enjoyed playing through Metal Gear Solid Delta: Snake Eater as well, and definitely think it's worth adding to your library if you're a fan of the other games. Our review called it a, "faithful, visually impressive remake," and I certainly agree.
This selection of game deals is a nice little surprise from Amazon, as we're in a bit of a quiet period at the moment before more sale events kick off this year. If you're curious what's to come in the months ahead, have a look at our breakdown of upcoming sales events to see when the next opportunity will pop up where you can score some more video game deals.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.
EarFun's Air Pro 4 Plus buds are some of the best mid-range earbuds for gaming. They sound rich and vibrant, they're comfy to wear, and their "game mode" cuts latency when you're playing. The only real letdown is mediocre noise cancelling – but hey, you can't have everything at this price.
These new buds, an upgrade to the Pro 4s from 2024, have got rave reviews and they're certainly bursting with more Bluetooth tech than any other $100/£90 earbuds I've tested, including a dedicated gaming mode, dual device connection, LE audio, Auracast and LDAC codec support. They're also regularly on sale: as I write this they're a bargain at $76/£63.
As you'd expect at that price they're not without drawbacks – so is the compromise worth it? And how are they for gaming?
EarFun Air Pro 4 Plus: Vibrant Audio for Gaming or Music
The EarFun Air Pro 4 Plus buds aren't specifically designed for gaming. Dedicated gaming earbuds use a low-latency wireless dongle rather than laggy Bluetooth – that's absent here but they do have an impressive "game mode" that aims to reduce latency when you're playing on PC or Bluetooth-ready console. I've tried similar modes on other buds and it's never made a massive difference, but here it does.
Without game mode I could feel the long delay between inputs and audio. With it, that delay virtually disappeared and I couldn't notice it unless I really paid attention. Gunshots in Marathon felt like they boomed as soon as I clicked my mouse, for example.
I wouldn't recommend them as your go-to audio for competitive gaming, partly because of the inherent latency of Bluetooth, partly because of their mediocre mic, and partly because their directionality is relatively imprecise. In Marathon I could tell the rough direction of shots and footsteps but I couldn't pinpoint their exact location or distance the way I could with a regular headset.
Still, they'll work for multiplayer in a pinch – I used them a lot in Fortnite, for example, and they worked well – and for more casual singleplayer gaming on a Steam Deck or Switch they're perfect. I loved cruising around GTA 5, listening to the radio stations and bathing in the world's buzz.
It helps that they sound vibrant and detailed. In GTA 5 and 4 (I've been on a Rockstar kick recently) I could pick out the individual city sounds: the thrum of my car engine, the horns of traffic, conversational chatter on the streets, and the boom of hip-hop on the radio. It felt atmospheric.
Music sounds rich and bright outside of games too. Bass, mids and treble are balanced and I could distinguish individual instruments from one another, such as the three guitars in Oasis' Some Might Say. I enjoy the default bass setting, too. It punched in Dave's 100M's and Busta Rhymes' Break Ya Neck without feeling artificial or overpowering.
They're not audiophile grade, of course – you can't expect that at this price. Vocals are occasionally drowned out in complex, layered songs such as 12:51 by The Strokes, and in some tracks, sibilant sounds – that is, hissing consonants and cymbals – sound particularly harsh. N.E.R.D.'s Lapdance felt far too busy, for example.
But I feel like I'm nitpicking there, and in every case I could find a preset EQ that corrected it instantly, such as a treble reducer or vocal enhancer. For 95% of songs, the default EQ is warm and vibrant.
You also get far more features than I'd expect at this price, delivered through a pretty intuitive app.
Most notably they support high-quality Bluetooth codecs, including aptX adaptive, aptX Lossless and LDAC. With the right hardware (iOS doesn't support LDAC), and the right streaming platform (Spotify launched lossless audio last year), you should theoretically get the best available sound. Keep in mind you can't really get truly lossless audio over a Bluetooth connection – you'll need a wire – but you do at least get the tech here to get the highest-possible streaming quality, and that's a boon for budget earbuds.
You also get power-efficient LE audio, or Bluetooth low energy. This also enables Auracast, an emerging technology that lets multiple devices connect to the same source: imagine a phone broadcasting to multiple sets of earbuds. Both LE Audio and Auracast are far from ubiquitous – you'll need an Android phone for LE, to start with – but it's good to know these buds can support them in future.
EarFun Air Pro 4 Plus: Stripped-back Design and Solid Battery Life
The EarFun Air Pro 4’s impressive sound and feature list is matched by their comfort.
The buds weigh just over 5g each. You'll find lighter earbuds – the 4.2g HyperX Cloud Mix Buds 2 remain my go-to recommendation for ultra-portable gaming earbuds – but these are light enough to make me forget I'm wearing them. Their simple shape and rubber tips made them comfortable for long gaming sessions, trips on the train, or for sweaty workouts (they're IP55-rated, so a bit of moisture is fine).
They're not ugly but I don't like their two-tone look – all black except for the outside of the stem, which is a greyish-purple. I also wish the touch control portion was bigger than the small circle at the top of the stem. It made adjusting the volume or pausing music feel fiddly.
They are at least solid and sturdy. The curved case feels compact, holds the buds tight, and snaps securely.
EarFun says they'll last 12 hours with active noise cancelling (ANC) turned off, and that the case gives you an extra 42 hours before it needs plugging in. Those are marathon numbers that eclipse most earbuds – but in practice, you probably won't reach those heights. Between game mode, ANC, dual connection and a few other settings toggling on and off, I got between six and eight hours on a single charge. Strong but not spectacular.
EarFun Air Pro 4 Plus: Mediocre Noise Cancelling
Active Noise Cancelling is about what you'd expect at this price: it will dampen incoming noise but it won't blank out loud sounds. I could sit in a cafe and work without a nearby conversation disturbing me but at the gym I could still hear the occasional clink of weights in the background. On the London Underground, the screech of the Victoria Line made it difficult to hear what I was listening to.
As well as being mediocre, the ANC is overcomplicated. There are four different noise cancelling modes: AI Ear Adaptive ANC, AI Environment Adaptive ANC, a Manual mode with a slider, and Wind Noise Cancelling. After reading the descriptions I can't really tell you the difference between the first two, and I didn't really feel any meaningful auto-adjustments from them.
Ambient sound amplifies noise around you and is equally fine. It has two settings, one more hissy than the other. Both allowed me to hear traffic noise when I was walking but neither were powerful enough to clearly hear somebody talking across the room while I was listening to the buds.
Whether these middling features are a dealbreaker depends on how you'll use them. If you work out in a busy gym or travel on a busy commute and need top-tier noise cancelling, you might want to look elsewhere.
Purchasing Guide
The EarFun Air Pro 4 Plus is available direct from Earfun in the US and UK, with a retail price of £90/$100 – however, they're regularly on sale. You can also often find them cheaper on Amazon.
The LEGO Icons Back to the Future Time Machine set has returned to its lowest price point at Amazon of $159.99, a 20% discount from its original list price of $199.99.
Show full content
There's a lot to enjoy from LEGO right now, whether you're keeping an eye out for new sets or just checking out the latest deals and discounts.
For those with a love of 1980s classic movies, we have even more good news: the LEGO Icons Back to the Future Time Machine set is on sale at Amazon.
This very fun build of Doc Brown's iconic time-traveling DeLorean has dropped to $159.99 at the retailer, marking a return to its lowest price point there, according to price tracker camelcamelcamel.
If it's one you've had your eye on, this is a great opportunity to grab it, and it looks like an excellent project to work on as a fan, too.
Coming with 1,872 pieces, this LEGO set sees you creating the iconic car from the film, but it doesn't just focus on how it appeared in the first film. There are actually three versions of the car you can build, with various elements that reflect its evolution over each movie in the trilogy. Of course, it also comes with minifigures of Doc and Marty McFly alongside some accessories to complete the build.
Writer Kevin Wong built it for IGN when it first came out and called it, "a wonderful build experience–a figurative trip to the past, to a time when our lives felt simpler and the stakes felt lower."
If this LEGO set has you itching to watch the movies, but you don't yet have them in your physical media library, we've got another bonus offer from Amazon that's worth checking out alongside this one. Right now, the Back to the Future Trilogy 40th Anniversary 4K set is on sale for $29.99 at Amazon as well, 46% off its list price, so you can scoop it up for a movie marathon alongside the build.
LEGO fans have plenty more to check out right now, too. If you've got cash to spare, and space for more sets, it's also worth having a look at the huge LEGO Star Wars sale that's live now at Amazon ahead of May the 4th. This is a great chance to stock up on some sets that have caught your eye for less than usual.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.
Four of Overwatch's most iconic heroes will cross over into Fortnite, via a major game update set to go live tomorrow.
Show full content
Four of Overwatch's most iconic heroes will cross over into Fortnite, via a major game update set to go live tomorrow.
Overwatch OG heroes Tracer, Mercy, Genji and D.Va will all land on the Fortnite battle royale Island as part of a new collaboration with Epic Games' battle royale, as glimpsed today in a cinematic trailer. This shows Fortnite hero Jonesy carrying his wounded buddy Fishstick, and the pair sheltering while under fire as the villainous Ice King and his minions look to finish them off. It looks bad for our heroes — until Mercy arrives and heals them.
"Heroes never die!" declares Mercy, as Tracer, Genji and D.Va arrive. "The cavalry's here," Tracer says, uttering her own infamous catchphrase.
Artwork shown at the end of the trailer suggests the arrival of Overwatch characters in Fortnite goes beyond a simple crossover where skins are made available in the Fortnite item shop. For instance, parts of classic Overwatch map King's Row look like they'll be appearing in Sandy Strip, the current Fortnite battle royale Island's take on Las Vegas.
Indeed, the arrival of Overwatch characters in Fortnite looks to be the key component of this battle royale season's third and final act. This follows an initial focus on the surviving members of The Seven (including Dwayne "The Rock" Johnson's The Foundation, Laura Bailey's The Order, and a new version of The Visitor voiced by Clair Obscur: Expedition 33 voice Ben Starr) in Act 1, and then the arrival of The Elites faction in Act 2.
Each act has brought its own changes to the Fortnite Island's map and lootpool. As yet, it's unclear how the Overwatch cast's powers might be represented in Fortnite.
Fortnite Chapter 7 Season 2 is scheduled to end on June 5, with fans expecting some kind of live event to wrap up the battle royale's ongoing plotline around the restoration of the Zero Point — a kind of sci-fi soccer ball macguffin that allows for multiversal shenanigans. It now seems likely the Overwatch crew will be part of that, too.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Until May 31, Crunchyroll members can claim a free Car Voucher for Forza Horizon 6, allowing players to redeem any vehicle from the in-game Autoshow at no additional cost.
🎮 Crunchyroll member perk: Get an exclusive Car Voucher for ANY car at the Autoshow, now until May 31 🇯🇵 Explore Japan starting May 19 (May 15 early access)
For those unfamiliar with the differences in membership for Crunchyroll, the Fan tier includes ad-free streaming on a single device, while Mega Fan adds support for multiple simultaneous streams and offline downloads on mobile devices.
Both tiers include ad-free access to Crunchyroll's anime library, meaning subscribers can get three months of access for under 10 bucks while also unlocking the Forza Horizon 6 in-game perk.
While the free Car Voucher offer remains available through May 31, Crunchyroll's discounted Ani-May pricing ends sooner on May 21, meaning anyone interested in both promotions will want to act before the lower subscription pricing disappears.
Forza Horizon 6 is the latest installment of the reliably excellent Microsoft racing series, and whisks drivers to Japan to get their speed on. It’s available now to preorder at most major retailers in several different editions, including at Amazon.
Set in Japan, you play as a tourist who joins the races as a novice and works the way up the racing ladder. There's a variety of biomes scattered around, from the skyscraper-dense, neon landscape of Tokyo to winding mountain roads and snowy vistas.
If you want everything possible included with the game, plus early access this week on May 15, you’ll want to preorder the premium edition. Every preorder of Forza Horizon 6 will also receive a "pretuned and exclusive" Ferrari J50.
Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.
David Fincher's 1999 masterpiece Fight Club has finally gotten a 4K Blu-ray release, in a stylish steelbook case. It's out now.
Show full content
David Fincher’s Fight Club is one of the best movies released in the stacked year of 1999. It’s a stylish adaptation of Chuck Palahniuk’s novel of the same name, starring Ed Norton and Brad Pitt, along with Helena Bonham Carter, Meat Loaf, Jared Leto (who gets his face pounded in), and more. It’s one of my all-time favorite movies, and it’s finally (finally!) available in a new 4K steelbook. You can grab a copy now at Amazon or your retailer of choice.
Fight Club - 4K Steelbook Edition Is Now Available
Fight Club has been available on DVD and Blu-ray for years, but never on 4K, which is a shame since this movie looks stunning. Like all Fincher films, every frame is meticulously composed. It also has lots of CGI-enhanced shots that move the camera through the floors of buildings, and even through the garbage in a trashcan at one point. Much of the film takes place in darkness, so it ought to look terrific on an OLED TV, with true blacks and vibrant colors.
This is a movie with something to say about modern life. And even though it’s 27 years old (I might as well just crawl into my coffin now), its message about the emptiness of American consumerism still rings true today, probably even moreso.
Fight Club is about an unnamed shopaholic character played by Ed Norton, who loses everything when his apartment explodes. This is also around the time when he meets Tyler Durden (Brad Pitt), who shows him he can live a full and satisfying life without the constant need for more possessions.
The “solution” has Norton’s character starting a fight club, where dudes gather in dingy basements to work out their aggression by beating the crap out of one another. Durden keeps leading the men to make even more bad decisions, and pretty soon they’re committing acts of vandalism and even outright terrorism.
The movie might not have the best or most healthy answers to the questions it poses, but watching the whole thing build and spin out of control is a thrilling experience. And though the end of the movie is different from the end of the novel, I like the movie’s conclusion better. It’s more, shall we say, explosive.
In any case, Fight Club was one of the first DVDs I ever owned. I watched it a bunch of times in my twenties, enjoying the numerous commentary tracks from Fincher, Pitt, and Norton, and even Palahniuk himself. I skipped the Blu-ray release, so I will absolutely be picking up this 4K steelbook edition. Speaking of bonus features...
Bonus Features Included
4K Ultra HD Bonus Features
Commentary by Director David Fincher
Commentary by David Fincher, Brad Pitt, Edward Norton & Helena Bonham Carter
Writers’ Commentary by Chuck Palahniuk and Jim Uhls
Technical Commentary by Alex McDowell, Jeff Cronenweth, Michael Kaplan & Kevin Haug
Blu-ray Bonus Features
Commentary by Director David Fincher
Commentary by David Fincher, Brad Pitt, Edward Norton & Helena Bonham Carter
Writers’ Commentary by Chuck Palahniuk and Jim Uhls
Technical Commentary by Alex McDowell, Jeff Cronenweth, Michael Kaplan & Kevin Haug
A Hit in the Ear: Ren Klyce and the Sound Design of Fight Club
Flogging Fight Club Featurette
Insomniac Mode: I Am Jack’s Search Index
Work Behind-the-Scenes Vignettes with Multiple Angles and Commentary
Deleted and Alternate Scenes
Publicity Material Trailers, TV and Internet Spots
If you grew up playing NES games, Game Boy games, or similar games from that era — if you remember spending an entire afternoon stuck on a single screen until you figured out the trick to moving forward — Mina the Hollower is aimed squarely at you. I've still got plenty of questions about the back half of this thing, but after several hours with the early game, I'm fully hooked and am prepared to blast through the rest without stopping to ask when it drops on all platforms on May 29.
Show full content
Mina the Hollower hooked me, cementing its hold during a fight with a giant animated statue called the Duchess. Mastering the hammer's charged swings, I depleted her first health bar, forcing her to sprout tentacles that burrowed under the arena floor before erupting where I stood. I died a few times, but by the fourth or fifth try, I grasped her patterns. I read her tells, strafing and dodging instead of squaring up, landing charged hits when she committed to an attack. Finally defeating this monstrosity with a glimmer of health remaining, I felt like I was releasing a massive weight, like I could finally breathe again. This fight encapsulates Mina — punishing at first, but only until you get the rhythm down, and then deeply empowering. During my preview, I repeatedly lost and reclaimed thousands of bones (like gold from Shovel Knight, souls from Hollow Knight or Dark Souls, etc.), grinning with each new mechanic discovered or hidden side area uncovered along the way to the next big leveling milestone. After hours with the early game, which reminds me of The Legend of Zelda: Link’s Awakening crossed with Bloodborne, I can already say Mina the Hollower has cooked up something special.
Burrowing, or “Hollowing”, is Mina's signature move. To initiate a burrow, simply long-press the 'A' button (normally used for jumping); your mouse-shaped protagonist then dives into the dirt. She remains invincible against regular melee attacks for the duration of this burrow, eventually popping out a beat or two later in a small puff of dust once the ability's energy is depleted. This versatile move allows Mina to move around the world, evade powerful attacks, and even solve puzzles or enter new areas through small enclosures.
Movement and combat are deeply embedded in the design of every part of the world you inhabit as Mina, which is why it’s great that she also wields a selection of weapons, chosen at the campaign's outset, rather than being limited to her canonical Nightstar whip. Though earlier coverage suggests the Nightstar (which can uniquely pull armored enemies out of position) is her main weapon, I personally barely touched it and didn’t choose it past the tutorial. My preference was for the heavy Blaststrike Maul hammer. Yet the dual blades, Whisper and Vesper, offer a markedly different, more versatile combat experience with their fast strikes, making Mina feel agile and dynamic for the short duration I tested them out.
After hours with the early game, which reminds me of The Legend of Zelda: Link’s Awakening crossed with Bloodborne, I can already say Mina the Hollower has cooked up something special.
The Blaststrike Maul, by contrast, is much heavier, slowing Mina down as she charges her attacks. This is where hollowing becomes a crucial wildcard, maintaining mobility between longer attack cycles. Together, these abilities create a moveset that constantly presents a tactical choice: commit to an attack, or disappear under the floor to reposition for a better angle? You can even chain a burrow directly into an attack, watching an enemy swing at empty air before you pop up behind them to deliver a decisive blow. Just watch out for enemy attack patterns and stay wary of treacherous hazards that the world itself can throw at you, like lava that makes it impossible to burrow.
No Bones About It
Bones are the engine that drives Mina the Hollower's entire economy, and they're doing double duty as both currency and experience. You spend them at the blacksmith to upgrade your gear, you spend them at the trinket store to round out your build, and you scoop them up off corpses every time you whip an enemy into oblivion. The hook is that they're also fragile — if you die out in the field, your entire stockpile drops at the spot you fell, including any new bones you earn while trying to fetch it, and (at least, early on) you've got exactly one chance to fight your way back and pick them up. Die a second time before reaching them, and they're gone for good.
The thing is, early on, those losses really do sting. I remember dropping a roughly 2,000-bone payday on a careless retreat through Queensbury Crypt, only to eat it on the return trip when I got cornered between a pair of massive, disembodied mummy legs and an arrow trap. I sat there staring at the death screen for a second, genuinely bummed out. But a few hours later, that same number would've barely registered, because, delightfully, the bone economy scales with you; enemies in newer zones drop bigger piles, you can blow your way through bigger swarms of foes, and what feels like a catastrophe in the opening hours starts feeling more like an inconvenient tax by the time you've gotten your bearings. It's a smart bit of design.
Plasma is the other resource you'll learn to master, Mina's version of an Estus Flask — a small, refillable healing reserve you must ration carefully in the early game before finding upgrades and trinkets that expand it. I died frequently in the first couple of hours, largely because I kept misjudging my plasma reserves, using it on minor damage only to find myself empty-handed when a real fight began. Learning to conserve it is half the early game, a skill that improves independently of leveling up.
Part of the strategy involves generating plasma during a fight by filling a meter on the bottom of the screen before your plasma vials can heal you effectively. This means dealing significant damage first, then finding a quiet place to activate a heal. The heal itself can take up to three seconds to complete, leaving you immobile and vulnerable.
Whips and Wallop
I've already mentioned that I bounced off the Nightstar whip pretty quickly, but the real story of Mina the Hollower's combat is that there are seemingly five weapon types in total, and you can swap between them at the blacksmith in Ossex City whenever you've earned enough bones to make the trade. Each one fundamentally rewires how you approach a room. The Blaststrike Maul I've been playing with is slow and committal, demanding that you read enemy tells and reposition with Hollowing rather than out-DPS them. The dual blades Whisper and Vesper are the exact opposite, prioritizing fast, mobile strikes and chained attacks over heavy single hits. There's also a shield in the mix — which I acquired through a duel with the blacksmith's brother, an unexpected little narrative beat that triggered the moment I tried to buy it — and shield play feels like its own whole thing, all parries and counter-windows.
The weapon I had the most fun experimenting with outside of the hammer was the Battery Buster, an electric firearm that swaps between two modes when you tap the right trigger. One mode is a melee swing that builds up electrical charge with every hit. The other mode dumps that charge into a blaster that fires bouncing electric bolts that ricochet off walls and clip multiple enemies at once. It's a satisfying loop: melee enough to build up your charges, switch, empty your mag into the big boss across the room, or watch the bolts pinball around a room full of armored enemies and clean them up in a single burst. I haven't tried every weapon yet — there's at least one I haven't even unlocked — but I'm already plotting a Nightstar-only run on a second playthrough just to see what changes.
If Fable, Bloodborne, and The Legend of Zelda: Link's Awakening had a Game Boy Color baby, Mina's Ossex City would be the town it grew up in.
Trinkets are the second leg of the build stool, and they're where Mina starts to feel like a proper RPG underneath the action-adventure trappings. You'll find them stashed in chests, sold at the trinket store, or handed to you as rewards for helping the world’s inhabitants, and each one grants some kind of passive effect — items like the Iron Lung, the Pit Preserver, and Flybait offer tweaks to your plasma reserves, your burrow time, your ability to walk on spikes, and a dozen other systems. You've only got a handful of equipment slots to fill, so building a loadout becomes a real puzzle, especially once you start finding trinkets that enable specific playstyles. I spent a not-insignificant amount of time in menus before I realized I was actually enjoying it.
Ossified Appeal
The world of Mina the Hollower is where the whole package really comes together for me, because Tenebrous Isle is one of the most flavorful little spaces I've explored in a 2D adventure game in years. It's a 1700s Gothic horror setting dressed up with anthropomorphic mice, birds, humans, and the occasional shuffling undead — and Ossex City, which serves as your central hub, is this layered little ant farm of merchants and side quests and tin-can-kicking children and crate-hauling workers, all going about their day under a sky that looks like it's about to pour. I accidentally unlocked a pawn shop that lets you sell off trinkets and weapons you've outgrown. And then I helped a writhing mass of flesh become a real boy again. There's a key shop run by an NPC who'll challenge you to find every hidden key in the game — and, if you're not the completionist type, will also just sell them to you outright if you’ve got the bones. Hilariously, there's even a ghost willing to race you across town on the condition that you never touch a single staircase along the way.
None of this is mandatory. All of it is the kind of stuff I kept finding myself doing instead of pushing forward on the main quest. If Fable, Bloodborne, and The Legend of Zelda: Link's Awakening had a Game Boy Color baby, Ossex City would be the town it grew up in.
The presentation is doing a huge amount of work, too. The pixel art holds rigorously to four colors per tile (a nod to the original Game Boy Color or NES's actual hardware limitations), but the framing is widescreen, the animation is detailed enough to give every character real presence, and Jake Kaufman's score absolutely sells the moody, Gothic-pastiche vibe of the whole thing. The soundtrack on its own would be worth a recommendation.
The pacing trick that ties the story together, though, is the hunt for each of the seven Spark Towers. There are seven of them scattered across the island, and reactivating each one is the main thrust of Mina's overarching plot — but more importantly, they're absolute treasure piñatas. The first one I unlocked sat at the end of the Queensbury Crypt (the area you'd reach after getting through the early game's opening stretch), and it played out as a vertical mini-dungeon where I had to outrun cascading electric surges climbing up the side of the tower while scooping up bones and clobbering enemies along the way. When I finally hit the top, Mina dumped thousands of bones into my pocket along with a fresh trinket and an equipment upgrade I'd been scrimping for. I haven’t reached the rest of them yet, but if they're all paced like the first one, the structure of this campaign is going to be one of its biggest strengths.
Mouse Trap
A quick word on the technical side. I ran my preview build on a 3440x1440 ultrawide monitor, and while Mina the Hollower runs perfectly fine at that resolution, I actually preferred playing it windowed at 720p — the pixel art just looks more like itself at a smaller scale, and I'd bet money that its retro vibe is going to feel best on a Steam Deck or a Nintendo Switch. A controller is also mandatory in spirit if not in practice — the button layouts are tactile and responsive in a way that keyboard play won't really match, and Yacht Club has clearly designed every input around a D-pad and four face buttons.
My one real complaint after several hours is that there's no in-game map. I trust myself to read level layouts in most adventure games, but Tenebrous Isle is large enough and interconnected enough that I found myself feeling a little untethered once I got out of the opening areas. Maybe that's the intent — there's definitely a "get lost on purpose" vibe to a lot of the exploration — but a basic map would've gone a long way.
But hey, at least the options menu is generous with assist modifiers. Want to jump higher? Walk twice as fast? Burrow twice as fast? Take 1.5x damage for a real challenge? Turn off combat damage entirely so you can just explore? It's all there, along with a bunch of pre-built Combos that bundle modifiers into easier, harder, or just plain weirder configurations. I didn't end up using any of them on my first playthrough, but I'm thrilled they exist — they feel less like a basic difficulty toggle and more like a toolkit, and they're exactly the kind of thing that should be standard in every game of this style.
If you grew up playing NES games, Game Boy games, or similar games from that era — if you remember spending an entire afternoon stuck on a single screen until you figured out the trick to moving forward — Mina the Hollower is aimed squarely at you. I've still got plenty of questions about the back half of this thing, but after several hours with the early game, I'm fully hooked and am prepared to blast through the rest without stopping to ask when it drops on all platforms on May 29.
PlayStation 5 exclusive Saros has sold around 300,000 copies in its opening fortnight, generating over $22 million in revenue, according to analyst data.
Show full content
PlayStation 5 exclusive Saros has sold around 300,000 copies in its opening fortnight, generating over $22 million in revenue, according to analyst data.
Analytics firm Alinea Analytics called the debut "slow but interesting," albeit tagging it as a "niche game" that's currently only playable on Sony's console. It's selling "a little slower" than Sony-owned studio Housemarque's previous game, Returnal, Alinea Analytics added.
Analyst Rhys Elliott suggested that Returnal's stronger 2021 launch could be down to a smaller number of console-exclusive first-party games available at the time, suggesting it appealed to "early adopters" of the PS5 who "inherently buy a lot of new games at full price" and were "dying for something to play."
"It really is a shame, as Saros is a fantastic game and frankly deserves better numbers than this," Elliot said. "But 3D bullet-hell-type games, especially those with a $70+ price tag, are a tough sell in today’s market. Particularly without a big IP behind it, or a studio that’s recognised outside of the PlayStation hardcore."
It's not all bad news for Housemarque, though. The data suggests the people who have bought Saros are loving it and sticking with the game. "The DAU data is where things get a bit more encouraging," Elliott wrote. "Saros launched with around 43,000 daily players on its early-access day (29 April), then jumped to 83,000 on its full-launch day (30 April), and peaked at almost 142,000 on May 2. The post-launch curve has held up well, too, with DAUs settling into a 115-140,000 range across the first 10 days, only dipping below 100,000 once (May 11, at 96,000)."
Returnal is known for its difficulty, but Saros has auto-saves enabled and multiple save slots available, something Returnal did not have at launch. While Saros still poses a similar level of challenge in its action as its predecessor, it does come packed with some added kindness, with Housemarque taking feedback from Returnal on board when designing Saros.
“I think the lesson we learned from Returnal was that people really loved what we created, and we were going on the right track,” Saros’ creative director, Gregory Louden, told IGN ahead of the game's release. “But I think the feedback we did get is that more players wanted to love Returnal; they wanted to get further. So for us, it was about providing that ability. So it means we don't dilute the challenge; there's still a very challenging game there, but there is also the ability to kind of modify the challenge.”
The upshot, according to Elliot, is that Saros may struggle to break even, but as a PS5 exclusive there's more to consider. "Exclusives sell consoles, and then inertia from previous generations does the rest, and the real PlayStation money is made on third-party launches and legacy third-party live services," Elliot said. "Plenty of core PlayStation players have picked up Saros, which is the underlying job an exclusive is meant to do."
One of the question marks around Saros is whether it will eventually release on PC, as Returnal did. Sony is reportedly pulling back from PC to focus on PS5 exclusives again, and there's no indication Saros will leave the console. While this may boost PS5, it does mean Saros will miss out on generating revenue via Steam. In late April, former PlayStation exec Shuhei Yoshida suggested that Sony will struggle to recoup the huge budgets invested in its first-party games without porting them to PC. "Releasing games on PC after a couple of years must have helped recoup the investment of these big budget games and help[ed] the team and company to reinvest that money into their new games," Yoshida said. "So, from a business standpoint, I think it made sense for me.
"If they were releasing new AAA games day one on other platforms, I don’t think that’s a good strategy for [a] platform holder like PlayStation. I’m not seeing any proof of them changing their strategy this generation, but if they are changing its going to be interesting how they are able to maintain the investment on the big budget games on the first-party side going forward."
IGN's Saros review returned a 7/10. We said: "Saros tries at an interesting and ambitious story it isn't always able to effectively tell, but Housemarque has once again proved that its bullet-hell sensibilities mesh incredibly well with fluid and challenging action."
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Ubisoft has announced a real-life Assassin's Creed Black Flag Resynced treasure hunt with a $500,000 prize, which will be buried somewhere in the Caribbean.
The hoard is made up of specially-minted solid gold coins (collectively worth $350,000) and a rock crystal skull adorned with a red opal jewel (valued at a further $150,000) — a nod to Black Flag's mysterious macguffin.
This prize has been dubbed "The Lost Treasure of Edward Kenway", referring to Black Flag's pirate-turned-Assassin hero, and will be available to claim to anyone who solves an elaborate treasure hunt with 15 elaborate riddles. While the puzzles will be Black Flag themed, however, no prior knowledge of the game will actually be necessary.
The whole scheme is a collaboration with Unsolved Hunts, a real-world treasure hunt company that already offers a similar set of puzzles that lead to a €250,000 replica of King Arthur's sword Excalibur. You do have to pay to access the clues, with copies of the game available in packs from £31 (around $41) and up. Paying more will get you a physical version of the clues and other trinkets, all the way up to a £177 (roughly $240) Pirate Lord Pack edition.
If you're worried about missing out on Black Flag Remastered itself while you storm off to the Caribbean, shovel in hand, do not fear — while you can pre-order the treasure hunt now, full access won't begin until November 9. And if you're worried about this interfering with your GTA 6 time in November, you can still rest easy — this is designed to be a complex experience, with puzzles expected to take players between "two and five years" to fully solve.
Working in teams is encouraged, according to a Q&A section on the treasure hunt's website, though you will need to nominate an individual to ultimately receive the prize (who can then choose to share it accordingly... or not). All the puzzles are designed to be solved remotely (so hold off on those Bermuda plane tickets), though the actual treasure will really be located somewhere in the Caribbean — meaning you will need to check your passport is still in date.
We go inside The Boys' profane, prophetic, penultimate musical number with Daveed Diggs (Oh Father), who brings his historic stage presence to the super-series.
Show full content
This article contains spoilers for The Boys Season 5, Episode 7, which is available on Prime Video now.
Homelander (Antony Starr) is your god now… or at least, the newly established Democratic Church of America would very much like him to be. As of this week’s penultimate episode of Prime Video’s The Boys, titled "The Frenchman, the Female, and the Man Called Mother's Milk," he’s got the musical number to prove it, if Oh Father (Daveed Diggs) can get his performers up to speed on the show’s latest barn-burner – a profane, prophetic ditty that urges followers of the Supe to “raise him up.”
The show has featured multiple musical numbers before, from Kimiko (Karen Fukuhara) and Frenchie’s (Tomer Capone) old Hollywood dance number to “I Got Rhythm” in Season 3, to Season 4’s outrageous Ice Capades-infused “Let’s Put The Christ Back In Christmas.” But it’s still a surprise when everyone bursts into song on the dark superhero series; it’s less of a surprise when you cast Broadway icon Diggs, who originated the roles of Lafayette and Thomas Jefferson in Hamilton. Funnily enough, the musical happened because Diggs was cast and not the other way around.
“I was in London, I believe, and I saw the announcement that Daveed got cast in the show, and they didn't even say what, they just said, ‘Daveed Diggs has been added to the cast of The Boys for Season 5,” composer Christopher Lennertz told IGN. “I immediately texted [showrunner Eric] Kripke and was like, ‘if he's on the show and we don't have him sing, we all deserve what we get. It's a travesty.’”
A few hours later (once he had woken up after the 3am PT text), Kripke texted Lennertz back, asking the eager composer to “give me a beat.” That beat, it turns out, was several months later, as Diggs’ casting was announced on September 24, 2024, the final season of the series began production on November 25, 2024, and it wasn’t until they were already midway through production that Kripke broached the subject with his performer.
“We were a few episodes in already, and Kripke, very sweetly and almost sheepishly, approached me with this idea,” Diggs explained to IGN, “and I was very appreciative of how he approached because certainly people have asked me to do musical numbers and other things, and I generally refuse. But they do music so well on this show.”
Lennertz, meanwhile, was waiting with bated breath as he “started hearing, ‘oh, there might be a shot at it,’ and [Kripke] kept smiling.”
Ultimately, what swayed Diggs was the same thing that swayed him to join The Boys at all. “I entered with the mindset, I really trust what these writers are doing, and I want to be along for the ride. I want to do all the crazy things they want to do. So when they did approach me with it, I took a day to think about it, to make sure that it felt good to myself. And I was like, ‘Yeah, let's do this. This is gonna be super fun.’ And I was right.”
After that, a few short months before the seventh episode was going into production, Lennertz finally got the script pages with the reveal of what the content of the song would be, and he couldn’t have been more elated. “Once I read it, I was like, ‘Oh, my god, he's gonna announce Homelander is god. It just couldn't be more perfect.”
“It's all about hearts and minds. We're trying to get the kids on board. We got to get everybody on board."
“It's all about hearts and minds,” Diggs added on the thrust of the musical number. “We're trying to get the kids on board. We got to get everybody on board. Everybody has to be dancing. It's got to be the old ladies and the teenagers and the babies, everybody, we all need to be in this.”
Once the subject of the song was decided, it was time to actually make the thing, which both Lennertz and Diggs noted was a collaborative effort between the two of them as well as showrunner Kripke. “He’s a genius, man,” Lennertz said of working with Diggs. In fact, Lennertz requested being able to write with Diggs because he knew the actor needed to perform the number “in a cadence and rhythm he feels comfortable with.” Not only that, but there’s the tricky nature of Diggs performing the number not as Diggss, but in character as Oh Father, a super-powered preacher utterly devoted to proselytizing the word of Homelander. The number itself is also gospel-inspired, meaning that “even when they’re speaking, it’s almost like song.”
With all those thoughts in the mix, Diggs and Lennertz began breaking down the lyrics. “We were texting couplets back and forth,” Lennertz said, with Diggs adding that “Chris was super collaborative. It was awesome. Ultimately, I didn't have any really musical or textual notes, maybe one little text tweak. But it was really Chris and his team and Kripke keeping me in the loop.” Once the lyrics were good to go, the team brought the production to Kripke. According to Lennertz, he “wrote a couple of words on it too. We really built it in a way to try to make it feel like it was a singing version of what the audience had already gotten used to [with] Oh Father up until this point of the show.”
Just in case you’re shaking your head reading this and saying, “Yeah right, that’s Daveed up there,” well… he disagrees. The multi-hyphenate explained to Lennertz that he’s “more of a rapper” and does “a lot of modern stuff,” while the number itself, per the brief from Kripke, was meant to be closer to R&B duo Sam & Dave and the legendary James Brown, while Lennertz also pitched Otis Redding. Lennertz did admit that “there’s plenty of Daveed in it – all of his attitude, all of his charisma.” But ultimately the goal was to channel Oh Father.
“He came in to record it at my studio here in LA,” Lennertz said, “and by take number two, we're like, ‘I don't know, man, it's pretty great. If you want to do it again, you can, but it's awesome.’ He had that swagger that's part of his own personality.”
“The day of doing the vocal recordings was a really fun collaborative day,” Diggs added, “figuring out how to pitch things, and the actual performance side of it.” It helped that by that point, Diggs had already performed a pseudo-musical number on his first day on the show: the sermon memorializing A-Train (Jessie T. Usher) in Episode 2 of the season. “I was already good, and that was before they asked me to do a musical number,” Diggs continued.
While everything with Diggs went swimmingly, Lennertz notes that the song “was recorded somewhat backwards” from the way they would normally approach something like this. The regular procedure is to create a demo and then have Diggs return to finish the song, but because of the demanding production schedule and limited time with the actor, they had to complete the rhythm section – bass, drums, guitar – first. Then they brought in Diggs, before finishing with brass, strings, and finally the choir. The whole thing needed to be finished before shooting the number, while Diggs was on his way back to Toronto to finish up shooting the season.
“We needed to make sure that the drum fills lined up, and the gospel choir behind him was singing the right background vocals. We probably got that done 10 days before they shot it.” From there, the choir memorized the words, choreographer Amy Wright mapped out the dance, and Lennertz flew out just in time to watch them film the sequence. ”I was having a hard time not giggling too loud. I know they're shooting and I shouldn't make any noise, but it's just so funny. It was such a great, great sequence.”
One potential challenge to the performance was the bulky superhero costume Diggs dons as Oh Father, potentially limiting his movement. As Diggs notes, however, his supersuit was “the beneficiary of five seasons of R and D on these costumes. Judging from how everybody else felt all the time, I probably had the most comfortable and movable costume out of anybody's. It's not the most comfortable, but they take six months at least to build these things, and we did so many fittings and they're so precise. It gets warm, and singing like that with all the extra weight and pressure on it, after the fortieth take, is harder. But all things considered, it's actually a pretty forgiving suit.”
Perhaps the most shocking part of the number, though, is how prescient it is. A major plotline of the season follows Homelander seeing a vision of Elisabeth Shue’s Madelyn Stillwell as an angel, and subsequently deciding to make himself into America’s new god. Then, mere days before the plotline debuted in the season’s third episode, President Trump posted a meme that depicted him as, one might argue, a Jesus-like figure.
“It was like the universe put a silver platter of gifts on our play,” Lennertz said laughing, when asked if he had any hesitation about the song after this sequence of real world events. “The entire sequence and song was done six months before the election last year. We shot most of it in May, so way before the election. And then it happened. And then beyond that, he literally dropped that crazy meme. And next week, Elisabeth Shue is taking off her top as an angel and saying you're the chosen one, and it looked just like [the meme]. It had the bright lights, and I couldn't believe it.”
"It blows my mind every day how many things they get right. It's very scary. It's a little bit sad. But it's also amazing.”
“So I'm really excited to see what people's reactions to the song are, because it's too close, right? I mean, because the crazy thing is [that] Trump doesn't make these memes, he reshares them. In the background, all these people and fans are feeding him things like, ‘Ooh, you should be God. You're really the chosen one.’ It's just like Homelander. There's literally the one line where Eric was like, ‘well, that's the line that's got to be in there.’ And it says, ‘We need a God who's strong and just and American like us.’ And then Daveed improvised the salute, and on the day, I was watching him do it. I was like, ‘Oh my god, this is so perfect.’ But even then, I didn't know that it was exactly what's going on, [with Pete] Hegseth literally talking every day about how what we're doing is divine. I think our writers room is the new Simpsons, and it blows my mind every day how many things they get right. It's very scary. It's a little bit sad. But it's also amazing.”
Since the series finale probably doesn’t end with a big song and dance number recapping the show, this is likely Lennertz’s final musical number for The Boys. “It's bittersweet to go out, certainly, but it is a great way going out with Daveed Diggs announcing the second coming of Jesus Christ in a cape and suit with a codpiece, as someone who loves to do satire,” Lennertz said. “I don't know if I could think of a better setup than that. It really was the pinnacle, [putting] Homelander on the highest rung, and to do it with someone who is probably one of the greatest performers on Broadway in the last 20 years. Man, that was a treat. I'll tell you that.”
That said, this isn’t the last you’ll see – or rather hear – from Lennertz in The Boys’ universe. “I am coming back for Vought Rising,” Lennertz teased about The Boys prequel series. “[I’m] very excited. We actually started the music a little bit. And Eric seems to love the songs. So without any spoilers, I hope that there's going to be some songs in the show.”
Perhaps Lennertz, who wrote songs for the extended version of Marvel’s Rogers: The Musical that briefly played at Disney’s California Adventure theme park, will bring some of the “Star Spangled Man” with a plan to Jensen Ackles’ Soldier Boy in the upcoming series? We’ll have to wait and see on that one, but on the flip side, will we ever get to see Diggs perform this episode’s musical number live on stage?
“I don't know!” Diggs said. “I haven't thought about that until you said it. You won't see it on my tour, only if The Boys is asking me to do it.”
So is that confirmation of The Boys: Live On Broadway?
“Yeah, yeah!” Diggs said, laughing, before adding, “Eight shows a week is a tall order for Oh Father.”
Now's here a sentence I never thought I'd write: your new Steam Controller screams if you drop it.
Rumors first began to swirl when a blink-and-you'll-miss-it two-second video showed that an unexpected drop will trigger a Wilhelm scream, even if the fall is cushioned by… well, cushions. Quite rightly, some weren't convinced initially — not least because anyone could've added the sound with a little video editing trickery — but PC Gamer has put the controller to the test and yup: it really does scream.
The Wilhelm scream is one of the most recognizable sounds in cinema (and beyond), and was originally used in the 1951 movie, Distant Drums. Since then, it's been used in hundreds of films, shows, and games, and usually depicts someone getting shot or thrown from a great height, which is fabulously on-brand here.
— Deck Ready (Jimmy Champane) (@Deck_Ready) May 13, 2026
Importantly, it doesn't seem that the scream is jump-scaringly loud, and seems to have a built-in cooldown to prevent a chain of screams if, say, it was tumbling down some stairs.
Not sure what to make of Valve's new controller? IGN's review states: "The Steam Controller offers both an excellent out-of-the-box experience as well as a playground for enthusiasts to tinker to their hearts content. If you’re just looking for a fantastic controller for playing PC games and navigating the desktop in between them, the Steam Controller handles those duties with aplomb.
"And if you’re a diehard customizer who wants to build out (or just borrow from the community) bespoke button bindings and advanced touchpad controls, it does that too. Most importantly, it does both of these things without sacrificing one experience for the other."
Steam Controller went on sale on May 4 priced $99, and it didn’t take long for Valve’s website to show the dreaded “out of stock” message — and for scalpers to sell the controller at inflated prices, with some listings sold for in excess of $200.
Valve subsequently issued an update, saying it’s working on getting more stock in, but didn’t say when. “Steam Controller ran out faster than we anticipated, and we hate that not everyone who wanted one was able to get it,” Valve said. “We’re working on getting more in stock and will have an update on expected timeline soon.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Japanese police have arrested a 27-year-old man after bomb threats were sent to Nintendo's Kyoto headquarters.
Show full content
Japanese police have arrested a 27-year-old man after bomb threats were sent to Nintendo's Kyoto headquarters.
Letters containing threats such as "I'm going to blow you all up" and warnings that someone had "already planted multiple bombs" were reportedly received by Nintendo back in March.
Nintendo reported the messages at the time, prompting a search for explosives. Thankfully, the incident appears to have been a hoax.
Now, KTV News (via Automaton) has reported that an unemployed man from the city of Hekinan has been arrested on the charge of obstructing a business. The man has reportedly since admitted being responsible, though police are still investigating a possible motive.
The incident brings to mind the threat of violence which saw Nintendo Live 2024 scrapped over safety fears. At the time, Nintendo apologized to fans who had planned to attend the event, which would have also hosted the Splatoon 3 World Championships, saying it had received "persistent threats targeting our employees" that had recently also "spread to spectators."
A 27-year-old man was later arrested — also for obstruction of business — and given a one-year suspended sentence. It was claimed that he had sent dozens of threats via an online Nintendo feedback form, saying he would "kill the people at the venue" and make Nintendo "regret releasing such a crappy game to the world" — something believed to refer to Splatoon 3.
Photo by AaronP/Bauer-Griffin/GC Images.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Little is known of exactly what VisionQuest will be about, though its cast list and plot threads from other Marvel series lend a few clues. Vision was, of course, killed by Thanos back in Avengers: Infinity War — only to be revived by his beloved Wanda in WandaVision.
To cut a long story short, this new version of Vision was last seen flying off into the sunset — or rather, his own Disney+ spinoff. No further details on his location were offered in Agatha All Along, the first WandaVision spinoff show.
That said, Agatha All Along did introduce us to a grown up version of Billy Maximoff, played by Joe Locke, who was last seen headed off to find his family. Vision is his father (although the circumstances are all a bit of a mess) so perhaps we'll see him pop up again here?
What we do know for certain is that James Spader is back as Ultron, the robotic supervillain last seen all the way back in 2015's Avengers: Age of Ultron, who sort-of created Vision with a sprinkle of hubris from tony Stark.
Vision will be pursued by Paladin, a bounty hunter played by Todd Stashwick who is focused on locating Vision, aided by an accomplice portrayed by Diane Morgan. Faran Tahir returns as Raza, the leader of the Ten Rings, a role he originally played back in 2008's original Iron Man.
And in a fun twist, numerous Marvel Cinematic Universe AI characters previously heard only via voiceovers are also set to return, including Edith, Friday, and even Jarvis (portrayed once more by James D'Arcy, returning from the Agent Carter TV series). Even Stark's robot DUM-E is back, somehow.
Quite how all that ties together, we'll have to wait until October to find out. Intriguingly, Marvel has no further new live-action series in development, beyond fresh seasons of Daredevil: Born Again and Wonder Man.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Konami's recent relaunch of its long-dormant Silent Hill series continues to pick up speed, with Silent Hill 2 Remake topping 6 million players, and Silent Hill f topping 2 million sales.
Show full content
Konami's recent relaunch of its long-dormant Silent Hill series continues to pick up speed, with Silent Hill 2 Remake topping 6 million players, and Silent Hill f topping 2 million sales.
While I too clocked that interesting distinction Konami makes between "players" and "sales," it nonetheless strengthens the horror franchise, firming up its future as we move towards the upcoming Silent Hill: Townfall and Bloober Team's Silent Hill 1 Remake.
To celebrate the news, Konami is offering a 40% discount on the Silent Hill 2 and Silent Hill f Dual Pack, which, predictably enough, bundles both games together in one purchase for $71.99.
Silent Hill f takes us not to the titular town but instead to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. Our Silent Hill f review returned a 7/10. We said: "Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn’t quite land."
IGN's Silent Hill 2 Remake review fared a little better and returned an 8/10. We said: "Silent Hill 2 is a great way to visit — or revisit — one of the most dread-inducing destinations in the history of survival horror."
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Secure a physical copy of Star Fox for Switch 2 without paying the standard premium. Amazon UK is surprisingly price-matching the cheaper £41.99 digital edition.
Show full content
Dropped during a surprise Nintendo Direct on May 7, preorders are officially live for the brand-new Star Fox remake on the Nintendo Switch 2. If you are a physical collector in the UK, you're in luck, because Amazon has just dropped a fantastic surprise deal for early buyers.
Right now, Amazon is price-matching the cheaper digital edition of the game, letting you secure a physical cartridge for just £41.99.
Like with other recent Switch 2 releases, 2026’s Star Fox features a distinct price gap between physical and digital formats, with the standard physical RRP set at £49.99.
Amazon’s surprise discount essentially wipes out that physical premium, making it the best place to secure your box and cartridge right now.
If you prefer to buy directly from the source, the Nintendo Store is adhering to the standard pricing structure: £41.99 for the digital download code (sent via email) and £49.99 for the physical cartridge in a case.
Nintendo has confirmed that preordering directly through them, whether you choose the cheaper digital version or the £49.99 physical version, will net you two free physical bonus items: a colourful, iconic-looking three-piece pin set and a stylish velcro patch featuring the Star Fox team emblem.
Launching on Thursday, June 25, 2026, this new title is a ground-up Switch 2 remake of 1997’s hit Star Fox 64. While this is technically the second time the N64 classic has been remade (following 2011’s Star Fox 64 3D on the 3DS), this new version aims to expand on the original more than ever.
Fans can expect substantially improved level design, an enhanced story, and modernised gameplay mechanics, all alongside fresh new character designs for the legendary Star Fox team.
Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.
The second season of Star Wars Disney+ series Ahsoka won't arrive until early 2027 — at least three and a half years after its first episodes aired.
Show full content
The second season of Star Wars Disney+ series Ahsoka won't arrive until early 2027 — at least three and a half years after its first episodes aired back in August 2023.
Ahsoka star Rosario Dawson confirmed the launch window for the series' new episodes last night, during Disney's upfront presentation. Exactly why the series is taking so long to return, however, has not been discussed.
While big budget shows (such as HBO's The Last of Us and House of the Dragon) have trended towards having longer waits between seasons, necessary for extensive post-production work to be completed, this is still an enormous gap.
Ahsoka season 2 will continue the story of the infamous Jedi and her friends as they counter an invasion by the villainous Grand Admiral Thrawn, and investigate a mysterious neighbouring galaxy.
The threat of Thrawn had been intended as a focus in the now-scrapped The Mandalorian Season 4, so it's intriguing to wonder how plans for Ahsoka may have shifted after Lucasfilm decided to make The Mandalorian and Grogu for the big screen instead. Was more of the Thrawn storyline shifted back into Ahsoka?
Season 2 will also see the return of Hayden Christensen in further scenes as Anakin Skywalker, following his Season 1 guest appearance via Star Wars' extradimensional plane, The World Between Worlds. With more Anakin, and more of The World Between Worlds (which kind of allows for time travel), fans are wondering how Ahsoka might introduce new kinds of storytelling opportunities in future for the franchise.
Disney has scaled back its live-action Star Wars show production over the past couple of years, following a splurge on limited series such as Obi-Wan Kenobi and The Book of Boba Fett that landed to mixed reviews. Neither Skeleton Crew or The Acolyte made much of an impression either, with no second season planned for either series.
Season 2 will also see Game of Thrones actor Rory McCann take on the role of Baylan Skoll, following the death of Ray Stevenson. Returning cast members include Natasha Liu Bordizzo as Sabine Wren, Mary Elizabeth Winstead as Hera Syndulla, Ivanna Sakhno as Shin Hati, Eman Esfandi as Ezra Bridger, and Lars Mikkelsen as Thrawn.
Image credit: Disney.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Former Call of Duty: Black Ops multiplayer design director, David Vonderhaar, has teased his next game and it sounds nothing like Call of Duty.
Show full content
Former Call of Duty: Black Ops multiplayer design director, David Vonderhaar, has teased his next game and it sounds nothing like Call of Duty. In an interview with Bloomberg, Vonderhaar confirmed that he is not making another military shooter like Call of Duty and instead described it as “if David Lynch made shooters.” It'll be a co-op game that isn't aiming to compete with Call of Duty, as players will be teaming up to face environmental challenges while combating other players. As of right now, the title for the game has yet to be revealed.
Vonderhaar left Treyarch in 2023, a year before the release of Call of Duty: Black Ops 6. It was a shock for fans, as Vonderhaar was one of the key minds behind some of the greatest Call of Duty games, such as Black Ops 2. Shortly after his departure, he opened a new studio known as BulletFarm. The team had been working on its first game since 2024, but it seems like the game has been scrapped in favor of a different project.
It was confirmed today that BulletFarm has joined forces with GreaterThan Group, a new holding firm also backing Star Wars: Fate of the Old Republic. The firm was founded by an ex-NetEase executive named Simon Zhu. NetEase was previously backing both Bullet Farm and a project made by Fate of the Old Republic director Casey Hudson, but ultimately pulled funding, resulting in the demise of both games. However, Zhu formed his own company to try to make something with the talented people behind those projects.
The team at BulletFarm has yet to give firm details on their next game, but spoke confidently about it on X. "BulletFarm lives. Same name. Same DNA. Same commitment to the player experience," said the post. "We’re in the early stages of creating a completely new first-person multiplayer/co-operative experience under the GTG banner, with high-intensity action, systemic gameplay, and cinematic immersion at its core."
Vonderhaar told Bloomberg was disappointed to lose two years of work on the past game, but he has high ambitions for this next game. BulletFarm's game is aiming to release within three years and won't require hundreds of developers or a bloated budget. Currently, fewer than 50 people are working on the game. It'll likely be a while before we get a proper glimpse at the game, but hopefully, it'll be fresh and manage to convince a jaded market of gamers who aren't easily sold by any ol' shooter these days.
Photo by Christian Petersen/Getty Images.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
Star Wars: Fate of the Old Republic won't be another bloated single-player game that takes over half a decade to develop, claims game director Casey Hudson.
Show full content
Star Wars: Fate of the Old Republic won't be another bloated single-player game that takes over half a decade to develop, game director Casey Hudson has insisted. Via an interview with Bloomberg, we learned a few new details about the highly anticipated Star Wars RPG, which aims to be a spiritual successor to BioWare's much-loved Knights of the Old Republic. Hudson talked a bit about the aspirations for the final product, both for how long it will take to produce and how long it will take players to finish it.
For starters, Hudson isn't backing down on his claims that Star Wars: Fate of the Old Republic will release before 2030, but doesn't have an exact release date in mind. He noted that he has never spent more than four years on a game and has no desire to spend five to seven years working on one, like some other studios. He also ruled out the use of AI to help speed up development, calling it "creatively soulless" and "unhelpful." The team will bring on contractors to help develop the game, but aims to avoid hiring hundreds of in-house staff to keep costs lean and feasible.
Star Wars: Fate of the Old Republic is backed by a new holding company known as GreaterThan Group, which is led by former NetEase executive Simon Zhu. As revealed by Bloomberg, the company has $40 million in the bank and roughly $60 million in funding commitments, meaning there is a lot of money backing the projects under GTG.
As for the game itself, Hudson said he doesn't want to make a game that is hundreds of hours long. "Bigger isn’t necessarily better,” Hudson said. “If I’m excited about a game and then I find out that it’s 200 hours long — even if I have no ambition to actually finish it — I wonder, if I put 20 hours in, will I even be out of act one? A lot of players just want to play something and finish it.”
However, Hudson promised the game will be replayable thanks to branching storylines that drive players to explore alternative paths. When Star Wars: Fate of the Old Republic was announced at The Game Awards 2025, and it was revealed that the studio behind it, Arcanaut Studios, had been founded only six months earlier, many feared it wouldn't release until the 2030s.
Hudson didn't really detail how they plan to make the game in just a handful of years, but he is a veteran developer with extensive experience working on sci-fi RPGs, including one in the Star Wars universe. If anyone can get this game out the door in a reasonable amount of time, it's him. Still, it's hard not to look around at other Star Wars games that have been in development for ages.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
Strong character work and a stunning musical number help The Boys Season 5, Episode 7 stand out, even if the series' penultimate episode isn't flawless. Read our full review.
Show full content
Warning: This review contains full spoilers for The Boys Season 5, Episode 7!
The Boys may have meandered its way through the first half of Season 5, but things have certainly picked up in the last few weeks. Episode 6 ended with exactly the sort of dramatic, game-changing cliffhanger the series needed, as Soldier Boy (Jensen Ackles) defied the odds and handed his son the literal keys to immortality. Everything our heroes have fought and bled for has been for nought. It's a strong way to lead into the series' penultimate chapter, and Episode 7 is mostly successful in building on that foundation.
Naturally, Homelander (Antony Starr) himself is one of the big draws in Episode 7. It's quite something to kick off an episode with Homelander casually murdering the President and ordering the death of democracy as we know it. He may be reveling in his newfound godhood, but we're quickly reminded that nothing is ever going to fill the gaping void of need and loneliness that exists where his withered heart is.
That feeds nicely into Homelander and Soldier Boy's reunion, where the latter tries to make a clean getaway to Bogota and winds up right back in the cryo tube for his troubles. As much as I feel Episode 6 failed to justify Soldier Boy's decision to hand over the V1 to Homelander, at least here the series emphasizes the idea that it was an act motivated by love for Stormfront (Aya Cash) and not attachment to Homelander. I assume Soldier Boy still has a part to play in the final episode, but I also wouldn't be disappointed if this was how his story ended.
I feel similarly about The Deep (Chace Crawford), who really goes through some stuff in Episode 7. His reward for his unyielding loyalty to Homelander is to be summarily dismissed and tossed aside. He gave up everything for Vought and its master, and he has absolutely nothing to show for it. It feels like The Deep as a character is well past the point of redemption, so let his final scene on the series be him running away like a coward while an innocent man drowns.
You can't discuss the villains here without mentioning Oh Father (Daveed Diggs) and that incredible musical number that opens this episode. It's good to see the series taking full advantage of Diggs' musical theater background in a sequence that's as hilarious as it is mortifying. Diggs is strong throughout the episode, as we get a better sense of a man who is truly a believer, yet also coming to terms with the fact that so few around him feel the same way.
What We Thought of The Boys Season 5, Episode 7
"The Boys Season 5 might suffer from a weak first half, but the series has finally rebuilt its momentum. Episode 6 is a strong installment that delivers the exact blend of gross-out humor, action, and superhero drama we've come to expect. This episode works whether it's focusing on the pain of aging and dying or exploring the twisted fallout of Deep and Black Noir's shattered bromance. The only drawback to "Though the Heavens Fall" is that the grand climax hinges on a character's decision that doesn't feel fully earned. Still, that act sets the stage for a very exciting final two episodes." -Jesse Schedeen, 05/06/2026
Episode 7 is also effective in further exploring the theme of maintaining hope in a hopeless time. At this point, even Hughie (Jack Quaid) is struggling to keep his morale up, forcing the deeply cynical Butcher (Karl Urban) to be the ray of sunshine in these dark days. MM (Laz Alonso) also has a great scene with Starlight (Erin Moriarty) as he explains the real significance of his odd nickname and casts aside his own facade of cynicism. Of the team, MM has probably enjoyed the strongest arc this season.
Another highlight this week comes with the "return" of Butcher's CIA buddy Joe Kessler (Jeffrey Dean Morgan). It's funny to think that Kessler has played a pretty major role in the series despite never once actually being a true flesh-and-blood character. It's satisfying to learn more about the twisted history between Butcher and Kessler, and then for Hughie to finally turn the psychic tables on Synapse (Steven Yaffee).
Then there's the tragic climax of Episode 7, where Frenchie (Tomer Capone) makes his final stand against Homelander. His death isn't necessarily that surprising, as the script pretty blatantly telegraphs that things aren't going to work out for Frenchie and Kimiko (Karen Fukuhara). Still, the moment hits the right emotional notes. The series definitely needed a big death to remind us of the stakes leading into the finale, and Frenchie is a worthy sacrifice.
So what didn't quite work in Episode 7? For one thing, the series is guilty of delivering too little, too late with the overdue Gen V tie-in. We finally see Marie Moreau (Jaz Sinclair) and Jordan Li (London Thor), only for the two to be quickly brushed off and dismissed by Starlight. In the effort to not upset viewers who didn't watch Gen V, the series has managed to punish those who did. And, sure, it seems like Marie and her friends are being set up to play a role in the finale, but after they've factored so little into the conflict so far, they're almost surely going to feel shoehorned into the final battle.
In a broader sense, Episode 7 suffers from the fact that it doesn't necessarily feel like the penultimate chapter of the series. The sense of urgency isn't quite there, even with Homelander having achieved his full power. For the most part, this episode plays out like just another madcap caper for Butcher and the gang, with only Frenchie's death reminding us that the endgame is fast approaching.
It feels as though the series has too many loose ends to tie up and too many living characters still to juggle for everything to be wrapped up in a neat, satisfying bow in one last, hourlong installment. Should we have reached this point earlier in the season? Maybe. I just hope there's room enough to give fans a proper conclusion in Episode 8.
How does The Punisher: One Last Kill end, and how does the one-shot set the stage for Spider-Man: Brand New Day and Daredevil: Born Again Season 3? Here's what you need to know.
Show full content
Warning: This article contains full spoilers for The Punisher: One Last Kill and Daredevil: Born Again Season 2!
2026 is a big year for Jon Bernthal’s Frank Castle in the MCU. The character may have sat out the events of Daredevil: Born Again Season 2, but he’s back in the spotlight in the new short film The Punisher: One Last Kill on Disney+. And Frank will stay active in the MCU as he plays a supporting role in the upcoming Spider-Man: Brand New Day.
So what exactly happens in One Last Kill? What is the “last kill” in question? And how does this Punisher movie lay the groundwork for Brand New Day, if it does anything at all? Here’s what you need to know.
The Punisher: One Last Kill’s Ending - What Does the Title Mean?
One Last Kill is (as best we can tell) a follow-up to Daredevil: Born Again Season 1, revealing what has become of Frank Castle following his escape from Mayor Fisk’s (Vincent D’Onofrio) Red Hook compound. However, the film winds up diverging from Born Again quite a bit. Rather than continuing to explore Frank’s feud with the Anti-Vigilante Task Force, who wear his symbol and kill in his name, One Last Kill sees Frank back to his usual routine of punishing the ordinary criminals of New York.
Though, as the film opens, Frank is facing a bit of an existential crossroads. Frank has just executed the adult men of the Gnucci crime family, thereby eliminating the last members of the New York underworld who had any connection to his family’s murders. With no more revenge to be had, Frank is finally tempted to call it quits. That prompts visions of his comrades in the Marines mocking his lack of commitment and his family calling him home. Frank nearly commits suicide at his daughter’s grave, but can’t quite bring himself to pull the trigger.
Instead, Frank finds himself drawn into more bloodshed when he meets Ma Gnucci (Judith Light), the surviving matriarch of her shattered crime family. Gnucci reveals that she’s about to reveal Frank’s location to every assassin, thug, and hired gun in Little Sicily. Frank initially waffles over whether to fight his way out or embrace death, but he’s finally spurred into action after seeing his neighbors attacked by some of Gnucci’s opportunistic killers. Thus begins a prolonged battle that leaves Frank battered and dozens of attackers dead and/or maimed. Gnucci herself escapes to fight another day, but we can probably assume her days are numbered.
One Last Kill ends with Frank now a somewhat rejuvenated man. He finally dons the Punisher armor again and kills the man who attacked the homeless person and his poor dog in the opening of the one-shot. Frank is recommitted to his role as Punisher.
The significance of the film’s title becomes clear in that final scene. As much as he might be tempted to retire and find some other sort of purpose beyond punishing criminals, this is a life that Frank can’t ever give up. There’s always another enemy to conquer. There’s always one more kill that needs to be carried out.
Before One Last Kill’s release, one popular theory was that Frank himself was the titular “one last kill.” The idea being that only by purging himself of his humanity and his final, tenuous connections to his old civilian life could Frank fully embrace his mission and become the Punisher. That theory doesn’t necessarily seem to have panned out. Frank is still Frank. He’s still sentimental and emotionally volatile, and he’ll probably have future crises of faith. But however much his commitment might waver at times, there will always be that next enemy that needs killing.
The MCU’s Little Sicily: Why Is This Neighborhood So Terrible?
One Last Kill shows us a corner of the MCU we’ve never seen before, and it’s not a pretty one. The film takes place in and around the fictional New York City neighborhood of Little Sicily, a place that looks like The Bronx vomited up Philadelphia. It’s rampant with crime, suggesting New York’s heroes like Spider-Man and Ms. Marvel don’t often venture into this neighborhood.
Why is this section of the city so dilapidated and overrun with criminals? We can infer that things in NYC are a little chaotic following Mayor Fisk’s removal, not that it looks as though Fisk himself ever paid much attention to this particular area of the city. It’s also implied that the Gnuccis maintained a level of control over this territory before Frank murdered them. For both those reasons, it seems that there’s a power vacuum and a lack of authority causing a bad neighborhood to turn even worse.
How One Last Kill Sets Up Spider-Man: Brand New Day and Daredevil: Born Again Season 3
Fans don’t have long to wait until Bernthal’s next MCU appearance, as he’s set to appear in Spider-Man: Brand New Day this summer. Neither Marvel nor Sony has revealed much about how Frank factors into the plot of the fourth Tom Holland Spidey film, and the trailer only confirms that the two have a pretty tense and antagonistic working relationship (which is par for the course with the comics).
One Last Kill doesn’t really give us any added insight into Frank’s role in Brand New Day. There are no references to Spider-Man here, or really any other MCU characters outside of Frank’s hallucinations of friends like Jason R. Moore’s Curtis Hoyle and Deborah Ann Woll’s Karen Page. Little Sicily is a neighborhood Spidey and his fellow New York heroes clearly don’t visit very often.
What One Last Kill does do is reestablish a more traditional status quo for the Punisher. He’s not on the run from Fisk’s men. He’s no longer wallowing in misery and wrestling with the question of whether or not to continue his vigilante crusade. He’s back in the costume and out in the streets punishing criminals. We can assume that Frank has occasionally bumped into Tom Holland’s Spidey during his missions and will continue to do so. We can also assume that Spidey is no fan of Frank’s, as he doesn’t subscribe to the Punisher’s lethal brand of justice. Again, that’s how their relationship plays out in the comics.
In Brand New Day, Frank is heavily rumored to be working with and protecting Sadie Sink’s mystery character (who may or may not be the mutant fugitive Jean Grey). One Last Kill lends some credence to that rumor, if only indirectly. The short film reminds us that Frank responds strongly to anyone who conjures up memories of his daughter Lisa, ultimately leading him to rescue the family in the donut shop rather than pursue Ma Gnucci in the street. Sink’s character probably stirs up more memories of Lisa, prompting Frank to protect her from whatever villain (Marvin Jones III’s Tombstone?) or government organization (The Department of Damage Control?) that is pursuing her. That could also explain why Spider-Man and Punisher might be fighting on the same side in this case.
The open-ended conclusion to One Last Kill also suggests we’ll continue to see Bernthal’s Frank appear in the MCU going forward. Bernthal certainly has a strong attachment to the character. And while the actor’s commitments to One Last Kill and Brand New Day made it impossible for a guest role in Daredevil: Born Again Season 2, we wouldn’t be at all surprised if he rejoins the cast in Season 3.
Season 2 ends with Charlie Cox’s Matt Murdock being arrested after exposing his identity as Daredevil during a high-stakes court case. Initially, at least, Born Again Season 3 will see Matt locked behind bars and probably facing down many of the same criminals he helped put away. As much as Frank professes to loathe Matt, we could see him purposely getting himself arrested in order to put himself in a position to help Matt survive his prison ordeal. That’s exactly what happened in the comics in a storyline called “The Devil in Cell Block D.”
It’s also possible we could see Marvel Studios greenlight a continuation of the canceled Netflix Punisher show. Perhaps One Last Kill is meant to be a proof of concept for a longer series. It does seem intentional that the film leaves Light’s Ma Gnucci alive rather than killing her off. The new show could take its cues from 2000’s The Punisher: Welcome Back, Frank (which introduced the Ma Gnucci character and also inspired the 2004 The Punisher film). Heck, “Welcome Back, Frank” wouldn’t be a bad title for the series, very much in the same vein as Daredevil: Born Again.
Do you want Marvel to greenlight a new Punisher series on Disney+? Vote in our poll and let us know your thoughts in the comments below.
The Punisher: One Last Kill doesn’t do anything particularly new with Jon Bernthal’s Frank Castle, but it strips down the Netflix series’ formula into a lean, mean, and entertaining short story. Read our full review.
Show full content
The Punisher: One Last Kill is available on Disney+ now.
Jon Bernthal’s Frank Castle was conspicuous by his absence in Daredevil: Born Again Season 2, which is perhaps one of the reasons that Season 2 didn’t quite live up to the standard of the first. But there’s a silver lining to that particular cloud. Bernthal’s character is back at the forefront of the MCU in 2026, starting with the “Special Presentation” short film The Punisher: One Last Kill. If you crave more of Frank wrestling with his personal demons and laying waste to endless hordes of criminal scum, you’ve come to the right place. If you were wanting a dramatically different take on the character from what we’ve seen in past MCU projects, you might come away slightly disappointed.
One Last Kill reunites Bernthal with We Own This City and King Richard’s Reinaldo Marcus Green, with Green directing and both men co-writing the teleplay. The cast also includes Punisher TV veteran Jason R. Moore as Frank’s old comrade Curtis Hoyle and Judith Light as a woman who veers into Frank’s orbit.
The one-shot presumably takes place after Frank’s escape in the post-credits scene of Daredevil: Born Again Season 1. One might naturally assume that Frank would immediately resume his vendetta against Vincent D’Onofrio’s Mayor Fisk and the skull-adorned members of the Anti-Vigilante Task Force, but apparently, he only dwells on the past when it involves grieving over the deaths of his family.
There’s precious little connective tissue between One Last Kill and Born Again (or most other MCU projects, for that matter). One could just as easily jump straight from the end of the Netflix series to this special and not miss a beat. There’s perhaps some missed opportunity in that regard, but there is something to be said for a film that seeks to tell a solid, standalone Punisher tale with no fluff or baggage.
Again, for all that Bernthal has noted a desire to tell a different and more psychologically driven Punisher tale, One Last Kill isn’t a dramatic departure from what we saw with the Netflix series. It’s more visually dynamic, to be certain, and Green’s presence is certainly appreciated there. But once again, we’re faced with a Frank Castle struggling between the boundless well of rage and sadness that motivates him and a desire to find some sort of light at the end of the tunnel. It feels like the MCU’s Punisher has been on the brink of retirement for most of his more than 10-year existence.
But if it doesn’t do anything particularly new with the character, One Last Kill nonetheless works as a lean, mean action romp in a particularly seedy section of the MCU’s New York. The film’s 45-minute format is arguably its greatest asset. The Netflix show suffered from those long stretches where Frank would hide out in his base or Madani’s apartment in between shootouts. Here, there’s only so much time to stop and navel-gaze before the violence breaks out. Bernthal and Green give us a Punisher short film that’s equal parts The Raid (with a prolonged shootout in a grimy apartment complex) and John Wick. There’s even a bit of a gaming influence with the way Frank cycles through weapons and loots the corpses of his fallen enemies. The plot, such as it is, is only there to steer Frank from Point A to B and from blood-soaked encounter to the next.
Unsurprisingly, One Last Kill leans very heavily on Bernthal to carry the day, and he doesn’t disappoint. Early on, the focus is on Frank marinating in a psychologically spicy stew of misery and paranoia, with more than a whiff of Apocalypse Now's opening scene. Later, that rage surges to the forefront as Frank singlehandedly takes on the whole of Little Sicily in an orgy of violence. In either case, the special simply wouldn’t work without Bernthal’s magnetic portrayal of Frank there to carry the day. It’s practically a one-man show, and the actor shoulders that burden well. The rest of the supporting cast, including Moore’s Curtis Hoyle, are there mainly to give voice to Frank’s surging emotions and personal struggles.
There are also certainly valid criticisms to be leveled at how Frank is portrayed in the MCU. Outside of maybe Daredevil: Season 2, the character has always felt like a stark departure from the classic comic book source material. As portrayed by comic creators like Garth Ennis, Frank Castle is a stoic granite slab of a human being who is constantly propelled forward by a cold fury towards all criminals and an unwavering commitment to his “mission.” The MCU Frank, by comparison, is a frenetic, pill-addicted ball of anger, machismo, and longing who needs periodic reminders of why he does what he does. In a lot of ways, Bernthal’s performance has more Wolverine than Frank Castle to it. But like it or not, that’s the vision the MCU has committed to, and it’s one that One Last Kill doubles down on.
It would have been nice to see this special devote a little more attention to its anemic supporting cast. Light is compelling in the two scenes in which she’s given much of anything to do, but she’s badly underutilized, and her character is basically forgotten before the end. But even that is more than most of the cast can boast. If it’s not Frank Castle, this special only has a passing interest in the character.
Feature-rich 3D printer for both beginners and intermediate enthusiasts.
Show full content
One of the better regarded 3D printers with multi material print capability is priced well under $300. AliExpress is offering the FlashForge AD5X 3D Printer with integrated multi material printing system for just $274.55 after you apply coupon code "SRUS16". Make sure you're signed into your account to see the shipping options (you may have to refresh the page). You're buying it from FlashForge's official store on AliExpress. It ships free locally from the United States and arrives within 1 to 2 weeks. The exact same printer currently sells for $339 on Amazon.
Note: Sign into your account and then refresh the page to see the shipping options.
Flashforge AD5X Multi Material / Multi-Color 3D Printer for $275
The AD5X is the least expensive FlashForge printer that offers multi material printing, which basically allows you to use multiple colors or multiple filament types on a single 3D print. It also features a CoreXY structure, which is rare for a printer in this price range. In a CoreXY printer, only the print head moves while the motors are permanently fixed. Since the motors are generally the heaviest component, this improves print speed and precision.
The AD5X features an open bed design with a working space measuring approximately 8.7" cubed. For those of you who are looking to enclose the chamber in order to create a more stable environment for your prints, you can purchase the official kit for $49.99 that can turn it into a closed chamber setup. Alternatively, you can just build yourself a big box that you can place over the entire printer, probably for an even cheaper price.
The AD5X boasts a print speed of up to 600mm/s with 20,000mm/s² acceleration and can print a benchy in 12 minutes. Other features including solid build quality (all structural components are made of metal), a 4.3" color touchscreen with intuitive controls, auto leveling, and vibration compensation. Assembly is quick and easy and you should be able to make your first test print in a matter of minutes. No camera is included but, again, there's an official kit to add one.
The multi-filament module fleshes out the 3D printing capabilities and is one of the most important features for any mid to pro level enthusiast. With it you can print using up to four different colored filaments or filament materials simultaneously. It features an intelligent filament system that can identify and manage all four spools seamlessly and independently. Multi-filament add-ons in general cost $200-$300 by themselves, so having an integrated solution will save you a lot of money.
TL;DR:
Open chamber 8.7" cubed working space
CoreXY 3D printer (more stable than other types)
600mm/s print speed with 20,000mm/s² acceleration
Includes multi-filament printing module
Automatic filament switching
Auto leveling and vibration compensation
Easy assembly
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our Cyber Monday coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
A jump starter is an essential part of car's emergency kit, but you don't need to pay a premium for a cordless model that gets the job done reliably. Cordless jump starters on Amazon that cost under $50 are all roughly the same quality, so you basically want one that offers the best features for the lowest price. Amazon is offering the Acmount P100 12V 5,000A cordless car jump starter, which doubles as a 20,000mAh power bank, for just $29.99 after applying coupon code "FUVHSM46". You do not need to be an Amazon Prime member to take advantage of this deal.
Acmount P100 5,000A 12V Car Jump Starter for $29.99
The Acmount P100 is a 12V cordless car jump starter that can supply 5,000A of peak power and is capable of jump starting up to 10L gas or 8L diesel engines. The 20,000mAh battery will give you several jump starts before needing a recharge. Since the battery uses lithium battery cells, it will retain most of its charge even after 24 months of non-use. The P100 can also double up as a portable 20,000mAh power bank. It has a total of one USB-C and two USB-A ports with 18W of maximum charging output, so you can use it to charge your iPhone or smartphone in a pinch.
The jump starter is compact and stows away easily in your trunk or glove compartment. It has a built in flashlight with three separate modes (flashlight, SOS, and strobe) for emergencies. It recharges quickly over UBS Type-C and a USB Type-A to USB Type-C cable is supplied in the package.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Guess they weren’t kidding with that “Oscars host for life” sketch at last year’s show. Conan O’Brien is officially back to host next year’s Oscars, the Academy of Motion Pictures Arts and Sciences announced Tuesday. The 99th Annual Academy Awards will be the third time that O’Brien has hosted the ceremony’s broadcast.
Show full content
Guess they weren’t kidding with that “Oscars host for life” sketch at last year’s show. Conan O’Brien is officially back to host next year’s Oscars, the Academy of Motion Pictures Arts and Sciences announced Tuesday. The 99th Annual Academy Awards will be the third time that O’Brien has hosted the ceremony’s broadcast.
Raj Kapoor and Katy Mullan will also return as the show’s executive producers for the fourth consecutive year.
“We are thrilled to be working again with Conan, Raj, Katy, Jeff and Mike for the 99th Oscars,” Academy CEO Bill Kramer and Academy President Lynette Howell Taylor said in a statement.
“They are an incredible team and have produced such captivating, entertaining and heartfelt shows over the last two years. We are so grateful for their ongoing partnership as we honor our global film community -- and we look forward to Conan superbly leading the celebration with his brilliance and humor.”
“Conan has created remarkable energy around the Oscars,” said Craig Erwich, President of Disney Television Group. “His singular comedic voice makes Hollywood’s biggest night one of the most entertaining celebrations of the year. We’re proud to welcome him back and look forward to what he and the producing team deliver next.”
The Academy recently altered their rules ahead of next year’s Oscars, including updating their positions on AI and allowing multiple nominations for the same actor in the same category.
The 99th Oscars will air live on ABC and Hulu on Sunday, March 14, 2027, at 7 p.m. ET/4 p.m. PT.
Not everyone wants to pay big bucks for a super high-end TV. In fact, it's probably not even worth it for most people, considering the fact that even the most basic TV nowadays offers good 4K image quality and smart TV functionality. Case in point, Walmart is currently offering the 65" Onn 4K Roku TV for just $238 with free delivery. That's about the lowest price I've seen this year for a 65" TV. Onn is Walmart's house brand, similar to Best Buy's Insignia or Target's Element.
Get a Brand New 65" TV for Just $238
This Onn TV offers a standard set of features in exchange for a rock bottom price. What you're getting is a native 4K TV that offers solid image quality, HDR support, and a 60Hz refresh rate. It has built-in speakers, three HDMI inputs for hooking up your gaming consoles, and the excellent Roku smart interface built-in so you don't need to buy a streaming stick. In terms of necessities, there's really nothing else that you need. Everything else is "nice to have".
The Onn TV pairs well with the Nintendo Switch 2
This TV is actually a great choice to pair with the Switch 2. When in docked mode, the new Switch 2 is able to run games at 4K resolution, however only at a maximum of 60fps. That means you only need a 60Hz refresh rate to maximize the Switch 2's 4K potential, which this TV supports. You shouldn't exclude this TV from consideration for console-based gaming either; most PlayStation 5 games won't run at over 60fps even in Performance mode.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
The Odyssey is an adaptation of Homer’s foundational saga of the same name, one of the major epics of ancient Greek literature. It stars Hollywood heavyweights such as Matt Damon, Tom Holland, Anne Hathaway, Robert Pattinson, Zendaya, and Charlize Theron. Helen of Troy, or Helen of Sparta, is a figure in Greek mythology renowned as the most beautiful woman in the world. Her abduction by Paris of Troy sparked the decade-long Trojan War.
According to Time magazine, Nolan “complicates” the relationship between Helen of Troy and her husband, King Menelaus of Sparta, played by Punisher actor Jon Bernthal. We don’t learn more about what that means, exactly, but the Time piece confirms Nyong’o also plays Helen’s sister, Clytemnestra. Clytemnestra is married to King Menelaus’ brother, Agamemnon, who is played by Benny Safdie. Time characterises Clytemnestra’s marriage to Agamemnon as “acrimonious,” but again, we don’t know exactly what that means. The upshot is we have the same actress playing two sisters, each of whom is married to one of two brothers. Sounds like a fun recipe for some Greek family drama!
But why is Lupita Nyong'o, who played Nakia in Black Panther, Maz Kanata in Star Wars: The Force Awakens, and Sam in A Quiet Place: Day One, playing a dual role in The Odyssey? Nolan hasn’t said, but it's a somewhat surprising decision. In Greek mythology, Helen and Clytemnestra are half-sisters, not identical twins. Helen and her brother Pollux are children of Zeus, while Clytemnestra and her brother Castor are children of Tyndareus. All four are children of the same mom, Leda, who was seduced by Zeus while in the form of a swan. According to the myth, Leda gave birth to two eggs, one fathered by Zeus and from which Helen and Pollux emerged, and one fathered by Tyndareus and from which Castor and Clytemnestra emerged. Castor is the mortal half twin brother of the immortal Pollux. Perhaps Nolan has taken that aspect of the myth and applied it to Helen and Clytemnestra, converting the two from half-sisters to identical twins?
Time also mentioned that Argos the Superdog (sorry, that’s another superhero movie!)... Argos, Odysseus’ loyal dog, has an expanded role in the movie. Nolan recently described The Odyssey as “the ultimate dog story,” so that tracks. Expect to see Odysseus and his son Telemachus, played by Spider-Man star Tom Holland, spend plenty of time together, too.
Argos was recently revealed, by the way, in a new The Odyssey trailer that also offered a first look at Charlize Theron’s Calypso, a nymph who lived on the island of Ogygia, and Robert Pattinson’s villainous Antinous, one of Penelope's suitors.
The trailer revealed more of the fantastical elements we can expect to see, including a better look at the Cyclops Polyphemus, a battle with armored giants in a forest, and a desperate attempt to sail safely past a whirlpool.
The Odyssey hits theaters on July 17, 2026.
Photo by John Nacion/Variety via Getty Images.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
This tiny 2.65lb convertible is more powerful than many full-sized gaming laptops.
Show full content
For this week only, Best Buy is offering a rare deal on a compact convertible laptop that also happens to be a gaming powerhouse. The highly-rated Asus ROG Flow Z13 gaming laptop with 64GB of RAM has dropped in price from $2,900 all the way down to $2149.99 with free shipping. Likewise, open box models have also been discounted and you can get one in "excellent condition" for $1,843.99. The Asus Flow Z13 (in tablet mode) isn't that much bigger than a handheld gaming PC, but it boasts way better gaming performance that rivals full-sized laptops.
Save Up to $1,000 Off the Powerful Asus ROG Flow Z13 Laptop
The Asus ROG Flow Z13 is a 13.4" 2-in-1 convertible laptop that weighs in at only 2.65 pounds. The keyboard can be detached so that the Z13 can also be used as a tablet. A premium laptop deserves premium build quality, and the Flow Z13 doesn't disappoint with a blacked out CNC aluminum alloy chassis and Corning Gorilla Glass Victus screen protection. But really though, it's the internal components that make this laptop truly special.
This particular configuration is equipped with a 13.4" 2560x1600 180Hz IPS display, AMD Ryzen AI Max+ 395 CPU with AMD Radeon 8060S iGPU, 64GB of LPDDR5X-8000Mhz RAM, and a 1TB SSD. Thie Radeon 8060S is a technological marvel of an iGPU. It's far and away the most powerful integrated graphics solution on the market and nearly the same gaming performance as a discrete RTX 5060 mobile (faster than an RTX 4060 mobile).
We recently reviewed this laptop and highly recommend it. On another note, our test sample had 32GB of RAM and was priced at $2,300. You're getting double the RAM for a lower price. Because the RAM is soldered onto the board, there's no chance to upgrade the memory capacity. That's why the 64GB of RAM preinstalled on this particular configuration is a welcome addition. RAM prices are still at an all-time high, so the fact that there's a steep discount on such a loaded system makes this deal even better than it seems.
The Asus ROG Flow Z13 is a fantastic 2-in-1 laptop-tablet for a particular kind of user, those who want that versatility with the best performance possible for productivity and gaming in this form factor – talk about multifaceted. It’s an exciting glimpse at what laptops may offer in the future, too.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Looking to bundle your monthly streaming costs into one bill?
Show full content
Ever since digital streaming was introduced, companies like Disney, Warner Bros, Netflix, and Amazon have been finding new ways to "revolutionize" monthly subscriptions, which has more or less come right back around to the concept of cable. Only now every "channel" requires its own login and password, and costs at least $10 a month. It wasn't surprising, then, when individual streaming services started to turn to one another to offer bundled deals.
The ability to combine multiple networks and major streaming platforms into a single subscription is becoming simpler than ever. As we continue to see price hikes from services like Disney+ and Crunchroll, bundles also offer better savings over individual subscriptions. If you're looking to cut down on your streaming bill, or at the very least make it easier to understand, check out our picks below for the best streaming bundles in 2026.
TLDR: These Streaming Bundles Are Worth the Monthly CostDisney+, Hulu, and HBO Max Bundle – $19.99/month (with ads)
The Disney+, Hulu, and HBO Max bundle launched in 2024, with pricing starting at $19.99/month for an ad-supported tier. Going ad-free on all three platforms bumps up the price to $32.99/month, with both plans offering around 42% in savings over individual subscriptions.
With access to Disney+, viewers can stream all of the Disney classics as well as Marvel TV shows and movies, Pixar movies, and everything in the Star Wars universe. This bundle also include Hulu, which is home to hit original series (The Bear, Shōgun) and documentaries in addition to its library from networks like FX, ABC, and Fox. With the addition of HBO Max, subscribers also get access to that arsenal of HBO shows and HBO Max exclusives (The Penguin, The Last of Us, Game of Thrones) and movies (which includes Studio Ghibli films and and all things DC).
The newest entry on the list, Peacock and Apple TV launched their first ever bundle in late 2025. The bundle announcement follows recent price hikes on both standalone subscription: Peacock launched a new spread of subscription tiers in July, while Apple TV increased its sole membership plan from $9.99/month to $12.99/month in August. Now, you can get both subscription services for $14.99/month with ads on Peacock, or $19.99/month to go ad-free. The ad-supported bundle offers around 35% in monthly savings, while the Premium plan saves you upwards of 40%.
Apple TV is, naturally, the exclusive streaming home for Apple originals like Silo, For All Mankind, and Severance. Meanwhile, Peacock is a top pick for more casual watching, with a solid slate of sitcoms like The Office and Parks and Rec, as well as reality shows like Love Island USA. Between the two, you'll get a library worth binge-watching as well as a surprising amount of live sports.
Hulu + Live TV - $89.99/month
If you're looking for an alternative to the Disney streaming bundle above, Hulu + Live TV is a great option. It the popular Hulu streaming service with a live TV package that features over 95 channels. Plus, it includes a Disney bundle in its monthly cost, a service that would typically set you back $16.99 per month. So in addition to more the live TV, you'll also get the base Hulu (with ads), Disney+ (with ads) and ESPN Unlimited (with ads) making it one of the best ways to stream NFL and NBA games live.
With a standard Walmart+ membership, users also have access to free delivery on almost all items, no order minimums, fuel savings, auto care, exclusive early access to sales events, and free item returns from home. If you're looking for a decent alternative to an Amazon Prime membership, this is your best bet.
Philo Bundle+ - $33/month
Philo recently underwent a pretty significant 'rebrand,' and their new bundle option warrants a top spot despite the crowded sea of streaming competition. This is yet another bundle that combines live TV options with some solid streaming libraries, thus the price.
Philo Bundle+ includes over 70 live TV channels, including TLC, MTV, and Nickelodeon, in addition to 120+ free streaming channels. What really makes the bundle worthwhile is that you'll also get access to AMC+, discovery+, and a real big ticket streaming service, HBO Max. If you're not 100% sure about it, you can try out a seven-day free trial of just Philo before committing to anything.
Amazon Prime - $14.99/month
One of the earliest adopters in the streaming industry alongside Netflix and Hulu, Amazon Prime Video has become a staple of the streaming world. With access to an Amazon Prime Video subscription, viewers have exclusive access to blockbuster films and Amazon original movies (Road House, Red One) and series (Invincible, The Boys, Fallout, The Rings of Power). On top of that, it has a multitude of add-on options (Paramount+, Starz, Max, AMC+, MGM+, BritBox, Shudder, Crunchyroll, Apple TV+) that will alter your subscription fee based on the pricing of each add-on.
For the $14.99, subscribers also automatically gain access to Amazon Prime shopping services that include free two-day shipping on select items, free same-day delivery in eligible zip codes, and free no-rush shipping that will earn rewards toward future purchases. You will also get access to exclusive discounts during Amazon Prime Day and other sales events.
DirecTV Stream - $79.99/month
Youll definitely notice one major difference between the previous choices and this one: the jump in price when looking at DirecTV Stream.
While this may intimidate some shoppers, the price to reward ratio is well-balanced. For the mentioned price above, users will have access to the Entertainment Bundle, which includes top-viewed channels (Fox News, ESPN, Univision, MSNBC, HGTV, Hallmark Channel, and 90+ others), 60,000+ movies/shows on demand, local channels, full access to ESPN Unlimited, and free access to three months of premium streaming service channels (HBO Max, Paramount+ with Showtime, Starz, Cinemax, and MGM+). Right now, for example, DirecTV is one of the only streaming services that lets you access all of the live sports you want to watch, and is generally the best streaming service for watching NBA games.
Three alternative but even more expensive bundles include unlimited access to live sports, additional channels to stream, and an increased amount of on demand movies/shows. For any of these packages, you can get access to the DirecTV free trial to try out the service for five days.
Streaming Bundle FAQsWhat's the best streaming bundle for live sports?
ESPN Unlimited has now appeared on the scene, and Disney+ was quick to launch a bundle to accompany it. With ESPN Unlimited (starting at $35.99/month), you'll get access to all of ESPN's linear networks, which host the likes of the NFL, NBA, and more. If you're considering the new service, I'd look into the full Hulu + Live TV subscription, which includes ESPN Unlimited and offers a three-day free trial.
If you're someone who doesn't want to miss a single game, a more comprehensive option is DirecTV Stream. The base price for a DirecTV Stream plan is $79.99/month, but the incredible streaming options for a sports package inclusion starts at $98.99/month for the 'Choice' bundle, and $109.99/month for the 'Ultimate' bundle, all include regional sports networks and on demand streaming options for sports.
Another alternative is fubo, which also includes a free trial for new subscribers. fuboTV and Disney recently struck a deal to combine services, so this alternative may become the best option once that merger finishes.
What streaming services have free trials?
If you want to test out any of the streaming services on this list before comitting to a bundle, there are a few streaming service free trials you can take advantage of. Paramount+, Amazon Prime Video, Hulu, and DirecTV Stream all offer some sort of free trial for new subscribers.
Hands down the best sounding portable speaker under $200.
Show full content
Harman's most popular portable speaker just saw a huge price drop. The highly-rated Harman Kardon Go + Play is now on sale for just $131.99 with free shipping after a whopping 70% off discount. This is a brand new (not refurbished) item that includes a 1 year manufacturer's warranty. This sale only comes around a few times per year and is a great opportunity to score one of the best sounding portable speakers for under $200.
Save 70% Off the Harman Kardon Go + Play Portable Speaker
The Go + Play is Harman's flagship portable speaker, albeit an older model. It's wireless and light enough to carry around, but it's still larger and heavier than most other portable speakers at 7.5 pounds. That's because Harman doesn't want to compromise on sound quality. Inside the Go + Play is a 2-channel stereo system consisting of two 20mm tweeters and two 90mm woofers for a balanced soundstage. The Go + Play can pair with up to three devices simultaneously over Bluetooth and has a USB charging port so you can keep your mobile device topped up. The dual microphones allow you to make conference calls as well. Battery life is respectable with up to 8 hours of playtime on a single charge.
If you're looking for something smaller, more rugged, and waterproof (which the Go + Play is NOT), then the Sonos Roam is a better fit. However, if you're looking for a portable speaker that can still belt out audiophile-quality sound, then the Go + Play will be hard to beat, especially at this price.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
UK politicians have strongly criticized GTA 6 developer Rockstar for its firing of 34 workers last October, as legal wrangling continues over the staff dismissals.
Show full content
UK politicians have strongly criticized GTA 6 developer Rockstar for its firing of 34 workers last October, as legal wrangling continues over the staff dismissals.
The IWGB Game Worker's Union, however, has framed the incident as an example of alleged union busting, insisting the private Discord server involved was designed to host discussions on union efforts, and all the fired UK workers were members of its organization.
Earlier this year, an employment tribunal was held to determine whether the workers qualified for temporary financial relief — though the decision was made that they did not. Still, Rockstar faces a final decision regarding the allegation of union busting — and in the meantime, the IWGB has garnered support from a series of local MPs.
"From my first meeting with constituents impacted by Rockstar's mass dismissal, I have held concerns with both the handling and motivation behind this action," said Chris Murray, MP for Edinburgh East and Musselburgh. "I made my concerns clear during Prime Minister's Questions, resulting in an ongoing ministerial investigation initiated by the Prime Minister.
"Constituents have lost their jobs, their income, with one constituent even forced to leave the country due to the removal of their visa sponsor. During a recent meeting with a constituent they explained Rockstar's justification for their dismissal has varied throughout this process. Rockstar must answer this case with transparency and full cooperation and uphold the right to appeal."
Union busting has consequences! UK Prime Minister Keir Starmer says the government will look into @RockstarGames's dismissal of 31 union members. pic.twitter.com/4EEM9NvcR7
Tracy Gilbert, MP for Edinburgh North and Leith, meanwhile stated that it was "extremely disappointing that Rockstar has refused to properly engage with staff, representatives and trade unions throughout this process. Workers asking for fairness, transparency and respect should not be met with silence and closed doors, especially when livelihoods and workplace rights are at stake."
"When I visited Rockstar late last year alongside fellow MPs, my discussions with senior management emphasised their responsibility to treat staff in an open, fair, and transparent manner," said a third politician, Dr. Scott Arthur, MP for Edinburgh South West. "It appears that these principles are not being consistently upheld in practice.
"The UK Government is overseeing the largest expansion of workers' rights in a generation, and as Members of Parliament we have a duty to challenge unfair employment practices and unjust dismissals. Rockstar must therefore cooperate fully and transparently with any investigations into alleged union-busting and ensure that both dismissed and current employees are treated fairly and with respect."
Several reports on the issue have examined what is alleged to have occured in more detail — most notably a in-depth investigation by People Make Games, which revealed the Discord interactions that appear to have caused the firings. It's claimed that the impacted staff had discussed a specific message from Rockstar management regarding changes to the company's Slack message policy, designed to cut down on off-topic conversations. It's this sharing and discussing of an internal policy that is believed to have given Rockstar its legal justification to fire the workers.
Rockstar, however, insists the employees were fired because they leaked game features for upcoming and unannounced titles in the Discord. Issuing the interim ruling at the employment tribunal in January, Judge Frances Eccles said that because Rockstar dismissed three employees in Canada who were not members of the IWGB, their union membership could not have been a factor in their dismissal. If the interim relief had been granted, the fired workers would have been put back on Rockstar’s payroll and had their work visas reinstated where necessary.
According to information provided to IGN by a Rockstar Games spokesperson at the time, the ruling indicates that Judge Eccles believes that the IWGB is not “likely” to show that union activity or membership was the reason for their dismissal. The interim relief hearing was held in advance of a full tribunal, which will hear evidence from both sides at a later date.
IGN recently questioned Take-Two CEO Strauss Zelnick on the matter, who answered by defending the company's culture and saying that the Rockstar parent company was "incredibly proud of our labor relations."
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Updated 2025 model with a Master OLED PRO panel and 144Hz refresh rate
Show full content
Here's a rare chance to pick up a massive, current generation OLED TV at a bargain price. For a limited time, Amazon is offering the 2025 77" Panasonic Z8BA 4K OLED Smart TV with Amazon Fire TV for just $1,299.99 with free delivery. This is the lowest price I've seen and is just an excellent price overall for a 77" OLED TV in general. The Amazon marketplace seller Beach Camera is an authorized Panasonic reseller with a physical retail storefront.
Score a 77" 4K OLED Fire TV for Just $1,299.99
The Panasonic Z8BA is a 2025 TV that uses Panny's updated Master OLED PRO panel, which is an LG-sourced W-OLED panel paired with Panasonic's own processor. Rtings tested it and mentions that it's very similar in picture quality to the pricier LG Evo C5, just not as bright. Because this is a true OLED TV, the Z8BA boasts near instantaneous response time, near infinite contrast ratio, and true blacks. It's superior to other panel type (LED, Mini-LED, etc) in most scenarios.
Thanks to its native 144Hz refresh rate and HDMI 2.1 ports, the Z85A is a perfect match for consoles like the PlayStation 5 or Xbox Series X that can run games in 4K at 120fps or higher. It's a great TV for the Switch 2 as well, even though the console is locked at 60fps when running games in 4K. The Z8BA also has other convenient gaming features that are present in most modern day TVs such as variable refresh rate and auto low latency mode.
If you're familar with the Amazon Fire TV interface or you're invested in the Amazon Alexa ecosystem, then the smart interface on the Panny Z8BA should feel familiar to you. It works much the same way as inserting a Fire TV Stick.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
The latest offer to catch our eye is on the LEGO Star Wars AT-AT Walker, which has dropped to its lowest price yet at Amazon of $51.99, according to price tracker camelcamelcamel. This deal price saves you 20% off its full price of $64.99.
The timing of this deal couldn't be better this month either, following May the 4th and ahead of the release of the new The Mandalorian and Grogu movie. If it's one you've had your eye on, now is a great time to grab it. For fans of The Empire Strikes Back, it looks like one that's definitely worthy of space on your shelf.
Compared to LEGO's older AT-AT set, which had a massive piece count, this version comes with 525 pieces that create an AT-AT walker from the Battle of Hoth in The Empire Strikes Back. It also has a very fun detail of a Rebel Alliance Snowspeeder wrapping a cable around its legs to truly bring that moment to life.
Once completed, it comes with a display stand so you can proudly show it off on your shelf. Given that it's meant more for display rather than play, it's worth keeping in mind that this set is recommended for adults as well. Even so, it's sure to be a fantastic addition to a Star Wars fan's collection.
If you're looking for even more Star Wars LEGO sets to build this month, check out our rundown of the best LEGO Star Wars sets to see some of our top picks.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.
Christopher Nolan has defended his upcoming movie, The Odyssey, from complaints about historical accuracy, after some said Agamemnon’s armor looks like Batman’s.
The Odyssey, officially described as a “mythic action epic,” is an adaptation of Homer’s foundational saga, one of the major epics of ancient Greek literature, starring Hollywood heavyweights such as Matt Damon, Tom Holland, Anne Hathaway, Robert Pattinson, Lupita Nyong’o, Zendaya, and Charlize Theron.
Ever since we got our first look at Damon as Odysseus, the heroic king of Ithaca, Nolan’s film has faced questions about its historical accuracy — or inaccuracy, as some have put it. But those questions ramped up in December last year, when the debut trailer for The Odyssey revealed Agamemnon’s imposing, all black suit. As one commenter joked at the time: “Had no idea Ancient Greeks used Batman helmets and sailed in Viking ships. Seriously, how hard is it to look at the picture of what the real thing looked like?”
(Christopher Nolan is of course the director of the much-loved The Dark Knight Trilogy, so the Batman reference was fitting.)
“Nothing says Ancient Greece quite like wearing black and brown,” said another critic. “Kinda crazy to wear those dark colors in one of the sunniest places in the world.” "It looks like a bunch of dudes cosplaying ancient Greece in Wales," another said. “A little colour wouldn’t hurt you, Nolan,” said another.
The historical accuracy debate not only included complaints about the color of the armor in The Odyssey, but the look of the material. Agamemnon, played by Benny Safdie, is the focus of these complaints, with some saying his armor looks “flimsy” and “plastic.” One commenter said: “I think the issue people have isn’t really about historical accuracy and more about the costumes looking boring as s**t.”
Now, in a profile in Time magazine, Nolan defended his movie from such complaints. The Odyssey is set at the end of the Bronze Age (a period of societal collapse in the Mediterranean basin during the late 13th to early 12th century BC), and Nolan started by saying our knowledge of the era is based on “very fragmentary archeological records.” He then insisted Agamemnon’s armor as it appears in the movie is feasible.
“There are Mycenaean daggers that are blackened bronze,” Nolan said. “The theory is they probably could have blackened bronze in those days. You take bronze, you add more gold and silver to it and then use sulfur. With Agamemnon, Ellen [Mirojnick], our costume designer, is trying to communicate how elevated he is relative to everyone else. You do that through materials that would be very expensive.”
Nolan then said Homeric characters were initially depicted “in the manner of people living in Homer’s time,” roughly 400 to 500 years after the collapse of the Late Bronze Age, “so there’s a pretty strong case there for portraying things that way because that’s the way the first audience received the story."
Some have suggested historical accuracy doesn’t really matter when it comes to The Odyssey. It features a giant, one-eyed monster and enchanting bird-women whose irresistible songs lure sailors to their deaths on rocky shores, among other mythical creatures. But there are parallels here between The Odyssee and Nolan’s 2014 movie, Interstellar, which used real-world science to predict and depict interactions with black holes. Some complained about the physics at play in Interstellar, and Nolan sounded philosophical about the historical accuracy complaints on The Odyssee, over a decade later.
“For Interstellar, you’re looking at, ‘What is the best speculation of the future?’ When you’re looking at the ancient past, it’s actually the same thing. ‘What is the best speculation and how can I use that to create a world?’” he said.
“Hopefully they’ll enjoy the film, even if they don’t agree with everything. We had a lot of scientists complain about Interstellar. But you just don’t want people to think that you took it on frivolously.”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
TL;DR - The Best Deals for May 12 Score $20 Off Metroid Prime 4: Beyond for Switch
Metroid Prime 4: Beyond for Nintendo Switch is down to $39.99 at Best Buy, which is one of the lowest prices I’ve seen for the latest entry in the Metroid series. The action-adventure game earned an 8/10 in our review, and Logan Plant found, “It nails the essential elements of a Prime game that remain special decades later: tense exploration through haunting locations highlighted by amazing worldbuilding, breathtaking art direction, new twists on classic abilities, and flawless technical performance.”
If you’ve got a Switch 2, you can purchase the upgrade pack for enhanced graphics and mouse controller support for $9.99. It’s still $20 cheaper than buying the Switch 2 Edition.
LEGO Harry Potter Diagon Alley Wizarding Shops Hits New Low Price
The LEGO Harry Potter Diagon Alley Wizarding Shops is down to its lowest price on Amazon. This set features absolutely adorable microscale versions of iconic stores like Eeylops Owl Emporium, Gringotts Wizarding Bank, and the Leaky Cauldron. 12 tiny microfigures of Harry, Hermione, Ron, and more are even included. In total, there are over 2,750 pieces in this fun build, sure to delight any Harry Potter fan.
Save $20 on Hyrule Warriors: Age of Imprisonment for Switch 2
Hyrule Warriors: Age of Imprisonment for Nintendo Switch 2 has dropped to $49.99 at Best Buy. This action game was released late last year and serves as a prequel to The Legend of Zelda: Tears of the Kingdom. In our review, Logan Plant said that “the story may fail to capture the promise of a Tears of the Kingdom prequel, but the gameplay more than makes up for that by wonderfully fusing its source material’s craziest ideas with great 1 vs. 1,000 battles, resulting in the best action of the series yet.”
Ghost in the Shell 4K UHD Blu-ray Drops to Lowest Price This Year
The 4K UHD Blu-ray of Ghost in the Shell has dropped to its lowest price this year on Amazon. For just $11.49, you get the 90s pioneering anime classic in stunning 4K, featuring the fantastic audio and that unforgettable soundtrack. It’s a must-have for anime fans and always makes for an incredible rewatch.
Crunchyroll Manga Sale: Buy 2, Get 2 Free
For the second week of Crunchyroll’s Ani-May Sale, you’re getting two manga free with the purchase of two. It’s essentially double BOGO. There is an incredible selection to choose from, with nearly every manga that’s in stock included in the deal. From One Piece and Chainsaw Man to hardcover editions of Vagabond and the 25th Anniversary of Nana, chances are good you’ll find four to add to your collection. Below are a few highlights of the sale, but I’d recommend scrolling through it yourself here.
Get $100 Off the Samsung Galaxy Buds3 Pro
Android users need to take advantage of Best Buy’s Deal of the Day on the Samsung Galaxy Buds3 Pro. These higher-end earbuds are $100 off today only, bringing them down to just $149.99. Earning an 8/10 in our review, Chris Coke found: “The Galaxy Buds 3 Pro might borrow design cues from Apple, but they stand on their own with great sound and ANC.” If you’re after comfort, a wide soundstage, and customizability, these are the earbuds for you.
Save Over $2,000 on a Lenovo Legion RTX 5090 Gaming PC
Looking for the least expensive RTX 5090 prebuilt PC? The Lenovo Legion Tower 7i Gen 10 gaming PC just got even cheaper than it was last week. With the automatically applied “GAMEON10” discount, the rig will come down to $4,657.49 for over $2,000 in savings. However, if you have the option to clip a 5% coupon, don’t, as it’ll remove the automatic “GAMEON10” coupon.
Beyond the unbeatable GPU performance, it’s rocking an Intel Core Ultra 9 285K processor, 64GB of DDR5-5600MHz of RAM, a 2TB PCIe Gen 4 M.2 SSD, and an incredible cooling system. From 4K gaming at the highest settings to AI tasks, there’s nothing this top-tier gaming PC can’t chew through.
MTG Edge of Eternities Play Booster Box Hits Low on Amazon
Magic: The Gathering’s Edge of Eternities Play Booster Box has dropped to its lowest price ever on Amazon. Right now, the box, which includes 30 Play Boosters, is just $129, bringing the price down to $4.30 per pack. That’s below the current market value. Plus, it’s shipped and sold by Amazon for added peace of mind. Every one of those Boosters includes at least one foil among the 14 cards included.
Pokémon TCG Perfect Order ETB Below Market Value on Amazon
The third main expansion from Pokémon TCG Mega Evolution, Perfect Order, has 120 cards to score, so you’ll want to get your hands on some new packs. Amazon has the Elite Trainer Box in stock, shipped and sold by Amazon, for just $68.95. It’s above MSRP but a few bucks below the current market value. This awesome expansion includes 9 booster packs, 1 full-art foil promo card featuring Tyrunt, 65 card sleeves, 6 damage-counter dice, and more.
Metal Gear Solid: Master Collection Vol. 1 Is Only $19.99
Metal Gear Solid: Master Collection Vol. 1 for Switch is down to just $19.99 at Best Buy. With this collection, you get the first three Metal Gear Solid games, Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater. Additional bonus content includes the first title in the Metal Gear series, a screenplay book of in-game text for each title, and a master book detailing the story and characters.
Resident Evil Generation Pack for Switch 2 Back in Stock
The Resident Evil Generation Pack for Switch 2 is back in stock on Amazon, but it looks like it won’t ship till June. Still, considering you get the latest Resident Evil, Requiem, plus Resident Evil 7 Biohazard and Resident Evil Village for just $89.99, it’s an incredible deal – even if you have to wait. Just be sure to grab this collection while you can; the Resident Evil Generation Pack likely won’t be in stock long.
$12 Off Pragmata for PC
A Pragmata Steam code is only $47.99 on Newegg. Just enter the code “EPF4568” at checkout to save $12. Capcom's sci-fi hack-and-shoot game, which dropped last month, earned an 8/10 rating in our review. Reviewer Michael Higham found: “Its old-school approach to level design and pacing provide a decent foundation for what it does best: heavy, satisfying shooting and a unique real-time puzzle system that deepens its action.” Pragmata is also Deck verified.
Crunchyroll Ani-May Streaming Deal
Crunchyroll is running a promo deal for Ani-May. So, you can score a three-month streaming subscription for just $2.99 per month, down from the usual $13.99. This is the Mega Fan tier, which means you can enjoy all your favorite anime shows sans ads streaming on up to 4 devices simultaneously. If you’re okay with ads and only streaming on one device, a similar deal is available for the Fan tier at $1.99 for three months instead of $9.99. The new Chainsaw Man movie is even streaming right now!
Marvel has revealed a brand new universe called Midnight, one that completely reimagines the X-Men, Spider-Man, and Fantastic Four through a horror lens.
Show full content
Marvel fans are still puzzling over the decision to wrap up the wildly successful Ultimate Universe line after just three years. But there's good news, as we now know Marvel has a brand new alternate universe project ready to fill the void this year, and Ultimate architect Jonathan Hickman is once again heavily involved.
Marvel has revealed the Midnight Universe, a new line of books that reinvents familiar characters and teams with a distinctly horror-flavored angle. The tagline for the Midnight Universe is "The light had its turn."
The Midnight Universe line will consist of three books initially. The line launches in August 2026 with Midnight X-Men, from writer Jonathan Hickman (Secret Wars) and artist Matteo Della Fonte (Nova: Centurion). That series will be followed in September by Midnight Fantastic Four, from Benjamin Percy (Wolverine) and Kev Walker (Infernal Hulk), and in October by Midnight Spider-Man, by Phillip Kennedy Johnson (Infernal Hulk) and Marvel newcomer Scie Tronc.
Much like the Ultimate line or DC's Absolute Universe, this is an alternate universe free from the continuity constraints of Marvel's traditional publishing line, leaving the creators free to introduce some pretty radical changes to the formula. For example, Midnight X-Men revolves around a war between mutants and vampires, while Midnight Spider-Man sees Peter Parker transformed into a terrifying half-human, half-spider monster.
"I’m so enthusiastic about this project—it’s the most excited I’ve been in years," Hickman said in a statement. "The conceit of Midnight X-Men aligns perfectly with the kind of stories I like to tell. It has a rich, open-ended mythology that equally mixes old and new ideas into something that feels both familiar and original.”
“If you've read my work, you know that I see the world through a dark, disturbed lens. To me, it's always midnight,” Percy said. “When Hickman called me, it was from a landline in the basement of an abandoned house with the wires cut. Blood poured from the receiver into my ear. I said yes."
Percy continued, “When I imagined this other version of Marvel—a terrifying, poisoned universe—my mind immediately went to the Fantastic Four. This is a title I have always loved, but would never be allowed to write otherwise. Now I could lean into my worst instincts and reimagine their story as one of cosmic, Lovecraftian dread. I am joined in this by the visionary Kev Walker, who is hard at work bringing a new origin story for Marvel's ‘first family’ to screaming life. I can't wait to share our nightmares with you.”
“The work we’re doing right now on the Midnight line feels like history being made,” Johnson said. “We’re all bringing creator-owned sensibilities to our projects, we’re redefining boundaries, we’re reinventing these timeless characters in a way that’s never been done. Midnight is nothing like the main line, nothing like the Ultimate line. You will see things in these books that shock you.”
Midnight X-Men will be released on August 5, 2026. You can preorder a copy at your local comic shop.
The Pokémon Deluxe Character Guide and its Limited Edition Box Set Collection are up for preorder. Both are set to be released later this year on August 25.
Show full content
Pokémon fans, it's time to clear out some space on your bookshelf, as the shiny new Pokémon Deluxe Character Guide and its fancy Limited Edition Box Set Collection are set to be released on August 25. What a great way to celebrate the franchise's 30th anniversary this year.
For those interested in just having the book for their library, it's currently available to preorder for $59.99. However, if you want to go all-out with the big limited edition box set, this will cost you $199.99. It looks like it comes with some fun extras, though, which you can learn more about below.
Preorder Pokémon Deluxe Character Guide
The Pokémon Deluxe Character Guide, by Alex Irvine, is the ultimate pick-up for a Pokémon fan. It's filled with 336 pages of details on Pokémon from every region, covering animation, video games, the Pokémon Trading Card Game, and more. It even includes a foreword written by President and CEO of The Pokémon Company, Tsunekazu Ishihara.
As for what's on the outside, its cover and sides certainly give it a premium look. The page edges are shiny gold, while the cover features outlines of a variety of different Pokémon with splashes of gold against the white background (and a cute little Pikachu that stands out in the corner).
Preorder Pokémon Deluxe Character Guide Limited Edition Box Set Collection
If you want to drop some cash on the limited edition box set instead, this nets you some extras alongside the book:
Certificate of Authenticity that's placed in a custom envelope
Two collectible video game prints
Two collectible animation prints
Exclusive premium Pokémon Trading Card Game playmat (24" x 14")
Deluxe collector's box
Like many limited edition items, there's a chance it could sell out quite fast. So, if you're hoping to have this deluxe box set, or just the Pokémon Deluxe Character Guide, in your library, it's well worth it to get a preorder in now for it so you're all set the day it releases in August.
There's no question that Harry Potter is one of the most successful fantasy book series of all time. The novels have been turned into movies, games, and even LEGO sets. If you love Harry Potter, there's a way you can incorporate it into nearly every aspect of your life these days. Even if you just love the books, you've actually got a ton of new ways to enjoy the story in 2026.
The Harry Potter books are now available in three different forms, each with various flavors to choose from. There's the special editions of the regular novels of course, but you can also check out multiple illustrated editionsand multiple audiobook versions. I've personally been listening to the new full-cast audiobooks of the beloved series and found them to be quite delightful. And as of today, all seven of the books are available in this new format.
Audible started releasing its full-cast audiobooks for the series back in November of last year, and while I've only had time to listen to the first two so far I thoroughly enjoyed what I heard. I found the full-cast version of The Sorcerer's Stone and Chamber of Secrets to be the perfect way to enjoy an almost movie-like reading of the books. The voice cast is absolutely stacked of course, but it's all of the ambient sounds and effects that really brought it to life for me.
The best way to describe these audiobooks is that they fall somewhere in between the Harry Potter movies and the books. As much as I liked the films, I always found them to be lacking compared to the actual written story. The audiobooks filled a gap in my childhood I didn't even know existed by bringing a high-level of production to every sentence in the story. The films were limited by runtimes and had to make cuts, but the audiobooks don't run into any sort of issues in that regard.
While it's true that the upcoming Harry Potter TV series will supposedly be truer to the books than the movies were, there's no way they will be as true as the audiobooks are to the written story. If you've been wanting to revisit these novels, I'd highly recommend checking out Audible's latest version.
Try your first audiobook for free
The Harry Potter full-cast audiobooks are only available on Audible, which means a subscription is the best way to listen to them. If you're new to Audible, you can get your first audiobook for free by signing up for a free trial. Audible revealed a new Standard subscription plan earlier this year that offers one credit per month for only $8.99 per month and new subscribers can get their first month for nothing.
If you opt for the free trial, you can check out the first Harry Potter audiobook at no cost to see if you actually like it. You can cancel your subscription any time before those 30 days are up to avoid paying that first installment of $8.99, but if you do like the full-cast audio versions of the books this is the cheapest way to listen to all of them. There's a reason I've listed them as one of the best audiobooks you can listen to in 2026 after all.
Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and 10 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to books and the latest Pokémon games.
The early access launch of Subnautica 2 appears to be the latest game hit by pre-release leaks in a matter of days, after players managed to access both LEGO Batman: Legacy of the Dark Knight and Forza Horizon 6.
Show full content
The early access launch of Subnautica 2 appears to be the latest game hit by pre-release leaks in a matter of days, after players managed to access both LEGO Batman: Legacy of the Dark Knight and Forza Horizon 6 before their official launch dates.
Aquatic survival adventure Subnautica 2 is meant to arrive in early access for Xbox Series X/S and PC this Thursday, May 14. But over on reddit, what appears to be screenshots and a clip of PC gameplay have just been posted.
Fans say that an unknown person apparently streamed the game last night, after somehow obtaining a working copy. It's an odd situation, so soon after confusion over exactly how Forza Horizon 6 leaked, and separately, a similarly bizarre situation where one player was able to start playing their pre-loaded copy of LEGO Batman on Xbox.
What looks to be leaked lameplay of Subnautica 2 shows a quick walkthrough of an early section, and then the user scrolling through the game's visual menu, where PC options to alter its windowed settings and visual upscaling method can be seen.
IGN has contacted Subnautica 2 publisher Krafton for comment.
Exactly how that leak occured remains something of a mystery, despite early speculation that the game had somehow been leaked through Steam itself, perhaps via an unlocked version of the game pushed live in error by Microsoft. For its part, SteamDB itself has issued a statement distancing itself from the leak, suggesting someone with early access to the build was responsible. Neither Playground Games nor Microsoft have explained what actually happened here.
As for LEGO Batman: Legacy of the Dark Knight, a reddit user posted a series of screenshots showing they were now somehow able to play the game on their Xbox after redeeming a digital download code purchased at Walmart. In a lengthy reddit thread, users speculated that the digital code used to obtain the game had been incorrectly assigned to download the full, 45.2GB launch version of the game rather than a smaller 340MB pre-order file — something that now appears to have been patched.
If you don't already have a Subnautica 2 pre-order in hand, then you should know the game is an open-water survival adventure from the creators of the original Subnautica series, wherein you can play alone or with friends and explore alluring biomes and discover fascinating creatures, crafting vehicles, tools, and bases to help survive a mysterious alien world. Its development is especially notable for the painfully public falling out between developer Unknown Worlds and publisher Krafton — something that seems to be water under the bridge, for now.
We'd like to introduce you to nine enemy types – and no, they're not all Xenomorphs – who will look to have you screaming "Game over, man!" as you fight together with up to three friends in Aliens: Fireteam Elite 2, the upcoming four-player PvE third-person shooter due out this summer for PC, PS5, and Xbox Series X|S.
Show full content
Last week, we exclusively revealed Aliens: Fireteam Elite 2, and today we'd like to introduce you to nine enemy types – and no, they're not all Xenomorphs – who will look to have you screaming "Game over, man!" as you fight together with up to three friends in the upcoming four-player PvE third-person shooter due out this summer for PC, PS5, and Xbox Series X|S. Some you'll remember from the first game, and some are new. And the developers wanted us to make it clear that there are more enemy types you'll face than just these nine.
We're spotlighting seven of the Xenomorph alien types you'll run into in Fireteam Elite in the gallery below, plus two different android foes (though one of them has more than two legs...). Say hello to the, in alphabetical order: Crusher, Drone, Exploder, Harbinger, Siren, Striker, and Warden – as well as the robotic Bulwark and the latest iteration of the Synths.
We'll have more exclusives to share on Aliens: Fireteam Elite 2 as part of our IGN First "cover story" editorial initiative for the month of May, including full-mission gameplay coming soon! So keep checking back all May long on IGN!
Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.
Former Tekken director, Katsuhiro Harada, has established his own game development company, VS Studio.
Show full content
Former Tekken director, Katsuhiro Harada, has established his own game development company, VS Studio.
Drawing on his 31 years of experience at Bandai Namco, Harada has teamed up with SNK Corporation — the developer/publisher best known for its Neo Geo system and fighting games like The King of Fighters, Fatal Fury, and Samurai Showdown — to found a studio that is "beyond tradition, crafted to perfection."
The "VS" part of the newly formed studio's identity has "various meanings," reflecting the roots in Video game Software design — games, in other words — as well as "versus" in the sense of taking on a challenge. According to Harada, it also holds multiple other meanings symbolizing innovation and competition, too, including Visionary Standard, Volition Shift, and Vanguard Spirit.
"We will combine technology, sensibility, and world-class expertise to pursue the ultimate," Harada, who will lead the company as both representative director and CEO, said. "From a free, open, and spacious environment, we will generate new ideas and create memorable games. We established this studio to bring this vision to life."
The studio is headquartered in Shinagawa-ku, Tokyo. It's not yet clear what kind of game Harada is making, but with a storied history in fighting games, we can probably guess.
"Having been involved in game development for many years, I've constantly considered how I want to spend my time as a developer and what kind of environment allows developers to perform at their best. VS Studio is one answer to that question," Harada added.
"By bringing together technology and knowledge, and working with passionate colleagues, we aim to deliver the best gaming experiences to users worldwide. VS Studio aspires to be a studio that continues to take on such challenges, and we are looking for new team members who share our vision. Please look forward to the future of VS Studio."
Harada announced he would be leaving Bandai Namco back in December, having spoken publicly about his difficult relationship with both the Tekken franchise and IP holder, Bandai Namco. Tekken 8 had caused a great deal of friction between players and the development team, and Harada stepped in multiple times on social media to address fan concern, including the time he addressed a row over the sale of premium stage DLC.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Forget the hero you know – this is your chance to step into the shadows and experience Spider-Noir on the big screen.
We’ve teamed up with Prime Video to offer IGN fans in the UK the opportunity to attend an exclusive screening of the new live-action series Spider-Noir, starring Nicolas Cage. Based on the Marvel comic Spider-Man Noir, the show tells the story of Ben Reilly (Cage), a down on his luck private investigator in 1930s NYC who following a personal tragedy, is forced to grapple with his past life as the city’s one and only superhero.
Echoing the moody aesthetic of the comics, Spider-Noir is being released both in authentic black and white and ‘True Hue’ full colour. Guests at this exclusive fan screening will not only get to see the first two episodes of the series in one sitting, but will experience both throwback visual styles. Episode one will be shown in classic noir monochrome, with episode two debuting in ‘True Hue’ colour – a style of processing designed to mimic the look of early colourised film from the 1930s.
To be among the first to see the opening episodes of Spider-Noir at the Curzon Bloomsbury in London on 27th May, simply fill out your details on our sign-up page. You’ve got until midday on Friday, 22nd May to register.
Spider-Noir launches globally on Prime Video on May 27.
Fans expecting Rockstar to drop Grand Theft Auto 6 Trailer 3 today have reacted in dismay at a new social post from the company — advertising a new event in Red Dead Online.
Show full content
Fans who expect Rockstar to drop Grand Theft Auto 6 Trailer 3 today have reacted in dismay at a new social post from the company — advertising a new event in Red Dead Online.
A sizable portion of the internet believes today is the day Rockstar finally shows more of GTA 6, for reasons we'll get onto in a minute. And so when Rockstar instead posted about something else instead... well, you can imagine the responses.
Rockstar is yet to make any announcement about when it will show more of GTA 6, which is still currently set for launch on November 19, 2026 following numerous high-profile delays. But the smoke signals coming out of Rockstar's parent company Take-Two Interactive suggest this really will be the game's final launch date, as its boss Straus Zelnick has said he expects GTA 6 marketing efforts to ramp up this summer.
Why today for GTA 6 Trailer 3? Fans keen on spotting patterns have pointed to GTA 6 Trailer 2 dropping last year on May 6, 2025 — nine days before the publication of Take-Two's financial earnings. Today, May 12, is now also nine days before the publication of Take-Two's next financial earnings. And that's about as concrete as that theory gets.
Still, this hasn't stopped the internet from responding to Rockstar's latest tweet with a stream of messages and memes. Indeed, in less than half an hour, the post has had 5,800 comments.
They’re calling it the biggest entertainment launch of all time – a record GTA VI is set to smash, currently held by none other than its own direct predecessor. It seems like a no-brainer that developers Rockstar and publisher Take Two will be popping champagne corks like a 21-gun salute come November, but will it be a party or a funeral? The only difference, after all, is context.
GTA V remains one of the most expensive games ever made, with a combined development and marketing budget believed to be well over two-hundred and fifty million dollars, numbers already utterly eclipsed by GTA VI’s protracted, beleaguered development cycle which has been marred by hostile data breaches and various internal struggles, but is also reportedly spending unfathomable resources on realistic details like breakable glass and water physics.
This wouldn’t exactly be a leftfield move from the studio that brought you Seasonally Affected Horse Genitals, so it’s doubly unsurprising that GTA 6 is currently believed to be well over a billion dollars into its practically infinite budget, and that’s before the promised 2026 marketing blitz has even kicked off in earnest.
In short, GTA VI will have to be one of the best selling games of all time just to break even. To be considered a success worthy of the time and money that’s been crammed into it, the expectations are mind-altering: anything less than 20 million sales on day one will likely be considered a disappointment. This thing could make more money than Brazil and still trigger a bunch of layoffs because we live in hell.
With the global economy teetering on the edge of disaster, and a runaway cost of living crisis that’s eating every last penny of disposable income out of average household budget, it won’t take much to turn a chorus of champagne corks into a firing squad aimed directly at the games industry’s already-exposed guts. And so, Take-Two’s CEO is right to be terrified: if they get something as fundamental as the base price wrong, the results could be apocalyptic, not just for his company but for the games industry at large.
Despite the eye-watering amount of money spaffed during its protracted development, GTA 6 is going to make money gland over fist. That’s not in dispute. The question is whether it makes enough: and with so many stakeholders involved, “enough” is a difficult concept to nail down.
So that’s the first problem GTA 6 has: it could do more business than any video game before it, and still fall short of expectations.
GTA VI will have to be one of the best selling games of all time just to break even
The concept of success in the corporate bureaucracy of a publicly traded company is arcane, ever changing, and subject to factors completely outside anyone’s control: we live in a vast, interconnected global economy that runs on chaos theory. A proverbial butterfly flaps its wings, or grounds an oil tanker, and all of a sudden, there’s a hurricane on the other side of the planet, or a banana now costs twenty dollars.
Had GTA 6 come out during its initial release window back in 2025, there probably wouldn’t have even been a question mark about its price tag, but now it finds itself releasing in an existentially frightening year for all tech and creative industries, where the spiralling cost of making and selling computer hardware is killing businesses and turning casual hobbies into expensive luxuries, where middle-class consumers are struggling more and more to justify any frivolous expenses because the energy and food bills they used to barely think about are now all-consuming. For an increasing amount of people, even the now standard MSRP of seventy dollars is out of the question for a piece of entertainment no matter how hyped or hotly anticipated it is. The higher that number goes, the more people are going to just wait until a sale.
In a world in thrall to the knee-jerk whims of the stock market, any major hit to those crucial first few weeks of sales could be a major problem for Take Two, and also present a cat among the pigeons in terms of wider industry investment. If the industry is so screwed that even its biggest golden goose fails to lay enough eggs, then what hope does any other project have? Yes, it would be a stupid, unnuanced, self-sabotaging conclusion for investors to draw, but boardroom capitalism is often an arena of nonsense and vibes.
In short, perception is everything: if GTA is “too expensive”, it might miss targets in that initial window of launch week hype, and the consequences of that would be ludicrously far-reaching.
However, a diminished short-term performance of GTA VI might not be an issue as it will likely, eventually, provide the basis for GTA Online 2.0: much of the reason that GTA V continues to enjoy such longevity as a going concern is because of its ever growing, ever evolving online component. And its capacity for printing seemingly infinite money is the reason why Rockstar is allowed to spend nearly a decade ploughing billions into the GTA VI furnace while the rest of the industry just burns down.
But without a reasonably low barrier to entry, the next GTA Online might face an uphill battle for attendance, with its chief competition being its own predecessor that Rockstar will continue supporting beyond GTA 6’s release. It’s not a given that GTA Online’s current players will make the jump: convincing people to go from an established, content-rich platform to essentially starting again from scratch is an age-old problem faced by anyone cultivating a large online community. At some point, growth requires new pastures, but you can’t make people eat grass.
We’ve seen the unthinkable happen before in Red Dead Online: once tipped to be a sister or successor project to its GTA equivalent that is now more or less abandoned by the devs because, well, it just didn’t have the juice. Now, an online western is a very different proposition to the chaotic urban playground provided by GTA Online, but both projects shared much of their core DNA and there was no reason to think, with the runaway success of Red Dead 2, that Red Dead Online couldn’t tap new audiences and do as well or even better than its stablemate. It simply wasn’t meant to be.
GTA VI’s long-term prospects are currently very precarious, which means that Rockstar’s position in the industry as a studio whose entire USP is the ability to plough infinite money into everything it does is also precarious.
Finally, the real issue here is that so much of the games industry finds itself both scared by and dependent on the success of one single project. Every time GTA 6’s release date changes, the rest of the industry reorganises itself to give it a wide berth, like Moses parting the Red Sea with nob gags. It has affected the lives and livelihoods of countless people who aren’t even directly involved with GTA but whose own studios and publishers have to navigate the choppy waters left in its wake. The games media ecosystem is in a state of constant flux right now as we keep betting the farm on a big GTA 6 content push that has so far failed to materialise twice, and this has led directly to a lot of turmoil.
It shouldn’t be like this. Our industry long touted itself as recession proof, and entirely insulated from petty mainstream ideas of what constitutes art, what constitutes a valid pastime. Now, we find ourselves at the hard, bleeding edge of the consequences of a world order in its death throes, a civilisation on the brink. How did we get to a place where the most important piece of media in my entire lifetime is, as much as I adore it, a wilfully stupid game about car theft and blowjobs?
GTA VI will be brilliant, and do a phenomenal amount of business by any reasonable standard – it’s unthinkable to suggest otherwise. But we live in a time of the unthinkable becoming reality. And on that basis, we need to brace ourselves for the possibility that GTA VI, rather than being the saviour of the video games industry, might trigger its next big crash.
Nintendo has announced a new "Choose Your Game" Switch 2 console bundle, which will launch in early June, priced at $499.99.
Show full content
Nintendo has announced a new "Choose Your Game" Switch 2 console bundle, which will launch early in June, priced at $499.99.
The bundle will let you pick one of three Switch 2 blockbusters to be included with the console — Mario Kart World, Donkey Kong Bananza and Pokémon Pokopia — and therefore includes a saving of around $20 to $30.
To be fair to Nintendo, the games on offer here are arguably the Switch 2's best titles through its first year of launch. Opinion on the new Mario Kart's open world might be a little mixed, but its racing is still top-notch party fun. Donkey Kong Bananza is Nintendo's best 3D platformer in almost a decade (which also goes to show how long it has been since Super Mario Odyssey). And Pokémon Pokopia has been a smash hit, blending the franchise's creatures with elements of Minecraft and Animal Crossing.
The bundle is also the same price as the Switch 2's launch package with Mario Kart World included, effectively reviving that offer a year on.
How long will this deal last? Nintendo has not said, though it seems likely to end before that September 1 price rise. If you're still waiting on buying Switch 2 — especially with Ocarina of Time remake reportedly due to launch later this year — there may never be a better time.
Nintendo already has a robust lineup of Switch 2 games due to launch over the coming months, including Yoshi and the Mysterious Book on May 21,Star Fox on June 25, Rhythm Heaven Groove on July 2 (also available on Switch 1) and Splatoon Raiders on July 23. Fire Emblem: Fortune's Weave has also been confirmed to launch this year some point, and fans are also expecting FromSoftware exclusive The Duskbloods.
The Sinking City 2 has made big changes in the hopes of capitalizing on the untapped potential left to float in the void in the first game. A better, more interesting protagonist; a revamped and easier to parse investigation system; and better-paced missions might help this eldritch sequel rise above clever curiosity for fans of tentacle-tinged horror and into must-play territory for everyone this time around, so long as it’s not held back by the underwhelming combat and puzzles that nagged the previous game and don’t seem to be fully solved here just yet.
Show full content
Not that long ago, it didn’t even seem like we were going to see a sequel to The Sinking City at all, since Ukrainian developer Frogwares was hit just as hard by the economic and material consequences of Russia’s invasion of the country in 2022. But in 2024, The Sinking City 2 was announced, in 2025 the Kickstarter to help fund it was completed, and earlier this month, I got to spend a couple of hours soaking in its cosmic juices. There are some differences small and large in this sequel – a different story and protagonist, a different titular sinking city, and scaling back from an open-world adventure to a more survival horror action game – but doesn’t this help the series float above its peers?
A few things are pretty similar between the first and second games right off the bat. You play a private detective wading through knee-deep flood waters in a post-Great War city in New England. You’ll travel around that city, chatting up its very colorful denizens and sniffing around dark corners in order to find leads to uncover the source of the dark magic that’s giving everyone the heebie-jeebies around here.
But this is not a direct sequel to the story of the first game. Though similarly leather jacketed and fedora’d, Calvin Rafferty is a much different guy than previous protagonist Charles Reed. He’s still haunted by ghosts, but as Charles’ were more metaphorical due to all that PTSD, Calvin’s are literal. His lover and partner in crime, Faye, has had her spirit separated from her body, and it inhabits a mask that he carries around with him. The famous Arkham City is the one sinking this time, and Calvin believes that somewhere in it is the key to returning Faye to this mortal coil. Even though I didn’t spend much time with them, this duo is a huge step up from the last game’s protagonist in terms of depth and even likability. The latter isn’t as important if the former is there, of course, but I certainly enjoy Calvin more than Charles, and I’m much more invested in his mission and the future for him and Faye.
Though similarly leather jacketed and fedora’d, Calvin Rafferty is a much different guy than previous protagonist Charles Reed.
The scope of our hands-on demo was two different sections of missions spread across different parts of the game to show off the new investigative bits and more action-centric sections, respectively. The Sinking City 2 scales back the open-worldiness of the first to lay out most focused areas that cut down on the tedious backtracking of the first game’s zones and are more dense with stuff to see and do. I’m not sure that my short trip through the water-logged streets of Arkham was enough to really compare scale to the first game directly, but the pacing of both missions felt more intentional.
The first Sinking City had an interesting world, sort of melting several of Lovecraft’s stories into one big pot of magical fish devil soup. Fish-faced people and gorilla men shared the Oakmont streets with “regular” people in what could be mistaken as a twisted sort of harmony at first glance. In the bit of Sinking City 2 I played, there was barely anyone in Arkham alive to speak to – though the ones that were around were thoroughly strange, including a man who traded his eyes for slithering leeches that gave him the ability to “see beyond the veil.” What I did get a big helping of is how this sequel leans even more heavily into the science fiction of it all. In the second mission in an abandoned hospital, doors are locked by futuristic (by 1920’s standards) facial scan devices, for instance. This all came together to create a world that speaks the weirdness out loud instead of in whispers, and points to a final project that wants to take every opportunity it has to make a unique case for this cosmic horror presentation in a setting that is filled to the brim with contemporaries.
Some new approaches to old investigation and puzzle systems were very welcome. Specifically, the investigation part is overhauled. Instead of having to take clues to specific points in Oakmont to research what they could mean for you takes ahead, sometimes requiring hours of trial and error to get right, the original’s Mind Palace concept has been expanded, allowing you to make connections through leads and clues from anywhere. In action, the new Investigation Space acts like an evidence board to pin your clues to and gives you the option to link pieces of evidence together to group them. It’s similar to but not as elaborate as the system in fellow Cthulhu Mythos-themed game, The Cosmic Abyss, but it’s a way easier system for organizing your thoughts without completely abandoning the sleuthing that made the first game stand out among its third-person action-adventure peers. I do miss the flavor of having to go to the library to fill out details of a case that I'm missing, but I don’t think I'll miss the labor of actually doing it.
The one real puzzle I got my brain around was a pretty standard one. I needed to organize the symbols on a pylon in the right sequence in order to activate an object, with clues about those details scattered around the area and ready to be found if I was ready to take the time to look. Without elements like Minds Eye, the sort of detective mode/precognition mechanic from the first game, present here, there was really nothing more to finding the answer than reading some notes conveniently left behind by cultists. Also not present in the demo was a good example of one of the original Sinking City’s greatest strengths: morally ambiguous choice making. I didn’t really make any decisions here outside of if to shoot a monster and where.
Combat is as inconsistent as the gifts from the elder gods. While trudging through the wet streets of Arkham, enemies come in small bursts. The twisted corpses that rise from the whatever state of undeath they were in shimmy at you at a staggered pace. They’re pretty durable save for pulsating boils on their bodies that beg to be popped with a bullet. It’ll regrow some other place on their mangled form, but waiting and shooting the next one is more efficient than just spraying and praying. They’re manageable alone, but as their numbers grow, you run desperately out of time to put a bead on these weak points and pull the trigger.
It’s when things get messy like this that the third-person shooting of it all feels its most janky. The aiming and strafing and looking and turning are all just a little too loose, even after some adjustments to the axis sensitivities. Fighting non-human terrors, usually little spider-like creatures that scurry, climb, and leap around quickly felt pretty bad everytime. When trading blows with monsters, damage done to you barely registers legibly - you definitely take the damage, but you don’t flinch and there's no noticeable sound or screen effect register at all. Hopefully this is addressed before the final release.
Combat is as inconsistent as the gifts from the elder gods.
Going toe-to-toe with the monsters is a mistake as their numbers grow and your resources dwindle, and running away is often the best option. It sometimes feels like it undermines these encounters completely when I jump through a church window and all of the human-handed arachnid creatures kind of shrug and wander back into the graveyard, even though I know I'll need to go back out there to solve a puzzle later. But moments built around this idea, like a later moment in a hospital where gangly zombies are literally bursting through the walls to rip you to pieces, really make running away feel properly chaotic and necessary.
The weapons are also just fine. The shotgun barks with a satisfying boom, but the pistol and submachine gun didn’t feel as satisfying or powerful. I admit there's some synergies with the new talents system that I didn’t dabble with much that could change this. Buffs to damage when you switch weapons or having a damage buff after killing enemies is the kind of meta mechanic that can become important when trying to make every shot count and I definitely did not prioritize figuring that out here. And of course, this little slice of the game I played was still an early prototype, with plenty of performance hitches that had noticeable effects on every button press I made. Par for the course for a preview like this, and nothing I would commit the Frogwares team to an eldritch ritual over.
The Sinking City 2 has made big changes in the hopes of capitalizing on the untapped potential left to float in the void in the first game. A better, more interesting protagonist; a revamped and easier to parse investigation system; and better-paced missions might help this eldritch sequel rise above clever curiosity for fans of tentacle-tinged horror and into must-play territory for everyone this time around, so long as it’s not held back by the underwhelming combat and puzzles that nagged the previous game and don’t seem to be fully solved here just yet. We’ll find out when The Sinking City 2 hits PC and consoles this summer.
Jarrett Green is a longtime contributor to IGN. Say hello on X @Jarrettjawn.
While otherwise fairly modest, the Nothing Phone 4a Pro excels with its photography, competing in another league from $499 devices.
Show full content
The Nothing Phone 4a Pro is a proper midranger, coming in with a starting price of $499. It doesn’t boast a flagship chip or exotic materials, but it doesn’t shy away from premium elements either. What it may lack in some departments, it may more than make up for with its cameras. So if you’re looking to get a great value smartphone with an emphasis and photographic capabilities, this is one to look at.
Nothing Phone 4a Pro – Design and Features
The Phone 4a Pro is perhaps Nothing’s most tastefully done design yet. Its metal frame wraps all around the edges and swoops around to cover most of the back surface as well. It’s somewhat iPhone-esque in this approach, but it doesn’t leave the carveout for wireless charging that Apple did.
The camera housing is a large plastic mound that also has a vibe crossed between the latest iPhones and yet is distinctly Nothing with its multi-tone color scheme, visible screws, and a roughly one-inch circle filled with a dot matrix display. The cameras also get a funky layout with two in a shared pill-shaped cover and one standing apart in its own cover.
It’s a great look, and will perhaps be less contentious than some of Nothing’s other hardware. The feel in the hand is solid with so much metal to contact. It’s a large phone at a hair over three inches wide and 6.44 inches tall, though, and will be unwieldy for smaller hands, but no more than the iPhone 17 Pro Max.
The dot “Glyph Matrix” display is not terribly compelling here. It can still display a few fun little things, like a spin the bottle game, timer, and battery charging level. With just 137 dots, it’s not very crisp, though. The selfie mirror that was somewhat useful on the Nothing Phone 3 is rather hard to use here as it’s simply too difficult to distinguish what’s on the display for framing. At least this time the selfie mirror automatically activates when the camera is running, rather than using a separate, slow, and confusing pipeline as on the Nothing Phone 3.
The screen on the Nothing Phone 3a Pro is great. At 1280x2800, it’s wonderfully sharp for a 6.83-inch panel. It offers the gorgeous color and contrast of AMOLED with very respectable brightness levels for use in any environment, though glare still hurts. And its 144Hz refresh rate ensures it’s plenty smooth in regular use – just don’t count on that refresh rate for serious gaming. A fingerprint scanner is embedded under the display and works quickly, though is positioned a bit too low for comfortable reach while one-handing the device. Nothing applies a screen protector at the factory, so the display is protected from the jump, though it has a knack for showing finger oils.
The phone is otherwise protected with IP65 dust and water resistance, which is enough to keep dust and such out entirely but isn’t meant to stand up to more than low-pressure water. So, no dunks in the pool or pond. Nothing says the phone is “Tested for water immersion up to 25 cm for up to 20 minutes,” but I wouldn’t recommend counting on that as an assurance since even fully IP68 certified phones don’t get warranted against water damage by manufacturers.
The phone’s speakers aren’t quite as impressive as the display. They put out decent volume, but when they’re cranked, the meager bass levels sink and lead to a grating tone. It works for podcasts or audiobooks well enough, but you’ll want to stick to lower listening levels to get OK sound quality.
The Nothing Phone 4a Pro offers support for multiple SIM cards as well as eSIM, giving it an edge over Pixels and iPhones, which are toward eSIM only. The phone is lagging a bit behind on its connectivity offerings though, only providing Bluetooth 5.4 and dual-band Wi-Fi 6. 5G networking has worked without a hitch on T-Mobile in Chicago during my testing at least.
The USB-C port on the bottom of the phone isn’t so great. It tops out at USB 2.0 speeds and doesn’t provide display output capabilities. It does support 50W fast charging, which is a solid level. Of course, with the aluminum rear panel, there’s no wireless charging available.
While the 4a Pro has the typical power and volume buttons along its right edge, it also has a special AI button on the left edge. This integrates into Nothing’s “Essential Space.” Tapping the button grabs a screenshot and lets you add a note, while holding the button records a voice memo.
Nothing Phone 4a Pro – Software
The Nothing Phone 4a Pro comes running Android 16 and is promised three major OS upgrades and four years of security patches, which is on the short side next to Google, Samsung, and Apple, but not altogether bad for a mid-range device. At four years, I’d expect the performance of this phone to start readying many folks for a leap to a new generation of hardware, especially with evolving on-device AI processing being pushed so hard (to say nothing of Nothing’s own AI ambitions).
I won’t dive into the Nothing’s AI-powered Essential Space deeply, as that would be a full review in itself. It’s worth noting, however, that use of the app requires giving it full access to your photo and video and library on the phone. It even recognizes when it has been given limited access and will not operate. If you’re not a fan of letting AI-anything have that kind of access, be prepared to get no use out of the app and have a button on the phone that ultimately does nothing for you.
As for Nothing’s take on Android, it immediately presents users with its stylish, black-and-white, minimalist skin or the option to go for a basic, colorful option. The latter may be good for legibility, as the former looks slick, but makes even familiar apps hard to recognize by their icons on the home screen. Beyond this, there’s nothing notable about the customization of Android, with it feeling much like a Pixel phone to use.
Nothing Phone 4a Pro – Gaming and Performance
Nothing has always focused on value more than performance, and the Nothing Phone 4a Pro is no exception. It runs on a modest Snapdragon 7 Gen 4 chip with either 8 or 12GB of memory (my test unit came with 12GB). This doesn’t make it exceptional for gamers, though it still handles itself decently. The phone could run Where Winds Meet with its Ultra graphics setting at 30fps stably for a half hour without getting exceedingly hot, but it wouldn’t go beyond that. Lighter games should be no problem. It doesn’t perform much better than its competition. Even the Pixel 10a beat it across the board in Geekbench 6 and 3DMark CPU and GPU test benchmarks.
It’s not just a matter of special settings either. The phone has a Game Mode with a further Performance Mode setting, but that appears to have little impact on actual performance. Both Geekbench 6 and 3DMark scores were hardly affected by this setting being enabled and weren’t even consistently improved. At least the phone avoids building up too much heat, running with 99.4% consistency during a 20-run stress test with 3DMark’s Steel Nomad Light benchmark.
All told, the phone still offers smooth operation in everyday use. I never noticed stutters or slowdowns. It’s just not doing much in the way of extreme performance. Efficiency may be more its focus. The phone happily plugs along through the whole day and then some. Over the course of testing, I went a few days without using the phone and was surprised to see some extreme standby efficiency, with the phone still up and running with charge to spare even though Airplane mode had not been turned on.
Nothing Phone 4a Pro – Cameras
The cameras on the Nothing Phone 4a Pro are its chance to shine. Despite being a mid-ranger, it attempts to offer an array of sensors that’s more often limited to high-end models. Even Apple doesn’t give its base iPhones triple-sensor setups. Here’s a rundown of the cameras included on the Nothing Phone 4a Pro:
50MP Wide, f/1.88, 1/1.56”, OIS, EIS, PDAF
8MP Ultrawide, f/2.2, 1/4”, 120-degree FOV
50MP Telephoto, f/2.88, 1/2.75”, 3.5x optical, OIS, EIS
32MP Selfie, f/2.2, 1/3.42, 89-degree FOV
Nothing shows its chops well with this setup. The main sensor does a great job gathering light and crisp details. It shoots wonderful portraits and has a wide enough field of view to grab decent scenery shots without needing to step over to the ultra-wide sensor. Using the Glyph Matrix on the back, it can also work for even higher-quality selfies than the already solid selfie camera manages.
The zoom lens is one of this phone’s super powers. It’s not crazy, but with 3.5x optical zoom on a high-res sensor, it can look pretty darn good even when bumping up to 7x. Even though the Pixel 10 has a 5x optical zoom, its lower resolution actually sees the Nothing Phone 4a Pro come ahead slightly in some elements, especially when pushing into digital zoom. It just tails the Pixel 9 Pro tele sensor. The camera does a great job locking onto a subject and stabilizing, too, which helps immensely when trying to frame a far-off subject. With all the detail it provides on more distant subjects, it’s really a rocking addition to the phone.
The ultra-wide is a little soft and really calls for bright light. But in sunny, outdoor shooting, it proves a useful complement to the rest of the lineup.
All in all, the camera setup and its performance is quite impressive for a phone of this price. I wouldn’t have been surprised to see it on a much more expensive device. For photography-minded users, this certainly makes up for any deficits in the performance department.
Purchasing Guide
The Nothing Phone 4a Pro is offered in three colors – silver, black, or pink – and two configurations. It can have 8GB of memory and 128GB of storage for $499 or jump up to 12GB of memory and 256GB of storage for $599. It's available from Amazon, Best Buy, and direct from Nothing.
Journey among the stars from the comfort of your own couch.
Show full content
After a massive box office run, Project Hail Mary has landed on VOD platforms like Prime Video. If it feels like that took longer than usual, you're not wrong. Amazon originally planned to release the film on digital almost a month ago, but instead decided to extend its theatrical window in response to its overwhelming box office success.
While there are still some showtimes available at select locations, the arrival on digital means you can officially watch Project Hail Mary at home. An easy win for movie night, if I do say so myself.
Project Hail Mary Lands on Digital
Project Hail Mary is available to rent for $19.99 or purchase for $24.99 through Prime Video. If you choose to rent the movie, you’ll have 30 days to start watching it and 48 hours to finish it from the time you hit play.
The sci-fi epic currently stands as the second highest-grossing movie of 2026, behind only the massive family hit The Super Mario Bros Galaxy Movie. It’s also received critical acclaim, with Tom Jorgenson's 8/10 review for IGN describing it as “a memorable celebration of how much we can accomplish when we work together.” Very hopecore.
Streaming Release Date Still TBA
Amazon MGM owns the distribution rights for Project Hail Mary in North America. That means the movie could end up on MGM+ or Prime Video, maybe even both. Given how massive Project Hail Mary has been at the box office, it seems like an easy win for Amazon to eventually add it to Prime Video.
Perhaps even more suprisingly, we still haven't heard any information about a DVD or Blu-ray release. It seems pretty much guaranteed that these will come down the pipeline at some point.
With how big of a success the movie and everything around it seems to be, it shouldn’t be a surprise that there’s already whispers about somehow turning it into a franchise.
Blythe (she/her) is an Audience Development Coordinator at IGN who, when she isn't following streaming news, spends way too much time in character customization screens and tracking down collectibles.
IGN recently spoke to Bioshock developer Ken Levine about his new game Judas and his thoughts on the ever-changing world of game development. He explained why cutting-edge tech and ultrarealism weren't appealing to him as a creator.
Show full content
IGN recently spoke to Bioshock developer Ken Levine about his new game Judas and his thoughts on the ever-changing world of game development. He explained why cutting-edge tech and ultrarealism weren't appealing to him as a creator.
"I don't think we've ever been a company that was like, oh my God, we need the latest and greatest technology. In the rendering space we've never been a company; outside of SWAT 4, we never really tried to do ultrarealism in our games," he explained.
"It's expensive, and it doesn't age as well as sort of more stylistic things because BioShock still looks good, I think, because it wasn't trying to get every nut and bolt super realistically rendered. It was realistic-looking, sort of, but it was more stylized."
He pointed to newer gaming machines like the Nintendo Switch 2 and the upcoming Steam Machine as signs that the medium has hit "a bit of diminishing returns" with the race for better and better visuals.
"I think if you have the right art director and the right approach, you don't need to be on the cutting edge of technology all the time," he said. "Even the stuff we're doing with Judas, all this narrative stuff we're doing is not CPU intensive. It's work intensive on our side, and Baldur's Gate is the same way. That was just like a ton of work behind that. None of it was particularly technologically demanding, right? It was just a billion branching tree structures that they had to manage and think about - which I tip my hat to those guys because they did an amazing job with it - but that's not a technological, hardware challenge. It's an engineering and thought challenge."
Levine's next game, first-person shooter Judas, doesn't currently have a release date, but when it's ready, it will be published on PS5, PC and Xbox Series X and S.
Levine spoke to IGN as part of our IGN Icons series, celebrating the last 30 years of the video game industry and the people responsible for pushing it forward.
Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.
In a recent interview with IGN, Ken Levine explained why his next game Judas has been 10 years in the making.
Show full content
In a recent interview with IGN, Ken Levine explained why his next game Judas has been 10 years in the making. He revealed it's not because of technology but because the team was focused on creating stories that will respond to you when you're playing.
"The reason it took so long is not really related to rendering technology or anything like that," he said. "It was figuring out how we crafted the system, this narrative Lego system that is combining modular elements together dynamically at runtime to make stories happen that are very reactive to the player."
"So we had a technology, and then we had to figure out how to write a story for that. Like how do we write stories at maximum leverage? As much as you love the stories from BioShock and BioShock Infinite, they are pretty linear experiences; outside of the combat, they're not that highly reactive to player action in the same way. And I really wanted to do a game that was, you know, sort of the opposite end of the spectrum from that."
Judas is a first-person shooter with a science fiction soul. It's set aboard the Mayflower, an interstellar ark carrying humans to a new home on Proxima Centauri with a Big Brother-style oppressive society controlled by machines. Main character Judas is ready to burn it all down, whether the population of the Mayflower wants her to or not. It's the work of Levine and his studio, Ghost Story Games.
"So first we're just doing the raw technology, you know, something we build on top of Unreal Engine. And then there was, okay, how do we write for this? How do we build encounters for this? And we kissed many, many, many frogs along the way. And time just was passing. I get it that it's a long time and it seems like a hugely long time. I'm not sure how we would have kissed those frogs any faster."
Levine said he could only speak for his experience of working on Judas but did offer some insight into why games take longer to create in 2026 than they have in previous generations of gaming.
"Some of it I'm sure is the scope of the games increasing; they just get bigger and bigger," he offered. "When you increase the scope of the game, there are exponential effects on everything. Like you have more people… and more people means more communication problems."
He pointed to situations where teams on games had changed, like Metroid, and the difficulties of taking over a new codebase or a new staff wanting to make the game their own.
As for his next game, he's hopeful it won't be another ten years after Judas. "My hope is with the next game we've built all the rudiments of the functions for Judas, and now, more importantly, we know how to use it. What works well and what doesn't," he said. "Because it's a very different model than we've done before. It's a first-person shooter in a deeply immersive environment with great characters and all that stuff, but the underpinnings of how it works are radically different because of the stuff we wanted to do differently in the game and just getting our heads around that."
Judas doesn't currently have a release date, but when it's ready, it will be published on PS5, PC and Xbox Series X and S.
Levine spoke to IGN as part of our IGN Icons series, celebrating the last 30 years of the video game industry and the people responsible for pushing it forward.
Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.
A massive Lord of the Rings Minas Tirith LEGO set is coming in June.
Show full content
LEGO has announced a major new addition to its line of sets based on The Lord of the Rings. This time it’s Minas Tirith, and it's the biggest LotR LEGO set yet (see it at the LEGO Store). Also known as the White City, Minas Tirith is the capital of Gondor and the site of the Battle of the Pelennor Fields in The Return of the King. It’s also where Aragorn is coronated as King Elessar.
Comprised of 8,278 pieces, this Minas Tirith set is huge, making it one of the biggest LEGO sets ever. It’s priced accordingly, at $649.99. The set will release June 1 for LEGO Insiders (you can sign up here for free), and June 4 for everyone else.
LEGO The Lord of the Rings: Minas Tirith
Release Date: June 1 for LEGO Insiders, June 4 for everyone
Price: $649.99
Pieces: 8,278
Ages: 18+
Set #: 11377
Dimensions: over 23.5 in. (59cm) high, 24.5 in. (62 cm) wide, and 14.5 in. (37 cm) deep
To capture the vastness of the city while still including recognizable and functional buildings, the set uses both microscale and minifigure-scale in its design. The sprawling cityscape and outer walls are done in microscale, while interiors like the Citadel’s throne room are big enough for the minifigures. Speaking of which, the set comes with 10 minifigures…
Minifigures Included
Gandalf the White
Aragorn as King Elessar
Faramir
Denethor
Peregrin Took
Arwen
Four Soldiers of Gondor
In addition, the minifigures come with a variety of accessories, including Gondor helmets, shields, and a crown for the new king.
This is the biggest LEGO Lord of the Rings set by a good margin, and will be the fourth largest set available, after the Eiffel Tower, Titanic, and Death Star sets.
As is tradition with the release of a major new LEGO set, there will be a free Gift With Purchase for buyers, available while supplies last. It’s LEGO Icons The Lord of the Rings: Grond (set 40893). Grond is the enormous wolf-head battering ram Sauron’s army uses to break into Minas Tirith during the Battle of Pelennor Fields. If you want this, I’d highly recommend joining the LEGO Insiders program and purchasing shortly after the set goes live, at 12:01 a.m. on June 1. These GWP’s have a history of selling out quickly.
The set is being released in celebration of the 25th anniversary of the release of the first movie in The Lord of the Rings trilogy, The Fellowship of the Ring. It’s not the only LEGO Lord of the Rings set on the market. In recent years, LEGO has released major sets based on Rivendell, Barad-dûr, and The Shire, in addition to a handful of smaller (and more affordable) sets like Sauron’s Helmet.
Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.
Save big on an Edge of Eternities booster box, including 30 packs at the lowest price we've seen it yet.
Show full content
Magic: The Gathering had a strange 2025. The highs were really high (Final Fantasy, Tarkir: Dragonstorm), but the lows were crushing (yes, we’re talking Spider-Man).
Nestled somewhere in there was a set that, as I’ve said many times on this very website, didn’t get as much love as it deserved. Edge of Eternities took the long-running card game to space, introducing the new Spacecraft card type. And while we now know it was likely a warm-up for Universes Beyond: Star Trek, which is coming this year, it’s also a great set in its own right.
Edge of Eternities Just Hit A New All-Time Low Price At Amazon
Right now, you can save 22% on a Play Booster box, netting you 30 packs at $129 instead of the list price of $164.70.
That brings each pack from $5.49 down to just $4.30. And, while you’re unlikely to find the set’s rarest chase cards in these packs (or at least the most expensive versions of them) since those are in Collector Boosters, you’ll still get an instant collection of 420 cards.
The set was great, too, with a unique space opera flavor that still felt more like Magic: The Gathering than many of the Universes Beyond products have in recent years. They’re still standard legal, too, so you can put them in your decks for event play.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.
Preorder the Star Fox remake on Switch 2 at My Nintendo Store UK now, with digital and physical editions plus exclusive bonus items.
Show full content
Dropped during a surprise Nintendo Direct on May 7, you can already secure both a digital and physical preorder of the new Star Fox game on Switch 2 — a new remake of 1997’s hit Star Fox 64 on the Nintendo 64 console.
Like with other recent Nintendo releases, 2026’s Star Fox has a distinct price difference between buying either a digital copy via download code or a physical cartridge, with the former now being cheaper than the latter.
My Nintendo Store UK’s lowest price for preordering the Star Fox Switch 2 game is indeed the download code for £41.99, which you’ll later receive via email. Meanwhile, the physical version via a cartridge in a case will set you back £49.99.
Meanwhile, the same type of price difference is the case for the Switch 2 exclusive at Nintendo in the US — with a digital copy of the Starfox remake costing $49.99 and the physical version costing $49.99.
Although available for preorder at other retailers, My Nintendo Store UK has confirmed two free physical bonus items, whether you preordered the physical or digital edition: a colourful, iconic-looking three-piece pin set and a stylish velcro patch featuring the Star Fox team emblem.
At the time of writing, these bonuses haven’t been confirmed for My Nintendo Store US, but we’ll soon update this buyer’s guide if that happens to be the case as we get closer to the Star Fox remake’s launch on Thursday, June 25, 2026.
Although this is technically the second remake of Star Fox 64 (with 2011’s Star Fox 64 3D on Nintendo 3DS being the first), this new Switch 2 version aims to expand on the original more than ever with improved level design, enhanced story, and modernised gameplay mechanics alongside new character designs for the legendary Star Fox team.
The LEGO Super Mario Piranha Plant set and a selection of other Nintendo-themed LEGO sets are on sale right now at Amazon.
Show full content
When it comes to Nintendo-themed LEGO sets, there are plenty of delightful builds to look through. If you've been hoping to scoop one up to piece together for your collection, Amazon is offering some nice deals on select sets right now, including on some of our favorite Nintendo sets.
One of our favorite deals from the bunch right now is on the LEGO Piranha Plant set, which also sits on our list of the best LEGO Nintendo sets, and has dropped to $41.99 at Amazon. Overall, this saves you 30% from its original price of $59.99, which is a pretty sweet offer.
They're not the only discounted Nintendo LEGO sets worth checking out, though. There's quite a few on sale that are angled towards younger builders as well. The LEGO Super Mario: Mario Kart Baby Peach & Grand Prix set is one that's also hit its lowest price of $55.99 (30% off) at the retailer.
Whether you're shopping for a younger LEGO fan or just hoping to pick up a set for yourself, these deals are worth taking advantage of while they're still available. And outside of Nintendo sets, LEGO has much more to offer right now, too.
Journeying to a galaxy far, far away, the LEGO Star Wars Dark Falcon set has hit its lowest price of the year. If you've had your eye on it, this is an excellent time to grab it. Or, if you're curious about new sets releasing this month, check out out breakdown of every LEGO set releasing in May 2026.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.
It's been quite the journey, I know, but it's almost here — Subnautica 2 is dragging us back down beneath the waves on May 14. Here are the global release times as well as preload details.
Show full content
It's been quite the journey, I know, but it's almost here — Subnautica 2 is dragging us back down beneath the waves on May 14.
Subnautica 2 is an open-water survival game from the creators of the original Subnautica series, wherein you can play alone or with friends and explore alluring biomes and discover fascinating creatures, crafting vehicles, tools, and bases to help survive a mysterious alien world. While there have been a few wobbles — including a painfully public falling out between developer Unknown Worlds and publisher Krafton — the game is finally releasing into early access later this week.
As an early access title, Subnautica 2 launches as a work-in-progress, which means you may experience some issues and bugs along the way. "We make our best games when you are involved from the start," the developer explained. "The earlier you play, the faster we hear what you want. This is how we have historically built our games. By involving you in the development process and iterating on your feedback, we build better games."
Depending on where you are in the world, Subnautica 2 is set to go live at the following times:
Thursday, May 14, 2026:
PDT (San Francisco):
8am
CST (Mexico City):
9am
CDT (Chicago):
10am
EDT (New York):
11am
BST (London):
4pm
CEST (Paris):
5pm
CST (Beijing):
11pm
Friday, May 15, 2026:
JST (Tokyo):
12am midnight
AEST (Sydney):
1am
NZST (Wellington):
3am
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
I have bad news for fans of EA's unsettling horror series, Dead Space — former writer and producer, Chuck Beaver, thinks a fourth instalment of the acclaimed sci-fi series is unlikely due to low sales despite its "fervent fan base."
Show full content
I have bad news for fans of EA's unsettling horror series, Dead Space — former writer and producer, Chuck Beaver, thinks a fourth instalment of the acclaimed sci-fi series is unlikely due to low sales despite its "fervent fan base."
Talking on the FRVR Podcast, Beaver admitted that the "numbers just aren't there," adding that to recoup the costs of the franchise's high production values, any new game would need to sell over 10 million copies — a tall order for even a breakout horror game.
“Any of the Resident Evils are selling around seven million [copies], that’s a pretty good number," Beaver said. "But, you know, companies now are looking for the next Fortnite. They need something that is a perennial moneymaker… something like a single-player package game with no live-service offering that’s like it’s just a dinosaur fossil of a business model."
Beaver was pragmatic, though, insisting it didn't feel "unfair" that the series failed to expand past its third entry. "It wasn’t like it didn’t get a run out of it,” he said. "I mean, it’s disappointing that we can’t [t]ake a beloved franchise to its logical end, but I guess I’m too much of a producer, [I’ve] been producing for too long. I understand the numbers, and I understand what’s happening, and why even Motive wasn’t really greenlit for anything after the remake."
The Dead Space remake, developed by EA-owned Motive Studio and released in 2023, was well-received but appears to have not done enough business to convince the powers that be at the mega publisher to invest in a follow-up.
IGN's Dead Space remake review returned a 9/10. We said: "Dead Space is a superb remake and undoubtedly the definitive way to experience one of the best survival horror shooters that Capcom never made."
“Horror games have a bit of a ceiling, you know, and I think the number back in [former EA VP] Frank Gibeau’s day was 5 million units to keep going on Dead Space," Beaver continued. "I think the number is like 15 million units now, given the cost of things," he added, before joking that it was "a sadness in capitalism for all of us to suffer, until AI makes it apparently easy for you and I just type 'make Dead Space 4.'"
In October, Glen Schofield, the co-creator of Dead Space, told IGN he hoped to bring the franchise back to life, despite EA's lack of interest. “I went to [EA] recently and they're like, 'No, we're not interested anymore,'” he said. “I said, 'I can get back the leadership team. I need the models from EA Motive and I can save you 30 to 40 million dollars on the idea that I have.' And, they're like, 'No.'"
“I have quite a few ideas that I'm ready to go with and one of them is Dead Space 4,” Schofield continued. “The fact that EA just got bought, I think there’s an opportunity. I’m already making calls.”
Last year, EA was acquired by an investor group composed of PIF, Silver Lake, and Affinity Partners in a transaction worth approximately $55 billion. Schofield speculated that in order to recoup some of that cost, the investors could potentially look to offload some of EA's more dormant intellectual property.
“We’ll see,” Schofield added. “I don’t know where EA’s head is right now, I don’t think they made money on [the Dead Space remake]. Dead Space needs to be adapted to different mediums — movies, TV series, it would be great. But I am more optimistic [since the sale of EA], because somebody new could buy [the Dead Space IP].”
Earlier this year, 28 Years Later: The Bone Temple star, Alfie Williams, revealed he's been playing Dead Space and made a push to star in a movie adaptation... if it ever happens.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Forza Horizon 6 developer Playground Games is following through on its threat after the game was leaked online ahead of the official release date, with one pirate reporting a hardware ban until the year 10,000.
Show full content
Forza Horizon 6 developer Playground Games is following through on its threat after the game was leaked online ahead of the official release date, with one pirate reporting a hardware ban until the year 10,000.
"We are aware of reports that a build of Forza Horizon 6 has been obtained prior to its release and can confirm this is not the result of a pre-load issue," Playground said in its statement. "We are taking strict enforcement action against any individuals found accessing this build including franchise-wide and hardware bans. We encourage fans to sit tight for the game’s release on May 19."
The reports first emerged over the weekend, when 155 gigabytes of Forza Horizon 6 files were spotted on SteamDB four days ahead of early access and nine days before full launch. This suggested the files were made available unencrypted on Steam proper, potentially from a pre-load error.
While Playground denied this was the cause, Forza Horizon 6 was made available to download from piracy websites, and it didn’t take long for gameplay footage to emerge across YouTube and social media. One person who published gameplay footage to their YouTube account, complete with their Xbox gamertag, reported receiving a hardware ban until December 31, 9999 — the max timeframe a ban can be offered using four digit years. That’s an effective lifetime ban for the pirate.
Playground faces an uphill battle plugging the leak, although it is taking down threads on the likes of Reddit. Remarkably, the pirate in question has followed up with yet another Forza Horizon 6 gameplay video, insisting: “I’m not worried about it at all.” Using an alt account — and with their gamertag blurred from view this time — the pirate appears able to play Forza Horizon 6 freely. “I’m not worried about a hardware ID ban,” they said. “I’m free to play online as much as I want, and there’s nothing they can do to really stop it.”
Meanwhile, SteamDB itself has issued a statement distancing itself from the leak, suggesting someone with early access to the build was responsible. Neither Playground Games nor Microsoft have explained what actually happened here.
“Forza Horizon 6 was very likely leaked by someone with early access to the build (reviewer or similar),” SteamDB said. “At around the same time, the file list appeared on SteamDB because someone (could be someone else) used our token dumper. SteamDB does not display or share keys, nor can it provide downloads.”
Forza Horizon 6 is set to launch across PC and Xbox and, as a Microsoft game, straight into Game Pass, but Steam is expected to be a significant driver of sales. Currently, Forza Horizon 6 is the second top-selling game by revenue on Valve’s platform (you can prepurchase it now). That suggests that despite this leak, it will enjoy significant success. It’s the third most-wishlisted game on Steam, too.
Microsoft has yet to say exactly when Forza Horizon 6 will officially unlock and become playable, or if this leak will affect the game's launch plans. Its general release date is May 19, but early access starts four days early, from May 15.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Lord of the Rings actor Ian McKellen has spoken of his surprise at new Middle-earth movies being made, as he prepares to return to his role as legendary wizard Gandalf in The Hunt for Gollum.
Show full content
Lord of the Rings actor Ian McKellen has spoken of his surprise at new Middle-earth movies being made, as he prepares to return to his role as legendary wizard Gandalf in The Hunt for Gollum.
Yes, not even Gandalf himself foresaw the idea that there was more to mine from Lord of the Rings — until Gollum actor Andy Serkis identified the prequel storyline he is now set to direct and also star in.
"I'm going back to do more Gandalf," McKellen said during a recent Q&A, via GamesRadar. "Who would have thought there was more? The person who thought there was more was Andy Serkis, and he's going to be directing Gollum's early life."
Fans have also expressed surprise at further Lord of the Rings films being in production, as work begins not just on The Hunt for Gollum (which will soon begin shooting in New Zealand) but also The Lord of the Rings: Shadow of the Past (the project co-written by Stephen Colbert).
The Hunt for Gollum will chronicle the years prior to the Fellowship of the Ring where numerous characters are hunting for the fallen hobbit to learn where the One Ring is located. Gandalf is one of those characters, as is Aragorn. But the pair are also being pursued in their attempts by Sauron, keen to regain his favorite piece of jewellery.
McKellen is of course back as Gandalf for the film, alongside fellow Lord of the Rings co-star Elijah Wood as Frodo and The Hobbit cast member Lee Pace as elven king Thranduil. But previous Aragorn actor Viggo Mortensen will not return — replaced instead by Fifty Shades of Grey actor Jamie Dornan.
Less is known about The Lord of the Rings: Shadow of the Past, with no word yet on whether McKellen is also returning for that. (It seems unlikely, considering its setting, but at this point who knows?) The film will feature a story from Fellowship of the Ring's third through eighth chapters, cut from Peter Jackson's movie adaptation. This will be told in flashback, with a storyline also featuring Sam, Merry, and Pippin looking back on the events in later life, alongside Sam's daughter.
While fan reception to more Middle-earth stories had cooled somewhat by the end of Jackson's own Hobbit trilogy, the franchise has remained lucrative and popular. For context, the original Lord of the Rings trilogy earned a combined $2.96 billion at the box office, while The Hobbit trilogy earned $2.93 billion. The years since have seen the franchise continue with Amazon's big budget Rings of Power TV series — and we now know exactly when new episodes will debut.
The Hunt for Gollum is scheduled to be released on 17 December 2027.
Image credit: New Line/WireImage via Getty Images.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
eBay has officially rejected GameStop CEO Ryan Cohen’s $56 billion offer to buy the company.
Show full content
eBay has officially rejected GameStop CEO Ryan Cohen’s $56 billion offer to buy the company.
The eBay Board of Directors said it had rejected GameStop’s unsolicited proposal following a “thorough review with the support of its financial and legal advisors.”
Cohen had said that if eBay’s Board rejected his offer, he would take it directly to shareholders, insisting: “There is nobody who is more qualified, based on my experience, to run the eBay business.”
In a response letter to Cohen, published in full below, eBay chairman Paul Pressler said the offer “is neither credible nor attractive.”
Dear Mr. Cohen,
The Board, with the support of its independent advisors, has thoroughly reviewed your proposal and has determined to reject it.
We have concluded that your proposal is neither credible nor attractive. We have taken into account such factors as 1) eBay's standalone prospects, 2) the uncertainty regarding your financing proposal, 3) the impact of your proposal on eBay's long-term growth and profitability, 4) the leverage, operational risks, and leadership structure of a combined entity, 5) the resulting implications of these factors on valuation, and 6) GameStop's governance and executive incentives.
eBay is a strong, resilient business that has delivered meaningful results over the past several years. We have sharpened our strategic focus, strengthened execution, enhanced our marketplace and seller experience, and consistently returned capital to shareholders. With its differentiated global marketplace and a clear strategy, eBay's Board is confident that the company, under its current management team, is well-positioned to continue to drive sustainable growth, execute with discipline, and deliver long-term value for our shareholders.
Our team remains focused on executing our strategy and driving our business forward in the best interests of the company, our shareholders, our employees, and millions of buyers and sellers around the world.
Sincerely,
/s/ Paul S. Pressler
Paul S. Pressler Chairman of the Board of Directors, eBay
Developing…
Photo by Nikolas Kokovlis/NurPhoto via Getty Images.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Crimson Desert developer and publisher Pearl Abyss has issued its latest financial results, revealing just how much money the breakout hit adventure game has made for the company, while also confirming plans to explore DLC.
Show full content
Crimson Desert developer and publisher Pearl Abyss has issued its latest financial results, revealing just how much money the breakout hit adventure game has made for the company, while also confirming plans to explore DLC.
The single-player open world fantasy action game has sold a hugely impressive 5 million copies since going on sale on March 19. Korean company Pearl Abyss reported its financials for the first quarter of 2026, so up to the end of March. That means its revenue figures only include a couple weeks of Crimson Desert sales.
Still, up to the end of March, Pearl Abyss said Crimson Desert brought in KRW 266.5 billion (approx. $178.8 million). Interestingly, the sales split between console and PC is approximately 50:50. Pearl Abyss also explained that when it comes to revenue recognition, for console, revenue is recognized after deducting platform fees (this is the money publishers pay Sony, Microsoft, and Nintendo — typically 30% — on sales on their consoles), while PC revenue is recognized after deducting taxes from user payments. (Steam also takes a cut on all sales on its platform.) More than 80% of Crimson Desert’s sales came from North America and Europe. Clearly, Crimson Desert was a massive hit in the west.
And it doesn’t stop there. Looking ahead, Pearl Abyss projected revenue from Crimson Desert for the full year to come in at KRW 644.1~734.8 billion (approx. $432.2 million~$514.4 million). That means if Crimson Desert performs at the top line of Pearl Abyss’ estimate for 2026, it will end the year having brought in over half a billion dollars.
There’s also word of labor expenses more than doubling in the second quarter, due to the performance bonus payment Pearl Abyss announced recently off the back of Crimson Desert’s success. The company has 1,024 employees as it stands, although it sounds like that number will decrease slightly as contractors brought in for the launch of Crimson Desert leave the company.
Crimson Desert fans, though, want to know what’s next for the game. Yes, the updates have improved the playing experience significantly since launch, but will Pearl Abyss expand the game with DLC or perhaps even story expansions? Reporting its financials, Pearl Abyss teased that DLC is indeed on the way.
“New Pipelines and Growth Strategy Crimson Desert will continue to focus on enhancing user satisfaction and driving new sales through continuous updates, while expanding its market presence through platform expansion,” Pearl Abyss said. “In addition, we are currently exploring various ways to broaden the game to the next level including DLC. We will share the details once the concrete plans are set.”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
As expectation mounts of an Ocarina of Time Switch 2 remake later this year, Nintendo has announced the release date of a new Legend of Zelda amiibo, due to arrive on September 17, priced $34.99.
Show full content
As expectation mounts of an Ocarina of Time Switch 2 remake later this year, Nintendo has announced the release date of a new Legend of Zelda amiibo, due to arrive on September 17, priced $34.99.
More than three years on from Tears of the Kingdom's arrival, Nintendo is finally set to release the Mineru's Construct amiibo, featuring the ancient robot which aids Link within the game.
Why now? It's a good question. Sure, Mineru's Construct has since featured more recently in Hyrule Warriors: Age of Imprisonment, and Tears of the Kingdom itself launched again for Switch 2 last year. But there's little else from Nintendo on why the figurine is set to launch later this year — a time fans expect to hear more from the company on the franchise's future.
For now, we know that the Mineru's Sage amiibo features a detailed design — reflected in its hefty pricetag — with articulated arms you can move and pose (this sounds similar to Breath of the Wild's Guardian amiibo).
Scanning the figurine with your Switch or Switch 2 console lets you receive random items in Hyrule Warriors: Age of Imprisonment, The Legend of Zelda: Breath of the Wild, and The Legend of Zelda: Tears of the Kingdom. There's also a unique glider fabric in Tears of the Kingdom which this amiibo can unlock.
Prime Video has confirmed that its hit Alan Ritchson action-drama Reacher has been renewed for a fifth season. The news arrives in the lead-up to the launch of the fourth season later this year.
No further details on Reacher Season Five were revealed, so it’ll be anyone’s guess on which Lee Child book will be adapted this time around. Ritchson has previously discussed his fondness for the second Reacher novel, 1998’s Die Trying, but there are many others that remain particularly popular with readers. The series is not following the books in order.
Reacher Season Four is based on the 13th novel in the series, Gone Tomorrow, which was published in 2009.
Years before his starring roles in The Lord of the Rings and X-Men, Ian McKellen met with Star Wars' original Obi-Wan actor Alec Guinness, who advised him to drop support for a gay rights charity.
Show full content
Years before his starring roles in The Lord of the Rings and X-Men, Ian McKellen met with Star Wars' original Obi-Wan actor Alec Guinness, who advised him to drop support for a gay rights charity.
According to McKellen, he was invited to lunch by Guinness so the two British thespians could have a chat. But later in the meal Guinness brought up McKellen's work with Stonewall, a notable gay rights charity, and advised him to stay out of political issues.
The event has come to light now in an interview with The Guardian, where McKellen was asked about the "worst piece of advice" he'd ever been given.
"[Guinness] took me for an Italian lunch in Pimlico, where we chatted about this and that until he brought up the real reason for his invitation," McKellen answered. "He had heard about my work to establish Stonewall – a lobby group to present to the government and the world at large the case for treating UK lesbians and gays equally under the law with the rest of the population.
"He thought it somewhat unseemly for an actor to dabble in public or political affairs and advised me, sort of pleaded with me, to withdraw," McKellen continued. "Advice from an older generation, which I didn't follow."
It's unclear exactly when this meeting occurred, though the suggestion is it was around the time of Stonewall's founding in 1989. In the years since, the organization successfully challenged the UK's ban on gay and lesbian members of the armed forces, and backed the introduction of same-sex marriage, along with numerous other pieces of legislation.
Guinness died in 2000, following a decades-long career in film that saw him win an Academy Award, Tony Award, Golden Globe, and BAFTA. Like McKellen, he was knighted for his work.
McKellen is currently starring in The Christophers, a movie about two siblings who conspire to forge their father's unfinished paintings so they become valuable after his death. And, of course, he will soon reprise his role as Magneto to feature in Avengers: Doomsday, due in theaters this December, and his role as Gandalf in next year's in The Lord of the Rings: The Hunt for Gollum.
Photo by Screen Archives/Getty Images.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Neowiz and Round8's Lies of P sequel has now "entered full production phase."
Show full content
Neowiz and Round8's Lies of P sequel has now "entered full production phase."
While we already knew that a sequel to the critically and commercially acclaimed 2023 soulslike was on the way, South Korean company Neowiz — which co-developed as well as published the soulslike adventure — has now confirmed, via its latest financial report to investors, that its prototype has been "approved," paving the way to a "full development phase." Unfortunately no release window was mentioned.
Elsewhere in the financial report, the company intimated that income generated by Lies of P DLC, Overture, had now "stablized," and it was now "executing strategies for global IP franchising and fandom-centered operations to drive robust revenue growth." Oh, and there's a "new IP" in the works, too.
Interestingly, asked about how to stand out in a competitive market and attract the best talent, Neowiz's management stressed that it considered its expertise in storytelling to be a key USP, adding "narrative is a core competency for Round8 and a key element in driving user immersion."
"In an environment where global development costs are rising, it is difficult to gain market recognition through technical or sheer volume-based investment alone, making narrative even more critical," the company emphasized. "We recruited directors Jin Seung-ho and Lee Sang-gyun precisely because they possess excellent narrative implementation skills.
It also highlighted that expanding genres was "not intentional," adding: "When reviewing new titles, we apply three criteria: the originality and fun of the concept, market competitiveness, and our in-house development capabilities. The lineup naturally diversified because our directors brought forward persuasive and attractive proposals that met these conditions.
"While managing multiple projects is challenging, game development is inherently difficult regardless of the genre. Round8 believes that allowing directors to pursue concepts for which they have the strongest motivation and capability is a rational choice to increase the probability of success."
We had a good time with Lies of P, awarding it 8/10, and Overture itself also secured an 8/10. "Even if it’s clearly dancing on the same old strings, Lies of P: Overture is an excellent expansion that adds a whole lot more to a game that was already great," we wrote, although since then, the DLC has been patched to reduce monster difficulty in repeat playthroughs and "adjusted stats" for some of the field monsters you encounter in your first playthrough of Overture.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Sega has confirmed it has canceled its mysterious "Super Game" as part of a company-wide pull back from free-to-play following weak sales.
Show full content
Sega has confirmed it has canceled its mysterious "Super Game" as part of a company-wide pull back from free-to-play following weak sales.
Reporting its 2026 fiscal year financial results, Sega said new free-to-play games had struggled, and while reviewing its ‘Games as a Service’ strategy, it had decided to cancel Super Game.
Sega’s Super Game was never made entirely clear, although Sega had said it was due out by the end of March 2026. When the project was announced in 2021, it formed a part of a long-term initiative that also involved a new first-person shooter developed at a European studio. Lots of industry buzzwords were used to describe what Sega was going for, such as ‘global,’ ‘online,’ ‘make into media,’ and ‘IP utilization.’ Sega had hugely ambitious sales targets for Super Game, too, aiming to bring in 100 billion yen (approx. $634 million) across its lifetime.
News on Super Game has been thin on the ground, however. In November 2021, Sega said it was thinking about investing up to 100 billion yen (at the time approx. $882 million) over five years to make Super Game a success. Then, in November 2023, Sega said it was making "steady headway" on Super Game development, teasing it involved "the concept of a game that stands head and shoulders above normal games." There was also talk of it involving "the entire gaming ecosystem, including not only players but also streamers who stream the game and their viewers."
Now, five years after it was announced, Super Game is dead. Sega’s free-to-play rethink stems from weak performance of Sonic Rumble Party, significant financial struggles with Angry Birds developer Rovio, and various delays. Sega said no additional costs were associated with the cancelation of Super Game, but over 100 people who were on F2P development have been transferred to what Sega calls “Full Game” development team to focus on “the mainstay IPs.”
This cancelation has not impacted development of the various reboots Sega has in the works. It still has the new Virtua Fighter, Golden Axe, Streets of Rage, Jet Set Radio, and Crazy Taxi on its list of upcoming Full Game titles. Other Full Game titles Sega has confirmed to be coming at some point are RGG Studio’s Stranger Than Heaven, Creative Assembly’s Total War: Medieval III, Total War: Warhammer 40,000, and Alien: Isolation 2, as well as Persona 4 Revival.
Sega has a long list of upcoming movies based on its IP too, including Sonic the Hedgehog 4, The Angry Birds Movie 3, and adaptations of Golden Axe, Shinobi, Streets of Rage, Eternal Champions, The House of the Dead, and OutRun.
Photo by Kazuhiro NOGI / AFP) (Photo by KAZUHIRO NOGI/AFP via Getty Images.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
In Netflix's Devil May Cry Season 2, Vergil proves that two human-demon hybrids are better than one.
Show full content
Devil May Cry Season 2 debuts on Netflix on May 12.
The first season of Devil May Cry had some frustrating issues, yet it still delivered a fun ride with a bonkers finale and a killer soundtrack. Season 2 goes even harder on the political allegories and commentary that make the show more than just a gorefest, while doubling down on the emotional undertones of Dante’s story by bringing in his long-lost brother, Vergil. Immediately, Vergil elevates the show, with a tragic and compelling backstory, a thrilling arc, and the best fights of the season. Though the scripts remain predictable, Devil May Cry is still a riveting video game adaptation.
Season 1 left off with the cowboy President of the U.S. literally invading Hell to the tune of Green Day’s “American Idiot.” As it turns out, this war is not exactly universally popular; though the government and DARKCOM work their propaganda machine relentlessly to push the war on Hell as a righteous battle against evil, we see plenty of backlash from the public… especially when footage of black site detention centers and the torturing of civilians goes public. If nothing else, creator and showrunner Adi Shankar knows to follow the lead of Garth Marenghi's Darkplace when he says that writers who use subtext are all cowards. Is it too on the nose? Most definitely, but the overt references to the Iraq War, combined with the very early 2000s soundtrack, does give the show a unique identity that makes it stand out as an adaptation.
The main thrust of the plot involves Vice President Baines (Ian James Corlett, replacing the late Kevin Conroy) and the head of the Uroboros Corporation, Arius. As a villain, Arius is not the most compelling character, though he does get a bit more characterization than he had in Devil May Cry 2 (the plot of which serves as the biggest inspiration for this season, alongside the 2013 reboot). Arius is mostly a stepping stone toward bigger and better villains; take, for instance, the agent of Hell sent to stop Uroboros – Vergil. From the moment he steps into frame, Vergil becomes the star of the season; he’s the polar opposite of Dante – super serious, no-nonsense, and completely vicious. He arrives on Earth by mercilessly butchering a squad of Uroboros soldiers, with the dynamic action edited to match the tune of Drowning Pool’s Bodies.
Vergil’s story is the highlight of Season 2 – a quest for vengeance full of twists and turns that challenges his own notions of justice, his allegiances, and his goals. But it’s also a heartfelt tale with flashbacks expanding on his and Dante’s childhood and their relationship to their mother, Eva. Where the first season focused on the reveal that Dante is a half-demon and son of a legendary demon warrior, this season turns its attention toward Eva and how she raised her boys, and the very different paths they took. Johnny Yong Bosch and Robbie Daymond do a great job portraying the emotional aspects of Dante and Vergil, respectively, with both men trying to hide the emotional scars they so clearly carry with them while letting that same trauma drive their every decision.
Vergil’s story is the highlight of Season 2 – a quest for vengeance full of twists and turns.
Even if the visuals still suffer from CG demons and some unfortunate use of still images during some action scenes, the animation by Studio Mir remains dynamic, and the fighting is kinetic. Episode 2 even employs some interesting art style changes that echo the phenomenal sixth episode of the first season. The soundtrack also remains one of the coolest things about this show, with some fantastic needle drops that fit the tone of the season.
Ryan Coogler's The X-Files reboot show has reportedly added Steve Buscemi, Amy Madigan, Ben Foster, and more actors to its cast.
Show full content
Ryan Coogler's The X-Files reboot has reportedly added Steve Buscemi, Amy Madigan, Ben Foster, and more actors to its cast.
Deadline reported that the new sci-fi show from the filmmaker behind Sinners gained a whopping eight names today. Details about the parts the actors will play remain unclear, though each is said to be a "guest role."
Buscemi has a long, long history in Hollywood but is probably best known for his roles in movies like The Big Lebowski, Fargo, Reservoir Dogs, and Monsters, Inc. Madigan's career on-screen dates all the way back to the 1980s but more recently she stole the show as Aunt Gladys in 2025's Weapons, a part that earned her a win for Performance by an Actress in a Supporting Role at the 98th Academy Awards. Foster, meanwhile, is known for roles in projects like Warcraft, Lone Survivor, and 3:10 to Yuma.
Also joining the roster of X-Files guest stars are Devery Jacobs (Echo, Reservation Dogs), Lochlyn Munro (Peacemaker, Scary Movie), Tantoo Cardinal (Wind River, Killers of the Flower Moon), Joel D. Montgrand (True Detective, Altered Carbon), and Sofia Grace Clifton (Station 19, Angela). They'll act alongside Danielle Deadwyler (Carry-On) and Himesh Patel (Yesterday), who, as previously reported, play two FBI agents who form an unlikely bond after being assigned to a division tasked with investigating strange cases.
Word that Coogler had his eye on an X-Files reboot first emerged in December 2023. Early reporting on the project suggested Disney was the entity that would be behind the show, with a pilot order at Hulu finally arriving in February of this year. Now that the reboot is pulling even more of its cast together, it seems there's little standing in Coogler and company's way.
How The X-Files reboot may or may not connect to the sci-fi universe first established by creator Chris Carter in the '90s. Its release date also remains a mystery.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Sold through Wolfbox's official storefront with full warranty and ships from the United States.
Show full content
Wolfbox's "Megaflow" series of electric air dusters offer great build quality and powerful airflow at a budget-friendly price. This is the air duster that I own for my PC maintenance and can't recommend them enough. Amazon, surprisingly, isn't the best place to get them at the lowest price. Wolfbox has its own official storefront on AliExpress and the deals there are nearly always better. They also ship from the United States so there are no import fees or long shipping times.
Big Price Drops on Wolfbox Cordless Electric Air Dusters
Electric air dusters are fairly straightforward devices. An internal fan spins at extremely high speeds (often over at over 100,000RPM) to move an appreciable amount of air. A nozzle funnels the air into a tight, high-velocity stream that's more than strong enough to blast away the layers of dust and debris that's been accumulating on your PC components. The Wolfbox Megaflow air dusters feature three speed settings, but I would recommend keeping it at the max speed for maximum airflow (though at the expense of reduced battery life). You also get five different sized nozzles, including a narrow funnel for tight spaces like the crevices in your keyboard and a wider nozzle for general PC cleaning.
The Megaflow 200 is the biggest and baddest of the bunch with a high 88ms airflow rating and a quick-release swappable 6,000mAh battery. The Megaflow 100 is the middle child with a 79ms airflow rating and a non-removable 6,000mAh battery. Of the three, the DF100 is the duster I would recommend the most, since it offers a ton of airflow and good battery life at outstanding price. The Megaflow 60 is the budget model with a 72ms airflow rating and a 5,000mAh battery.
Wolfbox's build quality is excellent compared to other air dusters on Amazon, many of which are based on the same X3/X3 Mini design and some are even made of 3D printed plastic parts. If you're looking to get something as cheap as possible, then a $20 air duster will save you money in the short term, but get the Wolfbox if you want something that lasts.
Unlike the ones sold on Amazon, Wolfbox's Mega Flow dusters have model numbers that start with "DF" instead of "MF". As far as I can tell, they are the same except for the color. The listed specs are identical.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.``
This fully articulating mount supports TVs up to 97" and 132 pounds.
Show full content
The wall mount you choose is going to be supporting your expensive TV for years, so brand reliability is important. Perlegear is one of the biggest TV mount vendors on Amazon with plenty of reviews to back it up. For a limited time, Amazon is offering this Perlegear Full Motion TV Wall Mount, which supports TVs up to 97" and 132 pounds, for just $34.75 after you apply coupon code "NDFC4RAH". The wall mount is overkill for most TVs out there, and that's a good thing.
This TV Mount Has All the Bells and Whistles for Just $35
The Perlegear TV wall mount is rated for TVs 42" to 97" and up to 132 pounds. Of course to qualify for these ratings you'll need to screw the lag bolts into wood studs, concrete, brick, or any other strong surface; drywall will not suffice. Perlegear is no stranger to mounts, and its products include simple installation instructions that can be tackled as a relatively easy DIY project with only a few basic tools. The hardest part of the job is actually lifting your TV onto the mount.
Once installed, your TV is going to stay in place securely. The UL-listed mount features thicker articulating arms and a larger reinforced wall plate than other brands at this price point. Security locks and anti-drop end caps are included so that there's no chance the TV will slide off the sides, even while you're positioning it. This is a full motion mount with tons of manueverability, including 20 degrees of TV without tools , 90 degrees of swivel, and 16.3" of total extension.
I've used Perlegear wall mounts extensively, and none have failed on me yet.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
The third season of The Lord of the Rings: The Rings of Power will premiere on November 11, 2026, Prime Video announced Monday at Amazon’s annual Upfront presentation. The streamer also released a new image from Season 3
Show full content
The third season of The Lord of the Rings: The Rings of Power will premiere on November 11, 2026, Prime Video announced Monday at Amazon’s annual Upfront presentation. The streamer also released a new image from Season 3, which can be seen below.
“From the very beginning, this series has embodied the scale, ambition, and cinematic storytelling that define Prime Video’s biggest global series,” said Peter Friedlander, Head of Global Television, Amazon MGM Studios in a statement.
“The extraordinary response from millions of fans around the world has made it clear that this journey through Middle-earth continues to resonate, and that momentum has only grown heading into Season Three.”
According to the season’s official plot synopsis:
“Jumping forward several years from the events of Season Two, Season Three takes place at the height of the War of the Elves and Sauron, as the Dark Lord seeks to craft the One Ring that will give him the edge he needs to win the war, bind all peoples to his will – and at last rule all Middle-earth.”
The Lord of the Rings: The Rings of Power Season Three is produced by showrunners and executive producers J.D. Payne & Patrick McKay. The series is produced by Amazon MGM Studios.
Prime Video has published a The Boys Season 5, Episode 7 teaser trailer, revealing that some members of the Gen V cast will soon return, as a refreshed Homelander takes the Oval Office.
Show full content
Prime Video has published a The Boys Season 5, Episode 7 teaser trailer, revealing that some members of the Gen V cast will soon return as a refreshed Homelander takes the Oval Office.
The footage shows a few brief glimpses from the penultimate episode of showrunner Eric Kripke's brutal superhero show. With just two episodes left to go until the series finale, The Boys is set up for an explosive finish.
Warning! Spoilers for The Boys Season 5 follow.
Episode 6 left Butcher, Hughie, and the rest of the crew with a shocking and upsetting twist: Soldier Boy has given Homelander V-One. As the series' superpowered antagonist shot his laser eyes into the sky, it seemed clear that the good guys are at least going to need to tweak their super virus plan, if not come up with a new one entirely.
Penultimate episode, lads. Grab a Hawaiian shirt and lace up yer fuckin' boots. pic.twitter.com/q6g6cFuDxp
The Boys Season 5, Episode 7 teaser trailer picks right up where it left off, with Hughie seemingly ready to admit defeat as he says, "It's over. We lost." As quick cuts tease the return of Sheline and Dogknott, we also get a glimpse of the Gen V reunion viewers have been waiting for.
The college-aged superheroes were previously poised to be major players in the universe going forward when we last saw them in Gen V Season 2. Most of the spinoff's cast has been almost totally absent, leaving fans to wonder if Kripke and crew had other plans in store. Now, we know that at least the blood-bending Marie Moreau (Jaz Sinclair) and the body-swapping Jordan Li (London Thor/Derek Luh) will have some role to play as The Boys comes to an end.
Finally, the episode teaser trailer leaves off with a menacing shot of Homelander in the Oval Office of the White House. What he's doing there remains to be seen, but we can probably guess that he's feeling especially godlike after finally nabbing that V-One.
Finally, be sure to read IGN's 8/10 Episode 6 review. We said at the time, "Though the dramatic climax doesn't entirely land, The Boys Season 5, Episode 6 nonetheless delivers a proper blend of humor, violence, and dramatic pathos."
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
A new video has revealed a ton of exciting new information on the original, scrapped version of Uncharted 4 by Amy Hennig.
Show full content
A new video has revealed a ton of exciting new information on the original, scrapped version of Uncharted 4 by Amy Hennig. For those that don't know the history, Amy Hennig was the writer and creative director of the first 3 Uncharted games. She was working on a fourth game for the PS4, but abruptly left the project in early 2014 and was replaced by Bruce Straley and Neil Druckmann.
Rumors regarding her departure have circulated for years, but former Naughty Dog employee Gabriel Betancourt recently suggested to YouTuber Kiwi Talkz that Hennig's version of the game wasn't meeting internal standards. Sony reportedly threatened to pull funding from the game if things weren't turned around, and that's when Druckmann and Straley took over. In 2021, Nathan Drake actor Nolan North stated that eight months of work on Uncharted 4 were thrown out after the change.
For years, fans have wondered what Uncharted 4 would've looked like had Hennig stayed on board. A new video from YouTuber Thekempy reveals a lot of information on the project, including changes to the story, cut content, and more. The general premise of the story is similar to the final product, with Nathan and his friends searching for Henry Avery's lost treasure while dealing with the return of his long-lost brother. Rafe remained the antagonist, though he would've been played by Alan Tudyk.
However, things get very different in terms of how that story would have actually unfolded. For instance, Charlie Cutter would've returned, Sam would've been more of an antagonist than in the original game, and players would've played as Sully as well as the legendary pirate, Henry Avery. Perhaps the biggest change, however, was that Hennig and her team were exploring a radical overhaul to Uncharted's gameplay.
Uncharted 1 - 3 were criticized by some for allowing Nathan Drake to gleefully murder a bunch of people without any regard for their lives. The level of violence felt disconnected from the story and characters, so Hennig came up with an idea. The team was looking to have a more melee-focused approach to combat, de-emphasizing the gunplay. This is notable because Uncharted 4's gunplay is arguably the best in the series, thanks to the ability to fluidly run and gun, as well as shoot weapons while swinging from the grappling hook.
On release Uncharted 4 sold sold over 2.7 million copies in its first week and went on to win critical acclaim and awards. It's still interesting to hear what the game may have looked like and compare and contrast. There's no way to really know which version would've been better, because ideas can be great on paper, but not be executed well. Either way, you should absolutely check out Thekempy's video as it is a fascinating deep dive into one of gaming's greatest "what if?" stories.
Uncharted 4 turned 10 earlier this week, leading to a lot of retrospective's about Nathan Drake's finale. However, the story may not actually be over. A lot of fans have been speculating that Uncharted 5 is in the works, potentially with Nathan Drake's daughter at the helm. What we do know is that Naughty Dog is actively working on Intergalactic: The Heretic Prophet, but it is also developing other mystery projects as well.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
Universal Pictures is inviting audiences to embark on a “digital odyssey” for director Christopher Nolan’s The Odyssey by joining the movie’s official Discord server.
Show full content
Universal Pictures is inviting audiences to embark on a “digital odyssey” for director Christopher Nolan’s The Odyssey by joining the movie’s official Discord server, which has grown rapidly with over 100k subscribers in just a week. Additional platforms on this “digital odyssey” include Reddit, What'sApp, IG, TikTok, Roblox, and Google Maps.
This guide will help you find your footing. Read carefully. The sea ahead is full of secrets.”
Further down in the welcome section is “The Journey,” which states:
“The journey unfolds over time. As this experience progresses, new platforms will unlock, each one hiding something worth finding. Stay close, stay sharp, and bring what you discover back to the community.”
Currently active on The Odyssey’s Discord are:
“journey-chat — Ciphers, clues, and discoveries. Start here if you're lost.
discord-quests — Active Discord Quests and discuss how to earn rewards.
reddit — Unlock: find what's buried on Reddit.”
Odysseus himself, actor Matt Damon, kicked off the first Discord Quest, which saw over 1.2 million users contribute 4 million planks of wood to create a massive build of the Trojan Horse.
The Discord also explains how users’ roles will progress, beginning at The Castaway level and then moving up the ranks to The Oarsman (Level 5), The Wanderer (Level 10), The Tempted (Level 15), The Cunning (Level 20), The Survivor (Level 30), and, finally, The Returned (Level 45).
“Every member who enters this server begins the same way: adrift. Your rank is earned through presence: talking, contributing, showing up. The longer you sail, the further you go,” according to the instructions. “Earn XP by chatting in the server. The more you engage, the faster you rise. Each rank unlocks new channels, new perks, and a daily Trade Goods income that grows with you.”
There are “special roles” users can assume: Odysseus’ Crew, The Poet, The Scholar, or The Artisan: “Every crew member carries something different. These roles reflect who you are within this community: the way you engage, the gifts you bring, and the place you've carved out on the journey.”
Expect more content to unlock via the film’s official Discord server leading up to the release of The Odyssey only in cinemas on July 17th.
It's off to the races in the eighth Dungeon Crawler Carl novel.
Show full content
The Dungeon Crawler Carl series has been experiencing a whirlwind of a year so far in 2026. The live-action TV series was officially confirmed for Peacock, a massive tabletop RPG was announced, and Playmates even revealed a new toy line. If you weren't already a fan of Matt Dinniman's LitRPG phenomenon, there's never been a better time to jump on the bandwagon.
For those who are already fully caught up on the series, however, there's a new book out tomorrow! A Parade of Horribles is the eighth Dungeon Crawler Carl book so far, it's getting released as an eBook, audiobook, and a hardcover edition all at once. Here's everything you need to know before you buy.
Where to Buy A Parade of Horribles
Dungeon Crawler Carl is one of my favorite LitRPG books, so if A Parade of Horribles isn't available with my Kindle Unlimited subscription tomorrow morning, it's going to be a day one purchase for me. The Kindle version is the best deal overall, but for the first time ever you can also purchase the hardcover edition on release day.
I checked various retailers and Amazon has the best discount overall on physical copies compared to other major online bookstores. Amazon won't be able to deliver your copy immediately, however, so Barnes & Noble is your best bet if you want to be able to pick it up first thing tomorrow at your local store.
Note: Kindle books usually release at midnight ET in the U.S.
The audiobook version is available too
For fans of the audiobook versions of Dungeon Crawler Carl, you can also get the Audible edition on day one. You don't have to have an Audible subscription to purchase the audiobook, which is discounted to $18.86 on Amazon right now. There are free trials available for Audible that grant you a first credit alongside 30-days of access to other benefits of the service.
If you haven't listened to the audiobook versions of Dungeon Crawler Carl yet, I'd highly recommend checking them out. There's a reason it's one of the most popular audiobooks currently running.
What's A Parade of Horribles About?
Carl and Donut are deep in the dungeon now, and things are going to continue to get weird. If you're wondering what to expect, here's a quick synopsis directly from Matt Dinniman's website:
"As chaos and mass panic spread outside the dungeon in the wake of Faction Wars, Carl and Donut find themselves on the tenth floor, where they’re forced to compete in a surprisingly normal set of tasks. Well, normal for the dungeon.
Races. Get from point A to point B, and don’t come in last. After each race, they pick an upgrade for their vehicle and the track gets more challenging. It all seems a little too normal, a little too simple."
If you want a more detailed sample of the story, you can check out an excerpt from the book from IGN's interview with the author.
Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and 10 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to books and the latest Pokémon games.
Coincidentally, MyBestBuy Plus membership is 40% off (now just $29.99).
Show full content
Heads up: The massive 77" LG Evo C5 4K OLED Smart TV just dropped to the lowest price of the year. Best Buy is offering it for just $1,650.99 with free delivery, but only if you're a My Best Buy Plus member.
Fortunately, Best Buy is running a concurrent promotion where you can sign up for the membership for just $29.99 after a 40% off discount. Add it to your cart along with the LG Evo and your TV will be automatically discounted by $550. In addition to this discount (which alone is worth the price), Plus membership offers free expedited 2-day shipping on thousands of items with no minimum requirement and an extended 60-day return policy.
The 77" LG Evo C5 4K OLED TV Drops to the Lowest Price Ever
LG's C-series OLED TV has been our favorite TVs for console gaming for many years thanks to its outstanding image quality, low input lag, and high refresh rate. This is one of the best TVs you can get for streaming 4K HDR content in its intended glory. The C5 boasts the near-infinite black levels, near-infinite contrast ratio, and near-instantaneous response times you'd expect from any OLED TV. It's also equipped with LG's proprietary Evo panel, which is significantly brighter and offers a wider color gamut than traditional W-OLED TVs.
The C5 is also equipped with modern gaming features that make it a perfect complement to current generation consoles like the PlayStation 5 and Xbox Series X, including a native 120Hz panel that can be pushed to as high as 144Hz, HDMI 2.1 inputs, variable refresh rate and auto low latency mode.
This TV Mount Has All the Bells and Whistles for Just $35
The wall mount you choose is going to be supporting your expensive TV for years, so brand reliability is important. Perlegear is one of the biggest TV mount vendors on Amazon with plenty of reviews to back it up. For a limited time, Amazon is offering this Perlegear Full Motion TV Wall Mount, which supports TVs up to 97" and 132 pounds, for just $34.75 after you apply coupon code "NDFC4RAH". The wall mount is overkill for most TVs out there, and that's a good thing.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
007 First Light have addressed the frame rate concerns for the game an confirmed the game can hit 60 FPS with certain settings/hardware.
Show full content
After months of concerns regarding 007 First Light's performance, IO Interactive has confirmed the upcoming Bond game will run at 60fps. When 007 First Light's gameplay was revealed in September 2025, fans grew concerned about the game's performance. The frame rate appeared to be pretty choppy, particularly during big, busy action sequences.
IO Interactive seems to have used its extra time on First Light's development to smooth out performance issues, and has confirmed that the game will run at 60fps on the PS5 Pro and will hit 60fps in performance mode on base PS5. 007 First Light will also have a quality mode, which will allow the game to have higher fidelity, but run at 30fps.
"007 FPS" they said back in September...👀 Pleased to showcase 007 FIRST LIGHT is running at 60 FPS on PS5 Pro.
Let us know on what platform will you play on May 27th? 👇
IOI hasn't addressed performance on Xbox Series X, but it will presumably offer similar performance and quality modes as the base PS5 version. The Xbox Series S version is a bit more questionable. Due to its weaker hardware, the Xbox Series S doesn't typically have the same variety of graphics options, so it's hard to say just how the new Bond game will run.
007 First Light releases on May 27, 2026, for Xbox Series X|S, PS5, and PC.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
The Fast & Furious universe is getting not one, but a whopping *four* shows at Peacock.
Show full content
The Fast & Furious universe is getting not one, but a whopping four shows at Peacock.
Franchise figurehead Vin Diesel announced the news at the NBC Universal upfront presentation today (via Deadline). It marks a switch for the high-octane action series as fans await the arrival of Fast Forever, its 11th mainline movie, in 2028.
“Peacock is launching four shows in the Fast and the Furious universe,” Diesel said.
Peacock has yet to spell out exactly how one show might fit into the wide-reaching story of the Fast & Furious universe, much less four. Deadline's sources, however, say that the streamer only has the first show set up, with the other three said to be "in various stages of development at Universal Television." Peacock has not announced a release date or casting details for the project.
While it's unclear if Diesel will act in any of the Fast & Furious shows, he is at least on board as an executive producer with Sam Vincent via One Race. Sons of Anarchy, One Tree Hill, and The Vampire Diaries scribe Mike Daniels is attached to write the pilot alongside 9-1-1: Lone Star's Wolfe Coleman. Both writers worked together on 2016's Shades of Blue. Fast & Furious franchise producer Neal Moritz and Pavun Shetty of Original Film are also executive producing, as are franchise regulars Chris Morgan and Jeff Kirschenbaum.
“As you all know, we are very precious about these movies but over the last decade, we’ve realized that the fans have wanted more, they wanted us to expand the legacy characters, their stories,” Diesel said at the upfront. “And for the last decade, the desire has been for us to enter the TV space.”
Fast & Furious got its start with Diesel in the original 2001 film, The Fast and the Furious, before peeling out into what has become a decades-old film franchise known for its twists, turns, and a rotating cast of well-known actors. The most recent movie in the series, Fast X, premiered in 2023, with the yearslong wait for another entry marking a change of pace from the usual one-to-two-year gap between films.
For more on the franchise while we wait to see those four shows come to Peacock, you can learn about the animated spin-off, Fast & Furious: Spy Racers. You can also check out the Fast Forever title reveal from earlier this year ahead of its March 17, 2028, release date.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Gamble With Your Friends has reached 1 million copies sold just one week after its launch on PC, so we checked in with developer TENSTACK to talk about why it's not treating its 'friendslop' game as a "live service."
Show full content
Self-described 'friendslop' game Gamble With Your Friends has reached 1 million copies sold just one week after its launch on PC.
The Sweden-based team at Tenstack announced the sales update on its post-launch journey with a message published on its Steam page. It confirmed that the casino-themed party game managed to cross 1 million copies after previously rocketing past 700,000 copies sold after just five days.
"We're soooo happy and speechless by the positive reception our game has gotten so far," Gamble With Your Friends developer SkyBrave said in the post, "and we would like to celebrate the fact that more than 1 million gamblers have entered Jeff Booth's Paradise since last Friday with you all!!! We're aware of the bugs you've been reporting, and the team is hard at work addressing them as soon as possible!"
Gamble With Your Friends launched for PC May 1, 2026, as an online co-op game "casino crawler" priced $7.99. Don't worry, there isn't any real-money gambling in-game, as Tenstack says it doesn't condone gambling on its Steam page. Instead, 1–6 players share a gamified bank account as they attempt to dig themselves out of an early grave by gambling to pay back a vicious loan shark.
Each day gives players the opportunity to earn additional currency, which can then be used to purchase cosmetics and even items, like a gun to blow away some of your friends' most valuable body parts, or a time machine to undo some risky bets. It's all part of a formula that seems to have paid off for Tenstack after it entered itself into a market packed with other bite-sized co-op experiences.
Many have spent the last year or so putting these games in a category not-so-lovingly called "friendslop." The term, which has more recently been embraced by its community of developers, gained traction after the launch of developer Zeekerss' post-lockdown hit, Lethal Company, in 2023 and picked up steam as titles like Peak, R.E.P.O., We Gotta Go, and Yapyap emerged.
In an email exchange with IGN, Tenstack co-founders Yiğit Doruk and Erik Levin de Verdier acknowledged that friendslop began as a "deragatory" term. However, as games like Gamble With Your Friends gained popularity, they've grown to see it as its own sub-genre.
"Branding your game as 'friendslop' then just becomes a way to tell gamers that your game will provide couple of fun gaming sessions for them and their friends at a low price," the pair said. "Which is nice, because there really is no entertainment that can give that much bang for the buck. It's also a heart warming feeling as game makers to see these types of games provide opportunities for friends, lovers, families, and everyone to gather around and have fun together no matter how far they're away from each other."
As Gamble With Your Friends crosses the 1 million milestone, Tenstack isn't ready to attribute its success to one specific ingredient. Doruk and Verdier go as far as to say their game may have gone completely unnoticed in an alternate timeline, even if they had "done the exact same game and took the same actions."
"So we're thankful that our hard work as a team combined with an immense luck to make this game a success," they said. "We've also been lucky enough to have some fantastic mentors and friends from the industry who supported and believed in us early, which enabled us to make this game as fun and good as possible."
So, where does Gamble With Your Friends go from here? One game update published Friday, May 8, added a few notable highlights, including the ability to score on the basketball court with your friend's head, but mostly stuck to bug fixes.
The so-called casino crawler doesn't have a specific roadmap, though, and Tenstack says that's by design. Doruk and Verdier tell IGN Gamble With Your Friends is "a finished game, not a live service," adding that they're following in the footsteps of the Peak developers at Aggro Crab and Landfall by telling players that "any updates beyond launch should be seen as a bonus."
For Tenstack, the future of Gamble With Your Friends will see the team focusing on bug fixes and quality-of-life improvements to ensure that new and returning players enjoy themselves. In short, Doruk and Verdier don't want to "pretend it's something it isn't."
"Tenstack is a small collective making creative, digestible games," they added. "A digestible game respects your money and time, it's built around one strong idea and doesn't overstay its welcome. Games you can finish in a couple of sessions without feeling stuffed.
"For us it was never about one game. It's about the ability to keep making games. We're genuinely humbled and floored by how well Gamble With Your Friends has been received, and incredibly happy that it means we get to keep doing this. We love making game(s), and we will take lessons from this release and use it to make more cool games in the future!"
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
A complete kit preinstalled with the Radeon 660M iGPU, 16GB of DDR5 RAM, 512GB SSD, and Windows 11.
Show full content
If you're a Windows user who's looking for a PC version of the Apple Mac Mini, then this deal might be right up your alley. AliExpress is currently offering the Firebat AM02 AMD Ryzen 5 6600H Mini PC for just $225.52, no coupon required.
This is a great opportunity to pick up a complete, tiny PC package that includes everything pre-assembled, including the CPU/GPU, RAM, storage, and OS, for a similar cost to a Raspberry Pi kit. You're buying it from Firebat's official store on AliExpress. It also ships free locally from the United States and arrives within one to two weeks.
Firebat AM02 AMD Ryzen 5 6600H Mini PC for $225
Includes 16GB of LPDDR5-6400MHz RAM, 512GB SSD, and Windows 11
The Firebat AM02 is really small, measuring 5" x 5" x 2", roughly the same size as a Mac Mini. It features an AMD Ryzen 5 6600H 6-core CPU with a max turbo frequency of 4.5GHz and Radeon 660M onboard graphics, 16GB of soldered LDDR5-6400MHz RAM and a 512GB M.2 SSD. The Windows 11 operating system is also pre-installed.
There are plenty of connectivity options here. Running down the list, the ports include three USB 3.2 Gen 2 Type-A ports, one USB 3.2 Gen2 Type-C port, one USB 2.0 Type-A port, one HDMI 2.1 port, one DisplayPort 2.0 port, one 3.5mm audio jack, and two 1Gb ethernet jacks. It's also equipped with Bluetooth 5.2 and WiFi 6 wireless networking.
This micro-sized PC works great as a Windows box that can be used for productivity tasks, web browsing, video streaming, and even some light gaming. Attach some local storage to it and it can be used as a home server or a security NVR. It's small enough to tuck away inconspicuously, like affixed to the back of your monitor, sips power, and doesn't get very hot. At this low price, it's a better value and a considerably more powerful alternative to Raspberry Pi.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
We've entered Week 2 of Crunchyroll's 'Ani-May' celebrations, and this week's headlining deal is a massive sale on manga. The deal is essentially a double BOGO: For every two volumes of manga you add to your cart, you get another two volumes for free.
It might not be the easiest to put into words, but it is most certainly a ridiculously good deal, especially given how many series are included and what other deals you can stack on top.
Crunchyroll Manga Sale: Buy 2, Get 2 Free
After spending way too much time scrolling through the full list, I'm pretty confident in confirming that if Crunchyroll has a manga in stock, it’s eligible for the "Buy 4, Get 2 Free" deal. We’re talking about everything from classics like One Piece to more modern releases like Frieren: Beyond Journey’s End and Chainsaw Man.
The sale also doesn't limit you to specific volumes of any series, meaning you can pick up from wherever you left off in a particular series or start something completely fresh. It even includes special editions, like the hardcover editions of Vagabond or the new 25th anniversary editions of Nana.
The sale also seemingly stretches the definition of manga, with inclusions like the massive omnibus edition of the manhwa Solo Leveling and a 20th anniversary Soul Eater art book.
Given how much is included in the sale, my personal recommendation would be to actually search for any specific series that you’re currently working through or have on your list. If you’re anything like me, you may have read a decent chunk of a series online before deciding it deserves a place on your shelf.
As you might have gathered from the pricing, all of this manga also happens to be on sale as part of a site-wide discount running through the month of May. The 'Buy 4, Get 2 Free' manga deal, however, is exclusive to Week 2 of Ani-May and will only be available until May 17.
Crunchyroll Memberships Down to $1.99/Month
The biggest deal we’ve seen come out of Crunchyroll’s Ani-May celebrations so far is naturally on the streaming service itself. From now until May 21, you can sign up for three months of Crunchyroll's Fan membership for $1.99/month or Mega Fan membership for $2.99/month. Both plans get you full access to the Crunchyroll streaming library without ads.
These memberships also include additional Crunchyroll Store discounts (5% for Fan, 10% for Mega Fan) that stack on top of all of the deals mentioned above.
Blythe (she/her) is an Audience Development Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.
Do you find cooking to be a boring affair? If your answer is a resounding YES, then here's a deal that will heat things up, quite literally. Amazon is offering the KOACKL Propane Torch Gun for just $30.35 after 50% off coupon code "D4VYGMWC". The code works for non-Prime members, but the price goes up to $44.87. It doesn't have the damage potential of an actual flame thrower, but cooking might just become way more enjoyable than ever before.
Save 50% Off the Flame Thrower Style Propane Torch Gun
Despite the fact that it looks very much like a mini flamethrower, this is not intended to be a weapon. The KOACKL is really just a cleverly designed propane torch for lighting fires and cooking. The piezo-style ignitor is a trigger built into the stock with a front foregrip for stability. The fuel is fed using a pressurized propane tank. The propane tank isn't included, but the universal threading fits standard 1lb propane tanks, which can then be filled at your local hardware store. The flame tip is adjustable with a simple rotary knob and has a much longer reach than your standard torch. It doesn't have enough range to be especially dangerous, but it's impressive enough to make your friends envious (and maybe a little bit concerned).
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
NBC has greenlit a Wordle game show hosted by Today anchor Savannah Guthrie.
Show full content
NBC has greenlit a Wordle game show hosted by Today anchor Savannah Guthrie.
The network announced plans to tap into The New York Times' word-guessing game phenomenon, with plans to premiere the show in 2027, today. It will be produced by Universal Television Alternative Studio with late-night TV host Jimmy Fallon via his Electric Hot Dog company.
"I feel very honored to be working with Savannah Guthrie on this show," Fallon said in a statement. "Savannah has that rare combination of intelligence, charm, and warmth that makes everyone feel instantly welcome. And she obviously knows how to host a show. I am SUPER PROUD and HAPPY and I think we developed a SOLID GAMER for PRIME-time."
NBC called Guthrie an avid Wordle fan in its announcement, saying that she'll help translate the game to TV screens next year. The format change will supersize the classic game's formula by asking players to solve five-letter word puzzles in a battle of "smarts, speed, and fun." The network added that players will team up in the Wordle arena to compete for "an incredible cash prize."
The Wordle game show was previously reported to be in development by Fallon late last year. Today's news gives it the green light to move forward at NBC while securing Guthrie as its host. The Today anchor has been with the show for nearly 15 years. In February of this year, she stepped away from the show amid the disappearance of her 84-year-old mother, who remains missing. Guthrie returned to Today April 6.
During a Today broadcast this morning, Fallon announced that he has been working with The New York Times to bring the Wordle game show to life for the last two and a half years. Guthrie added that she has been involved with the project "for a really long time," too.
"We just found out in February that we got picked up, and we were supposed to shoot in March," she said. "I just want to say a quick thank you to NBC, and to Jimmy and his production company, and The New York Times, and the studio, Universal. When everything happened with me and my family, they just stopped everything and said, 'We'll wait for you.'
"And Hollywood is a really tough business, as you know, and I just didn't expect that, and I just want to say, thank you. It means so much to me."
Production on the World show is expected to begin later this year. Those interested in applying for its cast can head to wordle.castingcrane.com.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Breaking Bad star Aaron Paul has been tapped to join the next season of the highly successful video game adaptation in an undisclosed role.
Show full content
Production seems to be ramping up on Fallout Season 3 as the show has begun casting ahead of filming. Prime Video has confirmed in a press release that Breaking Bad star Aaron Paul has been tapped to join the next season of the highly successful video game adaptation in an undisclosed role.
Many of the characters in the show are original to the adaptation (with a small handful of exceptions), so it wouldn't be too shocking if Paul's character isn't familiar to fans. It's unclear if he will be an antagonist or an ally to the core characters of the show, but in the Wasteland, few people are completely trustworthy.
This isn't the first time Aaron Paul has been linked to Fallout. The actor was invited to a launch party for Fallout: New Vegas in 2010, and photos of him at the event frequently make the rounds in the Fallout community. Some hoped that maybe this attention would eventually lead to Paul joining the show, and it appears the prophecy has been fulfilled. Paul also has a link to the producers of the show, as he was a key piece of HBO's Westworld, which was created by Jonathan Nolan and Lisa Joy, the producers of Fallout.
In 2024, Nolan told IGN that Aaron Paul was actively campaigning to be in a future Fallout season.
"Aaron Paul was at the premiere, a human being I love so much," said Nolan. "And he was very polite. He was very enthusiastic about the show. There was sort of an unspoken kind of like, 'What's up, man?' But we've been hearing from so many people, and it's kind of fun to see the Fallout fans come out of the woodwork. People you've known a long time and you realize, 'Oh, you've been playing this whole time." So it's been a lot of fun.'"
Aaron Paul's gaming roots extend beyond Fallout as well. He played the protagonist in the 2014 Need for Speed film and earned acclaim for his role as Robert Robertson, aka Mecha Man, in Dispatch. There's hope that Paul will reprise his Dispatch role in a future season of the game, but nothing has been confirmed.
Given that Fallout is constantly juggling different storylines with different characters, it's hard to predict where Paul might fit in. He could cross paths with The Ghoul in Colorado. He could join forces with Lucy or Maximus. The show left the door wide open for Season 3, leaving it hard to clearly theorize what's to come.
Fallout Season 3 is likely to release sometime in 2027, with filming expected to start this summer. There was a quick turnaround for Season 2, so it isn't out of the question that Season 3 will be released in the summer or fall of 2027. Either way, it'll be exciting to see where the story goes and what this could mean for the larger Fallout universe going forward.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
The best-in-class RTX 5090 GPU is paired with an Intel Core Ultra 9 CPU and a whopping 64GB of RAM.
Show full content
Lenovo's most powerful Legion gaming PC is back in stock, but not only that, it's also the least expensive RTX 5090 prebuilt that i can find from any retailer. The Lenovo Legion Tower 7i Gen 10 gaming PC equipped with an Intel Core Ultra 9 285K processor and RTX 5090 graphics card is marked down to $4,657.49 with free shipping after an automatic coupon "GAMEON" is applied. This is Lenovo's highest-end gaming PC. What's even better about this deal is this system includes 64GB of DDR5 RAM which commands an exorbitantly high price by itself in today's market.
NOTE: You may see a 5% off clickable coupon on the product page. DO NOT CLICK ON IT. If you do, you will remove the automatic "GAMEON" discount and thus pay MORE. The only way to reset it would be to delete your cache or start over in incognito mode.
Lenovo Legion RTX 5090 Gaming PC for Under $5,000
The Legion Tower 7 is Lenovo's highest end gaming desktop model, boasting a well-ventilated chassis with six total 120mm fans (including three fans for the 360mm liquid cooling system) to keep your components nice and cool and plenty of space for upgrades down the road. The system is powered by a generously oversized 1,200W power supply.
This particular configuration features an Intel Core Ultra 9 285K processor, GeForce RTX 5090 32GB graphics card, a whopping 64GB of DDR5-5600MHz of RAM, and a 2TB PCIe Gen 4 M.2 SSD. The Core Ultra 9 285K is a 24-core processor with a max turbo frequency of 5.7GHz. It's no longer the newest or best Intel CPU, but it still ranks up there as one of Intel's top performers for gaming, productivity, and AI.
The RTX 5090 is the most powerful graphics card ever
The Nvidia GeForce RTX 5090 has emerged as the most powerful consumer GPU on the market. Although with this generation Nvidia has prioritized software updates, AI features, and DLSS 4 technology to improve gameplay performance, the 5090 still boasts an impressive 25%-30% uplift over the RTX 4090 in hardware-based raster performance. If you want the absolute best performance for your gaming PC, there is literally no other option from any other brand.
Why Choose Lenovo?
Lenovo Legion gaming PCs and laptops generally feature better build quality than what you'd find from other prebuilt PCs. For desktop PCs in particular, people like the fact that Lenovo does not use proprietary components in its computer systems, so they're easier to upgrade with off-the-shelf parts. Although we haven't yet reviewed the new 2025 models, we have reviewed last year's Legion 7i desktop and really liked its build quality and performance.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Peacock has finally confirmed the release date for Friday the 13th's upcoming prequel series, Crystal Lake. After decades in development hell, Crystal Lake will finally release on Peacock on October 15, 2026.
Linda Cardellini will star as Pamela Voorhees, while Callum Vinson will play her son and iconic horror villain: Jason Voorhees. Vinson is also set to play Atreus in the upcoming God of War TV series on Prime Video.
Exact plot details are under wraps, but it's expected that the show will follow the Voorhees family before Jason drowns in the lake and the treacherous events that follow. The show will have eight episodes, but it's unclear if Peacock has larger multi-season plans in store for the show.
The origins of the series date back to the early 2000s, when Friday the 13th director Sean S. Cunningham suggested he was interested in a coming-of-age spin-off show set around the town of Crystal Lake, akin to a show like Smallville or Buffy the Vampire Slayer. The show was eventually developed for The CW, who passed on the show after feeling it was too dark and was unsustainable as a long-running TV series.
Eventually, the series was resurrected by A24 for streaming. Following interruptions from the 2023 Writers Guild of America strike and a creative overhaul, Crystal Lake began shooting last summer. Now, it is finally almost here. The last Friday the 13th film was released in 2009, but complicated rights issues have created a bottleneck when it comes to developing new films. However, it seems things have gotten worked out as there is a new Friday the 13th film in the works.
Additionally, an online Friday the 13th video game was released in 2017. Unfortunately, rights issues led to the game's eventual shutdown, which frustrated the loyal fanbase of the game. A new game is in development as part of the "Jason Universe," an initiative to create new Friday the 13th projects. It's unclear if this new video game will be a successor to the 2017 game or something entirely new.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
This diminutive power station weighs less than 3 pounds.
Show full content
For a limited time, Amazon Prime members can get the diminutive Daran 28,000mAh 100W Power Station for just $45.48 with free shipping after applying coupon code "DARAN001". You do not need to be an Amazon Prime member to get this deal. The Daran "power station" is similar in size and capacity to a high-capacity power bank, except that it uses superior LiFePO4 battery cells and has AC outlets in addition to USB ports.
Daran 28,000mAh 100W LiFePO4 Power Station for $45.48
The Daran power station is just 6.5" x 3.3" x 4" and weighs in at a portable 2.5 pounds. The 89.6W battery capacity is also TSA compliant, so you can bring it with you on your airplane flights.
It has a total of seven charging ports, including two 120V AC outlets (100W max), two USB-C ports (45W/15W), two USB-A ports (18W/15W), and a DC5521 port (60W). The 100W max output on the AC outlet is good for charging higher powered mobile electronics like your laptop, iPad, or handheld gaming PC, but it's also handy for older, legacy electronics that are powered by a traditional plug and not a USB cable.
The power station uses LiFePO4 cells instead of NCM cells you'd find in some other budget power stations. LiFePO4 cells have inherently safer chemistry, longer lifespan, and slower calendar aging than NCM cells. They are widely regarded as the best battery option for power stations.
How to Follow IGN Deals Recommendations
The IGN Deals team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our coverage:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
TL;DR - The Best Deals for May 11MTG Edge of Eternities Play Booster Box Hits Low on Amazon
Magic: The Gathering’s Edge of Eternities Play Booster Box has dropped to its lowest price ever on Amazon. Right now, the box, which includes 30 Play Boosters, is just $129, bringing the price down to $4.30 per pack. That’s below the current market value. Plus, it’s shipped and sold by Amazon for added peace of mind. Every one of those Boosters includes at least one foil among the 14 cards included.
Metal Gear Solid: Master Collection Vol. 1 Is Only $19.99
Metal Gear Solid: Master Collection Vol. 1 for both PS5 and Switch is down to just $19.99 at Best Buy. With this collection, you get the first three Metal Gear Solid games, Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater. Additional bonus content includes the first title in the Metal Gear series, a screenplay book of in-game text for each title, and a master book detailing the story and characters.
Resident Evil Generation Pack for Switch 2 Back in Stock
The Resident Evil Generation Pack for Switch 2 is back in stock on Amazon, but it looks like it won’t ship till June. Still, considering you get the latest Resident Evil, Requiem, plus Resident Evil 7 Biohazard and Resident Evil Village for just $89.99, it’s an incredible deal – even if you have to wait. Just be sure to grab this collection while you can; the Resident Evil Generation Pack likely won’t be in stock long.
Pokémon TCG Perfect Order ETB Below Market Value on Amazon
The third main expansion from Pokémon TCG Mega Evolution, Perfect Order, has 120 cards to score, so you’ll want to get your hands on some new packs. Amazon has the Elite Trainer Box in stock, shipped and sold by Amazon, for just $69.69. It’s above MSRP but a few bucks below the current market value. This awesome expansion includes 9 booster packs, 1 full-art foil promo card featuring Tyrunt, 65 card sleeves, 6 damage-counter dice, and more.
20% Off Star Wars Lightsaber Electric Salt and Pepper Mill Grinders
May the force be with your kitchen when you use these unbelievably fun Star Wars Lightsaber Electric Salt and Pepper Mill Grinders. This two-pack features red and blue lightsaber grinders that work with the press of a button. A light at the bottom even lets you know exactly how much pepper or salt you’re adding to a dish. Plus, these aren’t some dinky novelty to just set on a shelf, as each grinder is made of high-quality stainless steel, BPA-free acrylic, and a ceramic core for longevity.
$12 Off Pragmata for PC
A Pragmata Steam code is only $47.99 on Newegg. Just enter the code “EPF4568” at checkout to save $12. Capcom's sci-fi hack-and-shoot game, which dropped last month, earned an 8/10 rating in our review. Reviewer Michael Higham found: “Its old-school approach to level design and pacing provide a decent foundation for what it does best: heavy, satisfying shooting and a unique real-time puzzle system that deepens its action.” Pragmata is also Deck verified.
Save 57% on the Razer Seiren V3 Mini Mic
The Razer Seiren V3 Mini is a top-tier microphone for those on a budget, and great if you’re just getting into the streaming game. It sounds great, thanks to the 14mm condenser tuned to a supercardioid pickup pattern, and it is incredibly easy to use. The latest model improves upon Razer’s original Seiren Mini, which we reviewed and loved, with better build quality, USB-C connectivity, and a few other handy extras. Right now, you can grab this mic for $24.99. Just clip the coupon on the product page.
$60 Under-the-Desk Walking Pad
Amazon-owned Woot has an under-the-desk treadmill for just $59.99, 50% off its list price, with free shipping for Prime members. Whether you’re looking to log some steps during a meeting or want to pull it out from under the desk for a jog, the UPREIGN 3-in-1 Under Desk Walking Pad is versatile. Its speed is adjustable from 1.0 to 4.0 mph, and a 5° incline can be added to increase intensity.
Sonic Racing: CrossWorlds for Switch 2 Down to $39.99
The Launch Edition of Sonic Racing: CrossWorlds for Switch 2 is just $39.99 at Best Buy. This action-packed racing game is full of familiar faces, and it doesn’t stick to the track. You’ll be flying through the sky, the sea, space, and even time. In our Sonic Racing: CrossWorlds review, Jada Griffin gave the game an “Amazing” 9/10 rating and said it “fires on all cylinders with a fantastic roster, excellent courses, and a lengthy list of customization options.” The Switch 2 version comes with upgraded graphics and frame rates. Since it’s the Launch Edition, a code for the Werehog pack DLC is in the box; it includes the character, a special vehicle, and a custom decal.
Neon Genesis Evangelion Series Blu-ray Down to Lowest Price of the Year
Neon Genesis Evangelion is one of our top Anime series of all time. From the lore behind the production to the groundbreaking anime, it was pure excellence, even with the divisive final episodes. If you still don’t have this iconic 1995 mecha anime in your collection, it’s a must. Right now, The Complete Series Blu-ray is down to just $30 on Amazon, which is its lowest price this year.
$500 Switch 2 Console + Super Mario Galaxy Bundle Still Live at Walmart
Just like the PS5, the Switch 2 is getting a price hike. Starting in September, it'll be $50 more than the current $449.99 price tag. That means, if you’ve been wanting to grab Nintendo’s latest console, time is of the essence. If you were considering the $500 Switch 2 bundle that includes Super Mario Galaxy 1+2 and the console, most retailers have raised the price, but you can still get it at Walmart. It’s effectively saving you $70, given the upcoming price hike. Be sure to grab the bundle deal; chances are good it’ll be gone soon.
Crunchyroll Ani-May Streaming Deal
Crunchyroll is running a promo deal for Ani-May. So, you can score a three-month streaming subscription for just $2.99 per month, down from the usual $13.99. This is the Mega Fan tier, which means you can enjoy all your favorite anime shows sans ads streaming on up to 4 devices simultaneously. If you’re okay with ads and only streaming on one device, a similar deal is available for the Fan tier at $1.99 for three months instead of $9.99. The new Chainsaw Man movie is even streaming right now!
$55 Workout Bench
Take your home gym setup a few notches up with this discounted YOLEO Adjustable Weight Bench. It’s only $54.71 with free shipping when using the promo code "Q3L824YA". Coming almost entirely pre-assembled, not much effort is required to get it up and ready for your sets. Although it’s cheap, this bench is still ultra-sturdy with an 827-pound capacity. Ample adjustability with 7 back, 4 seat, and 3 leg adjustments means it’s ready to accommodate any workout and user. To make things even better, it flattens for storing.
Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.
Tag along as we build the LEGO Toy Story Slinky Dog Bookends set.
Show full content
Toy Story is one of my favorite animated movies. I grew up on the first two, and while I enjoy the later entries, they aren't quite as impactful as the ones I knew as a kid. But I'm still happy that younger generations get to experience Pixar's iconic characters through their own lens. There are a few characters from the films that appear in every entry, creating a throughline from this era to the previous. Slinky Dog, voiced by Jim Varney and Blake Clark over the years, is one of these characters. He's one of Woody's closest pals, and one of my personal favorite characters.
LEGO was kind enough to send IGN the new Slinky Dog Bookends set, and I had the pleasure of setting aside time to put it together. At 1,311 pieces overall, it took me roughly four hours total to finish across two nights. Naturally, I threw on Toy Story and Toy Story 2 for the ultimate nostalgic experience.
The build, which contains nine bags' worth of pieces and three separate instruction manuals, starts with the smaller blue book, that stands in the middle of the finished set. I thought I was just in store for just slapping some bricks together to make a book shape, but I was extremely mistaken.
Sure, the exterior is just a few regular bricks for looks, but the inside of the book contains a seamless hidden compartment that can be pulled out like a drawer, where the Slinky Dog minifigure sits. The rail system you build to allow this hidden Easter egg aren't new techniques by any means, but it's still an innovative design choice. The Slinky Dog minifigure is adorable, and is one-to-one not just with the character we see on screen but with the larger version, which we'll get to in a bit.
From here, it was time to put together Slink's rear end. I always appreciate when LEGO bricks can make something look round and smooth, and the Slinky Dog part of the build is no different. The body also uses a few interesting techniques I haven't seen before, like attaching bricks upside down and using empty space as a way to fit others in. The coolest part, however, is the curled metal spring that makes up Slinky Dog's body. This is present on both the front and back halves of the dog, and when attached together the final build actually wobbles like a regular slinky would. It's a really impressive detail that made this build just that much better.
The front half of Slink was essentially the same process, and building up his head and face was super fun. This again used intricate techniques to achieve a round head shape, and the massive cloth floppy ears and sausages for eyebrows are adorable touches. His green collar attaches in such a way that it's loose and can be spun, another fun detail I appreciated.
One of the best parts of putting together Slinky Dog himself were his paws. His feet are pretty detailed, and the adorable toe beans will melt your heart if you're a dog lover.
The last part of the build was putting together the larger, purple book. Like the blue book, it's just attaching bricks until the shape is achieved, but theres an even more awesome and interactive Easter egg with this one.
The inside of the book features a mechanism where, when you turn the crank, one of the "walls" opens and reveal the Woody minifigure. But that's not the only Easter egg; in this compartment are three-stud-tall references to iconic characters using their color schemes. These include Buzz Lightyear, Bow Peep, Mr. and Mrs. Potato Head, the three Aliens they adopted, and even a Pizza Planet box. I will say, however, this modern Woody minifigure isn't as screen accurate as older versions, which was a bummer, if not necessarily a deal-breaker.
Functionally, this set serves well as a pair of bookends. It's rather large, standing at over 8 inches high and 17 inches long, so you'll likely have to make some space on your shelf. I was initially concerned that the sleek bricks would slide away once you've propped them against real books, but there's a clever design built in beneath the books; there are four rubber stoppers, using LEGO tire pieces, at multiple points at the bottom of each book, so this adds plenty of traction to keep everything in place.
If you don't want to use this set as a bookend, it's modular enough to display it as part of your LEGO collection, and it looks great. You can detach Slink's two halves, which can be slightly annoying without the right amount of leverage on the pins, but when he's put together it's a great decoration. But unlike the books, Slink's feet do not come with rubber stopper for traction, so whether he's in bookend form or not he can be a bit fussy to set up straight.
Undisputed WWE Champion Cody Rhodes has revealed a love of Zelda so deep that it got him into trouble with Nintendo’s lawyers.
Show full content
Undisputed WWE Champion Cody Rhodes has revealed a love of Zelda so deep that it got him into trouble with Nintendo’s lawyers.
Speaking on his podcast “What Do You Wanna Talk About?”, Rhodes explained to fellow wrestler Kit Wilson that he used to sometimes put the famous The Legend of Zelda logo, the Triforce, on his boots when he stepped into the ring, before being told to stop.
The three-time champion claimed that he “got a cease and desist from Nintendo.” Rhodes then confirmed that, “it was very kind. They weren’t coming after anybody. I’m not the first guy to have the Triforce.”
Nowadays, Cody has a much more permanent reminder of what Zelda means to him: a tattoo of the Triforce on his finger. “I live that s**t, dog,” he explained to Wilson. “I thought the principles of the Triforce, which are power, courage, and wisdom... For those who don’t know, Zelda’s the wise one, obviously Link is the one who’s got the courage, and power is Ganon. They make up the three parts of the Triforce. That’s the whole deal."
“And I just like the idea of thinking and leaning towards your own wisdom, or what you’ve learned and applying it, of being ambitious and wanting to be powerful, if you can, in a world that’s competitive, of sports and sports entertainment, and then having the courage to do it,” he continued. “Here you are, you’re taking a dive, you bust your elbow. You’re gonna decide to take the dive the next night, and you bust your elbow even further. I thought it was just applicable.”
That’s not the end of the Zelda chat on that episode of the podcast, either, as Rhodes went on to draw lines between how the WWE fanbase and the Zelda community react to their respective loves.
“People don’t realise it’s wrestling,” stated Rhodes. “Twilight Princess is a story about wrestling. Fans like what they like, and when they get vocal enough, the whole world can change, and I know this first-hand — my whole world changed because of fans being vocal enough.”
“Wind Waker’s a great game”, he (correctly) asserted. “They just weren’t ready for how it looked. They weren’t ready, and they had grown up enough with the series that they wanted — Wind Waker’s a great game — they wanted: ‘Where’s our edgy Zelda? Where’s Link? Where’s, like, he’s growing? Where is it?’ So here comes Twilight Princess.”
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.
Nintendo has confirmed it has multiple unannounced Switch 2 games set for launch later this year, as the company responds to questions about its decision to raise console prices.
Show full content
Nintendo has confirmed it has multiple unannounced Switch 2 games set for launch later this year, as the company responds to questions about its decision to raise console prices.
Last week, Nintendo confirmed it was hiking the Switch 2's price globally, with changes set to take place this month in Japan, or on September 1 in North America and Europe. In the U.S., Switch 2 is going up by $50, from $449.99 to $499.99. In Canada, Switch 2 rises from $629.99 to $679.99. In Europe, Switch 2 goes up from €469.99 to €499.99.
Nintendo has also acknowledged the price hike will impact the console's affordability — potentially pricing some customers out of a sale. It's a delicate balance, and one that Nintendo president Shuntaro Furukawa has now sought to explain in more detail during a recent investor meeting.
"We haven't discussed the specific impact this price change will have on Nintendo Switch 2 sales, but we understand that it will raise the barrier to purchase to some extent," Furukawa explained (via machine translation). "However, the most important thing in the gaming console business is to provide engaging gameplay that offers value beyond the price. We and our software partners will continue to release various titles, and we aim to expand the market by conveying these titles along with the new experiences unique to the Nintendo Switch 2."
Today, Nintendo shares are down 8% since the company's price rise announcement. The stock price has been falling steadily over the past year since its peak around the much-hyped Switch 2 launch. Now, it sits at its lowest since August 2024, and down 34% since the year began.
"The adoption rate of the Nintendo Switch 2 is higher than that of the Nintendo Switch," Furukawa said in response to another investor question. "At this point, we have no particular concerns about its momentum. The fact that Pokémon Pokopia contributed to hardware sales reaffirmed that having software that customers want to play is an important factor in encouraging the transition to the Nintendo Switch 2.
"We have many new titles planned for the Nintendo Switch 2, and we will carefully convey the appeal of each title so that customers can transition to the Nintendo Switch 2 at their own timing," he continued, before adding:
"Regarding the future, we are preparing a variety of new titles for Nintendo Switch 2, regardless of whether they are so-called major titles or not. In addition, we have new titles prepared for the second half of this fiscal year, in addition to those already announced, and we will provide details at the appropriate time."
The company already has a robust lineup of Switch 2 games due to launch over the coming months, including Yoshi and the Mysterious Book on May 21,Star Fox on June 25, Rhythm Heaven Groove on July 2 (also available on Switch 1) and Splatoon Raiders on July 23. Fire Emblem: Fortune's Weave has also been confirmed to launch this year some point, and fans are also expecting FromSoftware exclusive The Duskbloods.
Finally, Furukawa was also asked to explain why the Switch 2 price hike was necessary, rather than continuing to subsidize the console to the extent it has. His response was, essentially, that operating costs have risen permanently, rather than the current economic climate being a blip.
"If the cost increase were temporary and expected to subside relatively quickly, we could have pursued corporate efforts such as improving production efficiency and aimed to expand the installed base while maintaining the hardware price," Furukawa suggested. "However, given the recent surge in component prices, particularly memory, and the trends in exchange rates and oil prices, we believe that these market environment changes are expected to continue for the medium to long term.
"Therefore, we believe that maintaining the previous price would significantly worsen the profitability of the hardware, potentially impacting our medium to long-term business operations. In order to sustainably grow our gaming console business, it is necessary to maintain a healthy revenue structure when considering the business as a whole. Therefore, although it was a difficult decision, we have decided to pass on a portion of the costs to the sales price."